Healing Pools Villains
Source: Mythic Odysseys of Theros p. 162
Healing Pools Villains
| dice: d6 | Villain |
|---|---|
| 1 | A group of Returned palamnites (see “chapter 6”) invade the pools, believing the waters’ magic can restore their lost memories and mortal bodies. |
| 2 | Naiads (see “chapter 6”) guard the pools, making their own judgments about who is and isn’t worthy of the pools’ healing magic. |
| 3 | The magic waters of the pools wash out to sea and attract a dying kraken to the area. |
| 4 | An assassin barters captured humanoid test subjects for poison from the pools’ medusa priest. |
| 5 | A dying veteran who was poisoned by the pools slaughters any person who is healed by the waters. |
| 6 | An oracle (see “chapter 6”) allows the pools’ poisons to seep from the caves and contaminate a community. |
| ^healing-pools-villains |