Chill Touch
cantrip, Necromancy
- Casting time: 1 Action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Classes: Bard (College of Lore); Fighter (Eldritch Knight); Rogue (Arcane Trickster); Rogue (Scion of the Three); Sorcerer; Warlock; Wizard
Source: Player’s Handbook (2024) p. 249. Available in the SRD and the Free Rules (2024)