Thunderwave
1st-level, Evocation
- Casting time: 1 Action
- Range: Self (15-foot Cube)
- Components: V, S
- Duration: Instantaneous
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
Classes: Bard (College of Lore); Bard; Druid (Circle of the Sea); Druid; Fighter (Eldritch Knight); Rogue (Arcane Trickster); Sorcerer; Wizard (Evoker); Wizard
Source: Player’s Handbook (2024) p. 334. Available in the SRD and the Free Rules (2024)