Resolving Outcomes; Abilities, Ability Checks, and Saving Throws

Source: Dungeon Master’s Guide (2024) p. 27. Available in the SRD and the Free Rules (2024)

Abilities, Ability Checks, and Saving Throws

AbilityScore Measures…Make an Ability Check To…Make a Saving Throw To…
StrengthPhysical mightLift, push, pull, or break somethingPhysically resist direct force
DexterityAgility, reflexes, balanceMove nimbly, quickly, or quietlyDodge out of harm’s way
ConstitutionHealth and staminaPush your body beyond normal limitsEndure a toxic hazard
IntelligenceReasoning and memoryReason or rememberRecognize an illusion as fake
WisdomPerceptiveness and mental fortitudeNotice things in the environment or in creatures’ behaviorResist a mental assault
CharismaConfidence, poise, and charmInfluence, entertain, or deceiveAssert your identity
^abilities-ability-checks-and-saving-throws