Psychic Wind Location Effects

Source: Dungeon Master’s Guide (2024) p. 185

Psychic Wind Location Effects

dice: 1d20Location Effect
1–8Diverted; add 1d6 days to travel time
9–12Blown astray; add 3d10 days to travel time
13–16Lost; at the end of the travel time, the characters arrive at a location other than the intended destination
17–20Sent through a random color pool (roll on the “Astral Color Pools” table)
^psychic-wind-location-effects