Shining Smite
2nd-level, Transmutation
- Casting time: 1 Bonus Action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
Classes: Paladin
Source: Player’s Handbook (2024) p. 316. Available in the SRD and the Free Rules (2024)