Magic Weapon
2nd-level, Transmutation
- Casting time: 1 Bonus Action
- Range: Touch
- Components: V, S
- Duration: 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
Classes: Bard (College of Lore); Bard; Cleric (War Domain); Fighter (Eldritch Knight); Paladin (Oath of Glory); Paladin; Ranger; Rogue (Arcane Trickster); Sorcerer; Wizard
Source: Player’s Handbook (2024) p. 295. Available in the SRD and the Free Rules (2024)