Dungeon Decay; States of Ruin

Source: Dungeon Master’s Guide (2024) p. 67

States of Ruin

dice: 1d6Features
1Perilous. The area is dangerously worn and prone to collapse. Any impacts or damage to the structure, including from spells and other areas of effect, have a 50 percent chance of causing a collapse.
2Crumbling. Areas within the dungeon section are choked with rubble and have a 50 percent chance of being Difficult Terrain. Half Cover and hiding places are plentiful.
3Neglected. One dungeon hazard—such as “brown mold”, “green slime”, or “yellow mold” (see ""Hazards"" in this chapter)—is abundant.
4Abandoned. Most of the dungeon is deserted. Dexterity (Stealth) checks have Disadvantage because any sounds stand out as unusual.
5Secure. Ability checks made to break down doors, open locks, or carry out similar activities have Disadvantage.
6Thriving. The dungeon is heavily populated. Any loud noises draw the attention of nearby creatures.
^states-of-ruin