Monsters A to Z
Source: Monster Manual (2025), p. 10
- Aarakocra Aeromancer
- Aarakocra Skirmisher
- Aboleth
- Air Elemental
- Animal Lord
- Animated Armor
- Animated Broom
- Animated Flying Sword
- Animated Rug of Smothering
- Ankheg
- Arcanaloth
- Arch-hag
- Assassin
- Awakened Shrub
- Awakened Tree
- Axe Beak
- Giant Axe Beak
- Azer Pyromancer
- Azer Sentinel
- Balor
- Bandit
- Bandit Captain
- Bandit Crime Lord
- Bandit Deceiver
- Banshee
- Barbed Devil
- Barlgura
- Basilisk
- Bearded Devil
- Behir
- Beholder
- Berserker
- Berserker Commander
- Black Dragon Wyrmling
- Young Black Dragon
- Adult Black Dragon
- Ancient Black Dragon
- Black Pudding
- Needle Blight
- Twig Blight
- Tree Blight
- Vine Blight
- Gulthias Blight
- Blink Dog
- Blob of Annihilation
- Blue Dragon Wyrmling
- Young Blue Dragon
- Adult Blue Dragon
- Ancient Blue Dragon
- Bone Devil
- Bone Naga
- Brass Dragon Wyrmling
- Young Brass Dragon
- Adult Brass Dragon
- Ancient Brass Dragon
- Bronze Dragon Wyrmling
- Young Bronze Dragon
- Adult Bronze Dragon
- Ancient Bronze Dragon
- Bugbear Stalker
- Bugbear Warrior
- Bulette
- Bulette Pup
- Bullywug Bog Sage
- Bullywug Warrior
- Cambion
- Carrion Crawler
- Centaur Trooper
- Centaur Warden
- Chain Devil
- Chasme
- Chimera
- Chuul
- Clay Golem
- Cloaker
- Cloud Giant
- Cockatrice
- Cockatrice Regent
- Colossus
- Commoner
- Copper Dragon Wyrmling
- Young Copper Dragon
- Adult Copper Dragon
- Ancient Copper Dragon
- Couatl
- Crawling Claw
- Swarm of Crawling Claws
- Cultist
- Cultist Fanatic
- Cultist Hierophant
- Aberrant Cultist
- Death Cultist
- Elemental Cultist
- Fiend Cultist
- Cyclops Oracle
- Cyclops Sentry
- Dao
- Darkmantle
- Death Dog
- Death Knight
- Death Knight Aspirant
- Death Tyrant
- Demilich
- Deva
- Displacer Beast
- Djinni
- Doppelganger
- Dracolich
- Dragon Turtle
- Dretch
- Swarm of Dretches
- Drider
- Druid
- Dryad
- Earth Elemental
- Efreeti
- Elemental Cataclysm
- Empyrean Iota
- Empyrean
- Erinyes
- Ettercap
- Ettin
- Faerie Dragon Adult
- Faerie Dragon Youth
- Fire Elemental
- Fire Giant
- Flameskull
- Flesh Golem
- Flumph
- Fomorian
- Frost Giant
- Gas Spore Fungus
- Shrieker Fungus
- Violet Fungus
- Violet Fungus Necrohulk
- Galeb Duhr
- Gargoyle
- Gelatinous Cube
- Ghast
- Ghast Gravecaller
- Ghost
- Ghoul
- Lacedon Ghoul
- Gibbering Mouther
- Githyanki Warrior
- Githyanki Dracomancer
- Githyanki Knight
- Githzerai Monk
- Githzerai Psion
- Githzerai Zerth
- Glabrezu
- Gladiator
- Gnoll Pack Lord
- Gnoll Warrior
- Gnoll Demoniac
- Gnoll Fang of Yeenoghu
- Goblin Minion
- Goblin Warrior
- Goblin Boss
- Goblin Hexer
- Gold Dragon Wyrmling
- Young Gold Dragon
- Adult Gold Dragon
- Ancient Gold Dragon
- Gorgon
- Brazen Gorgon
- Goristro
- Gray Ooze
- Psychic Gray Ooze
- Green Dragon Wyrmling
- Young Green Dragon
- Adult Green Dragon
- Ancient Green Dragon
- Green Hag
- Grell
- Grick
- Grick Ancient
- Griffon
- Grimlock
- Guardian Naga
- Guard
- Guard Captain
- Half-Dragon
- Harpy
- Hell Hound
- Helmed Horror
- Hezrou
- Hill Giant
- Hippogriff
- Hobgoblin Warrior
- Hobgoblin Captain
- Hobgoblin Warlord
- Homunculus
- Hook Horror
- Horned Devil
- Hydra
- Ice Devil
- Imp
- Incubus
- Intellect Devourer
- Invisible Stalker
- Iron Golem
- Jackalwere
- Kenku
- Knight
- Questing Knight
- Kobold Warrior
- Winged Kobold
- Kraken
- Kuo-toa
- Kuo-toa Monitor
- Kuo-toa Whip
- Kuo-toa Archpriest
- Lamia
- Larva
- Swarm of Larvae
- Lemure
- Swarm of Lemures
- Lich
- Lizardfolk Geomancer
- Lizardfolk Sovereign
- Mage Apprentice
- Archmage
- Mage
- Magmin
- Manes
- Manes Vaporspawn
- Manticore
- Marid
- Marilith
- Medusa
- Dust Mephit
- Ice Mephit
- Magma Mephit
- Mud Mephit
- Smoke Mephit
- Steam Mephit
- Merfolk Skirmisher
- Merfolk Wavebender
- Merrow
- Mezzoloth
- Mimic
- Mind Flayer
- Mind Flayer Arcanist
- Minotaur of Baphomet
- Modron Monodrone
- Modron Duodrone
- Modron Tridrone
- Modron Pentadrone
- Modron Quadrone
- Mummy
- Mummy Lord
- Myconid Sprout
- Myconid Adult
- Myconid Sovereign
- Myconid Spore Servant
- Nalfeshnee
- Night Hag
- Nightmare
- Noble
- Noble Prodigy
- Nothic
- Nycaloth
- Ochre Jelly
- Ogre
- Ogrillon Ogre
- Oni
- Otyugh
- Owlbear
- Primeval Owlbear
- Pegasus
- Performer
- Performer Legend
- Performer Maestro
- Peryton
- Phase Spider
- Piercer
- Pirate
- Pirate Admiral
- Pirate Captain
- Pit Fiend
- Pixie
- Pixie Wonderbringer
- Planetar
- Poltergeist
- Priest Acolyte
- Archpriest
- Priest
- Pseudodragon
- Purple Worm
- Quaggoth
- Quaggoth Thonot
- Quasit
- Rakshasa
- Red Dragon Wyrmling
- Young Red Dragon
- Adult Red Dragon
- Ancient Red Dragon
- Remorhaz
- Young Remorhaz
- Revenant
- Graveyard Revenant
- Haunting Revenant
- Roc
- Roper
- Rust Monster
- Sahuagin Warrior
- Sahuagin Baron
- Sahuagin Priest
- Salamander Fire Snake
- Salamander
- Salamander Inferno Master
- Satyr
- Satyr Revelmaster
- Scarecrow
- Scout
- Scout Captain
- Sea Hag
- Shadow
- Shadow Demon
- Juvenile Shadow Dragon
- Shadow Dragon
- Shambling Mound
- Shield Guardian
- Silver Dragon Wyrmling
- Young Silver Dragon
- Adult Silver Dragon
- Ancient Silver Dragon
- Skeleton
- Warhorse Skeleton
- Flaming Skeleton
- Minotaur Skeleton
- Slaad Tadpole
- Blue Slaad
- Red Slaad
- Gray Slaad
- Green Slaad
- Death Slaad
- Solar
- Spectator
- Specter
- Sphinx of Wonder
- Sphinx of Secrets
- Sphinx of Lore
- Sphinx of Valor
- Spy
- Spy Master
- Spined Devil
- Spirit Naga
- Sprite
- Stirge
- Swarm of Stirges
- Stone Giant
- Stone Golem
- Storm Giant
- Succubus
- Tarrasque
- Thri-kreen Marauder
- Thri-kreen Psion
- Tough
- Tough Boss
- Treant
- Troglodyte
- Troll
- Troll Limb
- Ultroloth
- Umber Hulk
- Unicorn
- Vampire Familiar
- Vampire Spawn
- Vampire Nightbringer
- Vampire
- Vampire Umbral Lord
- Vrock
- Warrior Infantry
- Warrior Veteran
- Warrior Commander
- Water Elemental
- Water Weird
- Werebear
- Wereboar
- Wererat
- Weretiger
- Werewolf
- White Dragon Wyrmling
- Young White Dragon
- Adult White Dragon
- Ancient White Dragon
- Wight
- Will-o’-Wisp
- Winter Wolf
- Dire Worg
- Worg
- Wraith
- Wyvern
- Xorn
- Yeti
- Abominable Yeti
- Yochlol
- Yuan-ti Infiltrator
- Yuan-ti Malison (Type 1)
- Yuan-ti Malison (Type 2)
- Yuan-ti Malison (Type 3)
- Yuan-ti Abomination
- Ogre Zombie
- Zombie
- Beholder Zombie
Monsters (A)
Aarakocra
Aarakocra. Winged Guardians of the Sky
- Habitat. Mountain, Planar (Elemental Plane of Air)
- Treasure. Implements, Individual
Aarakocra are birdlike folk who soar the skies of countless worlds and the endless expanses of the Elemental Plane of Air. They often resemble avians common to the lands where they dwell; some resemble hawks or condors, while others appear similar to hummingbirds or archaeopteryxes. In many lands, aarakocra tell of their ancient heroics resisting the wicked Queen of Chaos alongside the mysterious Wind Dukes of Aaqa.
Aarakocra Aeromancer
Link to original"name": "Aarakocra Aeromancer (XMM)" "size": "Medium" "type": "elemental" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "66" "hit_dice": "12d8 + 12" "modifier": !!int "3" "stats": - !!int "10" - !!int "16" - !!int "12" - !!int "13" - !!int "17" - !!int "12" "speed": "20 ft., fly 50 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "5" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+3" - "name": "[[skills#nature|Nature]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+7" "senses": "passive Perception 17" "languages": "Aarakocra, Primordial (Auran)" "cr": "4" "actions": - "desc": "The aarakocra makes two Wind Staff attacks, and it can use Spellcasting\ \ to cast [[gust-of-wind-xphb|Gust of Wind]]." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 120 ft. *Hit:*\ \ 7 (1d8 + 3) Bludgeoning damage plus 11 (2d10) Lightning damage." "name": "Wind Staff" - "desc": "The aarakocra casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 13):\n\ \n**At will:** [[elementalism-xphb|Elementalism]], [[gust-of-wind-xphb|Gust\ \ of Wind]], [[mage-hand-xphb|Mage Hand]],\ \ [[message-xphb|Message]]\n\n**1/day:** [[lightning-bolt-xphb|Lightning Bolt]]" "name": "Spellcasting" "reactions": - "desc": "The aarakocra casts [[feather-fall-xphb|Feather Fall]]\ \ in response to that spell's trigger, using the same spellcasting ability as\ \ Spellcasting.\n" "name": "Feather Fall (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/aarakocra-aeromancer-xmm.webp"
Aarakocra Skirmisher
Link to original"name": "Aarakocra Skirmisher (XMM)" "size": "Medium" "type": "elemental" "alignment": "Neutral" "ac": !!int "12" "hp": !!int "11" "hit_dice": "2d8 + 2" "modifier": !!int "2" "stats": - !!int "10" - !!int "14" - !!int "12" - !!int "11" - !!int "12" - !!int "11" "speed": "20 ft., fly 50 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "senses": "passive Perception 15" "languages": "Aarakocra, Primordial (Auran)" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Slashing\ \ damage, or 9 (3d4 + 2) Slashing damage if the aarakocra moved 30+ feet straight\ \ toward the target immediately before the hit." "name": "Talons" - "desc": "*Melee or Ranged Attack Roll:* +4, reach 5 ft. or range 30/120 ft.\ \ *Hit:* 5 (1d6 + 2) Piercing damage plus 2 (1d4) Thunder damage. *Hit or\ \ Miss:* The javelin magically returns to the aarakocra's hand immediately after\ \ a ranged attack." "name": "Wind Javelin" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/aarakocra-skirmisher-xmm.webp"

Aboleth
Aboleth. Ageless Alien Mastermind
- Habitat. Underdark, Underwater
- Treasure. Relics
In aquatic abysses, aboleths dream of dead empires and orchestrate plots that unfold across ages. These elusive, amphibious immortals physically and mentally overwhelm their victims and transform creatures with a slimy, aberrant infection, reshaping other beings to serve them beneath the waves.
Aboleths possess terrifying intellects and have alien mindsets. These creatures possess perfect memories of proto-worlds and incomprehensible dominions from the multiverse’s earliest eons. Their secrets are innumerable and unfathomable. Aboleths lurk in places awash in primordial mysteries: the ruins of aquatic empires, hidden magical nexuses, or weak places between planes of existence. In these lairs, aboleths dream of epochs past, collect throngs of psychically dominated servants, consume the minds of unwitting victims, and prepare for their return to power.
Aboleths’ alien goals and methods are often mysterious to other creatures. Roll on or choose a result from the Aboleth Schemes table to inspire an aboleth’s schemes.
A quote from Evard
The lies we call reason are fragile things, vulnerable and raw on the shores of eons. But in the dream-vaults of dread ancients roil seas of terrifying truth. Our age is an island, and the ebb of primordial tides avows the Stygian wave.
Aboleth Schemes
| dice: 1d6 | The Aboleth Seeks To… |
|---|---|
| 1 | Accomplish incomprehensible plans that lead it to act in seemingly random ways. |
| 2 | Learn more of the world by kidnapping people and consuming their minds. |
| 3 | Manipulate innocents into worshiping it as a god by using its telepathy from hiding. |
| 4 | Open a gate to the distant past or future, releasing an invasion from another time. |
| 5 | Rouse a dragon turtle, a kraken, or another sea monster to flood a coastal city. |
| 6 | Trick treasure hunters into recovering relics from its long-fallen empire. |
| ^aboleth-schemes |
Aboleth Lairs. Aboleths usually dwell in submerged ruins and caverns. They keep air-filled spaces for their terrestrial servants and to hold treasures that would be damaged by water.

Aboleth
Link to original"name": "Aboleth (XMM)" "size": "Large" "type": "aberration" "alignment": "Lawful Evil" "ac": !!int "17" "hp": !!int "150" "hit_dice": "20d10 + 40" "modifier": !!int "7" "stats": - !!int "21" - !!int "9" - !!int "15" - !!int "18" - !!int "15" - !!int "18" "speed": "10 ft., swim 40 ft." "saves": - "dexterity": !!int "3" - "constitution": !!int "6" - "intelligence": !!int "8" - "wisdom": !!int "6" "skillsaves": - "name": "[[skills#history|History]]" "desc": "+12" - "name": "[[skills#perception|Perception]]" "desc": "+10" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 20" "languages": "Deep Speech; telepathy 120 ft." "cr": "10" "traits": - "desc": "The aboleth can breathe air and water." "name": "Amphibious" - "desc": "If destroyed, the aboleth gains a new body in 5d10 days, reviving with\ \ all its [[hit-points-xphb|Hit Points]] in\ \ the Far Realm or another location chosen by the DM." "name": "Eldritch Restoration" - "desc": "If the aboleth fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" - "desc": "While underwater, the aboleth is surrounded by mucus. *Constitution Saving\ \ Throw:* DC 14, each creature in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the aboleth at the end of the aboleth's turn. *Failure:*\ \ The target is cursed. Until the curse ends, the target's skin becomes slimy,\ \ the target can breathe air and water, and it can't regain [[hit-points-xphb|Hit Points]]\ \ unless it is underwater.\n\nWhile the cursed creature is outside a body of\ \ water, the creature takes 6 (1d12) Acid damage at the end of every 10 minutes\ \ unless moisture is applied to its skin before those minutes have passed." "name": "Mucus Cloud" - "desc": "If a creature the aboleth can see communicates telepathically with the\ \ aboleth, the aboleth learns the creature's greatest desires." "name": "Probing Telepathy" "actions": - "desc": "The aboleth makes two Tentacle attacks and uses either Consume Memories\ \ or Dominate Mind if available." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 15 ft. *Hit:* 12 (2d6 + 5) Bludgeoning\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14) from one of four tentacles." "name": "Tentacle" - "desc": "*Intelligence Saving Throw:* DC 16, one creature within 30 feet that\ \ is [[conditions#charmed|Charmed]] or [[conditions#grappled|Grappled]]\ \ by the aboleth. *Failure:* 10 (3d6) Psychic damage. *Success:* Half damage.\ \ *Failure or Success:* The aboleth gains the target's memories if the target\ \ is a Humanoid and is reduced to 0 [[hit-points-xphb|Hit Points]]\ \ by this action." "name": "Consume Memories" - "desc": "*Wisdom Saving Throw:* DC 16, one creature the aboleth can see within\ \ 30 feet. *Failure:* The target has the [[conditions#charmed|Charmed]]\ \ condition until the aboleth dies or is on a different plane of existence from\ \ the target. While [[conditions#charmed|Charmed]], the target\ \ acts as an ally to the aboleth and is under its control while within 60 feet\ \ of it. In addition, the aboleth and the target can communicate telepathically\ \ with each other over any distance.\n\nThe target repeats the save whenever\ \ it takes damage as well as after every 24 hours it spends at least 1 mile\ \ away from the aboleth, ending the effect on itself on a success." "name": "Dominate Mind (2/Day)" "regional_effects": - "desc": "The region containing an aboleth's lair is warped by it, creating the\ \ following effects:\n\n- **Foul Water.** Water sources within 1 mile of the\ \ lair are supernaturally fouled. Creatures other than the aboleth and its allies\ \ that drink such water must succeed on a DC 15 Constitution saving throw or\ \ have the [[conditions#poisoned|Poisoned]] condition for\ \ 1 hour. \n- **Psionic Projection.** While in its lair, the aboleth can cast\ \ [[project-image-xphb|Project Image]], requiring no spell\ \ components and using Intelligence as the spellcasting ability (spell save\ \ DC 16). When casting the spell this way, the spell's range is 1 mile, and\ \ the aboleth can use its telepathy as if it were in the illusion's space. \ \ \n\nIf the aboleth dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the aboleth can expend a use to take one of the following\ \ actions. The aboleth regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The aboleth makes one Tentacle attack." "name": "Lash" - "desc": "If the aboleth has at least one creature [[conditions#charmed|Charmed]]\ \ or [[conditions#grappled|Grappled]], it uses Consume Memories\ \ and regains 5 (1d10) [[hit-points-xphb|Hit Points]]." "name": "Psychic Drain" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/aboleth-xmm.webp"
Air Elemental
Air Elemental. Primal Spirit of Wind and Storm
- Habitat. Desert, Mountain, Planar (Elemental Plane of Air)
- Treasure. None
Energetic spirits from the Elemental Plane of Air, air elementals gather clouds and winds into ever-changing bodies with indistinct limbs and vague features. Beyond their home plane, these elementals might serve magic-users who conjure them, or they might congregate around nexuses of unbridled planar energy, such as wind-scoured mountain peaks or endless storms. In battle, air elementals batter enemies with powerful gusts or transform into whirlwinds to fling away foes.
Air elementals often have distinctive compositions. Roll on or choose a result from the Air Elemental Compositions table to inspire the elemental’s appearance.
A quote from Husam, Son of the Breezes, Ruler of Djinn
What can withstand the storm’s scream? The lightning’s spear? The want of sweet breath? Air is the mightiest of elements—respect its power.
Air Elemental Compositions
| dice: 1d6 | The Air Elemental’s Body Features… |
|---|---|
| 1 | Cumulus or cirrus clouds. |
| 2 | A mixture of vibrantly colored gases. |
| 3 | A pungent, sour-looking miasma |
| 4 | Shifting cloud clusters that resemble animals and simple shapes. |
| 5 | Sinister features obscured in a misty mass. |
| 6 | Swirling storm clouds. |
| ^air-elemental-compositions |

Air Elemental
Link to original"name": "Air Elemental (XMM)" "size": "Large" "type": "elemental" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "90" "hit_dice": "12d10 + 24" "modifier": !!int "5" "stats": - !!int "14" - !!int "20" - !!int "14" - !!int "6" - !!int "10" - !!int "6" "speed": "10 ft., fly 90 ft. (hover)" "damage_resistances": "bludgeoning, lightning, piercing, slashing" "damage_immunities": "poison, thunder" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Primordial (Auran)" "cr": "5" "traits": - "desc": "The elemental can enter a creature's space and stop there. It can move\ \ through a space as narrow as 1 inch without expending extra movement to do\ \ so." "name": "Air Form" "actions": - "desc": "The elemental makes two Thunderous Slam attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 14 (2d8 + 5) Thunder\ \ damage." "name": "Thunderous Slam" - "desc": "*Strength Saving Throw:* DC 13, one Medium or smaller creature in the\ \ elemental's space. *Failure:* 24 (4d10 + 2) Thunder damage, and the target\ \ is pushed up to 20 feet straight away from the elemental and has the [[conditions#prone|Prone]]\ \ condition. *Success:* Half damage only." "name": "Whirlwind (Recharge 4-6)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/elemental/token/air-elemental-xmm.webp"
Animal Lord
Animal Lord. Immortal Regent of the Wild
- Habitat. Planar (Beastlands)
- Treasure. Relics
Animal lords are the immortal spirits of legendary animals. They serve as the divine protectors of animals of their kind, and they appear as hybrids of humanoids and the animals they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings with subtle, animal-like features. No matter their appearance, animal lords exhibit the instincts and predilections of the animals they represent, tempered by their intellect and experience.
Most animal lords make their homes in the Beastlands, but they occasionally journey to the Feywild or other idyllic realms. They rarely travel to the Material Plane, making exceptions only when a world faces environmental disaster or droves of animals are otherwise in jeopardy.
Among the best-known animal lords are those that represent cats, hawks, lizards, and wolves, but animal lords exist for beasts of all types. Some animal lords even embody creatures that are rare or extinct on Material Plane worlds, like megafauna or dinosaurs. Using their divine might, animal lords can summon spectral animals, channel spiritual energy, and exhibit powers associated with one of three broad groups: foragers, hunters, or sages. These powers are tied to an animal lord’s personality and traits associated with the creature it resembles. Roll on or choose results from the relevant Animal Lord Appearances table to inspire what creature an animal lord resembles.
A quote from Brother of Shadows, Cat Lord
While I don’t deny the compliment, I assure you, I’m more akin to a god than a “pretty kitty.”
A quote from Wind and Moon, Wolf Lord
You call yourself hunter, but your fear makes you smell like prey.
Forager Animal Lord Appearances
| dice: 1d10 | Bestial Shape |
|---|---|
| 1 | Bear |
| 2 | Bee |
| 3 | Bison |
| 4 | Capybara |
| 5 | Carp |
| 6 | Rabbit |
| 7 | Rooster |
| 8 | Sloth |
| 9 | Stag |
| 10 | Vulture |
| ^forager-animal-lord-appearances |
Hunter Animal Lord Appearances
| dice: 1d10 | Bestial Shape |
|---|---|
| 1 | Alligator |
| 2 | Badger |
| 3 | Bat |
| 4 | Cat |
| 5 | Hawk |
| 6 | Mongoose |
| 7 | Praying mantis |
| 8 | Shark |
| 9 | Snake |
| 10 | Wolf |
| ^hunter-animal-lord-appearances |
Sage Animal Lord Appearances
| dice: 1d10 | Bestial Shape |
|---|---|
| 1 | Coyote |
| 2 | Crow |
| 3 | Elephant |
| 4 | Lizard |
| 5 | Mouse |
| 6 | Owl |
| 7 | Salmon |
| 8 | Spider |
| 9 | Turtle |
| 10 | Whale |
| ^sage-animal-lord-appearances |

Animal Lord
Link to original"name": "Animal Lord (XMM)" "size": "Medium" "type": "celestial" "alignment": "Neutral" "ac": !!int "19" "hp": !!int "323" "hit_dice": "34d8 + 170" "modifier": !!int "19" "stats": - !!int "24" - !!int "25" - !!int "20" - !!int "19" - !!int "23" - !!int "22" "speed": "60 ft., fly 60 ft. (hover), swim 60 ft." "saves": - "constitution": !!int "11" - "wisdom": !!int "12" "skillsaves": - "name": "[[skills#acrobatics|Acrobatics]]" "desc": "+13" - "name": "[[skills#athletics|Athletics]]" "desc": "+13" - "name": "[[skills#perception|Perception]]" "desc": "+18" - "name": "[[skills#stealth|Stealth]]" "desc": "+13" "damage_resistances": "cold, fire, necrotic, psychic, radiant" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]],\ \ [[conditions#stunned|stunned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 28" "languages": "all" "cr": "20" "traits": - "desc": "An animal lord represents a Forager, Hunter, or Sage (DM's choice), which\ \ determines certain traits in this stat block." "name": "Animal Lordship" - "desc": "If the animal lord fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day)" - "desc": "*Wisdom Saving Throw:* DC 20, any enemy that starts its turn in a 30-foot\ \ [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the animal lord. *Failure:* The target suffers one of the\ \ following effects:\n\n- **Captivated (Forager Only).** The target has the\ \ [[conditions#charmed|Charmed]] condition until the end\ \ of its next turn. While [[conditions#charmed|Charmed]],\ \ the target has the [[conditions#incapacitated|Incapacitated]]\ \ condition. \n- **Fearful (Hunter Only).** The target has the [[conditions#frightened|Frightened]]\ \ condition until the end of its next turn. \n- **Mired (Sage Only).** The\ \ target takes 10 (3d6) Psychic damage, and the target is magically bewildered\ \ until the end of its next turn. While bewildered, the target subtracts 1d4\ \ from its saving throws. " "name": "Lordly Presence" - "desc": "The animal lord has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The animal lord makes two attacks, using Rend or Radiant Ray in any combination,\ \ and uses Animal Spirit." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +13, reach 5 ft. *Hit:* 14 (2d6 + 7) Slashing\ \ damage plus 7 (2d6) Force damage." "name": "Rend" - "desc": "*Ranged Attack Roll:* +12, range 120 ft. *Hit:* 20 (4d6 + 6) Radiant\ \ damage." "name": "Radiant Ray" - "desc": "The animal lord conjures an animal spirit that strikes at a creature\ \ and then disappears. *Dexterity Saving Throw:* DC 20, one creature the animal\ \ lord can see within 120 feet. *Failure:* 28 (4d10 + 6) Radiant damage. *Success:*\ \ Half damage. *Failure or Success:* One of the following effects occurs:\n\n\ - **Fortify (Forager Only).** The animal lord gains 20 [[temporary-hit-points-xphb|Temporary Hit Points]].\ \ \n- **Marked as Prey (Hunter Only).** The animal lord has [[advantage-xphb|Advantage]]\ \ on attack rolls against the target until the start of the animal lord's next\ \ turn. \n- **Pesky Swarm (Sage Only).** The target has [[disadvantage-xphb|Disadvantage]]\ \ on attack rolls and ability checks until the end of its next turn. " "name": "Animal Spirit" - "desc": "The animal lord casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 20):\n\ \n**At will:** [[animal-friendship-xphb|Animal Friendship]],\ \ [[animal-messenger-xphb|Animal Messenger]], [[speak-with-animals-xphb|Speak with\ \ Animals]]\n\n**2/day each:**\ \ [[awaken-xphb|Awaken]], [[greater-restoration-xphb|Greater Restoration]]\n\ \n**1/day each:** [[animal-shapes-xphb|Animal Shapes]],\ \ [[sunburst-xphb|Sunburst]]" "name": "Spellcasting" "bonus_actions": - "desc": "The animal lord shape-shifts into a Huge or smaller version of the animal\ \ it represents or a Medium or Small Humanoid, or it returns to its true form.\ \ Its game statistics, other than its size, are the same in each form. Any equipment\ \ it is wearing or carrying isn't transformed." "name": "Shape-Shift" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the animal lord can expend a use to take one of the following actions. The\ \ animal lord regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The animal lord moves up to its [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]],\ \ and it makes one Rend attack." "name": "Feral Strike" - "desc": "The animal lord makes one Radiant Ray attack." "name": "Radiant Strike" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/celestial/token/animal-lord-xmm.webp"
Animated Objects
Animated Objects. Mundane Objects Come to Life
- Habitat. Urban
- Treasure. None
Magic can manipulate mundane items, compelling them to perform simple tasks. Such animate objects might be unassuming tools or decorations that can defend their creator. These objects follow simple instructions from whatever force or magic-user created them. If left unattended, they might defend an area for ages or repeat a task until they wear out.
Roll on or choose a result from the Animated Object Catalysts table to inspire what sort of magic motivates an ambulatory item.
A quote from Levity Quickstitch, Rogue
Lyin’ next to the chest were the bones of Cap’n Scornblade himself, still clutchin’ his rusty sword. Imagine my surprise when the blade flew from his bony grasp! Still got the scar.
Animated Object Catalysts
| dice: 1d10 | The Object Was Animated By… |
|---|---|
| 1 | A Celestial or Fiend using the object to protect or torment a mortal. |
| 2 | A combination of magic and technology, such as alchemy or alien science. |
| 3 | The essence of someone transformed by a supernatural trickster. |
| 4 | Fey as part of their games or wiles. |
| 5 | Happenstance, with the item gaining a semblance of life after a hundred years of use. |
| 6 | A magic-user in need of a guardian or servant. |
| 7 | The song of a magical instrument. |
| 8 | A spirit possessing the object. |
| 9 | Wild magic, a spell that went awry, or a chaotic Artifact. |
| 10 | The will of a powerful psychic being. |
| ^animated-object-catalysts |

Animated Armor
Link to original"name": "Animated Armor (XMM)" "size": "Medium" "type": "construct" "alignment": "Unaligned" "ac": !!int "18" "hp": !!int "33" "hit_dice": "6d8 + 6" "modifier": !!int "2" "stats": - !!int "14" - !!int "11" - !!int "13" - !!int "1" - !!int "3" - !!int "1" "speed": "25 ft." "damage_immunities": "poison, psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#deafened|deafened]],\ \ [[conditions#exhaustion|exhaustion]], [[conditions#frightened|frightened]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 6" "languages": "" "cr": "1" "actions": - "desc": "The armor makes two Slam attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Bludgeoning\ \ damage." "name": "Slam" "source": - "XMM" "image": "Compendium/bestiary/construct/token/animated-armor-xmm.webp"
Animated Broom
Link to original"name": "Animated Broom (XMM)" "size": "Small" "type": "construct" "alignment": "Unaligned" "ac": !!int "15" "hp": !!int "14" "hit_dice": "4d6" "modifier": !!int "5" "stats": - !!int "10" - !!int "17" - !!int "10" - !!int "1" - !!int "5" - !!int "1" "speed": "5 ft., fly 50 ft. (hover)" "damage_immunities": "poison, psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#deafened|deafened]],\ \ [[conditions#exhaustion|exhaustion]], [[conditions#frightened|frightened]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 7" "languages": "" "cr": "1/4" "traits": - "desc": "The broom doesn't provoke an Opportunity Attack when it flies out of\ \ an enemy's reach." "name": "Flyby" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Bludgeoning\ \ damage." "name": "Slam" "source": - "XMM" "image": "Compendium/bestiary/construct/token/animated-broom-xmm.webp"
Animated Flying Sword
Link to original"name": "Animated Flying Sword (XMM)" "size": "Small" "type": "construct" "alignment": "Unaligned" "ac": !!int "17" "hp": !!int "14" "hit_dice": "4d6" "modifier": !!int "4" "stats": - !!int "12" - !!int "15" - !!int "11" - !!int "1" - !!int "5" - !!int "1" "speed": "5 ft., fly 50 ft. (hover)" "saves": - "dexterity": !!int "4" "damage_immunities": "poison, psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#deafened|deafened]],\ \ [[conditions#exhaustion|exhaustion]], [[conditions#frightened|frightened]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 7" "languages": "" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Slashing\ \ damage." "name": "Slash" "source": - "XMM" "image": "Compendium/bestiary/construct/token/animated-flying-sword-xmm.webp"
Animated Rug of Smothering
Link to original"name": "Animated Rug of Smothering (XMM)" "size": "Large" "type": "construct" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "27" "hit_dice": "5d10" "modifier": !!int "4" "stats": - !!int "17" - !!int "14" - !!int "10" - !!int "1" - !!int "3" - !!int "1" "speed": "10 ft." "damage_immunities": "poison, psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#deafened|deafened]],\ \ [[conditions#exhaustion|exhaustion]], [[conditions#frightened|frightened]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 6" "languages": "" "cr": "2" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Bludgeoning\ \ damage. If the target is a Medium or smaller creature, the rug can give it\ \ the [[conditions#grappled|Grappled]] condition (escape\ \ DC 13) instead of dealing damage. Until the grapple ends, the target has the\ \ [[conditions#blinded|Blinded]] and [[conditions#restrained|Restrained]]\ \ conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at\ \ the start of each of its turns. The rug can smother only one creature at a\ \ time.\n\nWhile grappling the target, the rug can't take this action, the rug\ \ halves the damage it takes (round down), and the target takes the same amount\ \ of damage." "name": "Smother" "source": - "XMM" "image": "Compendium/bestiary/construct/token/animated-rug-of-smothering-xmm.webp"
Ankheg
Ankheg. Burrowing Insectile Predator
- Habitat. Forest, Grassland
- Treasure. None
Oversize insects, ankhegs burrow close to the surface, creating sprawling underground labyrinths. From these tunnels, they burst forth to dissolve and devour smaller creatures using their acid-dripping mandibles and sprays of digestive enzymes.
Ankhegs are the bane of farmers whose grazing livestock are easy prey for these monsters. Many ankhegs hunt alone, but those in places with ample food might collect in nests of several dozen and threaten whole towns. Ankheg nests can be challenging to wipe out unless the monsters’ tunnels are cleared out and their eggs destroyed.
Ankheg tunnels are roughly cylindrical and are often littered with the remains of ankhegs’ meals and subterranean treasures. Roll on or choose a result from the Ankheg Tunnel Discoveries table to inspire what might be found in an ankheg’s tunnel.
A quote from Feil Jenkins, Sage of Kirwak
Though they feed on things under the soil, ankhegs prefer live meat—your cattle, your dogs, or you.
Ankheg Tunnel Discoveries
| dice: 1d8 | Inside the Ankheg Tunnel Is… |
|---|---|
| 1 | Another tunnel (either natural or of worked stone) that extends into the Underdark. |
| 2 | A buried ruin or grave exposed by the tunnel. |
| 3 | A cluster of 1d4 fresh ankheg eggs that can be broken and used as vials of Acid. |
| 4 | A dead ankheg and evidence of a deadlier subterranean predator. |
| 5 | A piece of ankheg carapace usable as a Shield. |
| 6 | A pouch with 2d6 GP near a puddle of acid. |
| 7 | A stray farm or woodland animal. |
| 8 | A viciously mauled scarecrow. |
| ^ankheg-tunnel-discoveries |

Ankheg
Link to original"name": "Ankheg (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "45" "hit_dice": "6d10 + 12" "modifier": !!int "0" "stats": - !!int "17" - !!int "11" - !!int "14" - !!int "1" - !!int "13" - !!int "6" "speed": "30 ft., burrow 10 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., Tremorsense\ \ 60 ft., passive Perception 11" "languages": "" "cr": "2" "traits": - "desc": "The ankheg can burrow through solid rock at half its [[burrow-speed-xphb|Burrow Speed]]\ \ and leaves a 10-foot-diameter tunnel in its wake." "name": "Tunneler" "actions": - "desc": "*Melee Attack Roll:* +5 (with [[advantage-xphb|Advantage]]\ \ if the target is [[conditions#grappled|Grappled]] by the\ \ ankheg), reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing damage plus 3 (1d6)\ \ Acid damage. If the target is a Large or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 13)." "name": "Bite" - "desc": "*Dexterity Saving Throw:* DC 12, each creature in a 30-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 14 (4d6) Acid damage. *Success:* Half damage." "name": "Acid Spray (Recharge 6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/ankheg-xmm.webp"

Arcanaloth
Arcanaloth. Yugoloth of Magical Manipulation
- Habitat. Planar (Lower Planes)
- Treasure. Arcana
While all yugoloths are fiendish manifestations of wickedness and greed, arcanaloths bend their considerable intellects toward hoarding and exploiting secrets. They then deploy these secrets to ensnare countless victims and lesser villains, beguiling foes with false promises and powerful magic.
Arcanaloths possess considerable spellcasting prowess and frequently disguise themselves with magic. While they prefer to let magical servants or other yugoloths do their fighting for them, arcanaloths can defend themselves with arcane might, banishing opponents into the pages of their magic tomes.
Arcanaloth
Link to original"name": "Arcanaloth (XMM)" "size": "Medium" "type": "fiend" "subtype": "yugoloth" "alignment": "Neutral Evil" "ac": !!int "18" "hp": !!int "175" "hit_dice": "27d8 + 54" "modifier": !!int "5" "stats": - !!int "17" - !!int "12" - !!int "14" - !!int "20" - !!int "16" - !!int "17" "speed": "30 ft., fly 30 ft. (hover)" "saves": - "dexterity": !!int "5" - "constitution": !!int "6" - "intelligence": !!int "9" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+9" - "name": "[[skills#deception|Deception]]" "desc": "+7" - "name": "[[skills#insight|Insight]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+7" "damage_resistances": "cold, fire, lightning" "damage_immunities": "acid, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 17" "languages": "all; telepathy 120 ft." "cr": "12" "traits": - "desc": "If the arcanaloth dies outside Gehenna, its body dissolves into ichor,\ \ and it gains a new body instantly and revives with all its [[hit-points-xphb|Hit Points]]\ \ in Gehenna." "name": "Fiendish Restoration" - "desc": "The arcanaloth has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The arcanaloth has a magic tome. While holding or carrying the tome,\ \ the arcanaloth can use its Banishing Claw action.\n\nThe tome has AC 17; HP\ \ 35; and [[immunity-xphb|Immunity]] to Necrotic,\ \ Poison, and Psychic damage. The tome regains all its [[hit-points-xphb|Hit Points]]\ \ at the end of every turn, but it turns to dust if reduced to 0 [[hit-points-xphb|Hit Points]]\ \ or when the arcanaloth dies. If the tome is destroyed, the arcanaloth can\ \ create a new one when it finishes a [[short-rest-xphb|Short]]\ \ or [[long-rest-xphb|Long Rest]]." "name": "Soul Tome" "actions": - "desc": "The arcanaloth makes three Fiendish Burst attacks. It can replace one\ \ attack with a Banishing Claw attack." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +9, reach 5 ft. or range 120 ft. *Hit:*\ \ 31 (4d12 + 5) Necrotic damage." "name": "Fiendish Burst" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 10 (2d4 + 5) Slashing\ \ damage plus 19 (3d12) Psychic damage. If the target is a creature, it is\ \ subjected to the following effect. *Charisma Saving Throw:* DC 17. *Failure:*\ \ The target is trapped in a demiplane inside the Soul Tome. While trapped there,\ \ the target has the [[conditions#incapacitated|Incapacitated]]\ \ condition. At the end of each of its turns, the target repeats the save, escaping\ \ the tome on a success. When the target escapes, it appears in the space it\ \ left or, if that space is occupied, the nearest unoccupied space.\n\nIf the\ \ target fails three of these saves while in the demiplane, it becomes bound\ \ to the tome and can escape only if the tome is reduced to 0 [[hit-points-xphb|Hit Points]]." "name": "Banishing Claw (Requires Soul Tome)" - "desc": "The arcanaloth casts one of the following spells, requiring no Material\ \ components and using Intelligence as the spellcasting ability (spell save\ \ DC 17):\n\n**At will:** [[alter-self-xphb|Alter Self]],\ \ [[detect-magic-xphb|Detect Magic]], [[identify-xphb|Identify]],\ \ [[mage-hand-xphb|Mage Hand]], [[prestidigitation-xphb|Prestidigitation]]\n\ \n**1/day each:** [[contact-other-plane-xphb|Contact Other Plane]],\ \ [[detect-thoughts-xphb|Detect Thoughts]], [[dimension-door-xphb|Dimension Door]],\ \ [[mind-blank-xphb|Mind Blank]]" "name": "Spellcasting" "bonus_actions": - "desc": "The arcanaloth teleports up to 30 feet to an unoccupied space it can\ \ see." "name": "Teleport" "reactions": - "desc": "The arcanaloth casts [[counterspell-xphb|Counterspell]]\ \ in response to that spell's trigger, using the same spellcasting ability as\ \ Spellcasting.\n" "name": "Counterspell" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/arcanaloth-xmm.webp"
Arch-hag
Arch-hag. Hag of Forbidden Secrets and Magical Malice
- Habitat. Any
- Treasure. Arcana
Immortal and unpredictable, arch-hags hoard secrets and strike magical bargains, altering fate to indulge their fickle whims. These timeless schemers pursue the secrets of the multiverse and work strange magic in pursuit of their inscrutable goals.
Arch-hags are unpredictable, self-interested, and greedy, with bizarre fascinations and affectations. Nevertheless, they often make deals to further their plots. These hags are fonts of secret knowledge, particularly lore regarding forbidden magic and multiversal secrets. They might share their knowledge, but their secrets always have a price. In trade for their secrets, arch-hags might request peculiar errands, valuable magic items, or preternatural currency, like one’s memories, a year of one’s life, or the ability to cry.
Most arch-hags avoid battle, but if forced to fight, they unleash dangerous magic, such as spectral claws, arcing lightning, and mind-bending spells. An arch-hag can curse other magic-users, confounding the spellcasters’ incantations and forcing the spellcasters to say the opposite of what they mean. Even if an arch-hag is brought low, its preparations allow it to magically slip away and begin plotting its revenge.
Every arch-hag has a unique weakness tied to a fateful encounter the hag had in the past or something that embodies the antithesis of the hag’s magic. A hag goes out of its way to keep this vulnerability secret. Although an arch-hag isn’t physically harmed by its weakness, it can be destroyed only while its weakness is nearby. Roll on or choose a result from the Arch-hag Anathemas table to inspire an arch-hag’s weakness.
A quote from Baba Yaga, Mother of Witches
Heh! People who know too much grow old before their time. Ask me your questions, but be certain that every secret has its cost.
Arch-hag Anathemas
| dice: 1d10 | The Arch-hag’s Weakness Is… |
|---|---|
| 1 | The bones of the arch-hag’s first love. |
| 2 | A devil’s tear. |
| 3 | An egg with a miniature castle inside. |
| 4 | A flower that blooms only when time stops. |
| 5 | A gift from the hag’s twin. |
| 6 | The multiverse’s worst pun. |
| 7 | One of the hag’s missing teeth. |
| 8 | Snow from the top of Mount Celestia. |
| 9 | A star pulled from the sky. |
| 10 | A thread from the Lady of Pain’s robes. |
| ^arch-hag-anathemas |
Arch-hag Lairs. Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud, or—in the case of the arch-hag Baba Yaga—a hut atop giant chicken legs. The interiors of these lairs frequently change or exhibit bewildering features.

Arch-hag
Link to original"name": "Arch-hag (XMM)" "size": "Large" "type": "fey" "alignment": "Neutral Evil" "ac": !!int "20" "hp": !!int "333" "hit_dice": "29d10 + 174" "modifier": !!int "16" "stats": - !!int "24" - !!int "15" - !!int "23" - !!int "19" - !!int "19" - !!int "25" "speed": "40 ft." "saves": - "dexterity": !!int "9" - "wisdom": !!int "11" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+14" - "name": "[[skills#perception|Perception]]" "desc": "+11" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+21" "damage_resistances": "cold, fire, psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]]" "senses": "[[senses#truesight|Truesight]] 60 ft., passive Perception\ \ 21" "languages": "all" "cr": "21" "traits": - "desc": "While within 30 feet of at least two hag allies, the hag can cast one\ \ of the following spells, requiring no Material components, using the spell's\ \ normal casting time, and using Intelligence as the spellcasting ability (spell\ \ save DC 19): [[augury-xphb|Augury]], [[find-familiar-xphb|Find Familiar]],\ \ [[identify-xphb|Identify]], [[locate-object-xphb|Locate Object]],\ \ [[scrying-xphb|Scrying]], or [[unseen-servant-xphb|Unseen Servant]].\ \ The hag must finish a [[long-rest-xphb|Long Rest]]\ \ before using this trait to cast that spell again.\n" "name": "Coven Magic" - "desc": "If the hag fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" - "desc": "The hag has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "When the hag drops to 0 [[hit-points-xphb|Hit Points]],\ \ it dies only if it is within 30 feet of its anathema (a thing the DM chooses\ \ as the hag's most hated thing). Otherwise, the hag drops to 1 [[hit-points-xphb|Hit Point]]\ \ and teleports to a harmless demiplane, and it can't return to the plane it\ \ left for 2d6 days. When the hag teleports away, each creature within 60\ \ feet of the space it left is cursed. Until the curse ends, a creature has\ \ [[disadvantage-xphb|Disadvantage]] on ability\ \ checks and saving throws, and the hag knows its location anywhere in the multiverse." "name": "Spiteful Escape" "actions": - "desc": "The hag makes two Spectral Claw attacks and uses Crackling Wave." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +14, reach 10 ft. or range 60 ft. *Hit:*\ \ 17 (3d6 + 7) Force damage. If the target is a Large or smaller creature,\ \ it has the [[conditions#prone|Prone]] condition." "name": "Spectral Claw" - "desc": "*Dexterity Saving Throw:* DC 22, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 32 (5d12) Lightning damage. *Success:* Half damage. *Failure\ \ or Success:* The target is cursed until the end of the hag's next turn. The\ \ target can't take Reactions until the curse ends." "name": "Crackling Wave" - "desc": "The hag casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 22):\n\n**At\ \ will:** [[detect-thoughts-xphb|Detect Thoughts]], [[dimension-door-xphb|Dimension\ \ Door]], [[dispel-magic-xphb|Dispel Magic]],\ \ [[hypnotic-pattern-xphb|Hypnotic Pattern]]\n\n**2/day\ \ each:** [[mass-suggestion-xphb|Mass Suggestion]], [[modify-memory-xphb|Modify\ \ Memory]], [[plane-shift-xphb|Plane Shift]]" "name": "Spellcasting" "bonus_actions": - "desc": "Each creature cursed by the hag and within 60 feet of it takes 14 (4d6)\ \ Lightning damage." "name": "Witch Strike" "reactions": - "desc": "The hag casts [[counterspell-xphb|Counterspell]]\ \ in response to that spell's trigger, using the same spellcasting ability as\ \ Spellcasting. If the target fails its saving throw, it is cursed until the\ \ end of its next turn. Until the curse ends, the target can't cast spells with\ \ a Verbal component, and when it speaks, it says the opposite of what it means.\n" "name": "Tongue Twister" "regional_effects": - "desc": "The region containing an arch-hag's lair is altered by its presence,\ \ creating the following effects:\n\n- **Lapsus Linguae.** Creatures (excluding\ \ the hag and its allies) within 1 mile of the lair subtract 1d10 from any\ \ ability check they make when they take the [[actions#influence|Influence]]\ \ action. \n- **Meddlesome Magic.** Whenever a creature other than the hag\ \ or its allies finishes a [[long-rest-xphb|Long Rest]]\ \ while within 1 mile of the lair, the next time that creature casts a spell\ \ using a spell slot, it also casts [[confusion-xphb|Confusion]]\ \ centered on itself. The spell uses the creature's spellcasting ability and\ \ doesn't require [[conditions#concentration|Concentration]].\ \ \n\nIf the arch-hag is destroyed or moves its lair elsewhere, these effects\ \ end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the arch-hag can expend a use to take one of the following\ \ actions. The arch-hag regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The hag makes one Spectral Claw attack." "name": "Hag's Swipe" - "desc": "The hag uses Spellcasting to cast [[dimension-door-xphb|Dimension Door]]\ \ or [[hypnotic-pattern-xphb|Hypnotic Pattern]]. The hag\ \ can't take this action again until the start of its next turn." "name": "Malicious Magic" "source": - "XMM" "image": "Compendium/bestiary/fey/token/arch-hag-xmm.webp"
Assassin
Assassin. Contract Killer
- Habitat. Any
- Treasure. Implements, Individual
Assassins are professional killers skilled at stealthily approaching their victims and striking unseen. Most assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them break into secure areas or avoid capture.
Many assassins adhere to a professional code or exhibit some signature quirk. Roll on or choose a result from the Assassin Modus Operandi table to inspire an assassin’s distinctive habits.
Assassin Modus Operandi
| dice: 1d6 | The Assassin Is Infamous For… |
|---|---|
| 1 | Arranging their victims in artful tableaux. |
| 2 | Hiding within large objects, such as suits of armor or hollow furnishings. |
| 3 | Leaving behind a signature item, such as a calling card, flower, seashell, or tooth. |
| 4 | Posing as celebrities, holy people, or servants. |
| 5 | Taking trophies from their victims. |
| 6 | Using poison with a distinctive color or smell. |
| ^assassin-modus-operandi |

Assassin
Link to original"name": "Assassin (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "97" "hit_dice": "15d8 + 30" "modifier": !!int "10" "stats": - !!int "11" - !!int "18" - !!int "14" - !!int "16" - !!int "11" - !!int "10" "speed": "30 ft." "saves": - "dexterity": !!int "7" - "intelligence": !!int "6" "skillsaves": - "name": "[[skills#acrobatics|Acrobatics]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#stealth|Stealth]]" "desc": "+10" "damage_resistances": "poison" "senses": "passive Perception 16" "languages": "Common, Thieves' cant" "cr": "8" "traits": - "desc": "If the assassin is subjected to an effect that allows it to make a Dexterity\ \ saving throw to take only half damage, the assassin instead takes no damage\ \ if it succeeds on the save and only half damage if it fails. It can't use\ \ this trait if it has the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Evasion" "actions": - "desc": "The assassin makes three attacks, using Shortsword or Light Crossbow\ \ in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 7 (1d6 + 4) Piercing\ \ damage plus 17 (5d6) Poison damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the assassin's next turn." "name": "Shortsword" - "desc": "*Ranged Attack Roll:* +7, range 80/320 ft. *Hit:* 8 (1d8 + 4) Piercing\ \ damage plus 21 (6d6) Poison damage." "name": "Light Crossbow" "bonus_actions": - "desc": "The assassin takes the Dash, Disengage, or Hide action." "name": "Cunning Action" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/assassin-xmm.webp"
Awakened Plants
Awakened Plants. Vegetation Given Magical Life
- Habitat. Forest
- Treasure. None
Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other remarkable plants might naturally have these features.
A quote from Rivergleam, Pixie
Just because we protect the forest doesn’t mean it’s defenseless.

Awakened Shrub
Link to original"name": "Awakened Shrub (XMM)" "size": "Small" "type": "plant" "alignment": "Neutral" "ac": !!int "9" "hp": !!int "10" "hit_dice": "3d6" "modifier": !!int "-1" "stats": - !!int "3" - !!int "8" - !!int "11" - !!int "10" - !!int "10" - !!int "6" "speed": "20 ft." "damage_vulnerabilities": "fire" "damage_resistances": "piercing" "senses": "passive Perception 10" "languages": "Common plus one other language" "cr": "0" "actions": - "desc": "*Melee Attack Roll:* +1, reach 5 ft. *Hit:* 1 Slashing damage." "name": "Rake" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/plant/token/awakened-shrub-xmm.webp"
Awakened Tree
Link to original"name": "Awakened Tree (XMM)" "size": "Huge" "type": "plant" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "59" "hit_dice": "7d12 + 14" "modifier": !!int "-2" "stats": - !!int "19" - !!int "6" - !!int "15" - !!int "10" - !!int "10" - !!int "7" "speed": "20 ft." "damage_vulnerabilities": "fire" "damage_resistances": "bludgeoning, piercing" "senses": "passive Perception 10" "languages": "Common plus one other language" "cr": "2" "actions": - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 13 (2d8 + 4) Bludgeoning\ \ damage." "name": "Slam" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/plant/token/awakened-tree-xmm.webp"
Axe Beaks
Axe Beaks. Flightless Avian Predators
- Habitat. Arctic, Grassland, Hill
- Treasure. None
Axe beaks are flightless, birdlike creatures with distinctive axe-shaped beaks. Swift predators, they chase down prey and use their beaks to hack through foliage protecting their quarry. Axe beaks live in varied environments. Colorfully plumed axe beaks race across tropical plains, while axe beaks with snowy feathers hunt the tundra.
Axe beaks are difficult to train, but those hatched and raised in captivity can become reliable mounts.
A quote from Batley Summerfoot, Adventurer
The thing’s got an axe for a face and a giant, angry rooster for everything else—of course I want to ride it!

Axe Beak
Link to original"name": "Axe Beak (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "11" "hp": !!int "19" "hit_dice": "3d10 + 3" "modifier": !!int "1" "stats": - !!int "14" - !!int "12" - !!int "12" - !!int "2" - !!int "10" - !!int "5" "speed": "50 ft." "senses": "passive Perception 10" "languages": "" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Slashing\ \ damage." "name": "Beak" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/monstrosity/token/axe-beak-xmm.webp"
Giant Axe Beak
Link to original"name": "Giant Axe Beak (XMM)" "size": "Huge" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "15" "hp": !!int "84" "hit_dice": "8d12 + 32" "modifier": !!int "5" "stats": - !!int "21" - !!int "14" - !!int "19" - !!int "3" - !!int "12" - !!int "5" "speed": "50 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" "senses": "passive Perception 14" "languages": "" "cr": "5" "actions": - "desc": "The axe beak makes one Sharpened Beak attack and one Talons attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 18 (2d12 + 5) Slashing\ \ damage, and a creature within 5 feet of the target (axe beak's choice) takes\ \ 6 (1d12) Slashing damage." "name": "Sharpened Beak" - "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 14 (2d8 + 5) Piercing\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Talons" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/giant-axe-beak-xmm.webp"
Azers
Azers. Fiery Smiths of Living Metal
- Habitat. Mountain, Planar (Elemental Plane of Fire)
- Treasure. Armaments, Individual
Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse’s mightiest infernos.
Azer Pyromancer
Link to original"name": "Azer Pyromancer (XMM)" "size": "Medium" "type": "elemental" "alignment": "Lawful Neutral" "ac": !!int "18" "hp": !!int "97" "hit_dice": "13d8 + 39" "modifier": !!int "2" "stats": - !!int "15" - !!int "14" - !!int "16" - !!int "12" - !!int "18" - !!int "13" "speed": "30 ft." "saves": - "constitution": !!int "6" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+4" - "name": "[[skills#perception|Perception]]" "desc": "+7" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "passive Perception 17" "languages": "Primordial (Ignan)" "cr": "6" "traits": - "desc": "At the end of each of the azer's turns, each creature of the azer's choice\ \ in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the azer takes 11 (2d10) Fire damage unless the azer has\ \ the [[conditions#incapacitated|Incapacitated]] condition." "name": "Fire Aura" - "desc": "The azer sheds [[bright-light-xphb|Bright Light]]\ \ in a 10-foot radius and [[dim-light-xphb|Dim Light]]\ \ for an additional 10 feet." "name": "Illumination" "actions": - "desc": "The azer makes two Flame Burst attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 120 ft. *Hit:*\ \ 15 (2d10 + 4) Fire damage." "name": "Flame Burst" - "desc": "The azer casts one of the following spells, requiring no Material components\ \ and using Wisdom as the spellcasting ability (spell save DC 15):\n\n**At will:**\ \ [[elementalism-xphb|Elementalism]], [[mage-hand-xphb|Mage Hand]]\n\ \n**1/day:** [[fireball-xphb|Fireball]]" "name": "Spellcasting" "reactions": - "desc": "The azer casts [[hellish-rebuke-xphb|Hellish Rebuke]]\ \ in response to that spell's trigger, using the same spellcasting ability as\ \ Spellcasting.\n" "name": "Hellish Rebuke (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/azer-pyromancer-xmm.webp"

Azer Sentinel
Link to original"name": "Azer Sentinel (XMM)" "size": "Medium" "type": "elemental" "alignment": "Lawful Neutral" "ac": !!int "17" "hp": !!int "39" "hit_dice": "6d8 + 12" "modifier": !!int "1" "stats": - !!int "17" - !!int "12" - !!int "15" - !!int "12" - !!int "13" - !!int "10" "speed": "30 ft." "saves": - "constitution": !!int "4" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "passive Perception 11" "languages": "Primordial (Ignan)" "cr": "2" "traits": - "desc": "At the end of each of the azer's turns, each creature of the azer's choice\ \ in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the azer takes 5 (1d10) Fire damage unless the azer has\ \ the [[conditions#incapacitated|Incapacitated]] condition." "name": "Fire Aura" - "desc": "The azer sheds [[bright-light-xphb|Bright Light]]\ \ in a 10-foot radius and [[dim-light-xphb|Dim Light]]\ \ for an additional 10 feet." "name": "Illumination" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (1d10 + 3) Bludgeoning\ \ damage plus 3 (1d6) Fire damage." "name": "Burning Hammer" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/azer-sentinel-xmm.webp"
Monsters (B)
Balor
Balor. Demon of Overwhelming Rage
- Habitat. Planar (Abyss)
- Treasure. Armaments
Balors embody demons’ ruinous fury and hatred. Towering, winged terrors, these demonic warlords seethe with wrath, their rage erupting in waves of fire and as a pair of vicious weapons: a sword of crackling lightning and a whip of lashing flames. A balor’s fury persists until the moment of its demise, at which point it explodes—a last act of vengeance against those who slew it. Demon lords and evil gods harness balors’ rage by making balors commanders of armies or guardians of grave secrets.

Balor
Link to original"name": "Balor (XMM)" "size": "Huge" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "19" "hp": !!int "287" "hit_dice": "23d12 + 138" "modifier": !!int "14" "stats": - !!int "26" - !!int "15" - !!int "22" - !!int "20" - !!int "16" - !!int "22" "speed": "40 ft., fly 80 ft." "saves": - "constitution": !!int "12" - "wisdom": !!int "9" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+9" "damage_resistances": "cold, lightning" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 19" "languages": "Abyssal; telepathy 120 ft." "cr": "19" "traits": - "desc": "The balor explodes when it dies. *Dexterity Saving Throw:* DC 20, each\ \ creature in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the balor. *Failure:* 31 (9d6) Fire damage plus 31 (9d6)\ \ Force damage. *Success:* Half damage. *Failure or Success:* If the balor dies\ \ outside the Abyss, it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit\ \ Points]] somewhere in the\ \ Abyss." "name": "Death Throes" - "desc": "At the end of each of the balor's turns, each creature in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the balor takes 13 (3d8) Fire damage." "name": "Fire Aura" - "desc": "If the balor fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day)" - "desc": "The balor has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The balor makes one Flame Whip attack and one Lightning Blade attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +14, reach 30 ft. *Hit:* 18 (3d6 + 8) Force\ \ damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature,\ \ the balor pulls the target up to 25 feet straight toward itself, and the target\ \ has the [[conditions#prone|Prone]] condition." "name": "Flame Whip" - "desc": "*Melee Attack Roll:* +14, reach 10 ft. *Hit:* 21 (3d8 + 8) Force\ \ damage plus 22 (4d10) Lightning damage, and the target can't take Reactions\ \ until the start of the balor's next turn." "name": "Lightning Blade" "bonus_actions": - "desc": "The balor teleports itself or a willing demon within 10 feet of itself\ \ up to 60 feet to an unoccupied space the balor can see." "name": "Teleport" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/balor-xmm.webp"
Bandits
Bandits. Criminals and Scoundrels
- Habitat. Any
- Treasure. Any
Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders.
Roll on or choose a result from the Bandit Motivations table to determine the circumstances behind a bandit’s crimes.
A quote from Jarlaxle
I am he who rules the world, don’t you know? One little piece at a time.
Bandit Motivations
| dice: 1d6 | The Bandit… |
|---|---|
| 1 | Fights only oppressors. |
| 2 | Is an ex-soldier who was discarded by their nation and now takes what they were promised. |
| 3 | Is in a gang that views nonmembers as foes. |
| 4 | Hesitantly serves a villainous leader. |
| 5 | Secretly works for a government or a regional ruler to sow chaos. |
| 6 | Takes what they need to survive. |
| ^bandit-motivations |

Bandit
Link to original"name": "Bandit (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "12" "hp": !!int "11" "hit_dice": "2d8 + 2" "modifier": !!int "1" "stats": - !!int "11" - !!int "12" - !!int "12" - !!int "10" - !!int "10" - !!int "10" "speed": "30 ft." "senses": "passive Perception 10" "languages": "Common, Thieves' cant" "cr": "1/8" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Slashing\ \ damage." "name": "Scimitar" - "desc": "*Ranged Attack Roll:* +3, range 80/320 ft. *Hit:* 5 (1d8 + 1) Piercing\ \ damage." "name": "Light Crossbow" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/bandit-xmm.webp"
Bandit Captain
Link to original"name": "Bandit Captain (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "52" "hit_dice": "8d8 + 16" "modifier": !!int "3" "stats": - !!int "15" - !!int "16" - !!int "14" - !!int "14" - !!int "11" - !!int "14" "speed": "30 ft." "saves": - "strength": !!int "4" - "dexterity": !!int "5" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+4" - "name": "[[skills#deception|Deception]]" "desc": "+4" "senses": "passive Perception 10" "languages": "Common, Thieves' cant" "cr": "2" "actions": - "desc": "The bandit makes two attacks, using Scimitar and Pistol in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Slashing\ \ damage." "name": "Scimitar" - "desc": "*Ranged Attack Roll:* +5, range 30/90 ft. *Hit:* 8 (1d10 + 3) Piercing\ \ damage." "name": "Pistol" "reactions": - "desc": "Trigger: The bandit is hit by a melee attack roll while holding a weapon.\ \ _Response:_ The bandit adds 2 to its AC against that attack, possibly causing\ \ it to miss." "name": "Parry" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/bandit-captain-xmm.webp"
Bandit Deceiver
Link to original"name": "Bandit Deceiver (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "130" "hit_dice": "20d8 + 40" "modifier": !!int "6" "stats": - !!int "8" - !!int "16" - !!int "14" - !!int "17" - !!int "12" - !!int "16" "speed": "30 ft." "saves": - "dexterity": !!int "6" - "intelligence": !!int "6" "skillsaves": - "name": "[[skills#acrobatics|Acrobatics]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+9" "senses": "passive Perception 14" "languages": "Common, Thieves' cant" "cr": "7" "actions": - "desc": "The bandit makes three Dagger attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +6, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 8 (2d4 + 3) Piercing damage plus 10 (3d6) Poison damage." "name": "Dagger" - "desc": "*Constitution Saving Throw:* DC 14, each creature in a 10-foot-radius\ \ [[sphere-area-of-effect-xphb|Sphere]] centered\ \ on a point the bandit can see within 120 feet. *Failure:* 13 (3d6 + 3) Radiant\ \ damage, and the target has the [[conditions#blinded|Blinded]]\ \ condition until the start of the bandit's next turn. *Success:* Half damage\ \ only." "name": "Blinding Flash (Recharge 4-6)" - "desc": "The bandit casts one of the following spells, using Intelligence as the\ \ spellcasting ability (spell save DC 14):\n\n**At will:** [[disguise-self-xphb|Disguise Self]],\ \ [[mage-hand-xphb|Mage Hand]], [[minor-illusion-xphb|Minor Illusion]]\n\ \n**1/day each:** [[hold-person-xphb|Hold Person]] (level\ \ 4 version), [[mage-armor-xphb|Mage Armor]] (included in\ \ AC), [[major-image-xphb|Major Image]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/bandit-deceiver-xmm.webp"
Bandit Crime Lord
Link to original"name": "Bandit Crime Lord (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "17" "hp": !!int "169" "hit_dice": "26d8 + 52" "modifier": !!int "9" "stats": - !!int "10" - !!int "20" - !!int "14" - !!int "18" - !!int "14" - !!int "15" "speed": "30 ft." "saves": - "dexterity": !!int "9" - "constitution": !!int "6" "skillsaves": - "name": "[[skills#acrobatics|Acrobatics]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+10" - "name": "[[skills#stealth|Stealth]]" "desc": "+13" "senses": "passive Perception 20" "languages": "Common, Thieves' cant" "cr": "11" "traits": - "desc": "If the bandit is subjected to an effect that allows it to make a Dexterity\ \ saving throw to take only half damage, the bandit instead takes no damage\ \ if it succeeds on the save and only half damage if it fails. It can't use\ \ this trait if it has the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Evasion" "actions": - "desc": "The bandit makes three attacks, using Scimitar or Pistol in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 12 (2d6 + 5) Slashing\ \ damage plus 14 (4d6) Poison damage." "name": "Scimitar" - "desc": "*Ranged Attack Roll:* +9, range 30/90 ft. *Hit:* 10 (1d10 + 5) Piercing\ \ damage plus 14 (4d6) Poison damage." "name": "Pistol" "bonus_actions": - "desc": "The bandit gives itself [[advantage-xphb|Advantage]]\ \ on the next attack roll it makes during the current turn. If that attack hits,\ \ the target takes an extra 28 (8d6) Poison damage." "name": "Deadly Aim" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/bandit-crime-lord-xmm.webp"
Banshee
Banshee. Wailing Harbinger of Death
- Habitat. Any
- Treasure. Relics
Heralds of doom and plagues on the living, banshees are spirits obsessed by unresolved bitterness or sorrow. These storied phantoms slay any who glimpse them or hear their baleful wails. Although any tormented soul can arise as a banshee, some elven communities particularly fear them and believe that those who hoard or destroy beauty—natural or otherwise—risk returning as a banshee.
All manner of torments might give rise to a banshee. Roll on or choose a result from the Banshee Sorrows table to inspire how a banshee’s torment influences its behavior.
Banshee Sorrows
| dice: 1d6 | Torment Compels the Banshee To… |
|---|---|
| 1 | Appear prior to a family member’s death. |
| 2 | Haunt the site where it was executed. |
| 3 | Lament a lost love and haunt their grave. |
| 4 | Presage a disaster or tragedy. |
| 5 | Seek the return of a stolen treasure. |
| 6 | Slay those more beautiful than it was in life. |
| ^banshee-sorrows |

Banshee
Link to original"name": "Banshee (XMM)" "size": "Medium" "type": "undead" "alignment": "Chaotic Evil" "ac": !!int "12" "hp": !!int "54" "hit_dice": "12d8" "modifier": !!int "2" "stats": - !!int "1" - !!int "14" - !!int "10" - !!int "12" - !!int "11" - !!int "17" "speed": "5 ft., fly 40 ft. (hover)" "saves": - "wisdom": !!int "2" "damage_resistances": "acid, bludgeoning, fire, lightning, piercing, slashing, thunder" "damage_immunities": "cold, necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#grappled|grappled]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]], [[conditions#prone|prone]],\ \ [[conditions#restrained|restrained]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common, Elvish" "cr": "4" "traits": - "desc": "The banshee magically senses the direction of creatures up to 1 mile\ \ away that aren't Constructs or Undead." "name": "Detect Life" - "desc": "The banshee can move through other creatures and objects as if they were\ \ [[difficult-terrain-xphb|Difficult Terrain]].\ \ It takes 5 (1d10) Force damage if it ends its turn inside an object." "name": "Incorporeal Movement" "actions": - "desc": "The banshee makes two Corrupting Touch attacks and uses Horrify." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Necrotic\ \ damage." "name": "Corrupting Touch" - "desc": "*Wisdom Saving Throw:* DC 13, one creature the banshee can see within\ \ 60 feet that can see the banshee. *Failure:* The target has the [[conditions#frightened|Frightened]]\ \ condition until the start of the banshee's next turn. *Success:* The target\ \ is immune to this banshee's Horrify for 24 hours." "name": "Horrify" - "desc": "The banshee releases a mournful wail if it isn't in sunlight. *Constitution\ \ Saving Throw:* DC 13, each creature within 30 feet that can hear the wail\ \ and isn't a Construct or an Undead. *Failure:* If the target has 25 [[hit-points-xphb|Hit Points]]\ \ or fewer, it drops to 0 [[hit-points-xphb|Hit Points]].\ \ Otherwise, the target takes 10 (3d6) Psychic damage." "name": "Deathly Wail (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/undead/token/banshee-xmm.webp"
Barbed Devil
Barbed Devil. Devil of Greed and Obsession
- Habitat. Planar (Nine Hells)
- Treasure. Any
Infernal collectors, barbed devils fanatically protect troves of treasure and scour the planes of existence for additions to their hoards. Also known as hamatulas among the ranks of the Nine Hells, these devils bedeck their barbed hides with their most prized possessions and trophies taken from those who failed to steal from them. When threatened, barbed devils strike with their thorny limbs and hurl infernal flame.
Barbed devils often serve as guards and accountants for ice devil generals, pit fiend warlords, archdevils, and similarly powerful villains. In return, barbed devils gain protection for their own collections. Many barbed devils also maintain networks of imps that search the planes for treasures of interest or usefully greedy mortals.
Barbed devils rarely collect anything as prosaic as coins and gems. Rather, they pride themselves on having the multiverse’s greatest collection of one kind of thing—typically items of rare pedigree or emblems of power. Barbed devils refuse to steal what they covet; instead they strike bargains to claim both treasure and mortal souls.

Barbed Devil
Link to original"name": "Barbed Devil (XMM)" "size": "Medium" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "15" "hp": !!int "110" "hit_dice": "13d8 + 52" "modifier": !!int "3" "stats": - !!int "16" - !!int "17" - !!int "18" - !!int "12" - !!int "14" - !!int "14" "speed": "30 ft., climb 30 ft." "saves": - "strength": !!int "6" - "constitution": !!int "7" - "wisdom": !!int "5" - "charisma": !!int "5" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+5" - "name": "[[skills#insight|Insight]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+8" "damage_resistances": "cold" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft. (unimpeded\ \ by magical [[darkness-rules-xphb|Darkness]]), passive\ \ Perception 18" "languages": "Infernal; telepathy 120 ft." "cr": "5" "traits": - "desc": "At the start of each of its turns, the devil deals 5 (1d10) Piercing\ \ damage to any creature it is grappling or any creature grappling it." "name": "Barbed Hide" - "desc": "If the devil dies outside the Nine Hells, its body disappears in sulfurous\ \ smoke, and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Nine Hells." "name": "Diabolical Restoration" - "desc": "The devil has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The devil makes one Claws attack and one Tail attack, or it makes two\ \ Hurl Flame attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 10 (2d6 + 3) Piercing\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 13) from both claws." "name": "Claws" - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 14 (2d10 + 3) Slashing\ \ damage." "name": "Tail" - "desc": "*Ranged Attack Roll:* +5, range 150 ft. *Hit:* 17 (5d6) Fire damage.\ \ If the target is a flammable object that isn't being worn or carried, it starts\ \ [[burning-xphb|burning]]." "name": "Hurl Flame" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/barbed-devil-xmm.webp"
Barlgura
Barlgura. Demon of Instinct and Primal Violence
- Habitat. Planar (Abyss)
- Treasure. Any
Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter their territories, whether such places are Abyssal wildernesses or locations where these demons have been conjured by wicked magic-users. Barlguras litter their territories with fiendish icons and terrifying evidence of their kills.
Barlguras cooperate with other demons, particularly other barlguras, so long as they have ample prey. Should a region be depleted of creatures to slaughter, these demons turn on one another in frays that can devastate vast expanses.
Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If brute force isn’t enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated versions of features of predators common to the lands the barlguras inhabit. Many embed trophies from past hunts in their demonic bodies.

Barlgura
Link to original"name": "Barlgura (XMM)" "size": "Large" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "85" "hit_dice": "10d10 + 30" "modifier": !!int "2" "stats": - !!int "18" - !!int "15" - !!int "16" - !!int "7" - !!int "14" - !!int "9" "speed": "40 ft., climb 40 ft." "saves": - "dexterity": !!int "5" - "constitution": !!int "6" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 15" "languages": "Abyssal; telepathy 120 ft." "cr": "5" "traits": - "desc": "If the barlgura dies outside the Abyss, its body dissolves into ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Abyss." "name": "Demonic Restoration" "actions": - "desc": "The barlgura makes one Tormenting Bite attack and two Thrash attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 11 (2d6 + 4) Piercing\ \ damage plus 13 (2d12) Psychic damage." "name": "Tormenting Bite" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 9 (1d10 + 4) Bludgeoning\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Thrash" - "desc": "The barlgura casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 13):\n\ \n**2/day each:** [[disguise-self-xphb|Disguise Self]],\ \ [[invisibility-xphb|Invisibility]] (self only)\n\n**1/day\ \ each:** [[entangle-xphb|Entangle]], [[phantasmal-killer-xphb|Phantasmal Killer]]\ \ (level 6 version)" "name": "Spellcasting" "bonus_actions": - "desc": "The barlgura jumps up to 40 feet by spending 10 feet of movement." "name": "Leap" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/barlgura-xmm.webp"
Basilisk
Basilisk. Reptilian Guardian with a Petrifying Gaze
- Habitat. Mountain, Underdark
- Treasure. Any
Basilisks are ponderous predators with eight clawed legs, crystalline spines, and mighty jaws. Rather than chasing prey, they use their supernatural gaze to turn creatures to stone and then consume these victims at their leisure. While basilisks are most comfortable in subterranean lairs, many are captured and kept by unscrupulous folk seeking guardians for their treasures.
The remains of Petrified creatures litter the area where a basilisk hunts. These might be mundane creatures or more unusual beings that had dire encounters with a basilisk. Roll on or choose a result from the Petrified Basilisk Victims table to inspire the statues that might appear in a basilisk’s hunting grounds. There is a 50 percent chance that any of these statues are missing limbs or broken into pieces.
A quote from X the Mystic's
Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open.
Petrified Basilisk Victims
| dice: 1d8 | A Basilisk Used Its Gaze to Petrify… |
|---|---|
| 1 | An adventurer with an ornate key hanging around their neck. |
| 2 | Animals like bats, bears, deer, or goats. |
| 3 | A climber clinging to a stalactite. |
| 4 | Itself using a large mirror or shiny surface. |
| 5 | A mimic disguised as a chest full of treasure. |
| 6 | A monster such as an umber hulk or a troglodyte. |
| 7 | Someone caught in a comic pose or making a regrettable face. |
| 8 | A victim now being used as a nest for insects or other vermin. |
| ^petrified-basilisk-victims |

Basilisk
Link to original"name": "Basilisk (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "15" "hp": !!int "52" "hit_dice": "8d8 + 16" "modifier": !!int "-1" "stats": - !!int "16" - !!int "8" - !!int "15" - !!int "2" - !!int "8" - !!int "7" "speed": "20 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "" "cr": "3" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Piercing\ \ damage plus 7 (2d6) Poison damage." "name": "Bite" "bonus_actions": - "desc": "*Constitution Saving Throw:* DC 12, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ If the basilisk sees its reflection within the [[cone-area-of-effect-xphb|Cone]],\ \ the basilisk must make this save. *1St Failure:* The target has the [[conditions#restrained|Restrained]]\ \ condition and repeats the save at the end of its next turn if it is still\ \ [[conditions#restrained|Restrained]], ending the effect\ \ on itself on a success. *2Nd Failure:* The target has the [[conditions#petrified|Petrified]]\ \ condition instead of the [[conditions#restrained|Restrained]]\ \ condition." "name": "Petrifying Gaze (Recharge 4-6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/basilisk-xmm.webp"
Bearded Devil
Bearded Devil. Devil of Force and Intimidation
- Habitat. Planar (Nine Hells)
- Treasure. Armaments
Bearded devils, also known as barbazus, fill the legions of the Nine Hells. These cruel soldiers follow the orders of diabolical generals as they defend infernal realms, invade Material Plane worlds, and clash against demons in planes-spanning conflicts.
Left to their own devices, bearded devils encourage mortals to act callously and abuse their power, inflating their egos and inspiring petty tyrannies. Villains aligned with the Nine Hells call on bearded devils to serve as guardians, enforce their will, or fight in wicked armies.
Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing. Bearded devils are also known for their distinctive glaives, through which they channel hellish energy. Those struck by these unnatural weapons suffer infernal wounds that grow worse until stanched or magically healed.

Bearded Devil
Link to original"name": "Bearded Devil (XMM)" "size": "Medium" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "13" "hp": !!int "58" "hit_dice": "9d8 + 18" "modifier": !!int "2" "stats": - !!int "16" - !!int "15" - !!int "15" - !!int "9" - !!int "11" - !!int "14" "speed": "30 ft." "saves": - "strength": !!int "5" - "constitution": !!int "4" - "charisma": !!int "4" "damage_resistances": "cold" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#frightened|frightened]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft. (unimpeded\ \ by magical [[darkness-rules-xphb|Darkness]]), passive\ \ Perception 10" "languages": "Infernal; telepathy 120 ft." "cr": "3" "traits": - "desc": "The devil has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The devil makes one Beard attack and one Infernal Glaive attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing\ \ damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the devil's next turn. Until this poison ends,\ \ the target can't regain [[hit-points-xphb|Hit Points]]." "name": "Beard" - "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 8 (1d10 + 3) Slashing\ \ damage. If the target is a creature and doesn't already have an infernal wound,\ \ it is subjected to the following effect. *Constitution Saving Throw:* DC 12.\ \ *Failure:* The target receives an infernal wound. While wounded, the target\ \ loses 5 (1d10) [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns. The wound closes after 1 minute, after\ \ a spell restores [[hit-points-xphb|Hit Points]]\ \ to the target, or after the target or a creature within 5 feet of it takes\ \ an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom ([[skills#medicine|Medicine]])\ \ check." "name": "Infernal Glaive" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/bearded-devil-xmm.webp"

Behir
Behir. Lightning-Spewing Glutton
- Habitat. Underdark
- Treasure. Any
Twelve-legged, reptilian predators, behirs endlessly hunt for their next meal. Their short legs propel them quickly across floors and walls. Any prey that behirs can’t chase down, they blast with breaths of powerful lightning.
Legends claim the first behirs were magically created by storm giants during an ancient, multiversal conflict between giants and dragons. The giants used their mastery of weather to alter the essence of blue dragons. The results were the first behirs, which served as hunters with a particular taste for dragon eggs.
Behirs live in sprawling cave systems and elaborate ruins where they can make the most of their exceptional mobility. They are mindful of areas where dragons dwell, as most dragons view behirs as dangerous abominations and attack them on sight. Nevertheless, behirs occasionally hunt for dragon lairs in the hope of finding and devouring unhatched dragon eggs.
A quote from Lludd, Behir
You wouldn’t believe all the great stuff I’ve swallowed! Now just climb on in here, and you can keep whatever you find.
Behir
Link to original"name": "Behir (XMM)" "size": "Huge" "type": "monstrosity" "alignment": "Neutral Evil" "ac": !!int "17" "hp": !!int "168" "hit_dice": "16d12 + 64" "modifier": !!int "3" "stats": - !!int "23" - !!int "16" - !!int "18" - !!int "7" - !!int "14" - !!int "12" "speed": "50 ft., climb 50 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_immunities": "lightning" "senses": "[[senses#darkvision|Darkvision]] 90 ft., passive Perception\ \ 16" "languages": "Draconic" "cr": "11" "actions": - "desc": "The behir makes one Bite attack and uses Constrict." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 19 (2d12 + 6) Piercing\ \ damage plus 11 (2d10) Lightning damage." "name": "Bite" - "desc": "*Strength Saving Throw:* DC 18, one Large or smaller creature the behir\ \ can see within 5 feet. *Failure:* 28 (5d8 + 6) Bludgeoning damage. The target\ \ has the [[conditions#grappled|Grappled]] condition (escape\ \ DC 16), and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Constrict" - "desc": "*Dexterity Saving Throw:* DC 16, each creature in a 90-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 66 (12d10) Lightning damage. *Success:* Half damage." "name": "Lightning Breath (Recharge 5-6)" "bonus_actions": - "desc": "*Dexterity Saving Throw:* DC 18, one Large or smaller creature [[conditions#grappled|Grappled]]\ \ by the behir (the behir can have only one creature swallowed at a time). *Failure:*\ \ The behir swallows the target, which is no longer [[conditions#grappled|Grappled]].\ \ While swallowed, a creature has the [[conditions#blinded|Blinded]]\ \ and [[conditions#restrained|Restrained]] conditions, has\ \ [[cover-table-xphb|Total Cover]] against attacks\ \ and other effects outside the behir, and takes 21 (6d6) Acid damage at the\ \ start of each of the behir's turns.\n\nIf the behir takes 30 damage or more\ \ on a single turn from the swallowed creature, the behir must succeed on a\ \ DC 14 Constitution saving throw at the end of that turn or regurgitate the\ \ creature, which falls in a space within 10 feet of the behir and has the [[conditions#prone|Prone]]\ \ condition. If the behir dies, a swallowed creature is no longer [[conditions#restrained|Restrained]]\ \ and can escape from the corpse by using 15 feet of movement, exiting [[conditions#prone|Prone]]." "name": "Swallow" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/behir-xmm.webp"
Beholder
Beholder. Infamous Many-Eyed Tyrant
- Habitat. Underdark
- Treasure. Arcana
Beholders—also known as eye tyrants—number among the most notorious inhabitants of the Underdark. Few creatures in the multiverse are as loathed and feared as these maniacal horrors.
A beholder’s distinctive, globular body is dominated by an oversize maw and a gigantic central eye. Ten stalks ending in smaller eyes crown its form. From each of these eleven eyes, a beholder can unleash a different magic power. The central eye can deactivate magic, while the smaller eyes emit rays that inflict various dooms—such as petrifying creatures, disintegrating them, slaying them outright, or other effects.
Beholders possess utterly alien minds. Most exhibit paranoid, narcissistic, and megalomaniacal tendencies, and they act on agendas beyond human reasoning. While some keep to themselves, others force weaker creatures into their service. Still others cultivate grand ambitions, creating networks of minions to manipulate groups, settlements, and whole nations in the Underdark and sometimes the surface world.
Few creatures loathe beholders more than other beholders. Every beholder views itself as the physical and intellectual pinnacle of its species. To them, all other beholders are aberrant rivals to be dominated or destroyed. Conflicts between beholders can last for decades and lay waste to vast subterranean realms.
Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and petrified bodies of heroes they’ve defeated, displaying them as trophies.
Beholder Lairs. Beholders lurk in cavern complexes they’ve carved using their eye rays deep in the Underdark or in lairs created for them by their servants.

