Psychic Wind Location Effects
Source: Dungeon Master’s Guide (2024) p. 185
Psychic Wind Location Effects
| dice: 1d20 | Location Effect |
|---|---|
| 1–8 | Diverted; add 1d6 days to travel time |
| 9–12 | Blown astray; add 3d10 days to travel time |
| 13–16 | Lost; at the end of the travel time, the characters arrive at a location other than the intended destination |
| 17–20 | Sent through a random color pool (roll on the “Astral Color Pools” table) |
| ^psychic-wind-location-effects |