Ether Cyclones; Ether Cyclone

Source: Dungeon Master’s Guide (2024) p. 193

Ether Cyclone

dice: 1d20Effect
1–12Extended journey. Each character in a group traveling together makes a DC 15 Charisma saving throw. If at least half the group succeeds, travel is delayed by 1d10 hours. Otherwise, the journey’s travel time is doubled.
13–19Blown to a location in the Border Ethereal overlapping a random plane (roll on the “Ethereal Curtains” table)
20Hurled to a random destination on the Astral Plane
^ether-cyclone