Beholder
Link to original"name": "Beholder (XMM)" "size": "Large" "type": "aberration" "alignment": "Lawful Evil" "ac": !!int "18" "hp": !!int "190" "hit_dice": "20d10 + 80" "modifier": !!int "12" "stats": - !!int "16" - !!int "14" - !!int "18" - !!int "17" - !!int "15" - !!int "17" "speed": "5 ft., fly 40 ft. (hover)" "saves": - "constitution": !!int "9" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+12" "condition_immunities": "[[conditions#prone|prone]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 22" "languages": "Deep Speech, Undercommon" "cr": "13" "traits": - "desc": "If the beholder fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The beholder uses Eye Rays three times." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 13 (3d6 + 3) Piercing\ \ damage." "name": "Bite" - "desc": "The beholder randomly shoots one of the following magical rays at a target\ \ it can see within 120 feet of itself (roll 1d10; reroll if the beholder\ \ has already used that ray during this turn):\n\n- **1 Charm Ray.** *Wisdom\ \ Saving Throw:* DC 16. *Failure:* 13 (3d8) Psychic damage, and the target\ \ has the [[conditions#charmed|Charmed]] condition for 1\ \ hour or until it takes damage. *Success:* Half damage only. \n- **2 Paralyzing\ \ Ray.** *Constitution Saving Throw:* DC 16. *Failure:* The target has the [[conditions#paralyzed|Paralyzed]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically.\ \ \n- **3 Fear Ray.** *Wisdom Saving Throw:* DC 16. *Failure:* 14 (4d6) Psychic\ \ damage, and the target has the [[conditions#frightened|Frightened]]\ \ condition until the end of its next turn. *Success:* Half damage only. \n\ - **4 Slowing Ray.** *Constitution Saving Throw:* DC 16. *Failure:* 18 (4d8)\ \ Necrotic damage. Until the end of the target's next turn, the target's [[speed-xphb|Speed]]\ \ is halved; the target can't take Reactions; and it can take either an action\ \ or a [[bonus-action-xphb|Bonus Action]] on\ \ its turn, not both. *Success:* Half damage only. \n- **5 Enervation Ray.**\ \ *Constitution Saving Throw:* DC 16. *Failure:* 13 (3d8) Poison damage, and\ \ the target has the [[conditions#poisoned|Poisoned]] condition\ \ until the end of its next turn. While [[conditions#poisoned|Poisoned]],\ \ the target can't regain [[hit-points-xphb|Hit Points]].\ \ *Success:* Half damage only. \n- **6 Telekinetic Ray.** *Strength Saving\ \ Throw:* DC 16 (the target succeeds automatically if it is Gargantuan). *Failure:*\ \ The beholder moves the target up to 30 feet in any direction. The target has\ \ the [[conditions#restrained|Restrained]] condition until\ \ the start of the beholder's next turn or until the beholder has the [[conditions#incapacitated|Incapacitated]]\ \ condition. The beholder can also exert fine control on objects with this ray,\ \ such as manipulating a tool or opening a door or container. \n- **7 Sleep\ \ Ray.** *Wisdom Saving Throw:* DC 16 (the target succeeds automatically if\ \ it is a Construct or an Undead). *Failure:* The target has the [[conditions#unconscious|Unconscious]]\ \ condition for 1 minute. The condition ends if the target takes damage or a\ \ creature within 5 feet of it takes an action to wake it. \n- **8 Petrification\ \ Ray.** *Constitution Saving Throw:* DC 16. *1St Failure:* The target has the\ \ [[conditions#restrained|Restrained]] condition and repeats\ \ the save at the end of its next turn if it is still [[conditions#restrained|Restrained]],\ \ ending the effect on itself on a success. *2Nd Failure:* The target has the\ \ [[conditions#petrified|Petrified]] condition instead of\ \ the [[conditions#restrained|Restrained]] condition. \n\ - **9 Disintegration Ray.** *Dexterity Saving Throw:* DC 16. *Failure:* 36 (8d8)\ \ Force damage. If the target is a nonmagical object or a creation of magical\ \ force, a 10-foot [[cube-area-of-effect-xphb|Cube]]\ \ of it disintegrates into dust. *Success:* Half damage. *Failure or Success:*\ \ If the target is a creature and this damage reduces it to 0 [[hit-points-xphb|Hit Points]],\ \ it disintegrates into dust. \n- **10 Death Ray.** *Dexterity Saving Throw:*\ \ DC 16. *Failure:* 55 (10d10) Necrotic damage. *Success:* Half damage. *Failure\ \ or Success:* The target dies if the ray reduces it to 0 [[hit-points-xphb|Hit Points]].\ \ " "name": "Eye Rays" "bonus_actions": - "desc": "The beholder's central eye emits an antimagic wave in a 150-foot [[cone-area-of-effect-xphb|Cone]].\ \ Until the start of the beholder's next turn, that area acts as an [[antimagic-field-xphb|Antimagic\ \ Field]] spell, and that area works\ \ against the beholder's own Eye Rays." "name": "Antimagic Cone" "regional_effects": - "desc": "The region containing a beholder's lair is twisted by its presence, creating\ \ the following effects:\n\n- **Scopophobia.** Creatures within 1 mile of the\ \ lair feel as if they're being watched. Any creature (excluding the beholder\ \ and its allies) that finishes a [[short-rest-xphb|Short Rest]]\ \ while within 1 mile of the lair must succeed on a DC 13 Wisdom saving throw\ \ or gain no benefit from that rest. \n- **Warping Terrain.** Minor warps in\ \ reality occur near the lair; any creature (excluding the beholder) within\ \ 1 mile of the lair that makes a [[d20-test-xphb|D20 Test]]\ \ and rolls a 1 has the [[conditions#prone|Prone]] condition.\ \ \n\nIf the beholder dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the beholder can expend a use to take one of the following\ \ actions. The beholder regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The beholder makes two Bite attacks." "name": "Chomp" - "desc": "The beholder uses Eye Rays." "name": "Glare" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/aberration/token/beholder-xmm.webp"
Berserkers
Berserkers. Raging Invaders and Impassioned Warriors
- Habitat. Any
- Treasure. Armaments, Individual
Gripped by the adrenaline of battle, berserkers are reckless invaders, pit fighters, and other ferocious warriors.
Berserker Commander
Link to original"name": "Berserker Commander (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "136" "hit_dice": "16d8 + 64" "modifier": !!int "5" "stats": - !!int "19" - !!int "14" - !!int "19" - !!int "10" - !!int "14" - !!int "9" "speed": "40 ft." "saves": - "strength": !!int "7" - "constitution": !!int "7" "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+5" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]]" "senses": "passive Perception 15" "languages": "Common" "cr": "8" "traits": - "desc": "While [[conditions#bloodied|Bloodied]], the berserker\ \ has [[advantage-xphb|Advantage]] on attack\ \ rolls and saving throws." "name": "Bloodied Frenzy" "actions": - "desc": "The berserker makes three attacks, using Greataxe or Javelin in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 10 (1d12 + 4) Slashing\ \ damage, plus 10 (3d6) Thunder damage to the target or another creature within\ \ 5 feet of the target." "name": "Greataxe" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 30/120 ft.\ \ *Hit:* 18 (4d6 + 4) Piercing damage, and the target's [[speed-xphb|Speed]]\ \ decreases by 5 feet until the start of the berserker's next turn." "name": "Javelin" "bonus_actions": - "desc": "Each ally within 30 feet of the berserker can take a [[reaction-xphb|Reaction]]\ \ to move up to half the ally's [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]].\ \ The berserker can also move up to half its [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]]." "name": "Frenzied Rush" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/berserker-commander-xmm.webp"
Berserker
Link to original"name": "Berserker (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "67" "hit_dice": "9d8 + 27" "modifier": !!int "1" "stats": - !!int "16" - !!int "12" - !!int "17" - !!int "9" - !!int "11" - !!int "9" "speed": "30 ft." "senses": "passive Perception 10" "languages": "Common" "cr": "2" "traits": - "desc": "While [[conditions#bloodied|Bloodied]], the berserker\ \ has [[advantage-xphb|Advantage]] on attack\ \ rolls and saving throws." "name": "Bloodied Frenzy" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 9 (1d12 + 3) Slashing\ \ damage." "name": "Greataxe" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/humanoid/token/berserker-xmm.webp"

Black Dragons
Black Dragons. Dragons of Decay and Despair
- Habitat. Swamp
- Treasure. Relics
Black dragons delight in suffering and ruin. While other chromatic dragons scheme for power and wealth, these dragons seek to tear down all they see and rule over what remains.
Black dragons are terrifying creatures with curved horns and withered visages suggestive of fiendish skulls. They typically inhabit stagnant swamps, crumbling ruins, or places of magical or environmental corruption. Their acid breath scars their domains, eroding the features from ancient statues and leaving nature with festering wounds.
Black dragons hoard tarnished symbols of hope and relics of fallen empires. The more sought-after the treasure, the more black dragons prize it—particularly if they were responsible for it being lost.
Black Dragon Lairs. Black dragons lurk in dismal ruins, polluted bogs, or other sites gripped by decay.
Black Dragon Wyrmling
Link to original"name": "Black Dragon Wyrmling (XMM)" "size": "Medium" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "17" "hp": !!int "33" "hit_dice": "6d8 + 6" "modifier": !!int "4" "stats": - !!int "15" - !!int "14" - !!int "13" - !!int "10" - !!int "11" - !!int "13" "speed": "30 ft., fly 60 ft., swim 30 ft." "saves": - "dexterity": !!int "4" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_immunities": "acid" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Draconic" "cr": "2" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" "actions": - "desc": "The dragon makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Slashing\ \ damage plus 2 (1d4) Acid damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 11, each creature in a 15-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 22 (5d8) Acid damage. *Success:* Half damage." "name": "Acid Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/black-dragon-wyrmling-xmm.webp"

Young Black Dragon
Link to original"name": "Young Black Dragon (XMM)" "size": "Large" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "18" "hp": !!int "127" "hit_dice": "15d10 + 45" "modifier": !!int "5" "stats": - !!int "19" - !!int "14" - !!int "17" - !!int "12" - !!int "11" - !!int "15" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "3" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_immunities": "acid" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 16" "languages": "Common, Draconic" "cr": "7" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" "actions": - "desc": "The dragon makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 9 (2d4 + 4) Slashing\ \ damage plus 3 (1d6) Acid damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 14, each creature in a 30-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 49 (14d6) Acid damage. *Success:* Half damage." "name": "Acid Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/young-black-dragon-xmm.webp"

Adult Black Dragon
Link to original"name": "Adult Black Dragon (XMM)" "size": "Huge" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "19" "hp": !!int "195" "hit_dice": "17d12 + 85" "modifier": !!int "12" "stats": - !!int "23" - !!int "14" - !!int "21" - !!int "14" - !!int "13" - !!int "19" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "7" - "wisdom": !!int "6" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+11" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_immunities": "acid" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 21" "languages": "Common, Draconic" "cr": "14" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Spellcasting to cast [[melfs-acid-arrow-xphb|Melf's Acid Arrow]]\ \ (level 3 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +11, reach 10 ft. *Hit:* 13 (2d6 + 6) Slashing\ \ damage plus 4 (1d8) Acid damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 18, each creature in a 60-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 54 (12d8) Acid damage. *Success:* Half damage." "name": "Acid Breath (Recharge 5-6)" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 17, +9 to\ \ hit with spell attacks):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[fear-xphb|Fear]], [[melfs-acid-arrow-xphb|Melf's Acid Arrow]]\ \ (level 3 version)\n\n**1/day each:** [[speak-with-dead-xphb|Speak with Dead]],\ \ [[vitriolic-sphere-xphb|Vitriolic Sphere]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient black dragon's lair is warped\ \ by its presence, creating the following effects:\n\n- **Acrid Haze.** Odorous\ \ and stifling fog covers the area within 1 mile of the lair, rendering that\ \ area [[lightly-obscured-xphb|Lightly Obscured]].\ \ Travel for creatures other than the dragon and its allies takes twice the\ \ usual time in that area. \n- **Foul Water.** Water sources within 1 mile\ \ of the lair are supernaturally fouled. A creature that drinks such water must\ \ succeed on a DC 15 Constitution saving throw or have the [[conditions#poisoned|Poisoned]]\ \ condition for 1 hour. \n\nIf the dragon dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "*Dexterity Saving Throw:* DC 17, one creature the dragon can see within\ \ 120 feet. *Failure:* 22 (4d10) Poison damage, and the target has [[disadvantage-xphb|Disadvantage]]\ \ on saving throws to maintain [[conditions#concentration|Concentration]]\ \ until the end of its next turn. *Failure or Success:* The dragon can't take\ \ this action again until the start of its next turn." "name": "Cloud of Insects" - "desc": "The dragon uses Spellcasting to cast [[fear-xphb|Fear]].\ \ The dragon can't take this action again until the start of its next turn." "name": "Frightful Presence" - "desc": "The dragon can move up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/adult-black-dragon-xmm.webp"

Ancient Black Dragon
Link to original"name": "Ancient Black Dragon (XMM)" "size": "Gargantuan" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "22" "hp": !!int "367" "hit_dice": "21d20 + 147" "modifier": !!int "16" "stats": - !!int "27" - !!int "14" - !!int "25" - !!int "16" - !!int "15" - !!int "22" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "9" - "wisdom": !!int "9" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+16" - "name": "[[skills#stealth|Stealth]]" "desc": "+9" "damage_immunities": "acid" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 26" "languages": "Common, Draconic" "cr": "21" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Spellcasting to cast [[melfs-acid-arrow-xphb|Melf's Acid Arrow]]\ \ (level 4 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +15, reach 15 ft. *Hit:* 17 (2d8 + 8) Slashing\ \ damage plus 9 (2d8) Acid damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 22, each creature in a 90-foot-long, 10-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 67 (15d8) Acid damage. *Success:* Half damage." "name": "Acid Breath (Recharge 5-6)" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 21, +13 to\ \ hit with spell attacks):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[fear-xphb|Fear]], [[melfs-acid-arrow-xphb|Melf's Acid Arrow]]\ \ (level 4 version)\n\n**1/day each:** [[create-undead-xphb|Create Undead]],\ \ [[speak-with-dead-xphb|Speak with Dead]], [[vitriolic-sphere-xphb|Vitriolic Sphere]]\ \ (level 5 version)" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient black dragon's lair is warped\ \ by its presence, creating the following effects:\n\n- **Acrid Haze.** Odorous\ \ and stifling fog covers the area within 1 mile of the lair, rendering that\ \ area [[lightly-obscured-xphb|Lightly Obscured]].\ \ Travel for creatures other than the dragon and its allies takes twice the\ \ usual time in that area. \n- **Foul Water.** Water sources within 1 mile\ \ of the lair are supernaturally fouled. A creature that drinks such water must\ \ succeed on a DC 15 Constitution saving throw or have the [[conditions#poisoned|Poisoned]]\ \ condition for 1 hour. \n\nIf the dragon dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "*Dexterity Saving Throw:* DC 21, one creature the dragon can see within\ \ 120 feet. *Failure:* 33 (6d10) Poison damage, and the target has [[disadvantage-xphb|Disadvantage]]\ \ on saving throws to maintain [[conditions#concentration|Concentration]]\ \ until the end of its next turn. *Failure or Success:* The dragon can't take\ \ this action again until the start of its next turn." "name": "Cloud of Insects" - "desc": "The dragon uses Spellcasting to cast [[fear-xphb|Fear]].\ \ The dragon can't take this action again until the start of its next turn." "name": "Frightful Presence" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/ancient-black-dragon-xmm.webp"
Black Pudding
Black Pudding. Divisible, Corrosive Blob
- Habitat. Underdark
- Treasure. None
Black puddings are shapeless masses of predatory cells. Once a pudding detects organic matter, it oozes toward its prey, dissolving living matter and various objects. If a black pudding is split by lightning or slashing attacks, it divides into two smaller, independent puddings.
Various supernatural conditions might bring black puddings into being. Roll on or choose a result from the Black Pudding Sources table to inspire a pudding’s origins.
Black Pudding Sources
| dice: 1d6 | The Black Pudding Formed From… |
|---|---|
| 1 | An ancient black dragon’s acidic saliva. |
| 2 | The blood or extreme emotions of a foul deity. |
| 3 | Cosmic entropy or ruinous planar forces. |
| 4 | A curse that transformed a forgotten tyrant. |
| 5 | Forbidden or industrialized magic. |
| 6 | Necrotic material animated by aimless spirits. |
| ^black-pudding-sources |

Black Pudding
Link to original"name": "Black Pudding (XMM)" "size": "Large" "type": "ooze" "alignment": "Unaligned" "ac": !!int "7" "hp": !!int "68" "hit_dice": "8d10 + 24" "modifier": !!int "-3" "stats": - !!int "16" - !!int "5" - !!int "16" - !!int "1" - !!int "6" - !!int "1" "speed": "20 ft., climb 20 ft." "damage_immunities": "acid, cold, lightning, slashing" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#deafened|deafened]],\ \ [[conditions#exhaustion|exhaustion]], [[conditions#frightened|frightened]],\ \ [[conditions#grappled|grappled]], [[conditions#prone|prone]],\ \ [[conditions#restrained|restrained]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 8" "languages": "" "cr": "4" "traits": - "desc": "The pudding can move through a space as narrow as 1 inch without expending\ \ extra movement to do so." "name": "Amorphous" - "desc": "A creature that hits the pudding with a melee attack roll takes 4 (1d8)\ \ Acid damage. Nonmagical ammunition is destroyed immediately after hitting\ \ the pudding and dealing any damage. Any nonmagical weapon takes a cumulative\ \ -1 penalty to attack rolls immediately after dealing damage to the pudding\ \ and coming into contact with it. The weapon is destroyed if the penalty reaches\ \ -5. The penalty can be removed by casting the [[mending-xphb|Mending]]\ \ spell on the weapon.\n\nIn 1 minute, the pudding can eat through 2 feet of\ \ nonmagical wood or metal." "name": "Corrosive Form" - "desc": "The pudding can climb difficult surfaces, including along ceilings, without\ \ needing to make an ability check." "name": "Spider Climb" "actions": - "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 17 (4d6 + 3) Acid damage.\ \ Nonmagical armor worn by the target takes a -1 penalty to the AC it offers.\ \ The armor is destroyed if the penalty reduces its AC to 10. The penalty can\ \ be removed by casting the [[mending-xphb|Mending]] spell\ \ on the armor." "name": "Dissolving Pseudopod" "reactions": - "desc": "Trigger: While the pudding is Large or Medium and has 10+ [[hit-points-xphb|Hit Points]],\ \ it becomes [[conditions#bloodied|Bloodied]] or is subjected\ \ to Lightning or Slashing damage. _Response:_ The pudding splits into two new\ \ Black Puddings. Each new pudding is one size smaller than the original pudding\ \ and acts on its [[initiative-xphb|Initiative]].\ \ The original pudding's [[hit-points-xphb|Hit Points]]\ \ are divided evenly between the new puddings (round down)." "name": "Split" "source": - "XMM" "image": "Compendium/bestiary/ooze/token/black-pudding-xmm.webp"
Blights
Blights. Plants Sprouted from Evil
- Habitat. Forest
- Treasure. None
Blights are malicious plants that sprout from deep-rooted evil. Their gnarled forms twist with fearsome features suggestive of human limbs and vicious maws. Blights lurk in ambush amid mundane vegetation and lash out at non-Plant creatures. While blights can act independently, they’re usually motivated by whatever sinister forces spawned them or by wicked creatures with control over nature. The magic that creates blights often affects other vegetation as well, causing brambles, vines, and gnarled trees to overwhelm roads and fields, choke wells and streams, and force animals from their natural habitat. This might make blights the first sign of an oncoming wave of corruption.
A quote from Belak the Outcast, Druid of the Twilight Grove
It lives, though it looks dead. In an age long past, someone staked a vampire to the earth on this very spot. The wooden stake was yet green and took root. And so grew the Gulthias Tree, reverberating with primal power.

Twig Blight
Link to original"name": "Twig Blight (XMM)" "size": "Small" "type": "plant" "alignment": "Neutral Evil" "ac": !!int "14" "hp": !!int "7" "hit_dice": "2d6" "modifier": !!int "2" "stats": - !!int "6" - !!int "14" - !!int "11" - !!int "4" - !!int "8" - !!int "3" "speed": "20 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_vulnerabilities": "fire" "condition_immunities": "[[conditions#deafened|deafened]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 9" "languages": "understands Common but can't speak" "cr": "1/8" "traits": - "desc": "The blight has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the blight's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Slashing\ \ damage." "name": "Claw" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/plant/token/twig-blight-xmm.webp"
Needle Blight
Link to original"name": "Needle Blight (XMM)" "size": "Medium" "type": "plant" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "16" "hit_dice": "3d8 + 3" "modifier": !!int "1" "stats": - !!int "12" - !!int "12" - !!int "13" - !!int "4" - !!int "8" - !!int "3" "speed": "30 ft." "condition_immunities": "[[conditions#deafened|deafened]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 9" "languages": "understands Common but can't speak" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 6 (2d4 + 1) Slashing\ \ damage." "name": "Claw" - "desc": "*Ranged Attack Roll:* +3, range 30/60 ft. *Hit:* 6 (2d4 + 1) Piercing\ \ damage." "name": "Needles" "source": - "XMM" "image": "Compendium/bestiary/plant/token/needle-blight-xmm.webp"

Vine Blight
Link to original"name": "Vine Blight (XMM)" "size": "Medium" "type": "plant" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "19" "hit_dice": "3d8 + 6" "modifier": !!int "-1" "stats": - !!int "15" - !!int "8" - !!int "14" - !!int "5" - !!int "10" - !!int "3" "speed": "20 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+1" "condition_immunities": "[[conditions#deafened|deafened]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 10" "languages": "Common" "cr": "1/2" "actions": - "desc": "*Melee Attack Roll:* +4, reach 10 ft. *Hit:* 6 (1d8 + 2) Bludgeoning\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 12). Until the grapple ends, the target takes 4 (1d8)\ \ Bludgeoning damage at the start of each of its turns, and the blight can't\ \ make Constricting Vine attacks." "name": "Constricting Vine" - "desc": "The blight casts the [[entangle-xphb|Entangle]] spell,\ \ using Constitution as the spellcasting ability (spell save DC 12).\n" "name": "Entangling Plants (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/plant/token/vine-blight-xmm.webp"
Tree Blight
Link to original"name": "Tree Blight (XMM)" "size": "Huge" "type": "plant" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "115" "hit_dice": "10d12 + 50" "modifier": !!int "3" "stats": - !!int "23" - !!int "10" - !!int "20" - !!int "6" - !!int "10" - !!int "3" "speed": "30 ft." "condition_immunities": "[[conditions#deafened|deafened]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 10" "languages": "understands Common and Druidic but can't speak" "cr": "7" "actions": - "desc": "The blight makes two Branch attacks and uses Grasping Root." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 15 ft. *Hit:* 16 (3d6 + 6) Bludgeoning\ \ damage." "name": "Branch" - "desc": "*Strength Saving Throw:* DC 17, one Large or smaller creature the blight\ \ can see within 15 feet. *Failure:* The target is pulled up to 10 feet straight\ \ toward the blight and has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 16) from one of six roots. Until the grapple ends, the\ \ target takes 13 (2d6 + 6) Bludgeoning damage at the start of each of its\ \ turns." "name": "Grasping Root" "bonus_actions": - "desc": "*Dexterity Saving Throw:* DC 17, one creature [[conditions#grappled|Grappled]]\ \ by the blight. *Failure:* 19 (3d8 + 6) Piercing damage. *Success:* Half\ \ damage." "name": "Gnash" "source": - "XMM" "image": "Compendium/bestiary/plant/token/tree-blight-xmm.webp"

Gulthias Blight
Link to original"name": "Gulthias Blight (XMM)" "size": "Gargantuan" "type": "plant" "alignment": "Neutral Evil" "ac": !!int "20" "hp": !!int "264" "hit_dice": "16d20 + 96" "modifier": !!int "5" "stats": - !!int "25" - !!int "10" - !!int "22" - !!int "10" - !!int "18" - !!int "12" "speed": "50 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+9" "damage_resistances": "fire, necrotic" "condition_immunities": "[[conditions#deafened|deafened]]" "senses": "[[senses#blindsight|Blindsight]] 120 ft., passive Perception\ \ 19" "languages": "Common, Druidic" "cr": "16" "traits": - "desc": "When it finishes a [[long-rest-xphb|Long Rest]],\ \ the blight expels 1d6 seeds into unoccupied spaces on the ground within\ \ 30 feet of itself. After 24 hours, the seeds become creatures under the blight's\ \ control. Roll 1d8 for each seed to determine the creature it becomes: on\ \ 1-4, [[twig-blight-xmm|Twig Blight]]; on 5-6,\ \ [[needle-blight-xmm|Needle Blight]]; on 7-8, [[vine-blight-xmm|Vine\ \ Blight]]." "name": "Blight Seeds" "actions": - "desc": "The blight makes two attacks, using Slam or Thorn Volley in any combination.\ \ It also uses Life-Draining Root." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +12, reach 10 ft. *Hit:* 25 (4d8 + 7) Bludgeoning\ \ damage." "name": "Slam" - "desc": "*Ranged Attack Roll:* +12, range 60/180 ft. *Hit:* 20 (3d8 + 7) Piercing\ \ damage." "name": "Thorn Volley" - "desc": "*Constitution Saving Throw:* DC 20, one Huge or smaller creature the\ \ blight can see within 30 feet. *Failure:* 14 (2d6 + 7) Necrotic damage,\ \ and the target has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 17) from one of six roots. Until the grapple ends, the\ \ target has the [[conditions#restrained|Restrained]] condition\ \ and takes 14 (4d6) Necrotic damage at the start of each of its turns. The\ \ target's [[hit-points-xphb|Hit Point]] maximum\ \ decreases by an amount equal to the Necrotic damage taken, and the blight\ \ regains [[hit-points-xphb|Hit Points]] equal\ \ to that amount." "name": "Life-Draining Root" "source": - "XMM" "image": "Compendium/bestiary/plant/token/gulthias-blight-xmm.webp"
Blink Dog
Blink Dog. Elusive Feywild Canine
- Habitat. Forest, Planar (Feywild)
- Treasure. None
Blink dogs glimmer with a magic that allows them to teleport, “blinking” from one spot to another. These dogs use this power to chase prey, baffle foes, and express joy. They’re frequently found among Feywild folk, such as centaurs and pixies—often as members of rollicking hunts between worlds.

Blink Dog
Link to original"name": "Blink Dog (XMM)" "size": "Medium" "type": "fey" "alignment": "Lawful Good" "ac": !!int "13" "hp": !!int "22" "hit_dice": "4d8 + 4" "modifier": !!int "3" "stats": - !!int "12" - !!int "17" - !!int "12" - !!int "10" - !!int "13" - !!int "11" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "understands Elvish and Sylvan but can't speak them" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Piercing\ \ damage." "name": "Bite" "bonus_actions": - "desc": "The dog teleports up to 40 feet to an unoccupied space it can see." "name": "Teleport (Recharge 4-6)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fey/token/blink-dog-xmm.webp"
Blob of Annihilation
Blob of Annihilation. All-Consuming Cosmic Entropy Unleashed
- Habitat. Any
- Treasure. Any
The blob of annihilation is a coagulation of cosmic entropy conjoined to the remains of dead gods. This malicious entity drifts through Wildspace and multiversal expanses inimical to life—vast regions where the chance of encountering it is low.
The blob poses the greatest threat when disasters or nihilistic magic-users summon it to inhabited realms. Once unleashed, the blob of annihilation rolls across the land in vast, cosmic gyres, with fragments of the blob splitting off to engulf targets. The blob consumes anything it encounters, sweeping forests, villages, and fortresses into its mass. Within the blob is an expanse without air or gravity where entropic forces destroy whatever they engulf. Nothing can survive within for long.
Only magic items and the corpses of gods and titans can endure inside the blob. Because of that fact, treasure hunters and theologians sometimes give themselves the deadly task of trying to retrieve something from within the blob. This quest usually ends in annihilation, but occasionally it results in the find of a lifetime.
When the blob appears, roll on or choose a result from the Blob of Annihilation Contents table to inspire what extraordinary thing remains within its goop.
A quote from Vi, Artificer of Eberron
Honey, I’ve seen horrors that would make you shit your drawers and reach for the nearest drink. And then there’s the blob of annihilation. If you see it, run. And if you can’t get away from it, just hope you dissolve fast.
Blob of Annihilation Contents
| dice: 1d10 | The Blob Contains… |
|---|---|
| 1 | An Amulet of the Planes. |
| 2 | An Artifact of the DM’s choice. |
| 3 | The corpses of two gods who were entangled in battle when the blob consumed them. |
| 4 | A Cubic Gate. |
| 5 | A Deck of Many Things. |
| 6 | A magic key that opens a door in Sigil that no other key and no spell can open. |
| 7 | The preserved corpse of an empyrean. |
| 8 | The remains of half a kraken. |
| 9 | The skull of a death god. |
| 10 | A tarrasque that just died. |
| ^blob-of-annihilation-contents |

Blob of Annihilation
Link to original"name": "Blob of Annihilation (XMM)" "size": "Gargantuan" "type": "ooze" "subtype": "titan" "alignment": "Neutral Evil" "ac": !!int "18" "hp": !!int "448" "hit_dice": "23d20 + 207" "modifier": !!int "16" "stats": - !!int "27" - !!int "14" - !!int "28" - !!int "10" - !!int "16" - !!int "10" "speed": "30 ft." "saves": - "dexterity": !!int "9" - "constitution": !!int "16" "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "acid, necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#grappled|grappled]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]], [[conditions#prone|prone]],\ \ [[conditions#restrained|restrained]], [[conditions#stunned|stunned]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#blindsight|Blindsight]] 120 ft., passive Perception\ \ 13" "languages": "" "cr": "23" "traits": - "desc": "If the blob is reduced to 0 [[hit-points-xphb|Hit Points]],\ \ it implodes and ejects any creatures and objects engulfed by it into the Astral\ \ Sea. The blob itself vanishes, leaving behind a layer of slime on everything\ \ that was within 600 feet of it. In 1d20 years, the blob reconstitutes on\ \ a random world in the Material Plane." "name": "Astral Implosion" - "desc": "If the blob fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day)" - "desc": "The blob has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The blob makes two Pseudopod attacks and uses Engulf. It can replace\ \ one attack with a use of Restraining Glob." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +15, reach 30 ft. *Hit:* 24 (3d10 + 8) Force\ \ damage." "name": "Pseudopod" - "desc": "The blob moves up to its [[speed-xphb|Speed]]\ \ and can move through the spaces of Huge or smaller creatures and objects.\ \ *Strength Saving Throw:* DC 23, each creature or object whose space the blob\ \ enters for the first time during this move. *Failure:* The target is engulfed.\ \ While engulfed, a target has [[cover-table-xphb|Total Cover]]\ \ against attacks and other effects outside the blob, and when the blob moves,\ \ the engulfed target moves with it. A nonmagical object is destroyed after\ \ spending 1 minute engulfed.\n\nWhile engulfed, a creature takes 21 (6d6)\ \ Force damage at the start of each of its turns, is suffocating, has the [[conditions#restrained|Restrained]]\ \ condition, and repeats the save at the end of each of its turns. An engulfed\ \ creature that is reduced to 0 [[hit-points-xphb|Hit Points]]\ \ dissolves into ash, which is ejected into the Astral Sea. *Success:* The target\ \ escapes and enters the nearest unoccupied space." "name": "Engulf" - "desc": "The blob lobs a slimy glob at one Large or smaller creature it can see\ \ within 600 feet of itself. *Dexterity Saving Throw:* DC 23, the targeted creature.\ \ *Failure:* 18 (3d6 + 8) Acid damage. The glob rolls the target 60 feet straight\ \ toward the blob, and the target has the [[conditions#restrained|Restrained]]\ \ condition until the end of its next turn, when the glob harmlessly dissolves.\ \ *Success:* Half damage only." "name": "Restraining Glob" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the blob of annihilation can expend a use to take one of the following actions.\ \ The blob of annihilation regains all expended uses at the start of each of its\ \ turns." "legendary_actions": - "desc": "The blob deals 14 (4d6) Necrotic damage to each creature engulfed by\ \ it. The blob can't take this action again until the start of its next turn." "name": "Decay" - "desc": "The blob uses Restraining Glob. The blob can't take this action again\ \ until the start of its next turn." "name": "Grasping Glob" - "desc": "The blob makes one Pseudopod attack." "name": "Lashing Goop" "source": - "XMM" "image": "Compendium/bestiary/ooze/token/blob-of-annihilation-xmm.webp"
Blue Dragons
Blue Dragons. Dragons of Tyranny and Tempests
- Habitat. Desert
- Treasure. Relics
Arrogant and imperious, blue dragons are chromatic dragons that crave control and collect followers like other dragons hoard treasure. They seek to transform their territories into empires, domains to be feared by nations.
Blue dragons have sharp features with piercing horns and scales that range from sapphire to the shades of stormy skies. They dwell in deserts and badlands, particularly regions with dramatic spires from whose tops they might see for miles. They seek lairs near sites of symbolic power, such as the abandoned fortresses of giants, the colossi of fallen empires, or monuments raised by their followers.
Regalia of rulership and artistic masterpieces fill blue dragons’ hoards. These dragons have no interest in treasures that are common or flawed, preferring one-of-a-kind gemstones, the crowns of fallen royals, and magic items capable of spreading the dragons’ influence.
Blue Dragon Lairs. Blue dragons dwell in arid lands. Their lairs might be death traps meant to entomb invaders or ostentatious fortresses where they plot domination.

Blue Dragon Wyrmling
Link to original"name": "Blue Dragon Wyrmling (XMM)" "size": "Medium" "type": "dragon" "subtype": "chromatic" "alignment": "Lawful Evil" "ac": !!int "17" "hp": !!int "65" "hit_dice": "10d8 + 20" "modifier": !!int "2" "stats": - !!int "17" - !!int "10" - !!int "15" - !!int "12" - !!int "11" - !!int "15" "speed": "30 ft., burrow 15 ft., fly 60 ft." "saves": - "dexterity": !!int "2" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+2" "damage_immunities": "lightning" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Draconic" "cr": "3" "actions": - "desc": "The dragon makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (1d10 + 3) Slashing\ \ damage plus 3 (1d6) Lightning damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 12, each creature in a 30-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 21 (6d6) Lightning damage. *Success:* Half damage." "name": "Lightning Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/blue-dragon-wyrmling-xmm.webp"
Young Blue Dragon
Link to original"name": "Young Blue Dragon (XMM)" "size": "Large" "type": "dragon" "subtype": "chromatic" "alignment": "Lawful Evil" "ac": !!int "18" "hp": !!int "152" "hit_dice": "16d10 + 64" "modifier": !!int "4" "stats": - !!int "21" - !!int "10" - !!int "19" - !!int "14" - !!int "13" - !!int "17" "speed": "40 ft., burrow 20 ft., fly 80 ft." "saves": - "dexterity": !!int "4" - "wisdom": !!int "5" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+9" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_immunities": "lightning" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 19" "languages": "Common, Draconic" "cr": "9" "actions": - "desc": "The dragon makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 10 ft. *Hit:* 12 (2d6 + 5) Slashing\ \ damage plus 5 (1d10) Lightning damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 16, each creature in a 60-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 55 (10d10) Lightning damage. *Success:* Half damage." "name": "Lightning Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/young-blue-dragon-xmm.webp"

Adult Blue Dragon
Link to original"name": "Adult Blue Dragon (XMM)" "size": "Huge" "type": "dragon" "subtype": "chromatic" "alignment": "Lawful Evil" "ac": !!int "19" "hp": !!int "212" "hit_dice": "17d12 + 102" "modifier": !!int "10" "stats": - !!int "25" - !!int "10" - !!int "23" - !!int "16" - !!int "15" - !!int "20" "speed": "40 ft., burrow 30 ft., fly 80 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+12" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_immunities": "lightning" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 22" "languages": "Common, Draconic" "cr": "16" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Spellcasting to cast [[shatter-xphb|Shatter]]." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +12, reach 10 ft. *Hit:* 16 (2d8 + 7) Slashing\ \ damage plus 5 (1d10) Lightning damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 19, each creature in a 90-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 60 (11d10) Lightning damage. *Success:* Half damage." "name": "Lightning Breath (Recharge 5-6)" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 18):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[invisibility-xphb|Invisibility]],\ \ [[mage-hand-xphb|Mage Hand]], [[shatter-xphb|Shatter]]\n\ \n**1/day each:** [[scrying-xphb|Scrying]], [[sending-xphb|Sending]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient blue dragon's lair is changed\ \ by its presence, creating the following effects:\n\n- **Sinkholes.** Sinkholes\ \ form more frequently in the area within 1 mile of the lair. Whenever a creature\ \ in that area other than the dragon and its allies finishes a [[long-rest-xphb|Long Rest]],\ \ roll 1d20. On a 1, a sinkhole opens beneath the creature, and the creature\ \ must succeed on a DC 15 Dexterity saving throw or fall 2d4 × 10 feet into\ \ the sinkhole. \n- **Spiteful Storms.** Dust devils and thunderstorms rage\ \ within 1 mile of the lair. The area is [[lightly-obscured-xphb|Lightly Obscured]].\ \ \n\nIf the dragon dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[invisibility-xphb|Invisibility]]\ \ on itself, and it can fly up to half its [[fly-speed-xphb|Fly Speed]].\ \ The dragon can't take this action again until the start of its next turn." "name": "Cloaked Flight" - "desc": "The dragon uses Spellcasting to cast [[shatter-xphb|Shatter]].\ \ The dragon can't take this action again until the start of its next turn." "name": "Sonic Boom" - "desc": "The dragon makes one Rend attack." "name": "Tail Swipe" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/adult-blue-dragon-xmm.webp"

Ancient Blue Dragon
Link to original"name": "Ancient Blue Dragon (XMM)" "size": "Gargantuan" "type": "dragon" "subtype": "chromatic" "alignment": "Lawful Evil" "ac": !!int "22" "hp": !!int "481" "hit_dice": "26d20 + 208" "modifier": !!int "14" "stats": - !!int "29" - !!int "10" - !!int "27" - !!int "18" - !!int "17" - !!int "25" "speed": "40 ft., burrow 40 ft., fly 80 ft." "saves": - "dexterity": !!int "7" - "wisdom": !!int "10" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+17" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_immunities": "lightning" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 27" "languages": "Common, Draconic" "cr": "23" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Spellcasting to cast [[shatter-xphb|Shatter]] (level\ \ 3 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +16, reach 15 ft. *Hit:* 18 (2d8 + 9) Slashing\ \ damage plus 11 (2d10) Lightning damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 23, each creature in a 120-foot-long, 10-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 88 (16d10) Lightning damage. *Success:* Half damage." "name": "Lightning Breath (Recharge 5-6)" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 22):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[invisibility-xphb|Invisibility]],\ \ [[mage-hand-xphb|Mage Hand]], [[shatter-xphb|Shatter]]\ \ (level 3 version)\n\n**1/day each:** [[scrying-xphb|Scrying]],\ \ [[sending-xphb|Sending]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient blue dragon's lair is changed\ \ by its presence, creating the following effects:\n\n- **Sinkholes.** Sinkholes\ \ form more frequently in the area within 1 mile of the lair. Whenever a creature\ \ in that area other than the dragon and its allies finishes a [[long-rest-xphb|Long Rest]],\ \ roll 1d20. On a 1, a sinkhole opens beneath the creature, and the creature\ \ must succeed on a DC 15 Dexterity saving throw or fall 2d4 × 10 feet into\ \ the sinkhole. \n- **Spiteful Storms.** Dust devils and thunderstorms rage\ \ within 1 mile of the lair. The area is [[lightly-obscured-xphb|Lightly Obscured]].\ \ \n\nIf the dragon dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[invisibility-xphb|Invisibility]]\ \ on itself, and it can fly up to half its [[fly-speed-xphb|Fly Speed]].\ \ The dragon can't take this action again until the start of its next turn." "name": "Cloaked Flight" - "desc": "The dragon uses Spellcasting to cast [[shatter-xphb|Shatter]]\ \ (level 3 version). The dragon can't take this action again until the start\ \ of its next turn." "name": "Sonic Boom" - "desc": "The dragon makes one Rend attack." "name": "Tail Swipe" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/ancient-blue-dragon-xmm.webp"
Bone Devil
Bone Devil. Devil of Dread and Obedience
- Habitat. Planar (Nine Hells)
- Treasure. Implements
Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human and insectile features. Also known as osyluths, these Fiends command weaker devils and other beings aligned with infernal legions. Bone devils ensure that the commands of hellish sovereigns are exacted efficiently and that non-devils fulfill their commitments to the Nine Hells. They slay those who renege on infernal deals, sending treacherous mortal souls to face unspeakable punishments.
When not serving their diabolical masters, bone devils tempt self-obsessed mortals with promises of other creatures’ adulation and obedience. These devils prop up petty tyrants, helping them grow increasingly calloused and amoral.
Bone devils travel across the multiverse to fulfill diabolical orders. If left with no other choices, they might conscript mortals to aid them in their vicious goals. Roll on or choose a result from the Bone Devil Objectives table to inspire a bone devil’s goals.
A quote from Sylvira Savikas, Candlekeep Sage
Bone devils are just one of a thousand reasons never to make a deal with a devil, but they’re a significant one. Break said deal, and it’ll likely be one of these nightmares that drags you down to the Nine Hells.
Bone Devil Objectives
| dice: 1d4 | The Bone Devil Seeks To… |
|---|---|
| 1 | Capture a soul that escaped the Nine Hells. |
| 2 | Convey a message or make an example of someone in the name of an archdevil. |
| 3 | Find someone who broke a deal with a devil. |
| 4 | Slay someone or steal something as part of its pact with a wicked magic-user. |
| ^bone-devil-objectives |

Bone Devil
Link to original"name": "Bone Devil (XMM)" "size": "Large" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "16" "hp": !!int "161" "hit_dice": "17d10 + 68" "modifier": !!int "7" "stats": - !!int "18" - !!int "16" - !!int "18" - !!int "13" - !!int "14" - !!int "16" "speed": "40 ft., fly 40 ft." "saves": - "strength": !!int "8" - "intelligence": !!int "5" - "wisdom": !!int "6" - "charisma": !!int "7" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+7" - "name": "[[skills#insight|Insight]]" "desc": "+6" "damage_resistances": "cold" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft. (unimpeded\ \ by magical [[darkness-rules-xphb|Darkness]]), passive\ \ Perception 12" "languages": "Infernal; telepathy 120 ft." "cr": "9" "traits": - "desc": "If the devil dies outside the Nine Hells, its body disappears in sulfurous\ \ smoke, and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Nine Hells." "name": "Diabolical Restoration" - "desc": "The devil has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The devil makes two Claw attacks and one Infernal Sting attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 13 (2d8 + 4) Slashing\ \ damage." "name": "Claw" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 15 (2d10 + 4) Piercing\ \ damage plus 18 (4d8) Poison damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the devil's next turn. While [[conditions#poisoned|Poisoned]],\ \ the target can't regain [[hit-points-xphb|Hit Points]]." "name": "Infernal Sting" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/bone-devil-xmm.webp"
Bone Naga
Bone Naga. Deathless Serpentine Mind Bender
- Habitat. Underdark
- Treasure. Relics
Nagas are immortal but not invincible, and powerful magic can end their lives. Bone nagas are skeletal terrors raised from the remains of magically slain nagas or nagas that were killed but that hadn’t yet rejuvenated. They are granted unlife through rituals practiced by cultists, yuan-ti, and morbid spirit nagas. These Undead nagas possess magical abilities similar to those they had in life, along with an eerie gaze that can beguile other creatures.
Bone nagas typically obey those who resurrected them, serving their creators as tireless guards and sharing the lore they collected in life. Undeath disrupts the perfect memory bone nagas enjoyed while alive, leaving them with gaps in their memories or details scrambled into puzzle-like jumbles.
In rare cases, bone nagas continue to pursue the goals they had while alive instead of serving other creatures. Most free-willed bone nagas are evil beings raised from spirit naga remains, but in unusual instances, bone nagas created from guardian nagas continue good, albeit confused, existences.

Bone Naga
Link to original"name": "Bone Naga (XMM)" "size": "Large" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "65" "hit_dice": "10d10 + 10" "modifier": !!int "3" "stats": - !!int "15" - !!int "16" - !!int "12" - !!int "16" - !!int "15" - !!int "15" "speed": "40 ft." "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "Common plus one other language" "cr": "4" "actions": - "desc": "The naga makes two Bite attacks. It can replace any attack with a use\ \ of Serpentine Gaze." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 10 (2d6 + 3) Piercing\ \ damage plus 7 (2d6) Necrotic damage." "name": "Bite" - "desc": "*Wisdom Saving Throw:* DC 13, one creature the naga can see within 60\ \ feet. *Failure:* 13 (3d6 + 3) Psychic damage, and the target has the [[conditions#charmed|Charmed]]\ \ condition until the start of the naga's next turn." "name": "Serpentine Gaze" - "desc": "The naga casts one of the following spells, requiring no Material components\ \ and using Intelligence as the spellcasting ability (spell save DC 13):\n\n\ **At will:** [[mage-hand-xphb|Mage Hand]], [[thaumaturgy-xphb|Thaumaturgy]]\n\ \n**1/day each:** [[command-xphb|Command]], [[detect-thoughts-xphb|Detect Thoughts]],\ \ [[lightning-bolt-xphb|Lightning Bolt]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/undead/token/bone-naga-xmm.webp"
Brass Dragons
Brass Dragons. Dragons of Lore and Rapport
- Habitat. Desert
- Treasure. Arcana
Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid lands, they cheerfully journey considerable distances to visit friendly creatures, pass on what they’ve learned, and collect news. Though good natured, brass dragons don’t shirk from combat when necessary, thwarting foes with magical sleep and searing them with flame.
Brass dragons favor warm climes, particularly steppes and rocky or sandy deserts, and they usually dwell near prominent crossroads or oases that regularly draw visitors. They enjoy adopting Humanoid forms, disguising themselves as traveling merchants, scholars, storytellers, or anyone else invested in others’ stories.
Brass dragons collect eclectic objects. While such items might seem like knickknacks, each is part of a story—perhaps a nostalgic memento or evidence of a tale passed into myth. An old friend’s hat and the crown of the last ruler of a forgotten dynasty could occupy the same shelf in a brass dragon’s hoard.
Brass Dragon Lairs. Brass dragons usually dwell in secret caves and canyons near well-traveled routes.

Brass Dragon Wyrmling
Link to original"name": "Brass Dragon Wyrmling (XMM)" "size": "Medium" "type": "dragon" "subtype": "metallic" "alignment": "Chaotic Good" "ac": !!int "15" "hp": !!int "22" "hit_dice": "4d8 + 4" "modifier": !!int "2" "stats": - !!int "15" - !!int "10" - !!int "13" - !!int "10" - !!int "11" - !!int "13" "speed": "30 ft., burrow 15 ft., fly 60 ft." "saves": - "dexterity": !!int "2" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+2" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Draconic" "cr": "1" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (1d10 + 2) Slashing\ \ damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 11, each creature in a 20-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 14 (4d6) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 11, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn, at which point it repeats the save.\ \ *2Nd Failure:* The target has the [[conditions#unconscious|Unconscious]]\ \ condition for 1 minute. This effect ends for the target if it takes damage\ \ or a creature within 5 feet of it takes an action to wake it." "name": "Sleep Breath" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/brass-dragon-wyrmling-xmm.webp"
Young Brass Dragon
Link to original"name": "Young Brass Dragon (XMM)" "size": "Large" "type": "dragon" "subtype": "metallic" "alignment": "Chaotic Good" "ac": !!int "17" "hp": !!int "110" "hit_dice": "13d10 + 39" "modifier": !!int "3" "stats": - !!int "19" - !!int "10" - !!int "17" - !!int "12" - !!int "11" - !!int "15" "speed": "40 ft., burrow 20 ft., fly 80 ft." "saves": - "dexterity": !!int "3" - "wisdom": !!int "3" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 16" "languages": "Common, Draconic" "cr": "6" "actions": - "desc": "The dragon makes three Rend attacks. It can replace two attacks with\ \ a use of Sleep Breath." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 15 (2d10 + 4) Slashing\ \ damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 14, each creature in a 40-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 38 (11d6) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 14, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn, at which point it repeats the save.\ \ *2Nd Failure:* The target has the [[conditions#unconscious|Unconscious]]\ \ condition for 1 minute. This effect ends for the target if it takes damage\ \ or a creature within 5 feet of it takes an action to wake it." "name": "Sleep Breath" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/young-brass-dragon-xmm.webp"

Adult Brass Dragon
Link to original"name": "Adult Brass Dragon (XMM)" "size": "Huge" "type": "dragon" "subtype": "metallic" "alignment": "Chaotic Good" "ac": !!int "18" "hp": !!int "172" "hit_dice": "15d12 + 75" "modifier": !!int "10" "stats": - !!int "23" - !!int "10" - !!int "21" - !!int "14" - !!int "13" - !!int "17" "speed": "40 ft., burrow 30 ft., fly 80 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "6" "skillsaves": - "name": "[[skills#history|History]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+11" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+8" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 21" "languages": "Common, Draconic" "cr": "13" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of (A) Sleep Breath or (B) Spellcasting to cast [[scorching-ray-xphb|Scorching Ray]]." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +11, reach 10 ft. *Hit:* 17 (2d10 + 6) Slashing\ \ damage plus 4 (1d8) Fire damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 18, each creature in a 60-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 45 (10d8) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 18, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn, at which point it repeats the save.\ \ *2Nd Failure:* The target has the [[conditions#unconscious|Unconscious]]\ \ condition for 10 minutes. This effect ends for the target if it takes damage\ \ or a creature within 5 feet of it takes an action to wake it." "name": "Sleep Breath" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 16):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[minor-illusion-xphb|Minor Illusion]],\ \ [[scorching-ray-xphb|Scorching Ray]], [[shapechange-xphb|Shapechange]]\ \ (Beast or Humanoid form only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell), [[speak-with-animals-xphb|Speak with Animals]]\n\ \n**1/day each:** [[detect-thoughts-xphb|Detect Thoughts]],\ \ [[control-weather-xphb|Control Weather]]" "name": "Spellcasting" "regional_effects": - "desc": "The area containing an adult or ancient brass dragon's lair is altered\ \ by its presence, creating the following effects:\n\n- **Mirages.** While in\ \ its lair, the dragon can cast [[major-image-xphb|Major Image]],\ \ requiring no Material components and using the same spellcasting ability as\ \ its Spellcasting action. When casting the spell this way, the spell's range\ \ is 1 mile, and the dragon doesn't need to see the spot where the illusion\ \ appears. \n- **Refreshing Water.** Water within 1 mile of the lair is magically\ \ refreshing. A creature that drinks such water gains 2d4 [[temporary-hit-points-xphb|Temporary Hit Points]],\ \ and the dragon is immediately aware of the creature's presence. \n\nIf the\ \ dragon dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[scorching-ray-xphb|Scorching Ray]]." "name": "Blazing Light" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" - "desc": "*Dexterity Saving Throw:* DC 16, one creature the dragon can see within\ \ 120 feet. *Failure:* 27 (6d8) Fire damage, and the target's [[speed-xphb|Speed]]\ \ is halved until the end of its next turn. *Failure or Success:* The dragon\ \ can't take this action again until the start of its next turn." "name": "Scorching Sands" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/adult-brass-dragon-xmm.webp"

Ancient Brass Dragon
Link to original"name": "Ancient Brass Dragon (XMM)" "size": "Gargantuan" "type": "dragon" "subtype": "metallic" "alignment": "Chaotic Good" "ac": !!int "20" "hp": !!int "332" "hit_dice": "19d20 + 133" "modifier": !!int "12" "stats": - !!int "27" - !!int "10" - !!int "25" - !!int "16" - !!int "15" - !!int "22" "speed": "40 ft., burrow 40 ft., fly 80 ft." "saves": - "dexterity": !!int "6" - "wisdom": !!int "8" "skillsaves": - "name": "[[skills#history|History]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+14" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+12" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 24" "languages": "Common, Draconic" "cr": "20" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of (A) Sleep Breath or (B) Spellcasting to cast [[scorching-ray-xphb|Scorching Ray]]\ \ (level 3 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +14, reach 15 ft. *Hit:* 19 (2d10 + 8) Slashing\ \ damage plus 7 (2d6) Fire damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 21, each creature in a 90-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 58 (13d8) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 21, each creature in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn, at which point it repeats the save.\ \ *2Nd Failure:* The target has the [[conditions#unconscious|Unconscious]]\ \ condition for 10 minutes. This effect ends for the target if it takes damage\ \ or a creature within 5 feet of it takes an action to wake it." "name": "Sleep Breath" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 20):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[minor-illusion-xphb|Minor Illusion]],\ \ [[scorching-ray-xphb|Scorching Ray]] (level 3 version),\ \ [[shapechange-xphb|Shapechange]] (Beast or Humanoid form\ \ only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell), [[speak-with-animals-xphb|Speak with Animals]]\n\ \n**1/day each:** [[control-weather-xphb|Control Weather]],\ \ [[detect-thoughts-xphb|Detect Thoughts]]" "name": "Spellcasting" "regional_effects": - "desc": "The area containing an adult or ancient brass dragon's lair is altered\ \ by its presence, creating the following effects:\n\n- **Mirages.** While in\ \ its lair, the dragon can cast [[major-image-xphb|Major Image]],\ \ requiring no Material components and using the same spellcasting ability as\ \ its Spellcasting action. When casting the spell this way, the spell's range\ \ is 1 mile, and the dragon doesn't need to see the spot where the illusion\ \ appears. \n- **Refreshing Water.** Water within 1 mile of the lair is magically\ \ refreshing. A creature that drinks such water gains 2d4 [[temporary-hit-points-xphb|Temporary Hit Points]],\ \ and the dragon is immediately aware of the creature's presence. \n\nIf the\ \ dragon dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[scorching-ray-xphb|Scorching Ray]]\ \ (level 3 version)." "name": "Blazing Light" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" - "desc": "*Dexterity Saving Throw:* DC 20, one creature the dragon can see within\ \ 120 feet. *Failure:* 36 (8d8) Fire damage, and the target's [[speed-xphb|Speed]]\ \ is halved until the end of its next turn. *Failure or Success:* The dragon\ \ can't take this action again until the start of its next turn." "name": "Scorching Sands" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/ancient-brass-dragon-xmm.webp"
Bronze Dragons
Bronze Dragons. Dragons of Potential and Preservation
- Habitat. Coastal
- Treasure. Implements
Where bronze dragons dwell, wonders flourish. Imaginative yet mindful, these metallic dragons work toward greatness and help others achieve all they can. They strive to preserve innovations, from the works of past civilizations to new discoveries, and they share such works widely. When dealing with shorter-lived beings, bronze dragons prefer to win them over through conversation and cultivation, but they don’t shy from battle when villains keep others from achieving their potential.
Bronze dragons enjoy the power and endless possibilities of the sea, and they often make their lairs in places of natural beauty or communities they wish to preserve. Within their dwellings, bronze dragons hoard things they believe will be useful one day. They salvage treasure lost to the sea, reclaiming wealth or sunken ships.
Bronze Dragon Lairs. Bronze dragons usually make their homes near or under the sea.

Bronze Dragon Wyrmling
Link to original"name": "Bronze Dragon Wyrmling (XMM)" "size": "Medium" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "15" "hp": !!int "39" "hit_dice": "6d8 + 12" "modifier": !!int "2" "stats": - !!int "17" - !!int "10" - !!int "15" - !!int "12" - !!int "11" - !!int "15" "speed": "30 ft., fly 60 ft., swim 30 ft." "saves": - "dexterity": !!int "2" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+2" "damage_immunities": "lightning" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Draconic" "cr": "2" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" "actions": - "desc": "The dragon makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (1d10 + 3) Slashing\ \ damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 12, each creature in a 40-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 16 (3d10) Lightning damage. *Success:* Half damage." "name": "Lightning Breath (Recharge 5-6)" - "desc": "*Strength Saving Throw:* DC 12, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target is pushed up to 30 feet straight away from the dragon\ \ and has the [[conditions#prone|Prone]] condition." "name": "Repulsion Breath" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/bronze-dragon-wyrmling-xmm.webp"
Young Bronze Dragon
Link to original"name": "Young Bronze Dragon (XMM)" "size": "Large" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "17" "hp": !!int "142" "hit_dice": "15d10 + 60" "modifier": !!int "3" "stats": - !!int "21" - !!int "10" - !!int "19" - !!int "14" - !!int "13" - !!int "17" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "3" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+4" - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "damage_immunities": "lightning" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 17" "languages": "Common, Draconic" "cr": "8" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Repulsion Breath." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 16 (2d10 + 5) Slashing\ \ damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 15, each creature in a 60-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 49 (9d10) Lightning damage. *Success:* Half damage." "name": "Lightning Breath (Recharge 5-6)" - "desc": "*Strength Saving Throw:* DC 15, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target is pushed up to 40 feet straight away from the dragon\ \ and has the [[conditions#prone|Prone]] condition." "name": "Repulsion Breath" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/young-bronze-dragon-xmm.webp"

Adult Bronze Dragon
Link to original"name": "Adult Bronze Dragon (XMM)" "size": "Huge" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "18" "hp": !!int "212" "hit_dice": "17d12 + 102" "modifier": !!int "10" "stats": - !!int "25" - !!int "10" - !!int "23" - !!int "16" - !!int "15" - !!int "20" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+12" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_immunities": "lightning" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 22" "languages": "Common, Draconic" "cr": "15" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of (A) Repulsion Breath or (B) Spellcasting to cast [[guiding-bolt-xphb|Guiding Bolt]]\ \ (level 2 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +12, reach 10 ft. *Hit:* 16 (2d8 + 7) Slashing\ \ damage plus 5 (1d10) Lightning damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 19, each creature in a 90-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 55 (10d10) Lightning damage. *Success:* Half damage." "name": "Lightning Breath (Recharge 5-6)" - "desc": "*Strength Saving Throw:* DC 19, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target is pushed up to 60 feet straight away from the dragon\ \ and has the [[conditions#prone|Prone]] condition." "name": "Repulsion Breath" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 17, +10 to\ \ hit with spell attacks):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[guiding-bolt-xphb|Guiding Bolt]] (level 2 version),\ \ [[shapechange-xphb|Shapechange]] (Beast or Humanoid form\ \ only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell), [[speak-with-animals-xphb|Speak with Animals]],\ \ [[thaumaturgy-xphb|Thaumaturgy]]\n\n**1/day each:** [[detect-thoughts-xphb|Detect\ \ Thoughts]], [[water-breathing-xphb|Water Breathing]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient bronze dragon's lair is changed\ \ by its presence, creating the following effects:\n\n- **Buoying Currents.**\ \ Creatures within 1 mile of the lair that lack a [[swim-speed-xphb|Swim Speed]]\ \ ignore the extra cost of movement while swimming. \n- **Sun and Storms.**\ \ While in its lair, the dragon can cast [[control-weather-xphb|Control Weather]],\ \ requiring no Material components and using the same spellcasting ability as\ \ its Spellcasting action. When casting the spell this way, the dragon can control\ \ the weather within 1 mile of its lair, regardless if the dragon is inside\ \ or outside. \n\nIf the dragon dies or moves its lair elsewhere, these effects\ \ end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[guiding-bolt-xphb|Guiding Bolt]]\ \ (level 2 version)." "name": "Guiding Light" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" - "desc": "*Constitution Saving Throw:* DC 17, each creature in a 20-foot-radius\ \ [[sphere-area-of-effect-xphb|Sphere]] centered\ \ on a point the dragon can see within 90 feet. *Failure:* 10 (3d6) Thunder\ \ damage, and the target has the [[conditions#deafened|Deafened]]\ \ condition until the end of its next turn." "name": "Thunderclap" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/adult-bronze-dragon-xmm.webp"

Ancient Bronze Dragon
Link to original"name": "Ancient Bronze Dragon (XMM)" "size": "Gargantuan" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "22" "hp": !!int "444" "hit_dice": "24d20 + 192" "modifier": !!int "14" "stats": - !!int "29" - !!int "10" - !!int "27" - !!int "18" - !!int "17" - !!int "25" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "7" - "wisdom": !!int "10" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+10" - "name": "[[skills#perception|Perception]]" "desc": "+17" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_immunities": "lightning" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 27" "languages": "Common, Draconic" "cr": "22" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of (A) Repulsion Breath or (B) Spellcasting to cast [[guiding-bolt-xphb|Guiding Bolt]]\ \ (level 2 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +16, reach 15 ft. *Hit:* 18 (2d8 + 9) Slashing\ \ damage plus 9 (2d8) Lightning damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 23, each creature in a 120-foot-long, 10-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 82 (15d10) Lightning damage. *Success:* Half damage." "name": "Lightning Breath (Recharge 5-6)" - "desc": "*Strength Saving Throw:* DC 23, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target is pushed up to 60 feet straight away from the dragon\ \ and has the [[conditions#prone|Prone]] condition." "name": "Repulsion Breath" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 22, +14 to\ \ hit with spell attacks):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[guiding-bolt-xphb|Guiding Bolt]] (level 2 version),\ \ [[shapechange-xphb|Shapechange]] (Beast or Humanoid form\ \ only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell), [[speak-with-animals-xphb|Speak with Animals]],\ \ [[thaumaturgy-xphb|Thaumaturgy]]\n\n**1/day each:** [[detect-thoughts-xphb|Detect\ \ Thoughts]], [[control-water-xphb|Control Water]],\ \ [[scrying-xphb|Scrying]], [[water-breathing-xphb|Water Breathing]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient bronze dragon's lair is changed\ \ by its presence, creating the following effects:\n\n- **Buoying Currents.**\ \ Creatures within 1 mile of the lair that lack a [[swim-speed-xphb|Swim Speed]]\ \ ignore the extra cost of movement while swimming. \n- **Sun and Storms.**\ \ While in its lair, the dragon can cast [[control-weather-xphb|Control Weather]],\ \ requiring no Material components and using the same spellcasting ability as\ \ its Spellcasting action. When casting the spell this way, the dragon can control\ \ the weather within 1 mile of its lair, regardless if the dragon is inside\ \ or outside. \n\nIf the dragon dies or moves its lair elsewhere, these effects\ \ end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[guiding-bolt-xphb|Guiding Bolt]]\ \ (level 2 version)." "name": "Guiding Light" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" - "desc": "*Constitution Saving Throw:* DC 22, each creature in a 20-foot-radius\ \ [[sphere-area-of-effect-xphb|Sphere]] centered\ \ on a point the dragon can see within 120 feet. *Failure:* 13 (3d8) Thunder\ \ damage, and the target has the [[conditions#deafened|Deafened]]\ \ condition until the end of its next turn." "name": "Thunderclap" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/ancient-bronze-dragon-xmm.webp"
Bugbears
Bugbears. Lurking Goblinoid Brutes
- Habitat. Forest, Grassland, Planar (Feywild), Underdark
- Treasure. Armaments, Individual
Bugbears embody fear of the wilds and the menace of natural places. They’re notoriously stealthy, and foes that venture into their territories often vanish without a trace.
Bugbear Stalker
Link to original"name": "Bugbear Stalker (XMM)" "size": "Medium" "type": "fey" "subtype": "goblinoid" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "65" "hit_dice": "10d8 + 20" "modifier": !!int "2" "stats": - !!int "17" - !!int "14" - !!int "14" - !!int "11" - !!int "12" - !!int "11" "speed": "30 ft." "saves": - "constitution": !!int "4" - "wisdom": !!int "3" "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+6" - "name": "[[skills#survival|Survival]]" "desc": "+3" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "Common, Goblin" "cr": "3" "traits": - "desc": "The bugbear needn't spend extra movement to move a creature it is grappling." "name": "Abduct" "actions": - "desc": "The bugbear makes two Javelin or Morningstar attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +5, reach 10 ft. or range 30/120 ft.\ \ *Hit:* 13 (3d6 + 3) Piercing damage." "name": "Javelin" - "desc": "*Melee Attack Roll:* +5 (with [[advantage-xphb|Advantage]]\ \ if the target is [[conditions#grappled|Grappled]] by the\ \ bugbear), reach 10 ft. *Hit:* 12 (2d8 + 3) Piercing damage." "name": "Morningstar" "bonus_actions": - "desc": "*Dexterity Saving Throw:* DC 13, one Medium or smaller creature the bugbear\ \ can see within 10 feet. *Failure:* The target has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 13)." "name": "Quick Grapple" "source": - "XMM" "image": "Compendium/bestiary/fey/token/bugbear-stalker-xmm.webp"
Bugbear Warrior
Link to original"name": "Bugbear Warrior (XMM)" "size": "Medium" "type": "fey" "subtype": "goblinoid" "alignment": "Chaotic Evil" "ac": !!int "14" "hp": !!int "33" "hit_dice": "6d8 + 6" "modifier": !!int "2" "stats": - !!int "15" - !!int "14" - !!int "13" - !!int "8" - !!int "11" - !!int "9" "speed": "30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+6" - "name": "[[skills#survival|Survival]]" "desc": "+2" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common, Goblin" "cr": "1" "traits": - "desc": "The bugbear needn't spend extra movement to move a creature it is grappling." "name": "Abduct" "actions": - "desc": "*Melee Attack Roll:* +4, reach 10 ft. *Hit:* 9 (2d6 + 2) Bludgeoning\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 12)." "name": "Grab" - "desc": "*Melee or Ranged Attack Roll:* +4 (with [[advantage-xphb|Advantage]]\ \ if the target is [[conditions#grappled|Grappled]] by the\ \ bugbear), reach 10 ft. or range 20/60 ft. *Hit:* 9 (3d4 + 2) Bludgeoning\ \ damage." "name": "Light Hammer" "source": - "XMM" "image": "Compendium/bestiary/fey/token/bugbear-warrior-xmm.webp"

Bulettes
Bulettes. Ravenous, Subsurface Land Sharks
- Habitat. Grassland, Hill, Mountain
- Treasure. None
Also called “land sharks,” bulettes are single-minded predators that burrow under, leap over, and burst through obstacles in pursuit of their quarry. They burrow rapidly just below ground. On sensing movement, they erupt from below, attempting to catch prey in their oversize maws.
Bulette
Link to original"name": "Bulette (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "17" "hp": !!int "94" "hit_dice": "9d10 + 45" "modifier": !!int "0" "stats": - !!int "19" - !!int "11" - !!int "21" - !!int "2" - !!int "10" - !!int "5" "speed": "40 ft., burrow 40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" "senses": "[[senses#darkvision|Darkvision]] 60 ft., Tremorsense\ \ 120 ft., passive Perception 16" "languages": "" "cr": "5" "actions": - "desc": "The bulette makes two Bite attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 17 (2d12 + 4) Piercing\ \ damage." "name": "Bite" - "desc": "The bulette spends 5 feet of movement to jump to a space within 15 feet\ \ that contains one or more Large or smaller creatures. *Dexterity Saving Throw:*\ \ DC 15, each creature in the bulette's destination space. *Failure:* 19 (3d12)\ \ Bludgeoning damage, and the target has the [[conditions#prone|Prone]]\ \ condition. *Success:* Half damage, and the target is pushed 5 feet straight\ \ away from the bulette." "name": "Deadly Leap" "bonus_actions": - "desc": "The bulette jumps up to 30 feet by spending 10 feet of movement." "name": "Leap" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/bulette-xmm.webp"

Bulette Pup
Link to original"name": "Bulette Pup (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "16" "hp": !!int "45" "hit_dice": "6d8 + 18" "modifier": !!int "-1" "stats": - !!int "16" - !!int "8" - !!int "17" - !!int "2" - !!int "10" - !!int "4" "speed": "30 ft., burrow 20 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 30 ft., Tremorsense\ \ 60 ft., passive Perception 14" "languages": "" "cr": "2" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 14 (2d10 + 3) Piercing\ \ damage." "name": "Bite" "bonus_actions": - "desc": "The bulette jumps up to 30 feet by spending 10 feet of movement." "name": "Leap" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/bulette-pup-xmm.webp"
Bullywugs
Bullywugs. Amphibious Appreciators of Marsh and Muck
- Habitat. Swamp
- Treasure. Implements, Individual
Fey embodiments of swamplands, bullywugs protect the murky wilds and consider themselves cosmically favored for that role. These human-size, toad- or frog-like creatures have close relationships with the creatures of the swamp.
Bullywug Bog Sage
Link to original"name": "Bullywug Bog Sage (XMM)" "size": "Medium" "type": "fey" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "52" "hit_dice": "8d8 + 16" "modifier": !!int "3" "stats": - !!int "8" - !!int "16" - !!int "14" - !!int "10" - !!int "16" - !!int "12" "speed": "30 ft., swim 30 ft." "saves": - "constitution": !!int "4" - "wisdom": !!int "5" - "charisma": !!int "3" "skillsaves": - "name": "[[skills#nature|Nature]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "passive Perception 13" "languages": "Bullywug, Common" "cr": "4" "traits": - "desc": "The bullywug can breathe air and water." "name": "Amphibious" - "desc": "The bullywug can communicate simple concepts to frogs and toads when\ \ it speaks in Bullywug." "name": "Speak with Frogs and Toads" "actions": - "desc": "The bullywug makes two Bog Staff attacks. It can replace any attack with\ \ a use of Spellcasting to cast [[ray-of-sickness-xphb|Ray of Sickness]]." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Bludgeoning\ \ damage plus 10 (3d6) Poison damage." "name": "Bog Staff" - "desc": "The bullywug casts one of the following spells, using Wisdom as the spellcasting\ \ ability (spell save DC 13, +5 to hit with spell attacks):\n\n**At will:**\ \ [[dancing-lights-xphb|Dancing Lights]], [[druidcraft-xphb|Druidcraft]],\ \ [[ray-of-sickness-xphb|Ray of Sickness]]\n\n**1/day each:**\ \ [[speak-with-plants-xphb|Speak with Plants]], [[vitriolic-sphere-xphb|Vitriolic\ \ Sphere]]" "name": "Spellcasting" "bonus_actions": - "desc": "The bullywug can jump up to 30 feet by spending 10 feet of movement." "name": "Leap" "source": - "XMM" "image": "Compendium/bestiary/fey/token/bullywug-bog-sage-xmm.webp"
Bullywug Warrior
Link to original"name": "Bullywug Warrior (XMM)" "size": "Medium" "type": "fey" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "11" "hit_dice": "2d8 + 2" "modifier": !!int "2" "stats": - !!int "12" - !!int "14" - !!int "13" - !!int "7" - !!int "10" - !!int "7" "speed": "30 ft., swim 30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "senses": "passive Perception 10" "languages": "Bullywug, Common" "cr": "1/4" "traits": - "desc": "The bullywug can breathe air and water." "name": "Amphibious" - "desc": "The bullywug can communicate simple concepts to frogs and toads when\ \ it speaks in Bullywug." "name": "Speak with Frogs and Toads" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing\ \ damage plus 2 (1d4) Poison damage." "name": "Insectile Rapier" "bonus_actions": - "desc": "The bullywug can jump up to 30 feet by spending 10 feet of movement." "name": "Leap" "source": - "XMM" "image": "Compendium/bestiary/fey/token/bullywug-warrior-xmm.webp"

Monsters (C)
Cambion
Cambion. Mortal Infused with Fiendish Might
- Habitat. Any
- Treasure. Relics
Cambions are former mortals corrupted by fiendish power or possessed by insidious forces. While tieflings are free-willed individuals with a hint of fiendish ancestry, cambions are inherently tied to or remade by the wicked magic of the Lower Planes.
Many cambions serve the malevolent forces that are the source of their powers. Others seek to claim the might of whatever created them or to seize otherworldly powers of their own. Among the most notorious of such cambions is Iuz, a villain who became an evil demigod and whose villainous nation threatens the Free City of Greyhawk on Oerth.
Cambions come into being in disparate ways. Roll on or choose a result from the Cambion Origins table to determine the source of a cambion’s fiendish might.
A quote from Iuz the Evil, Cambion Demigod
It seems that I must do everything myself, since I have only fools for servants. Clearly disappointment must ever be the price of divinity.
Cambion Origins
| dice: 1d6 | The Cambion Gained Its Power After… |
|---|---|
| 1 | Being possessed by a fiendish being. |
| 2 | Being resurrected by an evil magic-user. |
| 3 | Lengthy exposure to a Lower Plane. |
| 4 | Making a bargain with a Fiend. |
| 5 | Suffering a god’s curse. |
| 6 | Taking part in fiendish rituals. |
| ^cambion-origins |

Cambion
Link to original"name": "Cambion (XMM)" "size": "Medium" "type": "fiend" "alignment": "Neutral Evil" "ac": !!int "19" "hp": !!int "105" "hit_dice": "14d8 + 42" "modifier": !!int "4" "stats": - !!int "18" - !!int "18" - !!int "16" - !!int "14" - !!int "12" - !!int "16" "speed": "30 ft., fly 60 ft." "saves": - "strength": !!int "7" - "constitution": !!int "6" - "intelligence": !!int "5" - "charisma": !!int "6" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_resistances": "cold, fire, lightning, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 14" "languages": "Abyssal, Common, Infernal" "cr": "5" "actions": - "desc": "The cambion makes two attacks, using Claw or Fire Ray in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 8 (1d8 + 4) Slashing\ \ damage plus 7 (2d6) Fire damage." "name": "Claw" - "desc": "*Ranged Attack Roll:* +7, range 120 ft. *Hit:* 13 (3d6 + 3) Fire\ \ damage." "name": "Fire Ray" - "desc": "The cambion casts one of the following spells, requiring no Material\ \ components and using Charisma as the spellcasting ability (spell save DC 14):\n\ \n**2/day each:** [[alter-self-xphb|Alter Self]], [[command-xphb|Command]]\ \ (level 3 version), [[detect-magic-xphb|Detect Magic]]\n\ \n**1/day each:** [[dominate-person-xphb|Dominate Person]]\ \ (level 8 version), [[plane-shift-xphb|Plane Shift]] (self\ \ only)" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/cambion-xmm.webp"
Carrion Crawler
Carrion Crawler. Catacomb-Scouring Necrophage
- Habitat. Underdark, Urban
- Treasure. None
Ravenous corpse eaters, carrion crawlers gravitate toward places of slaughter and decay. In such charnel environs, they feast on the dead with no qualms about their meals’ origins or freshness.
Carrion crawlers have segmented bodies like gigantic cutworms. From beneath their multipart maws protrude eight thin, lashing tentacles. Creatures struck by these tentacles risk being paralyzed and consumed.
Carrion crawlers scour sewers, battlefields, necropolises, and fetid wildernesses for corpses, clinging to ceilings to ambush smaller prey and to avoid competing hunters. They’re drawn to light and the scent of blood, recognizing them as signs of food.
These scavengers avoid ingesting inorganic material. Crypts with funeral armors sucked clean of their corpses and eerily pristine catacombs are signs of infestation by carrion crawlers.

Carrion Crawler
Link to original"name": "Carrion Crawler (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "13" "hp": !!int "51" "hit_dice": "6d10 + 18" "modifier": !!int "1" "stats": - !!int "14" - !!int "13" - !!int "16" - !!int "1" - !!int "12" - !!int "5" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "" "cr": "2" "traits": - "desc": "The carrion crawler can climb difficult surfaces, including along ceilings,\ \ without needing to make an ability check." "name": "Spider Climb" "actions": - "desc": "The carrion crawler uses Paralyzing Tentacles and makes one Bite attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (2d4 + 2) Piercing\ \ damage plus 3 (1d6) Poison damage." "name": "Bite" - "desc": "*Constitution Saving Throw:* DC 12, one creature the carrion crawler\ \ can see within 10 feet. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically.\ \ While [[conditions#poisoned|Poisoned]], the target has\ \ the [[conditions#paralyzed|Paralyzed]] condition." "name": "Paralyzing Tentacles" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/carrion-crawler-xmm.webp"
Centaurs
Centaurs. Defenders of the Feywild
- Habitat. Forest, Grassland, Planar (Feywild)
- Treasure. Armaments, Individual
Centaurs are defenders of forests, plains, and sites of primeval power. With upper bodies like humans’ and the lower bodies of horses, centaurs charge into battle against those who would harm their allies.

Centaur Warden
Link to original"name": "Centaur Warden (XMM)" "size": "Large" "type": "fey" "alignment": "Neutral Good" "ac": !!int "16" "hp": !!int "105" "hit_dice": "14d10 + 28" "modifier": !!int "2" "stats": - !!int "18" - !!int "14" - !!int "14" - !!int "9" - !!int "18" - !!int "11" "speed": "50 ft." "saves": - "constitution": !!int "5" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+7" - "name": "[[skills#nature|Nature]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+7" "senses": "passive Perception 17" "languages": "Druidic, Elvish, Sylvan" "cr": "7" "actions": - "desc": "The centaur makes two attacks, using Forest Staff or Sun Ray in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 13 (2d8 + 4) Bludgeoning\ \ damage plus 14 (4d6) Poison damage." "name": "Forest Staff" - "desc": "*Ranged Attack Roll:* +7, range 90 ft. *Hit:* 14 (3d6 + 4) Radiant\ \ damage, and the target has the [[conditions#blinded|Blinded]]\ \ condition until the start of the centaur's next turn." "name": "Sun Ray" - "desc": "The centaur casts one of the following spells, using Wisdom as the spellcasting\ \ ability (spell save DC 15):\n\n**At will:** [[druidcraft-xphb|Druidcraft]],\ \ [[speak-with-animals-xphb|Speak with Animals]]" "name": "Spellcasting" "bonus_actions": - "desc": "The centaur moves up to its [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]].\ \ Each creature within 5 feet of the centaur as it moves is targeted once by\ \ the following effect. *Strength Saving Throw:* DC 15. *Failure:* 11 (2d6\ \ + 4) Bludgeoning damage, and the target has the [[conditions#restrained|Restrained]]\ \ condition until the end of its next turn." "name": "Entangling Trail (Recharge 5-6)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fey/token/centaur-warden-xmm.webp"
Centaur Trooper
Link to original"name": "Centaur Trooper (XMM)" "size": "Large" "type": "fey" "alignment": "Neutral Good" "ac": !!int "16" "hp": !!int "45" "hit_dice": "6d10 + 12" "modifier": !!int "2" "stats": - !!int "18" - !!int "14" - !!int "14" - !!int "9" - !!int "13" - !!int "11" "speed": "50 ft." "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+3" "senses": "passive Perception 13" "languages": "Elvish, Sylvan" "cr": "2" "actions": - "desc": "The centaur makes two attacks, using Pike or Longbow in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 9 (1d10 + 4) Piercing\ \ damage." "name": "Pike" - "desc": "*Ranged Attack Roll:* +4, range 150/600 ft. *Hit:* 6 (1d8 + 2) Piercing\ \ damage." "name": "Longbow" "bonus_actions": - "desc": "The centaur moves up to its [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]]\ \ and can move through the spaces of Medium or smaller creatures. Each creature\ \ whose space the centaur enters is targeted once by the following effect. *Strength\ \ Saving Throw:* DC 14. *Failure:* 7 (1d6 + 4) Bludgeoning damage, and the\ \ target has the [[conditions#prone|Prone]] condition." "name": "Trampling Charge (Recharge 5-6)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fey/token/centaur-trooper-xmm.webp"
Chain Devil
Chain Devil. Devil of Pain and Control
- Habitat. Planar (Nine Hells)
- Treasure. Implements
Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious metal to coerce prisoners into betraying themselves. Many serve powerful devils, wrenching secrets from imprisoned souls using deadly, animate chains. Left to their own devices, chain devils encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the Nine Hells.
Along with psychological threats and physical harm, a chain devil uses its unnerving gaze to make its victims perceive their worst fear rather than the monster. Roll on or choose a result from the Chain Devil Masks table to inspire a chain devil’s fearful appearance.
Chain Devil Masks
| dice: 1d4 | To a Viewer, the Chain Devil Looks Like… |
|---|---|
| 1 | The corpse of a loved one. |
| 2 | A disapproving deity. |
| 3 | A harsh instructor or superior. |
| 4 | The viewer at their lowest point in life. |
| ^chain-devil-masks |

Chain Devil
Link to original"name": "Chain Devil (XMM)" "size": "Medium" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "15" "hp": !!int "85" "hit_dice": "10d8 + 40" "modifier": !!int "5" "stats": - !!int "18" - !!int "15" - !!int "18" - !!int "11" - !!int "12" - !!int "14" "speed": "30 ft." "saves": - "constitution": !!int "7" - "wisdom": !!int "4" "damage_resistances": "bludgeoning, cold, piercing, slashing" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft. (unimpeded\ \ by magical [[darkness-rules-xphb|Darkness]]), passive\ \ Perception 11" "languages": "Infernal; telepathy 120 ft." "cr": "8" "traits": - "desc": "If the devil dies outside the Nine Hells, its body disappears in sulfurous\ \ smoke, and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Nine Hells." "name": "Diabolical Restoration" - "desc": "The devil has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The devil makes two Chain attacks and uses Conjure Infernal Chain." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 11 (2d6 + 4) Slashing\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14) from one of two chains, and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Chain" - "desc": "The devil conjures a fiery chain to bind a creature. *Dexterity Saving\ \ Throw:* DC 15, one creature the devil can see within 60 feet. *Failure:* 9\ \ (2d4 + 4) Fire damage, and the target has the [[conditions#restrained|Restrained]]\ \ condition until the end of the devil's next turn, at which point the chain\ \ disappears. If the target is Large or smaller, the devil moves the target\ \ up to 30 feet straight toward itself. *Success:* The chain disappears." "name": "Conjure Infernal Chain" "reactions": - "desc": "Trigger: A creature the devil can see starts its turn within 30 feet\ \ of the devil and can see the devil. _Response—_*Wisdom Saving Throw:* DC 15,\ \ the triggering creature. *Failure:* The target has the [[conditions#frightened|Frightened]]\ \ condition until the end of its turn. *Success:* The target is immune to this\ \ devil's Unnerving Gaze for 24 hours." "name": "Unnerving Gaze" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fiend/token/chain-devil-xmm.webp"
Chasme
Chasme. Demon of Betrayal and Sycophancy
- Habitat. Planar (Abyss)
- Treasure. Relics
Flying forth from the Abyss, chasmes resemble horse-size flies. They incapacitate foes by producing a mind-numbing droning, then use their proboscises to drain victims of life. In the Abyss, most chasmes obsequiously serve more powerful demons and search for captives to press into demonic hordes.

