Torpor

Adventuring gear, poison (ingested)

  • Properties: Poison
  • Cost: 600 gp

A creature subjected to Torpor poison must succeed on a DC 15 Constitution saving throw or have the Poisoned condition for 4d6 hours. The creature’s Speed is halved while the creature is Poisoned in this way.

Source: Dungeon Master’s Guide (2024) p. 91. Available in the SRD