Air Elemental
Source: Monster Manual (2024) p. 13, FRHoF. Available in the SRD and the Free Rules (2024)

Air Elemental
Primal Spirit of Wind and Storm
- Habitat. Desert, Mountain, Planar (Elemental Plane of Air)
- Treasure. None
Energetic spirits from the Elemental Plane of Air, air elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might congregate around nexuses of unbridled planar energy, such as wind-scoured mountain peaks or endless storms. In battle, air elementals batter enemies with powerful gusts or transform into whirlwinds to fling away foes.
Air elementals often have distinctive compositions. Roll on or choose a result from the Air Elemental Compositions table to inspire the elemental’s appearance.
A quote from Husam, Son of the Breezes, Ruler of Djinn
What can withstand the storm’s scream? The lightning’s spear? The want of sweet breath? Air is the mightiest of elements—respect its power.
Air Elemental Compositions
| dice: 1d6 | The Air Elemental’s Body Features… |
|---|---|
| 1 | Cumulus or cirrus clouds. |
| 2 | A mixture of vibrantly colored gases. |
| 3 | A pungent, sour-looking miasma |
| 4 | Shifting cloud clusters that resemble animals and simple shapes. |
| 5 | Sinister features obscured in a misty mass. |
| 6 | Swirling storm clouds. |
| ^air-elemental-compositions |