Dungeons; Dungeon Quirks

Source: Dungeon Master’s Guide (2024) p. 65

Dungeon Quirks

dice: 1d100Quirk
01–02Abandoned after internal strife devastated its population
03–04Abandoned because the site was cursed by a god or other powerful entity
05–06Abandoned by its original creators when a plague spread through the dungeon
07–09Amazingly well preserved ancient city inside a dome encased in volcanic ash, submerged underwater, or entombed in desert sands
10–12Built as a fortress guarding a mountain pass
13–15Built as a maze, either to protect treasure from intruders or as a gauntlet where prisoners were hunted by monsters
16–18Built as a stronghold but abandoned after it fell to invaders
19–21Built as a treasure vault to protect powerful magic items and great wealth
22–23Built atop a cloud
24–26Built beneath a city in catacombs or sewers
27–29Built beneath or on top of a mesa or several connected mesas
30–32Built by a religious group to serve as a temple and linked to the energy of other planes of existence
33–35Built by dwarves and decorated with enormous dwarven faces that have been defaced by its current inhabitants
36–38Built in a volcano
39–40Built in or among the branches of a tree
41–43Built to house a planar portal but abandoned when creatures or energy from the other side of the portal seeped into the dungeon
44–46Carved into a meteorite (before or after it fell to earth)
47–49Carved into a sheer cliff face
50–52Caverns carved by a beholder’s disintegration eye ray, with unnaturally smooth walls and vertical shafts connecting different levels
53–55Contains something that led to the downfall of its creators or inhabitants
56–58Dug as a burrow by a monster that might still live inside
59–61Entrance concealed behind a waterfall
62–64Floating on the sea
65–66Intended as a death trap to eliminate any creature that enters, perhaps to guard a treasure or to harvest souls for a necromantic rite
67–69Intended as a tomb
70–72Long known as the site of a great miracle or another auspicious event
73–75Made by amphibious creatures (such as kuo-toa or aboleths), using water to protect the innermost reaches from air-breathing intruders
76–78Made by a powerful spellcaster (perhaps a lich) as a site for magical research and experimentation
79–81Made by giants at a vast scale
82–84Natural caverns featuring a range of strikingly beautiful rock and crystal formations
85–87On an island in an underground sea
88–90On the back of a Gargantuan creature
91–93Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark tunnels
94–96Secreted away in a demiplane or in a pocket dimension
97–98Slowly abandoned as its creators died out or migrated away
99–00Transformed by multiple events or disasters over the course of centuries
^dungeon-quirks