Travel Terrain

Source: Dungeon Master’s Guide (2024) p. 39. Available in the SRD and the Free Rules (2024)

Travel Terrain

TerrainMaximum PaceEncounter DistanceForaging DCNavigation DCSearch DC
ArcticFast*6d6 × 10 feet201010
CoastalNormal2d10 × 10 feet10515
DesertNormal6d6 × 10 feet201010
ForestNormal2d8 × 10 feet101515
GrasslandFast6d6 × 10 feet15515
HillNormal2d10 × 10 feet151015
MountainSlow4d10 × 10 feet201520
SwampSlow2d8 × 10 feet101520
UnderdarkNormal2d6 × 10 feet201020
UrbanNormal2d6 × 10 feet201515
WaterborneSpecial†6d6 × 10 feet151015
^travel-terrain

*Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain.

†Characters’ rate of travel while waterborne depends on the vehicle carrying them; see “Vehicles.”