Chasme
Link to original"name": "Chasme (XMM)" "size": "Large" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "78" "hit_dice": "12d10 + 12" "modifier": !!int "5" "stats": - !!int "15" - !!int "15" - !!int "12" - !!int "11" - !!int "14" - !!int "10" "speed": "20 ft., fly 60 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "5" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 15" "languages": "Abyssal; telepathy 120 ft." "cr": "6" "traits": - "desc": "If the chasme dies outside the Abyss, its body dissolves into ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Abyss." "name": "Demonic Restoration" - "desc": "The chasme has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The chasme can climb difficult surfaces, including along ceilings, without\ \ needing to make an ability check." "name": "Spider Climb" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 16 (4d6 + 2) Piercing\ \ damage plus 21 (6d6) Necrotic damage. If the target is a creature, its [[hit-points-xphb|Hit\ \ Point]] maximum decreases\ \ by an amount equal to the Necrotic damage taken." "name": "Proboscis" "bonus_actions": - "desc": "*Constitution Saving Throw:* DC 12, each creature in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the chasme (demons automatically succeed on this save). *Failure:*\ \ The target has the [[conditions#unconscious|Unconscious]]\ \ condition and repeats the save at the end of each of its turns. The target\ \ succeeds automatically after 10 minutes or if it takes damage or a creature\ \ within 5 feet of it takes an action to empty a flask of Holy Water on it.\ \ *Success:* The target is immune to this chasme's Drone for 24 hours." "name": "Drone" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/chasme-xmm.webp"
Chimera
Chimera. Multiheaded Ravager
- Habitat. Grassland, Hill, Mountain
- Treasure. Any
Violent and unpredictable, chimeras combine the deadliest traits of lions, rams, and red dragons. With their fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts. Their heads agree on little but their desires to feed and to drive competitors from the rugged territories where these monsters make their lairs. When they spot prey, chimeras typically strafe foes with their fire breath before landing to attack with their fangs, horns, and claws.
Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. They’re undiscerning about what they collect, gathering shiny objects alongside trophies and bones from their recent kills. Brave souls seeking to distract or temporarily appease a chimera can do so by offering it treasure and food.

Chimera
Link to original"name": "Chimera (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "14" "hp": !!int "114" "hit_dice": "12d10 + 48" "modifier": !!int "0" "stats": - !!int "19" - !!int "11" - !!int "19" - !!int "3" - !!int "14" - !!int "10" "speed": "30 ft., fly 60 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+8" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 18" "languages": "understands Draconic but can't speak" "cr": "6" "actions": - "desc": "The chimera makes one Ram attack, one Bite attack, and one Claw attack.\ \ It can replace the Claw attack with a use of Fire Breath if available." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 11 (2d6 + 4) Piercing\ \ damage, or 18 (4d6 + 4) Piercing damage if the chimera had [[advantage-xphb|Advantage]]\ \ on the attack roll." "name": "Bite" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 7 (1d6 + 4) Slashing\ \ damage." "name": "Claw" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 10 (1d12 + 4) Bludgeoning\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Ram" - "desc": "*Dexterity Saving Throw:* DC 15, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 31 (7d8) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/chimera-xmm.webp"
Chuul
Chuul. Chitinous Servant of Primeval Powers
- Habitat. Coastal, Swamp, Underdark
- Treasure. Relics
Chuuls originated in forgotten ages when aboleths and stranger beings ruled alien empires beneath the waves. The aboleths transformed numerous deep-sea predators into servants that could venture beyond the seas to claim more magic and creatures to exploit. Chuuls are the most enduring of these bizarre servants.
Many chuuls serve aboleth overlords, carrying out their whims amid lightless seas and primeval swamps. Other chuuls obey new aberrant masters, such as beholders, grells, or mind flayers. Some chuuls follow their own drives, endlessly collecting ancient magic treasures or interpreting age-old orders to bizarre ends. Regardless of their agendas, chuuls snare creatures in their massive pincers before rendering foes helpless with their paralytic tentacles.
Chuuls don’t age and can lie dormant in hidden places for millennia before threats, ancient orders, or strange compulsions awaken them.

Chuul
Link to original"name": "Chuul (XMM)" "size": "Large" "type": "aberration" "alignment": "Chaotic Evil" "ac": !!int "16" "hp": !!int "76" "hit_dice": "9d10 + 27" "modifier": !!int "0" "stats": - !!int "19" - !!int "10" - !!int "16" - !!int "5" - !!int "11" - !!int "5" "speed": "30 ft., swim 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "understands Deep Speech but can't speak" "cr": "4" "traits": - "desc": "The chuul can breathe air and water." "name": "Amphibious" - "desc": "The chuul senses magic within 120 feet of itself. This trait otherwise\ \ works like the [[detect-magic-xphb|Detect Magic]] spell\ \ but isn't itself magical." "name": "Sense Magic" "actions": - "desc": "The chuul makes two Pincer attacks and uses Paralyzing Tentacles." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 9 (1d10 + 4) Bludgeoning\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14) from one of two pincers." "name": "Pincer" - "desc": "*Constitution Saving Throw:* DC 13, one creature [[conditions#grappled|Grappled]]\ \ by the chuul. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically.\ \ While [[conditions#poisoned|Poisoned]], the target has\ \ the [[conditions#paralyzed|Paralyzed]] condition." "name": "Paralyzing Tentacles" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/chuul-xmm.webp"
Clay Golem
Clay Golem. Guardian of Home and Heart
- Habitat. Urban
- Treasure. Relics
Clay golems are magical defenders made from earth and clay to protect places or communities. The materials used in creating clay golems originate from near the location the golems protect and often have special significance to their creators, such as clay from a holy site or bricks from a magical ruin. While some clay golems are masterfully sculpted to resemble living beings, others have only vaguely humanlike forms.
These golems obey their creators’ orders and protect what their makers value most. Some still follow these orders long after their creators’ deaths. Roll on or choose a result from the Clay Golem Orders table to inspire the commands a clay golem follows.
Clay Golem Orders
| dice: 1d4 | The Clay Golem Follows Orders To… |
|---|---|
| 1 | Block the path of anyone who enters a site with a weapon drawn. |
| 2 | Defend any member of their creator’s family or community who is threatened in its sight. |
| 3 | Prevent any Fiend from crossing a bridge. |
| 4 | Remove any who enter its creator’s workshop. |
| ^clay-golem-orders |

Clay Golem
Link to original"name": "Clay Golem (XMM)" "size": "Large" "type": "construct" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "123" "hit_dice": "13d10 + 52" "modifier": !!int "3" "stats": - !!int "20" - !!int "9" - !!int "18" - !!int "3" - !!int "8" - !!int "1" "speed": "20 ft." "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "acid, poison, psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "Common plus one other language" "cr": "9" "traits": - "desc": "Whenever the golem is subjected to Acid damage, it takes no damage and\ \ instead regains a number of [[hit-points-xphb|Hit Points]]\ \ equal to the Acid damage dealt." "name": "Acid Absorption" - "desc": "Whenever the golem starts its turn [[conditions#bloodied|Bloodied]],\ \ roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk,\ \ the golem attacks the nearest creature it can see. If no creature is near\ \ enough to move to and attack, the golem attacks an object. Once the golem\ \ goes berserk, it continues to be berserk until it is destroyed or it is no\ \ longer [[conditions#bloodied|Bloodied]]." "name": "Berserk" - "desc": "The golem can't shape-shift." "name": "Immutable Form" - "desc": "The golem has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The golem makes two Slam attacks, or it makes three Slam attacks if it\ \ used Hasten this turn." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 10 (1d10 + 5) Bludgeoning\ \ damage plus 6 (1d12) Acid damage, and the target's [[hit-points-xphb|Hit Point]]\ \ maximum decreases by an amount equal to the Acid damage taken." "name": "Slam" "bonus_actions": - "desc": "The golem takes the Dash and Disengage actions." "name": "Hasten (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/construct/token/clay-golem-xmm.webp"
Cloaker
Cloaker. Haunter in the Dark
- Habitat. Underdark
- Treasure. Implements
Cloakers are mysterious Underdark predators, named by adventurers for their resemblance to hanging cloaks when they cling to walls. What cloakers call themselves is unknown, if they refer to themselves at all. Though they’re undeniably intelligent, their behavior is often inscrutable.
Cloakers sometimes gather in Underdark enclaves, but they rarely build settlements or form social structures. Most operate as solitary predators, lurking in dismal subterranean reaches or abandoned dungeons—sometimes for months at a time—as they wait for prey to pass. They use their mottled hides to blend in with their surroundings. When unsuspecting prey nears, cloakers unfurl and attempt to latch on and then smother their victims in their powerful wings.
Cloakers delight in frightening foes. In addition to their methods of ambush, cloakers can create illusory duplicates of themselves and emit surreal moans that non-cloakers find terrifying in unexplainable, primal ways. Cloakers might antagonize explorers lost in the Underdark for days, terrorizing and scattering them before attacking. They rarely converse with other beings, except to whisper eerie riddles to those they’re about to consume.

Cloaker
Link to original"name": "Cloaker (XMM)" "size": "Large" "type": "aberration" "alignment": "Chaotic Neutral" "ac": !!int "14" "hp": !!int "91" "hit_dice": "14d10 + 14" "modifier": !!int "5" "stats": - !!int "17" - !!int "15" - !!int "12" - !!int "13" - !!int "14" - !!int "7" "speed": "10 ft., fly 40 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "condition_immunities": "[[conditions#frightened|frightened]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 12" "languages": "Deep Speech, Undercommon" "cr": "8" "traits": - "desc": "While in [[bright-light-xphb|Bright Light]],\ \ the cloaker has [[disadvantage-xphb|Disadvantage]]\ \ on attack rolls." "name": "Light Sensitivity" "actions": - "desc": "The cloaker makes one Attach attack and two Tail attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 13 (3d6 + 3) Piercing\ \ damage. If the target is a Large or smaller creature, the cloaker attaches\ \ to it. While the cloaker is attached, the target has the [[conditions#blinded|Blinded]]\ \ condition, and the cloaker can't make Attach attacks against other targets.\ \ In addition, the cloaker halves the damage it takes (round down), and the\ \ target takes the same amount of damage.\n\nThe cloaker can detach itself by\ \ spending 5 feet of movement. The target or a creature within 5 feet of it\ \ can take an action to try to detach the cloaker, doing so by succeeding on\ \ a DC 14 Strength ([[skills#athletics|Athletics]]) check." "name": "Attach" - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 8 (1d10 + 3) Slashing\ \ damage." "name": "Tail" "bonus_actions": - "desc": "*Wisdom Saving Throw:* DC 13, each creature in a 60-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the cloaker. *Failure:* The target has the [[conditions#frightened|Frightened]]\ \ condition until the end of the cloaker's next turn. *Success:* The target\ \ is immune to this cloaker's Moan for the next 24 hours." "name": "Moan" - "desc": "The cloaker casts the [[mirror-image-xphb|Mirror Image]]\ \ spell, requiring no spell components and using Wisdom as the spellcasting\ \ ability. The spell ends early if the cloaker starts or ends its turn in [[bright-light-xphb|Bright\ \ Light]].\n" "name": "Phantasms (Recharge after a Short or Long Rest)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/cloaker-xmm.webp"
Cloud Giant
Cloud Giant. Giant of the Loftiest Heights
- Habitat. Mountain
- Treasure. Arcana
Cloud giants use the power of the skies to observe and subtly influence the world. These giants resemble humans with hair ranging from silver to blue and with skin in cloudlike shades from stark white to twilight hues. Curved canines grow in their upper jaws, extending past their lower lips. In battle, they attack with weapons wreathed in storm clouds and throw roaring thunderheads.
Most cloud giants inhabit citadels crowning tremendous mountains or magical palaces that drift amid the clouds. Many of these giants believe they possess similarly lofty status or purpose. Some view themselves as godlike beings who can manipulate and steal from terrestrial beings with impunity. Others claim their long lives and place among the clouds grant them unique perspectives, so they chronicle what they witness in the world below without interfering. In either case, cloud giants often possess fabulous magical treasures, either claimed from across the world or created by (and gigantically sized for) themselves.

Cloud Giant
Link to original"name": "Cloud Giant (XMM)" "size": "Huge" "type": "giant" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "200" "hit_dice": "16d12 + 96" "modifier": !!int "4" "stats": - !!int "27" - !!int "10" - !!int "22" - !!int "12" - !!int "16" - !!int "16" "speed": "40 ft., fly 20 ft. (hover)" "saves": - "constitution": !!int "10" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+11" "senses": "passive Perception 21" "languages": "Common, Giant" "cr": "9" "actions": - "desc": "The giant makes two attacks, using Thunderous Mace or Thundercloud in\ \ any combination. It can replace one attack with a use of Spellcasting to cast\ \ [[fog-cloud-xphb|Fog Cloud]]." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +12, reach 10 ft. *Hit:* 21 (3d8 + 8) Bludgeoning\ \ damage plus 7 (2d6) Thunder damage." "name": "Thunderous Mace" - "desc": "*Ranged Attack Roll:* +12, range 240 ft. *Hit:* 18 (3d6 + 8) Thunder\ \ damage, and the target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn." "name": "Thundercloud" - "desc": "The giant casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 15):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[fog-cloud-xphb|Fog Cloud]],\ \ [[light-xphb|Light]]\n\n**1/day each:** [[control-weather-xphb|Control Weather]],\ \ [[gaseous-form-xphb|Gaseous Form]], [[telekinesis-xphb|Telekinesis]]" "name": "Spellcasting" "bonus_actions": - "desc": "The giant casts the [[misty-step-xphb|Misty Step]]\ \ spell, using the same spellcasting ability as Spellcasting.\n" "name": "Misty Step" "source": - "XMM" "image": "Compendium/bestiary/giant/token/cloud-giant-xmm.webp"
Cockatrices
Cockatrices. Accursed Avians with the Power to Petrify
- Habitat. Grassland
- Treasure. None
Cockatrices combine the features of irate roosters and starving reptiles. They petrify those they bite, their slightest peck turning their prey to stone.
Cockatrice
Link to original"name": "Cockatrice (XMM)" "size": "Small" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "11" "hp": !!int "22" "hit_dice": "5d6 + 5" "modifier": !!int "1" "stats": - !!int "6" - !!int "12" - !!int "12" - !!int "2" - !!int "13" - !!int "5" "speed": "20 ft., fly 40 ft." "condition_immunities": "[[conditions#petrified|petrified]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "" "cr": "1/2" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 3 (1d4 + 1) Piercing\ \ damage. If the target is a creature, it is subjected to the following effect.\ \ *Constitution Saving Throw:* DC 11. *1St Failure:* The target has the [[conditions#restrained|Restrained]]\ \ condition. The target repeats the save at the end of its next turn if it is\ \ still [[conditions#restrained|Restrained]], ending the\ \ effect on itself on a success. *2Nd Failure:* The target has the [[conditions#petrified|Petrified]]\ \ condition, instead of the [[conditions#restrained|Restrained]]\ \ condition, for 24 hours." "name": "Petrifying Bite" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/cockatrice-xmm.webp"

Cockatrice Regent
Link to original"name": "Cockatrice Regent (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "15" "hp": !!int "136" "hit_dice": "16d10 + 48" "modifier": !!int "2" "stats": - !!int "19" - !!int "14" - !!int "16" - !!int "3" - !!int "16" - !!int "5" "speed": "30 ft., fly 60 ft." "saves": - "wisdom": !!int "6" "condition_immunities": "[[conditions#petrified|petrified]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 13" "languages": "" "cr": "8" "traits": - "desc": "The cockatrice doesn't provoke an Opportunity Attack when it flies out\ \ of an enemy's reach." "name": "Flyby" "actions": - "desc": "The cockatrice makes one Petrifying Bite attack and two Talons attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 13 (2d8 + 4) Piercing\ \ damage. If the target is a creature, it is subjected to the following effect.\ \ *Constitution Saving Throw:* DC 14. *1St Failure:* The target has the [[conditions#restrained|Restrained]]\ \ condition and repeats the save at the end of its next turn if it is still\ \ [[conditions#restrained|Restrained]], ending the effect\ \ on itself on a success. *2Nd Failure:* The target has the [[conditions#petrified|Petrified]]\ \ condition instead of the [[conditions#restrained|Restrained]]\ \ condition." "name": "Petrifying Bite" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 18 (4d6 + 4) Slashing\ \ damage." "name": "Talons" "reactions": - "desc": "Trigger: A creature within 120 feet of the cockatrice deals damage to\ \ it. _Response—_*Dexterity Saving Throw:* DC 14, the triggering creature. *Failure:*\ \ 13 (3d6 + 3) Force damage." "name": "Magical Backlash" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/cockatrice-regent-xmm.webp"
Colossus
Colossus. Titanic Vessel of Divine Might
- Habitat. Any
- Treasure. Relics
Colossi are massive Constructs created by the devout to reflect the nature of a deity, which could be benevolent or wicked. Colossi thrum with incredible magic and work divine will on the land.
Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life. This arduous process might take decades and involve hundreds of workers. If the god favors the creation, the mighty crystal at the construct’s heart pulses with divine power, and the colossus rises to protect the faithful or enact the god’s will.
Most colossi were created in ages past and now lie dormant in secluded wilderness, awakening only when disturbed or called on to serve once more.

Colossus
Link to original"name": "Colossus (XMM)" "size": "Gargantuan" "type": "construct" "subtype": "titan" "alignment": "Unaligned" "ac": !!int "23" "hp": !!int "553" "hit_dice": "27d20 + 270" "modifier": !!int "16" "stats": - !!int "30" - !!int "11" - !!int "30" - !!int "3" - !!int "11" - !!int "8" "speed": "60 ft." "saves": - "dexterity": !!int "8" - "wisdom": !!int "8" "damage_resistances": "necrotic, radiant" "damage_immunities": "poison, psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#stunned|stunned]], [[conditions#unconscious|unconscious]]" "senses": "[[senses#truesight|Truesight]] 300 ft., passive Perception\ \ 10" "languages": "understands Celestial and Common but can't speak" "cr": "25" "traits": - "desc": "The colossus can't shape-shift." "name": "Immutable Form" - "desc": "If the colossus fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day)" - "desc": "The colossus has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The colossus deals double damage to objects and structures." "name": "Siege Monster" "actions": - "desc": "The colossus makes three attacks, using Slam or Radiant Ray in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +18, reach 20 ft. *Hit:* 32 (4d10 + 10) Bludgeoning\ \ damage, and the colossus pushes the target up to 20 feet straight away from\ \ itself." "name": "Slam" - "desc": "*Ranged Attack Roll:* +18, range 300 ft. *Hit:* 22 (4d10) Radiant\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Radiant Ray" - "desc": "*Dexterity Saving Throw:* DC 26, each creature in a 300-foot-long, 10-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 65 (10d12) Radiant damage. *Success:* Half damage. *Failure or Success:*\ \ A creature reduced to 0 [[hit-points-xphb|Hit Points]]\ \ by this beam disintegrates into dust, leaving behind any magic items it was\ \ wearing or carrying." "name": "Divine Beam (Recharge 5-6)" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the colossus can expend a use to take one of the following actions. The\ \ colossus regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The colossus makes one Radiant Ray attack." "name": "Smite" - "desc": "The colossus moves up to half its [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]],\ \ and it can make one Slam attack at any point during that move." "name": "Stomp" "source": - "XMM" "image": "Compendium/bestiary/construct/token/colossus-xmm.webp"
Commoner
Commoner. Everyday Folk
- Habitat. Any
- Treasure. Individual
Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have. Use the following list of jobs and roles to introduce commoners in your adventures:
Artist
Baker
Bartender
Blacksmith
Butcher
Captive
Carpenter
Castaway
Cobbler
Cook
Dyer
Farmer
Fisher
Fletcher
Flimflam artist
Gossip
Hermit
Hooligan
Hunter
Innkeeper
Laborer
Lamplighter
Mason
Merchant
Miner
Mud lark
Patient
Pilgrim
Resurrectionist
Rioter
Scribe
Servant
Shepherd
Student
Tailor
Tanner
Town crier
Weaver
Youngster

Commoner
Link to original"name": "Commoner (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "10" "hp": !!int "4" "hit_dice": "1d8" "modifier": !!int "0" "stats": - !!int "10" - !!int "10" - !!int "10" - !!int "10" - !!int "10" - !!int "10" "speed": "30 ft." "senses": "passive Perception 10" "languages": "Common" "cr": "0" "traits": - "desc": "The commoner has proficiency in one skill of the DM's choice and has\ \ [[advantage-xphb|Advantage]] whenever it\ \ makes an ability check using that skill." "name": "Training" "actions": - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 2 (1d4) Bludgeoning damage." "name": "Club" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/commoner-xmm.webp"
Copper Dragons
Copper Dragons. Dragons of Curiosity and Community
- Habitat. Hill
- Treasure. Arcana
Relentlessly friendly and curious, most copper dragons view the world as a place of endless wonder and possibility. These gregarious dragons are fonts of patience, hospitality, and humor, and they seek to improve the lives—or, at least, the mood—of those they interact with. If forced to fight to defend themselves or their friends, these dragons favor using their slowing breath and physical attacks to subdue antagonists. Only in cases of extreme peril or emotion do they use their deadly acid breath.
Copper dragons typically live in caverns amid picturesque hills and rock formations—particularly those that are prominent landmarks. These dragons collect gifts, though they have little interest in treasure without meaning, no matter how valuable it is. To them, thoughtfully given presents and the feelings or memories they symbolize are more important than masterpieces or magical relics.
Copper Dragon Lairs. Copper dragons typically inhabit multi-chamber caves and renovated ruins.
Copper Dragon Wyrmling
Link to original"name": "Copper Dragon Wyrmling (XMM)" "size": "Medium" "type": "dragon" "subtype": "metallic" "alignment": "Chaotic Good" "ac": !!int "16" "hp": !!int "22" "hit_dice": "4d8 + 4" "modifier": !!int "3" "stats": - !!int "15" - !!int "12" - !!int "13" - !!int "14" - !!int "11" - !!int "13" "speed": "30 ft., climb 30 ft., fly 60 ft." "saves": - "dexterity": !!int "3" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "damage_immunities": "acid" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Draconic" "cr": "1" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (1d10 + 2) Slashing\ \ damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 11, each creature in a 20-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 18 (4d8) Acid damage. *Success:* Half damage." "name": "Acid Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 11, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target can't take Reactions; its [[speed-xphb|Speed]]\ \ is halved; and it can take either an action or a [[bonus-action-xphb|Bonus Action]]\ \ on its turn, not both. This effect lasts until the end of its next turn." "name": "Slowing Breath" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/copper-dragon-wyrmling-xmm.webp"

Young Copper Dragon
Link to original"name": "Young Copper Dragon (XMM)" "size": "Large" "type": "dragon" "subtype": "metallic" "alignment": "Chaotic Good" "ac": !!int "17" "hp": !!int "119" "hit_dice": "14d10 + 42" "modifier": !!int "4" "stats": - !!int "19" - !!int "12" - !!int "17" - !!int "16" - !!int "13" - !!int "15" "speed": "40 ft., climb 40 ft., fly 80 ft." "saves": - "dexterity": !!int "4" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_immunities": "acid" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 17" "languages": "Common, Draconic" "cr": "7" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Slowing Breath." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 15 (2d10 + 4) Slashing\ \ damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 14, each creature in a 40-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 40 (9d8) Acid damage. *Success:* Half damage." "name": "Acid Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 14, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target can't take Reactions; its [[speed-xphb|Speed]]\ \ is halved; and it can take either an action or a [[bonus-action-xphb|Bonus Action]]\ \ on its turn, not both. This effect lasts until the end of its next turn." "name": "Slowing Breath" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/young-copper-dragon-xmm.webp"

Adult Copper Dragon
Link to original"name": "Adult Copper Dragon (XMM)" "size": "Huge" "type": "dragon" "subtype": "metallic" "alignment": "Chaotic Good" "ac": !!int "18" "hp": !!int "184" "hit_dice": "16d12 + 80" "modifier": !!int "11" "stats": - !!int "23" - !!int "12" - !!int "21" - !!int "18" - !!int "15" - !!int "18" "speed": "40 ft., climb 40 ft., fly 80 ft." "saves": - "dexterity": !!int "6" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+12" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "acid" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 22" "languages": "Common, Draconic" "cr": "14" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of (A) Slowing Breath or (B) Spellcasting to cast [[mind-spike-xphb|Mind Spike]]\ \ (level 4 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +11, reach 10 ft. *Hit:* 17 (2d10 + 6) Slashing\ \ damage plus 4 (1d8) Acid damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 18, each creature in an 60-foot-long, 5-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 54 (12d8) Acid damage. *Success:* Half damage." "name": "Acid Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 18, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target can't take Reactions; its [[speed-xphb|Speed]]\ \ is halved; and it can take either an action or a [[bonus-action-xphb|Bonus Action]]\ \ on its turn, not both. This effect lasts until the end of its next turn." "name": "Slowing Breath" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 17):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[mind-spike-xphb|Mind Spike]]\ \ (level 4 version), [[minor-illusion-xphb|Minor Illusion]],\ \ [[shapechange-xphb|Shapechange]] (Beast or Humanoid form\ \ only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell)\n\n**1/day each:** [[greater-restoration-xphb|Greater Restoration]],\ \ [[major-image-xphb|Major Image]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient copper dragon's lair is changed\ \ by its presence, creating the following effects:\n\n- **Chatty Critters.**\ \ Tiny Beasts magically gain the ability to speak and understand Draconic while\ \ within 6 miles of the lair. \n- **Giggle Fits.** Whenever a creature other\ \ than the dragon and its allies is within 1 mile of the lair and rolls a 1\ \ on a [[d20-test-xphb|D20 Test]], it must\ \ succeed on a DC 15 Wisdom saving throw or have the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn, as it is wracked with laughter.\ \ \n\nIf the dragon dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "*Charisma Saving Throw:* DC 17, one creature the dragon can see within\ \ 90 feet. *Failure:* 24 (7d6) Psychic damage. Until the end of its next turn,\ \ the target rolls 1d6 whenever it makes an ability check or attack roll and\ \ subtracts the number rolled from the [[d20-test-xphb|D20 Test]].\ \ *Failure or Success:* The dragon can't take this action again until the start\ \ of its next turn." "name": "Giggling Magic" - "desc": "The dragon uses Spellcasting to cast [[mind-spike-xphb|Mind Spike]]\ \ (level 4 version). The dragon can't take this action again until the start\ \ of its next turn." "name": "Mind Jolt" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/adult-copper-dragon-xmm.webp"

Ancient Copper Dragon
Link to original"name": "Ancient Copper Dragon (XMM)" "size": "Gargantuan" "type": "dragon" "subtype": "metallic" "alignment": "Chaotic Good" "ac": !!int "21" "hp": !!int "367" "hit_dice": "21d20 + 147" "modifier": !!int "15" "stats": - !!int "27" - !!int "12" - !!int "25" - !!int "20" - !!int "17" - !!int "22" "speed": "40 ft., climb 40 ft., fly 80 ft." "saves": - "dexterity": !!int "8" - "wisdom": !!int "10" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+13" - "name": "[[skills#perception|Perception]]" "desc": "+17" - "name": "[[skills#stealth|Stealth]]" "desc": "+8" "damage_immunities": "acid" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 27" "languages": "Common, Draconic" "cr": "21" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of (A) Slowing Breath or (B) Spellcasting to cast [[mind-spike-xphb|Mind Spike]]\ \ (level 5 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +15, reach 15 ft. *Hit:* 19 (2d10 + 8) Slashing\ \ damage plus 9 (2d8) Acid damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 22, each creature in an 90-foot-long, 10-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 63 (14d8) Acid damage. *Success:* Half damage." "name": "Acid Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 22, each creature in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target can't take Reactions; its [[speed-xphb|Speed]]\ \ is halved; and it can take either an action or a [[bonus-action-xphb|Bonus Action]]\ \ on its turn, not both. This effect lasts until the end of its next turn." "name": "Slowing Breath" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 21):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[mind-spike-xphb|Mind Spike]]\ \ (level 5 version), [[minor-illusion-xphb|Minor Illusion]],\ \ [[shapechange-xphb|Shapechange]] (Beast or Humanoid form\ \ only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell)\n\n**1/day each:** [[greater-restoration-xphb|Greater Restoration]],\ \ [[major-image-xphb|Major Image]], [[project-image-xphb|Project Image]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient copper dragon's lair is changed\ \ by its presence, creating the following effects:\n\n- **Chatty Critters.**\ \ Tiny Beasts magically gain the ability to speak and understand Draconic while\ \ within 6 miles of the lair. \n- **Giggle Fits.** Whenever a creature other\ \ than the dragon and its allies is within 1 mile of the lair and rolls a 1\ \ on a [[d20-test-xphb|D20 Test]], it must\ \ succeed on a DC 15 Wisdom saving throw or have the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn, as it is wracked with laughter.\ \ \n\nIf the dragon dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "*Charisma Saving Throw:* DC 21, one creature the dragon can see within\ \ 120 feet. *Failure:* 31 (9d6) Psychic damage. Until the end of its next\ \ turn, the target rolls 1d8 whenever it makes an ability check or attack\ \ roll and subtracts the number rolled from the [[d20-test-xphb|D20 Test]].\ \ *Failure or Success:* The dragon can't take this action again until the start\ \ of its next turn." "name": "Giggling Magic" - "desc": "The dragon uses Spellcasting to cast [[mind-spike-xphb|Mind Spike]]\ \ (level 5 version). The dragon can't take this action again until the start\ \ of its next turn." "name": "Mind Jolt" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/ancient-copper-dragon-xmm.webp"
Couatl
Couatl. Guardian Manifestation of the Divine
- Habitat. Desert, Forest, Grassland, Urban
- Treasure. Relics
Embodiments of prophecy and protectors of divine secrets, couatls ensure fate unfolds as it should. They resemble serpents with rainbow wings, and each is a manifestation of a divine edict, a truth or fate that a righteous god decrees must hold true for all time. Most couatls appear in places of ancient power, where they guard hidden magic or ensure foretold acts do or don’t come to pass. Rarely, couatls watch over communities or travel lands in disguise, interpreting omens or manipulating factors to set fate on its proper course.
Motivated by eternal mandates, couatls sometimes behave in inscrutable or antagonistic ways. They are inflexible and uncompromising, as their existences are fundamentally tied to their divine directives, but they harm other creatures only when absolutely necessary to achieve divine goals.
Each couatl goes through a period of renewal at the end of an age. In a couatl’s lifecycle, an age might correspond to a celestial calendar or some divine chronology. Near the age’s end, the couatl lays a wondrous, rainbow-hued egg. When the age ends, the couatl dies. For a period—perhaps a single day, perhaps until an annual solar event—the couatl’s work is unattended. Once this time passes, the same couatl that laid the egg hatches from it, fully grown and renewed to serve for another age.

Couatl
Link to original"name": "Couatl (XMM)" "size": "Medium" "type": "celestial" "alignment": "Lawful Good" "ac": !!int "19" "hp": !!int "60" "hit_dice": "8d8 + 24" "modifier": !!int "5" "stats": - !!int "16" - !!int "20" - !!int "17" - !!int "18" - !!int "20" - !!int "18" "speed": "30 ft., fly 90 ft." "saves": - "constitution": !!int "5" - "wisdom": !!int "7" "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "psychic, radiant" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 15" "languages": "all; telepathy 120 ft." "cr": "4" "traits": - "desc": "The couatl's thoughts can't be read by any means, and other creatures\ \ can communicate with it telepathically only if it allows them." "name": "Shielded Mind" "actions": - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 11 (1d12 + 5) Piercing\ \ damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the end of the couatl's next turn." "name": "Bite" - "desc": "*Strength Saving Throw:* DC 15, one Medium or smaller creature the couatl\ \ can see within 5 feet. *Failure:* 8 (1d6 + 5) Bludgeoning damage. The target\ \ has the [[conditions#grappled|Grappled]] condition (escape\ \ DC 13), and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Constrict" - "desc": "The couatl casts one of the following spells, requiring no spell components\ \ and using Wisdom as the spellcasting ability (spell save DC 15):\n\n**At will:**\ \ [[detect-evil-and-good-xphb|Detect Evil and Good]], [[detect-magic-xphb|Detect\ \ Magic]], [[detect-thoughts-xphb|Detect Thoughts]],\ \ [[shapechange-xphb|Shapechange]] (Beast or Humanoid form\ \ only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell)\n\n**1/day each:** [[create-food-and-water-xphb|Create Food and Water]],\ \ [[dream-xphb|Dream]], [[greater-restoration-xphb|Greater Restoration]],\ \ [[scrying-xphb|Scrying]], [[sleep-xphb|Sleep]]" "name": "Spellcasting" "bonus_actions": - "desc": "The couatl casts [[bless-xphb|Bless]], [[lesser-restoration-xphb|Lesser Restoration]],\ \ or [[sanctuary-xphb|Sanctuary]], requiring no spell components\ \ and using the same spellcasting ability as Spellcasting.\n" "name": "Divine Aid (2/Day)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/celestial/token/couatl-xmm.webp"
Crawling Claws
Crawling Claws. Severed Appendages with Malicious Will
- Habitat. Any
- Treasure. None
Crawling claws are severed hands that move and act of their own murderous accord. These deathless appendages can spring to life from the severed limbs of killers and villains, and sinister magic-users might animate crawling claws as foul servants. Crawling claws appear in a variety of forms, from decaying human hands to the fresh appendages of animals or monsters
A quote from Ansolm Haas
Is it possible for any creature, any living being, to be inherently evil? Such an assertion may itself facilitate the committing of evil acts. By defining a person as evil, we give them free rein to behave as they will, absolving them from the wickedness of their words and the evil of their hands.

Crawling Claw
Link to original"name": "Crawling Claw (XMM)" "size": "Tiny" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "2" "hit_dice": "1d4" "modifier": !!int "2" "stats": - !!int "13" - !!int "14" - !!int "11" - !!int "5" - !!int "10" - !!int "4" "speed": "20 ft., climb 20 ft." "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#incapacitated|incapacitated]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 30 ft., passive Perception\ \ 10" "languages": "understands Common but can't speak" "cr": "0" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 2 Necrotic damage." "name": "Slam" "source": - "XMM" "image": "Compendium/bestiary/undead/token/crawling-claw-xmm.webp"
Swarm of Crawling Claws
Link to original"name": "Swarm of Crawling Claws (XMM)" "size": "Medium" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "49" "hit_dice": "11d8" "modifier": !!int "2" "stats": - !!int "14" - !!int "14" - !!int "11" - !!int "5" - !!int "10" - !!int "4" "speed": "30 ft., climb 30 ft." "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#grappled|grappled]],\ \ [[conditions#incapacitated|incapacitated]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#stunned|stunned]]" "senses": "[[senses#blindsight|Blindsight]] 30 ft., passive Perception\ \ 10" "languages": "understands Common but can't speak" "cr": "3" "traits": - "desc": "The swarm can occupy another creature's space and vice versa, and the\ \ swarm can move through any opening large enough for a Tiny creature. The swarm\ \ can't regain [[hit-points-xphb|Hit Points]]\ \ or gain [[temporary-hit-points-xphb|Temporary Hit Points]]." "name": "Swarm" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 20 (4d8 + 2) Necrotic\ \ damage, or 11 (2d8 + 2) Necrotic damage if the swarm is [[conditions#bloodied|Bloodied]].\ \ If the target is a Medium or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Swarm of Grasping Hands" "source": - "XMM" "image": "Compendium/bestiary/undead/token/swarm-of-crawling-claws-xmm.webp"
Cultists
Cultists. Doomsayers and Fanatics
- Habitat. Any
- Treasure. Individual, Relics
Cultists use magic and extreme measures to spread radical beliefs. Some privately pursue esoteric secrets, while others form shadowy cabals seeking to bring about terrifying ends. Cultists often follow obscure mystical traditions or obsess over interpretations of ancient prophecies. They might worship supernatural patrons—deities, otherworldly creatures, manipulative alien minds, or stranger forces. Roll on or choose a result from the Cultist Agendas table to inspire what a cultist seeks to achieve.
Cultist Agendas
| dice: 1d6 | The Cultist Strives To… |
|---|---|
| 1 | Bring about the end of a dominant order, an age, or the world. |
| 2 | Burn away the comfortable lies of reality, revealing forgotten or terrible truths. |
| 3 | Expand their faith though mind control or supernatural coercion. |
| 4 | Make global changes, like sinking the land or awakening volcanoes. |
| 5 | Remake life on a mass scale, altering other creatures’ bodies or spiritual beings. |
| 6 | Summon their deity or its herald, weapon, or realm into their world. |
| ^cultist-agendas |
Occult Symbols. Cults often identify with symbols that exemplify their beliefs. Such symbols might mark objects important to the cult, as well as the dress and bodies of cultists themselves. These symbols might be broadly understandable, or they might have meaning only to cultists. Roll twice on or choose results from the Cult Symbols table to inspire a cult’s icons.
Cult Symbols
| dice: 1d10 | The Symbol Is… | Depicted As… |
|---|---|---|
| 1 | An alchemical sign | A calendar or map |
| 2 | An animal | A crest or as heraldry |
| 3 | A celestial body | An elaborate diagram |
| 4 | A deity’s icon | A metaphorical image |
| 5 | An element | A mystical being |
| 6 | An eye | Part of an equation |
| 7 | A geometric shape | A repeating pattern |
| 8 | A letter or number | A series of scratches |
| 9 | Part of a monster | A simple pictogram |
| 10 | A skull | A weapon or tool |
| ^cult-symbols |
Cult Members. Cults often form hierarchies around a charismatic or domineering leader. While cult members might work independently, they take their orders from superiors with greater supernatural powers.
Types of Cultists. Cults can organize around any mystical tradition, but many serve supernatural beings. Cult members often have abilities tied to the forces they worship.
A quote from Rites of the Cult of Elemental Evil
Dread Tharizdun, power of the Elder Elemental Eye and master of all destructive forces, I am the Champion of Elemental Evil and am ready to carry out your wishes.

Cultist
Link to original"name": "Cultist (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "12" "hp": !!int "9" "hit_dice": "2d8" "modifier": !!int "1" "stats": - !!int "11" - !!int "12" - !!int "10" - !!int "10" - !!int "11" - !!int "10" "speed": "30 ft." "saves": - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+2" - "name": "[[skills#religion|Religion]]" "desc": "+2" "senses": "passive Perception 10" "languages": "Common" "cr": "1/8" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 3 (1d4 + 1) Slashing\ \ damage plus 1 Necrotic damage." "name": "Ritual Sickle" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/humanoid/token/cultist-xmm.webp"
Cultist Fanatic
Link to original"name": "Cultist Fanatic (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "44" "hit_dice": "8d8 + 8" "modifier": !!int "2" "stats": - !!int "11" - !!int "14" - !!int "12" - !!int "10" - !!int "14" - !!int "13" "speed": "30 ft." "saves": - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+3" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+3" - "name": "[[skills#religion|Religion]]" "desc": "+2" "senses": "passive Perception 12" "languages": "Common" "cr": "2" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Slashing\ \ damage plus 7 (2d6) Necrotic damage." "name": "Pact Blade" - "desc": "The cultist casts one of the following spells, using Wisdom as the spellcasting\ \ ability (spell save DC 12, +4 to hit with spell attacks):\n\n**At will:**\ \ [[light-xphb|Light]], [[thaumaturgy-xphb|Thaumaturgy]]\n\ \n**2/day:** [[command-xphb|Command]]\n\n**1/day:** [[hold-person-xphb|Hold\ \ Person]]" "name": "Spellcasting" "bonus_actions": - "desc": "The cultist casts the [[spiritual-weapon-xphb|Spiritual Weapon]]\ \ spell, using the same spellcasting ability as Spellcasting.\n" "name": "Spiritual Weapon (2/Day)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/humanoid/token/cultist-fanatic-xmm.webp"
Cultist Hierophant
Link to original"name": "Cultist Hierophant (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "144" "hit_dice": "17d8 + 68" "modifier": !!int "8" "stats": - !!int "14" - !!int "18" - !!int "18" - !!int "13" - !!int "16" - !!int "20" "speed": "30 ft." "saves": - "wisdom": !!int "7" - "charisma": !!int "9" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+9" - "name": "[[skills#religion|Religion]]" "desc": "+5" "senses": "passive Perception 17" "languages": "Celestial, Common" "cr": "10" "actions": - "desc": "The cultist makes three attacks, using Pact Blade or Radiant Ray in any\ \ combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 12 (2d6 + 5) Slashing\ \ damage plus 18 (4d8) Radiant damage." "name": "Pact Blade" - "desc": "*Ranged Attack Roll:* +9, range 120 ft. *Hit:* 31 (4d12 + 5) Radiant\ \ damage." "name": "Radiant Ray" - "desc": "The cultist casts one of the following spells, using Charisma as the\ \ spellcasting ability (spell save DC 17):\n\n**At will:** [[thaumaturgy-xphb|Thaumaturgy]]\n\ \n**1/day each:** [[jallarzis-storm-of-radiance-xphb|Jallarzi's Storm of Radiance]]\ \ (level 7 version), [[mass-suggestion-xphb|Mass Suggestion]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/cultist-hierophant-xmm.webp"

Aberrant Cultist
Link to original"name": "Aberrant Cultist (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral Evil" "ac": !!int "14" "hp": !!int "137" "hit_dice": "25d8 + 25" "modifier": !!int "7" "stats": - !!int "10" - !!int "19" - !!int "12" - !!int "16" - !!int "18" - !!int "15" "speed": "30 ft." "saves": - "intelligence": !!int "6" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#religion|Religion]]" "desc": "+6" "senses": "[[senses#darkvision|Darkvision]] 90 ft., passive Perception\ \ 17" "languages": "Common, Deep Speech; telepathy 30 ft." "cr": "8" "actions": - "desc": "The cultist makes two Tentacle Lash attacks. It can replace any attack\ \ with a use of Mind Rot." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 7 (1d6 + 4) Slashing\ \ damage plus 14 (4d6) Psychic damage. If the target is a Large or smaller\ \ creature, it has the [[conditions#grappled|Grappled]] condition\ \ (escape DC 14) from one of two tentacles, and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Tentacle Lash" - "desc": "*Wisdom Saving Throw:* DC 15, one creature the cultist can see within\ \ 90 feet. *Failure:* 27 (6d8) Psychic damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the cultist's next turn. *Success:* Half damage\ \ only." "name": "Mind Rot" - "desc": "The cultist casts one of the following spells, using Wisdom as the spellcasting\ \ ability (spell save DC 15):\n\n**At will:** [[detect-thoughts-xphb|Detect Thoughts]],\ \ [[minor-illusion-xphb|Minor Illusion]]" "name": "Spellcasting" "reactions": - "desc": "The cultist casts [[counterspell-xphb|Counterspell]]\ \ in response to that spell's trigger, using the same spellcasting ability as\ \ Spellcasting.\n" "name": "Counterspell (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/aberrant-cultist-xmm.webp"
Death Cultist
Link to original"name": "Death Cultist (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral Evil" "ac": !!int "17" "hp": !!int "127" "hit_dice": "15d8 + 60" "modifier": !!int "4" "stats": - !!int "19" - !!int "12" - !!int "18" - !!int "12" - !!int "16" - !!int "14" "speed": "30 ft." "saves": - "constitution": !!int "7" - "wisdom": !!int "6" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#religion|Religion]]" "desc": "+4" "senses": "passive Perception 16" "languages": "Common" "cr": "8" "actions": - "desc": "The cultist makes three attacks, using Dread Scythe or Deathly Ray in\ \ any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 9 (1d10 + 4) Slashing\ \ damage plus 11 (2d10) Necrotic damage, and the target can't regain [[hit-points-xphb|Hit\ \ Points]] until the end of\ \ its next turn." "name": "Dread Scythe" - "desc": "*Ranged Attack Roll:* +6, range 120 ft. *Hit:* 22 (4d10) Necrotic\ \ damage." "name": "Deathly Ray" - "desc": "The cultist casts one of the following spells, using Wisdom as the spellcasting\ \ ability (spell save DC 14):\n\n**At will:** [[speak-with-dead-xphb|Speak with Dead]],\ \ [[thaumaturgy-xphb|Thaumaturgy]]" "name": "Spellcasting" "bonus_actions": - "desc": "*Wisdom Saving Throw:* DC 14, each creature in a 20-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the cultist. *Failure:* 14 (4d6) Psychic damage, and the\ \ target has the [[conditions#frightened|Frightened]] condition\ \ until the end of its next turn. *Success:* Half damage only." "name": "Spirit Wail (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/death-cultist-xmm.webp"
Elemental Cultist
Link to original"name": "Elemental Cultist (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Chaotic Evil" "ac": !!int "16" "hp": !!int "135" "hit_dice": "18d8 + 54" "modifier": !!int "4" "stats": - !!int "18" - !!int "12" - !!int "16" - !!int "14" - !!int "18" - !!int "12" "speed": "30 ft." "saves": - "constitution": !!int "6" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#religion|Religion]]" "desc": "+5" "senses": "passive Perception 17" "languages": "Common, Primordial" "cr": "8" "actions": - "desc": "The cultist makes three attacks, using Elemental Flail or Elemental Claw\ \ in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 25 (6d6 + 4) damage of\ \ a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder." "name": "Elemental Flail" - "desc": "*Ranged Attack Roll:* +7, range 120 ft. *Hit:* 22 (4d10) damage of\ \ a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If\ \ the target is a Medium or smaller creature, the cultist moves the target up\ \ to 10 feet straight toward or away from itself." "name": "Elemental Claw" - "desc": "The cultist casts one of the following spells, using Wisdom as the spellcasting\ \ ability (spell save DC 15):\n\n**At will:** [[elementalism-xphb|Elementalism]],\ \ [[mage-hand-xphb|Mage Hand]]" "name": "Spellcasting" "reactions": - "desc": "Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage.\ \ _Response:_ The cultist gives itself [[resistance-rules-xphb|Resistance]]\ \ to that instance of damage and gains 10 [[temporary-hit-points-xphb|Temporary Hit Points]]." "name": "Elemental Absorption (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/elemental-cultist-xmm.webp"
Fiend Cultist
Link to original"name": "Fiend Cultist (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral Evil" "ac": !!int "16" "hp": !!int "127" "hit_dice": "17d8 + 51" "modifier": !!int "5" "stats": - !!int "19" - !!int "15" - !!int "16" - !!int "12" - !!int "18" - !!int "10" "speed": "30 ft." "saves": - "constitution": !!int "6" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#religion|Religion]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 90 ft. (unimpeded by\ \ magical [[darkness-rules-xphb|Darkness]]), passive\ \ Perception 17" "languages": "Abyssal, Common, Infernal" "cr": "8" "actions": - "desc": "The cultist makes three Pact Axe attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 10 (1d12 + 4) Slashing\ \ damage plus 13 (3d8) Fire damage." "name": "Pact Axe" - "desc": "The cultist casts one of the following spells, using Wisdom as the spellcasting\ \ ability (spell save DC 15, +7 to hit with spell attacks):\n\n**At will:**\ \ [[scorching-ray-xphb|Scorching Ray]] (level 5 version),\ \ [[thaumaturgy-xphb|Thaumaturgy]]\n\n**2/day:** [[fireball-xphb|Fireball]]\ \ (level 6 version)" "name": "Spellcasting" "reactions": - "desc": "The cultist casts [[hellish-rebuke-xphb|Hellish Rebuke]]\ \ in response to that spell's trigger, using the same spellcasting ability as\ \ Spellcasting.\n" "name": "Hellish Rebuke" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/fiend-cultist-xmm.webp"
Cyclopes
Cyclopes. Monocular Servants of Destiny
- Habitat. Coastal, Desert, Grassland, Hill, Mountain, Underdark
- Treasure. Armaments
Cyclopes are gigantic, one-eyed descendants of the gods. Using their mystical vision, cyclopes can witness how future events are likely to occur.
Cyclops Oracle
Link to original"name": "Cyclops Oracle (XMM)" "size": "Huge" "type": "giant" "alignment": "Chaotic Neutral" "ac": !!int "16" "hp": !!int "207" "hit_dice": "18d12 + 90" "modifier": !!int "8" "stats": - !!int "22" - !!int "11" - !!int "20" - !!int "16" - !!int "18" - !!int "10" "speed": "40 ft." "saves": - "constitution": !!int "9" - "wisdom": !!int "8" "skillsaves": - "name": "[[skills#history|History]]" "desc": "+11" - "name": "[[skills#perception|Perception]]" "desc": "+12" "senses": "[[senses#truesight|Truesight]] 30 ft., passive Perception\ \ 22" "languages": "Giant" "cr": "10" "actions": - "desc": "The cyclops makes three attacks, using Radiant Strike or Flash of Light\ \ in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 22 (3d10 + 6) Radiant\ \ damage." "name": "Radiant Strike" - "desc": "*Ranged Attack Roll:* +10, range 120 ft. *Hit:* 17 (2d10 + 6) Radiant\ \ damage, and the target has [[disadvantage-xphb|Disadvantage]]\ \ on attack rolls until the end of the cyclops's next turn." "name": "Flash of Light" - "desc": "The cyclops casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 16):\n\ \n**2/day each:** [[arcane-eye-xphb|Arcane Eye]], [[detect-magic-xphb|Detect\ \ Magic]], [[locate-object-xphb|Locate Object]]\n\ \n**1/day:** [[legend-lore-xphb|Legend Lore]]" "name": "Spellcasting" "reactions": - "desc": "Trigger: The cyclops or an ally it can see makes a [[d20-test-xphb|D20 Test]].\ \ _Response:_ The cyclops rolls 1d20 and chooses whether to use that roll\ \ in place of the d20 rolled for the [[d20-test-xphb|D20 Test]]." "name": "Portent (Recharge 4-6)" "source": - "XMM" "image": "Compendium/bestiary/giant/token/cyclops-oracle-xmm.webp"
Cyclops Sentry
Link to original"name": "Cyclops Sentry (XMM)" "size": "Huge" "type": "giant" "alignment": "Chaotic Neutral" "ac": !!int "14" "hp": !!int "138" "hit_dice": "12d12 + 60" "modifier": !!int "0" "stats": - !!int "22" - !!int "11" - !!int "20" - !!int "8" - !!int "6" - !!int "10" "speed": "40 ft." "senses": "passive Perception 8" "languages": "Giant" "cr": "6" "actions": - "desc": "The cyclops makes two attacks, using Stone Club or Rock in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 10 ft. *Hit:* 16 (3d6 + 6) Bludgeoning\ \ damage. If the target is a Huge or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Stone Club" - "desc": "*Ranged Attack Roll:* +9, range 30/120 ft. *Hit:* 22 (3d10 + 6) Bludgeoning\ \ damage." "name": "Rock" "reactions": - "desc": "Trigger: A creature the cyclops can see makes an attack roll against\ \ it. _Response:_ The cyclops imposes [[disadvantage-xphb|Disadvantage]]\ \ on the roll, and the cyclops gains [[advantage-xphb|Advantage]]\ \ on attack rolls against the target until the end of the cyclops's next turn." "name": "Limited Foresight (Recharge 6)" "source": - "XMM" "image": "Compendium/bestiary/giant/token/cyclops-sentry-xmm.webp"

Monsters (D)
Dao
Dao. Genie of the Earth
- Habitat. Planar (Elemental Plane of Earth), Underdark
- Treasure. Implements
Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw gemstones, jewelry crafted from pure metals, or wondrous fossils. In exchange for such treasures, dao might reveal underground mysteries, such as paths through the Underdark, buried ruins, or whole subterranean realms.
Many dao call the Elemental Plane of Earth home. There, they create cities that glitter with treasure. Among these realms is the labyrinthine expanse called the Great Dismal Delve or the Sevenfold Mazework, which protects the City of Jewels, the Iron Crucible, and the Strait of Magnets.
A quote from Gundren Rockseeker, Dwarf Treasure Hunter
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting.

Dao
Link to original"name": "Dao (XMM)" "size": "Large" "type": "elemental" "subtype": "genie" "alignment": "Neutral" "ac": !!int "18" "hp": !!int "200" "hit_dice": "16d10 + 112" "modifier": !!int "1" "stats": - !!int "23" - !!int "12" - !!int "24" - !!int "12" - !!int "13" - !!int "18" "speed": "30 ft., burrow 30 ft., fly 30 ft. (hover)" "saves": - "dexterity": !!int "5" - "wisdom": !!int "5" "condition_immunities": "[[conditions#petrified|petrified]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 11" "languages": "Primordial (Terran)" "cr": "11" "traits": - "desc": "The dao can burrow through nonmagical, unworked earth and stone. While\ \ doing so, the dao doesn't disturb the material it moves through." "name": "Earth Glide" - "desc": "If the dao dies outside the Elemental Plane of Earth, its body dissolves\ \ into dirt, and it gains a new body in 1d4 days, reviving with all its [[hit-points-xphb|Hit\ \ Points]] somewhere on the\ \ Plane of Earth." "name": "Elemental Restoration" - "desc": "The dao has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The dao has a 30 percent chance of knowing the [[wish-xphb|Wish]]\ \ spell. If the dao knows it, the dao can cast it only on behalf of a non-genie\ \ creature who communicates a wish in a way the dao can understand. If the dao\ \ casts the spell for the creature, the dao suffers none of the spell's stress.\ \ Once the dao has cast it three times, the dao can't do so again for 365 days." "name": "Wishes" "actions": - "desc": "The dao makes three Earthen Maul attacks or two Earth Burst attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 5 ft. *Hit:* 20 (4d6 + 6) Bludgeoning\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Earthen Maul" - "desc": "*Ranged Attack Roll:* +10, range 120 ft. *Hit:* 15 (2d8 + 6) Bludgeoning\ \ damage. *Hit or Miss:* Earth explodes from the target's space, creating the\ \ following effect. *Dexterity Saving Throw:* DC 16, each creature in a 10-foot\ \ [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from and including the target. *Failure:* 10 (3d6) Thunder damage." "name": "Earth Burst" - "desc": "The dao casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 16):\n\n**At\ \ will:** [[detect-evil-and-good-xphb|Detect Evil and Good]],\ \ [[detect-magic-xphb|Detect Magic]], [[stone-shape-xphb|Stone Shape]]\n\ \n**1/day each:** [[gaseous-form-xphb|Gaseous Form]], [[invisibility-xphb|Invisibility]],\ \ [[move-earth-xphb|Move Earth]], [[passwall-xphb|Passwall]],\ \ [[plane-shift-xphb|Plane Shift]], [[tongues-xphb|Tongues]],\ \ [[wall-of-stone-xphb|Wall of Stone]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/dao-xmm.webp"
Darkmantle
Darkmantle. Ceiling-Clinging Ambush Predator
- Habitat. Underdark
- Treasure. None
Unnatural subterranean hunters, darkmantles veil themselves in magical shadows and use their bizarre anatomies to disguise themselves as stalactites. When prey passes below, lurking darkmantles drop and unfurl their webbed tentacles, attempting to blind, suffocate, or crush their victims.
Darkmantles share similarities with piercers and ropers and often hunt near those monsters. Scholars have attempted to establish a shared origin or life cycle between those creatures, but their efforts are thwarted by those monsters’ supernatural physiologies and deadly natures.
A quote from S. Wakeman, Underdark Explorer
Just assume there’s no such thing as a stalactite.

Darkmantle
Link to original"name": "Darkmantle (XMM)" "size": "Small" "type": "aberration" "alignment": "Unaligned" "ac": !!int "11" "hp": !!int "22" "hit_dice": "5d6 + 5" "modifier": !!int "3" "stats": - !!int "16" - !!int "12" - !!int "13" - !!int "2" - !!int "10" - !!int "5" "speed": "10 ft., fly 30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 10" "languages": "" "cr": "1/2" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning\ \ damage, and the darkmantle attaches to the target. If the target is a Medium\ \ or smaller creature and the darkmantle had [[advantage-xphb|Advantage]]\ \ on the attack roll, it covers the target, which has the [[conditions#blinded|Blinded]]\ \ condition and is suffocating while the darkmantle is attached in this way.\n\ \nWhile attached to a target, the darkmantle can attack only the target but\ \ has [[advantage-xphb|Advantage]] on its attack\ \ rolls. Its [[speed-xphb|Speed]] becomes 0,\ \ it can't benefit from any bonus to its [[speed-xphb|Speed]],\ \ and it moves with the target.\n\nA creature can take an action to try to detach\ \ the darkmantle from itself, doing so with a successful DC 13 Strength ([[skills#athletics|Athletics]])\ \ check. On its turn, the darkmantle can detach itself by using 5 feet of movement." "name": "Crush" - "desc": "Magical [[darkness-rules-xphb|Darkness]] fills\ \ a 15-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the darkmantle. This effect lasts while the darkmantle maintains\ \ [[conditions#concentration|Concentration]] on it, up to\ \ 10 minutes. Darkvision can't penetrate this area, and no light can illuminate\ \ it." "name": "Darkness Aura (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/darkmantle-xmm.webp"
Death Dog
Death Dog. Two-Headed Spreader of Disease
- Habitat. Desert
- Treasure. None
Death dogs are plagues on the arid lands they inhabit. These vicious, two-headed canines ambush creatures they perceive as weaker than themselves, favoring the wounded or infirm. They attack recklessly, infecting as many creatures as possible with their diseased jaws. If driven off, death dogs linger close to their victims, letting infection weaken their prey before they attack again.
Legends tie death dogs to malicious death gods, the underworld, and cursed rulers. These stories are based on the malady death dogs spread. Roll on or choose a result from the Death Dog Malady Symptoms table to inspire symptoms spread by a death dog’s bite. These symptoms are cosmetic and don’t alter the effects of the death dog’s Bite action. The symptoms vanish when a creature no longer has the Poisoned condition from a death dog’s Bite.
A quote from Tablet Fragment
And his sorrows will stalk your land like hungry dogs until the seas turn to sand and the sun burns to cinders.
Death Dog Malady Symptoms
| dice: 1d6 | The Death Dog’s Malady Causes… |
|---|---|
| 1 | Marks from canine jaws to appear on the victim’s body, as if they were still being mauled. |
| 2 | The victim’s body to wither, as if constantly exposed to desert heat. |
| 3 | The victim to be distracted by distant howling or vague whispers only they can hear. |
| 4 | The victim’s flesh to rot like a corpse. |
| 5 | The victim to itch, as if they had fleas or sand beneath their skin. |
| 6 | Wicked symbols to gradually appear on and spread across the victim’s body. |
| ^death-dog-malady-symptoms |

Death Dog
Link to original"name": "Death Dog (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "39" "hit_dice": "6d8 + 12" "modifier": !!int "2" "stats": - !!int "15" - !!int "14" - !!int "14" - !!int "3" - !!int "13" - !!int "6" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#frightened|frightened]],\ \ [[conditions#stunned|stunned]], [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 15" "languages": "" "cr": "1" "actions": - "desc": "The death dog makes two Bite attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Piercing\ \ damage. If the target is a creature, it is subjected to the following effect.\ \ *Constitution Saving Throw:* DC 12. *1St Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition. While [[conditions#poisoned|Poisoned]], the\ \ target's [[hit-points-xphb|Hit Point]] maximum\ \ doesn't return to normal when finishing a [[long-rest-xphb|Long Rest]],\ \ and it repeats the save every 24 hours that elapse, ending the effect on itself\ \ on a success. Subsequent Failures: The [[conditions#poisoned|Poisoned]]\ \ target's [[hit-points-xphb|Hit Point]] maximum\ \ decreases by 5 (1d10)." "name": "Bite" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/death-dog-xmm.webp"
Death Knights
Death Knights. Haunted Commanders of Unliving Legions
- Habitat. Any
- Treasure. Armaments
Champions of evil, death knights are armor-clad, skeletal warlords. Combining devastating martial prowess and blasphemous magic, these undying tyrants lead unholy legions against the living or brood in cursed citadels. Every death knight is haunted by a legacy of tragedy and dishonor that drives it to commit greater evils.

Death Knight
Link to original"name": "Death Knight (XMM)" "size": "Small or Medium" "type": "undead" "alignment": "Chaotic Evil" "ac": !!int "20" "hp": !!int "199" "hit_dice": "21d8 + 105" "modifier": !!int "12" "stats": - !!int "20" - !!int "11" - !!int "20" - !!int "12" - !!int "16" - !!int "18" "speed": "30 ft." "saves": - "dexterity": !!int "6" - "wisdom": !!int "9" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 13" "languages": "Abyssal, Common" "cr": "17" "traits": - "desc": "If the death knight fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day)" - "desc": "The death knight has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "Undead creatures of the death knight's choice (excluding itself) in a\ \ 60-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from it have [[advantage-xphb|Advantage]]\ \ on attack rolls and saving throws. It can't use this trait if it has the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Marshal Undead" - "desc": "If the death knight is destroyed before it atones for its evil, it gains\ \ a new body in 1d10 days, reviving with all its [[hit-points-xphb|Hit Points]].\ \ The new body appears in a location significant to the death knight." "name": "Undead Restoration" "actions": - "desc": "The death knight makes three Dread Blade attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +11, reach 5 ft. *Hit:* 12 (2d6 + 5) Slashing\ \ damage plus 13 (3d8) Necrotic damage." "name": "Dread Blade" - "desc": "*Dexterity Saving Throw:* DC 18, each creature in a 20-foot-radius [[sphere-area-of-effect-xphb|Sphere]]\ \ centered on a point the death knight can see within 120 feet. *Failure:* 35\ \ (10d6) Fire damage plus 35 (10d6) Necrotic damage. *Success:* Half damage." "name": "Hellfire Orb (Recharge 5-6)" - "desc": "The death knight casts one of the following spells, requiring no Material\ \ components and using Charisma as the spellcasting ability (spell save DC 18):\n\ \n**At will:** [[command-xphb|Command]], [[phantom-steed-xphb|Phantom Steed]]\n\ \n**2/day each:** [[destructive-wave-xphb|Destructive Wave]]\ \ (Necrotic), [[dispel-magic-xphb|Dispel Magic]]" "name": "Spellcasting" "reactions": - "desc": "Trigger: The death knight is hit by a melee attack roll while holding\ \ a weapon. _Response:_ The death knight adds 6 to its AC against that attack,\ \ possibly causing it to miss." "name": "Parry" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the death knight can expend a use to take one of the following actions.\ \ The death knight regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The death knight uses Spellcasting to cast [[command-xphb|Command]].\ \ The death knight can't take this action again until the start of its next\ \ turn." "name": "Dread Authority" - "desc": "*Constitution Saving Throw:* DC 18, one creature the death knight can\ \ see within 120 feet. *Failure:* 17 (5d6) Necrotic damage, and the target's\ \ [[hit-points-xphb|Hit Point]] maximum decreases\ \ by an amount equal to the damage taken. *Failure or Success:* The death knight\ \ can't take this action again until the start of its next turn." "name": "Fell Word" - "desc": "The death knight moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Dread Blade attack." "name": "Lunge" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/undead/token/death-knight-xmm.webp"
Death Knight Aspirant
Link to original"name": "Death Knight Aspirant (XMM)" "size": "Small or Medium" "type": "undead" "alignment": "Chaotic Evil" "ac": !!int "20" "hp": !!int "178" "hit_dice": "21d8 + 84" "modifier": !!int "4" "stats": - !!int "20" - !!int "10" - !!int "18" - !!int "10" - !!int "12" - !!int "16" "speed": "30 ft." "saves": - "dexterity": !!int "4" - "wisdom": !!int "5" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 11" "languages": "Abyssal, Common" "cr": "11" "traits": - "desc": "The aspirant has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "Undead creatures of the aspirant's choice (excluding itself) in a 60-foot\ \ [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from it have [[advantage-xphb|Advantage]]\ \ on attack rolls and saving throws. It can't use this trait if it has the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Marshal Undead" "actions": - "desc": "The aspirant makes three Dread Blade attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 14 (2d8 + 5) Slashing\ \ damage plus 10 (3d6) Necrotic damage." "name": "Dread Blade" - "desc": "*Dexterity Saving Throw:* DC 15, each creature in a 20-foot-radius [[sphere-area-of-effect-xphb|Sphere]]\ \ centered on a point the aspirant can see within 120 feet of itself. *Failure:*\ \ 21 (6d6) Fire damage plus 21 (6d6) Necrotic damage. *Success:* Half damage." "name": "Hellfire Orb (Recharge 5-6)" - "desc": "The aspirant casts one of the following spells, using Charisma as the\ \ spellcasting ability (spell save DC 15):\n\n**At will:** [[phantom-steed-xphb|Phantom Steed]]\n\ \n**1/day each:** [[destructive-wave-xphb|Destructive Wave]]\ \ (Necrotic), [[dispel-magic-xphb|Dispel Magic]]" "name": "Spellcasting" "reactions": - "desc": "Trigger: The aspirant is hit by a melee attack roll while holding a weapon.\ \ _Response:_ The aspirant adds 4 to its AC against that attack, possibly causing\ \ it to miss." "name": "Parry" "source": - "XMM" "image": "Compendium/bestiary/undead/token/death-knight-aspirant-xmm.webp"
Death Tyrant
Death Tyrant. Beholder beyond Death
- Habitat. Underdark
- Treasure. Any
A death tyrant is a beholder that pursues aberrant goals beyond its death. Ten magical singularities—all that remains of its magical eyes—orbit its floating, cyclopean skull, while the hateful gaze of its central eye socket stifles life and raises the dead.
Beholders typically transform into death tyrants over years when their dreams fixate on death, morbid apotheoses, or journeys to realms inhospitable to life. Some death tyrants rise from the corpses of slain beholders or result from exposure to strange magic or Underdark radiation. Sometimes beholders purposefully pursue this undead state, just as depraved magic-users pursue lichdom, although it is rare, as most beholders already believe themselves to be perfect beings.
No matter how death tyrants come into being, bizarre impulses drive their deathless existences. Their motivations tend to be extreme or beyond the reason of living creatures.
Death Tyrant Lairs. Death tyrants often lurk deep in the Underdark, in the tunnel-mazes they occupied in life or in the lairs of enemy beholders they conquered. These lairs are devoid of life, as death tyrants change their servants into Undead horrors.
A quote from Journal of Jastus Hollowquill, explorer of Undermountain
A cluster of tiny lights descended from a dark crevice in the ceiling. These motes cast an eerie glow on the great, alien skull that hung beneath them.

Death Tyrant
Link to original"name": "Death Tyrant (XMM)" "size": "Large" "type": "undead" "subtype": "beholder" "alignment": "Lawful Evil" "ac": !!int "19" "hp": !!int "195" "hit_dice": "26d10 + 52" "modifier": !!int "12" "stats": - !!int "18" - !!int "14" - !!int "14" - !!int "19" - !!int "15" - !!int "19" "speed": "5 ft., fly 40 ft. (hover)" "saves": - "constitution": !!int "7" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+12" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]], [[conditions#prone|prone]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 22" "languages": "Deep Speech, Undercommon" "cr": "14" "traits": - "desc": "If the death tyrant fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The death tyrant uses Eye Rays three times." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 feet. *Hit:* 13 (2d8 + 4) Piercing\ \ damage." "name": "Bite" - "desc": "The death tyrant randomly shoots one of the following magical rays at\ \ a target it can see within 120 feet of itself (roll 1d10; reroll if the\ \ death tyrant has already used that ray during this turn):\n\n- **1 Charm Ray.**\ \ *Wisdom Saving Throw:* DC 17. *Failure:* 13 (3d8) Psychic damage, and the\ \ target has the [[conditions#charmed|Charmed]] condition\ \ for 1 hour or until it takes damage. *Success:* Half damage only. \n- **2\ \ Paralyzing Ray.** *Constitution Saving Throw:* DC 17. *Failure:* The target\ \ has the [[conditions#paralyzed|Paralyzed]] condition and\ \ repeats the save at the end of each of its turns, ending the effect on itself\ \ on a success. After 1 minute, it succeeds automatically. \n- **3 Fear Ray.**\ \ *Wisdom Saving Throw:* DC 17. *Failure:* 10 (3d6) Psychic damage, and the\ \ target has the [[conditions#frightened|Frightened]] condition\ \ until the end of its next turn. *Success:* Half damage only. \n- **4 Slowing\ \ Ray.** *Constitution Saving Throw:* DC 17. *Failure:* 18 (4d8) Necrotic\ \ damage. Until the end of the target's next turn, the target can't take Reactions;\ \ its [[speed-xphb|Speed]] is halved; and it\ \ can take either an action or a [[bonus-action-xphb|Bonus Action]]\ \ on its turn, not both. *Success:* Half damage only. \n- **5 Enervation Ray.**\ \ *Constitution Saving Throw:* DC 17. *Failure:* 16 (3d10) Poison damage,\ \ and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the end of its next turn. While [[conditions#poisoned|Poisoned]],\ \ the target can't regain [[hit-points-xphb|Hit Points]].\ \ *Success:* Half damage only. \n- **6 Telekinetic Ray.** *Strength Saving\ \ Throw:* DC 17 (the target succeeds automatically if it is Gargantuan). *Failure:*\ \ The death tyrant moves the target up to 30 feet in any direction. The target\ \ has the [[conditions#restrained|Restrained]] condition\ \ until the start of the death tyrant's next turn or until the death tyrant\ \ has the [[conditions#incapacitated|Incapacitated]] condition.\ \ The death tyrant can also exert fine control on objects with this ray, such\ \ as manipulating a tool or opening a door or container. \n- **7 Sleep Ray.**\ \ *Wisdom Saving Throw:* DC 17 (the target succeeds automatically if it is a\ \ Construct or an Undead). *Failure:* The target has the [[conditions#unconscious|Unconscious]]\ \ condition for 1 minute. The condition ends if the target takes damage or a\ \ creature within 5 feet of it takes an action to wake it. \n- **8 Petrification\ \ Ray.** *Constitution Saving Throw:* DC 17. *1St Failure:* The target has the\ \ [[conditions#restrained|Restrained]] condition and repeats\ \ the save at the end of its next turn if it is still [[conditions#restrained|Restrained]],\ \ ending the effect on itself on a success. *2Nd Failure:* The target has the\ \ [[conditions#petrified|Petrified]] condition instead of\ \ the [[conditions#restrained|Restrained]] condition. \n\ - **9 Disintegration Ray.** *Dexterity Saving Throw:* DC 17. *Failure:* 36 (8d8)\ \ Force damage. If the target is a nonmagical object or a creation of magical\ \ force, a 10-foot [[cube-area-of-effect-xphb|Cube]]\ \ of it disintegrates into dust. *Success:* Half damage. *Failure or Success:*\ \ If the target is a creature and this damage reduces it to 0 [[hit-points-xphb|Hit Points]],\ \ it disintegrates into dust. \n- **10 Death Ray.** *Dexterity Saving Throw:*\ \ DC 17. *Failure:* 55 (10d10) Necrotic damage. *Success:* Half damage. *Failure\ \ or Success:* The target dies if the ray reduces it to 0 [[hit-points-xphb|Hit Points]].\ \ " "name": "Eye Rays" "bonus_actions": - "desc": "The death tyrant's central eye emits an imperceptible, magical wave of\ \ negative energy in a 150-foot [[cone-area-of-effect-xphb|Cone]].\ \ Creatures in that area can't regain [[hit-points-xphb|Hit Points]]\ \ until the start of the death tyrant's next turn. An intact Humanoid corpse\ \ there instantly rises as a [[zombie-xmm|Zombie]]\ \ under the death tyrant's control and takes its turn immediately after the\ \ death tyrant on the same initiative count." "name": "Negative Energy Cone" "regional_effects": - "desc": "The region containing a death tyrant's lair is warped by its presence,\ \ creating the following effects:\n\n- **Negative Energy Suffusion.** Whenever\ \ a creature within 1 mile of the lair regains [[hit-points-xphb|Hit Points]]\ \ from a spell, it subtracts 1d10 from the number of [[hit-points-xphb|Hit Points]]\ \ regained. \n- **Scopophobia.** Creatures within 1 mile of the lair feel as\ \ if they're being watched. Any creature (excluding the death tyrant and its\ \ allies) that finishes a [[short-rest-xphb|Short Rest]]\ \ while within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw\ \ or gain no benefit from that rest. \n\nIf the death tyrant dies or moves\ \ its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the death tyrant can expend a use to take one of the\ \ following actions. The death tyrant regains all expended uses at the start of\ \ each of its turns." "legendary_actions": - "desc": "The death tyrant makes two Bite attacks." "name": "Chomp" - "desc": "The death tyrant uses Eye Rays." "name": "Glare" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/undead/token/death-tyrant-xmm.webp"
Demilich
Demilich. What Lies beyond Lichdom
- Habitat. Any
- Treasure. Arcana
A demilich is a skull harboring the remnants of a lich’s wicked essence. If the burden of immortality overwhelms a lich, its consciousness turns inward as its body rots away. But if its remains are disturbed, a demilich rises. Demiliches usually appear as skulls adorned with gems or arcane sigils.
Demilich Lairs. Demiliches jealously guard their deathtrap-laden sanctums. The most notorious of these is the Tomb of Horrors, lair of the infamous Acererak.

Demilich
Link to original"name": "Demilich (XMM)" "size": "Tiny" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "20" "hp": !!int "180" "hit_dice": "72d4" "modifier": !!int "17" "stats": - !!int "1" - !!int "20" - !!int "10" - !!int "20" - !!int "17" - !!int "20" "speed": "5 ft., fly 30 ft. (hover)" "saves": - "constitution": !!int "6" - "intelligence": !!int "11" - "wisdom": !!int "9" "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "necrotic, poison, psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#deafened|deafened]],\ \ [[conditions#exhaustion|exhaustion]], [[conditions#frightened|frightened]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]], [[conditions#prone|prone]],\ \ [[conditions#stunned|stunned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 13" "languages": "" "cr": "18" "traits": - "desc": "If the demilich fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" - "desc": "If the demilich is destroyed, it reforms and regains all its [[hit-points-xphb|Hit Points]]\ \ in 1d10 days unless a [[wish-xphb|Wish]] spell is cast\ \ on its remains." "name": "Undead Restoration" "actions": - "desc": "The demilich makes three Necrotic Burst attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +11, reach 5 ft. or range 120 ft. *Hit:*\ \ 24 (7d6) Necrotic damage." "name": "Necrotic Burst" - "desc": "*Constitution Saving Throw:* DC 19, each creature in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the demilich. *Failure:* 70 (20d6) Psychic damage. *Failure\ \ or Success:* The target has the [[conditions#frightened|Frightened]]\ \ condition until the start of the demilich's next turn." "name": "Howl (Recharge 5-6)" "regional_effects": - "desc": "The region containing a demilich's lair is twisted by its presence, creating\ \ the following effects:\n\n- **Enervating Domain.** Whenever a creature other\ \ than the demilich or one of its allies finishes a [[long-rest-xphb|Long Rest]]\ \ within 1 mile of the lair, the creature must succeed on a DC 20 Constitution\ \ saving throw or have its [[hit-points-xphb|Hit Point]]\ \ maximum reduced by 1d4. This reduction lasts until the creature finishes\ \ a [[long-rest-xphb|Long Rest]] outside that\ \ area. \n- **Travel Ward.** Creatures can't use teleportation or planar travel\ \ to enter or exit the lair. \n\nIf the demilich dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the demilich can expend a use to take one of the following\ \ actions. The demilich regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "*Constitution Saving Throw:* DC 19, one creature the demilich can see\ \ within 120 feet. *Failure:* The target's [[hit-points-xphb|Hit Point]]\ \ maximum decreases by 14 (4d6). *Failure or Success:* The demilich can't\ \ take this action again until the start of its next turn." "name": "Energy Drain" - "desc": "The demilich flies up to its [[fly-speed-xphb|Fly Speed]],\ \ shedding grave dust. Each creature within 5 feet of the demilich as it moves\ \ is targeted once by the following effect. *Constitution Saving Throw:* DC\ \ 19. *Failure:* The target has the [[conditions#blinded|Blinded]]\ \ condition until the end of the demilich's next turn. *Failure or Success:*\ \ The demilich can't take this action again until the start of its next turn." "name": "Grave-Dust Flight" - "desc": "The demilich makes one Necrotic Burst attack." "name": "Necrosis" "source": - "XMM" "image": "Compendium/bestiary/undead/token/demilich-xmm.webp"

Deva
Deva. World-Changing Angelic Messenger
- Habitat. Planar (Upper Planes)
- Treasure. Relics
Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.
Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in times of need, it encourages mortal heroism. Should a deva’s chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result from the Deva Messages table to inspire a deva’s charge.
Deva Messages
| dice: 1d6 | The Deva Tasks a Mortal with Delivering… |
|---|---|
| 1 | The corpse of a hero in need of redemption. |
| 2 | The cure for a plague in a distant land. |
| 3 | A holy coffer that must not be opened. |
| 4 | A magic weapon usable only by a true hero. |
| 5 | A seedling that wilts if exposed to anger. |
| 6 | Someone from another world with a prophesied purpose but no memory. |
| ^deva-messages |
Deva
Link to original"name": "Deva (XMM)" "size": "Medium" "type": "celestial" "subtype": "angel" "alignment": "Lawful Good" "ac": !!int "17" "hp": !!int "229" "hit_dice": "27d8 + 108" "modifier": !!int "4" "stats": - !!int "18" - !!int "18" - !!int "18" - !!int "17" - !!int "20" - !!int "20" "speed": "30 ft., fly 90 ft. (hover)" "saves": - "wisdom": !!int "9" - "charisma": !!int "9" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+9" "damage_resistances": "radiant" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 19" "languages": "all; telepathy 120 ft." "cr": "10" "traits": - "desc": "If the deva dies outside Mount Celestia, its body disappears, and it\ \ gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in Mount Celestia." "name": "Exalted Restoration" - "desc": "The deva has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The deva makes two Holy Mace attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 7 (1d6 + 4) Bludgeoning\ \ damage plus 18 (4d8) Radiant damage." "name": "Holy Mace" - "desc": "The deva casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 17):\n\n**At\ \ will:** [[detect-evil-and-good-xphb|Detect Evil and Good]],\ \ [[shapechange-xphb|Shapechange]] (Beast or Humanoid form\ \ only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell)\n\n**1/day each:** [[commune-xphb|Commune]],\ \ [[raise-dead-xphb|Raise Dead]]" "name": "Spellcasting" "bonus_actions": - "desc": "The deva casts [[cure-wounds-xphb|Cure Wounds]],\ \ [[lesser-restoration-xphb|Lesser Restoration]], or [[remove-curse-xphb|Remove\ \ Curse]], using the same spellcasting\ \ ability as Spellcasting.\n" "name": "Divine Aid (2/Day)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/celestial/token/deva-xmm.webp"
Displacer Beast
Displacer Beast. Deceptive Feline Stalker
- Habitat. Forest
- Treasure. None
A displacer beast resembles a gaunt, six-legged panther with a barbed tentacle sprouting from each of its shoulders. This predator uses innate magic to displace light so it appears to be several feet away from its actual location.
Displacer beasts hunt not just to feed but because they enjoy killing. Once displacer beasts begin stalking prey, they can’t be deterred until either they or their quarry is slain. While displacer beasts commonly inhabit dense forests, they might pursue travelers across great distances and even into cities or dungeons. More cunning than mere animals, these predators might set ambushes or lie hidden for days to bring down their prey.
Displacer beasts sometimes pursue prey through portals to other planes of existence. As a result, these predators can be found across the multiverse, particularly on the worlds of the Material Plane, in the Shadowfell, and in the Feywild. These restless hunters can destroy a land’s natural balance and drive other creatures to extinction. As a result, many druid circles and Fey view displacer beasts as deadly threats.
A quote from Jen-Ahb, Naturalist and Displacer Beast Survivor
The murderous fury of a displacer beast is fit only for nightmares, of which I’ve been haunted since narrowly escaping one’s ambush. I’m certain that beast stalks me still.

Displacer Beast
Link to original"name": "Displacer Beast (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Lawful Evil" "ac": !!int "13" "hp": !!int "76" "hit_dice": "9d10 + 27" "modifier": !!int "4" "stats": - !!int "18" - !!int "15" - !!int "16" - !!int "6" - !!int "12" - !!int "8" "speed": "40 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "understands Sylvan but can't speak" "cr": "3" "traits": - "desc": "If the displacer beast is subjected to an effect that allows it to make\ \ a saving throw to take only half damage, it instead takes no damage if it\ \ succeeds on the save and half damage if it fails. It can't use this trait\ \ if it has the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Avoidance" - "desc": "Attack rolls against the displacer beast have [[disadvantage-xphb|Disadvantage]],\ \ since it projects an illusion that makes it appear to be near its actual location.\ \ This trait is suppressed while the displacer beast has the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Displacement" "actions": - "desc": "The displacer beast makes one Rend attack and one Tentacle attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 feet. *Hit:* 9 (1d10 + 4) Slashing\ \ damage. If target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Rend" - "desc": "*Melee Attack Roll:* +6, reach 10 feet. *Hit:* 11 (2d6 + 4) Piercing\ \ damage." "name": "Tentacle" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/monstrosity/token/displacer-beast-xmm.webp"
Djinni
Djinni. Genie of the Air
- Habitat. Coastal, Planar (Elemental Plane of Air)
- Treasure. Arcana
As genies of wind and skies, djinn personify freedom and might. They can control wind and travel as swiftly as a breeze. They might be as serene as drifting clouds or as tempestuous as storms, but most djinn relish their freedom and desire to discover the wonders of the multiverse. Djinn often know many stories, and they might share such lore with those who offer their own exciting stories in trade.
While many djinn create airy palaces on stormy coasts or high in the clouds, untold numbers dwell on the Elemental Plane of Air. In floating cities, djinn collect tales and experiences from across the planes of existence, sharing them in fabulous forums, libraries, and theaters. The greatest of these cities is the Citadel of Ice and Steel, in which wind-sculpted towers contain a city-size trove of incredible knowledge and treasures that defy belief.

