Levels 17–20: Masters of the World; Levels 17–20 Adventure Situations

Source: Dungeon Master’s Guide (2024) p. 106

Levels 17–20 Adventure Situations

dice: 1d10Situation
1An ancient dragon is scheming to destroy a god and take the god’s place in the pantheon. The dragon’s minions are searching for Artifacts that can summon and weaken this god.
2A band of giants drove away a metallic dragon and took over the dragon’s lair, and the dragon wants to reclaim the lair.
3An ancient hero returns from the dead to prepare the world for the return of an equally ancient monster.
4An ancient Artifact has the power to defeat or imprison a rampaging titan.
5A god of agriculture is angry, causing rivers to dry up and crops to wither.
6An Artifact belonging to a god falls into mortal hands.
7A titan imprisoned in the Underdark begins to break free, causing terrible earthquakes that are only a hint of the destruction that the titan will cause if it is released.
8A lich tries to exterminate any spellcasters that approach the lich’s level of power.
9A holy temple was built around a portal leading to one of the Lower Planes to prevent any evil from passing through in either direction. Now the temple has come under siege from both directions.
10Five ancient metallic dragons lair in the Pillars of Creation. If all these dragons are killed, the world will collapse into chaos. One has just been slain.
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