Assassin’s Blood

Adventuring gear, poison (ingested)

  • Properties: Poison
  • Cost: 150 gp

A creature subjected to Assassin’s Blood makes a DC 10 Constitution saving throw. On a failed save, the creature takes 6 (1d12) Poison damage and has the Poisoned condition for 24 hours. On a successful save, the creature takes half as much damage only.

Source: Dungeon Master’s Guide (2024) p. 90. Available in the SRD