Slaying
Weapon Enchantment, Very Rare (requires attunement)
When creating a slaying weapon you determine what creature type it’s designed to slay, or roll randomly on the creature type table. Slaying enchantments are different depending on if they’re for ammunition or a weapon.
Ammunition. If a creature of the chosen damage type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 force damage on a failed save or half as much extra damage on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical.
Weapon. If a creature of the chosen damage type takes damage from the weapon, the creature takes an extra 3d10 force damage.
| 1d100 | Creature Type |
|---|---|
| 01–10 | Aberrations |
| 11–15 | Beasts |
| 16–20 | Celestials |
| 21–25 | Constructs |
| 26–35 | Dragons |
| 36–45 | Elementals |
| 46–50 | Humanoids |
| 51–60 | Fey |
| 61–70 | Fiends |
| 71–75 | Giants |
| 76–80 | Monstrosities |
| 81–85 | Oozes |
| 86–90 | Plants |
| 91–00 | Undead |