Artifact Properties; Major Beneficial Properties

Source: Dungeon Master’s Guide (2024) p. 224

Major Beneficial Properties

dice: 1d100Property
01–20While attuned to the Artifact, one of your ability scores (DM’s choice) increases by 2, to a maximum of 24.
21–30While attuned to the Artifact, you regain 1d6 Hit Points at the start of each of your turns if you have at least 1 Hit Point.
31–40When you hit with an attack roll while attuned to the Artifact, the target takes an extra 1d6 Force damage.
41–50While you’re attuned to the Artifact, your Speed increases by 10 feet.
51–60While attuned to the Artifact, you can cast one level 4 spell (chosen by the DM) from it. After you cast the spell, roll 1d6. On a roll of 1–5, you can’t cast it again in this way until the next dawn.
61–70As 51–60 above, except the spell is level 5.
71–80As 51–60 above, except the spell is level 6.
81–90As 51–60 above, except the spell is level 7.
91–00While attuned to the Artifact, you have Immunity to the Blinded, Deafened, Petrified, and Stunned conditions.
^major-beneficial-properties