Serpent Venom

Adventuring gear, poison (injury)

  • Properties: Poison
  • Cost: 200 gp

A creature subjected to Serpent Venom must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) Poison damage on a failed save or half as much damage on a successful one.

Source: Dungeon Master’s Guide (2024) p. 91. Available in the SRD