Sun Spear

Weapon (spear), artifact (requires attunement by a worshiper of Heliod)

Price: 200,000-500,000 gp | high sentimentality

The Sun Spear is a magic weapon. It’s said to be a copy of Khrusor, the spear wielded by Heliod, god of the sun, which can strike anywhere on Theros, including the Underworld. This spear isn’t as powerful but is still formidable in the hands of a true believer of Heliod. You can use a bonus action to summon the spear into your hand as long as the spear is within 60 feet of you. With the spear in hand, you can use a reaction to rebuff attacks rolls within 2 of your AC. When you rebuff an attack, it deals no damage but counts as having hit you for Divine Retribution and Divine Accuracy.

You gain the following attributes when using the weapon:

Divine Retribution. When you attack with the spear, you deal an additional 2d8 radiant damage whenever you hit a creature that hit you since your last turn.

Divine Accuracy. When you throw the spear at a creature that hit you since your last turn, you automatically hit your target.

Divine Blessing. With the spear in hand, you can use an action to target a creature within 60 feet of you that you can see to receive Heliod’s blessing, granting them a +3 bonus to attack rolls, damage rolls, and AC until the end of your next turn.

Overpaid

Once a day for the first ten days after you attune to the spear, you can cast the commune spell without requiring material components to contact Heliod.

Destroying the Sun Spear

You can’t easily unmake a weapon blessed by the gods. There are only two ways to destroy such a weapon: melt it down in Purphoros’ forge, which resides within Mount Velus, or slay the god who blessed the weapon—in this case, Heliod—to transform the weapon into a nonmagical item that is susceptible to all methods of destruction.

Source: The Gray Merchant of Asphodel