Resolving Outcomes; Abilities, Ability Checks, and Saving Throws
Source: Dungeon Master’s Guide (2024) p. 27. Available in the SRD and the Free Rules (2024)
Abilities, Ability Checks, and Saving Throws
| Ability | Score Measures… | Make an Ability Check To… | Make a Saving Throw To… |
|---|---|---|---|
| Strength | Physical might | Lift, push, pull, or break something | Physically resist direct force |
| Dexterity | Agility, reflexes, balance | Move nimbly, quickly, or quietly | Dodge out of harm’s way |
| Constitution | Health and stamina | Push your body beyond normal limits | Endure a toxic hazard |
| Intelligence | Reasoning and memory | Reason or remember | Recognize an illusion as fake |
| Wisdom | Perceptiveness and mental fortitude | Notice things in the environment or in creatures’ behavior | Resist a mental assault |
| Charisma | Confidence, poise, and charm | Influence, entertain, or deceive | Assert your identity |
| ^abilities-ability-checks-and-saving-throws |