Ether Cyclones; Ether Cyclone
Source: Dungeon Master’s Guide (2024) p. 193
Ether Cyclone
| dice: 1d20 | Effect |
|---|---|
| 1–12 | Extended journey. Each character in a group traveling together makes a DC 15 Charisma saving throw. If at least half the group succeeds, travel is delayed by 1d10 hours. Otherwise, the journey’s travel time is doubled. |
| 13–19 | Blown to a location in the Border Ethereal overlapping a random plane (roll on the “Ethereal Curtains” table) |
| 20 | Hurled to a random destination on the Astral Plane |
| ^ether-cyclone |