Crafting Weapons & Armor

Source: The Arcane Forge, p. 3

“Humans hold such pride in the might of their armies. But the mightiest host of men could not hope to defeat even a single one of our warriors wielding a sword of the purest mithral, worked to perfection by hands of our enchanters.”

  • Virsandroal, Master of the Order of Insight

The right weapon or armor can elevate a character’s abilities far beyond anything they could achieve without them. And when you’re the one crafting the item, making sure it’s the right one is entirely up to you.

Enchanting Magic Items

As part of the creation of a magic item, you may choose to imbue it with an enchantment. Any weapon or armor can be enchanted, but doing so bears a considerable time and gold investment. Enchanting a magic item follows the same time and cost rules as laid out in the Crafting Magic Items chapter at the beginning of this document. Refer to the tables below for the rarity of each enchantment.

Enchantment Limitations

Magic items with multiple enchantments have the following limitations:

Three Enchantments

No magic item can hold more than three enchantments. When you put a fourth enchantment on an item, you must chose which other enchantment you’re removing from the item.

No Stacking

You cannot put the multiple instances of the same enchantment on an item.

Attunement

If any property of a magic item requires attunement, then the item as a whole requires attunement. Without becoming attuned to an item that requires attunement, you gain only its nonmagical benefits unless its description states otherwise.

When you enchant ammunition, it doesn’t require attunement even if the enchantment normally requires attunement.

Universal Enchantments

You can add the following enchantments on anything, be it an existing wondrous item, magic weapon, magic armor, or a mundane item.

dice: d10EnchantmentRarityAttunement?
1Damage ResistanceRareYes
2DarkvisionUncommonNo
3EgoRareYes
4ExpertRareYes
5GlowingUncommonNo
6InvisibilityLegendaryYes
7LuckyVery RareYes
8ReturningUncommonYes
9Spell ResistanceRareYes
10True SeeingLegendaryYes
^enchantment-rarity-attunement

Weapon Enchantments

You can enchant weapons with a property from the list below. Or a GM can roll on the table to create random loot.

dice: d100EnchantmentRarityAttunement?
01–05Binding ChainsUncommonNo
06–10CruelUncommonNo
11–15MarkingUncommonYes
16–20ManeuveringUncommonYes
21–25PrimordialUncommonNo
26–30StalkingUncommonNo
31–35ThrowingUncommonYes
36–40TransformingUncommonYes
41–44WarningUncommonYes
45–47CursingRareYes
48–50DuelingRareYes
51–52ExplosiveRareNo
53–54Flame TongueRareYes
55–57Life StealingRareYes
58–60Mind BreakerRareYes
61–62RepulsiveRareNo
63–64PlaneboundRareNo
65–66Skin MelterRareYes
67–69SpellbreakerRareNo
70–72VenomRareNo
73–75ViciousRareNo
76–78WitheringRareYes
79–80SwattingRareNo
81–82WoundingRareYes
83–84DancingVery RareYes
85–86Frost BrandVery RareYes
87–88MaddeningVery RareNo
89MagiVery RareYes
90Mighty CleavingVery RareNo
91OathswornVery RareYes
92ParryingVery RareYes
93QuicknessVery RareYes
94RuinVery RareYes
95SharpnessVery RareYes
96SlayingVery RareYes
97StrikingVery RareYes
98Holy AvengerLegendaryYes
99ThunderboltLegendaryYes
100VorpalLegendaryYes
^enchantment-rarity-attunement

Armor Enchantments

You can enchant weapons with a property from the list below. Or a GM can roll on the table to create random loot.

dice: d100EnchantmentRarityAttunement?
01–05Acrobat’s AgilityUncommonYes
06–10Beastly SensesUncommonYes
11–15Draconic MindUncommonYes
16–20Fish FlippersUncommonYes
21–25Giant EnduranceUncommonYes
26–30ImplacableUncommonYes
31–35Instant ArmorUncommonNo
36–40Monkey’s GripUncommonYes
41–45Noble SpeechUncommonYes
46–50Ogre PowerUncommonYes
51–55QuietUncommonYes
56–60RejuvenateUncommonYes
61–65Water BreathingUncommonNo
66–68AmbusherRareYes
69–71AntimageRareYes
72–74BeastformRareNo
75–77Elven MakeRareYes
78–80Feathered WingsRareNo
81–85Fey StepRareYes
86–90RegenerativeRareYes
91–93SpeedVery RareYes
94–95VengefulVery RareNo
96–98RammingVery RareNo
99ThunderboltLegendaryYes
100InvulnerabilityLegendaryYes
^enchantment-rarity-attunement

Rare Metal Forging

The first step in creating a magic weapon or armor is determining the material it’s made of. There are many types of rare metals, each of which confers powerful benefits to the item it’s used to create.

Crafting an item out of a rare metal, the cost and time required is determined by adding together the cost and time of the mundane item you’re making and the rarity of the magic metal by consulting the Time and Cost table above. Consult the Rare Metal table below to determine the rarity. Alternatively, the GM can roll on the table to randomly determine an item’s material.

dice: 2d8Rare MetalCost per IngotRarity
2Vertsteel10.000 gpLegendary
3Imixium5.000 gpVery Rare
4Adamantine2.500 gpVery Rare
5Cold Iron1.000 gpRare
6Whiteforged500 gpRare
7Silver100 gpUncommon
8-10MasterworkN/ACommon
11Orichalcum100 gpUncommon
12Blacksteel500 gpRare
13Zarinthic1.000 gpRare
14Mithral2.500 gpVery Rare
15Bloodmetal5.000 gpVery Rare
16Sunmetal10.000 gpLegendary
^2-rare-metal-cost-per-ingot-rarity

Rare Metal Ingots

To create weapons or armor from rare metal, you need ingots of that metal. The cost and rarity of each type of ingot are listed on the table above, and the number of ingots required is listed below.

Item Being CraftedIngots Required
Light Weapon1
Weapon or Light Armor2
Heavy Weapon or Shield3
Medium Armor4
Heavy Armor (except Plate)5
Plate Armor6
^item-being-crafted-ingots-required

As a rule of thumb, rare metal ingots are at their best when they’re treated as rewards to be discovered rather than as materials to be purchased. The party could find stacks of adamantine in a dwarven ruin, or a single bar of mithral preserved in an old elvish vault. In this case, the cost of the ingot listed above is irrelevant.

Finding an Arcane Forge

To create weapons or armor out of rare metals, you must be working the metal at an arcane forge. Where you can find such a forge is up to the GM. Perhaps it’s found in a vast metropolis where magic items are more common, and access to the forge carefully controlled. Or maybe it’s deep within a dungeon where it lies dormant, waiting to be rediscovered and for its flames to be kindled once more.

Wherever it may be found, getting access to an arcane forge can be an excellent reward for players around level 5, especially in a game where crafting and downtime are a major factor.

Rare Metal Alloy

When creating a new magic weapon or armor with a rare metal, you can attempt to combine the two metals into a powerful alloy. When you do the you use the more powerful Magic Weapon or Magic Armor property and add all the properties of both metals on the weapon.