Djinni
Link to original"name": "Djinni (XMM)" "size": "Large" "type": "elemental" "subtype": "genie" "alignment": "Chaotic Good" "ac": !!int "17" "hp": !!int "218" "hit_dice": "19d10 + 114" "modifier": !!int "2" "stats": - !!int "21" - !!int "15" - !!int "22" - !!int "15" - !!int "16" - !!int "20" "speed": "30 ft., fly 90 ft. (hover)" "saves": - "dexterity": !!int "6" - "wisdom": !!int "7" "damage_immunities": "lightning, thunder" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 13" "languages": "Primordial (Auran)" "cr": "11" "traits": - "desc": "If the djinni dies outside the Elemental Plane of Air, its body dissolves\ \ into mist, and it gains a new body in 1d4 days, reviving with all its [[hit-points-xphb|Hit\ \ Points]] somewhere on the\ \ Plane of Air." "name": "Elemental Restoration" - "desc": "The djinni has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The djinni has a 30 percent chance of knowing the [[wish-xphb|Wish]]\ \ spell. If the djinni knows it, the djinni can cast it only on behalf of a\ \ non-genie creature who communicates a wish in a way the djinni can understand.\ \ If the djinni casts the spell for the creature, the djinni suffers none of\ \ the spell's stress. Once the djinni has cast it three times, the djinni can't\ \ do so again for 365 days." "name": "Wishes" "actions": - "desc": "The djinni makes three attacks, using Storm Blade or Storm Bolt in any\ \ combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 feet. *Hit:* 12 (2d6 + 5) Slashing\ \ damage plus 7 (2d6) Lightning damage." "name": "Storm Blade" - "desc": "*Ranged Attack Roll:* +9, range 120 feet. *Hit:* 13 (3d8) Thunder\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Storm Bolt" - "desc": "The djinni conjures a whirlwind at a point it can see within 120 feet.\ \ The whirlwind fills a 20-foot-radius, 60-foot-high [[cylinder-area-of-effect-xphb|Cylinder]]\ \ centered on that point. The whirlwind lasts until the djinni's [[conditions#concentration|Concentration]]\ \ on it ends. The djinni can move the whirlwind up to 20 feet at the start of\ \ each of its turns.\n\nWhenever the whirlwind enters a creature's space or\ \ a creature enters the whirlwind, that creature is subjected to the following\ \ effect. *Strength Saving Throw:* DC 17 (a creature makes this save only once\ \ per turn, and the djinni is unaffected). *Failure:* While in the whirlwind,\ \ the target has the [[conditions#restrained|Restrained]]\ \ condition and moves with the whirlwind. At the start of each of its turns,\ \ the [[conditions#restrained|Restrained]] target takes 21\ \ (6d6) Thunder damage. At the end of each of its turns, the target repeats\ \ the save, ending the effect on itself on a success." "name": "Create Whirlwind" - "desc": "The djinni casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 17):\n\n**At\ \ will:** [[detect-evil-and-good-xphb|Detect Evil and Good]],\ \ [[detect-magic-xphb|Detect Magic]]\n\n**2/day each:**\ \ [[create-food-and-water-xphb|Create Food and Water]] (can\ \ create wine instead of water), [[tongues-xphb|Tongues]],\ \ [[wind-walk-xphb|Wind Walk]]\n\n**1/day each:** [[creation-xphb|Creation]],\ \ [[gaseous-form-xphb|Gaseous Form]], [[invisibility-xphb|Invisibility]],\ \ [[major-image-xphb|Major Image]], [[plane-shift-xphb|Plane Shift]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/djinni-xmm.webp"
Doppelganger
Doppelganger. Shape-Shifting Infiltrator
- Habitat. Underdark, Urban
- Treasure. Individual
Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind-reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into unsettling forms to frighten foes.
A doppelganger’s agenda might relate to its mysterious magical origins or to more mercenary goals. Roll on or choose a result from the Doppelganger Deceptions table to inspire a doppelganger’s plot.
Doppelganger Deceptions
| dice: 1d6 | The Doppelganger Schemes To… |
|---|---|
| 1 | Cause chaos within the temple of a deity that cursed it to live without a true form. |
| 2 | Conceal evidence of a vast conspiracy. |
| 3 | Control a community through fear by posing as a legendary bogeyman. |
| 4 | Replace a noble to enjoy a decadent lifestyle. |
| 5 | Spy on wizards to learn how to complete its own botched magical creation. |
| 6 | Take an influential position, acting as a sleeper agent for a doppelganger invasion. |
| ^doppelganger-deceptions |
A quote from Someone claiming to be Lorhirin of Fearchor Keep
Meeting yourself is the surest way to realize you’re not as charming as you think you are.

Doppelganger
Link to original"name": "Doppelganger (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "52" "hit_dice": "8d8 + 16" "modifier": !!int "4" "stats": - !!int "11" - !!int "18" - !!int "14" - !!int "11" - !!int "12" - !!int "14" "speed": "30 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+6" - "name": "[[skills#insight|Insight]]" "desc": "+3" "condition_immunities": "[[conditions#charmed|charmed]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "Common plus three other languages" "cr": "3" "actions": - "desc": "The doppelganger makes two Slam attacks and uses Unsettling Visage if\ \ available." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6 (with [[advantage-xphb|Advantage]]\ \ during the first round of each combat), reach 5 ft. *Hit:* 11 (2d6 + 4)\ \ Bludgeoning damage." "name": "Slam" - "desc": "*Wisdom Saving Throw:* DC 12, each creature in a 15-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the doppelganger that can see the doppelganger. *Failure:*\ \ The target has the [[conditions#frightened|Frightened]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically." "name": "Unsettling Visage (Recharge 6)" - "desc": "The doppelganger casts [[detect-thoughts-xphb|Detect Thoughts]],\ \ requiring no spell components and using Charisma as the spellcasting ability\ \ (spell save DC 12).\n" "name": "Read Thoughts" "bonus_actions": - "desc": "The doppelganger shape-shifts into a Medium or Small Humanoid, or it\ \ returns to its true form. Its game statistics, other than its size, are the\ \ same in each form. Any equipment it is wearing or carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/monstrosity/token/doppelganger-xmm.webp"
Dracolich
Dracolich. Draconic Tyrant Reborn
- Habitat. Any
- Treasure. Any
The vilest dragons seek to escape the grip of death, employing ageless secrets and blasphemous magic to become horrors called dracoliches. These deathless dragons bind their spirits to gems and magically animate their rotting corpses. Eventually becoming skeletal horrors, dracoliches continue the centuries-spanning plots they pursued in life, seek revenge on those that brought them low, and strive toward vicious goals they couldn’t indulge in life.
Dracoliches combine the corrupt immortality of the undead with the legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic.
There are untold profane routes by which a dragon might become a dracolich. However one is created, a dracolich chooses a gem that becomes the anchor for its spirit and binds the deathless dragon to the world. So long as a dracolich is on the same plane of existence as its soul gem, the dracolich can survive the destruction of its physical body. Its spirit retreats into the gem if the dracolich’s body is destroyed, and the monster might one day regain its terrifying form. Dracoliches often sequester their soul gems within meaningful treasure from their hoard or in unassuming baubles. Roll on or choose a result from the Dracolich Soul Gem Vessels table to inspire what holds a dracolich’s soul gem.
Dracolich Soul Gem Vessels
| dice: 1d10 | A Dracolich’s Soul Gem Is Hidden In… |
|---|---|
| 1 | Another dragon’s treasure hoard. |
| 2 | The body of a servant or an ancestor. |
| 3 | The core of a dracolich’s melted hoard. |
| 4 | A corrupted dragon egg. |
| 5 | A dragon horn a hero took as a trophy. |
| 6 | A nation’s royal or religious treasure. |
| 7 | A powerful magic item. |
| 8 | A source of magical wonders, such as a giant tree or mystical pool. |
| 9 | The vault of an archdevil, a wicked god, or another extraplanar villain. |
| 10 | The weapon that slew the dracolich. |
| ^dracolich-soul-gem-vessels |
Dracolich Lairs. A dracolich lurks in a corrupted version of the lair it had in life.
A quote from Sammaster the Fallen's translation of The Chronicle of Years to Come
And naught will be left save shattered thrones with no rulers. But the dead dragons shall rule the world entire…

Dracolich
Link to original"name": "Dracolich (XMM)" "size": "Unknown" "type": "undead" "alignment": "Lawful Evil" "ac": !!int "20" "hp": !!int "225" "hit_dice": "18d12 + 108" "modifier": !!int "12" "stats": - !!int "25" - !!int "10" - !!int "23" - !!int "19" - !!int "15" - !!int "21" "speed": "40 ft., burrow 30 ft., fly 80 ft." "saves": - "dexterity": !!int "6" - "wisdom": !!int "8" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+14" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 24" "languages": "Common, Draconic" "cr": "17" "traits": - "desc": "If the dracolich fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" - "desc": "Creatures within 60 feet of the dracolich can't regain [[hit-points-xphb|Hit Points]]." "name": "Life Suppression" - "desc": "The dracolich has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The dracolich has a magical gem. If the dracolich is destroyed while\ \ the gem is on the same plane of existence as it, the dracolich gains a new\ \ body in 1d20 days, regaining all its [[hit-points-xphb|Hit Points]]\ \ and appearing within 5 feet of the gem.\n\nThe gem is a Tiny object that has\ \ AC 20; HP 50; and [[immunity-xphb|Immunity]]\ \ to Necrotic, Poison, and Psychic damage. The gem regains all its [[hit-points-xphb|Hit Points]]\ \ at the end of every turn, but it turns to dust if reduced to 0 [[hit-points-xphb|Hit Points]].\ \ If the gem is destroyed, the dracolich can create a new one by completing\ \ an 8-hour ritual using a gem worth 1,000+ GP and by expending 5,000 GP, which\ \ the ritual consumes." "name": "Soul Gem" "actions": - "desc": "The dracolich makes three Rend attacks. It can replace one attack with\ \ a use of Spellcasting to cast [[ray-of-sickness-xphb|Ray of Sickness]]\ \ (level 2 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +13, reach 10 ft. *Hit:* 18 (2d10 + 7) Slashing\ \ damage plus 4 (1d8) Necrotic damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 20, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 52 (8d12) Necrotic damage. *Success:* Half damage." "name": "Necrotic Breath (Recharge 5-6)" - "desc": "The dracolich casts one of the following spells, requiring no Material\ \ components and using Charisma as the spellcasting ability (spell save DC 19,\ \ +11 to hit with spell attacks):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[ray-of-sickness-xphb|Ray of Sickness]] (level 2 version)\n\ \n**1/day each:** [[create-undead-xphb|Create Undead]] (level\ \ 8 version), [[finger-of-death-xphb|Finger of Death]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing a dracolich's lair is warped by its presence, creating\ \ the following effects:\n\n- **Sapping Mist.** The area within 1 mile of the\ \ lair is [[lightly-obscured-xphb|Lightly Obscured]]\ \ by pale fog. Whenever a creature other than the dracolich or one of its allies\ \ finishes a [[long-rest-xphb|Long Rest]] in\ \ that area, it must succeed on a DC 15 Constitution saving throw or gain 1\ \ [[conditions#exhaustion|Exhaustion]] level. \n- **Soul\ \ Drain.** Creatures within 1 mile of the lair have [[disadvantage-xphb|Disadvantage]]\ \ on [[death-saving-throw-xphb|Death Saving Throws]].\ \ \n\nIf the dracolich is destroyed or moves its lair elsewhere, these effects\ \ end immediately. The effects resume if the dracolich gains a new body (see\ \ its Soul Gem trait)." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dracolich can expend a use to take one of the following\ \ actions. The dracolich regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dracolich moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" - "desc": "The dracolich uses Spellcasting to cast [[ray-of-sickness-xphb|Ray of Sickness]]\ \ (level 2 version). The dracolich can't take this action again until the start\ \ of its next turn." "name": "Sickening Ray" - "desc": "*Wisdom Saving Throw:* DC 19, each creature in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the dracolich. *Failure:* 11 (2d10) Psychic damage, and\ \ the target has the [[conditions#frightened|Frightened]]\ \ condition until the end of its next turn. *Failure or Success:* The dracolich\ \ can't take this action again until the start of its next turn." "name": "Terrifying Presence" "source": - "XMM" "image": "Compendium/bestiary/undead/token/dracolich-xmm.webp"
Dragon Turtle
Dragon Turtle. Ancient Ruler of Undersea Realms
- Habitat. Coastal, Underwater
- Treasure. Any
Dragon turtles are mighty creatures with shells large enough to be mistaken for islands and jaws capable of snapping ships like twigs. While some of these aquatic dragons contentedly slumber in the depths, others jealously guard vast territories with their scalding breath and lay claim to anything that sinks into the depths or sails on the waves. Occasionally these dragons agree to aid pirates, aquatic peoples, or oceanic religions in return for contributions to their sunken treasure hoards.
Many dragon turtles live in secluded lairs or ruins deep underwater, and they might not be spotted by surface dwellers for generations. Like both their namesakes, dragon turtles can have exceptionally long lives. Some recall the wonders of ages past or remarkable individuals that passed through their realms long ago. Such dragon turtles might be convinced to share their tales or provide guidance through their territories in exchange for treasures they’ve never glimpsed on the ocean floor.

Dragon Turtle
Link to original"name": "Dragon Turtle (XMM)" "size": "Gargantuan" "type": "dragon" "alignment": "Neutral" "ac": !!int "20" "hp": !!int "356" "hit_dice": "23d20 + 115" "modifier": !!int "6" "stats": - !!int "25" - !!int "10" - !!int "20" - !!int "10" - !!int "12" - !!int "12" "speed": "20 ft., swim 50 ft." "saves": - "constitution": !!int "11" - "wisdom": !!int "7" "damage_resistances": "fire" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 11" "languages": "Draconic, Primordial (Aquan)" "cr": "17" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" "actions": - "desc": "The dragon makes three Bite attacks. It can replace one attack with a\ \ Tail attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +13, reach 15 ft. *Hit:* 23 (3d10 + 7) Piercing\ \ damage plus 7 (2d6) Fire damage. Being underwater doesn't grant [[resistance-rules-xphb|Resistance]]\ \ to this Fire damage." "name": "Bite" - "desc": "*Melee Attack Roll:* +13, reach 15 ft. *Hit:* 18 (2d10 + 7) Bludgeoning\ \ damage. If the target is a Huge or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Tail" - "desc": "*Constitution Saving Throw:* DC 19, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 56 (16d6) Fire damage. *Success:* Half damage. *Failure or Success:*\ \ Being underwater doesn't grant [[resistance-rules-xphb|Resistance]]\ \ to this Fire damage." "name": "Steam Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/dragon-turtle-xmm.webp"
Dretches
Dretches. Demons of Frenzy and Vulgarity
- Habitat. Planar (Abyss)
- Treasure. None
The servants and victims of greater demons, dretches embody petty instincts, chaotic impulses, and violent urges. Dretches exist in unfathomable numbers in the depths of the Abyss, where their reeking throngs fill vast demonic hordes.
A quote from Jaranda, Expert on the Abyss
Ah, the infinite wonders of the Abyss. If there’s anything you don’t like, you’ll find it here.

Dretch
Link to original"name": "Dretch (XMM)" "size": "Small" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "11" "hp": !!int "18" "hit_dice": "4d6 + 4" "modifier": !!int "0" "stats": - !!int "12" - !!int "11" - !!int "12" - !!int "5" - !!int "8" - !!int "3" "speed": "20 ft." "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "Abyssal; telepathy 60 ft. (works only with creatures that understand\ \ Abyssal)" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Slashing\ \ damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 11, each creature in a 10-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the dretch. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition until the end of its next turn. While [[conditions#poisoned|Poisoned]],\ \ the creature can take either an action or a [[bonus-action-xphb|Bonus Action]]\ \ on its turn, not both, and it can't take Reactions." "name": "Fetid Cloud (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/dretch-xmm.webp"
Swarm of Dretches
Link to original"name": "Swarm of Dretches (XMM)" "size": "Large" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "12" "hp": !!int "45" "hit_dice": "6d10 + 12" "modifier": !!int "0" "stats": - !!int "14" - !!int "11" - !!int "14" - !!int "5" - !!int "8" - !!int "3" "speed": "40 ft." "damage_resistances": "bludgeoning, cold, fire, lightning, piercing, slashing" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#stunned|stunned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "Abyssal; telepathy 60 ft. (works only with creatures that understand\ \ Abyssal)" "cr": "4" "traits": - "desc": "*Constitution Saving Throw:* DC 12, any creature that starts its turn\ \ in a 10-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the swarm. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of its next turn. While [[conditions#poisoned|Poisoned]],\ \ the target can take either an action or a [[bonus-action-xphb|Bonus Action]]\ \ on its turn, not both, and it can't take Reactions." "name": "Fetid Aura" - "desc": "The swarm can occupy another creature's space and vice versa, and the\ \ swarm can move through any opening large enough for a Small creature. The\ \ swarm can't regain [[hit-points-xphb|Hit Points]]\ \ or gain [[temporary-hit-points-xphb|Temporary Hit Points]]." "name": "Swarm" "actions": - "desc": "The swarm makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 12 (3d6 + 2) Slashing\ \ damage, or 9 (3d4 + 2) Slashing damage if the swarm is [[conditions#bloodied|Bloodied]]." "name": "Rend" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/swarm-of-dretches-xmm.webp"
Drider
Drider. Spiderlike Underdark Hunter
- Habitat. Forest, Underdark
- Treasure. Armaments
Driders combine the features of drow and giant spiders. The wicked god Lolth is fond of transforming her drow worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their predatory arachnid instincts.
Driders also appear when whole communities are transformed by a wicked god’s wrath or other magical means, or driders might be part of a world’s natural population. Most dwell underground or in dense forests where they can make the most of their spiderlike traits. Driders with non-drow features are uncommon but possible. Roll on or choose a result from the Drider Metamorphoses table to inspire how supernatural driders come into being.
Drider Metamorphoses
| dice: 1d6 | The Drider Gained Its Form As… |
|---|---|
| 1 | A blessing from a deity of assassins, dangerous wildernesses, or the Underdark. |
| 2 | A curse from a powerful hag, vengeful witch, or strange Artifact. |
| 3 | An experiment by an aboleth, a mind flayer, or another life-shaping magic-user. |
| 4 | A magical means of escaping disaster or some worse fate. |
| 5 | A mutation after exposure to chaotic planar energies or strange Underdark radiations. |
| 6 | A punishment from a spiteful god, like Lolth or the Queen of Air and Darkness. |
| ^drider-metamorphoses |

Drider
Link to original"name": "Drider (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "19" "hp": !!int "123" "hit_dice": "13d10 + 52" "modifier": !!int "4" "stats": - !!int "16" - !!int "19" - !!int "18" - !!int "13" - !!int "16" - !!int "12" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#stealth|Stealth]]" "desc": "+10" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 16" "languages": "Elvish, Undercommon" "cr": "6" "traits": - "desc": "The drider can climb difficult surfaces, including along ceilings, without\ \ needing to make an ability check." "name": "Spider Climb" - "desc": "While in sunlight, the drider has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" - "desc": "The drider ignores movement restrictions caused by webs, and the drider\ \ knows the location of any other creature in contact with the same web." "name": "Web Walker" "actions": - "desc": "The drider makes three attacks, using Foreleg or Poison Burst in any\ \ combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 13 (2d8 + 4) Piercing\ \ damage." "name": "Foreleg" - "desc": "*Ranged Attack Roll:* +6, range 120 ft. *Hit:* 13 (3d6 + 3) Poison\ \ damage." "name": "Poison Burst" "bonus_actions": - "desc": "The drider casts [[darkness-rules-xphb|Darkness]], [[faerie-fire-xphb|Faerie\ \ Fire]], or [[web-xphb|Web]],\ \ requiring no Material components and using Wisdom as the spellcasting ability\ \ (spell save DC 14).\n" "name": "Magic of the Spider Queen (Recharge 5-6)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/monstrosity/token/drider-xmm.webp"
Druid
Druid. Steward and Sage of Nature
- Habitat. Any
- Treasure. Individual, Relics
Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the natural world and heal its ills. These magic-users might be recluses devoted to a particular land, or they might be part of a mystic organization. Roll on or choose a result from the Druidic Traditions table to inspire a druid’s magical practices.
Druid Traditions
| dice: 1d6 | The Druid Is… |
|---|---|
| 1 | An avenger who strikes against destructive civilizations and those who abuse nature. |
| 2 | A guide who aids travelers in navigating the realms of Beasts, Fey, or Plants. |
| 3 | A hermit who works alone to protect the lands, seas, or skies they call home. |
| 4 | A mender who travels the world healing natural, magical, or manufactured disasters. |
| 5 | Part of a loose organization that adheres to timeless rituals and guards natural secrets. |
| 6 | A warden who minds the underpinnings of reality and protects against extraplanar threats. |
| ^druid-traditions |

Druid
Link to original"name": "Druid (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "44" "hit_dice": "8d8 + 8" "modifier": !!int "1" "stats": - !!int "10" - !!int "12" - !!int "13" - !!int "12" - !!int "16" - !!int "11" "speed": "30 ft." "skillsaves": - "name": "[[skills#medicine|Medicine]]" "desc": "+5" - "name": "[[skills#nature|Nature]]" "desc": "+3" - "name": "[[skills#perception|Perception]]" "desc": "+5" "senses": "passive Perception 15" "languages": "Common, Druidic, Sylvan" "cr": "2" "actions": - "desc": "The druid makes two attacks, using Vine Staff or Verdant Wisp in any\ \ combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Bludgeoning\ \ damage plus 2 (1d4) Poison damage." "name": "Vine Staff" - "desc": "*Ranged Attack Roll:* +5, range 90 ft. *Hit:* 10 (3d6) Radiant damage." "name": "Verdant Wisp" - "desc": "The druid casts one of the following spells, using Wisdom as the spellcasting\ \ ability (spell save DC 13):\n\n**At will:** [[druidcraft-xphb|Druidcraft]],\ \ [[speak-with-animals-xphb|Speak with Animals]]\n\n**2/day\ \ each:** [[entangle-xphb|Entangle]], [[thunderwave-xphb|Thunderwave]]\n\ \n**1/day each:** [[animal-messenger-xphb|Animal Messenger]],\ \ [[longstrider-xphb|Longstrider]], [[moonbeam-xphb|Moonbeam]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/druid-xmm.webp"
Dryad
Dryad. Tree-Bound Guardian of Nature
- Habitat. Forest
- Treasure. Any
Guardians of the woodlands, dryads magically flit from tree to tree and from root to bough, harrying trespassers with tangling vines and thorns. Most of these elusive beings have a special connection with one plant or a natural sanctuary that they protect. Some also share physical similarities with the plants they’re most connected to. Dryads might sicken or die if their plant or sanctuary is destroyed, recovering only if it is healed or magically replaced. Roll on or choose an option from the Dryad Sanctuaries table to inspire a dryad’s bond.
Dryad Sanctuaries
| dice: 1d6 | The Dryad Dwells in and Protects… |
|---|---|
| 1 | An acres-large clonal colony—a stand of identical, interconnected trees. |
| 2 | A fortress-like tree, like a baobab or sequoia. |
| 3 | A living lock—a plant that seals evil below or blocks the path to a dungeon. |
| 4 | A lonely tree that stands atop a windswept mountain or amid a petrified forest. |
| 5 | A plant with magic fruit or remarkable seeds. |
| 6 | A shambling mound or treant that the dryad lives in or around as a Fey symbiote. |
| ^dryad-sanctuaries |

Dryad
Link to original"name": "Dryad (XMM)" "size": "Medium" "type": "fey" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "22" "hit_dice": "5d8" "modifier": !!int "1" "stats": - !!int "10" - !!int "12" - !!int "11" - !!int "14" - !!int "15" - !!int "18" "speed": "30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Elvish, Sylvan" "cr": "1" "traits": - "desc": "The dryad has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The dryad can communicate with Beasts and Plants as if they shared a\ \ language." "name": "Speak with Beasts and Plants" "actions": - "desc": "The dryad makes one Vine Lash or Thorn Burst attack, and it can use Spellcasting\ \ to cast [[charm-monster-xphb|Charm Monster]]." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 8 (1d8 + 4) Slashing\ \ damage." "name": "Vine Lash" - "desc": "*Ranged Attack Roll:* +6, range 60 ft. *Hit:* 7 (1d6 + 4) Piercing\ \ damage." "name": "Thorn Burst" - "desc": "The dryad casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 14):\n\n**At\ \ will:** [[animal-friendship-xphb|Animal Friendship]],\ \ [[charm-monster-xphb|Charm Monster]] (lasts 24 hours;\ \ ends early if the dryad casts the spell again), [[druidcraft-xphb|Druidcraft]]\n\ \n**1/day each:** [[entangle-xphb|Entangle]], [[pass-without-trace-xphb|Pass without\ \ Trace]]" "name": "Spellcasting" "bonus_actions": - "desc": "If within 5 feet of a Large or bigger tree, the dryad teleports to an\ \ unoccupied space within 5 feet of a second Large or bigger tree that is within\ \ 60 feet of the previous tree." "name": "Tree Stride" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fey/token/dryad-xmm.webp"
Monsters (E)
Earth Elemental
Earth Elemental. Primal Spirit of Soil and Stone
- Habitat. Mountain, Planar (Elemental Plane of Earth), Underdark
- Treasure. None
Primal spirits from the Elemental Plane of Earth merge with rocks and minerals to form earth elementals. These beings possess powerful limbs and coarse features, sometimes studded with ore, gems, crystals, colorful striations, or living plants. On the Material Plane, earth elementals often serve those who conjure them, or they appear in regions influenced by their home plane, such as crystalline nodes, energetic fault lines, or veins of magical ore. Earth elementals effortlessly move through stone and can bring ruin to whole structures with their mighty fists.
Earth elementals are typically made of more than dirt. While an elemental’s composition doesn’t change its statistics or have monetary value, it makes each elemental distinct. Roll on or choose a result from the Earth Elemental Compositions table to inspire an earth elemental’s features.
Earth Elemental Compositions
| dice: 1d8 | The Earth Elemental’s Body Features… |
|---|---|
| 1 | Colorful mineral formations. |
| 2 | Cooled magma in melted heaps. |
| 3 | Grass, moss, or plant roots. |
| 4 | Heaps of peat or decaying matter. |
| 5 | Mounds of sand studded with shells. |
| 6 | Rubble or pieces of a ruined structure. |
| 7 | Striking striations or bands of color. |
| 8 | Veins of iron or other ore. |
| ^earth-elemental-compositions |
A quote from Kabril the Perfect Compass, Ruler of Dao
The foundations of our homes, the strength of our weapons, the vaults of our greatest secrets—earth is nothing less than the grip of reality itself. It is the mightiest element. This cannot be denied.

Earth Elemental
Link to original"name": "Earth Elemental (XMM)" "size": "Large" "type": "elemental" "alignment": "Neutral" "ac": !!int "17" "hp": !!int "147" "hit_dice": "14d10 + 70" "modifier": !!int "-1" "stats": - !!int "20" - !!int "8" - !!int "20" - !!int "5" - !!int "10" - !!int "5" "speed": "30 ft., burrow 30 ft." "damage_vulnerabilities": "thunder" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]], [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., Tremorsense\ \ 60 ft., passive Perception 10" "languages": "Primordial (Terran)" "cr": "5" "traits": - "desc": "The elemental can burrow through nonmagical, unworked earth and stone.\ \ While doing so, the elemental doesn't disturb the material it moves through." "name": "Earth Glide" - "desc": "The elemental deals double damage to objects and structures." "name": "Siege Monster" "actions": - "desc": "The elemental makes two attacks, using Slam or Rock Launch in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 14 (2d8 + 5) Bludgeoning\ \ damage." "name": "Slam" - "desc": "*Ranged Attack Roll:* +8, range 60 ft. *Hit:* 8 (1d6 + 5) Bludgeoning\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Rock Launch" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/earth-elemental-xmm.webp"
Efreeti
Efreeti. Genie of Fire
- Habitat. Desert, Planar (Elemental Plane of Fire)
- Treasure. Armaments
Efreet burn with the energy and unpredictability of fire. Their innate magic allows them to conjure flames from nothing and shape treasures within magical infernos. Many efreet have wicked reputations, as their fickle natures and love for dramatic conflagrations can be destructive. Other efreet delight in fire’s beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive Elementals.
On many worlds, efreet dwell in sweltering deserts and volcanic regions. Those that make their homes on the Elemental Plane of Fire create incredible cities among seas of flame and molten minerals. Eclipsing all of these is the storied City of Brass, a gleaming metropolis that is one of the most wondrous cities in the multiverse. Here, magic tempers the plane’s extreme heat, making the City of Brass a hub of trade between planes of existence.
A quote from Veyisvexvayn, Magma Mephit Herald
Imagine seas of platinum and liquid flame, the Crimson Pillar with fires hot enough to sear the gods, and the infinite delights of the City of Brass. Now imagine what my master offers…

Efreeti
Link to original"name": "Efreeti (XMM)" "size": "Large" "type": "elemental" "subtype": "genie" "alignment": "Neutral" "ac": !!int "17" "hp": !!int "212" "hit_dice": "17d10 + 119" "modifier": !!int "1" "stats": - !!int "22" - !!int "12" - !!int "24" - !!int "16" - !!int "15" - !!int "19" "speed": "40 ft., fly 60 ft. (hover)" "saves": - "wisdom": !!int "6" - "charisma": !!int "8" "damage_immunities": "fire" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 12" "languages": "Primordial (Ignan)" "cr": "11" "traits": - "desc": "If the efreeti dies outside the Elemental Plane of Fire, its body dissolves\ \ into ash, and it gains a new body in 1d4 days, reviving with all its [[hit-points-xphb|Hit\ \ Points]] somewhere on the\ \ Plane of Fire." "name": "Elemental Restoration" - "desc": "The efreeti has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The efreeti has a 30 percent chance of knowing the [[wish-xphb|Wish]]\ \ spell. If the efreeti knows it, the efreeti can cast it only on behalf of\ \ a non-genie creature who communicates a wish in a way the efreeti can understand.\ \ If the efreeti casts the spell for the creature, the efreeti suffers none\ \ of the spell's stress. Once the efreeti has cast it three times, the efreeti\ \ can't do so again for 365 days." "name": "Wishes" "actions": - "desc": "The efreeti makes three attacks, using Heated Blade or Hurl Flame in\ \ any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 5 ft. *Hit:* 13 (2d6 + 6) Slashing\ \ damage plus 13 (2d12) Fire damage." "name": "Heated Blade" - "desc": "*Ranged Attack Roll:* +8, range 120 ft. *Hit:* 24 (7d6) Fire damage." "name": "Hurl Flame" - "desc": "The efreeti casts one of the following spells, requiring no Material\ \ components and using Charisma as the spellcasting ability (spell save DC 16):\n\ \n**At will:** [[detect-magic-xphb|Detect Magic]], [[elementalism-xphb|Elementalism]]\n\ \n**1/day each:** [[gaseous-form-xphb|Gaseous Form]], [[invisibility-xphb|Invisibility]],\ \ [[major-image-xphb|Major Image]], [[plane-shift-xphb|Plane Shift]],\ \ [[tongues-xphb|Tongues]], [[wall-of-fire-xphb|Wall of Fire]]\ \ (level 7 version)" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/efreeti-xmm.webp"
Elemental Cataclysm
Elemental Cataclysm. The End and Beginning of Ages
- Habitat. Planar (Elemental Chaos)
- Treasure. None
Beyond the fringes of the Elemental Planes, primordial forces endlessly clash amid the Elemental Chaos. Within the vastness and violence of this realm rage elemental cataclysms, entities spawned from the raw forces of the multiverse and awash in dissonant elemental powers. These beings of primal conflict annihilate nearly all they encounter and seed the ruins left in their wake with the potential for new creations.
Elemental cataclysms rarely escape the Elemental Chaos. When they do, it is typically due to some planar disruption or the summons of nihilistic cultists. When they emerge on Material Plane worlds, elemental cataclysms create realm-altering trails of destruction, carelessly destroying cities and throwing whole nations into chaos. The rampages aren’t random. Elemental cataclysms abhor anything that visibly mars nature, be it mines or monuments, fortresses or cities, but they vent their most intense rage on works of metal and clockwork. As they sow destruction, they howl condemnation and chant words of unmaking in the languages of the Inner Planes.
Little can stop an elemental cataclysm. Those that oppose one of these calamities often attempt to reverse the ritual that summoned it, coax it through a planar rift, or conjure another titan in hopes that the two destroy one another. These terrors leave a wake of ashes, floods, storms, and broken earth. But after these disasters recede, the land is imbued with new life or environmental changes. Roll on or choose a result from the Elemental Alterations table to inspire what changes emerge after an elemental cataclysm’s destruction.
Elemental Alterations
| dice: 1d8 | The Elemental Cataclysm Leaves Behind A… |
|---|---|
| 1 | Dramatic increase or decrease in temperature. |
| 2 | Gigantic coral reef or fungal forest. |
| 3 | Never-ending storm or whirlpool. |
| 4 | Passage to the Underdark or portal to an Elemental Plane. |
| 5 | Primeval or previously extinct animal population. |
| 6 | Rapidly growing rainforest. |
| 7 | River where previously there was none. |
| 8 | Series of dramatic rock formations. |
| ^elemental-alterations |


Elemental Cataclysm
Link to original"name": "Elemental Cataclysm (XMM)" "size": "Gargantuan" "type": "elemental" "subtype": "titan" "alignment": "Chaotic Neutral" "ac": !!int "20" "hp": !!int "370" "hit_dice": "20d20 + 160" "modifier": !!int "18" "stats": - !!int "26" - !!int "19" - !!int "27" - !!int "9" - !!int "14" - !!int "9" "speed": "60 ft., burrow 60 ft., fly 80 ft. (hover), swim 80 ft." "saves": - "dexterity": !!int "11" - "constitution": !!int "15" - "wisdom": !!int "9" - "charisma": !!int "6" "damage_immunities": "acid, cold, fire, lightning, poison, thunder" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#grappled|grappled]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]], [[conditions#prone|prone]],\ \ [[conditions#restrained|restrained]], [[conditions#stunned|stunned]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#truesight|Truesight]] 150 ft., passive Perception\ \ 12" "languages": "Primordial" "cr": "22" "traits": - "desc": "The cataclysm can burrow through nonmagical, unworked earth and stone.\ \ While doing so, the cataclysm doesn't disturb the material it moves through." "name": "Earth Glide" - "desc": "If the cataclysm fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day)" - "desc": "The cataclysm deals double damage to objects and structures." "name": "Siege Monster" "actions": - "desc": "The cataclysm makes two Elemental Burst attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +15, reach 30 ft. or range 150 ft.\ \ *Hit:* 25 (5d6 + 8) damage of a type chosen by the cataclysm: Acid, Cold,\ \ Fire, Lightning, or Thunder." "name": "Elemental Burst" - "desc": "The cataclysm creates one of the following effects at random (roll 1d4):\n\ \n- **1 Clinging Flames.** *Dexterity Saving Throw:* DC 23, each creature in\ \ a 60-foot-radius [[sphere-area-of-effect-xphb|Sphere]]\ \ centered on a point the cataclysm can see within 150 feet. *Failure:* 45 (13d6)\ \ Fire damage. *Success:* Half damage. *Failure or Success:* The target starts\ \ [[burning-xphb|burning]]. \n- **2 Freezing Waves.**\ \ *Strength Saving Throw:* DC 23, each creature in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 22 (5d8) Bludgeoning damage plus 22 (5d8) Cold damage, and\ \ the target has the [[conditions#prone|Prone]] condition.\ \ *Success:* Half damage only. *Failure or Success:* The target's [[speed-xphb|Speed]]\ \ is reduced to 0 until the end of its next turn. \n- **3 Raging Storm.** A\ \ storm cloud fills a 60-foot-radius [[sphere-area-of-effect-xphb|Sphere]]\ \ centered on a point the cataclysm can see within 150 feet. The cloud lasts\ \ for 1 minute or until the cataclysm uses Cataclysmic Event again. Creatures\ \ entirely in the cloud have the [[conditions#blinded|Blinded]]\ \ and [[conditions#deafened|Deafened]] conditions and can't\ \ cast spells with a Verbal component. *Dexterity Saving Throw:* DC 23, each\ \ creature that enters the cloud for the first time on a turn or starts its\ \ turn there. *Failure:* 18 (4d8) Lightning damage plus 18 (4d8) Thunder\ \ damage. *Success:* Half damage. \n- **4 Swallowing Earth.** *Strength Saving\ \ Throw:* DC 23, each creature in a 90-foot [[cube-area-of-effect-xphb|Cube]]\ \ originating from a point on the ground within 150 feet. *Failure:* 18 (4d8)\ \ Bludgeoning damage plus 18 (4d8) Acid damage, and the target has the [[conditions#prone|Prone]]\ \ condition and is buried under rubble. A buried target has the [[conditions#restrained|Restrained]]\ \ condition, has [[cover-table-xphb|Total Cover]],\ \ and is suffocating. As an action, a buried creature or another creature within\ \ 5 feet of it can make a DC 18 Strength ([[skills#athletics|Athletics]])\ \ check. On a successful check, the creature is no longer buried. *Success:*\ \ Half damage only. " "name": "Cataclysmic Event (Recharge 4-6)" - "desc": "The cataclysm casts the [[control-weather-xphb|Control Weather]]\ \ spell, requiring no spell components and using Constitution as the spellcasting\ \ ability.\n" "name": "Control Weather" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the elemental cataclysm can expend a use to take one of the following actions.\ \ The elemental cataclysm regains all expended uses at the start of each of its\ \ turns." "legendary_actions": - "desc": "The cataclysm makes one Elemental Burst attack." "name": "Eruption" - "desc": "The cataclysm moves up to its [[speed-xphb|Speed]],\ \ [[fly-speed-xphb|Fly Speed]], or [[swim-speed-xphb|Swim Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]].\ \ Each creature within 5 feet of the cataclysm as it moves is targeted once\ \ by the following effect. *Constitution Saving Throw:* DC 23. *Failure:* The\ \ target has the [[conditions#prone|Prone]] condition. *Failure\ \ or Success:* The cataclysm can't take this action again until the start of\ \ its next turn." "name": "Rumbling Movement" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/elemental-cataclysm-xmm.webp"
Empyreans
Empyreans. Scions of the Gods
- Habitat. Any
- Treasure. Relics
Empyreans are the spawn of deities. While not gods themselves, they possess divine influence and powers related to their divine parents. Some empyreans are near-demigods with fantastic might and the power to reshape mortal lives. Others are little more than divine thoughts or moments of immortal attention made manifest. Whether empyreans are idealized beings or vestiges of divinity, their appearances are influenced by their creators. Roll on or choose a result from the Empyrean Influences table to inspire what aspects of an empyrean’s heritage manifest in its physical form.
Empyrean Influences
| dice: 1d6 | The Empyrean Has Features That Are… |
|---|---|
| 1 | Balanced, naturalistic, or suggestive of watching eyes. |
| 2 | Colorful, shadowy, or fluid or that vary depending on the viewer. |
| 3 | Comforting and gentle or that remind viewers of pleasant memories. |
| 4 | Disconnected parts, visible thoughts, or errant shapes. |
| 5 | Machinelike, stoic, symmetrical, or suggestive of judgment. |
| 6 | Morbid, menacing, or monstrous or that embody the viewer’s fears. |
| ^empyrean-influences |
A quote from Kopoha, Scion of Storms
One day I might be the god of storms—mind countless followers, answer prayers, change whole worlds—but, until then, I do what I please.

Empyrean Iota
Link to original"name": "Empyrean Iota (XMM)" "size": "Medium" "subtype": "titan" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "22" "hit_dice": "5d8" "modifier": !!int "2" "stats": - !!int "1" - !!int "14" - !!int "10" - !!int "15" - !!int "16" - !!int "16" "speed": "5 ft., fly 30 ft. (hover)" "skillsaves": - "name": "[[skills#history|History]]" "desc": "+4" - "name": "[[skills#insight|Insight]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+5" "damage_resistances": "bludgeoning, piercing, slashing" "condition_immunities": "[[conditions#prone|prone]]" "senses": "[[senses#truesight|Truesight]] 30 ft., passive Perception\ \ 15" "languages": "all" "cr": "1" "traits": - "desc": "The empyrean can move through other creatures and objects as if they\ \ were [[difficult-terrain-xphb|Difficult Terrain]].\ \ It takes 5 (1d10) Force damage if it ends its turn inside an object." "name": "Incorporeal Movement" - "desc": "The empyrean has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 30 ft. *Hit:*\ \ 7 (1d8 + 3) Necrotic or Radiant damage (empyrean's choice)." "name": "Otherworldly Strike" - "desc": "The empyrean casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability:\n\n**1/day each:**\ \ [[bless-xphb|Bless]], [[lesser-restoration-xphb|Lesser Restoration]]\ \ (as an action)" "name": "Spellcasting" "bonus_actions": - "desc": "The empyrean casts [[healing-word-xphb|Healing Word]],\ \ using the same spellcasting ability as Spellcasting.\n" "name": "Healing Word (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/miscellaneous/token/empyrean-iota-xmm.webp"
Empyrean
Link to original"name": "Empyrean (XMM)" "size": "Huge" "subtype": "titan" "alignment": "Neutral" "ac": !!int "22" "hp": !!int "346" "hit_dice": "21d12 + 210" "modifier": !!int "19" "stats": - !!int "30" - !!int "21" - !!int "30" - !!int "21" - !!int "22" - !!int "27" "speed": "50 ft., fly 50 ft. (hover), swim 50 ft." "saves": - "strength": !!int "17" - "wisdom": !!int "13" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+13" - "name": "[[skills#perception|Perception]]" "desc": "+13" "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "necrotic, radiant" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 23" "languages": "all" "cr": "23" "traits": - "desc": "If the empyrean fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day)" - "desc": "The empyrean has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The empyrean makes two attacks, using Sacred Weapon or Divine Ray in\ \ any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +17, reach 10 ft. *Hit:* 31 (6d6 + 10) Force\ \ damage, and the target has the [[conditions#stunned|Stunned]]\ \ condition until the start of the empyrean's next turn. The target can choose\ \ not to be [[conditions#stunned|Stunned]], in which case\ \ it takes an extra 21 Force damage that bypasses [[resistance-rules-xphb|Resistance]]\ \ or [[immunity-xphb|Immunity]]." "name": "Sacred Weapon" - "desc": "*Ranged Attack Roll:* +15, range 600 ft. *Hit:* 35 (6d8 + 8) Necrotic\ \ or Radiant damage (empyrean's choice)." "name": "Divine Ray" - "desc": "The empyrean casts one of the following spells, requiring no Material\ \ components and using Charisma as the spellcasting ability (spell save DC 23):\n\ \n**At will:** [[calm-emotions-xphb|Calm Emotions]], [[greater-restoration-xphb|Greater\ \ Restoration]], [[pass-without-trace-xphb|Pass without\ \ Trace]], [[water-breathing-xphb|Water Breathing]]\n\ \n**1/day each:** [[commune-xphb|Commune]], [[dispel-evil-and-good-xphb|Dispel Evil\ \ and Good]], [[plane-shift-xphb|Plane Shift]]" "name": "Spellcasting" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the empyrean can expend a use to take one of the following actions. The\ \ empyrean regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The empyrean gains 10 [[temporary-hit-points-xphb|Temporary Hit Points]],\ \ and the empyrean and each ally within 30 feet of it gain [[advantage-xphb|Advantage]]\ \ on [[d20-test-xphb|D20 Tests]] until the\ \ end of the empyrean's next turn. The empyrean can't take this action again\ \ until the start of its next turn." "name": "Bolster" - "desc": "*Constitution Saving Throw:* DC 23, each creature in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the empyrean. *Failure:* 27 (6d8) Force damage, and the\ \ target has the [[conditions#prone|Prone]] condition. *Success:*\ \ Half damage only. *Failure or Success:* The empyrean can't take this action\ \ again until the start of its next turn." "name": "Shockwave of Glory" - "desc": "The empyrean makes one Divine Ray attack." "name": "Smite" "source": - "XMM" "image": "Compendium/bestiary/miscellaneous/token/empyrean-xmm.webp"
Erinyes
Erinyes. Devil of Vengeance and Righteous Wrath
- Habitat. Planar (Nine Hells)
- Treasure. Armaments
Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a merciless form of divine justice, hunting down oath breakers and dragging the rightfully damned to the Nine Hells in the grip of their magical ropes. Few ever glimpse what lies within these devils’ armored exteriors, and erinyes ensure that those who do can never speak of what they’ve seen.
Erinyes often serve archdevils and guard the order of the Nine Hells against trespassers and escapees. Although they’re prone to wrathful outbursts, erinyes cooperate well with other devils. They sometimes hunt in trios with other erinyes, forging infamous reputations for themselves.
When not in the service of a diabolical master, erinyes hunt wicked souls. They pursue quarries relentlessly, across the multiverse and for ages if need be. While they might be summoned to serve evil magic-users, erinyes also listen for oaths and curses sworn in their names. In rare cases, wronged mortals who call out with just rage might be heard by an erinyes who appears to take vengeance on their behalf. Once erinyes are so summoned, they won’t leave without claiming the soul of either their quarry or the mortal who summoned them.

Erinyes
Link to original"name": "Erinyes (XMM)" "size": "Medium" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "18" "hp": !!int "178" "hit_dice": "21d8 + 84" "modifier": !!int "7" "stats": - !!int "18" - !!int "16" - !!int "18" - !!int "14" - !!int "14" - !!int "18" "speed": "30 ft., fly 60 ft." "saves": - "dexterity": !!int "7" - "constitution": !!int "8" - "charisma": !!int "8" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+8" "damage_resistances": "cold" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 16" "languages": "Infernal; telepathy 120 ft." "cr": "12" "traits": - "desc": "If the erinyes dies outside the Nine Hells, its body disappears in sulfurous\ \ smoke, and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Nine Hells." "name": "Diabolical Restoration" - "desc": "The erinyes has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The erinyes has a magic rope. While bearing it, the erinyes can use the\ \ Entangling Rope action. The rope has AC 20, HP 90, and [[immunity-xphb|Immunity]]\ \ to Poison and Psychic damage. The rope turns to dust if reduced to 0 [[hit-points-xphb|Hit\ \ Points]], if it is 5+ feet\ \ away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope\ \ is damaged or destroyed, the erinyes can fully restore it when finishing a\ \ [[short-rest-xphb|Short]] or [[long-rest-xphb|Long Rest]]." "name": "Magic Rope" "actions": - "desc": "The erinyes makes three Withering Sword attacks and can use Entangling\ \ Rope." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 13 (2d8 + 4) Slashing\ \ damage plus 11 (2d10) Necrotic damage." "name": "Withering Sword" - "desc": "*Strength Saving Throw:* DC 16, one creature the erinyes can see within\ \ 120 feet. *Failure:* 14 (4d6) Force damage, and the target has the [[conditions#restrained|Restrained]]\ \ condition until the rope is destroyed, the erinyes uses a [[bonus-action-xphb|Bonus Action]]\ \ to release the target, or the erinyes uses Entangling Rope again." "name": "Entangling Rope (Requires Magic Rope)" "reactions": - "desc": "Trigger: The erinyes is hit by a melee attack roll while holding a weapon.\ \ _Response:_ The erinyes adds 4 to its AC against that attack, possibly causing\ \ it to miss." "name": "Parry" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fiend/token/erinyes-xmm.webp"
Ettercap
Ettercap. Venomous Arachnid Abductor
- Habitat. Forest
- Treasure. Implements
Spiderlike hunters, ettercaps lurk in forested depths and seek prey to drag into their web-choked lairs. These vicious predators have arachnid features and hunched, bipedal frames, and they’re notorious for their venomous bites and ability to shoot out webs to entrap their victims. Ettercaps often hunt in small groups alongside giant spiders and mundane spider swarms.
Ettercaps frequently overhunt their environment. Left unchecked, ettercaps might fill whole woodlands with their webs and the cocooned remains of past meals, which puts ettercaps in conflict with Fey. Spiteful ettercaps go out of their way to torment and feed on Fey; they prefer to menace those smaller than themselves, like pixies and sprites. They rarely devour other sapient creatures swiftly, preferring to cocoon their captives and terrorize them for days.
Ettercaps avoid fire, which can quickly burn through their webs and the dead trees where they make their homes.

Ettercap
Link to original"name": "Ettercap (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral Evil" "ac": !!int "13" "hp": !!int "44" "hit_dice": "8d8 + 8" "modifier": !!int "2" "stats": - !!int "14" - !!int "15" - !!int "13" - !!int "7" - !!int "12" - !!int "8" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+3" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" - "name": "[[skills#survival|Survival]]" "desc": "+3" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "" "cr": "2" "traits": - "desc": "The ettercap can climb difficult surfaces, including along ceilings,\ \ without needing to make an ability check." "name": "Spider Climb" - "desc": "The ettercap ignores movement restrictions caused by webs, and the ettercap\ \ knows the location of any other creature in contact with the same web." "name": "Web Walker" "actions": - "desc": "The ettercap makes one Bite attack and one Claw attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage plus 2 (1d4) Poison damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the ettercap's next turn." "name": "Bite" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (2d4 + 2) Slashing\ \ damage." "name": "Claw" - "desc": "*Dexterity Saving Throw:* DC 12, one Large or smaller creature the ettercap\ \ can see within 30 feet. *Failure:* The target has the [[conditions#restrained|Restrained]]\ \ condition until the web is destroyed (AC 10; HP 5; [[vulnerability-xphb|Vulnerability]]\ \ to Fire damage; [[immunity-xphb|Immunity]]\ \ to Bludgeoning, Poison, and Psychic damage)." "name": "Web Strand (Recharge 5-6)" "bonus_actions": - "desc": "The ettercap pulls one creature within 30 feet of itself that is [[conditions#restrained|Restrained]]\ \ by its Web Strand up to 25 feet straight toward itself." "name": "Reel" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/ettercap-xmm.webp"
Ettin
Ettin. Quarrelsome Two-Headed Giant
- Habitat. Hill, Mountain, Underdark
- Treasure. Individual
Ettins are physically powerful Giants with two heads. While many ettins have features similar to hill giants, others have more bestial or unusual traits, such as tusks, short horns, or a single eye on each head.
Ettins frequently ally with other Giants or groups that value their strength, such as hill giants, bandits, or ogres. Some ettins possess mystical ties to the lands they inhabit, and they might know or guard secrets valued by druids or Fey.
Each ettin head has a distinct personality. While this makes some ettins quarrelsome with themselves and others, many function as a team. An ettin head might have its own name, or both heads might refer to themselves as a single being—either with one name or a portmanteau of two.
Roll on or choose a result from the Ettin Interactions table to inspire how an ettin’s heads are interacting when the creature is encountered.
Ettin Interactions
| dice: 1d8 | The Ettin’s Heads Are… |
|---|---|
| 1 | Amping up one another in preparation for a conflict or challenge. |
| 2 | Arguing over plans for battle, dinner, or how to spend the day. |
| 3 | Criticizing one another as they perform separate tasks. |
| 4 | Engaged in a staring contest. |
| 5 | Making polite small talk as if they were meeting for the first time. |
| 6 | Performatively ignoring one another. |
| 7 | Talking over an increasingly convoluted plot. |
| 8 | Trying to keep one another awake. |
| ^ettin-interactions |
A quote from Bertrand, Inquisitor of the Mind Fire
Twice the malice, aggressiveness, and appetite—the ettin demonstrates that two heads aren’t necessarily better than one.

Ettin
Link to original"name": "Ettin (XMM)" "size": "Large" "type": "giant" "alignment": "Chaotic Evil" "ac": !!int "12" "hp": !!int "85" "hit_dice": "10d10 + 30" "modifier": !!int "-1" "stats": - !!int "21" - !!int "8" - !!int "17" - !!int "6" - !!int "10" - !!int "8" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#frightened|frightened]],\ \ [[conditions#stunned|stunned]], [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Giant" "cr": "4" "actions": - "desc": "The ettin makes one Battleaxe attack and one Morningstar attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 14 (2d8 + 5) Slashing\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Battleaxe" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 14 (2d8 + 5) Piercing\ \ damage, and the target has [[disadvantage-xphb|Disadvantage]]\ \ on the next attack roll it makes before the end of its next turn." "name": "Morningstar" "source": - "XMM" "image": "Compendium/bestiary/giant/token/ettin-xmm.webp"
Monsters (F)
Faerie Dragons
Faerie Dragons. Whimsical Draconic Tricksters
- Habitat. Forest
- Treasure. Implements
Faerie dragons are cat-size pranksters with draconic features, butterfly-like wings, and scales of warm hues as youths and cool hues as adults.

Faerie Dragon Adult
Link to original"name": "Faerie Dragon Adult (XMM)" "size": "Tiny" "type": "dragon" "alignment": "Chaotic Good" "ac": !!int "15" "hp": !!int "35" "hit_dice": "10d4 + 10" "modifier": !!int "5" "stats": - !!int "3" - !!int "20" - !!int "13" - !!int "12" - !!int "12" - !!int "14" "speed": "10 ft., fly 60 ft." "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+4" - "name": "[[skills#perception|Perception]]" "desc": "+3" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "Draconic, Sylvan; telepathy 60 ft. (faerie dragons only)" "cr": "2" "traits": - "desc": "The dragon has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 7 (1d4 + 5) Piercing\ \ damage plus 3 (1d6) Psychic damage." "name": "Bite" - "desc": "*Wisdom Saving Throw:* DC 13, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has the [[conditions#incapacitated|Incapacitated]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically.\ \ While [[conditions#incapacitated|Incapacitated]], the target\ \ uses all its movement on each of its turns to move in a random direction." "name": "Euphoria Breath (Recharge 5-6)" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 13):\n\n**At\ \ will:** [[dancing-lights-xphb|Dancing Lights]], [[mage-hand-xphb|Mage\ \ Hand]], [[minor-illusion-xphb|Minor Illusion]]\n\ \n**1/day each:** [[hallucinatory-terrain-xphb|Hallucinatory Terrain]],\ \ [[polymorph-xphb|Polymorph]]" "name": "Spellcasting" "bonus_actions": - "desc": "The dragon casts [[greater-invisibility-xphb|Greater Invisibility]]\ \ on itself, requiring no spell components and using the same spellcasting ability\ \ as Spellcasting.\n" "name": "Superior Invisibility" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/faerie-dragon-adult-xmm.webp"
Faerie Dragon Youth
Link to original"name": "Faerie Dragon Youth (XMM)" "size": "Tiny" "type": "dragon" "alignment": "Chaotic Good" "ac": !!int "13" "hp": !!int "21" "hit_dice": "6d4 + 6" "modifier": !!int "3" "stats": - !!int "3" - !!int "16" - !!int "12" - !!int "12" - !!int "12" - !!int "14" "speed": "10 ft., fly 60 ft." "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+3" - "name": "[[skills#perception|Perception]]" "desc": "+3" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "Draconic, Sylvan; telepathy 60 ft. (faerie dragons only)" "cr": "1" "traits": - "desc": "The dragon has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Piercing\ \ damage plus 2 (1d4) Psychic damage." "name": "Bite" - "desc": "*Wisdom Saving Throw:* DC 12, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn and uses all its movement on its\ \ turn to move in a random direction." "name": "Euphoria Breath (Recharge 5-6)" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 12):\n\n**At\ \ will:** [[dancing-lights-xphb|Dancing Lights]], [[mage-hand-xphb|Mage\ \ Hand]], [[minor-illusion-xphb|Minor Illusion]]" "name": "Spellcasting" "bonus_actions": - "desc": "The dragon casts [[greater-invisibility-xphb|Greater Invisibility]]\ \ on itself, requiring no spell components and using the same spellcasting ability\ \ as Spellcasting.\n" "name": "Superior Invisibility" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/faerie-dragon-youth-xmm.webp"
Fire Elemental
Fire Elemental. Primal Spirit of Heat and Flame
- Habitat. Desert, Planar (Elemental Plane of Fire)
- Treasure. None
Fire elementals arise when spirits of the Elemental Plane of Fire inhabit flames, burning cinders, and heated smoke. These beings are tangible despite largely being made of flames and particles, and they can uses their vague limbs to ignite foes and flammable materials. Fire elementals typically burn in shades of orange and red, but other colors are possible. Most on the Material Plane are summoned by magical means, or they might appear near rifts amid desert depths, volcanoes, wildfires, or magma flows that connect to their home plane.
Fire elementals might burn in distinctive ways. Roll on or choose a result from the Fire Elemental Compositions table to inspire a fire elemental’s features.
Fire Elemental Compositions
| dice: 1d8 | The Fire Elemental’s Body Features… |
|---|---|
| 1 | Colorful, superheated gases. |
| 2 | A column of diabolical or divine flame. |
| 3 | Crackling shapes that look like animals, fiends, skeletons, sprites, or other beings. |
| 4 | Flames that are predominantly white, blue, or a more unusual color. |
| 5 | The form of a calm or tormented humanoid. |
| 6 | Smoke that forms eerie shapes or symbols. |
| 7 | Soot that smells like cedar, cloves, incense, or burning meat. |
| 8 | Swirls of cinders and burning debris. |
| ^fire-elemental-compositions |
A quote from Marrake the Incandescent, Ruler of Efreet
All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to burn.

Fire Elemental
Link to original"name": "Fire Elemental (XMM)" "size": "Large" "type": "elemental" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "93" "hit_dice": "11d10 + 33" "modifier": !!int "3" "stats": - !!int "10" - !!int "17" - !!int "16" - !!int "6" - !!int "10" - !!int "7" "speed": "50 ft." "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Primordial (Ignan)" "cr": "5" "traits": - "desc": "At the end of each of the elemental's turns, each creature in a 10-foot\ \ [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the elemental takes 5 (1d10) Fire damage. Creatures and\ \ flammable objects in the [[emanation-area-of-effect-xphb|Emanation]]\ \ start [[burning-xphb|burning]]." "name": "Fire Aura" - "desc": "The elemental can move through a space as narrow as 1 inch without expending\ \ extra movement to do so, and it can enter a creature's space and stop there.\ \ The first time it enters a creature's space on a turn, that creature takes\ \ 5 (1d10) Fire damage." "name": "Fire Form" - "desc": "The elemental sheds [[bright-light-xphb|Bright Light]]\ \ in a 30-foot radius and [[dim-light-xphb|Dim Light]]\ \ for an additional 30 feet." "name": "Illumination" - "desc": "The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental\ \ moves in water or for every gallon of water splashed on it." "name": "Water Susceptibility" "actions": - "desc": "The elemental makes two Burn attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 10 (2d6 + 3) Fire damage.\ \ If the target is a creature or a flammable object, it starts [[burning-xphb|burning]]." "name": "Burn" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/fire-elemental-xmm.webp"
Fire Giant
Fire Giant. Giant of the Smoldering Depths
- Habitat. Mountain, Underdark
- Treasure. Armaments
Fire giants inhabit the hollow vaults and molten rivers of mountainous depths. There, they use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art.
Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame.
Most fire giants dwell in volcanically active mountains or cavernous depths that house their fortress-forges. Evil fire giants tend to be martially minded, and they craft mighty arms to conquer their neighbors and seize valuable resources. More temperate fire giants trade their works for what they need, and they might share the ancient techniques of Giant artisans with other craftspeople. In either case, fire giants are prone to undertaking ambitious designs, and they rarely appreciate interruptions in their titanic workshops.

Fire Giant
Link to original"name": "Fire Giant (XMM)" "size": "Huge" "type": "giant" "alignment": "Lawful Evil" "ac": !!int "18" "hp": !!int "162" "hit_dice": "13d12 + 78" "modifier": !!int "3" "stats": - !!int "25" - !!int "9" - !!int "23" - !!int "10" - !!int "14" - !!int "13" "speed": "30 ft." "saves": - "dexterity": !!int "3" - "constitution": !!int "10" - "charisma": !!int "5" "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+11" - "name": "[[skills#perception|Perception]]" "desc": "+6" "damage_immunities": "fire" "senses": "passive Perception 16" "languages": "Giant" "cr": "9" "actions": - "desc": "The giant makes two attacks, using Flame Sword or Hammer Throw in any\ \ combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +11, reach 10 ft. *Hit:* 21 (4d6 + 7) Slashing\ \ damage plus 10 (3d6) Fire damage." "name": "Flame Sword" - "desc": "*Ranged Attack Roll:* +11, range 60/240 ft. *Hit:* 23 (3d10 + 7)\ \ Bludgeoning damage plus 4 (1d8) Fire damage, and the target is pushed up\ \ to 15 feet straight away from the giant and has [[disadvantage-xphb|Disadvantage]]\ \ on the next attack roll it makes before the end of its next turn." "name": "Hammer Throw" "source": - "XMM" "image": "Compendium/bestiary/giant/token/fire-giant-xmm.webp"
Flameskull
Flameskull. Skull Smoldering with Magical Obsession
- Habitat. Underdark
- Treasure. Arcana
Flameskulls are flying skulls that blaze with magical fire and the half-remembered arcana of dead spellcasters. They rise from the remains of dead magic-users who were reanimated by sinister necromancers or whose magical pursuits drive them beyond death. Flameskulls might serve as guardians for their creators or pursue ambitions left unfulfilled in life. They lash out at foes with destructive spells and bursts of fire, wielding magic without the need for most components.
Flameskulls take various forms, from skulls with humanlike features to ones with fearsome or bestial alterations. Their flames vary in color and grow more intense when they’re angry. Roll on or choose a result from the Flameskull Details table to inspire what makes a flameskull distinctive.
Flameskull Details
| dice: 1d6 | The Flameskull Features… |
|---|---|
| 1 | Arcane diagrams etched into it. |
| 2 | Flames like dramatic features, horns, or hair. |
| 3 | Fractured pieces that fly in unison. |
| 4 | An iron plate bolted over its mouth. |
| 5 | Lethal head trauma. |
| 6 | Mismatched animal teeth. |
| ^flameskull-details |
A quote from Trenzia, Undermountain Flameskull
I never cared for warmth. I never needed a body. My will is enough, and my work will be the legacy that makes my every sacrifice worthwhile!

Flameskull
Link to original"name": "Flameskull (XMM)" "size": "Tiny" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "13" "hp": !!int "40" "hit_dice": "9d4 + 18" "modifier": !!int "3" "stats": - !!int "1" - !!int "17" - !!int "14" - !!int "16" - !!int "10" - !!int "11" "speed": "5 ft., fly 40 ft. (hover)" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+2" "damage_immunities": "fire, necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#poisoned|poisoned]], [[conditions#prone|prone]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "Common plus two other languages" "cr": "4" "traits": - "desc": "The flameskull sheds [[bright-light-xphb|Bright Light]]\ \ in a 15-foot radius and [[dim-light-xphb|Dim Light]]\ \ for an additional 15 feet." "name": "Illumination" - "desc": "The flameskull has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "If the flameskull is destroyed, it regains all its [[hit-points-xphb|Hit Points]]\ \ in 1 hour unless Holy Water is sprinkled on its remains or the [[dispel-evil-and-good-xphb|Dispel Evil\ \ and Good]] spell is cast on\ \ them." "name": "Undead Restoration" "actions": - "desc": "The flameskull makes two Fire Ray attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 60 ft. *Hit:*\ \ 13 (3d6 + 3) Fire damage." "name": "Fire Ray" - "desc": "The flameskull casts one of the following spells, requiring no Somatic\ \ or Material components and using Intelligence as the spellcasting ability\ \ (spell save DC 13):\n\n**At will:** [[mage-hand-xphb|Mage Hand]]\n\ \n**2/day:** [[magic-missile-xphb|Magic Missile]] (level\ \ 2 version)\n\n**1/day:** [[fireball-xphb|Fireball]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/undead/token/flameskull-xmm.webp"
Flesh Golem
Flesh Golem. Dead Flesh Given New Life
- Habitat. Any
- Treasure. Arcana
Flesh golems are roughly human-shaped collections of body parts bound together by misused magic or strange science. They serve their reckless creators, but many possess disjointed memories and instincts from their component parts. If wounded, these golems might go berserk and vent their confusion on anything in their sight, including their creators.
Flesh golems appear in varied forms. Roll on or choose a result from the Flesh Golem Characteristics table to inspire a flesh golem’s features.
Flesh Golem Characteristics
| dice: 1d6 | The Flesh Golem Has… |
|---|---|
| 1 | Animal parts among its humanlike pieces. |
| 2 | A disguise of makeup and heavy clothing. |
| 3 | Missing parts and exposed insides. |
| 4 | Parts serving unintended roles, like a body composed of dozens of hands. |
| 5 | Perfect features accented by beautiful stitching. |
| 6 | Visible mechanisms, bellows, and engines. |
| ^flesh-golem-characteristics |
A quote from Viktra Mordenheim, Darklord of Lamordia
The barrier between the mortal and the divine lies shattered—open is the mold for new gods. It was I who invaded the divine. Not with a spear but with a stitch. Not with my heresies but with my heart.

Flesh Golem
Link to original"name": "Flesh Golem (XMM)" "size": "Medium" "type": "construct" "alignment": "Neutral" "ac": !!int "9" "hp": !!int "127" "hit_dice": "15d8 + 60" "modifier": !!int "-1" "stats": - !!int "19" - !!int "9" - !!int "18" - !!int "6" - !!int "10" - !!int "5" "speed": "30 ft." "damage_immunities": "lightning, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "understands Common plus one other language but can't speak" "cr": "5" "traits": - "desc": "If the golem takes Fire damage, it has [[disadvantage-xphb|Disadvantage]]\ \ on attack rolls and ability checks until the end of its next turn." "name": "Aversion to Fire" - "desc": "Whenever the golem starts its turn [[conditions#bloodied|Bloodied]],\ \ roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk,\ \ the golem attacks the nearest creature it can see. If no creature is near\ \ enough to move to and attack, the golem attacks an object. Once the golem\ \ goes berserk, it remains so until it is destroyed or it is no longer [[conditions#bloodied|Bloodied]].\n\ \nThe golem's creator, if within 60 feet of the berserk golem, can try to calm\ \ it by taking an action to make a DC 15 Charisma ([[skills#persuasion|Persuasion]])\ \ check; the golem must be able to hear its creator. If this check succeeds,\ \ the golem ceases being berserk until the start of its next turn, at which\ \ point it resumes rolling for the Berserk trait again if it is still [[conditions#bloodied|Bloodied]]." "name": "Berserk" - "desc": "The golem can't shape-shift." "name": "Immutable Form" - "desc": "Whenever the golem is subjected to Lightning damage, it regains a number\ \ of [[hit-points-xphb|Hit Points]] equal to\ \ the Lightning damage dealt." "name": "Lightning Absorption" - "desc": "The golem has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The golem makes two Slam attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 13 (2d8 + 4) Bludgeoning\ \ damage plus 4 (1d8) Lightning damage." "name": "Slam" "source": - "XMM" "image": "Compendium/bestiary/construct/token/flesh-golem-xmm.webp"
Flumph
Flumph. Strange Ally from a Strange Place
- Habitat. Underdark
- Treasure. Arcana
Bizarre creatures with aberrant agendas inhabit the Underdark. Flumphs number among the few that are helpful to strangers.
These tentacled, telepathic creatures jet through the air in short bursts, venting gases with a sound that gives them their name. Rather than speaking, flumphs communicate telepathically and by changing color to reflect their moods.
Flumphs dwell in psychically charged regions or near creatures with psionic magic. They harmlessly feed off psychic energies, but in doing so, they often encounter dangerous beings such as aboleths and mind flayers. While flumphs generally avoid combat, they often help adventurers in peril. Such help might be of doubtful use, but flumphs mean well. Roll on or choose a result from the Flumph Assistance table to inspire what support flumphs provide.
Flumph Assistance
| dice: 1d6 | The Flumph Helps By… |
|---|---|
| 1 | Cooking a meal of Underdark delicacies. |
| 2 | Performing a psychic song or “smell poem.” |
| 3 | Recovering and nursing fallen adventurers. |
| 4 | Revealing the location of helpful magic items. |
| 5 | Serving as a guide to a foe’s hidden lair. |
| 6 | Sharing excessive encouragement and praise. |
| ^flumph-assistance |
Flumph Colors. A flumph’s extremities change color to reflect its mood. The Flumph Colors and Emotions table summarizes common flumph colors and the human emotions to which they most closely correspond.
Flumph Colors and Emotions
| Color | Emotion |
|---|---|
| Blue, Dark | Sadness |
| Blue, Light | Happiness |
| Green | Curiosity |
| Magenta | Unknown* |
| Orange | Confusion |
| Pink | Amusement |
| Purple | Fear |
| Red | Anger |
| Teal | Serenity |
| Yellow | Excitement |
| ^flumph-colors-and-emotions |
*Rarely seen; potentially no human equivalent

Flumph
Link to original"name": "Flumph (XMM)" "size": "Small" "type": "aberration" "alignment": "Lawful Good" "ac": !!int "12" "hp": !!int "7" "hit_dice": "2d6" "modifier": !!int "2" "stats": - !!int "6" - !!int "15" - !!int "10" - !!int "14" - !!int "14" - !!int "11" "speed": "5 ft., fly 30 ft. (hover)" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+4" - "name": "[[skills#history|History]]" "desc": "+4" - "name": "[[skills#religion|Religion]]" "desc": "+4" "damage_vulnerabilities": "psychic" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "understands Undercommon but can't speak; telepathy 60 ft." "cr": "1/8" "traits": - "desc": "The flumph perceives the content of any telepathic communication within\ \ 60 feet of it." "name": "Advanced Telepathy" - "desc": "If the flumph receives the [[conditions#prone|Prone]]\ \ condition, roll a die. On an odd number, it has the [[conditions#incapacitated|Incapacitated]]\ \ condition. At the end of each of its turns, the flumph makes a DC 10 Dexterity\ \ saving throw, ending the [[conditions#incapacitated|Incapacitated]]\ \ condition on a success." "name": "Prone Deficiency" - "desc": "The flumph's thoughts can't be read by any means, and magic can't detect\ \ its location or observe it remotely." "name": "Telepathic Shroud" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 feet. *Hit:* 4 (1d4 + 2) Acid damage." "name": "Tentacle" - "desc": "*Dexterity Saving Throw:* DC 10, one creature the flumph can see within\ \ 15 feet. *Failure:* The target is coated in a foul-smelling liquid, exudes\ \ a stench for 1d4 hours, and has the [[conditions#poisoned|Poisoned]]\ \ condition while the stench lasts. Other creatures have the [[conditions#poisoned|Poisoned]]\ \ condition while in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the coated target. The target can remove the stench on itself\ \ if it bathes during a [[short-rest-xphb|Short]]\ \ or [[long-rest-xphb|Long Rest]]." "name": "Stench Spray (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/flumph-xmm.webp"
Fomorian
Fomorian. Cursed Giant of the Dark
- Habitat. Underdark
- Treasure. Any
Once infamous for their magical aptitude, fomorians are giants afflicted with a fey curse. In their pride, they were tricked into invading the Feywild to claim its magic for their own. When the archfey rulers of that realm united, the fomorians were turned back and cursed with supernatural strangeness to make their bodies match their vile souls. Ever since, fomorians have dwelled in the Underdark amid the ruins of their magical cities. The archfey’s curse afflicts them still, tormenting them with wandering cankers, lurching organs, and stranger discomforts. Rather than atoning for their offenses, fomorians harness the magic of their curse and turn it against others. Roll on or choose a result from the Fomorian Warping table to inspire the cosmetic effects a creature undergoes while they’re affected by a fomorian’s Warping Hex.
Fomorian Warping
| dice: 1d4 | The Fomorian’s Hex Causes… |
|---|---|
| 1 | Colorful, wandering pustules. |
| 2 | Excessive sweating of rainbow-hued fluids. |
| 3 | Patches of wriggling hair. |
| 4 | Veins that bulge and lurch under the skin. |
| ^fomorian-warping |
A quote from Bigby
All-Father Annam banished his son, Karontor, for Karontor’s part in the fomorian assault on the Feywild. That day, the ordning—the hierarchy of the giants and their gods—changed forever, and the fomorians were part of it no more.

Fomorian
Link to original"name": "Fomorian (XMM)" "size": "Huge" "type": "giant" "alignment": "Chaotic Evil" "ac": !!int "14" "hp": !!int "172" "hit_dice": "15d12 + 75" "modifier": !!int "0" "stats": - !!int "23" - !!int "10" - !!int "20" - !!int "9" - !!int "14" - !!int "6" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+8" - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 18" "languages": "Giant, Undercommon" "cr": "8" "actions": - "desc": "The fomorian makes two Stone Club attacks. It can replace one attack\ \ with a use of Warping Hex if available." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 15 ft. *Hit:* 24 (4d8 + 6) Bludgeoning\ \ damage." "name": "Stone Club" - "desc": "*Wisdom Saving Throw:* DC 16, one creature the fomorian can see within\ \ 120 feet. *Failure:* 21 (6d6) Psychic damage, and the target gains 1 [[conditions#exhaustion|Exhaustion]]\ \ level. *Success:* Half damage only." "name": "Warping Hex (Recharge 4-6)" "source": - "XMM" "image": "Compendium/bestiary/giant/token/fomorian-xmm.webp"
Frost Giant
Frost Giant. Giant of the Ice and Snow
- Habitat. Arctic, Mountain
- Treasure. Armaments
From glacial mountain heights and vast tundras rise the homes of frost giants. These giants have skin and hair of icy hues. Their natural immunity to cold allows them to flourish in places inhospitable to most other creatures. They use this resilience to aid them when hunting and in combat, bolstering their allies with chilling war cries.
Frost giants often travel far to find food and goods. This leads many to become raiders and earn violent reputations. Others live more peaceably by hunting titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground, serving as guardians to their realms in exchange for treasure, weapons, and crafts.
A quote from Jarl Grugnur, Frost Giant
The small folk have barely anything worth looting, so they shouldn’t much mind when we take it from them.

Frost Giant
Link to original"name": "Frost Giant (XMM)" "size": "Huge" "type": "giant" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "149" "hit_dice": "13d12 + 65" "modifier": !!int "2" "stats": - !!int "23" - !!int "9" - !!int "21" - !!int "9" - !!int "10" - !!int "12" "speed": "40 ft." "saves": - "constitution": !!int "8" - "wisdom": !!int "3" - "charisma": !!int "4" "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+3" "damage_immunities": "cold" "senses": "passive Perception 13" "languages": "Giant" "cr": "8" "actions": - "desc": "The giant makes two attacks, using Frost Axe or Great Bow in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 10 ft. *Hit:* 19 (2d12 + 6) Slashing\ \ damage plus 9 (2d8) Cold damage." "name": "Frost Axe" - "desc": "*Ranged Attack Roll:* +9, range 150/600 ft. *Hit:* 17 (2d10 + 6)\ \ Piercing damage plus 7 (2d6) Cold damage, and the target's [[speed-xphb|Speed]]\ \ decreases by 10 feet until the end of its next turn." "name": "Great Bow" "bonus_actions": - "desc": "The giant or one creature of its choice that can see or hear it gains\ \ 16 (2d10 + 5) [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ and has [[advantage-xphb|Advantage]] on attack\ \ rolls until the start of the giant's next turn." "name": "War Cry (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/giant/token/frost-giant-xmm.webp"
Fungi
Fungi. Deadly Spores and Predatory Polyps
- Habitat. Underdark
- Treasure. None
The dank, sunless Underdark is a fertile breeding ground for weird and dangerous fungi.
Gas Spore Fungus
Link to original"name": "Gas Spore Fungus (XMM)" "size": "Large" "type": "plant" "alignment": "Unaligned" "ac": !!int "8" "hp": !!int "13" "hit_dice": "9d10 - 36" "modifier": !!int "-5" "stats": - !!int "5" - !!int "1" - !!int "3" - !!int "1" - !!int "1" - !!int "1" "speed": "5 ft., fly 10 ft. (hover)" "damage_immunities": "poison" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#frightened|frightened]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]]" "senses": "[[senses#blindsight|Blindsight]] 30 ft., passive Perception\ \ 5" "languages": "" "cr": "1/2" "traits": - "desc": "The gas spore bursts when it dies. *Constitution Saving Throw:* DC 10,\ \ each creature in a 20-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the gas spore. *Failure:* The target takes 10 (3d6) Poison\ \ damage and has the [[conditions#poisoned|Poisoned]] condition\ \ for 1d12 hours. Unless the [[conditions#poisoned|Poisoned]]\ \ condition is removed, the target dies at the end of that time and sprouts\ \ 2d4 Tiny Gas Spore Fungi (each with 1 [[hit-points-xphb|Hit Point]]).\ \ After 2d6 days, they become Large and have 13 [[hit-points-xphb|Hit Points]]." "name": "Death Burst" "actions": - "desc": "*Melee Attack Roll:* +0, reach 5 ft. *Hit:* 3 (1d6) Poison damage,\ \ and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the end of its next turn." "name": "Tendril" "source": - "XMM" "image": "Compendium/bestiary/plant/token/gas-spore-fungus-xmm.webp"

Shrieker Fungus
Link to original"name": "Shrieker Fungus (XMM)" "size": "Medium" "type": "plant" "alignment": "Unaligned" "ac": !!int "5" "hp": !!int "13" "hit_dice": "3d8" "modifier": !!int "-5" "stats": - !!int "1" - !!int "1" - !!int "10" - !!int "1" - !!int "3" - !!int "1" "speed": "5 ft." "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#frightened|frightened]]" "senses": "[[senses#blindsight|Blindsight]] 30 ft., passive Perception\ \ 6" "languages": "" "cr": "0" "reactions": - "desc": "Trigger: A creature or a source of [[bright-light-xphb|Bright Light]]\ \ moves within 30 feet of the shrieker. _Response:_ The shrieker emits a shriek\ \ audible within 300 feet of itself for 1 minute or until the shrieker dies." "name": "Shriek" "source": - "XMM" "image": "Compendium/bestiary/plant/token/shrieker-fungus-xmm.webp"

Violet Fungus
Link to original"name": "Violet Fungus (XMM)" "size": "Medium" "type": "plant" "alignment": "Unaligned" "ac": !!int "5" "hp": !!int "18" "hit_dice": "4d8" "modifier": !!int "-5" "stats": - !!int "3" - !!int "1" - !!int "10" - !!int "1" - !!int "3" - !!int "1" "speed": "5 ft." "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#frightened|frightened]]" "senses": "[[senses#blindsight|Blindsight]] 30 ft., passive Perception\ \ 6" "languages": "" "cr": "1/4" "actions": - "desc": "The fungus makes two Rotting Touch attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +2, reach 10 ft. *Hit:* 4 (1d8) Necrotic damage." "name": "Rotting Touch" "source": - "XMM" "image": "Compendium/bestiary/plant/token/violet-fungus-xmm.webp"
Violet Fungus Necrohulk
Link to original"name": "Violet Fungus Necrohulk (XMM)" "size": "Large" "type": "plant" "alignment": "Neutral Evil" "ac": !!int "17" "hp": !!int "123" "hit_dice": "13d10 + 52" "modifier": !!int "4" "stats": - !!int "19" - !!int "12" - !!int "18" - !!int "7" - !!int "14" - !!int "10" "speed": "40 ft." "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#frightened|frightened]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 12" "languages": "" "cr": "7" "actions": - "desc": "The necrohulk makes two Rotting Slam attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 9 (1d10 + 4) Bludgeoning\ \ damage plus 7 (2d6) Necrotic damage." "name": "Rotting Slam" - "desc": "*Constitution Saving Throw:* DC 15, each creature in a 20-foot-radius\ \ [[sphere-area-of-effect-xphb|Sphere]] centered\ \ on a point the necrohulk can see within 60 feet. *Failure:* 28 (8d6) Necrotic\ \ damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the necrohulk's next turn. While [[conditions#poisoned|Poisoned]],\ \ the target can't regain [[hit-points-xphb|Hit Points]].\ \ *Success:* Half damage only." "name": "Spore Bomb (Recharge 5-6)" "bonus_actions": - "desc": "*Strength Saving Throw:* DC 15, one Medium or Small creature the necrohulk\ \ can see within 5 feet. *Failure:* The target is pulled into the necrohulk's\ \ space and becomes grafted to its body. The necrohulk can have only one target\ \ grafted at a time.\n\nWhile grafted, the target has the [[conditions#restrained|Restrained]]\ \ condition and [[disadvantage-xphb|Disadvantage]]\ \ on Constitution saving throws. When the necrohulk moves, the grafted target\ \ moves with it. If the target dies while grafted, its body is destroyed, and\ \ the necrohulk regains 10 [[hit-points-xphb|Hit Points]].\n\ \nThe grafted target or a creature within 5 feet of the necrohulk can take an\ \ action to make a DC 15 Strength ([[skills#athletics|Athletics]])\ \ check. On a successful check, the target is no longer grafted and moves to\ \ an unoccupied space within 5 feet of the necrohulk." "name": "Absorb Body" "source": - "XMM" "image": "Compendium/bestiary/plant/token/violet-fungus-necrohulk-xmm.webp"
Monsters (G)
Galeb Duhr
Galeb Duhr. Eyes and Ears of the Earth
- Habitat. Hill, Mountain
- Treasure. Any
Beings of living rock, galeb duhr seek harmony with the earth and give voice to the vibrations of stone. Their rocky bodies have limbs and facial features accented by gems, ores, and other minerals found in the surrounding earth.
Galeb duhr are effectively immortal, with lifespans similar in length to mountains. They don’t experience time or perceive danger as shorter-lived species do. Galeb duhr avoid danger by hiding from other creatures. When they do reveal themselves, they speak and act ponderously, but they often know much of the surrounding land and secrets within the earth. When motivated to action, galeb duhr slam into foes and animate nearby boulders to do the same.
Some mountain dwellers view galeb duhr as aloof allies and might entrust these long-lived beings with secrets or treasures for future generations. Others speak of galeb duhr songs, barely audible harmonizations by groups of galeb duhr that are said to influence earthquakes and volcanic eruptions.

