Aura
Armor Enchantment, Uncommon
You can use a Magic action to create a 15-foot Emanation originating from you until the start of your next turn. Whenever a creature enters the emanation, or starts its turn in there, it takes damage equal to your proficiency bonus.
You determine the aura’s damage type when you create the armor. You can chose from the table below, or by rolling on it:
| 1d10 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Necrotic |
| 7 | Poison |
| 8 | Psychic |
| 9 | Radiant |
| 10 | Thunder |