Improvised Damage
Generic Hazard
The Improvising Damage table gives guidelines for determining damage on the fly.
Improvising Damage
Improvising Damage
Source: Dungeon Master’s Guide (2024) p. 30
Improvising Damage
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Damage Examples 1d10Burned by coals, hit by a falling bookcase, pricked by a poison needle 2d10Struck by lightning, stumbling into a firepit 4d10Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid 10d10Crushed by compacting walls, hit by whirling steel blades, wading through lava 18d10Submerged in lava, hit by a crashing flying fortress 24d10Tumbling into a vortex of fire on the “Elemental Plane of Fire”, crushed in the jaws of a godlike creature or a moon-size monster ^improvising-damage
The Damage Severity and Level table is a guide to how deadly these damage amounts are for characters of different levels. Cross-reference a character’s level with the damage being dealt to gauge the severity of the damage.
Improvising Damage; Damage Severity and Level
Improvising Damage; Damage Severity and Level
Source: Dungeon Master’s Guide (2024) p. 30
Damage Severity and Level
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Character Levels Nuisance Deadly 1–4 5 ( 1d10)11 ( 2d10)5–10 11 ( 2d10)22 ( 4d10)11–16 22 ( 4d10)55 ( 10d10)17–20 55 ( 10d10)99 ( 18d10)^damage-severity-and-level
Nuisance damage rarely poses a risk of death to characters of the levels shown, but a severely weakened character might be laid low by this damage.
Deadly damage poses a significant threat to characters of the levels shown and could potentially kill such a character that’s missing many Hit Points.
Source: Dungeon Master’s Guide (2024) p. 30