Settlement Tables and Tracker; Defining Traits

Source: Dungeon Master’s Guide (2024) p. 93

Defining Traits

dice: 1d20Trait
1–2Fortified outer wall
3–4Lots of gardens, parks, and greenery
5–6Lots of mud, filth, and litter
7–8Sprawling cemetery
9–10Lingering fog
11–12Noise and smoke from smithies and forges
13Canals and bridges
14Cliffs on one or more sides
15–16Clean streets and well-maintained buildings
17–18Ancient ruins within the settlement
19–20Impressive structure (such as a keep, temple, circle of standing stones, or ziggurat)
^defining-traits