Dueling

Weapon Enchantment, Rare (requires attunement)

When you hit a creature with this weapon, it must succeed a DC 15 Wisdom saving throw or be compelled to fight you until the end of its next turn. While compelled, this creature has disadvantage on attacking creatures other than you while you are within 5 feet of it, and it cannot willingly move further away from you. A creature that succeeds on the saving throw is immune to this effect for 24 hours.