Aura

Armor Enchantment, Uncommon

You can use a Magic action to create a 15-foot Emanation originating from you until the start of your next turn. Whenever a creature enters the emanation, or starts its turn in there, it takes damage equal to your proficiency bonus.

You determine the aura’s damage type when you create the armor. You can chose from the table below, or by rolling on it:

1d10Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Necrotic
7Poison
8Psychic
9Radiant
10Thunder