Galeb Duhr
Link to original"name": "Galeb Duhr (XMM)" "size": "Medium" "type": "elemental" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "123" "hit_dice": "13d8 + 65" "modifier": !!int "2" "stats": - !!int "20" - !!int "14" - !!int "20" - !!int "11" - !!int "12" - !!int "11" "speed": "15 ft. (30 ft. when rolling, 60 ft. rolling downhill)" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., Tremorsense\ \ 60 ft., passive Perception 11" "languages": "Primordial (Terran)" "cr": "6" "actions": - "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 12 (2d6 + 5) Bludgeoning\ \ damage. If the target is a Large or smaller creature and the galeb duhr moved\ \ 20+ feet straight toward it immediately before the hit, the target takes an\ \ extra 7 (2d6) Bludgeoning damage and has the [[conditions#prone|Prone]]\ \ condition." "name": "Avalanche Slam" - "desc": "The galeb duhr magically animates one or two boulders it can see within\ \ 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it\ \ has Intelligence and Charisma scores of 1 and lacks this action. The boulder\ \ takes its turn immediately after the galeb duhr on the same [[initiative-xphb|Initiative]]\ \ count, and it obeys the galeb duhr. A boulder remains animate for 1 minute\ \ or until it or the galeb duhr dies." "name": "Animate Boulders (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/galeb-duhr-xmm.webp"
Gargoyle
Gargoyle. Sculpted Sentinel Hidden in Plain Sight
- Habitat. Underdark, Urban
- Treasure. Any
Gargoyles are sculptures inhabited by elemental spirits. Wings and magic allow their heavy stone bodies to fly, and they often perch where they can blend in amid ornate architecture, rock formations, or mundane statues. Gargoyles usually serve the magic-users who conjured them into their bodies, but if left to their own devices, they might play cruel pranks and steal treasures to hoard in lofty lairs.
Gargoyles have a variety of appearances. Roll on or choose a result from the Gargoyle Sculptures table to inspire how a gargoyle looks.
Gargoyle Sculptures
| dice: 1d6 | The Gargoyle Is Sculpted to Appear… |
|---|---|
| 1 | Cherubic with perpetually smiling features. |
| 2 | Crudely hewed or naturally formed. |
| 3 | Damaged or marred by mismatched pieces. |
| 4 | Dragon-like with polished stone scales. |
| 5 | Gothically fiendish with horns and a tail. |
| 6 | Useful, like an ornate podium or a pillar. |
| ^gargoyle-sculptures |
Gargoyle Ambushes. Gargoyles seek to ambush foes or creatures that trespass on their territories. With no biological needs and supernatural patience, these monsters might wait unmoving for months, revealing themselves only when conditions are perfect to attack. They tend to lurk where statuary seems commonplace or where terrain obscures the shape and color of their bodies. Roll on or choose a result from the Gargoyle Camouflage table to inspire where a gargoyle sets up an ambush.
Gargoyle Camouflage
| dice: 1d8 | The Gargoyle Conceals Itself Amid… |
|---|---|
| 1 | Burls and bark on a giant tree. |
| 2 | Monuments in a graveyard or memorial. |
| 3 | Outcroppings on a cliff or rock formation |
| 4 | The petrified victims of a basilisk or medusa. |
| 5 | Reliefs on a sculpted gate or wall. |
| 6 | Rubble in a ruin or junkyard. |
| 7 | Stalactites or icicles on a cavern ceiling. |
| 8 | Statuary on a castle, mansion, or temple. |
| ^gargoyle-camouflage |
A quote from Tiv, Scholar of the Elemental Planes
Where evil passes in the Elemental Plane of Earth, it stains the rock and spoils the soil. Malice vanishes amid other elements, but in the dismal dark, the wicked shape it into nightmares.

Gargoyle
Link to original"name": "Gargoyle (XMM)" "size": "Medium" "type": "elemental" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "67" "hit_dice": "9d8 + 27" "modifier": !!int "2" "stats": - !!int "15" - !!int "11" - !!int "16" - !!int "6" - !!int "11" - !!int "7" "speed": "30 ft., fly 60 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Primordial (Terran)" "cr": "2" "traits": - "desc": "The gargoyle doesn't provoke an Opportunity Attack when it flies out\ \ of an enemy's reach." "name": "Flyby" "actions": - "desc": "The gargoyle makes two Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (2d4 + 2) Slashing\ \ damage." "name": "Claw" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/gargoyle-xmm.webp"
Gelatinous Cube
Gelatinous Cube. Dungeon-Scouring Block of Ooze
- Habitat. Underdark
- Treasure. Any
Quivering masses of acidic goo, gelatinous cubes wobble through narrow caverns and dungeons, engulfing anything in their paths. These Oozes are naturally transparent, making them difficult to see while they’re stationary. Creatures and objects that become stuck within these slimes are gradually dissolved. Undigested detritus sometimes floats within a gelatinous cube, hinting at its past meals. Roll on or choose a result from the Gelatinous Cube Debris table to inspire a gelatinous cube’s contents.
Gelatinous Cube Debris
| dice: 1d6 | Floating in the Gelatinous Cube Is A… |
|---|---|
| 1 | Chest or recently trapped mimic. |
| 2 | Collection of bubbles or rocks resembling eyes. |
| 3 | Key to a nearby door or coffer. |
| 4 | Remarkable weapon in need of repair. |
| 5 | Skeleton belonging to a famous adventurer. |
| 6 | Tablet bearing a mysterious message. |
| ^gelatinous-cube-debris |

Gelatinous Cube
Link to original"name": "Gelatinous Cube (XMM)" "size": "Large" "type": "ooze" "alignment": "Unaligned" "ac": !!int "6" "hp": !!int "63" "hit_dice": "6d10 + 30" "modifier": !!int "-4" "stats": - !!int "14" - !!int "3" - !!int "20" - !!int "1" - !!int "6" - !!int "1" "speed": "15 ft." "damage_immunities": "acid" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#prone|prone]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 8" "languages": "" "cr": "2" "traits": - "desc": "The cube fills its entire space and is transparent. Other creatures can\ \ enter that space, but a creature that does so is subjected to the cube's Engulf\ \ and has [[disadvantage-xphb|Disadvantage]]\ \ on the saving throw.\n\nCreatures inside the cube have [[cover-table-xphb|Total Cover]],\ \ and the cube can hold one Large creature or up to four Medium or Small creatures\ \ inside itself at a time.\n\nAs an action, a creature within 5 feet of the\ \ cube can pull a creature or an object out of the cube by succeeding on a DC\ \ 12 Strength ([[skills#athletics|Athletics]]) check, and\ \ the puller takes 10 (3d6) Acid damage." "name": "Ooze Cube" - "desc": "Even when the cube is in plain sight, a creature must succeed on a DC\ \ 15 Wisdom ([[skills#perception|Perception]]) check to notice\ \ the cube if the creature hasn't witnessed the cube move or otherwise act." "name": "Transparent" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 12 (3d6 + 2) Acid damage." "name": "Pseudopod" - "desc": "The cube moves up to its [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]].\ \ The cube can move through the spaces of Large or smaller creatures if it has\ \ room inside itself to contain them (see the Ooze [[cube-area-of-effect-xphb|Cube]]\ \ trait). *Dexterity Saving Throw:* DC 12, each creature whose space the cube\ \ enters for the first time during this move. *Failure:* 10 (3d6) Acid damage,\ \ and the target is engulfed. An engulfed target is suffocating, can't cast\ \ spells with a Verbal component, has the [[conditions#restrained|Restrained]]\ \ condition, and takes 10 (3d6) Acid damage at the start of each of the cube's\ \ turns. When the cube moves, the engulfed target moves with it. An engulfed\ \ target can try to escape by taking an action to make a DC 12 Strength ([[skills#athletics|Athletics]])\ \ check. On a successful check, the target escapes and enters the nearest unoccupied\ \ space. *Success:* Half damage, and the target moves to an unoccupied space\ \ within 5 feet of the cube. If there is no unoccupied space, the target fails\ \ the save instead." "name": "Engulf" "source": - "XMM" "image": "Compendium/bestiary/ooze/token/gelatinous-cube-xmm.webp"
Ghasts
Ghasts. Tyrants among Corpses
- Habitat. Swamp, Underdark, Urban
- Treasure. Any
Ghasts are reeking, undying corpses closely related to ghouls. They hunger for the vices they enjoyed in life as much as they do for rotting flesh.

Ghast
Link to original"name": "Ghast (XMM)" "size": "Medium" "type": "undead" "alignment": "Chaotic Evil" "ac": !!int "13" "hp": !!int "36" "hit_dice": "8d8" "modifier": !!int "3" "stats": - !!int "16" - !!int "17" - !!int "10" - !!int "11" - !!int "10" - !!int "8" "speed": "30 ft." "saves": - "wisdom": !!int "2" "damage_resistances": "necrotic" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common" "cr": "2" "traits": - "desc": "*Constitution Saving Throw:* DC 10, any creature that starts its turn\ \ in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the ghast. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of its next turn. *Success:* The target is immune\ \ to this ghast's Stench for 24 hours." "name": "Stench" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing\ \ damage plus 9 (2d8) Necrotic damage." "name": "Bite" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing\ \ damage. If the target is a non-Undead creature, it is subjected to the following\ \ effect. *Constitution Saving Throw:* DC 10. *Failure:* The target has the\ \ [[conditions#paralyzed|Paralyzed]] condition until the\ \ end of its next turn." "name": "Claw" "source": - "XMM" "image": "Compendium/bestiary/undead/token/ghast-xmm.webp"
Ghast Gravecaller
Link to original"name": "Ghast Gravecaller (XMM)" "size": "Medium" "type": "undead" "alignment": "Chaotic Evil" "ac": !!int "16" "hp": !!int "97" "hit_dice": "15d8 + 30" "modifier": !!int "3" "stats": - !!int "16" - !!int "17" - !!int "14" - !!int "18" - !!int "14" - !!int "8" "speed": "30 ft." "saves": - "constitution": !!int "5" - "wisdom": !!int "5" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 12" "languages": "Abyssal, Common" "cr": "6" "traits": - "desc": "*Constitution Saving Throw:* DC 13, any creature that starts its turn\ \ in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the ghast. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of its next turn. *Success:* The target is immune\ \ to this ghast's Stench for 24 hours." "name": "Stench" "actions": - "desc": "The ghast makes two Horrific Necrosis attacks. It can replace one attack\ \ with a Claw attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 13 (3d6 + 3) Slashing\ \ damage. If the target isn't an Undead, it has the [[conditions#paralyzed|Paralyzed]]\ \ condition until the end of its next turn." "name": "Claw" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 120 ft. *Hit:*\ \ 15 (2d10 + 4) Necrotic damage, and the target has the [[conditions#frightened|Frightened]]\ \ condition until the end of its next turn." "name": "Horrific Necrosis" - "desc": "The ghast casts one of the following spells, requiring no Material components\ \ and using Intelligence as the spellcasting ability:\n\n**At will:** [[speak-with-dead-xphb|Speak\ \ with Dead]], [[thaumaturgy-xphb|Thaumaturgy]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/undead/token/ghast-gravecaller-xmm.webp"
Ghost
Ghost. Lost Soul and Unquiet Spirit
- Habitat. Underdark, Urban
- Treasure. Any
Ghosts arise when living creatures die in a state of extreme emotion or having left an important task undone. These incorporeal spirits haunt locations that are meaningful to them, lingering until their business is complete or they’re put to rest.
Ghosts typically appear as semitransparent versions of the creatures they were in life, though some bear evidence of the wounds that killed them or have nightmarish distortions to their forms. Many have extreme reactions to actions, objects, or individuals that remind them of emotionally charged aspects of their lives. Particularly desperate or vengeful ghosts might possess the living to fulfill their ends.

Ghost
Link to original"name": "Ghost (XMM)" "size": "Medium" "type": "undead" "alignment": "Neutral" "ac": !!int "11" "hp": !!int "45" "hit_dice": "10d8" "modifier": !!int "1" "stats": - !!int "7" - !!int "13" - !!int "10" - !!int "10" - !!int "12" - !!int "17" "speed": "5 ft., fly 40 ft. (hover)" "damage_resistances": "acid, bludgeoning, cold, fire, lightning, piercing, slashing,\ \ thunder" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#grappled|grappled]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]], [[conditions#prone|prone]],\ \ [[conditions#restrained|restrained]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "Common plus one other language" "cr": "4" "traits": - "desc": "The ghost can see 60 feet into the Ethereal Plane when it is on the Material\ \ Plane." "name": "Ethereal Sight" - "desc": "The ghost can move through other creatures and objects as if they were\ \ [[difficult-terrain-xphb|Difficult Terrain]].\ \ It takes 5 (1d10) Force damage if it ends its turn inside an object." "name": "Incorporeal Movement" "actions": - "desc": "The ghost makes two Withering Touch attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 19 (3d10 + 3) Necrotic\ \ damage." "name": "Withering Touch" - "desc": "*Wisdom Saving Throw:* DC 13, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]]\ \ that can see the ghost and isn't an Undead. *Failure:* 10 (2d6 + 3) Psychic\ \ damage, and the target has the [[conditions#frightened|Frightened]]\ \ condition until the start of the ghost's next turn. *Success:* The target\ \ is immune to this ghost's Horrific Visage for 24 hours." "name": "Horrific Visage" - "desc": "*Charisma Saving Throw:* DC 13, one Humanoid the ghost can see within\ \ 5 feet. *Failure:* The target is possessed by the ghost; the ghost disappears,\ \ and the target has the [[conditions#incapacitated|Incapacitated]]\ \ condition and loses control of its body. The ghost now controls the body,\ \ but the target retains awareness. The ghost can't be targeted by any attack,\ \ spell, or other effect, except ones that specifically target Undead. The ghost's\ \ game statistics are the same, except it uses the possessed target's [[speed-xphb|Speed]],\ \ as well as the target's Strength, Dexterity, and Constitution modifiers.\n\ \nThe possession lasts until the body drops to 0 [[hit-points-xphb|Hit Points]]\ \ or the ghost leaves as a [[bonus-action-xphb|Bonus Action]].\ \ When the possession ends, the ghost appears in an unoccupied space within\ \ 5 feet of the target, and the target is immune to this ghost's [[possession-xphb|Possession]]\ \ for 24 hours. *Success:* The target is immune to this ghost's [[possession-xphb|Possession]]\ \ for 24 hours." "name": "Possession (Recharge 6)" - "desc": "The ghost casts the [[etherealness-xphb|Etherealness]]\ \ spell, requiring no spell components and using Charisma as the spellcasting\ \ ability. The ghost is visible on the Material Plane while on the Border Ethereal\ \ and vice versa, but it can't affect or be affected by anything on the other\ \ plane.\n" "name": "Etherealness" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/undead/token/ghost-xmm.webp"
Ghouls
Ghouls. Eaters of the Dead
- Habitat. Swamp, Underdark, Urban
- Treasure. Any
Packs of ghouls haunt the rotten corners of the world, ravenously hunting for corpses and those soon to be corpses. These gaunt, animate cadavers with unnaturally long tongues dwell in catacombs and ruins where they devour the contents of graves and paralyze foes with vicious claws.
Quote
On a plain of teeth, in a temple of filth, the starving king wastes no morsel. Every coffin a banquet. Every slab a platter. Now is the time of feasting!

Ghoul
Link to original"name": "Ghoul (XMM)" "size": "Medium" "type": "undead" "alignment": "Chaotic Evil" "ac": !!int "12" "hp": !!int "22" "hit_dice": "5d8" "modifier": !!int "2" "stats": - !!int "13" - !!int "15" - !!int "10" - !!int "7" - !!int "10" - !!int "6" "speed": "30 ft." "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common" "cr": "1" "actions": - "desc": "The ghoul makes two Bite attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage plus 3 (1d6) Necrotic damage." "name": "Bite" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Slashing\ \ damage. If the target is a creature that isn't an Undead or elf, it is subjected\ \ to the following effect. *Constitution Saving Throw:* DC 10. *Failure:* The\ \ target has the [[conditions#paralyzed|Paralyzed]] condition\ \ until the end of its next turn." "name": "Claw" "source": - "XMM" "image": "Compendium/bestiary/undead/token/ghoul-xmm.webp"
Lacedon Ghoul
Link to original"name": "Lacedon Ghoul (XMM)" "size": "Medium" "type": "undead" "alignment": "Chaotic Evil" "ac": !!int "12" "hp": !!int "22" "hit_dice": "5d8" "modifier": !!int "2" "stats": - !!int "13" - !!int "15" - !!int "10" - !!int "7" - !!int "10" - !!int "6" "speed": "30 ft., swim 30 ft." "damage_resistances": "cold" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common" "cr": "1" "actions": - "desc": "The ghoul makes two Icy Bite attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 9 (2d6 + 2) Cold damage,\ \ and the target's [[speed-xphb|Speed]] decreases\ \ by 5 feet until the start of the ghoul's next turn." "name": "Icy Bite" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Slashing\ \ damage. If the target is a creature that isn't an Undead or elf, it is subjected\ \ to the following effect. *Constitution Saving Throw:* DC 10. *Failure:* The\ \ target has the [[conditions#paralyzed|Paralyzed]] condition\ \ until the end of its next turn." "name": "Claw" "bonus_actions": - "desc": "While underwater, the ghoul moves up to half its [[swim-speed-xphb|Swim Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]]." "name": "Watery Rush" "source": - "XMM" "image": "Compendium/bestiary/undead/token/lacedon-ghoul-xmm.webp"
Gibbering Mouther
Gibbering Mouther. Ravenous Chorus of Unreality
- Habitat. Underdark
- Treasure. None
Gibbering mouthers endlessly feed on and regrow their own amoeboid bodies—amorphous heaps roiling with eyes, teeth, and strange organs. These mind-bending terrors sing and scream, laugh and cry with a cacophony of voices ranging from disturbingly unnatural to shockingly familiar. They exist only to feed and to unleash their disdain for reality, their many maws dripping with otherworldly spittle.
Gibbering mouthers come into being in various unpleasant ways. Roll on or choose a result from the Gibbering Mouther Nascencies table to inspire what brought one of these horrors into being.
Gibbering Mouther Nascencies
| dice: 1d6 | The Gibbering Mouther Is… |
|---|---|
| 1 | Another creature warped by dangerous magic. |
| 2 | The autonomous appendage of a chaotic deity, Far Realm entity, or star-spawn horror. |
| 3 | The experiment of an aberrant manipulator. |
| 4 | Part of the life cycle of some other Aberration. |
| 5 | A shape-shifter that lost control of its powers. |
| 6 | Someone cursed by a cult or vengeful deity. |
| ^gibbering-mouther-nascencies |
Quote
Alas, the Elder Elves made a fatal mistake. When the Dragon’s Tear comet next returned, the Vast Gate—still keyed to the Far Realm of alien entities—linked to the comet and opened again. And what emerged, ululating profanities, sang unnameable hungers into an unguarded world.

Gibbering Mouther
Link to original"name": "Gibbering Mouther (XMM)" "size": "Medium" "type": "aberration" "alignment": "Chaotic Neutral" "ac": !!int "9" "hp": !!int "52" "hit_dice": "7d8 + 21" "modifier": !!int "-1" "stats": - !!int "10" - !!int "8" - !!int "16" - !!int "3" - !!int "10" - !!int "6" "speed": "20 ft., swim 20 ft." "condition_immunities": "[[conditions#prone|prone]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "" "cr": "2" "traits": - "desc": "The ground in a 10-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the mouther is [[difficult-terrain-xphb|Difficult Terrain]]." "name": "Aberrant Ground" - "desc": "The mouther babbles incoherently while it doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition. *Wisdom Saving Throw:* DC 10, any creature that starts its turn\ \ within 20 feet of the mouther while it is babbling. *Failure:* The target\ \ rolls 1d8 to determine what it does during the current turn:\n\n- **1-4.**\ \ The target does nothing. \n- **5-6.** The target takes no action or [[bonus-action-xphb|Bonus\ \ Action]] and uses all\ \ its movement to move in a random direction. \n- **7-8.** The target makes\ \ a melee attack against a randomly determined creature within its reach or\ \ does nothing if it can't make such an attack. " "name": "Gibbering" "actions": - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 7 (2d6) Piercing damage.\ \ If the target is a Medium or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition. The target dies if it is reduced to 0 [[hit-points-xphb|Hit Points]]\ \ by this attack. Its body is then absorbed into the mouther, leaving only equipment\ \ behind." "name": "Bite" - "desc": "*Dexterity Saving Throw:* DC 10, each creature in a 10-foot-radius [[sphere-area-of-effect-xphb|Sphere]]\ \ centered on a point within 30 feet. *Failure:* 7 (2d6) Radiant damage, and\ \ the target has the [[conditions#blinded|Blinded]] condition\ \ until the end of the mouther's next turn." "name": "Blinding Spittle (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/gibbering-mouther-xmm.webp"
Githyanki
Githyanki. Invaders from the Astral Plane
- Habitat. Planar (Astral Plane)
- Treasure. Armaments
Githyanki were once an ordinary people, but the deeds of a vile mind flayer empire etched conflict on their being. Gaunt, humanlike creatures, githyanki have serrated ears and speckled skin ranging through shades of yellow, green, and brown. While some githyanki follow their own paths, many are influenced by a past that forever altered their fates.
History of the Gith. Ages ago, a humanlike people were conquered by an empire of mind flayers. The illithids manipulated this forgotten people through untold horrors, forced evolution, and psychic reshaping. Eventually one named Gith rose from among the captives and led a rebellion against their oppressors. Gith’s followers, who became known as the gith, defeated the mind flayers and shattered their vast empire.
The victory of the gith was short-lived. As Gith was forging her own burgeoning empire, a leader named Zerthimon challenged her. Zerthimon claimed Gith’s drive for vengeance and new conquests was evidence of species-wide mental programming laid by the mind flayers, biological manipulation that condemned her people to continued servitude. This claim split the gith into Gith’s followers, the githyanki (meaning “followers of Gith”), and Zerthimon’s followers, the githzerai (meaning “those who spurn Gith”), and sparked an ongoing conflict.
When Gith perished, her adviser, Vlaakith, assumed rule of the githyanki. Vlaakith’s line has continued to the githyanki’s current ruler, Vlaakith the Lich-Queen. This undead tyrant compels her people to wage endless wars against mind flayers, githzerai, and any others that threaten githyanki supremacy.

Githyanki Warrior
Link to original"name": "Githyanki Warrior (XMM)" "size": "Medium" "type": "aberration" "subtype": "gith" "alignment": "Lawful Evil" "ac": !!int "17" "hp": !!int "49" "hit_dice": "9d8 + 9" "modifier": !!int "4" "stats": - !!int "15" - !!int "14" - !!int "12" - !!int "13" - !!int "13" - !!int "10" "speed": "30 ft." "saves": - "constitution": !!int "3" - "intelligence": !!int "3" - "wisdom": !!int "3" "senses": "passive Perception 11" "languages": "Common, Gith" "cr": "3" "actions": - "desc": "The githyanki makes two Psi Blade attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 9 (2d6 + 2) Slashing\ \ damage plus 7 (2d6) Psychic damage." "name": "Psi Blade" - "desc": "The githyanki casts one of the following spells, requiring no spell components\ \ and using Intelligence as the spellcasting ability:\n\n**At will:** [[mage-hand-xphb|Mage\ \ Hand]] (the hand is Invisible)\n\n**2/day:**\ \ [[nondetection-xphb|Nondetection]] (self only)" "name": "Spellcasting" "bonus_actions": - "desc": "The githyanki casts [[misty-step-xphb|Misty Step]],\ \ requiring no spell components and using the same spellcasting ability as Spellcasting.\n" "name": "Misty Step (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/githyanki-warrior-xmm.webp"
Githyanki Knight
Link to original"name": "Githyanki Knight (XMM)" "size": "Medium" "type": "aberration" "subtype": "gith" "alignment": "Lawful Evil" "ac": !!int "18" "hp": !!int "117" "hit_dice": "18d8 + 36" "modifier": !!int "5" "stats": - !!int "16" - !!int "14" - !!int "15" - !!int "14" - !!int "14" - !!int "15" "speed": "30 ft." "saves": - "constitution": !!int "5" - "intelligence": !!int "5" - "wisdom": !!int "5" "senses": "passive Perception 12" "languages": "Common, Gith" "cr": "8" "actions": - "desc": "The githyanki makes three Silver Sword attacks. It can replace one attack\ \ with a use of Spellcasting to cast [[telekinesis-xphb|Telekinesis]]\ \ if available." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing\ \ damage plus 14 (4d6) Psychic damage. Critical *Hit:* If the target is in\ \ an astral body (as with the [[astral-projection-xphb|Astral Projection]]\ \ spell), the githyanki can cut the silvery cord that tethers the target to\ \ its material body instead of dealing damage." "name": "Silver Sword" - "desc": "The githyanki casts one of the following spells, requiring no spell components\ \ and using Intelligence as the spellcasting ability (spell save DC 13):\n\n\ **At will:** [[mage-hand-xphb|Mage Hand]] (the hand is Invisible)\n\ \n**2/day each:** [[nondetection-xphb|Nondetection]] (self\ \ only), [[tongues-xphb|Tongues]]\n\n**1/day each:** [[plane-shift-xphb|Plane\ \ Shift]], [[telekinesis-xphb|Telekinesis]]" "name": "Spellcasting" "bonus_actions": - "desc": "The githyanki casts [[misty-step-xphb|Misty Step]],\ \ requiring no spell components and using the same spellcasting ability as Spellcasting.\n" "name": "Misty Step (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/githyanki-knight-xmm.webp"
Githyanki Dracomancer
Link to original"name": "Githyanki Dracomancer (XMM)" "size": "Medium" "type": "aberration" "subtype": "gith" "alignment": "Lawful Evil" "ac": !!int "18" "hp": !!int "255" "hit_dice": "30d8 + 120" "modifier": !!int "8" "stats": - !!int "10" - !!int "16" - !!int "18" - !!int "20" - !!int "16" - !!int "18" "speed": "30 ft., fly 30 ft. (hover)" "saves": - "dexterity": !!int "8" - "constitution": !!int "9" - "intelligence": !!int "10" - "wisdom": !!int "8" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+10" - "name": "[[skills#perception|Perception]]" "desc": "+8" "senses": "[[senses#blindsight|Blindsight]] 30 ft., passive Perception\ \ 18" "languages": "Common, Draconic, Gith" "cr": "16" "actions": - "desc": "The githyanki makes three Draconic Strike attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +10, reach 10 ft. or range 120 ft.\ \ *Hit:* 12 (2d6 + 5) Slashing damage plus 17 (5d6) Fire damage, and the\ \ target has the [[conditions#frightened|Frightened]] condition\ \ until the start of the githyanki's next turn." "name": "Draconic Strike" - "desc": "*Dexterity Saving Throw:* DC 18, each creature in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 27 (6d8) Fire damage plus 27 (6d8) Force damage. *Success:*\ \ Half damage." "name": "Conjured Dragon's Breath (Recharge 5-6)" - "desc": "The githyanki casts one of the following spells, requiring no spell components\ \ and using Intelligence as the spellcasting ability (spell save DC 18, +10\ \ to hit with spell attacks):\n\n**At will:** [[mage-hand-xphb|Mage Hand]]\ \ (the hand is Invisible)\n\n**2/day each:** [[nondetection-xphb|Nondetection]]\ \ (self only), [[plane-shift-xphb|Plane Shift]], [[tongues-xphb|Tongues]]" "name": "Spellcasting" "bonus_actions": - "desc": "The githyanki casts [[misty-step-xphb|Misty Step]],\ \ requiring no spell components and using the same spellcasting ability as Spellcasting.\n" "name": "Misty Step (3/Day)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/githyanki-dracomancer-xmm.webp"
Githzerai
Githzerai. Explorers at Reality’s Extremes
- Habitat. Planar (Limbo)
- Treasure. Arcana, Individual
Githzerai are gaunt, humanlike beings, physically identical to githyanki. They share a history with githyanki as creatures physically and psychically transformed by mind flayers (see the “Githyanki” section). Githzerai know that in body and mind, their species was manipulated by their former illithid oppressors. Rather than giving in to this programming, githzerai follow the teachings of their first leader, Zerthimon, and reshape their minds and bodies to find peace.
Githzerai psychically create serene, hidden sanctuaries in chaotic reaches of the multiverse. Most of these redoubts drift through the chaotic plane of Limbo, but githzerai conclaves can also be found in the Abyss, the Elemental Chaos, and the Feywild. Githzerai create these cloisters to hone their psionic abilities, to gain insights from the multiverse, and to avoid githyanki and mind flayers.
Adventures with Gith. Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures featuring these age-old rivals.
Gith Conflicts
| dice: 1d8 | The Characters Are… |
|---|---|
| 1 | Called on to deliver a message or mysterious parcel to or from Vlaakith the Lich Queen. |
| 2 | Encouraged by a disguised intellect devourer to seek out an elusive gith leader. |
| 3 | Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. |
| 4 | Entrusted with renewing or disrupting the githyanki’s alliance with red dragons. |
| 5 | Invited to hunt illithids with githyanki. |
| 6 | Pressed to uncover a gith spy in a planar community or on a spelljamming ship. |
| 7 | Sent on a quest to discover the last known location of the hero Gith or Zerthimon. |
| 8 | Tasked with returning the blade of a fallen githyanki knight to the knight’s people. |
| ^gith-conflicts |
A quote from Zaerith Menyar-Ag-Gith, Githzerai Leader
We githzerai crave a challenge, so that when Zerthimon returns, he shall find us ready. Thus we traveled to howling Limbo to make our new home.

Githzerai Monk
Link to original"name": "Githzerai Monk (XMM)" "size": "Medium" "type": "aberration" "subtype": "gith" "alignment": "Lawful Neutral" "ac": !!int "14" "hp": !!int "38" "hit_dice": "7d8 + 7" "modifier": !!int "4" "stats": - !!int "12" - !!int "15" - !!int "12" - !!int "13" - !!int "14" - !!int "10" "speed": "40 ft." "saves": - "strength": !!int "3" - "dexterity": !!int "4" - "intelligence": !!int "3" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+4" - "name": "[[skills#perception|Perception]]" "desc": "+4" "senses": "passive Perception 14" "languages": "Common, Gith" "cr": "2" "actions": - "desc": "The githzerai makes two Psi Strike attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Bludgeoning\ \ damage plus 9 (2d8) Psychic damage." "name": "Psi Strike" - "desc": "The githzerai casts one of the following spells, requiring no spell components\ \ and using Wisdom as the spellcasting ability:\n\n**At will:** [[mage-hand-xphb|Mage Hand]]\ \ (the hand is Invisible)\n\n**1/day:** [[see-invisibility-xphb|See Invisibility]]" "name": "Spellcasting" "bonus_actions": - "desc": "The githzerai casts [[jump-xphb|Jump]], requiring\ \ no spell components and using the same spellcasting ability as Spellcasting.\n" "name": "Psi-Powered Leap (2/Day)" "reactions": - "desc": "The githzerai casts [[feather-fall-xphb|Feather Fall]]\ \ or [[shield-spell-xphb|Shield]] in response to the spell's trigger,\ \ requiring no spell components and using the same spellcasting ability as Spellcasting.\n" "name": "Psionic Defense (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/githzerai-monk-xmm.webp"
Githzerai Zerth
Link to original"name": "Githzerai Zerth (XMM)" "size": "Medium" "type": "aberration" "subtype": "gith" "alignment": "Lawful Neutral" "ac": !!int "17" "hp": !!int "84" "hit_dice": "13d8 + 26" "modifier": !!int "7" "stats": - !!int "13" - !!int "18" - !!int "15" - !!int "16" - !!int "17" - !!int "12" "speed": "40 ft." "saves": - "strength": !!int "4" - "dexterity": !!int "7" - "intelligence": !!int "6" - "wisdom": !!int "6" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+6" - "name": "[[skills#insight|Insight]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+6" "senses": "passive Perception 16" "languages": "Common, Gith" "cr": "6" "actions": - "desc": "The githzerai makes two Psi Strike attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 11 (2d6 + 4) Bludgeoning\ \ damage plus 13 (3d8) Psychic damage." "name": "Psi Strike" - "desc": "The githzerai casts one of the following spells, requiring no spell components\ \ and using Wisdom as the spellcasting ability (spell save DC 14):\n\n**At will:**\ \ [[mage-hand-xphb|Mage Hand]] (the hand is Invisible)\n\ \n**1/day each:** [[phantasmal-killer-xphb|Phantasmal Killer]]\ \ (level 6 version), [[plane-shift-xphb|Plane Shift]], [[see-invisibility-xphb|See\ \ Invisibility]]" "name": "Spellcasting" "bonus_actions": - "desc": "The githzerai casts [[jump-xphb|Jump]], requiring\ \ no spell components and using the same spellcasting ability as Spellcasting.\n" "name": "Psi-Powered Leap (2/Day)" "reactions": - "desc": "The githzerai casts [[feather-fall-xphb|Feather Fall]]\ \ or [[shield-spell-xphb|Shield]] in response to the spell's trigger,\ \ requiring no spell components and using the same spellcasting ability as Spellcasting.\n" "name": "Psionic Defense (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/githzerai-zerth-xmm.webp"
Githzerai Psion
Link to original"name": "Githzerai Psion (XMM)" "size": "Medium" "type": "aberration" "subtype": "gith" "alignment": "Lawful Neutral" "ac": !!int "18" "hp": !!int "169" "hit_dice": "26d8 + 52" "modifier": !!int "8" "stats": - !!int "12" - !!int "18" - !!int "15" - !!int "19" - !!int "18" - !!int "14" "speed": "40 ft., fly 40 ft. (hover)" "saves": - "strength": !!int "5" - "dexterity": !!int "8" - "intelligence": !!int "8" - "wisdom": !!int "8" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+8" - "name": "[[skills#insight|Insight]]" "desc": "+8" - "name": "[[skills#perception|Perception]]" "desc": "+8" "senses": "passive Perception 18" "languages": "Common, Gith" "cr": "12" "actions": - "desc": "The githzerai makes three Psychic Warp attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +8, reach 5 ft. or range 120 ft. *Hit:*\ \ 26 (4d10 + 4) Psychic damage, and the target has the githzerai's choice\ \ of (A) the [[conditions#charmed|Charmed]] condition until\ \ the start of the githzerai's next turn or (B) the [[conditions#prone|Prone]]\ \ condition, provided the target is a Large or smaller creature." "name": "Psychic Warp" - "desc": "The githzerai casts one of the following spells, requiring no spell components\ \ and using Intelligence as the spellcasting ability (spell save DC 16):\n\n\ **At will:** [[mage-hand-xphb|Mage Hand]] (the hand is Invisible)\n\ \n**1/day each:** [[plane-shift-xphb|Plane Shift]], [[see-invisibility-xphb|See\ \ Invisibility]]" "name": "Spellcasting" "reactions": - "desc": "The githzerai casts [[feather-fall-xphb|Feather Fall]]\ \ or [[shield-spell-xphb|Shield]] in response to the spell's trigger,\ \ requiring no spell components and using the same spellcasting ability as Spellcasting.\n" "name": "Psionic Defense" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/githzerai-psion-xmm.webp"
Glabrezu
Glabrezu. Demon of Delusion and Entrapment
- Habitat. Planar (Abyss)
- Treasure. Relics
Glabrezus embody delusion and predatory guile. These cunning demons know the most effective traps are those that individuals devise for themselves. Despite having massive claws and overwhelming physicality, glabrezus excel at using flattery and misdirection to coerce victims into isolating themselves and harming others.
In the Abyss, glabrezus act as lone hunters or deceitful advisers to greater demons. Glabrezus seek routes to the Material Plane and relish being summoned by magic-users. They eagerly serve mortals while tempting them to betray their allies and indulge in hubristic fantasies. A glabrezu strives to murder its summoner once the magic-user has committed irredeemable misdeeds and the mortal’s soul is surely condemned to the Abyss.
A quote from Gerrzog, Glabrezu of the Infinite Staircase
Your companion’s life, or what you’ve journeyed through infinity in search of! Make your choice.

Glabrezu
Link to original"name": "Glabrezu (XMM)" "size": "Large" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "17" "hp": !!int "189" "hit_dice": "18d10 + 90" "modifier": !!int "6" "stats": - !!int "20" - !!int "15" - !!int "21" - !!int "19" - !!int "17" - !!int "16" "speed": "40 ft." "saves": - "strength": !!int "9" - "constitution": !!int "9" - "wisdom": !!int "7" - "charisma": !!int "7" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+7" "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 17" "languages": "Abyssal; telepathy 120 ft." "cr": "9" "traits": - "desc": "If the glabrezu dies outside the Abyss, its body dissolves into ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Abyss." "name": "Demonic Restoration" - "desc": "The glabrezu has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 10 ft. *Hit:* 16 (2d10 + 5) Slashing\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 15) from one of two pincers." "name": "Pincer" - "desc": "*Dexterity Saving Throw:* DC 17, one creature [[conditions#grappled|Grappled]]\ \ by the glabrezu. *Failure:* 15 (3d6 + 5) Bludgeoning damage. *Success:*\ \ Half damage." "name": "Pummel" - "desc": "The glabrezu casts one of the following spells, requiring no Material\ \ components and using Intelligence as the spellcasting ability (spell save\ \ DC 16):\n\n**At will:** [[darkness-rules-xphb|Darkness]], [[detect-magic-xphb|Detect\ \ Magic]], [[dispel-magic-xphb|Dispel Magic]]\n\ \n**1/day each:** [[confusion-xphb|Confusion]], [[fly-xphb|Fly]],\ \ [[power-word-stun-xphb|Power Word Stun]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/glabrezu-xmm.webp"
Gladiator
Gladiator. Competitor and Prizefighter
- Habitat. Any
- Treasure. Armaments, Individual
Gladiators are professional fighters who pit themselves against one another, monsters, and other challenges to entertain audiences. While some compete merely to survive, others love the thrill of performing—and all gladiators know the importance of theatrics in keeping audiences excited. Roll on or choose an option from the Gladiator Theatrics table to inspire the unique flourishes a gladiator uses when competing.
Gladiator Theatrics
| dice: 1d6 | During a Competition, the Gladiator… |
|---|---|
| 1 | Dedicates their impending victory to a deity, ruler, beloved noble, or member of the crowd. |
| 2 | Dresses in a monster-themed mask and cape. |
| 3 | Judges whether their foe fights honorably. |
| 4 | Leads the crowd in a rousing theme song. |
| 5 | Seeks to claim a trophy from a foe. |
| 6 | Takes advice from the crowd, omens, or a pet. |
| ^gladiator-theatrics |
Gladiator
Link to original"name": "Gladiator (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "112" "hit_dice": "15d8 + 45" "modifier": !!int "5" "stats": - !!int "18" - !!int "15" - !!int "16" - !!int "10" - !!int "12" - !!int "15" "speed": "30 ft." "saves": - "strength": !!int "7" - "dexterity": !!int "5" - "constitution": !!int "6" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+10" - "name": "[[skills#performance|Performance]]" "desc": "+5" "senses": "passive Perception 11" "languages": "Common" "cr": "5" "actions": - "desc": "The gladiator makes three Spear attacks. It can replace one attack with\ \ a use of Shield Bash." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 11 (2d6 + 4) Piercing damage." "name": "Spear" - "desc": "*Strength Saving Throw:* DC 15, one creature within 5 feet that the gladiator\ \ can see. *Failure:* 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium\ \ or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Shield Bash" "reactions": - "desc": "Trigger: The gladiator is hit by a melee attack roll while holding a\ \ weapon. _Response:_ The gladiator adds 3 to its AC against that attack, possibly\ \ causing it to miss." "name": "Parry" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/gladiator-xmm.webp"

Gnolls
Gnolls. Fiends in Feral Flesh
- Habitat. Desert, Forest, Grassland, Hill
- Treasure. Armaments, Individual
The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.
A quote from Iggwilv
Yeenoghu claims gnolls not as his brood but as maggots purposefully released to infest a despised carcass. They are a pernicious rot the Beast of Butchery spreads across mortal worlds. Whatever they once were, they were remade and are now his.

Gnoll Warrior
Link to original"name": "Gnoll Warrior (XMM)" "size": "Medium" "type": "fiend" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "27" "hit_dice": "6d8" "modifier": !!int "1" "stats": - !!int "14" - !!int "12" - !!int "11" - !!int "6" - !!int "10" - !!int "7" "speed": "30 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Gnoll" "cr": "1/2" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage." "name": "Rend" - "desc": "*Ranged Attack Roll:* +3, range 150/600 ft. *Hit:* 6 (1d10 + 1) Piercing\ \ damage." "name": "Bone Bow" "bonus_actions": - "desc": "Immediately after dealing damage to a creature that is already [[conditions#bloodied|Bloodied]],\ \ the gnoll moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Rampage (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/gnoll-warrior-xmm.webp"
Gnoll Pack Lord
Link to original"name": "Gnoll Pack Lord (XMM)" "size": "Medium" "type": "fiend" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "49" "hit_dice": "9d8 + 9" "modifier": !!int "4" "stats": - !!int "16" - !!int "14" - !!int "13" - !!int "8" - !!int "11" - !!int "9" "speed": "30 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Gnoll" "cr": "2" "actions": - "desc": "The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination,\ \ and it uses Incite Rampage if available." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 8 (2d4 + 3) Slashing\ \ damage." "name": "Bone Whip" - "desc": "*Ranged Attack Roll:* +5, range 30/120 ft. *Hit:* 7 (1d8 + 3) Piercing\ \ damage." "name": "Bone Javelin" - "desc": "The gnoll targets another creature it can see within 60 feet of itself\ \ that has the Rampage [[bonus-action-xphb|Bonus Action]].\ \ The target can take a [[reaction-xphb|Reaction]]\ \ to make one melee attack." "name": "Incite Rampage (Recharge 5-6)" "bonus_actions": - "desc": "Immediately after dealing damage to a creature that is already [[conditions#bloodied|Bloodied]],\ \ the gnoll moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Bone Whip attack." "name": "Rampage (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/gnoll-pack-lord-xmm.webp"
Gnoll Fang of Yeenoghu
Link to original"name": "Gnoll Fang of Yeenoghu (XMM)" "size": "Medium" "type": "fiend" "alignment": "Chaotic Evil" "ac": !!int "14" "hp": !!int "71" "hit_dice": "11d8 + 22" "modifier": !!int "4" "stats": - !!int "17" - !!int "15" - !!int "15" - !!int "10" - !!int "11" - !!int "13" "speed": "30 ft." "saves": - "constitution": !!int "4" - "wisdom": !!int "2" - "charisma": !!int "3" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Abyssal, Gnoll" "cr": "4" "actions": - "desc": "The gnoll makes one Bite attack and two Bone Flail attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing\ \ damage plus 7 (2d6) Poison damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the gnoll's next turn." "name": "Bite" - "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 7 (1d8 + 3) Piercing\ \ damage." "name": "Bone Flail" "bonus_actions": - "desc": "Immediately after dealing damage to a creature that is already [[conditions#bloodied|Bloodied]],\ \ the gnoll moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Bite attack." "name": "Rampage (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/gnoll-fang-of-yeenoghu-xmm.webp"
Gnoll Demoniac
Link to original"name": "Gnoll Demoniac (XMM)" "size": "Medium" "type": "fiend" "alignment": "Chaotic Evil" "ac": !!int "16" "hp": !!int "135" "hit_dice": "18d8 + 54" "modifier": !!int "4" "stats": - !!int "16" - !!int "12" - !!int "17" - !!int "14" - !!int "15" - !!int "17" "speed": "30 ft." "saves": - "strength": !!int "6" - "constitution": !!int "6" - "wisdom": !!int "5" - "charisma": !!int "6" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "Abyssal, Common, Gnoll" "cr": "8" "actions": - "desc": "The gnoll makes two Abyssal Strike attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +6, reach 5 ft. or range 60 ft. *Hit:*\ \ 20 (5d6 + 3) Poison damage." "name": "Abyssal Strike" - "desc": "The gnoll conjures a 30-foot [[cube-area-of-effect-xphb|Cube]]\ \ of magical [[darkness-rules-xphb|Darkness]] originating\ \ from a point it can see within 60 feet, which lasts for 1 minute or until\ \ the gnoll's [[conditions#concentration|Concentration]]\ \ ends on it. This area is [[difficult-terrain-xphb|Difficult Terrain]].\ \ *Dexterity Saving Throw:* DC 14, any creature that starts its turn in this\ \ area or enters it for the first time on a turn. *Failure:* 28 (8d6) Necrotic\ \ damage, and the gnoll or a creature of its choice it can see gains 10 [[temporary-hit-points-xphb|Temporary\ \ Hit Points]].\ \ *Success:* Half damage only." "name": "Hunger of Yeenoghu (Recharge 5-6)" "bonus_actions": - "desc": "Immediately after dealing damage to a creature that is already [[conditions#bloodied|Bloodied]],\ \ the gnoll moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Abyssal Strike attack." "name": "Rampage (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/gnoll-demoniac-xmm.webp"
Goblins
Goblins. Wild Tricksters and Troublemakers
- Habitat. Forest, Grassland, Hill, Planar (Acheron), Planar (Feywild), Underdark
- Treasure. Implements, Individual
Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots.
Goblins obey those who accomplish the wildest plans. Such leaders might be goblin raid masterminds, bombastic magic-users, or those capable of making the loudest noises. Hobgoblins and forceful humanoids might also command ornery groups of goblins, directing their destructiveness toward banditry, sabotage, or war.
The deity Maglubiyet claims to be the god of goblins, hobgoblins, and bugbears, and on the Infinite Battlefield of Acheron, the deity commands innumerable goblinoid legions. In ages long past, Maglubiyet witnessed the destructive propensity of goblinoids and relocated a population of them from the Feywild to his realm on the Outer Planes. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest.
A quote from Approximate translation from Goblin to Common: "Hey, rube!"
Bree-yark!

Goblin Minion
Link to original"name": "Goblin Minion (XMM)" "size": "Small" "type": "fey" "subtype": "goblinoid" "alignment": "Chaotic Neutral" "ac": !!int "12" "hp": !!int "7" "hit_dice": "2d6" "modifier": !!int "2" "stats": - !!int "8" - !!int "15" - !!int "10" - !!int "10" - !!int "8" - !!int "8" "speed": "30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "Common, Goblin" "cr": "1/8" "actions": - "desc": "*Melee or Ranged Attack Roll:* +4, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 4 (1d4 + 2) Piercing damage." "name": "Dagger" "bonus_actions": - "desc": "The goblin takes the Disengage or Hide action." "name": "Nimble Escape" "source": - "XMM" "image": "Compendium/bestiary/fey/token/goblin-minion-xmm.webp"
Goblin Warrior
Link to original"name": "Goblin Warrior (XMM)" "size": "Small" "type": "fey" "subtype": "goblinoid" "alignment": "Chaotic Neutral" "ac": !!int "15" "hp": !!int "10" "hit_dice": "3d6" "modifier": !!int "2" "stats": - !!int "8" - !!int "15" - !!int "10" - !!int "10" - !!int "8" - !!int "8" "speed": "30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "Common, Goblin" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Slashing\ \ damage, plus 2 (1d4) Slashing damage if the attack roll had [[advantage-xphb|Advantage]]." "name": "Scimitar" - "desc": "*Ranged Attack Roll:* +4, range 80/320 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage, plus 2 (1d4) Piercing damage if the attack roll had [[advantage-xphb|Advantage]]." "name": "Shortbow" "bonus_actions": - "desc": "The goblin takes the Disengage or Hide action." "name": "Nimble Escape" "source": - "XMM" "image": "Compendium/bestiary/fey/token/goblin-warrior-xmm.webp"
Goblin Boss
Link to original"name": "Goblin Boss (XMM)" "size": "Small" "type": "fey" "subtype": "goblinoid" "alignment": "Chaotic Neutral" "ac": !!int "17" "hp": !!int "21" "hit_dice": "6d6" "modifier": !!int "2" "stats": - !!int "10" - !!int "15" - !!int "10" - !!int "10" - !!int "8" - !!int "10" "speed": "30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "Common, Goblin" "cr": "1" "actions": - "desc": "The goblin makes two attacks, using Scimitar or Shortbow in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Slashing\ \ damage, plus 2 (1d4) Slashing damage if the attack roll had [[advantage-xphb|Advantage]]." "name": "Scimitar" - "desc": "*Ranged Attack Roll:* +4, range 80/320 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage, plus 2 (1d4) Piercing damage if the attack roll had [[advantage-xphb|Advantage]]." "name": "Shortbow" "bonus_actions": - "desc": "The goblin takes the Disengage or Hide action." "name": "Nimble Escape" "reactions": - "desc": "Trigger: A creature the goblin can see makes an attack roll against it.\ \ _Response:_ The goblin chooses a Small or Medium ally within 5 feet of itself.\ \ The goblin and that ally swap places, and the ally becomes the target of the\ \ attack instead." "name": "Redirect Attack" "source": - "XMM" "image": "Compendium/bestiary/fey/token/goblin-boss-xmm.webp"
Goblin Hexer
Link to original"name": "Goblin Hexer (XMM)" "size": "Small" "type": "fey" "subtype": "goblinoid" "alignment": "Chaotic Neutral" "ac": !!int "13" "hp": !!int "45" "hit_dice": "10d6 + 10" "modifier": !!int "3" "stats": - !!int "8" - !!int "16" - !!int "12" - !!int "16" - !!int "10" - !!int "10" "speed": "30 ft." "skillsaves": - "name": "[[skills#sleight20of20hand|Sleight of Hand]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common, Goblin" "cr": "3" "actions": - "desc": "The goblin makes two Hex Stick attacks. It can replace one attack with\ \ a use of Spellcasting." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 60 ft. *Hit:*\ \ 12 (2d8 + 3) Psychic damage." "name": "Hex Stick" - "desc": "The goblin casts one of the following spells, using Intelligence as the\ \ spellcasting ability (spell save DC 13):\n\n**At will:** [[minor-illusion-xphb|Minor Illusion]]\n\ \n**1/day each:** [[blindness-deafness-xphb|Blindness/Deafness]],\ \ [[faerie-fire-xphb|Faerie Fire]], [[grease-xphb|Grease]]" "name": "Spellcasting" "reactions": - "desc": "Trigger: A creature the goblin can see hits it with an attack roll. _Response—\ _*Wisdom Saving Throw:* DC 13, the triggering creature. *Failure:* The attack\ \ misses instead." "name": "Jinx" "source": - "XMM" "image": "Compendium/bestiary/fey/token/goblin-hexer-xmm.webp"
Gold Dragons
Gold Dragons. Dragons of Hope and Majesty
- Habitat. Forest, Grassland
- Treasure. Arcana
Gold dragons work to make the world a better place. The most powerful of the metallic dragons, these awe-inspiring dragons strive to protect that which is good and bend fate toward a brighter future. Their kind dispositions don’t prevent gold dragons from engaging in combat when necessary, though, and they exhale brilliant flames and weakening magic to rout their foes.
Gold dragons favor grasslands and pristine forests, frequently dwelling near awe-inspiring natural wonders or guarding monuments from ancient civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Gold Dragon Lairs. Gold dragons make their homes in places of natural and magical wonder.

Gold Dragon Wyrmling
Link to original"name": "Gold Dragon Wyrmling (XMM)" "size": "Medium" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "17" "hp": !!int "60" "hit_dice": "8d8 + 24" "modifier": !!int "4" "stats": - !!int "19" - !!int "14" - !!int "17" - !!int "14" - !!int "11" - !!int "16" "speed": "30 ft., fly 60 ft., swim 30 ft." "saves": - "dexterity": !!int "4" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Draconic" "cr": "3" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" "actions": - "desc": "The dragon makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 9 (1d10 + 4) Slashing\ \ damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 13, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 22 (4d10) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" - "desc": "*Strength Saving Throw:* DC 13, each creature that isn't currently affected\ \ by this breath in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has [[disadvantage-xphb|Disadvantage]]\ \ on Strength-based [[d20-test-xphb|D20 Tests]]\ \ and subtracts 2 (1d4) from its damage rolls. It repeats the save at the\ \ end of each of its turns, ending the effect on itself on a success. After\ \ 1 minute, it succeeds automatically." "name": "Weakening Breath" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/gold-dragon-wyrmling-xmm.webp"
Young Gold Dragon
Link to original"name": "Young Gold Dragon (XMM)" "size": "Large" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "18" "hp": !!int "178" "hit_dice": "17d10 + 85" "modifier": !!int "6" "stats": - !!int "23" - !!int "14" - !!int "21" - !!int "16" - !!int "13" - !!int "20" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "6" - "wisdom": !!int "5" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+9" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+9" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 19" "languages": "Common, Draconic" "cr": "10" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Weakening Breath." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 17 (2d10 + 6) Slashing\ \ damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 17, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 55 (10d10) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" - "desc": "*Strength Saving Throw:* DC 17, each creature that isn't currently affected\ \ by this breath in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has [[disadvantage-xphb|Disadvantage]]\ \ on Strength-based [[d20-test-xphb|D20 Tests]]\ \ and subtracts 3 (1d6) from its damage rolls. It repeats the save at the\ \ end of each of its turns, ending the effect on itself on a success. After\ \ 1 minute, it succeeds automatically." "name": "Weakening Breath" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/young-gold-dragon-xmm.webp"

Adult Gold Dragon
Link to original"name": "Adult Gold Dragon (XMM)" "size": "Huge" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "19" "hp": !!int "243" "hit_dice": "18d12 + 126" "modifier": !!int "14" "stats": - !!int "27" - !!int "14" - !!int "25" - !!int "16" - !!int "15" - !!int "24" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "8" - "wisdom": !!int "8" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+8" - "name": "[[skills#perception|Perception]]" "desc": "+14" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+13" - "name": "[[skills#stealth|Stealth]]" "desc": "+8" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 24" "languages": "Common, Draconic" "cr": "17" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of (A) Spellcasting to cast [[guiding-bolt-xphb|Guiding Bolt]]\ \ (level 2 version) or (B) Weakening Breath." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +14, reach 10 ft. *Hit:* 17 (2d8 + 8) Slashing\ \ damage plus 4 (1d8) Fire damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 21, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 66 (12d10) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" - "desc": "*Strength Saving Throw:* DC 21, each creature that isn't currently affected\ \ by this breath in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has [[disadvantage-xphb|Disadvantage]]\ \ on Strength-based [[d20-test-xphb|D20 Tests]]\ \ and subtracts 3 (1d6) from its damage rolls. It repeats the save at the\ \ end of each of its turns, ending the effect on itself on a success. After\ \ 1 minute, it succeeds automatically." "name": "Weakening Breath" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 21, +13 to\ \ hit with spell attacks):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[guiding-bolt-xphb|Guiding Bolt]] (level 2 version),\ \ [[shapechange-xphb|Shapechange]] (Beast or Humanoid form\ \ only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell)\n\n**1/day each:** [[flame-strike-xphb|Flame Strike]],\ \ [[zone-of-truth-xphb|Zone of Truth]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient gold dragon's lair is altered\ \ by its presence, creating the following effects:\n\n- **Dream Messenger.**\ \ While in its lair, the dragon can cast [[dream-xphb|Dream]],\ \ requiring no Material components and using Charisma as the spellcasting ability.\ \ When casting the spell this way, the dragon can target any creature within\ \ 6 miles. \n- **Foretelling Fog.** The area within 1 mile of the lair is [[lightly-obscured-xphb|Lightly\ \ Obscured]] by opalescent\ \ fog. While in that area, creatures can't be [[conditions#surprised|surprised]],\ \ as the fog swirls into shapes that warn of danger. \n\nIf the dragon dies\ \ or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "*Charisma Saving Throw:* DC 21, one creature the dragon can see within\ \ 120 feet. *Failure:* 10 (3d6) Force damage, and the target has the [[conditions#incapacitated|Incapacitated]]\ \ condition and is transported to a harmless demiplane until the start of the\ \ dragon's next turn, at which point it reappears in an unoccupied space of\ \ the dragon's choice within 120 feet of the dragon. *Failure or Success:* The\ \ dragon can't take this action again until the start of its next turn." "name": "Banish" - "desc": "The dragon uses Spellcasting to cast [[guiding-bolt-xphb|Guiding Bolt]]\ \ (level 2 version)." "name": "Guiding Light" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/adult-gold-dragon-xmm.webp"

Ancient Gold Dragon
Link to original"name": "Ancient Gold Dragon (XMM)" "size": "Gargantuan" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "22" "hp": !!int "546" "hit_dice": "28d20 + 252" "modifier": !!int "16" "stats": - !!int "30" - !!int "14" - !!int "29" - !!int "18" - !!int "17" - !!int "28" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "9" - "wisdom": !!int "10" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+10" - "name": "[[skills#perception|Perception]]" "desc": "+17" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+16" - "name": "[[skills#stealth|Stealth]]" "desc": "+9" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 27" "languages": "Common, Draconic" "cr": "24" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of (A) Spellcasting to cast [[guiding-bolt-xphb|Guiding Bolt]]\ \ (level 4 version) or (B) Weakening Breath." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +17 to hit, reach 15 ft. *Hit:* 19 (2d8 + 10)\ \ Slashing damage plus 9 (2d8) Fire damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 24, each creature in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 71 (13d10) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" - "desc": "*Strength Saving Throw:* DC 24, each creature that isn't currently affected\ \ by this breath in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has [[disadvantage-xphb|Disadvantage]]\ \ on Strength-based [[d20-test-xphb|D20 Tests]]\ \ and subtracts 5 (1d10) from its damage rolls. It repeats the save at the\ \ end of each of its turns, ending the effect on itself on a success. After\ \ 1 minute, it succeeds automatically." "name": "Weakening Breath" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 24, +16 to\ \ hit with spell attacks):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[guiding-bolt-xphb|Guiding Bolt]] (level 4 version),\ \ [[shapechange-xphb|Shapechange]] (Beast or Humanoid form\ \ only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell)\n\n**1/day each:** [[flame-strike-xphb|Flame Strike]]\ \ (level 6 version), [[word-of-recall-xphb|Word of Recall]],\ \ [[zone-of-truth-xphb|Zone of Truth]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient gold dragon's lair is altered\ \ by its presence, creating the following effects:\n\n- **Dream Messenger.**\ \ While in its lair, the dragon can cast [[dream-xphb|Dream]],\ \ requiring no Material components and using Charisma as the spellcasting ability.\ \ When casting the spell this way, the dragon can target any creature within\ \ 6 miles. \n- **Foretelling Fog.** The area within 1 mile of the lair is [[lightly-obscured-xphb|Lightly\ \ Obscured]] by opalescent\ \ fog. While in that area, creatures can't be [[conditions#surprised|surprised]],\ \ as the fog swirls into shapes that warn of danger. \n\nIf the dragon dies\ \ or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "*Charisma Saving Throw:* DC 24, one creature the dragon can see within\ \ 120 feet. *Failure:* 24 (7d6) Force damage, and the target has the [[conditions#incapacitated|Incapacitated]]\ \ condition and is transported to a harmless demiplane until the start of the\ \ dragon's next turn, at which point it reappears in an unoccupied space of\ \ the dragon's choice within 120 feet of the dragon. *Failure or Success:* The\ \ dragon can't take this action again until the start of its next turn." "name": "Banish" - "desc": "The dragon uses Spellcasting to cast [[guiding-bolt-xphb|Guiding Bolt]]\ \ (level 4 version)." "name": "Guiding Light" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/ancient-gold-dragon-xmm.webp"
Gorgons
Gorgons. Bull-like Guardians with Petrifying Breath
- Habitat. Forest, Grassland, Hill
- Treasure. Any
Resembling mighty bulls armored in iron plates, gorgons are lifelike automatons that seek to destroy all who enter their territories. In addition to goring foes with their deadly horns and trampling them under their iron hooves, gorgons exhale gouts of noxious gas.
Gorgons are created by magic-users to serve as guardians. The process for creating a gorgon is labor intensive and dangerous, with one method requiring the skeleton of a bull, the blood of a medusa, and the brain of a basilisk fused into a frame of ensorcelled iron. If the process fails, petrifying gas emerges from the materials, creating a magical threat that can fill a structure and linger for years.
When magic-users create gorgons, they often enchant them to ignore those who confront the creature with a specific command key, usually a password or a specific signal. Once a gorgon is set to guard an area, it attacks any who enter until they flee or are destroyed. Should someone provide the command key, the monster ignores that intruder so long as the intruder remains in its sight. But if the intruder ventures out of sight and then returns without again presenting the command key, the gorgon attacks. Those in a gorgon’s territory must remain vigilant and aware of the monster’s exact position, or they risk being attacked by a gorgon they thought was no longer a threat.
Those who create gorgons strive to give them purposefully obscure command keys. Hints at command keys might be found among the records of a gorgon’s creator or in the area the gorgon protects—perhaps scrawled as a petrified trespasser’s final act. Roll on or choose a result from the Gorgon Command Keys table to inspire the word or signal that temporarily neutralizes a gorgon.
Gorgon Command Keys
| dice: 1d6 | Gorgon Won’t Attack Those That… |
|---|---|
| 1 | Cast a particular spell in the gorgon’s presence. |
| 2 | Keep their back to the gorgon or otherwise act like they don’t see the monster. |
| 3 | Offer it a drink of blood, water, or wine. |
| 4 | Recite a specific rhyme or sing a certain song. |
| 5 | Say its creator’s name backward. |
| 6 | Wear a mask, perhaps in the shape of a bull or an animal meaningful to the gorgon’s creator. |
| ^gorgon-command-keys |
A quote from Lum the Maestro
Notable among my eccentric ancestor’s scattered designs was a schematic of a swamp-dwelling bovine monster and an ominous note: “Do better.”

Gorgon
Link to original"name": "Gorgon (XMM)" "size": "Large" "type": "construct" "alignment": "Unaligned" "ac": !!int "19" "hp": !!int "114" "hit_dice": "12d10 + 48" "modifier": !!int "0" "stats": - !!int "20" - !!int "11" - !!int "18" - !!int "2" - !!int "12" - !!int "7" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+7" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#petrified|petrified]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 17" "languages": "" "cr": "5" "actions": - "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 18 (2d12 + 5) Piercing\ \ damage. If the target is a Large or smaller creature and the gorgon moved\ \ 20+ feet straight toward it immediately before the hit, the target has the\ \ [[conditions#prone|Prone]] condition." "name": "Gore" - "desc": "*Constitution Saving Throw:* DC 15, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *1St Failure:* The target has the [[conditions#restrained|Restrained]]\ \ condition and repeats the save at the end of its next turn if it is still\ \ [[conditions#restrained|Restrained]], ending the effect\ \ on itself on a success. *2Nd Failure:* The target has the [[conditions#petrified|Petrified]]\ \ condition instead of the [[conditions#restrained|Restrained]]\ \ condition." "name": "Petrifying Breath (Recharge 5-6)" "bonus_actions": - "desc": "*Dexterity Saving Throw:* DC 16, one creature within 5 feet that has\ \ the [[conditions#prone|Prone]] condition. *Failure:* 16\ \ (2d10 + 5) Bludgeoning damage. *Success:* Half damage." "name": "Trample" "source": - "XMM" "image": "Compendium/bestiary/construct/token/gorgon-xmm.webp"
Brazen Gorgon
Link to original"name": "Brazen Gorgon (XMM)" "size": "Large" "type": "construct" "alignment": "Unaligned" "ac": !!int "19" "hp": !!int "161" "hit_dice": "17d10 + 68" "modifier": !!int "2" "stats": - !!int "18" - !!int "14" - !!int "19" - !!int "2" - !!int "14" - !!int "7" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+10" "damage_immunities": "fire" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#petrified|petrified]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 20" "languages": "" "cr": "9" "traits": - "desc": "At the end of each of the gorgon's turns, each creature in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the gorgon takes 13 (3d8) Fire damage." "name": "Flame Aura" - "desc": "The gorgon sheds [[bright-light-xphb|Bright Light]]\ \ in a 10-foot radius and [[dim-light-xphb|Dim Light]]\ \ for an additional 10 feet." "name": "Illumination" "actions": - "desc": "The gorgon makes two Gore attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 11 (2d6 + 4) Piercing\ \ damage plus 10 (3d6) Fire damage." "name": "Gore" - "desc": "The gorgon moves up to its [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]]\ \ and can move through the spaces of Medium or smaller creatures. Each time\ \ the gorgon enters a creature's space for the first time during this move,\ \ that target is subjected to the following effect. *Dexterity Saving Throw:*\ \ DC 16. *Failure:* 13 (2d8 + 4) Piercing damage plus 13 (3d8) Fire damage,\ \ and the target is pulled into the gorgon's space and has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14); if the gorgon already has a creature [[conditions#grappled|Grappled]],\ \ the target has the [[conditions#prone|Prone]] condition\ \ instead. Until the grapple ends, the target has the [[conditions#restrained|Restrained]]\ \ condition. When the gorgon moves, the [[conditions#grappled|Grappled]]\ \ target moves with it, costing no extra movement." "name": "Smelting Charge (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/construct/token/brazen-gorgon-xmm.webp"
Goristro
Goristro. Demon of Disaster
- Habitat. Planar (Abyss)
- Treasure. Armaments
Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These demons embody senseless anarchy and nihilistic destruction, and they take special offense at creatures or structures that rival them in size. Castles, towers, giants, and beasts of war are all common victims of these monsters’ wrath.
Goristros resemble hunched, primeval minotaurs bearing the scars of Abyssal wars or wounds from mighty war machines. Their appearance reflects that of their creator, Baphomet, the demon lord worshiped by many evil minotaurs. Goristros stalk Baphomet’s Abyssal realm, known as the Endless Maze, and pulp any non-demons they encounter in that massive, magical labyrinth.
A quote from Mellagorus the Pit Fiend
Plot and strategize, bait and scheme, but hubris is no armor against ruin incarnate, and greater beings than you have fallen under the onslaught of the Abyss.

Goristro
Link to original"name": "Goristro (XMM)" "size": "Huge" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "19" "hp": !!int "310" "hit_dice": "23d12 + 161" "modifier": !!int "6" "stats": - !!int "25" - !!int "11" - !!int "25" - !!int "6" - !!int "13" - !!int "14" "speed": "50 ft." "saves": - "strength": !!int "13" - "dexterity": !!int "6" - "constitution": !!int "13" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#survival|Survival]]" "desc": "+7" "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 17" "languages": "Abyssal" "cr": "17" "traits": - "desc": "If the goristro dies outside the Abyss, its body dissolves into ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Abyss." "name": "Demonic Restoration" - "desc": "The goristro has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The goristro deals double damage to objects and structures." "name": "Siege Monster" "actions": - "desc": "The goristro makes one Brutal Gore attack and two Slam attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +13, reach 10 ft. *Hit:* 40 (6d10 + 7) Piercing\ \ damage. If the target is a Huge or smaller creature, it is pushed up to 20\ \ feet straight away from the goristro and has the [[conditions#prone|Prone]]\ \ condition." "name": "Brutal Gore" - "desc": "*Melee Attack Roll:* +13, reach 10 ft. *Hit:* 29 (4d10 + 7) Bludgeoning\ \ damage." "name": "Slam" "bonus_actions": - "desc": "The goristro moves up to half its [[speed-xphb|Speed]]\ \ straight toward an enemy it can see." "name": "Charge" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/goristro-xmm.webp"
Gray Oozes
Gray Oozes. Hungry Slimes and Magical Failures
- Habitat. Underdark
- Treasure. None
Gray oozes are predatory, corrosive slimes that blend in with stony surroundings.

Gray Ooze
Link to original"name": "Gray Ooze (XMM)" "size": "Medium" "type": "ooze" "alignment": "Unaligned" "ac": !!int "9" "hp": !!int "22" "hit_dice": "3d8 + 9" "modifier": !!int "-2" "stats": - !!int "12" - !!int "6" - !!int "16" - !!int "1" - !!int "6" - !!int "2" "speed": "10 ft., climb 10 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+2" "damage_resistances": "acid, cold, fire" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#grappled|grappled]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 8" "languages": "" "cr": "1/2" "traits": - "desc": "The ooze can move through a space as narrow as 1 inch without expending\ \ extra movement to do so." "name": "Amorphous" - "desc": "Nonmagical ammunition is destroyed immediately after hitting the ooze\ \ and dealing any damage. Any nonmagical weapon takes a cumulative -1 penalty\ \ to attack rolls immediately after dealing damage to the ooze and coming into\ \ contact with it. The weapon is destroyed if the penalty reaches -5. The penalty\ \ can be removed by casting the [[mending-xphb|Mending]]\ \ spell on the weapon.\n\nThe ooze can eat through 2-inch-thick, nonmagical\ \ metal or wood in 1 round." "name": "Corrosive Form" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 10 (2d8 + 1) Acid damage.\ \ Nonmagical armor worn by the target takes a -1 penalty to the AC it offers.\ \ The armor is destroyed if the penalty reduces its AC to 10. The penalty can\ \ be removed by casting the [[mending-xphb|Mending]] spell\ \ on the armor." "name": "Pseudopod" "source": - "XMM" "image": "Compendium/bestiary/ooze/token/gray-ooze-xmm.webp"
Gray Ooze
Circular transclusion detected: Compendium/bestiary/ooze/gray-ooze-xmm
Green Dragons
Green Dragons. Dragons of Deceit and Derision
- Habitat. Forest
- Treasure. Arcana
From forbidden forest depths, green dragons whisper evils into the world and manipulate the lives of those who listen. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams.
Despite their might, most green dragons disdain physical violence, viewing combat as servants’ work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect “baubles” that embody their webs of manipulation and serve as tools of extortion, such as compromising documents, family heirlooms, and sentimental treasures.
Green Dragon Lairs. Green dragons lair in ancient forests, often shaping stands of massive trees into compounds of interwoven branches, hollow trunks, and caverns amid mighty roots. They might also dwell amid forested ruins, particularly the former homes of those they’ve conquered.

Green Dragon Wyrmling
Link to original"name": "Green Dragon Wyrmling (XMM)" "size": "Medium" "type": "dragon" "subtype": "chromatic" "alignment": "Lawful Evil" "ac": !!int "17" "hp": !!int "38" "hit_dice": "7d8 + 7" "modifier": !!int "3" "stats": - !!int "15" - !!int "12" - !!int "13" - !!int "14" - !!int "11" - !!int "13" "speed": "30 ft., fly 60 ft., swim 30 ft." "saves": - "dexterity": !!int "3" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Draconic" "cr": "2" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" "actions": - "desc": "The dragon makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (1d10 + 2) Slashing\ \ damage plus 3 (1d6) Poison damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 11, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 21 (6d6) Poison damage. *Success:* Half damage." "name": "Poison Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/green-dragon-wyrmling-xmm.webp"
Young Green Dragon
Link to original"name": "Young Green Dragon (XMM)" "size": "Large" "type": "dragon" "subtype": "chromatic" "alignment": "Lawful Evil" "ac": !!int "18" "hp": !!int "136" "hit_dice": "16d10 + 48" "modifier": !!int "4" "stats": - !!int "19" - !!int "12" - !!int "17" - !!int "16" - !!int "13" - !!int "15" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "4" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 17" "languages": "Common, Draconic" "cr": "8" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" "actions": - "desc": "The dragon makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 11 (2d6 + 4) Slashing\ \ damage plus 7 (2d6) Poison damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 14, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 42 (12d6) Poison damage. *Success:* Half damage." "name": "Poison Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/young-green-dragon-xmm.webp"

Adult Green Dragon
Link to original"name": "Adult Green Dragon (XMM)" "size": "Huge" "type": "dragon" "subtype": "chromatic" "alignment": "Lawful Evil" "ac": !!int "19" "hp": !!int "207" "hit_dice": "18d12 + 90" "modifier": !!int "11" "stats": - !!int "23" - !!int "12" - !!int "21" - !!int "18" - !!int "15" - !!int "18" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "6" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+12" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+9" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 22" "languages": "Common, Draconic" "cr": "15" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Spellcasting to cast [[mind-spike-xphb|Mind Spike]]\ \ (level 3 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +11, reach 10 ft. *Hit:* 15 (2d8 + 6) Slashing\ \ damage plus 7 (2d6) Poison damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 18, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 56 (16d6) Poison damage. *Success:* Half damage." "name": "Poison Breath (Recharge 5-6)" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 17):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[mind-spike-xphb|Mind Spike]]\ \ (level 3 version)\n\n**1/day:** [[geas-xphb|Geas]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient green dragon's lair is warped\ \ by its presence, creating the following effects:\n\n- **Beast Spies.** Tiny\ \ Beasts magically gain the ability to understand Draconic and can communicate\ \ telepathically with the dragon while within 1 mile of the lair. \n- **Poisonous\ \ Thicket.** Ordinary plants growing within 1 mile of the lair poison the air\ \ around them. Whenever a creature other than the dragon or its allies finishes\ \ a [[long-rest-xphb|Long Rest]] in that area,\ \ it must succeed on a DC 15 Constitution saving throw or have the [[conditions#poisoned|Poisoned]]\ \ condition for 1 hour. \n\nIf the dragon dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[mind-spike-xphb|Mind Spike]]\ \ (level 3 version)." "name": "Mind Invasion" - "desc": "*Constitution Saving Throw:* DC 17, each creature in a 20-foot-radius\ \ [[sphere-area-of-effect-xphb|Sphere]] centered\ \ on a point the dragon can see within 90 feet. *Failure:* 7 (2d6) Poison\ \ damage, and the target takes a -2 penalty to AC until the end of its next\ \ turn. *Failure or Success:* The dragon can't take this action again until\ \ the start of its next turn." "name": "Noxious Miasma" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/adult-green-dragon-xmm.webp"

Ancient Green Dragon
Link to original"name": "Ancient Green Dragon (XMM)" "size": "Gargantuan" "type": "dragon" "subtype": "chromatic" "alignment": "Lawful Evil" "ac": !!int "21" "hp": !!int "402" "hit_dice": "23d20 + 161" "modifier": !!int "15" "stats": - !!int "27" - !!int "12" - !!int "25" - !!int "20" - !!int "17" - !!int "22" "speed": "40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "8" - "wisdom": !!int "10" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+13" - "name": "[[skills#perception|Perception]]" "desc": "+17" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+13" - "name": "[[skills#stealth|Stealth]]" "desc": "+8" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 27" "languages": "Common, Draconic" "cr": "22" "traits": - "desc": "The dragon can breathe air and water." "name": "Amphibious" - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Spellcasting to cast [[mind-spike-xphb|Mind Spike]]\ \ (level 5 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +15, reach 15 ft. *Hit:* 17 (2d8 + 8) Slashing\ \ damage plus 10 (3d6) Poison damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 22, each creature in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 77 (22d6) Poison damage. *Success:* Half damage." "name": "Poison Breath (Recharge 5-6)" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 21):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[mind-spike-xphb|Mind Spike]]\ \ (level 5 version)\n\n**1/day each:** [[geas-xphb|Geas]],\ \ [[modify-memory-xphb|Modify Memory]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient green dragon's lair is warped\ \ by its presence, creating the following effects:\n\n- **Beast Spies.** Tiny\ \ Beasts magically gain the ability to understand Draconic and can communicate\ \ telepathically with the dragon while within 1 mile of the lair. \n- **Poisonous\ \ Thicket.** Ordinary plants growing within 1 mile of the lair poison the air\ \ around them. Whenever a creature other than the dragon or its allies finishes\ \ a [[long-rest-xphb|Long Rest]] in that area,\ \ it must succeed on a DC 15 Constitution saving throw or have the [[conditions#poisoned|Poisoned]]\ \ condition for 1 hour. \n\nIf the dragon dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[mind-spike-xphb|Mind Spike]]\ \ (level 5 version)." "name": "Mind Invasion" - "desc": "*Constitution Saving Throw:* DC 21, each creature in a 30-foot-radius\ \ [[sphere-area-of-effect-xphb|Sphere]] centered\ \ on a point the dragon can see within 90 feet. *Failure:* 17 (5d6) Poison\ \ damage, and the target takes a -2 penalty to AC until the end of its next\ \ turn. *Failure or Success:* The dragon can't take this action again until\ \ the start of its next turn." "name": "Noxious Miasma" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/ancient-green-dragon-xmm.webp"

Green Hag
Green Hag. Foul Witch of the Wicked Wild
- Habitat. Forest, Hill, Swamp
- Treasure. Arcana
Green hags work bitter magic to foul all that is beautiful and pure. Whether alone or in covens of other hags, these ancient witches call on eerie forces, spreading corruption and plotting doom for those who earn their ire. Green hags are adept deceivers, and they use illusions to cloak themselves in unassuming forms, hoping to tempt innocents into peril. These hags often spirit their victims back to surreal lairs where they hold captives prisoner or cook them into monstrous meals.
Green hags frequently know strange magic or forgotten secrets, such as the weaknesses of villains, the locations of lost treasures, or the ways to break curses. They might trade such knowledge for rare magic or symbolic treasures. Roll on or choose a result from the Green Hag Bargains table to inspire what a green hag charges for its secrets.
Green Hag Bargains
| dice: 1d6 | A Green Hag Trades Its Knowledge For… |
|---|---|
| 1 | A bargainer’s memories of a loved one. |
| 2 | The cauldron of a rival hag. |
| 3 | A favor to be redeemed when the hag wishes. |
| 4 | A flower from a hidden Feywild garden. |
| 5 | A gift given freely by a yugoloth. |
| 6 | A vial filled with a ruler’s tears. |
| ^green-hag-bargains |
Green Hag
Link to original"name": "Green Hag (XMM)" "size": "Medium" "type": "fey" "alignment": "Neutral Evil" "ac": !!int "17" "hp": !!int "82" "hit_dice": "11d8 + 33" "modifier": !!int "1" "stats": - !!int "18" - !!int "12" - !!int "16" - !!int "13" - !!int "14" - !!int "14" "speed": "30 ft., swim 30 ft." "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+5" - "name": "[[skills#deception|Deception]]" "desc": "+4" - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Common, Elvish, Sylvan" "cr": "3" "traits": - "desc": "While within 30 feet of at least two hag allies, the hag can cast one\ \ of the following spells, requiring no Material components, using the spell's\ \ normal casting time, and using Intelligence as the spellcasting ability (spell\ \ save DC 11): [[augury-xphb|Augury]], [[find-familiar-xphb|Find Familiar]],\ \ [[identify-xphb|Identify]], [[locate-object-xphb|Locate Object]],\ \ [[scrying-xphb|Scrying]], or [[unseen-servant-xphb|Unseen Servant]].\ \ The hag must finish a [[long-rest-xphb|Long Rest]]\ \ before using this trait to cast that spell again.\n" "name": "Coven Magic" - "desc": "The hag can breathe air and water." "name": "Amphibious" - "desc": "The hag can mimic animal sounds and humanoid voices. A creature that\ \ hears the sounds can tell they are imitations only with a successful DC 14\ \ Wisdom ([[skills#insight|Insight]]) check." "name": "Mimicry" "actions": - "desc": "The hag makes two Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 8 (1d8 + 4) Slashing\ \ damage plus 3 (1d6) Poison damage." "name": "Claw" - "desc": "The hag casts one of the following spells, requiring no Material components\ \ and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit\ \ with spell attacks):\n\n**At will:** [[dancing-lights-xphb|Dancing Lights]],\ \ [[disguise-self-xphb|Disguise Self]] (24-hour duration),\ \ [[invisibility-xphb|Invisibility]] (self only, and the\ \ hag leaves no tracks while Invisible), [[minor-illusion-xphb|Minor Illusion]],\ \ [[ray-of-sickness-xphb|Ray of Sickness]] (level 3 version)" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/fey/token/green-hag-xmm.webp"
Grell
Grell. Bizarre Hunter That Travels between Worlds
- Habitat. Underdark
- Treasure. None
With barbed tentacles sprouting from their brain-shaped bodies, grells hunt the lightless depths. These silent predators defy gravity, allowing them to strike from unexpected places, and they perceive their surroundings via sound and electrical fields. Their tentacles secrete paralytic venom, which prevents most creatures ambushed by grells from crying out before being dragged into the dark and consumed.
Grells are sapient beings, but their intellects and motivations are alien to most. They typically cooperate with one another only to defeat more powerful prey. Most demonstrate no interest in creating things or in communicating with other creatures, including their own kind.
Many grells pursue methods of traveling between worlds and planes of existence. They sometimes slip onto star-faring vessels or enter portals heedless of their destination. Roll on or choose a result from the Grell Explorations table to inspire why grells seek passage between realms.
Grell Explorations
| dice: 1d6 | Grells Travel Because They Are… |
|---|---|
| 1 | Advanced viruses, each the clone of all other grell. They exist only to feed and spread. |
| 2 | The larvae of another creature and require electrically charged environs to reproduce. |
| 3 | Seeking to escape some catastrophe or terror lurking in the depths. |
| 4 | Supernaturally connected to ravenous alien beings and serve as their feeding appendages. |
| 5 | Vestiges of an ancient evil that will return if grells collectively consume enough creatures. |
| 6 | Without souls, but convinced they can attain souls by eating certain beings. |
| ^grell-explorations |
A quote from Evard
For meal, my hunger grinds within my teeth. For might, my hunger clenches in my grip. But for what we’re told we mustn’t know, my hunger snaps a raptor’s beak and makes my mind a muscle that knows only how to chew.

