Fragment of Misera
Story, common
Price: 1 cp - 5 sp | high sentimentality
This chipped piece of stone makes you feel hollow whenever you’re near it, and touching it fills you with immense sorrow. It was taken from the calcified remains of a soul who has lost all memory and identity in the Underworld, suffering their final death. All creatures who come within 10 feet of the fragment for the first time each day must make a Underworld Misera
DC 12 Wisdom saving throw and on a failure, be compelled to talk about a sad moment from their life.
Paid
After 1 day, prolonged exposure to the fragment makes you immune to its sorrow. You no longer need to make Wisdom saving throws when near the fragment or share sad moments from your life.
Overpaid
Though identity has long fled the lost soul that became this misera, the gods don’t forget. Klothys grants anyone who touches the fragment a glimpse into the soul’s life, enough to identify the person and the person’s surviving next of kin. The DM creates an unresolved situation pertaining to the soul’s former life or chooses one from the Unfinished Business table. U
- B
d6 Situation 1 The soul hid away treasure that was never found. The location but not the nature of the treasure is now known to you, as well as the identity and the whereabouts of the soul’s heirs. 2 The soul committed a crime that was never discovered. You now know the nature of the crime, how to obtain proof of the soul’s guilt, and the identity of the victim and the victim’s descendants, if any. 3 The soul performed heroic deeds but was filled with hubris, becoming lost in the Labyrinth of Memories in an attempt to escape from Ilysia back to the mortal realm. You now know the nature of the heroic deeds and who they impacted, allowing you to rekindle memories of the hero or claim the hero’s deeds for your own glory. 4 The soul died far from a lover who never learned the soul’s fate. You now know how the soul died, where the soul fell, and the identity of the soul’s lover. 5 The soul had an archrival who was at least partially responsible for the soul’s demise. You now know the identity of the archrival and what the archrival did to the soul. 6 The soul loved a particular piece of art—a play, a poem, a song, or the like—which was the last memory to leave the soul. You are now familiar with that piece of art and know the identity of its creator, who is known to give valuable and unique gifts to fans. Though the soul desperately wished to meet the creator in life, such a joyful encounter never occurred. Upon resolution of the quest, the fragment transforms into a fragment of joy if you resolved the quest in a selfless manner or a fragment of anger if you resolved the quest in a selfish manner. Either fragment possesses both its Paid and Overpaid properties.
Source: The Gray Merchant of Asphodel