Supernatural Hooks

Source: Dungeon Master’s Guide (2024) p. 111

Supernatural Hooks

dice: 1d6Hook
1The characters all have a vivid dream that foreshadows elements of the adventure.
2While preparing spells, one character receives a quest from a god or patron.
3A fortune teller’s reading for one of the characters points to a quest and offers hints about challenges that lie ahead.
4Flames, clouds, smoke, or huge flocks of birds take distinct shapes that portend the adventure situation.
5Animals or animated objects speak clearly to direct the adventurers toward the situation.
6Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost’s death and put it to rest.
^supernatural-hooks