Assassin’s Blood
Adventuring gear, poison (ingested)
- Properties: Poison
- Cost: 150 gp
A creature subjected to Assassin’s Blood makes a DC 10 Constitution saving throw. On a failed save, the creature takes 6 (1d12) Poison damage and has the Poisoned condition for 24 hours. On a successful save, the creature takes half as much damage only.
Source: Dungeon Master’s Guide (2024) p. 90. Available in the SRD