Levels 1–4: Local Heroes; Levels 1–4 Adventure Situations

Source: Dungeon Master’s Guide (2024) p. 106

Levels 1–4 Adventure Situations

dice: 1d20Situation
1A dragon wyrmling has gathered a band of kobolds to help it amass a hoard.
2Wererats living in a city’s sewers plot to take control of the governing council.
3Bandit activity signals efforts to revive an evil cult long ago driven from the region.
4A pack of gnolls is rampaging dangerously close to local farmlands.
5A rivalry between two merchant families escalates from mischief to mayhem.
6A new sinkhole has revealed a long-buried dungeon thought to hold treasure.
7Miners discovered an underground ruin and were captured by monsters living there.
8An innocent person is being framed for the crimes of a shape-shifting monster.
9Ghouls are venturing out of the catacombs at night.
10A notorious criminal hides from the law in an old ruin or abandoned mine.
11A contagion in a forest is causing spiders to grow massive and become aggressive.
12To take revenge against a village for an imagined slight, a necromancer has been animating the corpses in the village cemetery.
13An evil cult is spreading in a village. Those who oppose the cult are marked for sacrifice.
14An abandoned house on the edge of town is haunted by Undead because of a cursed item in the house.
15Creatures from the Feywild enter the world and cause mischief and misfortune among villagers and their livestock.
16A hag’s curse is making animals unusually aggressive.
17Bullies have appointed themselves the village militia and are extorting money and food from villagers.
18After a local fisher pulls a grotesque statue from the sea, aquatic monsters start attacking the waterfront at night.
19The ruins on the hill near the village lie under a curse, so people don’t go there—except a scholar who wants to study the ruins.
20A new captain has taken charge of a band of pirates or bandits and started raiding more frequently.
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