Hold Monster
5th-level, Enchantment
- Casting time: 1 Action
- Range: 90 feet
- Components: V, S, M (a straight piece of iron)
- Duration: Concentration, up to 1 minute
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 5.
Classes: Bard; Cleric (War Domain); Druid (Circle of the Sea); Paladin (Oath of Vengeance); Sorcerer; Warlock; Wizard
Source: Player’s Handbook (2024) p. 285. Available in the SRD and the Free Rules (2024)