Malice

Adventuring gear, poison (inhaled)

  • Properties: Poison
  • Cost: 250 gp

A creature subjected to Malice must succeed on a DC 15 Constitution saving throw or have the Poisoned condition for 1 hour. The creature also has the Blinded condition while Poisoned in this way.

Source: Dungeon Master’s Guide (2024) p. 91. Available in the SRD