Happenstance Hooks
Source: Dungeon Master’s Guide (2024) p. 111
Happenstance Hooks
| dice: 1d6 | Hook |
|---|---|
| 1 | The characters find a letter describing the adventure situation. |
| 2 | The characters are on an unrelated quest, such as searching for a particular magic item, that leads them into the adventure situation. |
| 3 | The adventure situation disrupts a festival or ceremony that the characters are attending. |
| 4 | A magical mishap places the characters in the adventure situation. |
| 5 | While traveling in a caravan or aboard a ship, the characters befriend an NPC who has news about the adventure situation. |
| 6 | The characters are attacked after being mistaken for another group of adventurers. They learn about the adventure situation from a clue left behind by their attackers. |
| ^happenstance-hooks |