Grell
Link to original"name": "Grell (XMM)" "size": "Medium" "type": "aberration" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "55" "hit_dice": "10d8 + 10" "modifier": !!int "6" "stats": - !!int "15" - !!int "14" - !!int "13" - !!int "12" - !!int "11" - !!int "9" "speed": "10 ft., fly 30 ft. (hover)" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "lightning" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#prone|prone]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 14" "languages": "Deep Speech" "cr": "3" "traits": - "desc": "The grell needn't spend extra movement to move a creature it is grappling." "name": "Abduct" "actions": - "desc": "The grell makes one Beak attack and one Paralyzing Tentacles attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 11 (2d8 + 2) Piercing\ \ damage." "name": "Beak" - "desc": "*Melee Attack Roll:* +4, reach 10 ft. *Hit:* 7 (1d10 + 2) Piercing\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 12) from two of ten tentacles. The target is also subjected\ \ to the following effect. *Constitution Saving Throw:* DC 11. *Failure:* The\ \ target has the [[conditions#poisoned|Poisoned]] condition\ \ and repeats the save at the end of each of its turns, ending the effect on\ \ itself on a success. After 1 minute, it succeeds automatically. While [[conditions#poisoned|Poisoned]],\ \ the target has the [[conditions#paralyzed|Paralyzed]] condition." "name": "Paralyzing Tentacles" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/grell-xmm.webp"
Gricks
Gricks. Worms That Hunt the Dark and Decaying
- Habitat. Forest, Underdark
- Treasure. Any
Gricks are wormlike predators that burst from hiding—flailing and snapping—to consume whatever prey passes near. They hide in cavernous crags or amid deadfalls, the scattered bones and possessions of past meals the only evidence of their threat.
Gricks’ origins are unclear, but some suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence, legendary magic items, or powerful supernatural beings.

Grick
Link to original"name": "Grick (XMM)" "size": "Medium" "type": "aberration" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "54" "hit_dice": "12d8" "modifier": !!int "2" "stats": - !!int "14" - !!int "14" - !!int "11" - !!int "3" - !!int "14" - !!int "5" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "" "cr": "2" "actions": - "desc": "The grick makes one Beak attack and one Tentacles attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 9 (2d6 + 2) Piercing\ \ damage." "name": "Beak" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (1d10 + 2) Slashing\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 12) from all four tentacles." "name": "Tentacles" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/grick-xmm.webp"
Grick Ancient
Link to original"name": "Grick Ancient (XMM)" "size": "Large" "type": "aberration" "alignment": "Unaligned" "ac": !!int "18" "hp": !!int "135" "hit_dice": "18d10 + 36" "modifier": !!int "3" "stats": - !!int "18" - !!int "16" - !!int "15" - !!int "4" - !!int "14" - !!int "9" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "" "cr": "7" "actions": - "desc": "The grick makes one Beak attack, one Slam attack, and one Tentacles attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 22 (4d8 + 4) Piercing\ \ damage." "name": "Beak" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 7 (1d6 + 4) Bludgeoning\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Slam" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 15 (2d10 + 4) Slashing\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14) from all four tentacles." "name": "Tentacles" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/grick-ancient-xmm.webp"
Griffon
Griffon. Majestic Hunter of Land and Sky
- Habitat. Arctic, Coastal, Grassland, Hill, Mountain
- Treasure. None
Griffons combine the features of raptors and big cats—most commonly eagles and lions—and possess the precision and ferocity of such predators. Rarer breeds of griffons have the features of condors and panthers, while others resemble hawks and tigers. Regardless of their appearances, griffons are often associated with royalty and are widely called the Masters of Animals.
Countless tales surround griffons. Roll on or choose a result from the Griffon Tales table to inspire stories about them.
Griffon Tales
| dice: 1d6 | Legends Claim That Griffons… |
|---|---|
| 1 | Attack anything in the skies near their lairs. |
| 2 | Curse their killers. Those who slay a griffon face the enmity of all animals. |
| 3 | Lay eggs with remarkable healing properties. |
| 4 | Prefer the taste of horses over all other prey. |
| 5 | Serve the first creature they see after hatching. |
| 6 | Won’t attack those with royal blood. |
| ^griffon-tales |
A quote from Sildar Hallwinter, retired member of the Waterdeep Griffon Cavalry
People think we flew high over the city to avoid weather vanes and laundry lines and whatnot. Truth is, if the griffons smelled how much horse meat trotted just below, folks would have worse than joy-flying mages and stirges to worry about!

Griffon
Link to original"name": "Griffon (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "59" "hit_dice": "7d10 + 21" "modifier": !!int "2" "stats": - !!int "18" - !!int "15" - !!int "16" - !!int "2" - !!int "13" - !!int "8" "speed": "30 ft., fly 80 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "" "cr": "2" "actions": - "desc": "The griffon makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 8 (1d8 + 4) Piercing\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14) from both of the griffon's front claws." "name": "Rend" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/griffon-xmm.webp"
Grimlock
Grimlock. Puppet of the Mind Flayer Menace
- Habitat. Underdark
- Treasure. None
Grimlocks are victims of biological manipulation by mind flayers. To create grimlocks, illithids capture Humanoids, expose them to strange forms of Underdark radiation, and implant new directives into their brains. The process of creating a grimlock rends the creature’s mind such that no semblance of the individual’s former personality remains.
Grimlocks have shallow depressions rather than eyes. A sixth sense allows grimlocks to perceive their surroundings. Psychic energies from their transformations linger in grimlocks’ bodies, and they channel these eerie forces into their attacks.
Roll on or choose a result from the Grimlock Tasks table to inspire how grimlocks serve illithids.
Grimlock Tasks
| dice: 1d4 | The Grimlock Serves Mind Flayers By… |
|---|---|
| 1 | Carving caves to serve as illithid outposts. |
| 2 | Hiding the threat of mind flayers beneath fake, purposefully crude dwellings. |
| 3 | Pretending to be helpful and luring travelers into false senses of security. |
| 4 | Raiding surface communities and tempting other creatures to pursue it into illithid traps. |
| ^grimlock-tasks |
A quote from Aljayera, Underdark Seer
We thought we’d discovered a new people living deeper than we believed possible. The truth was something far worse.

Grimlock
Link to original"name": "Grimlock (XMM)" "size": "Medium" "type": "aberration" "alignment": "Neutral Evil" "ac": !!int "11" "hp": !!int "11" "hit_dice": "2d8 + 2" "modifier": !!int "1" "stats": - !!int "16" - !!int "12" - !!int "12" - !!int "9" - !!int "8" - !!int "6" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+3" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#blindsight|Blindsight]] 30 ft., passive Perception\ \ 13" "languages": "" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning\ \ damage plus 2 (1d4) Psychic damage." "name": "Bone Cudgel" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/grimlock-xmm.webp"
Guardian Naga
Guardian Naga. Enduring Serpentine Lore Keeper
- Habitat. Desert, Forest, Planar (Upper Planes)
- Treasure. Relics
Guardian nagas are immortal, serpentine scholars that possess perfect memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their host civilizations might linger in whatever ruins remain, preserving the civilizations’ stories so their lost people might live on.
Roll on or choose a result from the Guardian Naga Lore table to inspire what a naga knows.
Guardian Naga Lore
| dice: 1d8 | The Guardian Naga Recalls… |
|---|---|
| 1 | The last words of an ancient sage or leader. |
| 2 | The location of a hidden city or continent. |
| 3 | A magic word, password, or riddle’s answer. |
| 4 | The names of all who have told it stories. |
| 5 | An otherwise forgotten ritual or spell. |
| 6 | Recipes using regional ingredients. |
| 7 | Stories of forgotten gods and local spirits. |
| 8 | The vulnerabilities of a legendary monster. |
| ^guardian-naga-lore |

Guardian Naga
Link to original"name": "Guardian Naga (XMM)" "size": "Large" "type": "celestial" "alignment": "Lawful Good" "ac": !!int "18" "hp": !!int "136" "hit_dice": "16d10 + 48" "modifier": !!int "4" "stats": - !!int "19" - !!int "18" - !!int "16" - !!int "16" - !!int "19" - !!int "18" "speed": "40 ft., climb 40 ft., swim 40 ft." "saves": - "dexterity": !!int "8" - "constitution": !!int "7" - "intelligence": !!int "7" - "wisdom": !!int "8" - "charisma": !!int "8" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+11" - "name": "[[skills#history|History]]" "desc": "+11" - "name": "[[skills#religion|Religion]]" "desc": "+11" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#poisoned|poisoned]], [[conditions#restrained|restrained]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Celestial, Common" "cr": "10" "traits": - "desc": "If the naga dies, it returns to life in 1d6 days and regains all its\ \ [[hit-points-xphb|Hit Points]] unless [[dispel-evil-and-good-xphb|Dispel\ \ Evil and Good]] is cast on\ \ its remains." "name": "Celestial Restoration" "actions": - "desc": "The naga makes two Bite attacks. It can replace any attack with a use\ \ of Poisonous Spittle." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 17 (2d12 + 4) Piercing\ \ damage plus 22 (4d10) Poison damage." "name": "Bite" - "desc": "*Constitution Saving Throw:* DC 16, one creature the naga can see within\ \ 60 feet. *Failure:* 31 (7d8) Poison damage, and the target has the [[conditions#blinded|Blinded]]\ \ condition until the start of the naga's next turn. *Success:* Half damage\ \ only." "name": "Poisonous Spittle" - "desc": "The naga casts one of the following spells, requiring no Somatic or Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 16):\n\ \n**At will:** [[thaumaturgy-xphb|Thaumaturgy]]\n\n**1/day\ \ each:** [[clairvoyance-xphb|Clairvoyance]], [[cure-wounds-xphb|Cure Wounds]]\ \ (level 6 version), [[flame-strike-xphb|Flame Strike]]\ \ (level 6 version), [[geas-xphb|Geas]], [[true-seeing-xphb|True Seeing]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/celestial/token/guardian-naga-xmm.webp"
Guards
Guards. Sentries and Watch Members
- Habitat. Any
- Treasure. Armaments, Individual
Guards protect people, places, and things, either for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee outright if their compensation doesn’t match the danger they face.
A quote from Volothamp Geddarm, Legendary Explorer
To distinguish between Waterdeep’s different groups of guardians, keep this handy mnemonic in mind: the Guard guards the walls while the Watch watches all.

Guard
Link to original"name": "Guard (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "11" "hit_dice": "2d8 + 2" "modifier": !!int "1" "stats": - !!int "13" - !!int "12" - !!int "12" - !!int "10" - !!int "11" - !!int "10" "speed": "30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+2" "senses": "passive Perception 12" "languages": "Common" "cr": "1/8" "actions": - "desc": "*Melee or Ranged Attack Roll:* +3, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 4 (1d6 + 1) Piercing damage." "name": "Spear" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/humanoid/token/guard-xmm.webp"
Guard Captain
Link to original"name": "Guard Captain (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "18" "hp": !!int "75" "hit_dice": "10d8 + 30" "modifier": !!int "4" "stats": - !!int "18" - !!int "14" - !!int "16" - !!int "12" - !!int "14" - !!int "13" "speed": "30 ft." "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+4" "senses": "passive Perception 14" "languages": "Common" "cr": "4" "actions": - "desc": "The guard makes two attacks, using Javelin or Longsword in any combination." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +6, reach 5 ft. or range 30/120 ft.\ \ *Hit:* 14 (3d6 + 4) Piercing damage." "name": "Javelin" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 15 (2d10 + 4) Slashing\ \ damage." "name": "Longsword" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/guard-captain-xmm.webp"
Monsters (H)
Half-Dragon
Half-Dragon. Warrior Created by Dragons
- Habitat. Any
- Treasure. Armaments
Born through magical rites involving the essences of dragons, half-dragons serve their creators and their own draconic whims. Most half-dragons are created by chromatic dragons who desire servants with some trace of their own might and grandeur. Half-dragons frequently command other servants of a villainous dragon or act as agents in lands where their draconic master would attract unwanted attention.
Half-dragons share personality traits and agendas with the dragon who spawned them. Those resembling chromatic dragons typically loathe their creator even as they seek the same ends. Half-dragons with the traits of metallic dragons are especially rare, but they might arise through magical accidents, the efforts of reckless magic-users, or the last act of a dying dragon.
A quote from Wyrmlord Azarr Kul, Half–Dragon
What blessing demands more yet inspires greater works than the blood of Tiamat?

Half-Dragon
Link to original"name": "Half-Dragon (XMM)" "size": "Medium" "type": "dragon" "alignment": "Neutral" "ac": !!int "18" "hp": !!int "105" "hit_dice": "14d8 + 42" "modifier": !!int "5" "stats": - !!int "19" - !!int "14" - !!int "16" - !!int "10" - !!int "15" - !!int "14" "speed": "40 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "5" "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_resistances": "Damage type chosen for the Draconic Origin trait below" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 15" "languages": "Common, Draconic" "cr": "5" "traits": - "desc": "The half-dragon is related to a type of dragon associated with one of\ \ the following damage types (DM's choice): Acid, Cold, Fire, Lightning, or\ \ Poison. This choice affects other aspects of the stat block." "name": "Draconic Origin" "actions": - "desc": "The half-dragon makes two Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 6 (1d4 + 4) Slashing\ \ damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait." "name": "Claw" - "desc": "*Dexterity Saving Throw:* DC 14, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 28 (8d6) damage of the type chosen for the Draconic Origin trait.\ \ *Success:* Half damage." "name": "Dragon's Breath (Recharge 5-6)" "bonus_actions": - "desc": "The half-dragon jumps up to 30 feet by spending 10 feet of movement." "name": "Leap" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/half-dragon-xmm.webp"
Harpy
Harpy. Winged Voice of Doom
- Habitat. Coastal, Forest, Hill, Mountain
- Treasure. Any
Hate-filled creatures, harpies strive to cause pain and bring an end to love and life. These monsters combine humanlike features with the talons and wings of avian scavengers. Their notorious songs compel listeners to follow them, heedless of danger. Creatures captivated by a harpy’s song frequently meet their deaths on harpies’ vicious claws or amid natural perils.
Harpies dwell in remote, dismal places tainted by tragedy and despair. Some tales claim harpies offended the gods and were transformed as a punishment; harpies might also be the descendants of such cursed souls.
Every harpy sings a distinct song. While some songs are said to be heartbreaking in their beauty, others are wretched squawking and compel only the magically enthralled.

Harpy
Link to original"name": "Harpy (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "11" "hp": !!int "38" "hit_dice": "7d8 + 7" "modifier": !!int "1" "stats": - !!int "12" - !!int "13" - !!int "12" - !!int "7" - !!int "10" - !!int "13" "speed": "20 ft., fly 40 ft." "senses": "passive Perception 10" "languages": "Common" "cr": "1" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 6 (2d4 + 1) Slashing\ \ damage." "name": "Claw" - "desc": "The harpy sings a magical melody, which lasts until the harpy's [[conditions#concentration|Concentration]]\ \ ends on it. *Wisdom Saving Throw:* DC 11, each Humanoid and Giant in a 300-foot\ \ [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the harpy when the song starts. *Failure:* The target has\ \ the [[conditions#charmed|Charmed]] condition until the\ \ song ends and repeats the save at the end of each of its turns. While [[conditions#charmed|Charmed]],\ \ the target has the [[conditions#incapacitated|Incapacitated]]\ \ condition and ignores the Luring Song of other harpies. If the target is more\ \ than 5 feet from the harpy, the target moves on its turn toward the harpy\ \ by the most direct route, trying to get within 5 feet of the harpy. It doesn't\ \ avoid [[actions#opportunity20attack|Opportunity Attacks]];\ \ however, before moving into damaging terrain (such as lava or a pit) and whenever\ \ it takes damage from a source other than the harpy, the target repeats the\ \ save. *Success:* The target is immune to this harpy's Luring Song for 24 hours." "name": "Luring Song" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/harpy-xmm.webp"
Hell Hound
Hell Hound. Unrelenting Warden of the Lower Planes
- Habitat. Mountain, Planar (Lower Planes), Underdark
- Treasure. None
Spawned from the pits of Acheron, Gehenna, and the Nine Hells, hell hounds enforce the merciless order of those realms and the whims of tyrannical masters. On their home planes of existence, these grim canines ensure that souls don’t escape their bleak afterlives. On the Material Plane, hell hounds typically serve cruel masters—such as fire giants and cultists—who appreciate their viciousness, obedience, and fiery characteristics. Hell hounds serve other creatures so long as they’re given opportunities to hunt and kill, but they’re quick to turn on those who treat them as mere animals.
Hell hounds have greater cunning than normal canines. They’re skilled trackers and work together well in packs, often employing tricks and ambushes. Hell hounds enjoy hearing prey scream in their scorching jaws and fiery breath. They often go out of their way to draw out the terror of their victims’ final moments.

Hell Hound
Link to original"name": "Hell Hound (XMM)" "size": "Medium" "type": "fiend" "alignment": "Lawful Evil" "ac": !!int "15" "hp": !!int "58" "hit_dice": "9d8 + 18" "modifier": !!int "1" "stats": - !!int "17" - !!int "12" - !!int "14" - !!int "6" - !!int "13" - !!int "6" "speed": "50 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "damage_immunities": "fire" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "understands Infernal but can't speak" "cr": "3" "traits": - "desc": "The hound has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the hound's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" "actions": - "desc": "The hound makes two Bite attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing\ \ damage plus 3 (1d6) Fire damage." "name": "Bite" - "desc": "*Dexterity Saving Throw:* DC 12, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 17 (5d6) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/hell-hound-xmm.webp"
Helmed Horror
Helmed Horror. Armor with a Warrior’s Purpose
- Habitat. Any
- Treasure. Armaments
Helmed horrors are suits of armor animated by magic. Rather than being unreasoning automatons, these armored shells possess the guile of soldiers and resilience against destructive magic. While their name suggests sinister intentions, these creatures serve their creators loyally. Helmed horrors are also sometimes called doom guards or spirit armors. Most show no evidence of a personality, but exceptions exist.
Helmed horrors might perform any number of assignments. Roll on or choose a result from the Helmed Horror Directives table to inspire what tasks helmed horrors perform.
Helmed Horror Directives
| dice: 1d6 | The Helmed Horror Follows Commands To… |
|---|---|
| 1 | Carry its master’s palanquin through the air. |
| 2 | Defend a remarkable treasure or piece of armor by incorporating the item into its being. |
| 3 | Imitate a dead or imprisoned hero by using their armor and weapons. |
| 4 | Perform as a laborer or servant. |
| 5 | Serve in a legion formed from the armors of a land’s ancient defenders. |
| 6 | Stand sentry in a gallery of mundane armors. |
| ^helmed-horror-directives |

Helmed Horror
Link to original"name": "Helmed Horror (XMM)" "size": "Medium" "type": "construct" "alignment": "Neutral" "ac": !!int "20" "hp": !!int "67" "hit_dice": "9d8 + 27" "modifier": !!int "3" "stats": - !!int "18" - !!int "13" - !!int "16" - !!int "10" - !!int "10" - !!int "10" "speed": "30 ft., fly 30 ft. (hover)" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#stunned|stunned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 14" "languages": "understands Common plus one other language but can't speak" "cr": "4" "traits": - "desc": "The helmed horror has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The helmed horror is immune to three spells chosen by its creator. Typical\ \ choices include [[heat-metal-xphb|Heat Metal]], [[lightning-bolt-xphb|Lightning\ \ Bolt]], and [[magic-missile-xphb|Magic Missile]]." "name": "Spell Immunity" "actions": - "desc": "The helmed horror makes two Arcane Sword attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 8 (1d8 + 4) Slashing\ \ damage plus 5 (1d10) Force damage." "name": "Arcane Sword" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/construct/token/helmed-horror-xmm.webp"
Hezrou
Hezrou. Demon of Obscenity and Outrage
- Habitat. Planar (Abyss)
- Treasure. Any
Hezrous compose the bulk of many demonic hordes. In croaking, reeking throngs, these ogre-size brutes seek to crush and consume foes. Their oozing hides are manifestations of embodied evils. Every few moments, patches of their slimy skins erupt with grotesque transformations such as rows of mismatched fangs, fungal growths, or half-formed features. These unsettling manifestations emerge, then roil away.
Hezrous serve more powerful demons, such as nalfeshnees and mariliths. They take the abuse and intimidation of these deadlier demons and pass it on to droves of weaker dretches and manes. This predictable brutality makes hezrous useful links in the chaotic structure of a demonic horde.
When on the Material Plane or otherwise left to their own devices, hezrous recklessly indulge in destructive, short-sighted rampages. Only magic and threats from more powerful masters can curb these demons’ outrages and compel hezrous to pursue greater plots. Powerful spellcasters often use sinister coercions, spells like Magic Circle and Planar Binding, or other magic to force hezrous to serve them. Roll on or choose a result from the Demonic Undertakings table to inspire how a magic-user might employ a hezrou or similar demon.
Demonic Undertakings
| dice: 1d6 | The Demon Is Compelled To… |
|---|---|
| 1 | Break open a vault and steal what’s within. |
| 2 | Defile a place using blasphemous symbols and demonic gore. |
| 3 | Fetch or otherwise provide materials for a profane ritual. |
| 4 | Guard a site and slay anyone who comes near. |
| 5 | Hunt down a foe, destroying everything barring the demon’s path. |
| 6 | Intimidate someone into following orders. |
| ^demonic-undertakings |

Hezrou
Link to original"name": "Hezrou (XMM)" "size": "Large" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "18" "hp": !!int "157" "hit_dice": "15d10 + 75" "modifier": !!int "6" "stats": - !!int "19" - !!int "17" - !!int "20" - !!int "5" - !!int "12" - !!int "13" "speed": "30 ft." "saves": - "strength": !!int "7" - "constitution": !!int "8" - "wisdom": !!int "4" "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 11" "languages": "Abyssal; telepathy 120 ft." "cr": "8" "traits": - "desc": "If the hezrou dies outside the Abyss, its body dissolves into ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Abyss." "name": "Demonic Restoration" - "desc": "The hezrou has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "*Constitution Saving Throw:* DC 16, any creature that starts its turn\ \ in a 10-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the hezrou. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of its next turn." "name": "Stench" "actions": - "desc": "The hezrou makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 6 (1d4 + 4) Slashing\ \ damage plus 9 (2d8) Poison damage." "name": "Rend" "bonus_actions": - "desc": "The hezrou jumps up to 30 feet by spending 10 feet of movement." "name": "Leap" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/hezrou-xmm.webp"
Hill Giant
Hill Giant. Giant of Crags and Valleys
- Habitat. Hill
- Treasure. Armaments
Hill giants live among rugged bluffs and highlands. Standing three times the size of most humans, these giants exhibit skin and hair in a range of shades, including hues suggestive of the earth and mosses near their dwellings.
Among hidden valleys, pristine waterfalls, and game-filled slopes, hill giants usually find their needs met by nature’s bounty. What the wilderness doesn’t provide, hill giants make, crafting clothes, tools, and weapons from rocks, wood, and hides. When they encounter strangers, hill giants might be suspicious and protective of their territories, but some might be convinced to share their bounties with travelers willing to entertain them.
Disaster, invasion, or want might drive hill giants from their homes into other people’s lands. Some displaced hill giants might steal what they need or seek revenge for their losses by causing ruin among smaller beings. Others might take up lives of raiding or serve other giants in return for protection.

Hill Giant
Link to original"name": "Hill Giant (XMM)" "size": "Huge" "type": "giant" "alignment": "Chaotic Evil" "ac": !!int "13" "hp": !!int "105" "hit_dice": "10d12 + 40" "modifier": !!int "2" "stats": - !!int "21" - !!int "8" - !!int "19" - !!int "5" - !!int "9" - !!int "6" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+2" "senses": "passive Perception 12" "languages": "Giant" "cr": "5" "actions": - "desc": "The giant makes two attacks, using Tree Club or Trash Lob in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 18 (3d8 + 5) Bludgeoning\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Tree Club" - "desc": "*Ranged Attack Roll:* +8, range 60/240 ft. *Hit:* 16 (2d10 + 5) Bludgeoning\ \ damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the end of its next turn." "name": "Trash Lob" "source": - "XMM" "image": "Compendium/bestiary/giant/token/hill-giant-xmm.webp"
Hippogriff
Hippogriff. World-Traveling Hunter and Steed
- Habitat. Grassland, Hill, Mountain
- Treasure. None
Part hunting bird, part horse, hippogriffs are majestic creatures that hunt opportunistically as they migrate, often targeting lone travelers and livestock. Hippogriffs might carry riders with them in their travels in return for food or other aid.
Hippogriff migrations might take months or years, and sages frequently predict their routes. Roll on or choose a result from the Hippogriff Destination table to inspire where a hippogriff might be en route to.
Hippogriff Destination
| dice: 1d6 | The Hippogriff Is Traveling to A… |
|---|---|
| 1 | Lost ruin hidden by clouds or fog. |
| 2 | Low-hanging moon, star, or other solar body. |
| 3 | Magical garden on a floating island. |
| 4 | Mountaintop with a view of a giant geoglyph. |
| 5 | Nest full of hippogriff eggs atop a spire. |
| 6 | Portal to the Feywild or an Upper Plane. |
| ^hippogriff-destination |

Hippogriff
Link to original"name": "Hippogriff (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "11" "hp": !!int "26" "hit_dice": "4d10 + 4" "modifier": !!int "1" "stats": - !!int "17" - !!int "13" - !!int "13" - !!int "2" - !!int "12" - !!int "8" "speed": "40 ft., fly 60 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "senses": "passive Perception 15" "languages": "" "cr": "1" "traits": - "desc": "The hippogriff doesn't provoke an Opportunity Attack when it flies out\ \ of an enemy's reach." "name": "Flyby" "actions": - "desc": "The hippogriff makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Slashing\ \ damage." "name": "Rend" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/hippogriff-xmm.webp"
Hobgoblins
Hobgoblins. Conquerors of Every Horizon
- Habitat. Desert, Forest, Grassland, Hill, Mountain, Planar (Acheron), Underdark
- Treasure. Armaments, Individual
Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal.
Hobgoblins often subjugate animals, monsters, and destructive Fey—particularly goblins and bugbears—to serve their plans. Hobgoblins might ally with dragons, warlords, the servants of warlike gods, or other powerful creatures that promise them control of new territories. Should hobgoblins bring an entire land to heel, they seek new conquests, venturing across seas, into the Underdark, or to stars and planes of existence beyond.
Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they endlessly indulge their drive for domination. These war-obsessed hobgoblins employ elaborate tactics and strange weapons, which they sometimes unleash on worlds of the Material Plane.
Hobgoblin Warfare. The drive to subjugate and pillage is part of hobgoblins’ supernatural nature, though a few might repress their warlike tendencies or turn them to more useful ends. Roll on or choose a result from the Hobgoblin Strategies table to inspire how a hobgoblin carries out its conquest.
Hobgoblin Strategies
| dice: 1d6 | The Hobgoblin Works To… |
|---|---|
| 1 | Build a vessel to carry hobgoblin armies to new conquests. |
| 2 | Capture monsters and train them to fight. |
| 3 | Collapse a region into the Underdark so riches can be sifted from the ruins. |
| 4 | Construct a giant machine to strip resources. |
| 5 | Convince devils, dragons, or hobgoblins from Acheron to invade an enemy land. |
| 6 | Help shortsighted merchants undermine a government or despoil the environment. |
| ^hobgoblin-strategies |

Hobgoblin Warrior
Link to original"name": "Hobgoblin Warrior (XMM)" "size": "Medium" "type": "fey" "subtype": "goblinoid" "alignment": "Lawful Evil" "ac": !!int "18" "hp": !!int "11" "hit_dice": "2d8 + 2" "modifier": !!int "3" "stats": - !!int "13" - !!int "12" - !!int "12" - !!int "10" - !!int "10" - !!int "9" "speed": "30 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common, Goblin" "cr": "1/2" "traits": - "desc": "The hobgoblin has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the hobgoblin's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 12 (2d10 + 1) Slashing\ \ damage." "name": "Longsword" - "desc": "*Ranged Attack Roll:* +3, range 150/600 ft. *Hit:* 5 (1d8 + 1) Piercing\ \ damage plus 7 (3d4) Poison damage." "name": "Longbow" "source": - "XMM" "image": "Compendium/bestiary/fey/token/hobgoblin-warrior-xmm.webp"
Hobgoblin Captain
Link to original"name": "Hobgoblin Captain (XMM)" "size": "Medium" "type": "fey" "subtype": "goblinoid" "alignment": "Lawful Evil" "ac": !!int "17" "hp": !!int "58" "hit_dice": "9d8 + 18" "modifier": !!int "4" "stats": - !!int "15" - !!int "14" - !!int "14" - !!int "12" - !!int "10" - !!int "13" "speed": "30 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common, Goblin" "cr": "3" "traits": - "desc": "While in a 10-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the hobgoblin, the hobgoblin and its allies have [[advantage-xphb|Advantage]]\ \ on attack rolls and saving throws, provided the hobgoblin doesn't have the\ \ [[conditions#incapacitated|Incapacitated]] condition." "name": "Aura of Authority" "actions": - "desc": "The hobgoblin makes two attacks, using Greatsword or Longbow in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 9 (2d6 + 2) Slashing\ \ damage plus 3 (1d6) Poison damage." "name": "Greatsword" - "desc": "*Ranged Attack Roll:* +4, range 150/600 ft. *Hit:* 6 (1d8 + 2) Piercing\ \ damage plus 5 (2d4) Poison damage." "name": "Longbow" "source": - "XMM" "image": "Compendium/bestiary/fey/token/hobgoblin-captain-xmm.webp"
Hobgoblin Warlord
Link to original"name": "Hobgoblin Warlord (XMM)" "size": "Medium" "type": "fey" "subtype": "goblinoid" "alignment": "Lawful Evil" "ac": !!int "20" "hp": !!int "112" "hit_dice": "15d8 + 45" "modifier": !!int "5" "stats": - !!int "17" - !!int "14" - !!int "16" - !!int "14" - !!int "11" - !!int "15" "speed": "30 ft." "saves": - "dexterity": !!int "5" - "intelligence": !!int "5" - "wisdom": !!int "3" - "charisma": !!int "5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common, Goblin" "cr": "6" "traits": - "desc": "While in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the hobgoblin, the hobgoblin and its allies have [[advantage-xphb|Advantage]]\ \ on attack rolls and saving throws, provided the hobgoblin doesn't have the\ \ [[conditions#incapacitated|Incapacitated]] condition." "name": "Aura of Authority" "actions": - "desc": "The hobgoblin makes three attacks, using Javelin or Longsword in any\ \ combination." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +6, reach 5 ft. or range 30/120 ft.\ \ *Hit:* 11 (2d6 + 4) Piercing damage, and the target's [[speed-xphb|Speed]]\ \ decreases by 10 feet until the start of the hobgoblin's next turn." "name": "Javelin" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 12 (2d8 + 3) Slashing\ \ damage." "name": "Longsword" "reactions": - "desc": "Trigger: The hobgoblin is hit by a melee attack roll while holding a\ \ weapon. _Response:_ The hobgoblin adds 3 to its AC against that attack, possibly\ \ causing it to miss." "name": "Parry" "source": - "XMM" "image": "Compendium/bestiary/fey/token/hobgoblin-warlord-xmm.webp"

Homunculus
Homunculus. Winged Servant Given Magical Life
- Habitat. Any
- Treasure. None
A mage can create a cat-sized, obedient assistant called a homunculus through a ritual that uses the mage’s blood. Each homunculus shares a telepathic bond with the mage who created it and loyally serves its creator. A homunculus is reduced to inert material if its creator dies.
A homunculus’s appearance reflects its creator’s tastes. Roll on or choose a result from the Homunculus Features table to inspire a homunculus’s form.
Homunculus Features
| dice: 1d8 | The Homunculus Has Features That Are… |
|---|---|
| 1 | Bat-like with tattered wings. |
| 2 | Made of soft metal and delicate gears. |
| 3 | Marked with its creator’s symbol. |
| 4 | Similar to those of a winged humanoid. |
| 5 | Sprouting flowers and leaves. |
| 6 | Suggestive of its creator’s appearance. |
| 7 | Underdeveloped and fleshy with beady eyes. |
| 8 | Woven and patchwork, like a well-loved toy. |
| ^homunculus-features |
Homunculus
Link to original"name": "Homunculus (XMM)" "size": "Tiny" "type": "construct" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "4" "hit_dice": "1d4 + 2" "modifier": !!int "2" "stats": - !!int "4" - !!int "15" - !!int "14" - !!int "10" - !!int "10" - !!int "7" "speed": "20 ft., fly 40 ft." "saves": - "wisdom": !!int "2" - "charisma": !!int "0" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "understands Common plus one other language but can't speak" "cr": "0" "traits": - "desc": "While the homunculus is on the same plane of existence as its master,\ \ the two of them can communicate telepathically with each other." "name": "Telepathic Bond" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Piercing damage, and\ \ the target is subjected to the following effect. *Constitution Saving Throw:*\ \ DC 12. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition until the end of the homunculus's next turn. *By 5Th Failure:* The\ \ target has the [[conditions#poisoned|Poisoned]] condition\ \ for 1 minute. While [[conditions#poisoned|Poisoned]], the\ \ target has the [[conditions#unconscious|Unconscious]] condition,\ \ which ends early if the target takes any damage." "name": "Bite" "source": - "XMM" "image": "Compendium/bestiary/construct/token/homunculus-xmm.webp"
Hook Horror
Hook Horror. Echo-Stalking Underdark Hunter
- Habitat. Underdark
- Treasure. None
Hook horrors are beaked predators whose forelimbs end in massive, hook-like claws. They flourish in the cavernous mazes of the Underdark, with its miles-deep trenches and stalactite forests suspended over empty darkness, where they barrel through caves and swing across cavern ceilings.
Hook horrors feed opportunistically on plants, fungi, and any creatures that come close enough to hook. To perceive their surroundings, hook horrors echolocate via a range of noises, from banging on rocks and their own bodies to vocalizations that sound like strange squawks, screams, or clicks. Only hook horrors know the meaning of these noises, but many people who explore the Underdark or live near deep-reaching caves have sought the sources of such sounds only to fall victim to hungry hook horrors.

Hook Horror
Link to original"name": "Hook Horror (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "75" "hit_dice": "10d10 + 20" "modifier": !!int "0" "stats": - !!int "18" - !!int "10" - !!int "15" - !!int "6" - !!int "12" - !!int "7" "speed": "30 ft., climb 30 ft." "saves": - "constitution": !!int "4" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 15" "languages": "Hook Horror" "cr": "3" "actions": - "desc": "The hook horror makes two Hook attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 11 (2d6 + 4) Piercing\ \ damage. If the target is a Large or smaller creature, the hook horror moves\ \ the target 5 feet straight toward or away from itself." "name": "Hook" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/hook-horror-xmm.webp"
Horned Devil
Horned Devil. Devil of Hatred and Subjugation
- Habitat. Planar (Nine Hells)
- Treasure. Relics
Horned devils, also known as cornugons or malebranche, are infernal warriors that exact the will of diabolical generals and lead other devils in battle. Their bodies and weapons are forged in the Nine Hells, and they torment their foes with diabolical flames and pernicious wounds.

Horned Devil
Link to original"name": "Horned Devil (XMM)" "size": "Large" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "18" "hp": !!int "199" "hit_dice": "19d10 + 95" "modifier": !!int "7" "stats": - !!int "22" - !!int "17" - !!int "21" - !!int "12" - !!int "16" - !!int "18" "speed": "30 ft., fly 60 ft." "saves": - "strength": !!int "10" - "dexterity": !!int "7" - "wisdom": !!int "7" - "charisma": !!int "8" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 150 ft. (unimpeded\ \ by magical [[darkness-rules-xphb|Darkness]]), passive\ \ Perception 13" "languages": "Infernal; telepathy 120 ft." "cr": "11" "traits": - "desc": "If the devil dies outside the Nine Hells, its body disappears in sulfurous\ \ smoke, and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Nine Hells." "name": "Diabolical Restoration" - "desc": "The devil has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The devil makes three attacks, using Searing Fork or Hurl Flame in any\ \ combination. It can replace one attack with a use of Infernal Tail." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 15 (2d8 + 6) Piercing\ \ damage plus 9 (2d8) Fire damage." "name": "Searing Fork" - "desc": "*Ranged Attack Roll:* +8, range 150 ft. *Hit:* 26 (5d8 + 4) Fire\ \ damage. If the target is a flammable object that isn't being worn or carried,\ \ it starts [[burning-xphb|burning]]." "name": "Hurl Flame" - "desc": "*Dexterity Saving Throw:* DC 17, one creature the devil can see within\ \ 10 feet. *Failure:* 10 (1d8 + 6) Necrotic damage, and the target receives\ \ an infernal wound if it doesn't have one. While wounded, the target loses\ \ 10 (3d6) [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns. The wound closes after 1 minute, after\ \ a spell restores [[hit-points-xphb|Hit Points]]\ \ to the target, or after the target or a creature within 5 feet of it takes\ \ an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom ([[skills#medicine|Medicine]])\ \ check." "name": "Infernal Tail" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fiend/token/horned-devil-xmm.webp"
Hydra
Hydra. Multiheaded Serpent of Legend
- Habitat. Coastal, Swamp
- Treasure. Any
Hydras are storied hero slayers with vicious, serpentine heads and infamous regenerative powers. Endlessly hungry, they devour any creatures they catch. Hydras that deplete an area of prey often go into a lengthy torpor until new prey arrives.
Most hydras have five heads, but some mature or battle-tested hydras have more. Such elder hydras might become local legends, known for their battles with heroes or for the riches lost in their domains.
While many hydras claim their own territories, wicked deities might use them to guard treasures or magical sites. Roll on or choose a result from the Hydra Lairs table to inspire why a hydra lurks where it does.
Hydra Lairs
| dice: 1d4 | The Hydra Lurks Where It Does To… |
|---|---|
| 1 | Ensure none claim the weapon of a fallen hero. |
| 2 | Defend the home of a wise but sinister oracle. |
| 3 | Guard a magical herb that blooms once a year. |
| 4 | Protect a font of poison that pollutes a river. |
| ^hydra-lairs |

Hydra
Link to original"name": "Hydra (XMM)" "size": "Huge" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "15" "hp": !!int "184" "hit_dice": "16d12 + 80" "modifier": !!int "4" "stats": - !!int "20" - !!int "12" - !!int "20" - !!int "2" - !!int "10" - !!int "7" "speed": "40 ft., swim 40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#deafened|deafened]], [[conditions#frightened|frightened]],\ \ [[conditions#stunned|stunned]], [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 16" "languages": "" "cr": "8" "traits": - "desc": "The hydra can hold its breath for 1 hour." "name": "Hold Breath" - "desc": "The hydra has five heads. Whenever the hydra takes 25 damage or more\ \ on a single turn, one of its heads dies. The hydra dies if all its heads are\ \ dead. At the end of each of its turns when it has at least one living head,\ \ the hydra grows two heads for each of its heads that died since its last turn,\ \ unless it has taken Fire damage since its last turn. The hydra regains 20\ \ [[hit-points-xphb|Hit Points]] when it grows\ \ new heads." "name": "Multiple Heads" - "desc": "For each head the hydra has beyond one, it gets an extra [[reaction-xphb|Reaction]]\ \ that can be used only for [[actions#opportunity20attack|Opportunity Attacks]]." "name": "Reactive Heads" "actions": - "desc": "The hydra makes as many Bite attacks as it has heads." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 10 (1d10 + 5) Piercing\ \ damage." "name": "Bite" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/hydra-xmm.webp"
Monsters (I)
Ice Devil
Ice Devil. Devil of Antipathy and Intellectual Arrogance
- Habitat. Planar (Nine Hells)
- Treasure. Arcana
Heartless strategists of the Nine Hells, ice devils—also known as gelugons—forsake emotion to indulge in their own malicious interpretations of logic. For them, the multiverse is a puzzle that must be solved to benefit them, their masters, and the Nine Hells.
Ice devils act maliciously, disguising their whims as reason and strategy. In the service of evil masters, these insectile devils patiently plot the movements of infernal armies and scheme ways to fulfill wicked goals. They might also serve as guardians, owing to their martial prowess and ability to reshape battlefields with walls of ice.
When indulging their own schemes, ice devils tempt mortals to forsake empathy and social connections to embrace selfish, destructive visions of intellectualism. After isolating victims, these devils drain them of their secrets or send them forth to spread fractious dogmas cloaked as reason.
Ice devils usually lurk in frozen realms, particularly the frigid layer of Cania in the Nine Hells.
A quote from Tasha
Part of the charm of ice devils is that they always think they’re smarter than you. Mmm—there are few pleasures sweeter than proving a devil wrong.

Ice Devil
Link to original"name": "Ice Devil (XMM)" "size": "Large" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "18" "hp": !!int "228" "hit_dice": "24d10 + 96" "modifier": !!int "7" "stats": - !!int "21" - !!int "14" - !!int "18" - !!int "18" - !!int "15" - !!int "18" "speed": "40 ft." "saves": - "dexterity": !!int "7" - "constitution": !!int "9" - "wisdom": !!int "7" - "charisma": !!int "9" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+9" "damage_immunities": "cold, fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 120 ft., passive Perception\ \ 17" "languages": "Infernal; telepathy 120 ft." "cr": "14" "traits": - "desc": "If the devil dies outside the Nine Hells, its body disappears in sulfurous\ \ smoke, and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Nine Hells." "name": "Diabolical Restoration" - "desc": "The devil has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The devil makes three Ice Spear attacks. It can replace one attack with\ \ a Tail attack." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +10, reach 5 ft. or range 30/120 ft.\ \ *Hit:* 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the\ \ end of its next turn, the target can't take a [[bonus-action-xphb|Bonus Action]]\ \ or [[reaction-xphb|Reaction]], its [[speed-xphb|Speed]]\ \ decreases by 10 feet, and it can move or take one action on its turn, not\ \ both. *Hit or Miss:* The spear magically returns to the devil's hand immediately\ \ after a ranged attack." "name": "Ice Spear" - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 15 (3d6 + 5) Bludgeoning\ \ damage plus 18 (4d8) Cold damage." "name": "Tail" - "desc": "The devil casts [[wall-of-ice-xphb|Wall of Ice]]\ \ (level 8 version), requiring no spell components and using Intelligence as\ \ the spellcasting ability (spell save DC 17).\n" "name": "Ice Wall (Recharge 6)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/ice-devil-xmm.webp"
Imp
Imp. Devil of Pettiness and Suspicion
- Habitat. Any
- Treasure. None
Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast events in the worst possible light to mislead their masters into following the imps’ devilish council.
Imps without masters delight in manipulating other creatures and inflating their own egos. They might take over bands of weaker monsters, or they might pose as helpful spirits and trick influential individuals into pursuing nefarious ends.
A quote from Skeever, Imp Servant of Firan Zal'Honan
I can tell you what I know, but wouldn’t you rather I tell you what’ll let you do what you know you’re going to do anyway?

Imp
Link to original"name": "Imp (XMM)" "size": "Tiny" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "13" "hp": !!int "21" "hit_dice": "6d4 + 6" "modifier": !!int "3" "stats": - !!int "6" - !!int "17" - !!int "13" - !!int "11" - !!int "12" - !!int "14" "speed": "20 ft., fly 40 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+4" - "name": "[[skills#insight|Insight]]" "desc": "+3" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_resistances": "cold" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft. (unimpeded\ \ by magical [[darkness-rules-xphb|Darkness]]), passive\ \ Perception 11" "languages": "Common, Infernal" "cr": "1" "traits": - "desc": "The imp has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing\ \ damage plus 7 (2d6) Poison damage." "name": "Sting" - "desc": "The imp shape-shifts to resemble a rat ([[speed-xphb|Speed]]\ \ 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.),\ \ or it returns to its true form. Its statistics are the same in each form,\ \ except for its [[speed-xphb|Speed]]. Any\ \ equipment it is wearing or carrying isn't transformed." "name": "Shape-Shift" - "desc": "The imp casts [[invisibility-xphb|Invisibility]]\ \ on itself, requiring no spell components and using Charisma as the spellcasting\ \ ability.\n" "name": "Invisibility" "source": - "XMM" - "XPHB" - "FRHoF" "image": "Compendium/bestiary/fiend/token/imp-xmm.webp"
Incubus
Incubus. Life-Leeching Dream Stalker
- Habitat. Planar (Lower Planes)
- Treasure. Any
Incubi exploit the vulnerability of mortal dreams. Slipping into the homes of sleepers, incubi feed off dreams and replace them with terrifying nightmares. Incubi visit victims nightly until their prey expires. The incubi then hunt for new victims, preferring the loved ones of past targets.
Incubi can transform into succubi and vice versa, taking the forms they need to manipulate foes in dreams or in the flesh.
Those visited by an incubus have recurring nightmares. Roll on or choose a result from the Incubus Nightmares table to inspire these night terrors.
Incubus Nightmares
| dice: 1d8 | The Incubus’s Victim Has Dreams Of… |
|---|---|
| 1 | An angry family member or authority figure. |
| 2 | Being chased through the wilderness. |
| 3 | Being devoured by animals or monsters. |
| 4 | Falling, drowning, or suffocating. |
| 5 | A ruinous public embarrassment. |
| 6 | A shadowy intruder or monstrous silhouette. |
| 7 | A traumatic past event. |
| 8 | A visitor with an eerie or enigmatic message. |
| ^incubus-nightmares |

Incubus
Link to original"name": "Incubus (XMM)" "size": "Medium" "type": "fiend" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "66" "hit_dice": "12d8 + 12" "modifier": !!int "3" "stats": - !!int "8" - !!int "17" - !!int "13" - !!int "15" - !!int "12" - !!int "20" "speed": "30 ft., fly 60 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+9" - "name": "[[skills#insight|Insight]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+9" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_resistances": "cold, fire, poison, psychic" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "Abyssal, Common, Infernal; telepathy 60 ft." "cr": "4" "traits": - "desc": "When the incubus finishes a [[long-rest-xphb|Long Rest]],\ \ it can shape-shift into a [[succubus-xmm|Succubus]],\ \ using that stat block instead of this one. Any equipment it's wearing or carrying\ \ isn't transformed." "name": "Succubus Form" "actions": - "desc": "The incubus makes two Restless Touch attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 15 (3d6 + 5) Psychic\ \ damage, and the target is cursed for 24 hours or until the incubus dies. Until\ \ the curse ends, the target gains no benefit from finishing Short Rests." "name": "Restless Touch" - "desc": "The incubus casts one of the following spells, requiring no Material\ \ components and using Charisma as the spellcasting ability (spell save DC 15):\n\ \n**At will:** [[disguise-self-xphb|Disguise Self]], [[etherealness-xphb|Etherealness]]\n\ \n**1/day each:** [[dream-xphb|Dream]], [[hypnotic-pattern-xphb|Hypnotic Pattern]]" "name": "Spellcasting" "bonus_actions": - "desc": "*Wisdom Saving Throw:* DC 15, one creature the incubus can see within\ \ 60 feet. *Failure:* If the target has 20 [[hit-points-xphb|Hit Points]]\ \ or fewer, it has the [[conditions#unconscious|Unconscious]]\ \ condition for 1 hour, until it takes damage, or until a creature within 5\ \ feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8)\ \ Psychic damage." "name": "Nightmare (Recharge 6)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fiend/token/incubus-xmm.webp"
Intellect Devourer
Intellect Devourer. Brain-Eating Body Thief
- Habitat. Underdark
- Treasure. None
Intellect devourers serve their mind flayer creators by consuming other creatures’ brains and puppetizing the mindless bodies. These quadrupedal brains seek to ambush sapient beings, then drain their thoughts until they’re mindless. Then, if their victims are Humanoids, they enter the creatures’ skulls. With access to the victims’ knowledge and control of their bodies, intellect devourers use their perfect disguises to pass as the people they’ve replaced and further mind flayer plots.
A quote from Johana Grethe, Account of the Stormport Shock
I know Durgan, and that wasn’t Durgan. It was like something was wearing Durgan… like some sort of suit… a Durgan suit.

Intellect Devourer
Link to original"name": "Intellect Devourer (XMM)" "size": "Tiny" "type": "aberration" "alignment": "Lawful Evil" "ac": !!int "12" "hp": !!int "28" "hit_dice": "8d4 + 8" "modifier": !!int "2" "stats": - !!int "6" - !!int "14" - !!int "13" - !!int "14" - !!int "11" - !!int "10" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+2" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_resistances": "psychic" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 12" "languages": "understands Deep Speech but can't speak; telepathy 60 ft." "cr": "2" "traits": - "desc": "The intellect devourer magically senses the location of any creature\ \ within 300 feet of itself that has an Intelligence score of 3 or higher, regardless\ \ of interposing barriers." "name": "Detect Intelligence" "actions": - "desc": "The intellect devourer makes one Claw attack and uses Devour Intellect." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (2d4 + 2) Slashing\ \ damage." "name": "Claw" - "desc": "*Intelligence Saving Throw:* DC 12, one creature the intellect devourer\ \ can see within 5 feet. *Failure:* 11 (2d10) Psychic damage, and the target\ \ has the [[conditions#stunned|Stunned]] condition until\ \ the end of the intellect devourer's next turn." "name": "Devour Intellect" - "desc": "*Intelligence Saving Throw:* DC 12, one Small or Medium creature within\ \ 5 feet that has the [[conditions#incapacitated|Incapacitated]]\ \ condition, is a Humanoid or Beast, and has 10 [[hit-points-xphb|Hit Points]]\ \ or fewer. *Failure:* The intellect devourer possesses the target, consumes\ \ its brain, and teleports inside its skull. While there, the intellect devourer\ \ has [[cover-table-xphb|Total Cover]] against attacks\ \ and other effects originating outside its host. The intellect devourer retains\ \ its Intelligence, Wisdom, and Charisma scores; its understanding of Deep Speech;\ \ its telepathy; and its Detect Intelligence trait. It otherwise adopts the\ \ target's game statistics. It knows everything the target knew, including spells\ \ and languages.\n\nIf the host body dies, the intellect devourer must leave\ \ it. The intellect devourer is also forced out if the target regains its devoured\ \ brain by means of a [[wish-xphb|Wish]] spell. By spending\ \ 5 feet of its movement, the intellect devourer can voluntarily leave the body,\ \ teleporting to the nearest unoccupied space within 5 feet of it. The body\ \ then dies unless its brain is restored before the end of the intellect devourer's\ \ next turn." "name": "Steal Body" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/intellect-devourer-xmm.webp"
Invisible Stalker
Invisible Stalker. Unseen Magical Assassin
- Habitat. Urban
- Treasure. None
Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers relentlessly pursue their quarry, and they rarely leave evidence of their crimes.
In rare cases, an invisible stalker lingers in the world without a spellcaster controlling it. Roll on or choose a result from the Uncontrolled Invisible Stalkers table to inspire why one of these monsters lurks in an area without a direct command.
Uncontrolled Invisible Stalkers
| dice: 1d6 | The Invisible Stalker Is… |
|---|---|
| 1 | The breath of an infamous god or monster. |
| 2 | A guardian of a hidden portal or magical site. |
| 3 | The lingering violent thoughts of someone killed in a great battle. |
| 4 | A manifestation of uncontrolled magic. |
| 5 | A servant of an evil elemental ruler such as Yan-C-Bin (the Elemental Prince of Evil Air). |
| 6 | Unable to complete its duty and tries to create circumstances allowing it to fulfill its task. |
| ^uncontrolled-invisible-stalkers |
Quote
As detectives, we seek truth by eliminating the impossible, ever mindful that the impossible might also be seeking to eliminate us.

Invisible Stalker
Link to original"name": "Invisible Stalker (XMM)" "size": "Large" "type": "elemental" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "97" "hit_dice": "13d10 + 26" "modifier": !!int "7" "stats": - !!int "16" - !!int "19" - !!int "14" - !!int "10" - !!int "15" - !!int "11" "speed": "50 ft., fly 50 ft. (hover)" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+8" - "name": "[[skills#stealth|Stealth]]" "desc": "+10" "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 18" "languages": "Common, Primordial (Auran)" "cr": "6" "traits": - "desc": "The stalker can enter an enemy's space and stop there. It can move through\ \ a space as narrow as 1 inch without expending extra movement to do so." "name": "Air Form" - "desc": "The stalker has the [[conditions#invisible|Invisible]]\ \ condition." "name": "Invisibility" "actions": - "desc": "The stalker makes three Wind Swipe attacks. It can replace one attack\ \ with a use of Vortex." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 11 (2d6 + 4) Force damage." "name": "Wind Swipe" - "desc": "*Constitution Saving Throw:* DC 14, one Large or smaller creature in\ \ the stalker's space. *Failure:* 7 (1d8 + 3) Thunder damage, and the target\ \ has the [[conditions#grappled|Grappled]] condition (escape\ \ DC 13). Until the grapple ends, the target can't cast spells with a Verbal\ \ component and takes 7 (2d6) Thunder damage at the start of each of the stalker's\ \ turns." "name": "Vortex" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/invisible-stalker-xmm.webp"
Iron Golem
Iron Golem. Guardian of That Which Must Endure
- Habitat. Any
- Treasure. Any
Their magical cores protected by mighty armor, iron golems defend important sites and objects. These golems are forged in bipedal forms, the details of which are decided by their creators. Many resemble armored guardians or legendary heroes. Iron golems confront their foes with a combination of overwhelming physical force and eruptions from their magical core. These magical blasts take the form of fiery bolts and poisonous emissions.
Iron golems preserve and protect their charges for generations. Roll on or choose a result from the Iron Golem Orders table to inspire what commands an iron golem follows.
Iron Golem Orders
| dice: 1d4 | The Iron Golem Follows Orders To… |
|---|---|
| 1 | Block a door that has never been opened, moving only when a prophecy is fulfilled. |
| 2 | Exhale poison gas whenever it can, pausing only when someone speaks a passphrase. |
| 3 | Pose as a statue until a community’s hour of greatest need. |
| 4 | Stand atop the resting place of a powerful magic item. |
| ^iron-golem-orders |

Iron Golem
Link to original"name": "Iron Golem (XMM)" "size": "Large" "type": "construct" "alignment": "Unaligned" "ac": !!int "20" "hp": !!int "252" "hit_dice": "24d10 + 120" "modifier": !!int "9" "stats": - !!int "24" - !!int "9" - !!int "20" - !!int "3" - !!int "11" - !!int "1" "speed": "30 ft." "damage_immunities": "fire, poison, psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 10" "languages": "understands Common plus two other languages but can't speak" "cr": "16" "traits": - "desc": "Whenever the golem is subjected to Fire damage, it regains a number of\ \ [[hit-points-xphb|Hit Points]] equal to the\ \ Fire damage dealt." "name": "Fire Absorption" - "desc": "The golem can't shape-shift." "name": "Immutable Form" - "desc": "The golem has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +12, reach 10 ft. *Hit:* 20 (3d8 + 7) Slashing\ \ damage plus 10 (3d6) Fire damage." "name": "Bladed Arm" - "desc": "*Ranged Attack Roll:* +10, range 120 ft. *Hit:* 36 (8d8) Fire damage." "name": "Fiery Bolt" - "desc": "*Constitution Saving Throw:* DC 18, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 55 (10d10) Poison damage. *Success:* Half damage." "name": "Poison Breath (Recharge 6)" "source": - "XMM" "image": "Compendium/bestiary/construct/token/iron-golem-xmm.webp"
Monsters (J)

Jackalwere
Jackalwere. Shape-Shifting Trickster of the Wilds
- Habitat. Desert, Grassland
- Treasure. Implements
Indistinguishable from jackals in their natural form, jackalweres shape-shift to deceive others. These shape-shifters can take three forms: a jackal, a human, or a monstrous hybrid of the two. Jackalweres are easily mistaken for werewolves, but jackalweres aren’t supernaturally afflicted—their jackal forms are their natural state. Jackalweres also possess magical gazes capable of putting foes to sleep, allowing jackalweres to play their tricks unimpeded or get the upper hand over threats.
Jackalweres dwell in inhospitable wildernesses and pride themselves on their cleverness. They take offense at those who travel through their lands without leaving a gift of treasure or fresh game. Roll on or choose a result from the Jackalwere Tricks table to inspire how a jackalwere repays such slights.
Jackalwere Tricks
| dice: 1d4 | The Jackalwere Tricks Travelers By… |
|---|---|
| 1 | Guiding them into wildernesses, then abandoning them. |
| 2 | Mapping a shortcut through a monster’s lair. |
| 3 | Putting them to sleep, then stealing mounts or supplies. |
| 4 | Sharing the location of hidden treasure, which turns out to be sunlight on sand or water. |
| ^jackalwere-tricks |
Jackalwere
Link to original"name": "Jackalwere (XMM)" "size": "Small" "type": "fiend" "alignment": "Chaotic Evil" "ac": !!int "12" "hp": !!int "18" "hit_dice": "4d6 + 4" "modifier": !!int "2" "stats": - !!int "11" - !!int "15" - !!int "12" - !!int "13" - !!int "11" - !!int "10" "speed": "40 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+4" - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 90 ft., passive Perception\ \ 14" "languages": "Common" "cr": "1/2" "traits": - "desc": "The jackalwere has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the jackalwere's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" "actions": - "desc": "The jackalwere makes two Rend or Slam attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage." "name": "Rend (Jackal or Hybrid Form Only)" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Bludgeoning\ \ damage." "name": "Slam (Human or Hybrid Form Only)" - "desc": "*Wisdom Saving Throw:* DC 10, one creature the jackalwere can see within\ \ 30 feet (Constructs and Undead succeed automatically). *Failure:* The target\ \ has the [[conditions#unconscious|Unconscious]] condition\ \ for 10 minutes or until it takes damage or a creature within 5 feet of it\ \ takes an action to wake it. *Success:* The target is immune to this jackalwere's\ \ Sleep Gaze for 24 hours." "name": "Sleep Gaze (Recharge 5-6)" "bonus_actions": - "desc": "The jackalwere shape-shifts into a Medium human or a Medium jackal-humanoid\ \ hybrid, or it returns to its true form (that of a Small jackal). Other than\ \ its size, its game statistics are the same in each form. Any equipment it\ \ is wearing or carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/jackalwere-xmm.webp"
Monsters (K)
Kenku
Kenku. Flightless, Noise-Mimicking Avian
- Habitat. Forest, Planar (Shadowfell), Urban
- Treasure. Implements, Individual
Kenku are birdlike folk who once soared the skies and sang enchanted songs, but a curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their curse; others search for magic or contraptions to enable them to fly and sing again.
The curse affecting kenku allows them to vocally communicate only by mimicking sounds they’ve heard. Kenku can supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes, and signal to allies.
Kenku
Link to original"name": "Kenku (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "13" "hit_dice": "3d8" "modifier": !!int "3" "stats": - !!int "10" - !!int "16" - !!int "10" - !!int "11" - !!int "10" - !!int "10" "speed": "30 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+4" - "name": "[[skills#perception|Perception]]" "desc": "+2" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "Common, Primordial (Auran)" "cr": "1/4" "traits": - "desc": "The kenku can mimic any sounds it has heard, including voices. A creature\ \ that hears the sounds can tell they are imitations with a successful DC 14\ \ Wisdom ([[skills#insight|Insight]]) check." "name": "Mimicry" "actions": - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 60 ft. *Hit:*\ \ 6 (1d6 + 3) Necrotic damage. *Hit or Miss:* The blade magically returns\ \ to the kenku's hand immediately after a ranged attack." "name": "Shadow Blade" "bonus_actions": - "desc": "The kenku casts [[faerie-fire-xphb|Faerie Fire]],\ \ using Intelligence as the spellcasting ability (spell save DC 10).\n" "name": "Eldritch Lantern (Recharge 4-6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/kenku-xmm.webp"

Knights
Knights. Battle Masters and Heroic Wanderers
- Habitat. Any
- Treasure. Armaments, Individual
Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause.

Knight
Link to original"name": "Knight (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "18" "hp": !!int "52" "hit_dice": "8d8 + 16" "modifier": !!int "0" "stats": - !!int "16" - !!int "11" - !!int "14" - !!int "11" - !!int "11" - !!int "15" "speed": "30 ft." "saves": - "constitution": !!int "4" - "wisdom": !!int "2" "condition_immunities": "[[conditions#frightened|frightened]]" "senses": "passive Perception 10" "languages": "Common plus one other language" "cr": "3" "actions": - "desc": "The knight makes two attacks, using Greatsword or Heavy Crossbow in any\ \ combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing\ \ damage plus 4 (1d8) Radiant damage." "name": "Greatsword" - "desc": "*Ranged Attack Roll:* +2, range 100/400 ft. *Hit:* 11 (2d10) Piercing\ \ damage plus 4 (1d8) Radiant damage." "name": "Heavy Crossbow" "reactions": - "desc": "Trigger: The knight is hit by a melee attack roll while holding a weapon.\ \ _Response:_ The knight adds 2 to its AC against that attack, possibly causing\ \ it to miss." "name": "Parry" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/humanoid/token/knight-xmm.webp"
Questing Knight
Link to original"name": "Questing Knight (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "18" "hp": !!int "202" "hit_dice": "27d8 + 81" "modifier": !!int "7" "stats": - !!int "20" - !!int "16" - !!int "16" - !!int "11" - !!int "12" - !!int "18" "speed": "30 ft." "saves": - "strength": !!int "9" - "constitution": !!int "7" - "wisdom": !!int "5" - "charisma": !!int "8" "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+8" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]]" "senses": "passive Perception 15" "languages": "Common plus one other language" "cr": "12" "traits": - "desc": "Creatures of the knight's choice in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from it have [[immunity-xphb|Immunity]]\ \ to the [[conditions#charmed|Charmed]] and [[conditions#frightened|Frightened]]\ \ conditions while there." "name": "Aura of Bravery" "actions": - "desc": "The knight makes three attacks, using Greatsword or Longbow in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 12 (2d6 + 5) Slashing\ \ damage plus 22 (5d8) Radiant damage." "name": "Greatsword" - "desc": "*Ranged Attack Roll:* +7, range 150/600 ft. *Hit:* 12 (2d8 + 3) Piercing\ \ damage plus 22 (5d8) Radiant damage." "name": "Longbow" - "desc": "The knight casts one of the following spells, using Charisma as the spellcasting\ \ ability (spell save DC 16):\n\n**1/day each:** [[daylight-xphb|Daylight]],\ \ [[dispel-evil-and-good-xphb|Dispel Evil and Good]], [[greater-restoration-xphb|Greater\ \ Restoration]], [[phantom-steed-xphb|Phantom Steed]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/questing-knight-xmm.webp"
Kobolds
Kobolds. Tricksters and Servants to Chromatic Dragons
- Habitat. Arctic, Coastal, Desert, Forest, Hill, Mountain, Swamp, Underdark, Urban
- Treasure. Armaments
Cowardly cousins to chromatic dragons, kobolds serve draconic overlords as warriors and servants. These scrappy menaces mimic the behaviors of their dragon masters. Though their small stature and recklessness make kobolds poor imitators of dragons, what they lack in ferocity they make up for in zeal and ingenuity. They are especially adept at creating traps and setting ambushes.
Kobolds’ scales resemble those of chromatic dragons that live near their warrens. Rarely, kobolds possess features evocative of metallic dragons or other dragon-like creatures.
Kobold Warrior
Link to original"name": "Kobold Warrior (XMM)" "size": "Small" "type": "dragon" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "7" "hit_dice": "3d6 - 3" "modifier": !!int "2" "stats": - !!int "7" - !!int "15" - !!int "9" - !!int "8" - !!int "7" - !!int "8" "speed": "30 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 8" "languages": "Common, Draconic" "cr": "1/8" "traits": - "desc": "The kobold has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the kobold's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" - "desc": "While in sunlight, the kobold has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "*Melee or Ranged Attack Roll:* +4, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 4 (1d4 + 2) Piercing damage." "name": "Dagger" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/kobold-warrior-xmm.webp"

Winged Kobold
Link to original"name": "Winged Kobold (XMM)" "size": "Small" "type": "dragon" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "10" "hit_dice": "4d6 - 4" "modifier": !!int "3" "stats": - !!int "7" - !!int "16" - !!int "9" - !!int "8" - !!int "7" - !!int "8" "speed": "30 ft., fly 30 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 8" "languages": "Common, Draconic" "cr": "1/4" "traits": - "desc": "The kobold has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the kobold's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" - "desc": "While in sunlight, the kobold has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing\ \ damage." "name": "Dragon-Tooth Blade" - "desc": "*Ranged Attack Roll:* +5, range 30 ft. *Hit:* 6 (1d6 + 3) damage\ \ of a type chosen by the kobold: Acid, Cold, Fire, Lightning, or Poison." "name": "Chromatic Spittle" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/winged-kobold-xmm.webp"
Kraken
Kraken. Leviathan of Legend
- Habitat. Underwater
- Treasure. Any
Ancient weapons of the gods, krakens slumber in the deepest oceanic abysses, awaiting their time to rise and dominate the world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms to rain down lightning on their foes.
Krakens usually have little interest in mortal affairs. These terrors were created by the gods to wage war in ages long forgotten. Since that era, most krakens have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine creators and pursue their own agendas, manipulating forces beneath the sea and beyond.
Krakens rarely appear on the surface, but when they do, they herald times of change and doom. When roused to action, these titans directly attack coastal cities or whole armadas. Kraken onslaughts persist until their wrath is sated, their divine patrons are appeased, or their egos are placated by valuable offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash.
Kraken Attacks
| dice: 1d8 | The Enraged Kraken… |
|---|---|
| 1 | Abducts the vessel of a leader or another important community member. |
| 2 | Attacks a community from below using flooded ruins, hidden aquifers, or sewers. |
| 3 | Breaks a lighthouse or seaside tower, carrying it and the occupants to a secret island. |
| 4 | Calls down lightning on any ship that enters its aquatic territory. |
| 5 | Carries ships to an inescapable sargassum. |
| 6 | Dams a river or cuts off a city’s sea access. |
| 7 | Devours all sea life near a fishing community, threatening it with ruin. |
| 8 | Masterminds an invasion from the sea by merfolk, sahuagin, or storm giants. |
| ^kraken-attacks |
Kraken Lairs. Kraken lairs tend to be sunken temples, eldritch ritual sites, or primeval places of divine power. They might lie deep beneath bodies of fresh or salt water, and they often connect to labyrinths of flooded subterranean tunnels or networks of magical portals.
A quote from Malfeore Serrang
A kraken dreams of casting its tentacles into the heavens and strangling that which birthed it, and when its dream exceeds its reach, it settles for the occasional passing ship.

Kraken
Link to original"name": "Kraken (XMM)" "size": "Gargantuan" "type": "monstrosity" "subtype": "titan" "alignment": "Chaotic Evil" "ac": !!int "18" "hp": !!int "481" "hit_dice": "26d20 + 208" "modifier": !!int "14" "stats": - !!int "30" - !!int "11" - !!int "26" - !!int "22" - !!int "18" - !!int "20" "speed": "30 ft., swim 120 ft." "saves": - "strength": !!int "17" - "dexterity": !!int "7" - "constitution": !!int "15" - "wisdom": !!int "11" "skillsaves": - "name": "[[skills#history|History]]" "desc": "+13" - "name": "[[skills#perception|Perception]]" "desc": "+11" "damage_immunities": "cold, lightning" "condition_immunities": "[[conditions#frightened|frightened]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#restrained|restrained]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 21" "languages": "understands Abyssal, Celestial, Infernal, and Primordial but can't speak;\ \ telepathy 120 ft." "cr": "23" "traits": - "desc": "The kraken can breathe air and water." "name": "Amphibious" - "desc": "If the kraken fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" - "desc": "The kraken deals double damage to objects and structures." "name": "Siege Monster" "actions": - "desc": "The kraken makes two Tentacle attacks and uses Fling, Lightning Strike,\ \ or Swallow." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +17, reach 30 ft. *Hit:* 24 (4d6 + 10) Bludgeoning\ \ damage. The target has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 20) from one of ten tentacles, and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Tentacle" - "desc": "The kraken throws a Large or smaller creature [[conditions#grappled|Grappled]]\ \ by it to a space it can see within 60 feet of itself that isn't in the air.\ \ *Dexterity Saving Throw:* DC 25, the creature thrown and each creature in\ \ the destination space. *Failure:* 18 (4d8) Bludgeoning damage, and the target\ \ has the [[conditions#prone|Prone]] condition. *Success:*\ \ Half damage only." "name": "Fling" - "desc": "*Dexterity Saving Throw:* DC 23, one creature the kraken can see within\ \ 120 feet. *Failure:* 33 (6d10) Lightning damage. *Success:* Half damage." "name": "Lightning Strike" - "desc": "*Dexterity Saving Throw:* DC 25, one creature [[conditions#grappled|Grappled]]\ \ by the kraken (it can have up to four creatures swallowed at a time). *Failure:*\ \ 23 (3d8 + 10) Piercing damage. If the target is Large or smaller, it is\ \ swallowed and no longer [[conditions#grappled|Grappled]].\ \ A swallowed creature has the [[conditions#restrained|Restrained]]\ \ condition, has [[cover-table-xphb|Total Cover]]\ \ against attacks and other effects outside the kraken, and takes 24 (7d6)\ \ Acid damage at the start of each of its turns.\n\nIf the kraken takes 50 damage\ \ or more on a single turn from a creature inside it, the kraken must succeed\ \ on a DC 25 Constitution saving throw at the end of that turn or regurgitate\ \ all swallowed creatures, each of which falls in a space within 10 feet of\ \ the kraken with the [[conditions#prone|Prone]] condition.\ \ If the kraken dies, any swallowed creature no longer has the [[conditions#restrained|Restrained]]\ \ condition and can escape from the corpse using 15 feet of movement, exiting\ \ [[conditions#prone|Prone]]." "name": "Swallow" "regional_effects": - "desc": "The region containing a kraken's lair is twisted by its presence, creating\ \ the following effects:\n\n- **Ocean Tyrant.** The kraken exerts its dominance\ \ over animals in its domain. All Beasts within 1 mile of the lair have the\ \ [[conditions#charmed|Charmed]] condition while in that\ \ area. \n- **Sea and Storms.** While in its lair, the kraken can cast [[control-weather-xphb|Control\ \ Weather]], requiring no spell components\ \ and using Intelligence as the spellcasting ability. \n\nIf the kraken dies\ \ or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the kraken can expend a use to take one of the following\ \ actions. The kraken regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The kraken uses Lightning Strike." "name": "Storm Bolt" - "desc": "*Constitution Saving Throw:* DC 23, each creature in a 15-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the kraken while it is underwater. *Failure:* The target\ \ has the [[conditions#blinded|Blinded]] and [[conditions#poisoned|Poisoned]]\ \ conditions until the end of the kraken's next turn. The kraken then moves\ \ up to its [[speed-xphb|Speed]]. *Failure\ \ or Success:* The kraken can't take this action again until the start of its\ \ next turn." "name": "Toxic Ink" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/monstrosity/token/kraken-xmm.webp"
Kuo-toa
Kuo-toa loot ruins and raid communities near their dwellings in the Underdark. Their shields are coated in sticky slime, which they use to disarm their foes, and they employ slimy nets to entrap victims. They usually strive to take their enemies alive and drag captives to their hidden lairs.
Most kuo-toa follow the orders of their more powerful leaders out of a combination of faith and fear. In rare cases, a kuo-toa might abandon its community to live as a hermit or wanderer. Such kuo-toa might know much about the Underdark, but they live in fear of the strange gods they forsook.
Kuo-toa. Fishlike Fanatics of the Deep
- Habitat. Coastal, Underdark
- Treasure. Relics
Kuo-toa have slimy, humanoid bodies and the heads of goggle-eyed deep-sea fish. They claim they once dominated whole worlds, their empires spanning land and sea under the blessings of piscine gods. The kuo-toa can’t say what disaster brought their glorious civilization to an end, but elves, humans, mind flayers, and the kuo-toan gods bear the brunt of their blame. From the lands and seas of the surface, the kuo-toa retreated into cavernous trenches and Underdark seas. In these hidden realms, kuo-toa brood over all they’ve lost and forgotten, nursing plots to avenge themselves for slights that might never have occurred.
Kuo-toa hate the civilizations of the surface and the Underdark, believing themselves to be victims of age-old slights and ongoing conspiracies. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre gods. To facilitate such plots, kuo-toa try to capture creatures alive using nets or strange weapons. Drow, dwarves, and gnomes dwelling in the Underdark, as well as surface communities near submerged subterranean passages, are frequent targets for kuo-toa raids and other plots.
Kuo-toa frequently serve depraved masterminds such as aboleths and krakens. Such kuo-toa believe these powerful creatures are avatars of kuo-toan deities or gods in their own right. Kuo-toa might temporarily ally with other evil creatures, but these alliances shift as kuo-toa leaders interpret omens from their unpredictable deities.
Kuo-toa Deities. Kuo-toa ever seek to placate their inscrutable deities. However, few kuo-toa can agree on the identities of their gods, and little consistency exists between kuo-toa communities. Only Blibdoolpoolp the Sea Mother, a figure with a human body but the head and claws of a crayfish, sees broad worship.
Lacking information about what their other gods look like, kuo-toa priests invent new forms for them, creating divine idols with whatever objects are at hand. But whether these kuo-toa priests draw power from belief or delusion, aberrant talent, or a stranger supernatural source, some power answers their petitions. Roll twice on or choose results from the Kuo-toa Deity Features table to inspire how kuo-toa represent a deity.
Kuo-toa Deity Features
| dice: 1d10 | The Deity’s Head Is Like A… | The Deity’s Body Is Like A… |
|---|---|---|
| 1 | Barnacle | Hermit crab |
| 2 | Crab claw | Jellyfish |
| 3 | Hagfish | Kuo-toa |
| 4 | Moray eel | Mantis shrimp |
| 5 | Sea anemone | Merfolk |
| 6 | Shark | Plesiosaurus |
| 7 | Sunfish | Sea cucumber |
| 8 | Tentacle | Ship’s figurehead |
| 9 | Treasure chest | Squid |
| 10 | Viperfish | Whale |
| ^kuo-toa-deity-features |
Kuo-toa Sanctuaries. Kuo-toa typically organize their communities around sites they believe to be important to their deities. These might be structures or series of caverns, and most feature both air-filled and submerged chambers. Important places within these sites suggest the rituals of kuo-toa faiths, the demands of kuo-toa deities, or the whims of omen-seeking archpriests. As with kuo-toa deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community.
Kuo-toa Ritual Sites
| dice: 1d8 | The Kuo-toa Community Features… |
|---|---|
| 1 | An arena scattered with weapons made from crustacean shells. |
| 2 | A gallery of hibernating chuuls. |
| 3 | A garden of mussels and tide pool creatures that whisper secrets. |
| 4 | A hidden shrine with a patchwork depiction of a new kuo-toa deity. |
| 5 | The lavish chamber of an animal or monster said to be prophetic, lucky, or literate. |
| 6 | A pool filled with jellyfish, eels, or fish roe that glow in organized patterns. |
| 7 | A punishment chamber exposed to the light of the surface. |
| 8 | A towering statue of a kuo-toa deity. |
| ^kuo-toa-ritual-sites |
A quote from Tak Merakin, Harbor Master of the Styes
When the Corpse Moon rises and the Chum-Tide washes in, up rise the Gogglers from their pits beneath the waves. Burbling and noisome they come, fishing night’s shores as we do dawn’s waves.


Kuo-toa
Link to original"name": "Kuo-toa (XMM)" "size": "Medium" "type": "aberration" "alignment": "Neutral Evil" "ac": !!int "13" "hp": !!int "18" "hit_dice": "4d8" "modifier": !!int "0" "stats": - !!int "13" - !!int "10" - !!int "11" - !!int "11" - !!int "10" - !!int "8" "speed": "30 ft., swim 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 120 ft., [[senses#truesight|Truesight]]\ \ 30 ft., passive Perception 14" "languages": "Undercommon" "cr": "1/4" "traits": - "desc": "The kuo-toa can breathe air and water." "name": "Amphibious" - "desc": "While in sunlight, the kuo-toa has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "*Melee or Ranged Attack Roll:* +3, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 5 (1d8 + 1) Piercing damage." "name": "Spear" - "desc": "*Dexterity Saving Throw:* DC 10, one Large or smaller creature the kuo-toa\ \ can see within 15 feet. *Failure:* The target has the [[conditions#restrained|Restrained]]\ \ condition until the net is destroyed (AC 10; HP 5; [[immunity-xphb|Immunity]]\ \ to Bludgeoning, Poison, and Psychic damage). A creature can take an action\ \ to make a DC 10 Strength ([[skills#athletics|Athletics]])\ \ check to free itself or another creature in a net within 5 feet, destroying\ \ the net on a success." "name": "Sticky Net (1/Day)" "reactions": - "desc": "Trigger: A creature misses the kuo-toa with a melee attack roll using\ \ a weapon. _Response—_*Strength Saving Throw:* DC 11, the triggering creature.\ \ *Failure:* The attack's weapon sticks to the kuo-toa's shield. If the target\ \ doesn't let go of the weapon, the target has the [[conditions#grappled|Grappled]]\ \ condition while the weapon is stuck (escape DC 11). While stuck, the weapon\ \ can't be used. The target can take an action to make a DC 11 Strength ([[skills#athletics|Athletics]])\ \ check, freeing the weapon on a success." "name": "Sticky Shield" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/kuo-toa-xmm.webp"
Kuo-toa Whip
Link to original"name": "Kuo-toa Whip (XMM)" "size": "Medium" "type": "aberration" "alignment": "Neutral Evil" "ac": !!int "11" "hp": !!int "45" "hit_dice": "7d8 + 14" "modifier": !!int "0" "stats": - !!int "14" - !!int "10" - !!int "14" - !!int "12" - !!int "14" - !!int "11" "speed": "30 ft., swim 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#religion|Religion]]" "desc": "+3" "senses": "[[senses#darkvision|Darkvision]] 120 ft., [[senses#truesight|Truesight]]\ \ 30 ft., passive Perception 16" "languages": "Undercommon" "cr": "1" "traits": - "desc": "The kuo-toa can breathe air and water." "name": "Amphibious" - "desc": "While in sunlight, the kuo-toa has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "*Melee Attack Roll:* +4, reach 10 ft. *Hit:* 9 (2d6 + 2) Piercing\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 12). Until the grapple ends, the kuo-toa can't make Pincer\ \ Staff attacks." "name": "Pincer Staff" - "desc": "*Ranged Attack Roll:* +4, range 60 ft. *Hit:* 9 (3d4 + 2) Acid damage." "name": "Conjure Slimy Glob" "bonus_actions": - "desc": "The kuo-toa casts [[shield-of-faith-xphb|Shield of Faith]],\ \ using Wisdom as the spellcasting ability.\n" "name": "Shield of Faith (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/kuo-toa-whip-xmm.webp"

Kuo-toa Monitor
Link to original"name": "Kuo-toa Monitor (XMM)" "size": "Medium" "type": "aberration" "alignment": "Neutral Evil" "ac": !!int "13" "hp": !!int "65" "hit_dice": "10d8 + 20" "modifier": !!int "0" "stats": - !!int "16" - !!int "10" - !!int "14" - !!int "12" - !!int "14" - !!int "11" "speed": "30 ft., swim 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#religion|Religion]]" "desc": "+3" "senses": "[[senses#darkvision|Darkvision]] 120 ft., [[senses#truesight|Truesight]]\ \ 30 ft., passive Perception 16" "languages": "Undercommon" "cr": "3" "traits": - "desc": "The kuo-toa can breathe air and water." "name": "Amphibious" - "desc": "While in sunlight, the kuo-toa has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "The kuo-toa makes two Bone Whip attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 6 (1d6 + 3) Slashing\ \ damage plus 7 (2d6) Lightning damage, and the target can't make [[actions#opportunity20attack|Opportunity\ \ Attacks]] until the start\ \ of the kuo-toa's next turn." "name": "Bone Whip" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/kuo-toa-monitor-xmm.webp"
Kuo-toa Archpriest
Link to original"name": "Kuo-toa Archpriest (XMM)" "size": "Medium" "type": "aberration" "alignment": "Neutral Evil" "ac": !!int "13" "hp": !!int "105" "hit_dice": "14d8 + 42" "modifier": !!int "2" "stats": - !!int "16" - !!int "14" - !!int "16" - !!int "13" - !!int "16" - !!int "14" "speed": "30 ft., swim 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+9" - "name": "[[skills#religion|Religion]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 120 ft., [[senses#truesight|Truesight]]\ \ 30 ft., passive Perception 19" "languages": "Undercommon" "cr": "6" "traits": - "desc": "The kuo-toa can breathe air and water." "name": "Amphibious" - "desc": "While in sunlight, the kuo-toa has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "The kuo-toa makes three Strange Scepter attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +6, reach 5 ft. or range 120 ft. *Hit:*\ \ 20 (5d6 + 3) Lightning damage." "name": "Strange Scepter" - "desc": "The kuo-toa casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 14):\n\ \n**At will:** [[detect-magic-xphb|Detect Magic]], [[thaumaturgy-xphb|Thaumaturgy]]\n\ \n**1/day each:** [[destructive-wave-xphb|Destructive Wave]],\ \ [[divination-xphb|Divination]], [[hold-monster-xphb|Hold Monster]]\ \ (level 6 version), [[scrying-xphb|Scrying]], [[tongues-xphb|Tongues]]" "name": "Spellcasting" "bonus_actions": - "desc": "The kuo-toa casts [[shield-of-faith-xphb|Shield of Faith]],\ \ using the same spellcasting ability as Spellcasting.\n" "name": "Shield of Faith (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/kuo-toa-archpriest-xmm.webp"
Monsters (L)
Lamia
Lamia. Accursed Bargainer and Ruin Raider
- Habitat. Desert
- Treasure. Arcana
Legends say the first lamia was an ambitious ruler who made a sinister bargain with the demon lord Graz’zt for everlasting majesty. As a consequence, the ruler was transformed into a lamia, a monster with the body of a lion and an accursed touch.
Lamias either are descendants of that first lamia or have made similar deals. They often dwell near ruins, seeking mysterious magic they can use to gain riches and influence. Lamias use magical illusions and enchantments to trick others into serving them. They sometimes work with bandits to abduct travelers, releasing captives only if they accept a dangerous bargain. Roll on or choose a result from the Lamia Pacts table to inspire a lamia’s desires.
Lamia Pacts
| dice: 1d6 | The Lamia Compels the Bargainer To… |
|---|---|
| 1 | Bring it a possession from a ruler or noble. |
| 2 | Create a map of a dungeon or ruin. |
| 3 | Escort it through a nearby community’s gate. |
| 4 | Place a strange idol in a specific site or home. |
| 5 | Remove a magic item’s curse, then return it. |
| 6 | Slay a monster and retrieve a specific organ. |
| ^lamia-pacts |

Lamia
Link to original"name": "Lamia (XMM)" "size": "Large" "type": "fiend" "alignment": "Chaotic Evil" "ac": !!int "13" "hp": !!int "97" "hit_dice": "13d10 + 26" "modifier": !!int "1" "stats": - !!int "16" - !!int "13" - !!int "15" - !!int "14" - !!int "15" - !!int "16" "speed": "40 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+7" - "name": "[[skills#insight|Insight]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "Abyssal, Common" "cr": "4" "actions": - "desc": "The lamia makes two Claw attacks. It can replace one attack with a use\ \ of Corrupting Touch." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Slashing\ \ damage plus 7 (2d6) Psychic damage." "name": "Claw" - "desc": "*Wisdom Saving Throw:* DC 13, one creature the lamia can see within 5\ \ feet. *Failure:* 13 (3d8) Psychic damage, and the target is cursed for 1\ \ hour. Until the curse ends, the target has the [[conditions#charmed|Charmed]]\ \ and [[conditions#poisoned|Poisoned]] conditions." "name": "Corrupting Touch" - "desc": "The lamia casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 13):\n\n**At\ \ will:** [[disguise-self-xphb|Disguise Self]] (can appear\ \ as a Large or Medium biped), [[minor-illusion-xphb|Minor Illusion]]\n\ \n**1/day each:** [[geas-xphb|Geas]], [[major-image-xphb|Major Image]],\ \ [[scrying-xphb|Scrying]]" "name": "Spellcasting" "bonus_actions": - "desc": "The lamia jumps up to 30 feet by spending 10 feet of movement." "name": "Leap" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/lamia-xmm.webp"
Larvae
Larvae. Fitting Fates for Depraved Souls
- Habitat. Planar (Lower Planes)
- Treasure. None
Souls condemned to the Lower Planes often become larvae—repulsive, maggot-like creatures with twisted features evocative of those they possessed in life. These pathetic creatures are nearly helpless and struggle to escape the attention of the more powerful inhabitants of the Lower Planes. Many Fiends view larvae as delicacies to be consumed, while evil magic-users find larvae useful for depraved rituals. Night hags frequently collect and herd larvae, trading them to nefarious parties across the multiverse.
Larvae that survive on the Lower Planes long enough can eventually transform into other sorts of lesser Fiends.

