Ice Knife
1st-level, Conjuration

- Casting time: 1 Action
- Range: 60 feet
- Components: S, M (a drop of water or a piece of ice)
- Duration: Instantaneous
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
Using a Higher-Level Spell Slot. The Cold damage increases by 1d6 for each spell slot level above 1.
Classes: Bard (College of Lore); Bard; Druid; Fighter (Eldritch Knight); Ranger (Winter Walker); Rogue (Arcane Trickster); Sorcerer; Wizard
Source: Player’s Handbook (2024) p. 287. Available in the SRD and the Free Rules (2024)