Temple of Mystery Adventures
Source: Mythic Odysseys of Theros p. 150
Temple of Mystery Adventures
| dice: d12 | Adventure Goal |
|---|---|
| 1 | Find and repair one of the temple’s challenges that has malfunctioned. |
| 2 | Seek the help of the temple’s priest, who’s become trapped in stasis due to a malfunctioning trap. |
| 3 | Solve the puzzles in a temple to claim a magic item hidden inside. |
| 4 | Rescue someone trapped in the temple. |
| 5 | Learn how a particular trap or puzzle works so it can be recreated. |
| 6 | Solve more challenges than a rival party of adventurers who are also in the temple. |
| 7 | Enter the temple and contend with a complex trap that, over time, has developed consciousness. |
| 8 | Lead dangerous individuals into the temple and ensure they never leave. |
| 9 | Question the priest to find the location of another temple of mystery. |
| 10 | Lead dangerous creatures into the temple to trap them there. |
| 11 | Defeat a cabal of mages that has claimed the temple. |
| 12 | Defeat a temple’s challenges to get the attention of the gods. |
| ^temple-of-mystery-adventures |