Larva
Link to original"name": "Larva (XMM)" "size": "Medium" "type": "fiend" "alignment": "Neutral Evil" "ac": !!int "9" "hp": !!int "9" "hit_dice": "2d8" "modifier": !!int "-1" "stats": - !!int "9" - !!int "9" - !!int "10" - !!int "6" - !!int "10" - !!int "2" "speed": "20 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "understands Common plus one other language but can't speak" "cr": "0" "actions": - "desc": "*Melee Attack Roll:* +1, reach 5 ft. *Hit:* 1 (1d4 - 1) Necrotic\ \ damage." "name": "Bite" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/larva-xmm.webp"
Swarm of Larvae
Link to original"name": "Swarm of Larvae (XMM)" "size": "Large" "type": "fiend" "alignment": "Neutral Evil" "ac": !!int "13" "hp": !!int "22" "hit_dice": "3d10 + 6" "modifier": !!int "0" "stats": - !!int "14" - !!int "11" - !!int "14" - !!int "6" - !!int "12" - !!int "2" "speed": "30 ft." "damage_resistances": "bludgeoning, piercing, slashing" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#prone|prone]],\ \ [[conditions#restrained|restrained]], [[conditions#stunned|stunned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "understands all but can't speak" "cr": "1" "traits": - "desc": "The swarm can occupy another creature's space and vice versa, and the\ \ swarm can move through an opening large enough for a Medium creature. The\ \ swarm can't regain [[hit-points-xphb|Hit Points]]\ \ or gain [[temporary-hit-points-xphb|Temporary Hit Points]]." "name": "Swarm" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 9 (2d6 + 2) Necrotic\ \ damage, or 7 (2d4 + 2) Necrotic damage if the swarm is [[conditions#bloodied|Bloodied]]." "name": "Bites" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/swarm-of-larvae-xmm.webp"
Lemures
Lemures. Devils of Agony and Despair
- Habitat. Planar (Nine Hells)
- Treasure. None
The least of all devils, lemures arise from wicked souls, their mortal memories scoured away. Only vague limbs and anguished features jut from these slurries of infernal proto-matter.

Lemure
Link to original"name": "Lemure (XMM)" "size": "Medium" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "9" "hp": !!int "9" "hit_dice": "2d8" "modifier": !!int "-3" "stats": - !!int "10" - !!int "5" - !!int "11" - !!int "1" - !!int "11" - !!int "3" "speed": "20 ft." "damage_resistances": "cold" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft. (unimpeded\ \ by magical [[darkness-rules-xphb|Darkness]]), passive\ \ Perception 10" "languages": "understands Infernal but can't speak" "cr": "0" "traits": - "desc": "If the lemure dies in the Nine Hells, it revives with all its [[hit-points-xphb|Hit Points]]\ \ in 1d10 days unless it is killed by a creature under the effects of a [[bless-xphb|Bless]]\ \ spell or its remains are sprinkled with Holy Water." "name": "Hellish Restoration" "actions": - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 2 (1d4) Poison damage." "name": "Vile Slime" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/lemure-xmm.webp"
Swarm of Lemures
Link to original"name": "Swarm of Lemures (XMM)" "size": "Large" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "12" "hp": !!int "45" "hit_dice": "6d10 + 12" "modifier": !!int "-2" "stats": - !!int "14" - !!int "7" - !!int "14" - !!int "1" - !!int "12" - !!int "3" "speed": "40 ft." "damage_resistances": "bludgeoning, cold, piercing, slashing" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#stunned|stunned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft. (unimpeded\ \ by magical [[darkness-rules-xphb|Darkness]]), passive\ \ Perception 11" "languages": "understands Infernal but can't speak" "cr": "3" "traits": - "desc": "If the swarm dies in the Nine Hells, it revives with all its [[hit-points-xphb|Hit Points]]\ \ in 1d10 days unless it is killed by a creature under the effects of a [[bless-xphb|Bless]]\ \ spell or its remains are sprinkled with Holy Water." "name": "Hellish Restoration" - "desc": "The swarm can occupy another creature's space and vice versa, and the\ \ swarm can move through an opening large enough for a Medium creature. The\ \ swarm can't regain [[hit-points-xphb|Hit Points]]\ \ or gain [[temporary-hit-points-xphb|Temporary Hit Points]]." "name": "Swarm" "actions": - "desc": "The swarm makes two Vile Slime attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 11 (2d8 + 2) Poison damage,\ \ or 9 (2d6 + 2) Poison damage if the swarm is [[conditions#bloodied|Bloodied]]." "name": "Vile Slime" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/swarm-of-lemures-xmm.webp"
Lich
Lich. Deathless Master of Magic
- Habitat. Any
- Treasure. Arcana
Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds.
Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to pursue arcane secrets few could grasp in a single life. Uncanny agendas lead them to plumb the secrets of life, the multiverse, godhood, and less fathomable topics. Careless of mortal lives or desires, liches go to any lengths to achieve their goals.
A lich’s age and origin influences its form. Older liches appear as little more than brittle skeletons clad in the rotten finery of forgotten empires, while younger liches more closely resemble living creatures and are clad in contemporary garb. Many cloak themselves in illusions of their idealized mortal forms.
Although liches don’t fear death, they’re not free from the ravages of time. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches.
Lich Spirit Jars. The process of becoming a lich is involved, dangerous, and unique to each would-be lich. If the rite succeeds, the lich’s soul is bound to a spirit jar, a specially prepared magical repository. This relic anchors the lich’s spirit to the world and preserves it should the lich’s body be destroyed. A lich can be slain only if its spirit jar is ruined. As such, a lich goes to great lengths to hide and protect its spirit jar.
Spirit jars are typically small, well-made objects that were meaningful to a lich in life. Roll on or choose a result from the Lich Spirit Jar table to inspire where a lich hides its soul.
Lich Spirit Jars
| dice: 1d8 | The Lich’s Spirit Jar Is… |
|---|---|
| 1 | A bottle or puzzle box inscribed with sigils. |
| 2 | A contract folded into a paper figure. |
| 3 | The first magic item the lich created. |
| 4 | A hollow figurine of a deity or monster. |
| 5 | An hourglass with its sands floating in stasis. |
| 6 | A locket or signet ring with a noble crest. |
| 7 | A rune-etched egg. |
| 8 | The skull of the lich’s mentor. |
| ^lich-spirit-jars |
Lich Lairs. Liches create secluded libraries of magical lore and arcane laboratories hidden within extraplanar bastions, fortresses with cursed reputations, or other such deadly sanctuaries.
A quote from Rudolph van Richten
Ambition can become an addiction of the mind and spirit. It builds beyond a driving flame into an insidious inferno that burns a mage hollow until only the desire for more magical power remains

Lich
Link to original"name": "Lich (XMM)" "size": "Medium" "type": "undead" "subtype": "wizard" "alignment": "Neutral Evil" "ac": !!int "20" "hp": !!int "315" "hit_dice": "42d8 + 126" "modifier": !!int "17" "stats": - !!int "11" - !!int "16" - !!int "16" - !!int "21" - !!int "14" - !!int "16" "speed": "30 ft." "saves": - "dexterity": !!int "10" - "constitution": !!int "10" - "intelligence": !!int "12" - "wisdom": !!int "9" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+19" - "name": "[[skills#history|History]]" "desc": "+12" - "name": "[[skills#insight|Insight]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+9" "damage_resistances": "cold, lightning" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 19" "languages": "all" "cr": "21" "traits": - "desc": "If the lich fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" - "desc": "If destroyed, the lich reforms in 1d10 days if it has a spirit jar,\ \ reviving with all its [[hit-points-xphb|Hit Points]].\ \ The new body appears in an unoccupied space within the lich's lair." "name": "Spirit Jar" "actions": - "desc": "The lich makes three attacks, using Eldritch Burst or Paralyzing Touch\ \ in any combination." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +12, reach 5 ft. or range 120 ft. *Hit:*\ \ 31 (4d12 + 5) Force damage." "name": "Eldritch Burst" - "desc": "*Melee Attack Roll:* +12, reach 5 ft. *Hit:* 15 (3d6 + 5) Cold damage,\ \ and the target has the [[conditions#paralyzed|Paralyzed]]\ \ condition until the start of the lich's next turn." "name": "Paralyzing Touch" - "desc": "The lich casts one of the following spells, using Intelligence as the\ \ spellcasting ability (spell save DC 20):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[detect-thoughts-xphb|Detect Thoughts]], [[dispel-magic-xphb|Dispel Magic]],\ \ [[fireball-xphb|Fireball]] (level 5 version), [[invisibility-xphb|Invisibility]],\ \ [[lightning-bolt-xphb|Lightning Bolt]] (level 5 version),\ \ [[mage-hand-xphb|Mage Hand]], [[prestidigitation-xphb|Prestidigitation]]\n\ \n**2/day each:** [[animate-dead-xphb|Animate Dead]], [[dimension-door-xphb|Dimension\ \ Door]], [[plane-shift-xphb|Plane Shift]]\n\ \n**1/day each:** [[chain-lightning-xphb|Chain Lightning]],\ \ [[finger-of-death-xphb|Finger of Death]], [[power-word-kill-xphb|Power Word\ \ Kill]], [[scrying-xphb|Scrying]]" "name": "Spellcasting" "reactions": - "desc": "The lich casts [[counterspell-xphb|Counterspell]]\ \ or [[shield-spell-xphb|Shield]] in response to the spell's trigger,\ \ using the same spellcasting ability as Spellcasting.\n" "name": "Protective Magic" "regional_effects": - "desc": "The region containing a lich's lair is warped by its presence, creating\ \ the following effects:\n\n- **All-Seeing.** While in its lair, the lich can\ \ cast [[clairvoyance-xphb|Clairvoyance]], requiring no\ \ spell components and using the same spellcasting ability as its Spellcasting\ \ action. \n- **Inevitable Siphon.** Whenever a Humanoid dies within 1 mile\ \ of the lair, its soul is immediately consumed by the lich. A Humanoid whose\ \ soul is consumed in this way can be brought back to life only by a True Resurrection\ \ or [[wish-xphb|Wish]] spell. \n\nIf the lich is destroyed\ \ or moves its lair elsewhere, these effects end immediately. These effects\ \ resume if the lich gains a new body (see its Spirit Jar trait)." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the lich can expend a use to take one of the following\ \ actions. The lich regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The lich teleports up to 60 feet to an unoccupied space it can see, and\ \ each creature within 10 feet of the space it left takes 11 (2d10) Necrotic\ \ damage." "name": "Deathly Teleport" - "desc": "*Constitution Saving Throw:* DC 20, each creature that isn't an Undead\ \ in a 20-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the lich. *Failure:* 31 (9d6) Necrotic damage. *Success:*\ \ Half damage. *Failure or Success:* The lich can't take this action again until\ \ the start of its next turn." "name": "Disrupt Life" - "desc": "The lich casts [[fear-xphb|Fear]], using the same\ \ spellcasting ability as Spellcasting. The lich can't take this action again\ \ until the start of its next turn.\n" "name": "Frightening Gaze" "source": - "XMM" "image": "Compendium/bestiary/undead/token/lich-xmm.webp"
Lizardfolk
Lizardfolk. Reptilian Defenders of the Land
- Habitat. Forest, Swamp
- Treasure. Individual
Lizardfolk dwell in wildernesses suffused with primal magic. While many lizardfolk are Humanoids with varied skills, some forge powerful bonds with the Elemental Plane of Earth, granting them magical connections to the cycle of growth and rebirth.
Lizardfolk Geomancer
Link to original"name": "Lizardfolk Geomancer (XMM)" "size": "Medium" "type": "elemental" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "33" "hit_dice": "6d8 + 6" "modifier": !!int "0" "stats": - !!int "15" - !!int "10" - !!int "13" - !!int "10" - !!int "15" - !!int "8" "speed": "30 ft., burrow 20 ft., swim 30 ft." "skillsaves": - "name": "[[skills#nature|Nature]]" "desc": "+2" - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "senses": "passive Perception 14" "languages": "Draconic, Primordial (Terran)" "cr": "2" "actions": - "desc": "The lizardfolk makes two Earth Burst attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +4, reach 5 ft. or range 60 ft. *Hit:*\ \ 9 (2d6 + 2) Bludgeoning damage." "name": "Earth Burst" - "desc": "*Constitution Saving Throw:* DC 12, each creature in a 20-foot-radius,\ \ 40-foot-high [[cylinder-area-of-effect-xphb|Cylinder]]\ \ centered on a point the lizardfolk can see within 60 feet. *Failure:* 15 (6d4)\ \ Bludgeoning damage, and the target has the [[conditions#prone|Prone]]\ \ condition. *Success:* Half damage only." "name": "Hail of Stone (Recharge 5-6)" - "desc": "The lizardfolk casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 12):\n\ \n**At will:** [[elementalism-xphb|Elementalism]]\n\n**1/day\ \ each:** [[meld-into-stone-xphb|Meld into Stone]], [[speak-with-plants-xphb|Speak\ \ with Plants]], [[spike-growth-xphb|Spike Growth]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/lizardfolk-geomancer-xmm.webp"
Lizardfolk Sovereign
Link to original"name": "Lizardfolk Sovereign (XMM)" "size": "Medium" "type": "elemental" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "78" "hit_dice": "12d8 + 24" "modifier": !!int "1" "stats": - !!int "17" - !!int "12" - !!int "15" - !!int "11" - !!int "11" - !!int "15" "speed": "30 ft., burrow 20 ft., swim 30 ft." "saves": - "constitution": !!int "4" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "condition_immunities": "[[conditions#frightened|frightened]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Draconic, Primordial (Terran)" "cr": "4" "actions": - "desc": "The lizardfolk makes one Bite attack and one Earthen Maul attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (1d10 + 3) Piercing\ \ damage. If the target is a creature that isn't a Construct or an Undead, the\ \ lizardfolk gains [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ equal to the damage dealt." "name": "Bite" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Bludgeoning\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Earthen Maul" "bonus_actions": - "desc": "The lizardfolk moves up to its [[speed-xphb|Speed]]\ \ or [[swim-speed-xphb|Swim Speed]] straight\ \ toward an enemy it can see." "name": "Charge" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/lizardfolk-sovereign-xmm.webp"

Monsters (M)
Mages
Mages. Magical Scholars and Spellcasters
- Habitat. Any
- Treasure. Arcana, Individual
Mages are magical wonder-workers, ranging from spellcasting overlords to reclusive witches. They study mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might.
Roll on or choose a result from the Mage Roles table to inspire different sorts of mages.
Mage Roles
| dice: 1d10 | The Mage Is… |
|---|---|
| 1 | An astronomer who draws magic from stars. |
| 2 | An author who writes about the occult. |
| 3 | A magical engineer who creates wonders. |
| 4 | An oracle who interprets omens. |
| 5 | A prodigy with a remarkable magical heritage. |
| 6 | A psion whose powers manifest as spells. |
| 7 | A scholar investigating ancient lore. |
| 8 | A soothsayer who advises rulers. |
| 9 | A war mage who aids soldiers in battle. |
| 10 | A witch who shares secret wisdom. |
| ^mage-roles |
A quote from Nathor, Thayan Refugee
Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.

Mage Apprentice
Link to original"name": "Mage Apprentice (XMM)" "size": "Small or Medium" "type": "humanoid" "subtype": "wizard" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "49" "hit_dice": "9d8 + 9" "modifier": !!int "2" "stats": - !!int "8" - !!int "14" - !!int "12" - !!int "16" - !!int "13" - !!int "10" "speed": "30 ft." "saves": - "intelligence": !!int "5" - "wisdom": !!int "3" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+3" "senses": "passive Perception 13" "languages": "Common plus one other language" "cr": "2" "actions": - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 120 ft. *Hit:*\ \ 14 (2d10 + 3) Force damage." "name": "Arcane Burst" - "desc": "The mage casts one of the following spells, using Intelligence as the\ \ spellcasting ability (spell save DC 13, +5 to hit with spell attacks):\n\ \n**At will:** [[mage-hand-xphb|Mage Hand]], [[prestidigitation-xphb|Prestidigitation]]\n\ \n**1/day each:** [[disguise-self-xphb|Disguise Self]],\ \ [[ice-knife-xphb|Ice Knife]], [[mage-armor-xphb|Mage Armor]]\ \ (included in AC), [[thunderwave-xphb|Thunderwave]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/mage-apprentice-xmm.webp"
Mage
Link to original"name": "Mage (XMM)" "size": "Small or Medium" "type": "humanoid" "subtype": "wizard" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "81" "hit_dice": "18d8" "modifier": !!int "2" "stats": - !!int "9" - !!int "14" - !!int "11" - !!int "17" - !!int "12" - !!int "11" "speed": "30 ft." "saves": - "intelligence": !!int "6" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+6" - "name": "[[skills#history|History]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+4" "senses": "passive Perception 14" "languages": "Common and any three languages" "cr": "6" "actions": - "desc": "The mage makes three Arcane Burst attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +6, reach 5 ft. or range 120 ft. *Hit:*\ \ 16 (3d8 + 3) Force damage." "name": "Arcane Burst" - "desc": "The mage casts one of the following spells, using Intelligence as the\ \ spellcasting ability (spell save DC 14):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[light-xphb|Light]], [[mage-armor-xphb|Mage Armor]]\ \ (included in AC), [[mage-hand-xphb|Mage Hand]], [[prestidigitation-xphb|Prestidigitation]]\n\ \n**2/day each:** [[fireball-xphb|Fireball]] (level 4 version),\ \ [[invisibility-xphb|Invisibility]]\n\n**1/day each:**\ \ [[cone-of-cold-xphb|Cone of Cold]], [[fly-xphb|Fly]]" "name": "Spellcasting" "bonus_actions": - "desc": "The mage casts [[misty-step-xphb|Misty Step]], using\ \ the same spellcasting ability as Spellcasting.\n" "name": "Misty Step (3/Day)" "reactions": - "desc": "The mage casts [[counterspell-xphb|Counterspell]]\ \ or [[shield-spell-xphb|Shield]] in response to the spell's trigger,\ \ using the same spellcasting ability as Spellcasting.\n" "name": "Protective Magic (3/Day)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/humanoid/token/mage-xmm.webp"
Archmage
Link to original"name": "Archmage (XMM)" "size": "Small or Medium" "type": "humanoid" "subtype": "wizard" "alignment": "Neutral" "ac": !!int "17" "hp": !!int "170" "hit_dice": "31d8 + 31" "modifier": !!int "6" "stats": - !!int "10" - !!int "14" - !!int "12" - !!int "20" - !!int "15" - !!int "16" "speed": "30 ft." "saves": - "intelligence": !!int "9" - "wisdom": !!int "6" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+13" - "name": "[[skills#history|History]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+6" "damage_immunities": "psychic" "condition_immunities": "[[conditions#charmed|charmed]] (with Mind\ \ Blank)" "senses": "passive Perception 16" "languages": "Common plus five other languages" "cr": "12" "traits": - "desc": "The archmage has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The archmage makes four Arcane Burst attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +9, reach 5 ft. or range 150 ft. *Hit:*\ \ 27 (4d10 + 5) Force damage." "name": "Arcane Burst" - "desc": "The archmage casts one of the following spells, using Intelligence as\ \ the spellcasting ability (spell save DC 17):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[detect-thoughts-xphb|Detect Thoughts]], [[disguise-self-xphb|Disguise Self]],\ \ [[invisibility-xphb|Invisibility]], [[light-xphb|Light]],\ \ [[mage-armor-xphb|Mage Armor]] (included in AC), [[mage-hand-xphb|Mage\ \ Hand]], [[prestidigitation-xphb|Prestidigitation]]\n\ \n**2/day each:** [[fly-xphb|Fly]], [[lightning-bolt-xphb|Lightning Bolt]]\ \ (level 7 version)\n\n**1/day each:** [[cone-of-cold-xphb|Cone of Cold]]\ \ (level 9 version), [[mind-blank-xphb|Mind Blank]] (cast\ \ before combat), [[scrying-xphb|Scrying]], [[teleport-xphb|Teleport]]" "name": "Spellcasting" "bonus_actions": - "desc": "The mage casts [[misty-step-xphb|Misty Step]], using\ \ the same spellcasting ability as Spellcasting.\n" "name": "Misty Step (3/Day)" "reactions": - "desc": "The archmage casts [[counterspell-xphb|Counterspell]]\ \ or [[shield-spell-xphb|Shield]] in response to the spell's trigger,\ \ using the same spellcasting ability as Spellcasting.\n" "name": "Protective Magic (3/Day)" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/archmage-xmm.webp"
Magmin
Magmin. Reckless Elemental Arsonist
- Habitat. Planar (Elemental Plane of Fire)
- Treasure. None
Magmins divide all things into two categories: things that are on fire and things that should be on fire. With bodies of flame and magmatic rock, these halfling-size creatures delight in setting fires. They do so not out of malice but out of enthusiasm for primal fire. They don’t consider that objects have value beyond kindling or that creatures can be harmed by flames. If such concepts are explained to them, they find the ideas difficult to grasp and don’t remember them for long. Rather, they relish every opportunity to set flammable things alight, delighting in igniting paper, wooden structures, and explosives. Magmins are dangerous even in death, since they explode when they’re destroyed, their flames igniting combustible materials nearby.
Magmins might be conjured by magic-users to harry foes or might escape the Elemental Plane of Fire through portals or rifts that lead to other realms. They’re attracted to places of intense heat, such as volcanoes and rivers of magma. If they can’t find such favored conditions, magmins eagerly burn structures or start wildfires to entertain themselves.

Magmin
Link to original"name": "Magmin (XMM)" "size": "Small" "type": "elemental" "alignment": "Chaotic Neutral" "ac": !!int "14" "hp": !!int "13" "hit_dice": "3d6 + 3" "modifier": !!int "2" "stats": - !!int "7" - !!int "15" - !!int "12" - !!int "8" - !!int "11" - !!int "10" "speed": "30 ft." "damage_immunities": "fire" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Primordial (Ignan)" "cr": "1/2" "traits": - "desc": "The magmin explodes when it dies. *Dexterity Saving Throw:* DC 11, each\ \ creature in a 10-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the magmin. *Failure:* 7 (2d6) Fire damage. *Success:*\ \ Half damage." "name": "Death Burst" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (2d4 + 2) Fire damage.\ \ If the target is a creature or a flammable object that isn't being worn or\ \ carried, it starts [[burning-xphb|burning]]." "name": "Touch" "bonus_actions": - "desc": "The magmin sets itself ablaze or extinguishes its flames. While ablaze,\ \ the magmin sheds [[bright-light-xphb|Bright Light]]\ \ in a 10-foot radius and [[dim-light-xphb|Dim Light]]\ \ for an additional 10 feet." "name": "Ignited Illumination" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/magmin-xmm.webp"
Manes
Manes lash out at creatures that appear weaker than themselves—or that react to them with fear—and strive to avoid more powerful demons. When manes escape from the Abyss, they go on reckless rampages and inflict as much harm as possible.
Manes. Demons of Panic and Frenzy
- Habitat. Planar (Abyss)
- Treasure. None
The lowest form of demons, manes appear when truly loathsome souls are condemned to the Abyss. These misshapen demons have distorted features and bodies that crawl with Abyssal parasites. Overwhelmed by demonic urges and constant terror, manes know only shock and frenzied outbursts.
Manes
Link to original"name": "Manes (XMM)" "size": "Small" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "9" "hp": !!int "9" "hit_dice": "2d6 + 2" "modifier": !!int "-1" "stats": - !!int "10" - !!int "9" - !!int "13" - !!int "3" - !!int "8" - !!int "4" "speed": "20 ft." "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "understands Abyssal but can't speak" "cr": "1/8" "actions": - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 5 (2d4) Slashing damage." "name": "Claw" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/manes-xmm.webp"

Manes Vaporspawn
Link to original"name": "Manes Vaporspawn (XMM)" "size": "Medium" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "13" "hp": !!int "19" "hit_dice": "3d8 + 6" "modifier": !!int "1" "stats": - !!int "14" - !!int "12" - !!int "15" - !!int "5" - !!int "8" - !!int "3" "speed": "30 ft." "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#grappled|grappled]],\ \ [[conditions#poisoned|poisoned]], [[conditions#restrained|restrained]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "understands Abyssal but can't speak" "cr": "1" "traits": - "desc": "The manes can move through a space as narrow as 1 inch without expending\ \ extra movement to do so." "name": "Contortionist" - "desc": "*Constitution Saving Throw:* DC 12, each creature in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the manes at the end of the manes's turn. *Failure:* The\ \ target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn. *Success:* The target is immune\ \ to this manes's Sickening Vapors for 24 hours." "name": "Sickening Vapors" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Slashing\ \ damage plus 5 (2d4) Necrotic damage." "name": "Claw" "bonus_actions": - "desc": "While in [[dim-light-xphb|Dim Light]]\ \ or [[darkness-rules-xphb|Darkness]], the manes\ \ takes the Hide action." "name": "Shadow Stealth" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/manes-vaporspawn-xmm.webp"
Manticore
Manticore. Winged, Leonine People-Eater
- Habitat. Arctic, Coastal, Grassland, Hill, Mountain
- Treasure. Any
With lion-like claws, leathery wings, and broad jaws filled with rows of sharp teeth, manticores ambush travelers from above and devour them. Manticores crave the taste of humans, but lacking their favored prey, they eagerly consume other peoples and livestock.
Manticores have tails bristling with detachable spikes. These monsters launch their tail spikes at their prey, skewering those on the ground or knocking flying creatures from the air.
Despite their ravenous tendencies, manticores enjoy speaking with those they’re about to devour. Sometimes they make agreements with their prey. Roll on or choose a result from the Manticore Negotiations table to inspire what a manticore might offer in exchange for a more tempting meal.
Manticore Negotiations
| dice: 1d8 | The Manticore Agrees To… |
|---|---|
| 1 | Attack a particular foe. |
| 2 | Create a distraction. |
| 3 | Give up a captive or corpse. |
| 4 | Let a group navigate its territory unharmed. |
| 5 | Let someone pretend to slay it in battle. |
| 6 | Scare or threaten someone. |
| 7 | Serve a creature as a steed until the sun sets. |
| 8 | Try to locate something from its vantage point in the sky. |
| ^manticore-negotiations |

Manticore
Link to original"name": "Manticore (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Lawful Evil" "ac": !!int "14" "hp": !!int "68" "hit_dice": "8d10 + 24" "modifier": !!int "3" "stats": - !!int "17" - !!int "16" - !!int "17" - !!int "7" - !!int "12" - !!int "8" "speed": "30 ft., fly 50 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "Common" "cr": "3" "actions": - "desc": "The manticore makes three attacks, using Rend or Tail Spike in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Slashing\ \ damage." "name": "Rend" - "desc": "*Ranged Attack Roll:* +5, range 100/200 ft. *Hit:* 7 (1d8 + 3) Piercing\ \ damage." "name": "Tail Spike" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/manticore-xmm.webp"
Marid
Marid. Genie of the Water
- Habitat. Coastal, Planar (Elemental Plane of Water), Underwater
- Treasure. Relics
Marids surge with the power of the seas, using it to manipulate the waves or create water. These genies typically dwell in or near bodies of water. While gentle marids make homes amid springs, oases, and serene pools, tempestuous marids inhabit sea stacks, whirlpools, and treacherous coasts. Marids vary in appearance, their bodies reflecting the colors of the waves while distinctive fins and scales accent their features. Marids lend their powers and knowledge of the seas to those who defend the marids’ watery realms or who offer them pleasing gifts. Marids appreciate rare aquatic treasures, such as colorful pearls, shell instruments, or delicacies from distant seas.
Marids hail from the Elemental Plane of Water, where they live in wondrous homes drifting amid the endless ocean. Among these is the Citadel of Ten Thousand Pearls—a coral sphere studded with dozens of domed theaters and libraries—and the air-filled, cosmopolitan City of Glass.

Marid
Link to original"name": "Marid (XMM)" "size": "Large" "type": "elemental" "subtype": "genie" "alignment": "Chaotic Neutral" "ac": !!int "17" "hp": !!int "229" "hit_dice": "17d10 + 136" "modifier": !!int "5" "stats": - !!int "22" - !!int "12" - !!int "26" - !!int "18" - !!int "17" - !!int "18" "speed": "30 ft., fly 60 ft., swim 90 ft." "saves": - "dexterity": !!int "5" - "charisma": !!int "8" "damage_resistances": "acid, cold, lightning" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 13" "languages": "Primordial (Aquan)" "cr": "11" "traits": - "desc": "The marid can breathe air and water." "name": "Amphibious" - "desc": "If the marid dies outside the Elemental Plane of Water, its body dissolves\ \ into brine, and it gains a new body in 1d4 days, reviving with all its [[hit-points-xphb|Hit\ \ Points]] somewhere on the\ \ Plane of Water." "name": "Elemental Restoration" - "desc": "The marid has a 30 percent chance of knowing the [[wish-xphb|Wish]]\ \ spell. If the marid knows it, the marid can cast it only on behalf of a non-genie\ \ creature who communicates a wish in a way the marid can understand. If the\ \ marid casts the spell for the creature, the marid suffers none of the spell's\ \ stress. Once the marid has cast it three times, the marid can't do so again\ \ for 365 days." "name": "Wishes" "actions": - "desc": "The marid makes three Aquatic Lash attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 15 ft. *Hit:* 15 (2d8 + 6) Slashing\ \ damage plus 9 (2d8) Cold damage." "name": "Aquatic Lash" - "desc": "*Dexterity Saving Throw:* DC 18, each creature in a 60-foot-long, 10-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 31 (9d6) Cold damage. If the target is a Huge or smaller creature, it is\ \ pushed up to 20 feet straight away from the marid and has the [[conditions#prone|Prone]]\ \ condition. *Success:* Half damage only." "name": "Water Jet" - "desc": "The marid casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 16):\n\n**At\ \ will:** [[create-or-destroy-water-xphb|Create or Destroy Water]],\ \ [[detect-evil-and-good-xphb|Detect Evil and Good]], [[detect-magic-xphb|Detect\ \ Magic]], [[purify-food-and-drink-xphb|Purify Food and Drink]]\n\ \n**1/day each:** [[control-water-xphb|Control Water]],\ \ [[gaseous-form-xphb|Gaseous Form]], [[invisibility-xphb|Invisibility]],\ \ [[plane-shift-xphb|Plane Shift]], [[tongues-xphb|Tongues]]" "name": "Spellcasting" "bonus_actions": - "desc": "The marid casts [[fog-cloud-xphb|Fog Cloud]], using\ \ the same spellcasting ability as Spellcasting.\n" "name": "Misty Veil (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/marid-xmm.webp"
Marilith
Marilith. Demon of Cruelty and Viciousness
- Habitat. Planar (Abyss)
- Treasure. Armaments
Mariliths are six-armed, serpent-like demons that wield lethal, Abyss-forged blades. With these cursed weapons and experience from countless battles, they lead other demons to slaughter virtuous souls. They often command droves of weaker demons.

Marilith
Link to original"name": "Marilith (XMM)" "size": "Large" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "16" "hp": !!int "220" "hit_dice": "21d10 + 105" "modifier": !!int "10" "stats": - !!int "18" - !!int "20" - !!int "20" - !!int "18" - !!int "16" - !!int "20" "speed": "40 ft., climb 40 ft." "saves": - "strength": !!int "9" - "constitution": !!int "10" - "wisdom": !!int "8" - "charisma": !!int "10" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+8" "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 18" "languages": "Abyssal; telepathy 120 ft." "cr": "16" "traits": - "desc": "If the marilith dies outside the Abyss, its body dissolves into ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Abyss." "name": "Demonic Restoration" - "desc": "The marilith has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The marilith can take one [[reaction-xphb|Reaction]]\ \ on every turn of combat." "name": "Reactive" "actions": - "desc": "The marilith makes six Pact Blade attacks and uses Constrict." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 5 ft. *Hit:* 10 (1d10 + 5) Slashing\ \ damage plus 7 (2d6) Necrotic damage." "name": "Pact Blade" - "desc": "*Strength Saving Throw:* DC 17, one Medium or smaller creature the marilith\ \ can see within 5 feet. *Failure:* 15 (2d10 + 4) Bludgeoning damage. The\ \ target has the [[conditions#grappled|Grappled]] condition\ \ (escape DC 14), and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Constrict" "bonus_actions": - "desc": "The marilith teleports up to 120 feet to an unoccupied space it can see." "name": "Teleport (Recharge 5-6)" "reactions": - "desc": "Trigger: The marilith is hit by a melee attack roll while holding a weapon.\ \ _Response:_ The marilith adds 5 to its AC against that attack, possibly causing\ \ it to miss." "name": "Parry" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/marilith-xmm.webp"
Medusa
Medusa. Snake-Haired Recluse with a Petrifying Gaze
- Habitat. Desert
- Treasure. Any
With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of petrified victims. Some medusas dominate groups of monsters or criminals, controlling them with threats of petrified doom, while others recruit servants that are immune to being petrified, such as gargoyles and gorgons.
Medusas are born or created through preternatural circumstances. Roll on or choose a result from the Medusa Fates table to inspire what led to a medusa’s creation.
Medusa Fates
| dice: 1d6 | The Medusa Was… |
|---|---|
| 1 | Born a medusa and lives unaware of whatever curse or circumstances afflicted its ancestor. |
| 2 | Created by a god and tasked with guarding a treasure or secret. |
| 3 | A cultist who made a fiendish bargain and enjoyed rewards that have since faded. |
| 4 | An explorer transformed and compelled to defend a cursed ruin. |
| 5 | A vain noble whose magical attempt to gain eternal beauty backfired. |
| 6 | The victim of a bite from a magical serpent or reptilian god in disguise. |
| ^medusa-fates |

Medusa
Link to original"name": "Medusa (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Lawful Evil" "ac": !!int "15" "hp": !!int "127" "hit_dice": "17d8 + 51" "modifier": !!int "6" "stats": - !!int "10" - !!int "17" - !!int "16" - !!int "12" - !!int "13" - !!int "15" "speed": "30 ft." "saves": - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "senses": "[[senses#darkvision|Darkvision]] 150 ft., passive Perception\ \ 14" "languages": "Common plus one other language" "cr": "6" "actions": - "desc": "The medusa makes two Claw attacks and one Snake Hair attack, or it makes\ \ three Poison Ray attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing\ \ damage." "name": "Claw" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 5 (1d4 + 3) Piercing\ \ damage plus 14 (4d6) Poison damage." "name": "Snake Hair" - "desc": "*Ranged Attack Roll:* +5, range 150 ft. *Hit:* 11 (2d8 + 2) Poison\ \ damage." "name": "Poison Ray" "bonus_actions": - "desc": "*Constitution Saving Throw:* DC 13, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ If the medusa sees its reflection in the [[cone-area-of-effect-xphb|Cone]],\ \ the medusa must make this save. *1St Failure:* The target has the [[conditions#restrained|Restrained]]\ \ condition and repeats the save at the end of its next turn if it is still\ \ [[conditions#restrained|Restrained]], ending the effect\ \ on itself on a success. *2Nd Failure:* The target has the [[conditions#petrified|Petrified]]\ \ condition instead of the [[conditions#restrained|Restrained]]\ \ condition." "name": "Petrifying Gaze (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/medusa-xmm.webp"
Mephits
Mephits. Malicious Elemental Hooligans
- Habitat. Planar (Elemental Planes)
- Treasure. None
Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or overblown egos on their home planes of existence. Some serve as messengers or spies for genies or magic-users.
Mephits resent leaving the elemental extremes where they make their homes. If loosed on the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.
A quote from Seamusxanthuszenus, smoke mephit with a typically inflated impression of itself
I am Seamusxanthuszenus, Slayer of Fiends, Merchant Most Excellent, Purveyor of Death!

Dust Mephit
Link to original"name": "Dust Mephit (XMM)" "size": "Small" "type": "elemental" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "17" "hit_dice": "5d6" "modifier": !!int "2" "stats": - !!int "5" - !!int "14" - !!int "10" - !!int "9" - !!int "11" - !!int "10" "speed": "30 ft., fly 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+2" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_vulnerabilities": "fire" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "Primordial (Auran, Terran)" "cr": "1/2" "traits": - "desc": "The mephit explodes when it dies. *Dexterity Saving Throw:* DC 10, each\ \ creature in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the mephit. *Failure:* 5 (2d4) Bludgeoning damage. *Success:*\ \ Half damage." "name": "Death Burst" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Slashing\ \ damage." "name": "Claw" - "desc": "*Dexterity Saving Throw:* DC 10, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has the [[conditions#blinded|Blinded]]\ \ condition until the end of the mephit's next turn." "name": "Blinding Breath (Recharge 6)" - "desc": "The mephit casts the [[sleep-xphb|Sleep]] spell,\ \ requiring no spell components and using Charisma as the spellcasting ability\ \ (spell save DC 10).\n" "name": "Sleep (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/dust-mephit-xmm.webp"
Ice Mephit
Link to original"name": "Ice Mephit (XMM)" "size": "Small" "type": "elemental" "alignment": "Neutral Evil" "ac": !!int "11" "hp": !!int "21" "hit_dice": "6d6" "modifier": !!int "1" "stats": - !!int "7" - !!int "13" - !!int "10" - !!int "9" - !!int "11" - !!int "12" "speed": "30 ft., fly 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+2" - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "damage_vulnerabilities": "fire" "damage_immunities": "cold, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "Primordial (Aquan, Auran)" "cr": "1/2" "traits": - "desc": "The mephit explodes when it dies. *Constitution Saving Throw:* DC 10,\ \ each creature in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the mephit. *Failure:* 5 (2d4) Cold damage. *Success:*\ \ Half damage." "name": "Death Burst" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 3 (1d4 + 1) Slashing\ \ damage plus 2 (1d4) Cold damage." "name": "Claw" - "desc": "*Constitution Saving Throw:* DC 10, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 7 (3d4) Cold damage. *Success:* Half damage." "name": "Frost Breath (Recharge 6)" - "desc": "The mephit casts [[fog-cloud-xphb|Fog Cloud]], requiring\ \ no spell components and using Charisma as the spellcasting ability.\n" "name": "Fog Cloud (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/ice-mephit-xmm.webp"
Magma Mephit
Link to original"name": "Magma Mephit (XMM)" "size": "Small" "type": "elemental" "alignment": "Neutral Evil" "ac": !!int "11" "hp": !!int "18" "hit_dice": "4d6 + 4" "modifier": !!int "1" "stats": - !!int "8" - !!int "12" - !!int "12" - !!int "7" - !!int "10" - !!int "10" "speed": "30 ft., fly 30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "damage_vulnerabilities": "cold" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Primordial (Ignan, Terran)" "cr": "1/2" "traits": - "desc": "The mephit explodes when it dies. *Dexterity Saving Throw:* DC 11, each\ \ creature in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the mephit. *Failure:* 7 (2d6) Fire damage. *Success:*\ \ Half damage." "name": "Death Burst" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 3 (1d4 + 1) Slashing\ \ damage plus 3 (1d6) Fire damage." "name": "Claw" - "desc": "*Dexterity Saving Throw:* DC 11, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 7 (2d6) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 6)" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/magma-mephit-xmm.webp"
Mud Mephit
Link to original"name": "Mud Mephit (XMM)" "size": "Small" "type": "elemental" "alignment": "Neutral Evil" "ac": !!int "11" "hp": !!int "13" "hit_dice": "3d6 + 3" "modifier": !!int "1" "stats": - !!int "8" - !!int "12" - !!int "12" - !!int "9" - !!int "11" - !!int "7" "speed": "20 ft., fly 20 ft., swim 20 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Primordial (Aquan, Terran)" "cr": "1/4" "traits": - "desc": "The mephit explodes when it dies. *Dexterity Saving Throw:* DC 11, each\ \ creature in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the mephit. *Failure:* The target has the [[conditions#restrained|Restrained]]\ \ condition until the end of its next turn." "name": "Death Burst" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Bludgeoning\ \ damage." "name": "Slam" - "desc": "*Dexterity Saving Throw:* DC 11, one creature the mephit can see within\ \ 15 feet. *Failure:* The target has the [[conditions#restrained|Restrained]]\ \ condition until the end of the mephit's next turn." "name": "Mud Breath (Recharge 6)" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/mud-mephit-xmm.webp"

Smoke Mephit
Link to original"name": "Smoke Mephit (XMM)" "size": "Small" "type": "elemental" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "13" "hit_dice": "3d6 + 3" "modifier": !!int "2" "stats": - !!int "6" - !!int "14" - !!int "12" - !!int "10" - !!int "10" - !!int "11" "speed": "30 ft., fly 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+2" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "Primordial (Auran, Ignan)" "cr": "1/4" "traits": - "desc": "The mephit explodes when it dies. *Constitution Saving Throw:* DC 11,\ \ each creature in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the mephit. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition until the end of its next turn." "name": "Death Burst" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Slashing\ \ damage." "name": "Claw" - "desc": "*Dexterity Saving Throw:* DC 11, one creature the mephit can see within\ \ 15 feet. *Failure:* The target has the [[conditions#blinded|Blinded]]\ \ condition until the end of the mephit's next turn." "name": "Cinder Breath (Recharge 6)" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/smoke-mephit-xmm.webp"
Steam Mephit
Link to original"name": "Steam Mephit (XMM)" "size": "Small" "type": "elemental" "alignment": "Neutral Evil" "ac": !!int "10" "hp": !!int "17" "hit_dice": "5d6" "modifier": !!int "0" "stats": - !!int "5" - !!int "11" - !!int "10" - !!int "11" - !!int "10" - !!int "12" "speed": "30 ft., fly 30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+2" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Primordial (Aquan, Ignan)" "cr": "1/4" "traits": - "desc": "Attack rolls against the mephit are made with [[disadvantage-xphb|Disadvantage]]\ \ unless the mephit has the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Blurred Form" - "desc": "The mephit explodes when it dies. *Dexterity Saving Throw:* DC 10, each\ \ creature in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the mephit. *Failure:* 5 (2d4) Fire damage. *Success:*\ \ Half damage." "name": "Death Burst" "actions": - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 2 (1d4) Slashing damage\ \ plus 2 (1d4) Fire damage." "name": "Claw" - "desc": "*Constitution Saving Throw:* DC 10, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 5 (2d4) Fire damage, and the target's [[speed-xphb|Speed]]\ \ decreases by 10 feet until the end of the mephit's next turn. *Success:* Half\ \ damage only. *Failure or Success:* Being underwater doesn't grant [[resistance-rules-xphb|Resistance]]\ \ to this Fire damage." "name": "Steam Breath (Recharge 6)" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/steam-mephit-xmm.webp"
Merfolk
Merfolk. Protectors and Explorers of the Seas
- Habitat. Coastal, Underwater
- Treasure. Individual
Beneath the waves dwell merfolk, mysterious creatures that merge the features of humans and sea creatures. Some are curious about land dwellers, while others view them with suspicion.

Merfolk Skirmisher
Link to original"name": "Merfolk Skirmisher (XMM)" "size": "Medium" "type": "elemental" "alignment": "Neutral" "ac": !!int "11" "hp": !!int "11" "hit_dice": "2d8 + 2" "modifier": !!int "1" "stats": - !!int "10" - !!int "13" - !!int "12" - !!int "11" - !!int "14" - !!int "12" "speed": "10 ft., swim 40 ft." "senses": "passive Perception 12" "languages": "Common, Primordial (Aquan)" "cr": "1/8" "traits": - "desc": "The merfolk can breathe air and water." "name": "Amphibious" "actions": - "desc": "*Melee or Ranged Attack Roll:* +2, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target\ \ is a creature, its [[speed-xphb|Speed]] decreases\ \ by 10 feet until the end of its next turn. *Hit or Miss:* The spear magically\ \ returns to the merfolk's hand immediately after a ranged attack." "name": "Ocean Spear" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/merfolk-skirmisher-xmm.webp"
Merfolk Wavebender
Link to original"name": "Merfolk Wavebender (XMM)" "size": "Medium" "type": "elemental" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "97" "hit_dice": "15d8 + 30" "modifier": !!int "4" "stats": - !!int "10" - !!int "18" - !!int "14" - !!int "13" - !!int "19" - !!int "15" "speed": "10 ft., swim 40 ft." "saves": - "dexterity": !!int "7" - "constitution": !!int "5" - "wisdom": !!int "7" - "charisma": !!int "5" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+7" "damage_resistances": "cold" "senses": "passive Perception 17" "languages": "Common, Primordial (Aquan)" "cr": "6" "traits": - "desc": "The merfolk can breathe air and water." "name": "Amphibious" "actions": - "desc": "The merfolk makes two Aquatic Burst attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 60 ft. *Hit:*\ \ 20 (3d10 + 4) Cold damage. If the target is a Large or smaller creature,\ \ it has the [[conditions#prone|Prone]] condition." "name": "Aquatic Burst" - "desc": "The merfolk casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 15):\n\ \n**At will:** [[elementalism-xphb|Elementalism]], [[light-xphb|Light]]\n\ \n**1/day each:** [[control-water-xphb|Control Water]],\ \ [[create-or-destroy-water-xphb|Create or Destroy Water]]" "name": "Spellcasting" "reactions": - "desc": "Trigger: An enemy the merfolk can see enters a space within 5 feet of\ \ the merfolk. _Response—_*Strength Saving Throw:* DC 15, the triggering enemy.\ \ *Failure:* 14 (4d6) Cold damage. If the target is Large or smaller, it is\ \ pushed up to 30 feet straight away from the merfolk by conjured water." "name": "Watery Rebuke" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/elemental/token/merfolk-wavebender-xmm.webp"
Merrow
Merrow. Ogreish Undersea Abductor
- Habitat. Coastal, Underwater
- Treasure. Any
Vicious aquatic hunters, merrow combine the features of ogres with those of primeval, predatory fish. They lurk in coastal waters, hoping to snare unsuspecting prey by bursting from the water and grabbing their quarry or by skewering victims with deadly harpoons. These hunters then drag land dwellers back to dismal undersea lairs. Merrow often keep prisoners in their larders as future meals.
Merrow raid coastal settlements and merfolk communities to steal weapons and treasure. This leads to conflicts between merfolk and merrow, but it also provokes misunderstandings with surface dwellers who blame merfolk for merrow attacks.
A quote from Leomund
Sages trace merrows’ origins to aquatic ogres, depraved merfolk, and worse. Such broad theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.

Merrow
Link to original"name": "Merrow (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "13" "hp": !!int "45" "hit_dice": "6d10 + 12" "modifier": !!int "2" "stats": - !!int "18" - !!int "15" - !!int "15" - !!int "8" - !!int "10" - !!int "9" "speed": "10 ft., swim 40 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Abyssal, Primordial (Aquan)" "cr": "2" "traits": - "desc": "The merrow can breathe air and water." "name": "Amphibious" "actions": - "desc": "The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 6 (1d4 + 4) Piercing\ \ damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the end of the merrow's next turn." "name": "Bite" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 9 (2d4 + 4) Slashing\ \ damage." "name": "Claw" - "desc": "*Melee or Ranged Attack Roll:* +6, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller\ \ creature, the merrow pulls the target up to 15 feet straight toward itself." "name": "Harpoon" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/merrow-xmm.webp"
Mezzoloth
Mezzoloth. Yugoloth of Tenacity and Want
- Habitat. Planar (Gehenna)
- Treasure. Armaments
Mezzoloths are insectile yugoloths that seek power and souls in the service of fiendish lords. These greedy, violent yugoloths are more direct than most of their scheming brethren, but what they lack in guile they make up for in persistence and numbers.
Mezzoloths typically form mercenary bands with others of their kind. These forces serve more powerful yugoloths, other fiends, sinister mages, or anyone who provides them with tempting rewards. Mezzoloths obediently adhere to the bargains they strike, potentially serving their patrons for centuries, but once those terms expire, yesterday’s client could become today’s target. Roll on or choose a result from the Mezzoloth Payments table to inspire a mezzoloth’s price for its services.
Mezzoloth Payments
| dice: 1d6 | The Mezzoloth Agrees to Serve For… |
|---|---|
| 1 | Access to a planar portal. |
| 2 | Information valued by its true master. |
| 3 | A lair where it can bring others of its kind. |
| 4 | Magic weapons or armor. |
| 5 | The right to loot holy sites in places it conquers. |
| 6 | Souls, whether as larvae or captured spirits. |
| ^mezzoloth-payments |

Mezzoloth
Link to original"name": "Mezzoloth (XMM)" "size": "Medium" "type": "fiend" "subtype": "yugoloth" "alignment": "Neutral Evil" "ac": !!int "18" "hp": !!int "75" "hit_dice": "10d8 + 30" "modifier": !!int "3" "stats": - !!int "18" - !!int "11" - !!int "16" - !!int "7" - !!int "14" - !!int "10" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "damage_resistances": "cold, fire, lightning" "damage_immunities": "acid, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 15" "languages": "Abyssal, Infernal; telepathy 60 ft." "cr": "5" "traits": - "desc": "If the mezzoloth dies outside Gehenna, its body dissolves into ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in Gehenna." "name": "Fiendish Restoration" - "desc": "The mezzoloth has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The mezzoloth makes two attacks, using Claws or Mercurial Trident in\ \ any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 9 (2d4 + 4) Slashing\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14) from two of four claws, and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Claws" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 8 (1d8 + 4) Piercing damage plus 10 (3d6) Force damage. *Hit or\ \ Miss:* The trident magically returns to the mezzoloth's claw immediately after\ \ a ranged attack." "name": "Mercurial Trident" - "desc": "The mezzoloth casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 13):\n\ \n**1/day each:** [[cloudkill-xphb|Cloudkill]], [[darkness-rules-xphb|Darkness]],\ \ [[dispel-magic-xphb|Dispel Magic]]" "name": "Spellcasting" "bonus_actions": - "desc": "The mezzoloth teleports up to 60 feet to an unoccupied space it can see.\ \ It can teleport one creature it is grappling to an unoccupied space within\ \ 5 feet of its destination space." "name": "Teleport (Recharge 5-6)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fiend/token/mezzoloth-xmm.webp"
Mimic
Mimic. Shape-Shifter Disguised as an Unassuming Object
- Habitat. Underdark, Urban
- Treasure. Any
In their natural forms, mimics are little more than roaming stomachs, their blobby bodies covered with alien eyes and teeth. They can alter their color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimics use their disguises as both camouflage and bait. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal.
Use the following list to inspire mimics’ shapes:
Altar
Bell
Boulder
Cauldron
Chair
Chandelier
Chest
Cot
Door
Floor mat
Giant gemstone
Gravestone
Heap of leaves
Keg
Ladder
Lectern
Mannequin
Mirror
Obelisk
Oversize cake
Panel of levers
Pile of bones
Potted plant
Row of books
Sarcophagus
Sculpture
Ship’s wheel
Sign
Stalagmite
Stump
Table
Tapestry
Taxidermy
Throne
Topiary
Weapon rack

Mimic
Link to original"name": "Mimic (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral" "ac": !!int "12" "hp": !!int "58" "hit_dice": "9d8 + 18" "modifier": !!int "3" "stats": - !!int "17" - !!int "12" - !!int "15" - !!int "5" - !!int "13" - !!int "8" "speed": "20 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_immunities": "acid" "condition_immunities": "[[conditions#prone|prone]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "" "cr": "2" "traits": - "desc": "The mimic adheres to anything that touches it. A Huge or smaller creature\ \ adhered to the mimic has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 13). Ability checks made to escape this grapple have\ \ [[disadvantage-xphb|Disadvantage]]." "name": "Adhesive (Object Form Only)" "actions": - "desc": "*Melee Attack Roll:* +5 (with [[advantage-xphb|Advantage]]\ \ if the target is [[conditions#grappled|Grappled]] by the\ \ mimic), reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3)\ \ Piercing damage if the target is [[conditions#grappled|Grappled]]\ \ by the mimic—plus 4 (1d8) Acid damage." "name": "Bite" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Bludgeoning\ \ damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature,\ \ it has the [[conditions#grappled|Grappled]] condition (escape\ \ DC 13). Ability checks made to escape this grapple have [[disadvantage-xphb|Disadvantage]]." "name": "Pseudopod" "bonus_actions": - "desc": "The mimic shape-shifts to resemble a Medium or Small object while retaining\ \ its game statistics, or it returns to its true blob form. Any equipment it\ \ is wearing or carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/mimic-xmm.webp"
Mind Flayers
Mind Flayers. Brain-Eating Underdark Tyrants
- Habitat. Underdark
- Treasure. Arcana
Scattered survivors of a world-ruining, multiversal empire, mind flayers lurk in secret conclaves hidden deep within Material Plane worlds. Within their alien sanctuaries, these wicked masterminds—also known as illithids—reshape the Underdark and its inhabitants to serve their unfathomable whims. Mind flayers are feared for their psionic powers, which allow them to stun and control other creatures, and for their horrific method of feeding: using their four slimy tentacles to extract the brains of their victims.
Mind flayers are infamous plotters and manipulators, concocting plans that reach beyond their subterranean realms. Aside from using their psionic powers to control others, mind flayers often experiment with their own bizarre life cycles, implanting other creatures with illithid young to create unnatural servants. Creatures such as grimlocks and intellect devourers result from mind flayers’ biological tampering, while other Underdark-dwelling monsters—including kuo-toa, quaggoths, and troglodytes—often serve illithid masters. Githyanki and githzerai have a long adversarial history with mind flayers and bear the scars of illithid manipulation.
Mind Flayer Colonies. Mind flayers work as lone schemers, in mysterious cabals, or as part of worlds-spanning illithid conspiracies. In groups, mind flayers work toward bizarre agendas organized by an elder brain—a massive, brain-like being with incredible psionic powers. Without such a leader, groups of mind flayers fall to self-destructive squabbling. Roll on or choose a result from the Mind Flayer Machinations table to inspire an illithid conclave’s plots.
Mind Flayer Machinations
| dice: 1d6 | The Mind Flayer Colony Seeks To… |
|---|---|
| 1 | Blot out the sun so their Underdark-dwelling servants can invade the surface. |
| 2 | Create a new monstrous fusion between mind flayers and a legendary monster. |
| 3 | Forge a psionic network uniting illithid colonies. |
| 4 | Replace world leaders with intellect devourers. |
| 5 | Restore a vessel to travel through Wildspace. |
| 6 | Sacrifice the mental energy of a planet’s populace to take control of a githyanki bastion. |
| ^mind-flayer-machinations |

Mind Flayer
Link to original"name": "Mind Flayer (XMM)" "size": "Medium" "type": "aberration" "alignment": "Lawful Evil" "ac": !!int "15" "hp": !!int "99" "hit_dice": "18d8 + 18" "modifier": !!int "4" "stats": - !!int "11" - !!int "12" - !!int "12" - !!int "19" - !!int "17" - !!int "17" "speed": "30 ft., fly 15 ft. (hover)" "saves": - "dexterity": !!int "4" - "intelligence": !!int "7" - "wisdom": !!int "6" - "charisma": !!int "6" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+7" - "name": "[[skills#insight|Insight]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_resistances": "psychic" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 16" "languages": "Deep Speech, Undercommon; telepathy 120 ft." "cr": "7" "traits": - "desc": "The mind flayer has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 22 (4d8 + 4) Psychic\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14) from all the mind flayer's tentacles, and the target\ \ has the [[conditions#stunned|Stunned]] condition until\ \ the grapple ends." "name": "Tentacles" - "desc": "*Constitution Saving Throw:* DC 15, one creature that is [[conditions#grappled|Grappled]]\ \ by the mind flayer's Tentacles. *Failure:* 55 (10d10) Piercing damage. *Success:*\ \ Half damage. *Failure or Success:* If this damage reduces the target to 0\ \ [[hit-points-xphb|Hit Points]], the mind\ \ flayer kills it and devours its brain." "name": "Extract Brain" - "desc": "*Intelligence Saving Throw:* DC 15, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 31 (6d8 + 4) Psychic damage, and the target has the [[conditions#stunned|Stunned]]\ \ condition until the end of the mind flayer's next turn. *Success:* Half damage\ \ only." "name": "Mind Blast (Recharge 5-6)" - "desc": "The mind flayer casts one of the following spells, requiring no spell\ \ components and using Intelligence as the spellcasting ability (spell save\ \ DC 15):\n\n**At will:** [[detect-thoughts-xphb|Detect Thoughts]]\n\ \n**1/day each:** [[dominate-monster-xphb|Dominate Monster]],\ \ [[plane-shift-xphb|Plane Shift]] (self only)" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/mind-flayer-xmm.webp"
Mind Flayer Arcanist
Link to original"name": "Mind Flayer Arcanist (XMM)" "size": "Medium" "type": "aberration" "alignment": "Lawful Evil" "ac": !!int "16" "hp": !!int "143" "hit_dice": "26d8 + 26" "modifier": !!int "6" "stats": - !!int "11" - !!int "14" - !!int "13" - !!int "20" - !!int "17" - !!int "17" "speed": "30 ft., fly 30 ft. (hover)" "saves": - "dexterity": !!int "6" - "intelligence": !!int "9" - "wisdom": !!int "7" - "charisma": !!int "7" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+13" - "name": "[[skills#insight|Insight]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 17" "languages": "Deep Speech, Undercommon; telepathy 120 ft." "cr": "11" "traits": - "desc": "The mind flayer has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The mind flayer makes three Arcane Tentacles attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +9, reach 5 ft. or range 120 ft. *Hit:*\ \ 27 (4d10 + 5) Psychic damage, and the mind flayer can teleport the target\ \ up to 30 feet to an unoccupied space the mind flayer can see on a surface\ \ or liquid large enough to support the target. If this damage reduces the target\ \ to 0 [[hit-points-xphb|Hit Points]], the\ \ mind flayer kills it and magically devours its brain." "name": "Arcane Tentacles" - "desc": "*Intelligence Saving Throw:* DC 17, each creature in a 40-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the mind flayer. *Failure:* 41 (8d8 + 5) Psychic damage,\ \ and the target has the [[conditions#stunned|Stunned]] condition\ \ until the end of the mind flayer's next turn. *Success:* Half damage only." "name": "Mind Burst (Recharge 5-6)" - "desc": "The mind flayer casts one of the following spells, requiring no spell\ \ components and using Intelligence as the spellcasting ability (spell save\ \ DC 17):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[detect-thoughts-xphb|Detect Thoughts]], [[disguise-self-xphb|Disguise Self]],\ \ [[mage-hand-xphb|Mage Hand]] (the hand is Invisible)\n\ \n**1/day each:** [[clairvoyance-xphb|Clairvoyance]], [[dimension-door-xphb|Dimension\ \ Door]], [[fireball-xphb|Fireball]]\ \ (level 5 version), [[lightning-bolt-xphb|Lightning Bolt]]\ \ (level 5 version), [[plane-shift-xphb|Plane Shift]] (self\ \ only), [[sending-xphb|Sending]]" "name": "Spellcasting" "reactions": - "desc": "The mind flayer casts [[shield-spell-xphb|Shield]] in response\ \ to that spell's trigger, using the same spellcasting ability as Spellcasting.\n" "name": "Shield (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/mind-flayer-arcanist-xmm.webp"
Minotaur of Baphomet
Minotaur of Baphomet. Berserker of the Demon Lord of Beasts
- Habitat. Underdark
- Treasure. Armaments
Baphomet, Demon Lord of Beasts, claims to have created minotaurs and demands their worship. While most minotaurs live free of the demon lord’s bonds, those that serve him become minotaurs of Baphomet. These brutes resemble the hulking, horned demon lord more than others of their kind, and they wreak havoc in that foul immortal’s name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters.
Minotaurs of Baphomet often dwell in mazes, leading their allies to hidden destinations and stalking trespassers. Roll on or choose a result from the Minotaur Mazes table to inspire the shape of a minotaur’s dwelling.
Minotaur Mazes
| dice: 1d4 | The Minotaur of Baphomet Lurks In… |
|---|---|
| 1 | A multilevel mine or sewer. |
| 2 | Multiple mazes connected by magic portals. |
| 3 | A poisonous swamp with labyrinthine paths. |
| 4 | The ruins of a buried palace or temple. |
| ^minotaur-mazes |

Minotaur of Baphomet
Link to original"name": "Minotaur of Baphomet (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "14" "hp": !!int "85" "hit_dice": "10d10 + 30" "modifier": !!int "0" "stats": - !!int "18" - !!int "11" - !!int "16" - !!int "6" - !!int "16" - !!int "9" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#survival|Survival]]" "desc": "+7" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 17" "languages": "Abyssal" "cr": "3" "actions": - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 10 (1d12 + 4) Slashing\ \ damage plus 10 (3d6) Necrotic damage." "name": "Abyssal Glaive" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 18 (4d6 + 4) Piercing\ \ damage. If the target is a Large or smaller creature and the minotaur moved\ \ 10+ feet straight toward it immediately before the hit, the target takes an\ \ extra 10 (3d6) Piercing damage and has the [[conditions#prone|Prone]]\ \ condition." "name": "Gore (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/minotaur-of-baphomet-xmm.webp"
Modrons
Modrons. Mechanized Caretakers of Multiversal Law
- Habitat. Planar (Mechanus)
- Treasure. None
Beings of magic and machinery, modrons embody absolute law. These inhabitants of the clockwork plane of Mechanus tend to the incredible mechanisms of their orderly home and oppose chaotic forces across the multiverse.
Modrons are parts of a vast hierarchy, spanning from quirky monodrones to the leader of their kind, the godlike Primus. Every modron carries out tasks assigned to it by higher-ranking modrons, doing so without question. Generally, modrons communicate only with other modrons of their own rank or the ranks immediately above and below them. Those more than one rank away tend to be either too advanced or too simple for them to understand.
Modrons excel at tasks that require patience and precision, but they have little understanding of non-literal concepts such as art or humor. They have no egos; they have only their work and the certainty that multiversal law depends on their efficacy.
In rare cases, a modron goes rogue and develops its own will. In these cases, other modrons are sent to recover or destroy their malfunctioning kin.
Modron Marches. Whether in service to lawful deities or as part of the Great Modron March, modrons travel from Mechanus to spread their vision of law to other planes of existence. Roll on or choose a result from the Modron Operations table to inspire what effort leads a group of modrons to other realms.
Modron Operations
| dice: 1d8 | The Modrons Work To… |
|---|---|
| 1 | Create a clockwork outpost to monitor the balance of obscure planar forces. |
| 2 | Ensure neither side gains the upper hand in a conflict between good and evil. |
| 3 | Excavate a portal to another plane. |
| 4 | Find a lost contingent of modrons. |
| 5 | Reactivate a titanic but lost modron device. |
| 6 | Remove a forest, mountain, or city before the arrival of a modron procession. |
| 7 | Seal off a planar rift or wild magic zone. |
| 8 | Wage war with demons, slaadi, or chaotic Fey. |
| ^modron-operations |
A quote from A planar explorer learning modrons have no sense of humor
The guide swore “beep boop” meant “hello, friend.” I don’t know why they’re after us!

Modron Monodrone
Link to original"name": "Modron Monodrone (XMM)" "size": "Medium" "type": "construct" "alignment": "Lawful Neutral" "ac": !!int "15" "hp": !!int "5" "hit_dice": "1d8 + 1" "modifier": !!int "2" "stats": - !!int "10" - !!int "14" - !!int "12" - !!int "4" - !!int "10" - !!int "5" "speed": "30 ft., fly 30 ft." "condition_immunities": "[[conditions#charmed|charmed]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 10" "languages": "Modron" "cr": "1/8" "traits": - "desc": "If the modron dies, it disintegrates into dust, leaving behind anything\ \ it was wearing or carrying." "name": "Disintegration" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Force damage." "name": "Gear" - "desc": "*Ranged Attack Roll:* +4, range 120 ft. *Hit:* 6 (1d8 + 2) Force\ \ damage." "name": "Gear Flinger" "source": - "XMM" "image": "Compendium/bestiary/construct/token/modron-monodrone-xmm.webp"

Modron Duodrone
Link to original"name": "Modron Duodrone (XMM)" "size": "Medium" "type": "construct" "alignment": "Lawful Neutral" "ac": !!int "15" "hp": !!int "11" "hit_dice": "2d8 + 2" "modifier": !!int "1" "stats": - !!int "11" - !!int "13" - !!int "12" - !!int "6" - !!int "10" - !!int "7" "speed": "30 ft." "condition_immunities": "[[conditions#charmed|charmed]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 10" "languages": "Modron" "cr": "1/4" "traits": - "desc": "If the modron dies, it disintegrates into dust, leaving behind anything\ \ it was wearing or carrying." "name": "Disintegration" "actions": - "desc": "The modron makes two Clockwork Blade attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +3, reach 5 ft. or range 30 ft. *Hit:*\ \ 4 (1d6 + 1) Force damage. *Hit or Miss:* The blade magically returns to\ \ the modron's hand immediately after a ranged attack." "name": "Clockwork Blade" "source": - "XMM" "image": "Compendium/bestiary/construct/token/modron-duodrone-xmm.webp"

Modron Tridrone
Link to original"name": "Modron Tridrone (XMM)" "size": "Medium" "type": "construct" "alignment": "Lawful Neutral" "ac": !!int "15" "hp": !!int "16" "hit_dice": "3d8 + 3" "modifier": !!int "1" "stats": - !!int "12" - !!int "13" - !!int "12" - !!int "9" - !!int "10" - !!int "9" "speed": "30 ft." "condition_immunities": "[[conditions#charmed|charmed]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 10" "languages": "Modron" "cr": "1/2" "traits": - "desc": "If the modron dies, it disintegrates into dust, leaving behind anything\ \ it was wearing or carrying." "name": "Disintegration" "actions": - "desc": "The modron makes three Clockwork Spear attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +3, reach 5 ft. or range 120 ft. *Hit:*\ \ 4 (1d6 + 1) Force damage. *Hit or Miss:* The spear magically returns to\ \ the modron's hand immediately after a ranged attack." "name": "Clockwork Spear" "source": - "XMM" "image": "Compendium/bestiary/construct/token/modron-tridrone-xmm.webp"

Modron Quadrone
Link to original"name": "Modron Quadrone (XMM)" "size": "Medium" "type": "construct" "alignment": "Lawful Neutral" "ac": !!int "16" "hp": !!int "22" "hit_dice": "4d8 + 4" "modifier": !!int "2" "stats": - !!int "12" - !!int "14" - !!int "12" - !!int "10" - !!int "10" - !!int "11" "speed": "30 ft., fly 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+2" "condition_immunities": "[[conditions#charmed|charmed]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 12" "languages": "Modron" "cr": "1" "traits": - "desc": "If the modron dies, it disintegrates into dust, leaving behind anything\ \ it was wearing or carrying." "name": "Disintegration" "actions": - "desc": "The modron makes four Slam attacks or four Gears Launcher attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Force damage." "name": "Slam" - "desc": "*Ranged Attack Roll:* +4, range 320 ft. *Hit:* 4 (1d4 + 2) Force\ \ damage." "name": "Gears Launcher" "source": - "XMM" "image": "Compendium/bestiary/construct/token/modron-quadrone-xmm.webp"

Modron Pentadrone
Link to original"name": "Modron Pentadrone (XMM)" "size": "Large" "type": "construct" "alignment": "Lawful Neutral" "ac": !!int "16" "hp": !!int "32" "hit_dice": "5d10 + 5" "modifier": !!int "2" "stats": - !!int "15" - !!int "14" - !!int "12" - !!int "10" - !!int "10" - !!int "13" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" "condition_immunities": "[[conditions#charmed|charmed]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 14" "languages": "Modron" "cr": "2" "traits": - "desc": "If the modron dies, it disintegrates into dust, leaving behind anything\ \ it was wearing or carrying." "name": "Disintegration" "actions": - "desc": "The modron makes five Slam attacks or five Electrical Discharge attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Force damage." "name": "Slam" - "desc": "*Ranged Attack Roll:* +4, range 120 ft. *Hit:* 5 (1d6 + 2) Lightning\ \ damage." "name": "Electrical Discharge" - "desc": "Constitution Saving Throws: DC 11, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target has the [[conditions#paralyzed|Paralyzed]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically." "name": "Paralysis Gas (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/construct/token/modron-pentadrone-xmm.webp"
Mummies
Mummies. Deathless Ancients with Ageless Ambitions
- Habitat. Desert, Swamp
- Treasure. Relics
Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all time. Should their resting places be violated, these beings, known as mummies, reanimate their deteriorating bodies to restore the sanctity of their tombs and punish those who disturbed their rest.
Mummies pursue those who offend them, typically mortals who desecrate their resting places, steal their burial treasures, or defile sites tied to their faith. With undying rage, these ancient corpses go to extreme lengths to avenge themselves and restore what they need to find peace.
A mummy might look frail, but its body possesses supernatural strength, and its gaze can strike fear in the bravest hearts. Those who escape a mummy’s grasp might find themselves subject to a terrible curse. Victims of a mummy’s curse gradually wither, their bodies rotting away until they’re reduced to dust. This curse can be healed only by the Remove Curse spell or similar magic.

Mummy
Link to original"name": "Mummy (XMM)" "size": "Small or Medium" "type": "undead" "alignment": "Lawful Evil" "ac": !!int "11" "hp": !!int "58" "hit_dice": "9d8 + 18" "modifier": !!int "-1" "stats": - !!int "16" - !!int "8" - !!int "15" - !!int "6" - !!int "12" - !!int "12" "speed": "20 ft." "saves": - "wisdom": !!int "3" "damage_vulnerabilities": "fire" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "Common plus two other languages" "cr": "3" "actions": - "desc": "The mummy makes two Rotting Fist attacks and uses Dreadful Glare." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (1d10 + 3) Bludgeoning\ \ damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is\ \ cursed. While cursed, the target can't regain [[hit-points-xphb|Hit Points]],\ \ its [[hit-points-xphb|Hit Point]] maximum\ \ doesn't return to normal when finishing a [[long-rest-xphb|Long Rest]],\ \ and its [[hit-points-xphb|Hit Point]] maximum\ \ decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns\ \ to dust if reduced to 0 [[hit-points-xphb|Hit Points]]\ \ by this attack." "name": "Rotting Fist" - "desc": "*Wisdom Saving Throw:* DC 11, one creature the mummy can see within 60\ \ feet. *Failure:* The target has the [[conditions#frightened|Frightened]]\ \ condition until the end of the mummy's next turn. *Success:* The target is\ \ immune to this mummy's Dreadful Glare for 24 hours." "name": "Dreadful Glare" "source": - "XMM" "image": "Compendium/bestiary/undead/token/mummy-xmm.webp"

Mummy Lord
Link to original"name": "Mummy Lord (XMM)" "size": "Small or Medium" "type": "undead" "subtype": "cleric" "alignment": "Lawful Evil" "ac": !!int "17" "hp": !!int "187" "hit_dice": "25d8 + 75" "modifier": !!int "10" "stats": - !!int "18" - !!int "10" - !!int "17" - !!int "11" - !!int "19" - !!int "16" "speed": "30 ft." "saves": - "intelligence": !!int "5" - "wisdom": !!int "9" "skillsaves": - "name": "[[skills#history|History]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+9" - "name": "[[skills#religion|Religion]]" "desc": "+5" "damage_vulnerabilities": "fire" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 60 ft., passive Perception\ \ 19" "languages": "Common plus three other languages" "cr": "15" "traits": - "desc": "If the mummy fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" - "desc": "The mummy has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "If destroyed, the mummy gains a new body in 24 hours if its heart is\ \ intact, reviving with all its [[hit-points-xphb|Hit Points]].\ \ The new body appears in an unoccupied space within the mummy's lair. The heart\ \ is a Tiny object that has AC 17, HP 10, and [[immunity-xphb|Immunity]]\ \ to all damage except Fire." "name": "Undead Restoration" "actions": - "desc": "The mummy makes one Rotting Fist or Channel Negative Energy attack, and\ \ it uses Dreadful Glare." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 15 (2d10 + 4) Bludgeoning\ \ damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is\ \ cursed. While cursed, the target can't regain [[hit-points-xphb|Hit Points]],\ \ it gains no benefit from finishing a [[long-rest-xphb|Long Rest]],\ \ and its [[hit-points-xphb|Hit Point]] maximum\ \ decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns\ \ to dust if reduced to 0 [[hit-points-xphb|Hit Points]]\ \ by this attack." "name": "Rotting Fist" - "desc": "*Ranged Attack Roll:* +9, range 60 ft. *Hit:* 25 (6d6 + 4) Necrotic\ \ damage." "name": "Channel Negative Energy" - "desc": "*Wisdom Saving Throw:* DC 17, one creature the mummy can see within 60\ \ feet. *Failure:* 25 (6d6 + 4) Psychic damage, and the target has the [[conditions#paralyzed|Paralyzed]]\ \ condition until the end of the mummy's next turn." "name": "Dreadful Glare" - "desc": "The mummy casts one of the following spells, requiring no Material components\ \ and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit\ \ with spell attacks):\n\n**At will:** [[dispel-magic-xphb|Dispel Magic]],\ \ [[thaumaturgy-xphb|Thaumaturgy]]\n\n**1/day each:** [[animate-dead-xphb|Animate\ \ Dead]], [[harm-xphb|Harm]],\ \ [[insect-plague-xphb|Insect Plague]] (level 7 version)" "name": "Spellcasting" "reactions": - "desc": "Trigger: The mummy is hit by an attack roll. _Response:_ The mummy adds\ \ 2 to its AC against the attack, possibly causing the attack to miss, and the\ \ mummy teleports up to 60 feet to an unoccupied space it can see. Each creature\ \ of its choice that it can see within 5 feet of its destination space has the\ \ [[conditions#blinded|Blinded]] condition until the end\ \ of the mummy's next turn." "name": "Whirlwind of Sand" "regional_effects": - "desc": "The region containing a mummy lord's lair is warped by its presence,\ \ creating the following effects:\n\n- **Cursed Fate.** Whenever a creature\ \ other than the mummy or one of its allies casts a Divination spell while within\ \ 1 mile of the lair, the creature makes a DC 15 Constitution saving throw.\ \ On a failed save, the spell dissipates with no effect, and the action, [[bonus-action-xphb|Bonus\ \ Action]], or [[reaction-xphb|Reaction]]\ \ used to cast the spell is wasted, but any resources used to cast it aren't\ \ expended. \n- **Soul Drain.** Creatures within 1 mile of the lair have [[disadvantage-xphb|Disadvantage]]\ \ on [[death-saving-throw-xphb|Death Saving Throws]].\ \ \n\nIf the mummy lord is destroyed or moves its lair elsewhere, these effects\ \ end immediately. The effects resume if the mummy lord gains a new body (see\ \ its Undead Restoration trait)." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the mummy lord can expend a use to take one of the following\ \ actions. The mummy lord regains all expended uses at the start of each of its\ \ turns." "legendary_actions": - "desc": "The mummy uses Dreadful Glare. The mummy can't take this action again\ \ until the start of its next turn." "name": "Glare" - "desc": "The mummy makes one Rotting Fist or Channel Negative Energy attack." "name": "Necrotic Strike" - "desc": "The mummy casts [[command-xphb|Command]] (level 2\ \ version), using the same spellcasting ability as Spellcasting. The mummy can't\ \ take this action again until the start of its next turn.\n" "name": "Dread Command" "source": - "XMM" "image": "Compendium/bestiary/undead/token/mummy-lord-xmm.webp"
Myconids
Myconids. Keepers of the Spore
- Habitat. Underdark
- Treasure. Any
Myconids dwell in remote Underdark reaches overgrown with molds and mushrooms. These ambulatory fungal creatures tend to their sanctuaries and avoid becoming embroiled in the conflicts of other creatures. They use specialized spores to communicate, to alert one another to danger, and to defend themselves. When myconids encounter others beings, they use mind-linking spores to allow nearby creatures to telepathically share thoughts. Nevertheless, myconids’ goals remain mysterious to most non-fungal creatures.

Myconid Sprout
Link to original"name": "Myconid Sprout (XMM)" "size": "Small" "type": "plant" "alignment": "Lawful Neutral" "ac": !!int "10" "hp": !!int "3" "hit_dice": "1d6" "modifier": !!int "0" "stats": - !!int "8" - !!int "10" - !!int "10" - !!int "8" - !!int "11" - !!int "5" "speed": "10 ft." "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 10" "languages": "telepathy 240 ft." "cr": "0" "traits": - "desc": "While in sunlight, the myconid has [[disadvantage-xphb|Disadvantage]]\ \ on [[d20-test-xphb|D20 Tests]]. The myconid\ \ dies if it spends more than 1 hour in sunlight." "name": "Sun Sickness" "actions": - "desc": "*Melee Attack Roll:* +1, reach 5 ft. *Hit:* 1 (1d4 - 1) Bludgeoning\ \ damage plus 2 (1d4) Poison damage." "name": "Slam" - "desc": "The myconid expels spores in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from itself. Creatures in that area with an Intelligence score\ \ of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy\ \ with a range of 30 feet for 1 hour." "name": "Rapport Spores" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/plant/token/myconid-sprout-xmm.webp"
Myconid Adult
Link to original"name": "Myconid Adult (XMM)" "size": "Medium" "type": "plant" "alignment": "Lawful Neutral" "ac": !!int "12" "hp": !!int "16" "hit_dice": "3d8 + 3" "modifier": !!int "0" "stats": - !!int "10" - !!int "10" - !!int "12" - !!int "10" - !!int "13" - !!int "7" "speed": "20 ft." "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 11" "languages": "telepathy 240 ft." "cr": "1/2" "traits": - "desc": "While in sunlight, the myconid has [[disadvantage-xphb|Disadvantage]]\ \ on [[d20-test-xphb|D20 Tests]]. The myconid\ \ dies if it spends more than 1 hour in sunlight." "name": "Sun Sickness" "actions": - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 4 (1d8) Bludgeoning damage\ \ plus 3 (1d6) Poison damage." "name": "Slam" - "desc": "*Constitution Saving Throw:* DC 11, one creature the myconid can see\ \ within 10 feet. *Failure:* The target has the [[conditions#stunned|Stunned]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically." "name": "Pacifying Spores (1/Day)" - "desc": "The myconid expels spores in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from itself. Creatures in that area with an Intelligence score\ \ of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy\ \ with a range of 30 feet for 1 hour." "name": "Rapport Spores" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/plant/token/myconid-adult-xmm.webp"
Myconid Spore Servant
Link to original"name": "Myconid Spore Servant (XMM)" "size": "Small or Medium" "type": "plant" "alignment": "Unaligned" "ac": !!int "13" "hp": !!int "37" "hit_dice": "5d8 + 15" "modifier": !!int "1" "stats": - !!int "16" - !!int "12" - !!int "16" - !!int "2" - !!int "6" - !!int "1" "speed": "20 ft." "damage_immunities": "poison" "condition_immunities": "[[conditions#blinded|blinded]], [[conditions#charmed|charmed]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 30 ft., passive Perception\ \ 8" "languages": "telepathy 30 ft." "cr": "1" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning\ \ damage plus 2 (1d4) Poison damage." "name": "Slam" "source": - "XMM" "image": "Compendium/bestiary/plant/token/myconid-spore-servant-xmm.webp"
Myconid Sovereign
Link to original"name": "Myconid Sovereign (XMM)" "size": "Large" "type": "plant" "alignment": "Lawful Neutral" "ac": !!int "13" "hp": !!int "45" "hit_dice": "6d10 + 12" "modifier": !!int "0" "stats": - !!int "12" - !!int "10" - !!int "14" - !!int "13" - !!int "15" - !!int "10" "speed": "30 ft." "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 12" "languages": "telepathy 240 ft." "cr": "2" "traits": - "desc": "While in sunlight, the myconid has [[disadvantage-xphb|Disadvantage]]\ \ on [[d20-test-xphb|D20 Tests]]. The myconid\ \ dies if it spends more than 1 hour in sunlight." "name": "Sun Sickness" "actions": - "desc": "The myconid makes one Slam attack and uses Pacifying Spores." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 6 (2d4 + 1) Bludgeoning\ \ damage plus 5 (2d4) Poison damage." "name": "Slam" - "desc": "The myconid releases spores at a Medium or Small corpse within 5 feet\ \ of it that wasn't a Construct or an Undead. In 24 hours, the corpse rises\ \ as a [[myconid-spore-servant-xmm|Myconid Spore Servant]].\ \ The corpse stays animate for 1d4 + 1 weeks or until destroyed, and it can't\ \ be animated again in this way." "name": "Animating Spores (3/Day)" - "desc": "*Constitution Saving Throw:* DC 12, one creature the myconid can see\ \ within 10 feet. *Failure:* The target has the [[conditions#stunned|Stunned]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically." "name": "Pacifying Spores" - "desc": "The myconid expels spores in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from itself. Creatures in that area with an Intelligence score\ \ of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy\ \ with a range of 30 feet for 1 hour." "name": "Rapport Spores" "source": - "XMM" "image": "Compendium/bestiary/plant/token/myconid-sovereign-xmm.webp"
Monsters (N)
Nalfeshnee
Nalfeshnee. Demon of Intimidation and Hopelessness
- Habitat. Planar (Abyss)
- Treasure. Relics
Nalfeshnees seek to dominate all they encounter. Hulking and grotesque, these demons combine misshapen, bestial features with ogre-like frames. Through both brute force and cunning, nalfeshnees compel cultists and weaker demons to serve them in the endless conflicts of the Abyss or in plots on the Material Plane.
Many nalfeshnees view themselves as prospective demon lords and seek to conquer realms of their own. They often use promises of fiendish magic or Abyssal alliances to tempt ambitious mortals into ruinous pacts. Should they run out of patience, nalfeshnees conjure visions of the Abyss and other nightmares to terrorize others into obeying.
A quote from Mordenkainen
The Blood War—that ageless clash between devils and demons—helps ensure the balance of the multiverse. At times it makes unlikely allies, but never delude yourself into believing there’s a lesser of two evil. I won’t be thanking a demon for every day I’m spared a devil’s lash.

