Serpent Venom
Adventuring gear, poison (injury)
- Properties: Poison
- Cost: 200 gp
A creature subjected to Serpent Venom must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) Poison damage on a failed save or half as much damage on a successful one.
Source: Dungeon Master’s Guide (2024) p. 91. Available in the SRD