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Implements Common

Implements - Common

Feb 17, 20261 min read

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Implements - Common

Source: Dungeon Master’s Guide (2024) p. 329

Implements - Common

dice: 1d100Item
01–02Bead of Nourishment
03–04Bead of Refreshment
05–06Boots of False Tracks
07–08Candle of the Deep
09–10Charlatan’s Die
11–13Cloak of Many Fashions
14–15Clockwork Amulet
16–17Ear Horn of Hearing
18–19Ersatz Eye
20–21Heward’s Handy Spice Pouch
22–23Horn of Silent Alarm
24–25Instrument of Illusions
26–27Instrument of Scribing
28–29Lock of Trickery
30–32Moon-Touched Sword
33–34Mystery Key
35–36Orb of Direction
37–38Orb of Time
39–40Perfume of Bewitching
41–42Pipe of Smoke Monsters
43–44Pole of Angling
45–46Pole of Collapsing
47–52Potion of Climbing
53–58Potion of Comprehension
59–74Potion of Healing
75–76Prosthetic Limb
77–78Rope of Mending
79–80Staff of Birdcalls
81–82Sylvan Talon
83–84Talking Doll
85–86Tankard of Sobriety
87–90Veteran’s Cane
91–92Walloping Ammunition
93–94Wand of Conducting
95–97Wand of Enemy Detection
98–00Wand of Pyrotechnics
^implements-common

Backlinks

  • Chapter 7: Treasure

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