Ray of Sickness
1st-level, Necromancy
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
Classes: Bard (College of Lore); Bard; Druid (Circle of the Land, Tropical Land); Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer; Wizard
Source: Player’s Handbook (2024) p. 311. Available in the SRD and the Free Rules (2024)