Arcane Vigor
2nd-level, Abjuration
- Casting time: 1 Bonus Action
- Range: Self
- Components: V, S
- Duration: Instantaneous
You tap into your life force to heal yourself. Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll’s total plus your spellcasting ability modifier. Those dice are then expended.
Using a Higher-Level Spell Slot. The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.
Classes: Bard (College of Lore); Bard; Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer; Wizard (Abjurer); Wizard
Source: Player’s Handbook (2024) p. 242