Continual Flame
2nd-level, Evocation
- Casting time: 1 Action
- Range: Touch
- Components: V, S, M (ruby dust worth 50+ GP, which the spell consumes)
- Duration: Until dispelled
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.
Classes: Bard (College of Lore); Bard; Cleric; Druid; Fighter (Eldritch Knight); Rogue (Arcane Trickster); Wizard (Evoker); Wizard
Source: Player’s Handbook (2024) p. 256. Available in the SRD and the Free Rules (2024)