Settlement Tables and Tracker; Defining Traits
Source: Dungeon Master’s Guide (2024) p. 93
Defining Traits
| dice: 1d20 | Trait |
|---|---|
| 1–2 | Fortified outer wall |
| 3–4 | Lots of gardens, parks, and greenery |
| 5–6 | Lots of mud, filth, and litter |
| 7–8 | Sprawling cemetery |
| 9–10 | Lingering fog |
| 11–12 | Noise and smoke from smithies and forges |
| 13 | Canals and bridges |
| 14 | Cliffs on one or more sides |
| 15–16 | Clean streets and well-maintained buildings |
| 17–18 | Ancient ruins within the settlement |
| 19–20 | Impressive structure (such as a keep, temple, circle of standing stones, or ziggurat) |
| ^defining-traits |