Slaying

Weapon Enchantment, Very Rare (requires attunement)

When creating a slaying weapon you determine what creature type it’s designed to slay, or roll randomly on the creature type table. Slaying enchantments are different depending on if they’re for ammunition or a weapon.

Ammunition. If a creature of the chosen damage type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 force damage on a failed save or half as much extra damage on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical.

Weapon. If a creature of the chosen damage type takes damage from the weapon, the creature takes an extra 3d10 force damage.

1d100Creature Type
01–10Aberrations
11–15Beasts
16–20Celestials
21–25Constructs
26–35Dragons
36–45Elementals
46–50Humanoids
51–60Fey
61–70Fiends
71–75Giants
76–80Monstrosities
81–85Oozes
86–90Plants
91–00Undead