Hold Person
2nd-level, Enchantment
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S, M (a straight piece of iron)
- Duration: Concentration, up to 1 minute
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional Humanoid for each spell slot level above 2.
Classes: Bard (College of Lore); Bard; Cleric; Druid (Circle of the Land, Polar Land); Druid; Fighter (Eldritch Knight); Paladin (Oath of Vengeance); Ranger (Winter Walker); Rogue (Arcane Trickster); Sorcerer; Warlock; Wizard
Source: Player’s Handbook (2024) p. 286. Available in the SRD and the Free Rules (2024)