Cone of Cold
5th-level, Evocation

- Casting time: 1 Action
- Range: Self (60-foot Cone)
- Components: V, S, M (a small crystal or glass cone)
- Duration: Instantaneous
You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Classes: Bard; Druid (Circle of the Land, Polar Land); Druid; Ranger (Winter Walker); Sorcerer; Wizard (Evoker); Wizard
Source: Player’s Handbook (2024) p. 253. Available in the SRD and the Free Rules (2024)