Nalfeshnee
Link to original"name": "Nalfeshnee (XMM)" "size": "Large" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "18" "hp": !!int "184" "hit_dice": "16d10 + 96" "modifier": !!int "5" "stats": - !!int "21" - !!int "10" - !!int "22" - !!int "19" - !!int "12" - !!int "15" "speed": "20 ft., fly 30 ft." "saves": - "constitution": !!int "11" - "intelligence": !!int "9" - "wisdom": !!int "6" - "charisma": !!int "7" "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#frightened|frightened]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 11" "languages": "Abyssal; telepathy 120 ft." "cr": "13" "traits": - "desc": "If the nalfeshnee dies outside the Abyss, its body dissolves into ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Abyss." "name": "Demonic Restoration" - "desc": "The nalfeshnee has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The nalfeshnee makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 16 (2d10 + 5) Slashing\ \ damage plus 11 (2d10) Force damage." "name": "Rend" - "desc": "The nalfeshnee teleports up to 120 feet to an unoccupied space it can\ \ see." "name": "Teleport" "bonus_actions": - "desc": "*Wisdom Saving Throw:* DC 15, each creature in a 15-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the nalfeshnee. *Failure:* 28 (8d6) Psychic damage, and\ \ the target has the [[conditions#frightened|Frightened]]\ \ condition for 1 minute, until it takes damage, or until it ends its turn with\ \ the nalfeshnee out of line of sight. *Success:* The target is immune to this\ \ nalfeshnee's Horror Nimbus for 24 hours." "name": "Horror Nimbus (Recharge 5-6)" "reactions": - "desc": "Trigger: Another creature the nalfeshnee can see ends its move within\ \ 120 feet of the nalfeshnee. _Response:_ The nalfeshnee uses Teleport, but\ \ its destination space must be within 10 feet of the triggering creature." "name": "Pursuit" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/nalfeshnee-xmm.webp"
Night Hag
Night Hag. Hag of Nightmare and Corruption
- Habitat. Planar (Lower Planes)
- Treasure. Arcana
Night hags seek mortals to torment and turn to evil. By day, night hags use supernatural deceptions to plague their victims, shape-shifting to pose as other creatures and make their targets believe the world has turned against them. By night, these hags reinforce their tortures with terrifying dreams. Once they force their targets to desperate limits, night hags claim their victims’ tormented spirits, capturing them in sinister traps called soul bags. The hags then slip between planes of existence to barter stolen souls to vile magic-users and fiendish entities.
Night hags maintain networks of nefarious customers and collect rumors from across the Lower Planes. These hags might part with their secrets in exchange for magic items and other wicked prices.

Night Hag
Link to original"name": "Night Hag (XMM)" "size": "Medium" "type": "fiend" "alignment": "Neutral Evil" "ac": !!int "17" "hp": !!int "112" "hit_dice": "15d8 + 45" "modifier": !!int "5" "stats": - !!int "18" - !!int "15" - !!int "16" - !!int "16" - !!int "14" - !!int "16" "speed": "30 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+6" - "name": "[[skills#insight|Insight]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_resistances": "cold, fire" "condition_immunities": "[[conditions#charmed|charmed]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 15" "languages": "Abyssal, Common, Infernal, Primordial" "cr": "5" "traits": - "desc": "While within 30 feet of at least two hag allies, the hag can cast one\ \ of the following spells, requiring no Material components, using the spell's\ \ normal casting time, and using Intelligence as the spellcasting ability (spell\ \ save DC 14): [[augury-xphb|Augury]], [[find-familiar-xphb|Find Familiar]],\ \ [[identify-xphb|Identify]], [[locate-object-xphb|Locate Object]],\ \ [[scrying-xphb|Scrying]], or [[unseen-servant-xphb|Unseen Servant]].\ \ The hag must finish a [[long-rest-xphb|Long Rest]]\ \ before using this trait to cast that spell again.\n" "name": "Coven Magic" - "desc": "The hag has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The hag has a soul bag. While holding or carrying the bag, the hag can\ \ use its Nightmare Haunting action.\n\nThe bag has AC 15, HP 20, and [[resistance-rules-xphb|Resistance]]\ \ to all damage. The bag turns to dust if reduced to 0 [[hit-points-xphb|Hit Points]].\ \ If the bag is destroyed, any souls the bag is holding are released. The hag\ \ can create a new bag after 7 days." "name": "Soul Bag" "actions": - "desc": "The hag makes two Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 13 (2d8 + 4) Slashing\ \ damage." "name": "Claw" - "desc": "The hag casts one of the following spells, requiring no Material components\ \ and using Intelligence as the spellcasting ability (spell save DC 14):\n\n\ **At will:** [[detect-magic-xphb|Detect Magic]], [[etherealness-xphb|Etherealness]],\ \ [[magic-missile-xphb|Magic Missile]] (level 4 version)\n\ \n**2/day each:** [[phantasmal-killer-xphb|Phantasmal Killer]],\ \ [[plane-shift-xphb|Plane Shift]] (self only)" "name": "Spellcasting" - "desc": "While on the Ethereal Plane, the hag casts [[dream-xphb|Dream]],\ \ using the same spellcasting ability as Spellcasting. Only the hag can serve\ \ as the spell's messenger, and the target must be a creature the hag can see\ \ on the Material Plane. The spell fails and is wasted if the target is under\ \ the effect of the [[protection-from-evil-and-good-xphb|Protection from Evil and Good]]\ \ spell or within a [[magic-circle-xphb|Magic Circle]] spell.\n\ \nIf the target takes damage from the [[dream-xphb|Dream]]\ \ spell, the target's [[hit-points-xphb|Hit Point]]\ \ maximum decreases by an amount equal to that damage. If the spell kills the\ \ target, its soul is trapped in the hag's soul bag, and the target can't be\ \ raised from the dead until its soul is released.\n" "name": "Nightmare Haunting (1/Day; Requires Soul Bag)" "bonus_actions": - "desc": "The hag shape-shifts into a Small or Medium Humanoid, or it returns to\ \ its true form. Other than its size, its game statistics are the same in each\ \ form. Any equipment it is wearing or carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/night-hag-xmm.webp"
Nightmare
Nightmare. Dread Steed of the Lower Planes
- Habitat. Planar (Lower Planes)
- Treasure. None
Nightmares resemble horses with flaming manes, burning hooves, and smoldering eyes. They terrorize weaker creatures and often ally with denizens of the Lower Planes in committing evil acts. These supernatural horses can innately travel between the Ethereal Plane and the Material Plane, and many know the locations of portals to the Lower Planes, the Shadowfell, and other sinister realms.
Nightmares’ speed, resilience, and ability to gallop between planes of existence make them steeds coveted by evildoers. Roll on or choose a result from the Nightmare Riders table to inspire what might employ a nightmare steed.
Nightmare Riders
| dice: 1d6 | The Nightmare Carries… |
|---|---|
| 1 | The champion or messenger of an evil deity. |
| 2 | A group of joyriding imps or quasits. |
| 3 | An innocent soul trapped on the wild Fiend. |
| 4 | A lore-hunting mage, cultist, or lich. |
| 5 | A night hag herding larvae between planes. |
| 6 | A wicked cavalier, such as a death knight, an erinyes, an incubus, or a vampire. |
| ^nightmare-riders |

Nightmare
Link to original"name": "Nightmare (XMM)" "size": "Large" "type": "fiend" "alignment": "Neutral Evil" "ac": !!int "13" "hp": !!int "68" "hit_dice": "8d10 + 24" "modifier": !!int "2" "stats": - !!int "18" - !!int "15" - !!int "16" - !!int "10" - !!int "13" - !!int "15" "speed": "60 ft., fly 90 ft. (hover)" "damage_immunities": "fire" "senses": "passive Perception 11" "languages": "understands Abyssal, Common, and Infernal but can't speak" "cr": "3" "traits": - "desc": "The nightmare can grant [[resistance-rules-xphb|Resistance]]\ \ to Fire damage to a rider while it is on the nightmare." "name": "Confer Fire Resistance" - "desc": "The nightmare sheds [[bright-light-xphb|Bright Light]]\ \ in a 10-foot radius and [[dim-light-xphb|Dim Light]]\ \ for an additional 10 feet." "name": "Illumination" "actions": - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 13 (2d8 + 4) Bludgeoning\ \ damage plus 10 (3d6) Fire damage." "name": "Hooves" - "desc": "The nightmare and up to three willing creatures within 5 feet of it teleport\ \ to the Ethereal Plane from the Material Plane or vice versa." "name": "Ethereal Stride" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fiend/token/nightmare-xmm.webp"
Nobles
Nobles. Royals and Rich Folk
- Habitat. Any
- Treasure. Individual
Nobles encompass a variety of people with social influence. They might be rulers, wealthy merchants, callous bureaucrats, or the idle elite.

Noble
Link to original"name": "Noble (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "9" "hit_dice": "2d8" "modifier": !!int "1" "stats": - !!int "11" - !!int "12" - !!int "11" - !!int "12" - !!int "14" - !!int "16" "speed": "30 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+5" - "name": "[[skills#insight|Insight]]" "desc": "+4" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+5" "senses": "passive Perception 12" "languages": "Common plus two other languages" "cr": "1/8" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 5 (1d8 + 1) Piercing\ \ damage." "name": "Rapier" "reactions": - "desc": "Trigger: The noble is hit by a melee attack roll while holding a weapon.\ \ _Response:_ The noble adds 2 to its AC against that attack, possibly causing\ \ it to miss." "name": "Parry" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/noble-xmm.webp"
Noble Prodigy
Link to original"name": "Noble Prodigy (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "148" "hit_dice": "27d8 + 27" "modifier": !!int "7" "stats": - !!int "8" - !!int "16" - !!int "12" - !!int "15" - !!int "14" - !!int "19" "speed": "30 ft." "saves": - "dexterity": !!int "7" - "constitution": !!int "5" - "wisdom": !!int "6" - "charisma": !!int "8" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+8" "senses": "passive Perception 16" "languages": "Common plus two other languages" "cr": "10" "actions": - "desc": "The noble makes three Beguiling Strike attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +8, reach 5 ft. or range 60 ft. *Hit:*\ \ 18 (4d6 + 4) Psychic damage, and the target has the [[conditions#charmed|Charmed]]\ \ condition until the start of the noble's next turn." "name": "Beguiling Strike" - "desc": "The noble casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 16):\n\n**At\ \ will:** [[mage-armor-xphb|Mage Armor]] (included in AC),\ \ [[mage-hand-xphb|Mage Hand]], [[minor-illusion-xphb|Minor Illusion]]\n\ \n**1/day each:** [[befuddlement-xphb|Befuddlement]], [[detect-thoughts-xphb|Detect\ \ Thoughts]], [[fly-xphb|Fly]],\ \ [[scrying-xphb|Scrying]], [[shatter-xphb|Shatter]]\ \ (level 7 version)" "name": "Spellcasting" "reactions": - "desc": "The noble casts [[shield-spell-xphb|Shield]] in response\ \ to that spell's trigger, using the same spellcasting ability as Spellcasting.\n" "name": "Shield (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/noble-prodigy-xmm.webp"
Nothic
Nothic. Witness to the Weird
- Habitat. Underdark
- Treasure. Arcana
Consumed by their thirst for forbidden knowledge, nothics are cursed lore seekers transformed by secrets never meant to be known. The bodies of these former scholars are warped into otherworldly shapes, each with a head dominated by a gigantic, unblinking eye. Nothics remember nothing of their past lives and care only for their endless pursuit of hidden mysteries and uncanny truths. They seek revelations amid the rubble of forgotten ruins, and they use their supernatural sight to pierce magical deceptions, rot the flesh of enemies, and steal the secrets of those who interrupt their investigations.
Some nothics seek to end the curse that warped them into their bizarre forms, but many are unaware of—or uninterested in—their transformation.
Quote
Deeper. Deeper and Deeper. Deeper and creeper. Creeping they come. Up from the place that isn’t a place. They come to feed. Feed on what I know. So I hide. I hide away. Away in the secret dark. Secret and dark, like all that I know I shouldn’t know!

Nothic
Link to original"name": "Nothic (XMM)" "size": "Medium" "type": "aberration" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "45" "hit_dice": "6d8 + 18" "modifier": !!int "3" "stats": - !!int "14" - !!int "16" - !!int "16" - !!int "13" - !!int "10" - !!int "8" "speed": "30 ft." "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+3" - "name": "[[skills#insight|Insight]]" "desc": "+4" - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 14" "languages": "Undercommon" "cr": "2" "actions": - "desc": "The nothic makes two Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (1d10 + 3) Slashing\ \ damage." "name": "Claw" - "desc": "*Constitution Saving Throw:* DC 13, one creature the nothic can see within\ \ 120 feet. *Failure:* 17 (5d6) Necrotic damage. *Success:* Half damage." "name": "Rotting Gaze" "bonus_actions": - "desc": "*Wisdom Saving Throw:* DC 14, one creature the nothic can see within\ \ 120 feet. *Failure:* The nothic magically learns one fact or secret about\ \ the target." "name": "Weird Insight (Recharge 6)" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/nothic-xmm.webp"
Nycaloth
Nycaloth. Yugoloth of Strategy and Strife
- Habitat. Planar (Gehenna)
- Treasure. Armaments
Fiendish warmongers, nycaloths relish combat and conquest. These tremendous winged yugoloths teleport around battlefields and into the air to bewilder their foes and attack with constantly shifting, Gehenna-forged axes—mercurial weapons similar to those favored by many yugoloths.
Nycaloths might command groups of mezzoloths and make pacts to serve arcanaloths, ultroloths, fiendish warlords, or wicked mortals. So long as they can indulge their bloodlust, most nycaloths are willing to obey more powerful or cunning creatures. Some even serve competent leaders past the terms of their agreements to achieve long-pursued victories. But masters that lead nycaloths to defeat should fear these proud yugoloths’ retribution.
Nycaloths and other yugoloths frequently serve as mercenary forces in extraplanar conflicts that spill onto the Material Plane. Roll on or choose a result from the Yugoloth Incursions table to inspire the plans of a yugoloth war band.
Yugoloth Incursions
| dice: 1d4 | Yugoloth Mercenaries Seek To… |
|---|---|
| 1 | Claim a portal with strategic importance. |
| 2 | Enlist monsters as allies or beasts of war. |
| 3 | Destroy a city harboring enemy cultists. |
| 4 | Liberate an imprisoned fiendish ally. |
| ^yugoloth-incursions |

Nycaloth
Link to original"name": "Nycaloth (XMM)" "size": "Large" "type": "fiend" "subtype": "yugoloth" "alignment": "Neutral Evil" "ac": !!int "18" "hp": !!int "152" "hit_dice": "16d10 + 64" "modifier": !!int "4" "stats": - !!int "20" - !!int "11" - !!int "19" - !!int "12" - !!int "10" - !!int "15" "speed": "40 ft., fly 60 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_resistances": "cold, fire, lightning" "damage_immunities": "acid, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 14" "languages": "Abyssal, Infernal; telepathy 60 ft." "cr": "9" "traits": - "desc": "If the nycaloth dies outside Gehenna, its body dissolves into ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in Gehenna." "name": "Fiendish Restoration" - "desc": "The nycaloth has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The nycaloth makes two Mercurial Axe attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +9, reach 10 ft. or range 30/90 ft.\ \ *Hit:* 18 (2d12 + 5) Slashing damage plus 10 (3d6) Force damage. *Hit\ \ or Miss:* The axe magically returns to the nycaloth's hand immediately after\ \ a ranged attack." "name": "Mercurial Axe" "bonus_actions": - "desc": "The nycaloth has the [[conditions#invisible|Invisible]]\ \ condition for 1 minute, and it teleports up to 30 feet to an unoccupied space\ \ it can see. The condition ends early immediately after it deals damage." "name": "Shadowy Teleport" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/nycaloth-xmm.webp"
Monsters (O)
Ochre Jelly
Ochre Jelly. Multiplying Amoeboid Hunter
- Habitat. Underdark
- Treasure. None
Ochre jellies are giant, yellow-brown amoebas that digest organic creatures. They tirelessly hunt any prey smaller than themselves, oozing over, under, and around obstacles in their path. Once they overwhelm their quarry, these acidic slimes dissolve the flesh, hair, and scales of their prey, leaving behind clothing, equipment, treated leather, and bone.
If damaged by lightning or a slashing weapon, an ochre jelly splits in two. These smaller jellies work together to consume foes, but afterward they move on to hunt independently. Both eventually grow into full-size jellies.
What ochre jellies can’t dissolve they leave behind. Roll on or choose a result from the Ochre Jelly Leftovers table to inspire such remains.
Ochre Jelly Leftovers
| dice: 1d6 | After a Meal, the Ochre Jelly Leaves Behind… |
|---|---|
| 1 | A bone etched with a word or an eerie symbol. |
| 2 | Broken dragonborn or tiefling horns. |
| 3 | An ornate prosthetic limb. |
| 4 | The skeleton of an explorer’s pet (perhaps a small dog, monkey, or parrot). |
| 5 | A skull with gold teeth worth 1d4 GP. |
| 6 | A spotless suit of metal armor. |
| ^ochre-jelly-leftovers |

Ochre Jelly
Link to original"name": "Ochre Jelly (XMM)" "size": "Large" "type": "ooze" "alignment": "Unaligned" "ac": !!int "8" "hp": !!int "52" "hit_dice": "7d10 + 14" "modifier": !!int "-2" "stats": - !!int "15" - !!int "6" - !!int "14" - !!int "2" - !!int "6" - !!int "1" "speed": "20 ft., climb 20 ft." "damage_resistances": "acid" "damage_immunities": "lightning, slashing" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#deafened|deafened]],\ \ [[conditions#exhaustion|exhaustion]], [[conditions#frightened|frightened]],\ \ [[conditions#grappled|grappled]], [[conditions#prone|prone]],\ \ [[conditions#restrained|restrained]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 8" "languages": "" "cr": "2" "traits": - "desc": "The jelly can move through a space as narrow as 1 inch without expending\ \ extra movement to do so." "name": "Amorphous" - "desc": "The jelly can climb difficult surfaces, including along ceilings, without\ \ needing to make an ability check." "name": "Spider Climb" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 12 (3d6 + 2) Acid damage." "name": "Pseudopod" "reactions": - "desc": "Trigger: While the jelly is Large or Medium and has 10+ [[hit-points-xphb|Hit Points]],\ \ it becomes [[conditions#bloodied|Bloodied]] or is subjected\ \ to Lightning or Slashing damage. _Response:_ The jelly splits into two new\ \ Ochre Jellies. Each new jelly is one size smaller than the original jelly\ \ and acts on its [[initiative-xphb|Initiative]].\ \ The original jelly's [[hit-points-xphb|Hit Points]]\ \ are divided evenly between the new jellies (round down)." "name": "Split" "source": - "XMM" "image": "Compendium/bestiary/ooze/token/ochre-jelly-xmm.webp"
Ogres
Ogres. Raging Hulks and Hoarders
- Habitat. Arctic, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark
- Treasure. Armaments
Ogres are selfish raiders and hulking gluttons spawned of hateful supernatural forces. From dismal ruins and bleak hinterlands, they raid vulnerable communities and ambush travelers. Ogres covet food and treasure, and they spitefully destroy art, books, clockwork devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities such as Erythnul, Takhisis, and Vaprak. They magically emerge from the earth of lands corrupted by evil gods, sinister magic, or ancient curses. Some bear evidence of the places that spawned them, sporting rocky calluses, mossy growths, or frozen scars.

Ogre
Link to original"name": "Ogre (XMM)" "size": "Large" "type": "giant" "alignment": "Chaotic Evil" "ac": !!int "11" "hp": !!int "68" "hit_dice": "8d10 + 24" "modifier": !!int "-1" "stats": - !!int "19" - !!int "8" - !!int "16" - !!int "5" - !!int "7" - !!int "7" "speed": "40 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 8" "languages": "Common, Giant" "cr": "2" "actions": - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 13 (2d8 + 4) Bludgeoning\ \ damage." "name": "Greatclub" - "desc": "*Melee or Ranged Attack Roll:* +6, reach 5 ft. or range 30/120 ft.\ \ *Hit:* 11 (2d6 + 4) Piercing damage." "name": "Javelin" "source": - "XMM" "image": "Compendium/bestiary/giant/token/ogre-xmm.webp"
Ogrillon Ogre
Link to original"name": "Ogrillon Ogre (XMM)" "size": "Large" "type": "giant" "alignment": "Chaotic Evil" "ac": !!int "12" "hp": !!int "52" "hit_dice": "7d10 + 14" "modifier": !!int "0" "stats": - !!int "17" - !!int "10" - !!int "14" - !!int "7" - !!int "9" - !!int "10" "speed": "30 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "Common, Giant" "cr": "1" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Slashing\ \ damage." "name": "Battleaxe" - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 30/120 ft.\ \ *Hit:* 6 (1d6 + 3) Piercing damage." "name": "Javelin" "source": - "XMM" "image": "Compendium/bestiary/giant/token/ogrillon-ogre-xmm.webp"
Oni
Oni. Wickedness Drawn to the Wicked
- Habitat. Forest, Urban
- Treasure. Armaments
Oni are elusive entities that inhabit dark forests and other wildernesses. By shape-shifting into the form of an innocent or moving invisibly, oni encroach on communities and lonely roads. They frequently harass people of faith, testing the limits of their piousness, or torment selfish people, punishing them for their wickedness. Wise communities often have guardian statues, annual rituals, or local superstitions meant to keep oni at bay. In rare cases, an oni might gradually befriend such communities and protect them from other threats for generations.
Oni torment villages that don’t pay them or other supernatural forces respect. Roll on or choose a result from the Oni Troubles table to inspire how an oni menaces such communities.
Oni Troubles
| dice: 1d4 | The Oni Torments People By… |
|---|---|
| 1 | Charming people to perform nasty tricks. |
| 2 | Claiming a bridge, gate, shrine, or trail and trying to eat anyone who comes near. |
| 3 | Luring other monsters to the settlement. |
| 4 | Playing drums that keep everyone awake. |
| ^oni-troubles |

Oni
Link to original"name": "Oni (XMM)" "size": "Large" "type": "fiend" "alignment": "Lawful Evil" "ac": !!int "17" "hp": !!int "119" "hit_dice": "14d10 + 42" "modifier": !!int "0" "stats": - !!int "19" - !!int "11" - !!int "16" - !!int "14" - !!int "12" - !!int "15" "speed": "30 ft., fly 30 ft. (hover)" "saves": - "dexterity": !!int "3" - "constitution": !!int "6" - "wisdom": !!int "4" - "charisma": !!int "5" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+5" - "name": "[[skills#deception|Deception]]" "desc": "+8" - "name": "[[skills#perception|Perception]]" "desc": "+4" "damage_resistances": "cold" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Common, Giant" "cr": "7" "traits": - "desc": "The oni regains 10 [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns if it has at least 1 [[hit-points-xphb|Hit Point]]." "name": "Regeneration" "actions": - "desc": "The oni makes two Claw or Nightmare Ray attacks. It can replace one attack\ \ with a use of Spellcasting." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 10 (1d12 + 4) Slashing\ \ damage plus 9 (2d8) Necrotic damage." "name": "Claw" - "desc": "*Ranged Attack Roll:* +5, range 60 ft. *Hit:* 9 (2d6 + 2) Psychic\ \ damage, and the target has the [[conditions#frightened|Frightened]]\ \ condition until the start of the oni's next turn." "name": "Nightmare Ray" - "desc": "The oni shape-shifts into a Small or Medium Humanoid or a Large Giant,\ \ or it returns to its true form. Other than its size, its game statistics are\ \ the same in each form. Any equipment it is wearing or carrying isn't transformed." "name": "Shape-Shift" - "desc": "The oni casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 13):\n\n**1/day\ \ each:** [[charm-person-xphb|Charm Person]] (level 2 version),\ \ [[darkness-rules-xphb|Darkness]], [[gaseous-form-xphb|Gaseous Form]],\ \ [[sleep-xphb|Sleep]]" "name": "Spellcasting" "bonus_actions": - "desc": "The oni casts [[invisibility-xphb|Invisibility]]\ \ on itself, requiring no spell components and using the same spellcasting ability\ \ as Spellcasting.\n" "name": "Invisibility" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/oni-xmm.webp"
Otyugh
Otyugh. Garbage-Heap Gourmand
- Habitat. Underdark
- Treasure. Any
Otyughs live to eat—the more disgusting the meal, the better. They consider all non-otyughs that come within reach dishes in life’s endless buffet. In dumps, sewers, polluted ruins, and similar murky depths, otyughs devour garbage, carcasses, and anything else their tentacles can cram in their expansive maws. Some creatures ply otyughs with trash to recruit them as watchful—if disgusting—guardians.
Otyughs often bury themselves amid trash heaps and observe their surroundings with their eye-studded stalk. They use glittery trash and telepathic urgings to coax creatures close, then burst from hiding, attacking with their spiny tentacles and filthy maws. Roll on or choose a result from the Otyugh Lures table to inspire how an otyugh tempts prey close.
Otyugh Lures
| dice: 1d4 | To Attract Potential Meals, the Otyugh… |
|---|---|
| 1 | Disguises its tentacles with garbage puppets. |
| 2 | Sings an enticing song in Otyugh. |
| 3 | Telepathically transmits a message like “Happy good stuff here!” or “Help now! I’m too delicious?“ |
| 4 | Telepathically transmits an image of a large gemstone, crooked weapon, or soggy pastry. |
| ^otyugh-lures |

Otyugh
Link to original"name": "Otyugh (XMM)" "size": "Large" "type": "aberration" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "104" "hit_dice": "11d10 + 44" "modifier": !!int "0" "stats": - !!int "16" - !!int "11" - !!int "19" - !!int "6" - !!int "13" - !!int "6" "speed": "30 ft." "saves": - "constitution": !!int "7" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 11" "languages": "Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond\ \ telepathically)" "cr": "5" "actions": - "desc": "The otyugh makes one Bite attack and two Tentacle attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 12 (2d8 + 3) Piercing\ \ damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition. Whenever the [[conditions#poisoned|Poisoned]]\ \ target finishes a [[long-rest-xphb|Long Rest]],\ \ it is subjected to the following effect. *Constitution Saving Throw:* DC 15.\ \ *Failure:* The target's [[hit-points-xphb|Hit Point]]\ \ maximum decreases by 5 (1d10) and doesn't return to normal until the [[conditions#poisoned|Poisoned]]\ \ condition ends on the target. *Success:* The [[conditions#poisoned|Poisoned]]\ \ condition ends." "name": "Bite" - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 12 (2d8 + 3) Piercing\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 13) from one of two tentacles." "name": "Tentacle" - "desc": "*Constitution Saving Throw:* DC 14, each creature [[conditions#grappled|Grappled]]\ \ by the otyugh. *Failure:* 16 (3d8 + 3) Bludgeoning damage, and the target\ \ has the [[conditions#stunned|Stunned]] condition until\ \ the start of the otyugh's next turn. *Success:* Half damage only." "name": "Tentacle Slam" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/otyugh-xmm.webp"
Owlbears
Owlbears. Magically Perfected Predators
- Habitat. Forest
- Treasure. None
Created long ago by misguided mages, owlbears combine keen avian eyes, thick feathers, and a tearing beak with a mighty bearlike frame. Despite their magical origins, owlbears have propagated and spread to wildernesses across the multiverse.
Owlbears dwell in distinctive dens. Roll on or choose a result from the Owlbear Den Features table to inspire an owlbear den’s noteworthy traits.
Owlbear Den Features
| dice: 1d4 | An Owlbear Den Contains… |
|---|---|
| 1 | Evidence of previous occupants, like bandits, wolves, or dragons. |
| 2 | Heaps of regurgitated pellets studded with coins or other treasure. |
| 3 | A nest with 1d6 owlbear eggs. |
| 4 | Passages through the earth or hollow trees. |
| ^owlbear-den-features |

Owlbear
Link to original"name": "Owlbear (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "13" "hp": !!int "59" "hit_dice": "7d10 + 21" "modifier": !!int "1" "stats": - !!int "20" - !!int "12" - !!int "17" - !!int "3" - !!int "12" - !!int "7" "speed": "40 ft., climb 40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "" "cr": "3" "actions": - "desc": "The owlbear makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 14 (2d8 + 5) Slashing\ \ damage." "name": "Rend" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/monstrosity/token/owlbear-xmm.webp"
Primeval Owlbear
Link to original"name": "Primeval Owlbear (XMM)" "size": "Huge" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "16" "hp": !!int "126" "hit_dice": "12d12 + 48" "modifier": !!int "5" "stats": - !!int "22" - !!int "14" - !!int "19" - !!int "8" - !!int "15" - !!int "7" "speed": "40 ft., climb 40 ft., fly 5 ft." "saves": - "constitution": !!int "7" - "wisdom": !!int "5" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+8" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 18" "languages": "" "cr": "7" "traits": - "desc": "The owlbear has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The owlbear makes two Ravage attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 15 (2d8 + 6) Slashing\ \ damage. If the target is a Huge or smaller creature and the owlbear moved\ \ 20+ feet straight toward it immediately before the hit, the target takes an\ \ extra 9 (2d8) Slashing damage and has the [[conditions#prone|Prone]]\ \ condition." "name": "Ravage" - "desc": "*Constitution Saving Throw:* DC 15, each creature in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the owlbear. *Failure:* 27 (6d8) Thunder damage, and the\ \ target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn. *Success:* Half damage only." "name": "Screech (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/primeval-owlbear-xmm.webp"
Monsters (P)
Pegasus
Pegasus. Elusive Winged Steed
- Habitat. Forest, Grassland, Hill, Planar (Upper Planes)
- Treasure. None
Winged, sapient horses of noble bearing, pegasi are as majestic as they are elusive. Most avoid the affairs of other creatures, preferring to dwell amid idyllic pastures or floating islands, or on other planes of existence. Others serve deities of the Feywild and Upper Planes, aiding heroes in need. In rare cases, pegasi might befriend virtuous people and serve as their companions and steeds.
Pegasi are hunted by servants of evil, leading many of these winged steeds to flee strangers on sight. Roll on or choose a result from the Pegasus Offerings table to inspire how one might show their good intentions to a wary pegasus.
Pegasus Offerings
| dice: 1d4 | A Pegasus Won’t Flee Someone… |
|---|---|
| 1 | Bearing the gear of a hero the pegasus aided. |
| 2 | Offering magical fruit or holy spring water. |
| 3 | Singing a song in Celestial, Druidic, or Sylvan. |
| 4 | Wearing the garb of an ancient heroic order. |
| ^pegasus-offerings |
A quote from Yolande, Queen of Celene
Pegasi are the cherished steeds of our creator, Corellon. To see one is a blessing, but to ride one proves nothing less than the love of the gods.

Pegasus
Link to original"name": "Pegasus (XMM)" "size": "Large" "type": "celestial" "alignment": "Chaotic Good" "ac": !!int "12" "hp": !!int "59" "hit_dice": "7d10 + 21" "modifier": !!int "2" "stats": - !!int "18" - !!int "15" - !!int "16" - !!int "10" - !!int "15" - !!int "13" "speed": "60 ft., fly 90 ft." "saves": - "dexterity": !!int "4" - "constitution": !!int "5" - "wisdom": !!int "4" - "charisma": !!int "3" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" "senses": "passive Perception 16" "languages": "understands Celestial, Common, Elvish, and Sylvan but can't speak" "cr": "2" "actions": - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 7 (1d6 + 4) Bludgeoning\ \ damage plus 5 (2d4) Radiant damage." "name": "Hooves" "source": - "XMM" "image": "Compendium/bestiary/celestial/token/pegasus-xmm.webp"
Performers
Performers. Artists and Entertainers
- Habitat. Any
- Treasure. Implements, Individual
From royal courts to village squares, skilled entertainers hone their talents and delight audiences. Some travel far, sharing tales and demonstrating mysterious arts. Others serve in the courts and theaters of great nations, cultivating celebrity and navigating the whims of patrons. Many hone professional secrets and magical flourishes, striving to make their performances truly unforgettable.
Use the following list of entertainers and roles to inspire the performers in your adventures:
Acrobat
Actor
Aerialist
Animal trainer
Athlete
Burlesque artist
Busker
Circus performer
Comedian
Contortionist
Dancer
Daredevil
Jester
Juggler
Magician
Mentalist
Mime
Minstrel
Mourner
Oral historian
Poet
Puppeteer
Ritualist
Stage fighter
Storyteller
Throat singer
Town crier
Trick rider
Vocalist
Wrestler
A quote from Tindal, Carnival Barker
Welcome, one! Welcome, all! Welcome to the short, and welcome to the tall! Welcome angels, welcome fiends, welcome to all from walks between! Welcome to the Carnival!

Performer
Link to original"name": "Performer (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "27" "hit_dice": "5d8 + 5" "modifier": !!int "3" "stats": - !!int "12" - !!int "16" - !!int "12" - !!int "13" - !!int "14" - !!int "16" "speed": "30 ft." "saves": - "dexterity": !!int "5" - "charisma": !!int "5" "skillsaves": - "name": "[[skills#acrobatics|Acrobatics]]" "desc": "+5" - "name": "[[skills#athletics|Athletics]]" "desc": "+3" - "name": "[[skills#performance|Performance]]" "desc": "+7" "senses": "passive Perception 12" "languages": "Common plus one other language" "cr": "1/2" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing\ \ damage." "name": "Shortsword" "reactions": - "desc": "Trigger: The performer is hit by an attack roll. _Response:_ The performer\ \ halves the damage (round down) it takes from that attack." "name": "Uncanny Dodge" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/performer-xmm.webp"
Performer Maestro
Link to original"name": "Performer Maestro (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "18" "hp": !!int "110" "hit_dice": "17d8 + 34" "modifier": !!int "7" "stats": - !!int "12" - !!int "18" - !!int "14" - !!int "13" - !!int "14" - !!int "19" "speed": "30 ft." "saves": - "dexterity": !!int "7" - "charisma": !!int "7" "skillsaves": - "name": "[[skills#acrobatics|Acrobatics]]" "desc": "+10" - "name": "[[skills#athletics|Athletics]]" "desc": "+4" - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#performance|Performance]]" "desc": "+10" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "senses": "passive Perception 15" "languages": "Common plus one other language" "cr": "6" "actions": - "desc": "The performer makes three Rapier attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 8 (1d8 + 4) Piercing\ \ damage plus 7 (2d6) Psychic damage." "name": "Rapier" - "desc": "*Wisdom Saving Throw:* DC 15, each creature in a 20-foot-radius [[sphere-area-of-effect-xphb|Sphere]]\ \ centered on a point within 120 feet. *Failure:* 20 (3d10 + 4) Psychic damage,\ \ and the target has the [[conditions#charmed|Charmed]] condition\ \ until the end of the performer's next turn. *Success:* Half damage only." "name": "Beguiling Song" - "desc": "The performer casts one of the following spells, requiring no Material\ \ components and using Charisma as the spellcasting ability (spell save DC 15):\n\ \n**At will:** [[minor-illusion-xphb|Minor Illusion]], [[prestidigitation-xphb|Prestidigitation]]\n\ \n**1/day:** [[tashas-hideous-laughter-xphb|Tasha's Hideous Laughter]]\ \ (level 3 version)" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/performer-maestro-xmm.webp"
Performer Legend
Link to original"name": "Performer Legend (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "20" "hp": !!int "162" "hit_dice": "25d8 + 50" "modifier": !!int "9" "stats": - !!int "12" - !!int "20" - !!int "14" - !!int "15" - !!int "16" - !!int "20" "speed": "30 ft." "saves": - "dexterity": !!int "9" - "intelligence": !!int "6" - "wisdom": !!int "7" - "charisma": !!int "9" "skillsaves": - "name": "[[skills#acrobatics|Acrobatics]]" "desc": "+13" - "name": "[[skills#athletics|Athletics]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#performance|Performance]]" "desc": "+13" - "name": "[[skills#stealth|Stealth]]" "desc": "+9" "senses": "passive Perception 17" "languages": "Common plus two other languages" "cr": "10" "actions": - "desc": "The performer makes three Bejeweled Baton attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 10 (2d4 + 5) Bludgeoning\ \ damage plus 10 (3d6) Psychic damage." "name": "Bejeweled Baton" - "desc": "*Wisdom Saving Throw:* DC 17, each creature in a 20-foot-radius [[sphere-area-of-effect-xphb|Sphere]]\ \ centered on a point within 120 feet. *Failure:* 22 (4d8 + 4) Psychic damage,\ \ and the target has the [[conditions#charmed|Charmed]] or\ \ [[conditions#frightened|Frightened]] condition (performer's\ \ choice) until the end of the performer's next turn. *Success:* Half damage\ \ only." "name": "Majestic Song" - "desc": "The performer casts one of the following spells, requiring no Material\ \ components and using Charisma as the spellcasting ability (spell save DC 17):\n\ \n**At will:** [[mage-hand-xphb|Mage Hand]], [[minor-illusion-xphb|Minor Illusion]],\ \ [[prestidigitation-xphb|Prestidigitation]]\n\n**1/day\ \ each:** [[major-image-xphb|Major Image]], [[project-image-xphb|Project Image]]" "name": "Spellcasting" "reactions": - "desc": "Trigger: A creature hits the performer with an attack roll. _Response—\ _*Wisdom Saving Throw:* DC 17, the triggering creature. *Failure:* The attack\ \ roll misses the performer, and the target has the [[conditions#charmed|Charmed]]\ \ condition until the end of the performer's next turn." "name": "Warding Charm" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/performer-legend-xmm.webp"
Peryton
Peryton. Winged Heart Hunter
- Habitat. Hill, Mountain
- Treasure. Armaments
Perytons are monstrous predators that hunt people—particularly humans and elves—in favor of all other prey. With the bodies of mighty avian scavengers and fanged, stag-like heads, perytons use ambush tactics to dive-bomb travelers. Strangely, the shadows they cast resemble humanoid silhouettes. This supernatural oddity lends credence to stories that perytons are cursed humans or elves, or that they arise from carrion birds that feed on the corpses of villains.
Perytons tear out the hearts of those they slay, carrying the organs back to grisly lairs. This gives rise to numerous superstitions surrounding perytons. Roll on or choose a result from the Peryton Superstitions table to inspire why a peryton steals hearts.
Peryton Superstitions
| dice: 1d4 | If a Peryton Collects Enough Hearts… |
|---|---|
| 1 | The hearts grant an evil wish. |
| 2 | It reverts to its original form. |
| 3 | A new peryton hatches from each heart. |
| 4 | A portal opens to the Lower Planes. |
| ^peryton-superstitions |

Peryton
Link to original"name": "Peryton (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "13" "hp": !!int "33" "hit_dice": "6d8 + 6" "modifier": !!int "3" "stats": - !!int "16" - !!int "12" - !!int "13" - !!int "9" - !!int "12" - !!int "10" "speed": "20 ft., fly 60 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "senses": "passive Perception 15" "languages": "understands Common and Elvish but can't speak" "cr": "2" "traits": - "desc": "The peryton doesn't provoke an Opportunity Attack when it flies out of\ \ an enemy's reach." "name": "Flyby" "actions": - "desc": "The peryton makes one Gore attack and one Talons attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing\ \ damage. If the peryton moved 30+ feet straight toward the target immediately\ \ before the hit, the target takes an extra 9 (2d8) Piercing damage." "name": "Gore" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (2d4 + 3) Piercing\ \ damage. If the attack reduces a Humanoid target to 0 [[hit-points-xphb|Hit Points]],\ \ the peryton kills the target by removing its heart." "name": "Talons" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/monstrosity/token/peryton-xmm.webp"
Phase Spider
Phase Spider. Plane-Shifting Arachnid Ambusher
- Habitat. Desert, Forest, Grassland, Hill, Planar (Ethereal Plane), Underdark, Urban
- Treasure. Any
Phase spiders appear out of nowhere to attack, then vanish just as swiftly. These horse-size, magical arachnids are endemic to the Ethereal Plane. From vaporous lairs, they peer through the Border Ethereal into the Material Plane. When they detect prey, phase spiders draw close and then shift or “phase” to the Material Plane to attack. They shift between planes of existence and attack from unexpected directions until they overcome their prey or are forced to retreat.
Phase spiders are more intelligent than mundane spiders, but most are cowards. They usually flee if they’re outnumbered by creatures capable of seeing them on the Ethereal Plane or pursuing them there. They make exceptions for ghosts and similar spirits, which phase spiders gain sustenance from and pursue as favored prey.
A quote from Marcus Wands, Doubtful Authority
Some sages say you unknowingly occupy the same ethereally coterminous point as a phase spider an average of four times each year.

Phase Spider
Link to original"name": "Phase Spider (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "45" "hit_dice": "7d10 + 7" "modifier": !!int "3" "stats": - !!int "15" - !!int "16" - !!int "12" - !!int "6" - !!int "10" - !!int "6" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "" "cr": "3" "traits": - "desc": "The spider can see 60 feet into the Ethereal Plane while on the Material\ \ Plane and vice versa." "name": "Ethereal Sight" - "desc": "The spider can climb difficult surfaces, including along ceilings, without\ \ needing to make an ability check." "name": "Spider Climb" - "desc": "The spider ignores movement restrictions caused by webs, and the spider\ \ knows the location of any other creature in contact with the same web." "name": "Web Walker" "actions": - "desc": "The spider makes two Bite attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (1d10 + 3) Piercing\ \ damage plus 9 (2d8) Poison damage. If this damage reduces the target to\ \ 0 [[hit-points-xphb|Hit Points]], the target\ \ becomes [[stable-xphb|Stable]], and it has\ \ the [[conditions#poisoned|Poisoned]] condition for 1 hour.\ \ While [[conditions#poisoned|Poisoned]], the target also\ \ has the [[conditions#paralyzed|Paralyzed]] condition." "name": "Bite" "bonus_actions": - "desc": "The spider teleports from the Material Plane to the Ethereal Plane or\ \ vice versa." "name": "Ethereal Jaunt" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/monstrosity/token/phase-spider-xmm.webp"
Piercer
Piercer. Aberrant Counterfeit Stalactite
- Habitat. Underdark
- Treasure. Individual
Piercers resemble stalactites, but each has a toothy maw and a single eye. They hang from cavern ceilings along routes frequented by denizens of the Underdark. Piercers might lurk for months at a time, waiting for any creature of their approximate size to pass underneath. When potential meals move below, piercers release their grip and plummet, intent on impaling prey in a single strike. If they’re successful, piercers consume their meals and then slowly climb to a new ambush position. If they miss or fail to slay their targets, piercers attempt to squirm away, but they’re easily dispatched by creatures aware of their presence.
Piercers are the larval form of ropers. Young piercers seek to move as far from ropers as they can to avoid ropers’ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface.
Quote
Rule 8: Never trust a stalactite

Piercer
Link to original"name": "Piercer (XMM)" "size": "Medium" "type": "aberration" "alignment": "Unaligned" "ac": !!int "15" "hp": !!int "22" "hit_dice": "3d8 + 9" "modifier": !!int "3" "stats": - !!int "13" - !!int "13" - !!int "16" - !!int "1" - !!int "7" - !!int "3" "speed": "5 ft., climb 15 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 8" "languages": "" "cr": "1/2" "traits": - "desc": "The piercer can climb difficult surfaces, including along ceilings, without\ \ needing to make an ability check." "name": "Spider Climb" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 5 (1d8 + 1) Piercing\ \ damage." "name": "Bite" - "desc": "The piercer falls. *Dexterity Saving Throw:* DC 11, one creature directly\ \ underneath the piercer. *Failure:* 10 (3d6) Piercing damage. *Failure or\ \ Success:* The piercer reduces any damage it takes from the fall by 20." "name": "Drop" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/piercer-xmm.webp"
Pirates
Pirates. Freebooters and Fortune Hunters
- Habitat. Any
- Treasure. Individual, Implements
The term “pirate” encompasses a broad range of seafarers, including vicious sea rovers, dogged privateers, cursed treasure hunters, and others who seek riches and fame on the seas.
Pirates might be allies, foes, wild cards, or some combination thereof. While they are the bane of merchants and coastal communities, they know secrets of the sea and how to avoid aquatic threats. More unusual pirates set their sights beyond the waves, using airships, spelljamming vessels, plane-shifting craft, or stranger vehicles to explore and raid incredible realms.
Pirate Flags. To terrify opponents and spread their reputations, pirate crews fly distinctive flags. Roll twice on or choose results from the Pirate Flags table to inspire what flag a pirate crew sails under.
Pirate Flags
| dice: 1d8 | The Flag Shows A… | With… |
|---|---|---|
| 1 | Buccaneer | A captain’s hat |
| 2 | Dragon | Crossbones |
| 3 | Fiend | Crossed blades |
| 4 | Goat | An eye patch |
| 5 | Kraken | Lightning bolts |
| 6 | Merfolk | A mug of ale |
| 7 | Skull | A tattoo |
| 8 | Whale | A treasure chest |
| ^pirate-flags |

Pirate
Link to original"name": "Pirate (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "33" "hit_dice": "6d8 + 6" "modifier": !!int "5" "stats": - !!int "10" - !!int "16" - !!int "12" - !!int "8" - !!int "12" - !!int "14" "speed": "30 ft." "saves": - "dexterity": !!int "5" - "charisma": !!int "4" "senses": "passive Perception 11" "languages": "Common plus one other language" "cr": "1" "actions": - "desc": "The pirate makes two Dagger attacks. It can replace one attack with a\ \ use of Enthralling Panache." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 5 (1d4 + 3) Piercing damage." "name": "Dagger" - "desc": "*Wisdom Saving Throw:* DC 12, one creature the pirate can see within\ \ 30 feet. *Failure:* The target has the [[conditions#charmed|Charmed]]\ \ condition until the start of the pirate's next turn." "name": "Enthralling Panache" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/pirate-xmm.webp"
Pirate Captain
Link to original"name": "Pirate Captain (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "17" "hp": !!int "84" "hit_dice": "13d8 + 26" "modifier": !!int "7" "stats": - !!int "10" - !!int "18" - !!int "14" - !!int "10" - !!int "14" - !!int "17" "speed": "30 ft." "saves": - "strength": !!int "3" - "dexterity": !!int "7" - "wisdom": !!int "5" - "charisma": !!int "6" "skillsaves": - "name": "[[skills#acrobatics|Acrobatics]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+5" "senses": "passive Perception 15" "languages": "Common plus one other language" "cr": "6" "actions": - "desc": "The pirate makes three attacks, using Rapier or Pistol in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 13 (2d8 + 4) Piercing\ \ damage, and the pirate has [[advantage-xphb|Advantage]]\ \ on the next attack roll it makes before the end of this turn." "name": "Rapier" - "desc": "*Ranged Attack Roll:* +7, range 30/90 ft. *Hit:* 15 (2d10 + 4) Piercing\ \ damage." "name": "Pistol" "bonus_actions": - "desc": "*Wisdom Saving Throw:* DC 14, one creature the pirate can see within\ \ 30 feet. *Failure:* The target has the [[conditions#charmed|Charmed]]\ \ condition until the start of the pirate's next turn." "name": "Captain's Charm" "reactions": - "desc": "Trigger: The pirate is hit by a melee attack roll while holding a weapon.\ \ _Response:_ The pirate adds 3 to its AC against that attack, possibly causing\ \ it to miss. On a miss, the pirate makes one Rapier attack against the triggering\ \ creature if within range." "name": "Riposte" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/pirate-captain-xmm.webp"
Pirate Admiral
Link to original"name": "Pirate Admiral (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "20" "hp": !!int "182" "hit_dice": "28d8 + 56" "modifier": !!int "10" "stats": - !!int "14" - !!int "22" - !!int "14" - !!int "12" - !!int "14" - !!int "19" "speed": "30 ft." "saves": - "strength": !!int "6" - "dexterity": !!int "10" - "wisdom": !!int "6" - "charisma": !!int "8" "skillsaves": - "name": "[[skills#acrobatics|Acrobatics]]" "desc": "+10" - "name": "[[skills#athletics|Athletics]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+6" "senses": "passive Perception 16" "languages": "Common plus one other language" "cr": "12" "actions": - "desc": "The pirate makes three attacks, using Scimitar or Pistol in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 5 ft. *Hit:* 16 (3d6 + 6) Slashing\ \ damage plus 7 (2d6) Poison damage, and the target suffers one of the following\ \ effects of the pirate's choice:\n\n- **Awestruck.** The target has the [[conditions#charmed|Charmed]]\ \ condition until the start of the pirate's next turn. \n- **Poison.** The\ \ target has the [[conditions#poisoned|Poisoned]] condition\ \ until the start of the pirate's next turn. " "name": "Scimitar" - "desc": "*Ranged Attack Roll:* +10, range 30/90 ft. *Hit:* 28 (4d10 + 6) Piercing\ \ damage." "name": "Pistol" "bonus_actions": - "desc": "The pirate chooses up to three other creatures it can see within 30 feet.\ \ Until the start of the pirate's next turn, the targets have [[advantage-xphb|Advantage]]\ \ on attack rolls and saving throws." "name": "Rally (1/Day)" "reactions": - "desc": "Trigger: The pirate is hit by a melee attack roll while holding a weapon.\ \ _Response:_ The pirate adds 4 to its AC against melee attack rolls (including\ \ the triggering attack) until the start of its next turn, possibly causing\ \ the attacks to miss." "name": "Defensive Stance" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/pirate-admiral-xmm.webp"
Pit Fiend
Pit Fiend. Devil of Domination
- Habitat. Planar (Nine Hells)
- Treasure. Relics
Masterminds of the Nine Hells and generals of infernal legions, pit fiends seek conquests across the planes of existence. More than warmongers, these diabolical tyrants concoct intricate plots that play out among fiendish battlefields, infernal politics, and mortal conspiracies.
Pit fiends are the nobility of the Nine Hells, and many rule Lower Planar fiefdoms, doomed mortal worlds, and other infernal redoubts. Most serve archdevils of the Nine Hells as they pursue their own ambitions. Ranks of lesser devils obey pit fiends, but these cunning tyrants remain on guard against betrayal from their servants.
Smoldering with the evil of the Nine Hells, pit fiends strike fear in creatures with their mere presence. Despite their size and incredible physical and magical might, pit fiends are as likely to try to corrupt foes as they are to destroy them outright. Pit fiends’ arrogance can lead them to underestimate mortal foes—a failing that can lead to their downfall.

Pit Fiend
Link to original"name": "Pit Fiend (XMM)" "size": "Large" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "21" "hp": !!int "337" "hit_dice": "27d10 + 189" "modifier": !!int "14" "stats": - !!int "26" - !!int "14" - !!int "24" - !!int "22" - !!int "18" - !!int "24" "speed": "30 ft., fly 60 ft." "saves": - "dexterity": !!int "8" - "wisdom": !!int "10" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+10" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+19" "damage_resistances": "cold" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 20" "languages": "Infernal; telepathy 120 ft." "cr": "20" "traits": - "desc": "If the pit fiend dies outside the Nine Hells, its body disappears in\ \ sulfurous smoke, and it gains a new body instantly, reviving with all its\ \ [[hit-points-xphb|Hit Points]] somewhere\ \ in the Nine Hells." "name": "Diabolical Restoration" - "desc": "The pit fiend emanates an aura in a 20-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ while it doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition. *Wisdom Saving Throw:* DC 21, any enemy that starts its turn in\ \ the aura. *Failure:* The target has the [[conditions#frightened|Frightened]]\ \ condition until the start of its next turn. *Success:* The target is immune\ \ to this pit fiend's aura for 24 hours." "name": "Fear Aura" - "desc": "If the pit fiend fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day)" - "desc": "The pit fiend has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The pit fiend makes one Bite attack, two Devilish Claw attacks, and one\ \ Fiery Mace attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +14, reach 10 ft. *Hit:* 18 (3d6 + 8) Piercing\ \ damage. If the target is a creature, it must make the following saving throw.\ \ *Constitution Saving Throw:* DC 21. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition. While [[conditions#poisoned|Poisoned]], the\ \ target can't regain [[hit-points-xphb|Hit Points]]\ \ and takes 21 (6d6) Poison damage at the start of each of its turns, and\ \ it repeats the save at the end of each of its turns, ending the effect on\ \ itself on a success. After 1 minute, it succeeds automatically." "name": "Bite" - "desc": "*Melee Attack Roll:* +14, reach 10 ft. *Hit:* 26 (4d8 + 8) Necrotic\ \ damage." "name": "Devilish Claw" - "desc": "*Melee Attack Roll:* +14, reach 10 ft. *Hit:* 22 (4d6 + 8) Force\ \ damage plus 21 (6d6) Fire damage." "name": "Fiery Mace" - "desc": "The pit fiend casts [[fireball-xphb|Fireball]] (level\ \ 5 version) twice, requiring no Material components and using Charisma as the\ \ spellcasting ability (spell save DC 21). It can replace one [[fireball-xphb|Fireball]]\ \ with [[hold-monster-xphb|Hold Monster]] (level 7 version)\ \ or [[wall-of-fire-xphb|Wall of Fire]].\n" "name": "Hellfire Spellcasting (Recharge 4-6)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/pit-fiend-xmm.webp"
Pixies
Pixies. Friends of the Forest
- Habitat. Forest, Planar (Feywild)
- Treasure. Arcana
Barely a foot tall, pixies resemble diminutive elves with gossamer wings. They invisibly observe those who enter their wooded homes, revealing themselves to those with friendly intentions. Those who are unfriendly become the targets of pixies’ pranks.

Pixie
Link to original"name": "Pixie (XMM)" "size": "Tiny" "type": "fey" "alignment": "Neutral Good" "ac": !!int "15" "hp": !!int "9" "hit_dice": "6d4 - 6" "modifier": !!int "5" "stats": - !!int "2" - !!int "20" - !!int "8" - !!int "10" - !!int "14" - !!int "15" "speed": "10 ft., fly 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "senses": "passive Perception 14" "languages": "Sylvan" "cr": "1/4" "traits": - "desc": "The pixie has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "*Melee or Ranged Attack Roll:* +4, reach 5 ft. or range 60 ft. *Hit:*\ \ 1 Radiant damage, and the target has the [[conditions#charmed|Charmed]]\ \ or [[conditions#poisoned|Poisoned]] condition (pixie's\ \ choice) until the start of the pixie's next turn." "name": "Faerie Dust" - "desc": "The pixie casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 12):\n\n**At\ \ will:** [[dancing-lights-xphb|Dancing Lights]], [[druidcraft-xphb|Druidcraft]],\ \ [[invisibility-xphb|Invisibility]] (self only)\n\n**1/day\ \ each:** [[detect-thoughts-xphb|Detect Thoughts]], [[fly-xphb|Fly]],\ \ [[sleep-xphb|Sleep]]" "name": "Spellcasting" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fey/token/pixie-xmm.webp"
Pixie Wonderbringer
Link to original"name": "Pixie Wonderbringer (XMM)" "size": "Tiny" "type": "fey" "alignment": "Neutral Good" "ac": !!int "15" "hp": !!int "60" "hit_dice": "24d4" "modifier": !!int "5" "stats": - !!int "2" - !!int "20" - !!int "10" - !!int "11" - !!int "14" - !!int "18" "speed": "10 ft., fly 30 ft." "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+3" - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+8" "senses": "passive Perception 15" "languages": "Common, Elvish, Sylvan" "cr": "5" "traits": - "desc": "The pixie has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The pixie makes two Faerie Dust attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 60 ft. *Hit:*\ \ 15 (2d10 + 4) Radiant damage, and the target has the [[conditions#charmed|Charmed]]\ \ or [[conditions#poisoned|Poisoned]] condition (pixie's\ \ choice) until the start of the pixie's next turn." "name": "Faerie Dust" - "desc": "The pixie casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 15):\n\n**At\ \ will:** [[dancing-lights-xphb|Dancing Lights]], [[druidcraft-xphb|Druidcraft]],\ \ [[invisibility-xphb|Invisibility]] (self only)\n\n**1/day\ \ each:** [[detect-thoughts-xphb|Detect Thoughts]], [[fly-xphb|Fly]],\ \ [[major-image-xphb|Major Image]]" "name": "Spellcasting" "bonus_actions": - "desc": "The pixie casts [[entangle-xphb|Entangle]], [[polymorph-xphb|Polymorph]],\ \ or [[tashas-hideous-laughter-xphb|Tasha's Hideous Laughter]],\ \ requiring no Material components and using the same spellcasting ability as\ \ Spellcasting.\n" "name": "Burst of Wonder (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/fey/token/pixie-wonderbringer-xmm.webp"
Planetar
Planetar. Righteously Wrathful Angelic Warrior
- Habitat. Planar (Upper Planes)
- Treasure. Relics
Planetars deliver the punishment of righteous gods. These angels innately know truth from lies, and they use magic and blessed weapons to protect the just and root out wickedness across the Multiverse.
These angels act where they can against overwhelming evil, but to avoid the attention of the Lower Planes, they prefer to let mortals attend to affairs on the Material Plane. Planetars often choose mortal champions to oppose threats they’re loath to face directly, involving themselves only if necessary. Roll on or choose a result from the Planetar Quests table to inspire what evil a planetar might recruit heroes to thwart.
Planetar Quests
| dice: 1d6 | The Planetar Entreats a Mortal Hero To… |
|---|---|
| 1 | Convince a villain to meet with the angel. |
| 2 | Find a loved one a villain believes is dead. |
| 3 | Heal the loved one of an evil ruler. |
| 4 | Inspire the defenders of a besieged holy site. |
| 5 | Recover and destroy an evil Artifact. |
| 6 | Reveal the true name of a devil to banish it. |
| ^planetar-quests |

Planetar
Link to original"name": "Planetar (XMM)" "size": "Large" "type": "celestial" "subtype": "angel" "alignment": "Lawful Good" "ac": !!int "19" "hp": !!int "262" "hit_dice": "21d10 + 147" "modifier": !!int "10" "stats": - !!int "24" - !!int "20" - !!int "24" - !!int "19" - !!int "22" - !!int "25" "speed": "40 ft., fly 120 ft. (hover)" "saves": - "strength": !!int "12" - "constitution": !!int "12" - "wisdom": !!int "11" - "charisma": !!int "12" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+11" "damage_resistances": "radiant" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 21" "languages": "all; telepathy 120 ft." "cr": "16" "traits": - "desc": "The planetar knows if it hears a lie." "name": "Divine Awareness" - "desc": "If the planetar dies outside Mount Celestia, its body disappears, and\ \ it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in Mount Celestia." "name": "Exalted Restoration" - "desc": "The planetar has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The planetar makes three Radiant Sword attacks or uses Holy Burst twice." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +12, reach 10 ft. *Hit:* 14 (2d6 + 7) Slashing\ \ damage plus 18 (4d8) Radiant damage." "name": "Radiant Sword" - "desc": "*Dexterity Saving Throw:* DC 20, each enemy in a 20-foot-radius [[sphere-area-of-effect-xphb|Sphere]]\ \ centered on a point the planetar can see within 120 feet. *Failure:* 24 (7d6)\ \ Radiant damage. *Success:* Half damage." "name": "Holy Burst" - "desc": "The planetar casts one of the following spells, requiring no Material\ \ components and using Charisma as spellcasting ability (spell save DC 20):\n\ \n**At will:** [[detect-evil-and-good-xphb|Detect Evil and Good]]\n\ \n**1/day each:** [[commune-xphb|Commune]], [[control-weather-xphb|Control Weather]],\ \ [[dispel-evil-and-good-xphb|Dispel Evil and Good]], [[raise-dead-xphb|Raise\ \ Dead]]" "name": "Spellcasting" "bonus_actions": - "desc": "The planetar casts [[cure-wounds-xphb|Cure Wounds]],\ \ [[invisibility-xphb|Invisibility]], [[lesser-restoration-xphb|Lesser Restoration]],\ \ or [[remove-curse-xphb|Remove Curse]], using the same\ \ spellcasting ability as Spellcasting.\n" "name": "Divine Aid (2/Day)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/celestial/token/planetar-xmm.webp"
Poltergeist
Poltergeist. Malevolent or Mischievous Spirit
- Habitat. Underdark, Urban
- Treasure. Any
Poltergeists are spirits that confuse and torment the living. While typically not visible, they sometimes appear as faded images of whoever they were in life. Some poltergeists don’t realize they’re dead and go through the motions of their past lives. Others are malicious beings or embodiments of fractured psyches that sow discord where they haunt.
Poltergeists telekinetically move objects in the places they lurk. Roll on or choose a result from the Poltergeist Activities table to inspire how a poltergeist menaces the living.
Poltergeist Activities
| dice: 1d8 | To Torment the Living, the Poltergeist… |
|---|---|
| 1 | Keeps returning a discarded item. |
| 2 | Leaves footprints on vertical surfaces. |
| 3 | Makes noises like someone trapped in a wall. |
| 4 | Organizes a pack’s contents across the floor. |
| 5 | Playfully puppets a corpse or doll. |
| 6 | Removes bedding while someone sleeps. |
| 7 | Sticks knives or weapons in the ceiling. |
| 8 | Uncannily stacks books, furniture, or utensils. |
| ^poltergeist-activities |

Poltergeist
Link to original"name": "Poltergeist (XMM)" "size": "Small or Medium" "type": "undead" "alignment": "Chaotic Neutral" "ac": !!int "12" "hp": !!int "22" "hit_dice": "5d8" "modifier": !!int "2" "stats": - !!int "1" - !!int "14" - !!int "11" - !!int "10" - !!int "10" - !!int "14" "speed": "5 ft., fly 50 ft. (hover)" "damage_resistances": "acid, bludgeoning, cold, fire, lightning, piercing, slashing,\ \ thunder" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common plus one other language" "cr": "2" "traits": - "desc": "The poltergeist can move through other creatures and objects as if they\ \ were [[difficult-terrain-xphb|Difficult Terrain]].\ \ It takes 5 (1d10) Force damage if it ends its turn inside an object." "name": "Incorporeal Movement" "actions": - "desc": "The poltergeist makes one Object Slam attack and uses Telekinetic Thrust." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +4, reach 5 ft. or range 30 ft. *Hit:*\ \ 7 (2d4 + 2) Bludgeoning damage." "name": "Object Slam" - "desc": "*Strength Saving Throw:* DC 12, one creature the poltergeist can see\ \ within 30 feet. *Failure:* 9 (2d6 + 2) Force damage, and the target is pushed\ \ up to 30 feet straight away from the poltergeist." "name": "Telekinetic Thrust" "bonus_actions": - "desc": "The poltergeist gives itself the [[conditions#invisible|Invisible]]\ \ condition or ends that condition on itself." "name": "Vanish" "source": - "XMM" "image": "Compendium/bestiary/undead/token/poltergeist-xmm.webp"
Priests
Priests. Arbiters of the Mortal and the Divine
- Habitat. Any
- Treasure. Individual, Relics
Priests harness the power of faith to work miracles. These religious adherents are as diverse as the faiths they follow. Some obey gods and their servants, while others live by age-old creeds. Belief guides priests’ actions and their magic, which they use to shape the world in line with their ideologies.
Roll on or choose a result from the Priest Roles table to inspire different sorts of priests.
Priest Roles
| dice: 1d10 | The Priest Is… |
|---|---|
| 1 | An ascetic who keeps wicked spirits at bay. |
| 2 | An elder who speaks for the dead. |
| 3 | An exorcist who hunts wicked spirits. |
| 4 | A follower of a god no one has heard of. |
| 5 | A mediator and teacher of traditional ways. |
| 6 | A philosopher devoted to a concept, multiversal view, or plane of existence. |
| 7 | The reincarnation of an ancient faith leader. |
| 8 | A ritualist who uses tinctures and performances to access the divine. |
| 9 | A shaman whose medicines ease many ills. |
| 10 | A zealot who wages war for a divine cause. |
| ^priest-roles |
Quote
Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.

Priest Acolyte
Link to original"name": "Priest Acolyte (XMM)" "size": "Small or Medium" "type": "humanoid" "subtype": "cleric" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "11" "hit_dice": "2d8 + 2" "modifier": !!int "0" "stats": - !!int "14" - !!int "10" - !!int "12" - !!int "10" - !!int "14" - !!int "11" "speed": "30 ft." "skillsaves": - "name": "[[skills#medicine|Medicine]]" "desc": "+4" - "name": "[[skills#religion|Religion]]" "desc": "+2" "senses": "passive Perception 12" "languages": "Common" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Bludgeoning\ \ damage plus 2 (1d4) Radiant damage." "name": "Mace" - "desc": "*Ranged Attack Roll:* +4, range 60 ft. *Hit:* 7 (2d6) Radiant damage." "name": "Radiant Flame" - "desc": "The priest casts one of the following spells, using Wisdom as the spellcasting\ \ ability:\n\n**At will:** [[light-xphb|Light]], [[thaumaturgy-xphb|Thaumaturgy]]" "name": "Spellcasting" "bonus_actions": - "desc": "The priest casts [[bless-xphb|Bless]], [[healing-word-xphb|Healing Word]],\ \ or [[sanctuary-xphb|Sanctuary]], using the same spellcasting\ \ ability as Spellcasting.\n" "name": "Divine Aid (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/priest-acolyte-xmm.webp"
Priest
Link to original"name": "Priest (XMM)" "size": "Small or Medium" "type": "humanoid" "subtype": "cleric" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "38" "hit_dice": "7d8 + 7" "modifier": !!int "0" "stats": - !!int "16" - !!int "10" - !!int "12" - !!int "13" - !!int "16" - !!int "13" "speed": "30 ft." "skillsaves": - "name": "[[skills#medicine|Medicine]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#religion|Religion]]" "desc": "+5" "senses": "passive Perception 15" "languages": "Common plus one other language" "cr": "2" "actions": - "desc": "The priest makes two attacks, using Mace or Radiant Flame in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning\ \ damage plus 5 (2d4) Radiant damage." "name": "Mace" - "desc": "*Ranged Attack Roll:* +5, range 60 ft. *Hit:* 11 (2d10) Radiant damage." "name": "Radiant Flame" - "desc": "The priest casts one of the following spells, using Wisdom as the spellcasting\ \ ability:\n\n**At will:** [[light-xphb|Light]], [[thaumaturgy-xphb|Thaumaturgy]]\n\ \n**1/day:** [[spirit-guardians-xphb|Spirit Guardians]]" "name": "Spellcasting" "bonus_actions": - "desc": "The priest casts [[bless-xphb|Bless]], [[dispel-magic-xphb|Dispel Magic]],\ \ [[healing-word-xphb|Healing Word]], or [[lesser-restoration-xphb|Lesser Restoration]],\ \ using the same spellcasting ability as Spellcasting.\n" "name": "Divine Aid (3/Day)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/humanoid/token/priest-xmm.webp"
Archpriest
Link to original"name": "Archpriest (XMM)" "size": "Small or Medium" "type": "humanoid" "subtype": "cleric" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "240" "hit_dice": "32d8 + 96" "modifier": !!int "5" "stats": - !!int "16" - !!int "12" - !!int "17" - !!int "14" - !!int "21" - !!int "14" "speed": "30 ft." "saves": - "strength": !!int "7" - "constitution": !!int "7" - "intelligence": !!int "6" - "wisdom": !!int "9" "skillsaves": - "name": "[[skills#insight|Insight]]" "desc": "+9" - "name": "[[skills#medicine|Medicine]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+9" - "name": "[[skills#religion|Religion]]" "desc": "+10" "senses": "passive Perception 19" "languages": "Common plus two other languages" "cr": "12" "actions": - "desc": "The archpriest makes three Radiant Burst attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +9, reach 5 ft. or range 60 ft. *Hit:*\ \ 27 (4d10 + 5) Radiant damage." "name": "Radiant Burst" - "desc": "*Wisdom Saving Throw:* DC 17, each enemy in a 20-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the archpriest. *Failure:* 21 (6d6) Radiant damage, and\ \ the target has the [[conditions#stunned|Stunned]] condition\ \ until the end of the archpriest's next turn. *Success:* Half damage only." "name": "Holy Word (Recharge 4-6)" - "desc": "The archpriest casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 17):\n\ \n**At will:** [[light-xphb|Light]], [[thaumaturgy-xphb|Thaumaturgy]]\n\ \n**1/day each:** [[flame-strike-xphb|Flame Strike]] (level\ \ 6 version), [[greater-restoration-xphb|Greater Restoration]],\ \ [[raise-dead-xphb|Raise Dead]], [[zone-of-truth-xphb|Zone of Truth]]" "name": "Spellcasting" "bonus_actions": - "desc": "The priest casts [[bless-xphb|Bless]], [[dispel-magic-xphb|Dispel Magic]],\ \ [[healing-word-xphb|Healing Word]], or [[lesser-restoration-xphb|Lesser Restoration]],\ \ using the same spellcasting ability as Spellcasting.\n" "name": "Divine Aid (3/Day)" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/archpriest-xmm.webp"
Pseudodragon
Pseudodragon. Fickle, Pint-Sized Dragon
- Habitat. Coastal, Desert, Forest, Hill, Mountain, Urban
- Treasure. Arcana
Pseudodragons dwell in scenic wildernesses, preferably where life is easy and prey is small and slow. There they behave like contented wyrms, creating tiny lairs amid ancient trees and rugged cliffs. They fill these lairs with shiny rocks, colorful shells, and unattended treasures that catch their attention, and they guard these hoards fiercely.
Pseudodragons grow to the size of large house cats, and most have red-brown scales. Some have scales with other hues or patterns—markings distinct from those of their larger draconic cousins.
Many magic-users attempt to befriend pseudodragons, hoping to enlist them as familiars. The creatures’ intellect and resistance to magic make them excellent companions, and they’re considered status symbols in some spellcasting circles.
Many pseudodragons prefer the finer things in life. These diminutive dragons might be inclined to aid those who ply them with treats. Contrariwise, mages who don’t properly pamper their pseudo dragon familiars might be abandoned without warning. Roll on or choose an option from the Pseudo dragon Treats table to inspire a pseudodragon’s taste in gifts.
Pseudodragon Treats
| dice: 1d10 | The Pseudodragon Wants… |
|---|---|
| 1 | Flamboyant accessories it can wear. |
| 2 | Mementos from a lost friend or master. |
| 3 | Outlandish delicacies—like axe beak-egg omelets or mammoth-milk cheese. |
| 4 | The possessions of a sibling, rival, or master. |
| 5 | Shiny gifts, from gems to abalone shells. |
| 6 | Soft bedding and stuffed toys. |
| 7 | A specific cook’s signature dessert. |
| 8 | Time-consuming beauty treatments. |
| 9 | To hear a bedtime story or favorite song. |
| 10 | Trophies and important-sounding titles. |
| ^pseudodragon-treats |
A quote from Jallarzi, Pseudodragon's Companion
If you want to keep a pseudodragon happy, get used to thinking of yourself as its familiar.

Pseudodragon
Link to original"name": "Pseudodragon (XMM)" "size": "Tiny" "type": "dragon" "alignment": "Neutral Good" "ac": !!int "14" "hp": !!int "10" "hit_dice": "3d4 + 3" "modifier": !!int "2" "stats": - !!int "6" - !!int "15" - !!int "13" - !!int "10" - !!int "12" - !!int "10" "speed": "15 ft., fly 60 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 15" "languages": "understands Common and Draconic but can't speak" "cr": "1/4" "traits": - "desc": "The pseudodragon has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The pseudodragon makes two Bite attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Piercing\ \ damage." "name": "Bite" - "desc": "*Constitution Saving Throw:* DC 12, one creature the pseudodragon can\ \ see within 5 feet. *Failure:* 5 (2d4) Poison damage, and the target has\ \ the [[conditions#poisoned|Poisoned]] condition for 1 hour.\ \ While [[conditions#poisoned|Poisoned]], the target also\ \ has the [[conditions#unconscious|Unconscious]] condition,\ \ which ends early if the target takes damage or a creature within 5 feet of\ \ it takes an action to wake it." "name": "Sting" "source": - "XMM" - "XPHB" "image": "Compendium/bestiary/dragon/token/pseudodragon-xmm.webp"
Purple Worm
Purple Worm. What Gnaws the Roots of the World
- Habitat. Desert, Underdark
- Treasure. None
Titanic purple worms burrow through the earth and sand. Ever ravenous, they devour smaller creatures and ravage entire communities in their aimless burrowing.
A quote from Morrikan d'Kundarak
Purple worms alone are bad enough, but the blasted monsters have a knack for unearthing things that are even worse!

Purple Worm
Link to original"name": "Purple Worm (XMM)" "size": "Gargantuan" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "18" "hp": !!int "247" "hit_dice": "15d20 + 90" "modifier": !!int "3" "stats": - !!int "28" - !!int "7" - !!int "22" - !!int "1" - !!int "8" - !!int "4" "speed": "50 ft., burrow 50 ft." "saves": - "constitution": !!int "11" - "wisdom": !!int "4" "senses": "[[senses#blindsight|Blindsight]] 30 ft., Tremorsense\ \ 60 ft., passive Perception 9" "languages": "" "cr": "15" "traits": - "desc": "The worm can burrow through solid rock at half its [[burrow-speed-xphb|Burrow Speed]]\ \ and leaves a 10-foot-diameter tunnel in its wake." "name": "Tunneler" "actions": - "desc": "The worm makes one Bite attack and one Tail Stinger attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +14, reach 10 ft. *Hit:* 22 (3d8 + 9) Piercing\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 19), and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Bite" - "desc": "*Melee Attack Roll:* +14, reach 10 ft. *Hit:* 16 (2d6 + 9) Piercing\ \ damage plus 35 (10d6) Poison damage." "name": "Tail Stinger" "bonus_actions": - "desc": "*Strength Saving Throw:* DC 19, one Large or smaller creature [[conditions#grappled|Grappled]]\ \ by the worm (it can have up to three creatures swallowed at a time). *Failure:*\ \ The target is swallowed by the worm, and the [[conditions#grappled|Grappled]]\ \ condition ends. A swallowed creature has the [[conditions#blinded|Blinded]]\ \ and [[conditions#restrained|Restrained]] conditions, has\ \ [[cover-table-xphb|Total Cover]] against attacks\ \ and other effects outside the worm, and takes 17 (5d6) Acid damage at the\ \ start of each of the worm's turns.\n\nIf the worm takes 30 damage or more\ \ on a single turn from a creature inside it, the worm must succeed on a DC\ \ 21 Constitution saving throw at the end of that turn or regurgitate all swallowed\ \ creatures, each of which falls in a space within 5 feet of the worm and has\ \ the [[conditions#prone|Prone]] condition. If the worm dies,\ \ any swallowed creature no longer has the [[conditions#restrained|Restrained]]\ \ condition and can escape from the corpse using 20 feet of movement, exiting\ \ [[conditions#prone|Prone]]." "name": "Swallow" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/purple-worm-xmm.webp"
Monsters (Q)
Quaggoths
Quaggoths. Unpredictable Subterranean Stalkers
- Habitat. Underdark
- Treasure. None
Beastly hunters endemic to subterranean depths, quaggoths scrape harsh existences from the Underdark. While they can survive on bitter lichens and toxic fungi, they viciously attack anything they can make a meal of, from giant spiders to explorers. Quaggoths sometimes serve as muscle for Underdark-dwelling villains.
Quaggoths frequently collect in small bands led by the most fearsome group member. These bands are proud and quick to hold grudges. Anyone who harms a quaggoth—or who is suspected of doing so—earns the enmity of that quaggoth’s band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a settlement’s inhabitants for decades-old slights. Only the leader of a quaggoth band can demand that a grudge ends.

Quaggoth
Link to original"name": "Quaggoth (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Chaotic Neutral" "ac": !!int "13" "hp": !!int "45" "hit_dice": "6d8 + 18" "modifier": !!int "1" "stats": - !!int "17" - !!int "12" - !!int "16" - !!int "6" - !!int "12" - !!int "7" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+5" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 11" "languages": "Undercommon" "cr": "2" "traits": - "desc": "While [[conditions#bloodied|Bloodied]], the quaggoth\ \ has [[advantage-xphb|Advantage]] on attack\ \ rolls." "name": "Bloodied Fury" "actions": - "desc": "The quaggoth makes two Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Slashing\ \ damage, or 13 (3d6 + 3) Slashing damage if the quaggoth is [[conditions#bloodied|Bloodied]]." "name": "Claw" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/quaggoth-xmm.webp"
Quaggoth Thonot
Link to original"name": "Quaggoth Thonot (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Chaotic Neutral" "ac": !!int "15" "hp": !!int "67" "hit_dice": "9d8 + 27" "modifier": !!int "1" "stats": - !!int "17" - !!int "12" - !!int "16" - !!int "6" - !!int "14" - !!int "7" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+5" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 12" "languages": "Undercommon" "cr": "3" "traits": - "desc": "While [[conditions#bloodied|Bloodied]], the quaggoth\ \ has [[advantage-xphb|Advantage]] on attack\ \ rolls." "name": "Bloodied Fury" "actions": - "desc": "The quaggoth makes two Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Slashing\ \ damage plus 5 (2d4) Psychic damage." "name": "Claw" - "desc": "The quaggoth casts one of the following spells, requiring no spell components\ \ and using Wisdom as the spellcasting ability (spell save DC 12):\n\n**At will:**\ \ [[mage-hand-xphb|Mage Hand]] (the hand is Invisible),\ \ [[minor-illusion-xphb|Minor Illusion]]\n\n**2/day:** [[mind-spike-xphb|Mind\ \ Spike]]" "name": "Spellcasting" "reactions": - "desc": "The quaggoth casts [[feather-fall-xphb|Feather Fall]]\ \ or [[shield-spell-xphb|Shield]] in response to the spell's trigger,\ \ requiring no spell components and using the same spellcasting ability as Spellcasting.\n" "name": "Psionic Defense (3/Day)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/quaggoth-thonot-xmm.webp"
Quasit
Quasit. Demon of Discord and Disorder
- Habitat. Planar (Abyss)
- Treasure. None
Tirelessly destructive, quasits sow discord through nasty pranks, sabotage, and ambushes. These tiny demons use chaos and violence to terrorize others. By shape-shifting into harmless but ill-omened creatures or by turning invisible, quasits sneak into places where they spy for villainous masters or set vicious traps. Quasits delight in hiding in dark places and—when least expected—bursting forth to slash foes with their poisoned claws.
Quasits are usually overlooked and underestimated by other demons. This drives them to prove themselves through cruel acts or by seeking paths to the Material Plane. Among mortals, quasits sow senseless chaos, and they might find kindred evil spirits among violent cultists and magic-users.
A quote from Otto the Bard
A thing doesn’t need to be big to be gut-flippingly dreadful. Just think of all the folks who’re squeamish around spiders. Now imagine a spider as big as a cat and that wants to steal your tongue.

Quasit
Link to original"name": "Quasit (XMM)" "size": "Tiny" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "13" "hp": !!int "25" "hit_dice": "10d4" "modifier": !!int "3" "stats": - !!int "5" - !!int "17" - !!int "10" - !!int "7" - !!int "10" - !!int "10" "speed": "40 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 10" "languages": "Abyssal, Common" "cr": "1" "traits": - "desc": "The quasit has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Slashing\ \ damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the quasit's next turn." "name": "Rend" - "desc": "*Wisdom Saving Throw:* DC 10, one creature within 20 feet. *Failure:*\ \ The target has the [[conditions#frightened|Frightened]]\ \ condition. At the end of each of its turns, the target repeats the save, ending\ \ the effect on itself on a success. After 1 minute, it succeeds automatically." "name": "Scare (1/Day)" - "desc": "The quasit shape-shifts to resemble a bat ([[speed-xphb|Speed]]\ \ 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft.,\ \ Swim 40 ft.), or it returns to its true form. Its game statistics are the\ \ same in each form, except for its [[speed-xphb|Speed]].\ \ Any equipment it is wearing or carrying isn't transformed." "name": "Shape-Shift" - "desc": "The quasit casts [[invisibility-xphb|Invisibility]]\ \ on itself, requiring no spell components and using Charisma as the spellcasting\ \ ability.\n" "name": "Invisibility" "source": - "XMM" - "XPHB" - "FRHoF" "image": "Compendium/bestiary/fiend/token/quasit-xmm.webp"
Monsters (R)
Rakshasa
Rakshasa. Deceiver Hungry for Power and Flesh
- Habitat. Planar (Nine Hells), Urban
- Treasure. Relics
Masters of manipulation, rakshasas infiltrate communities to claim positions of power. While disguising their true natures, they kidnap victims and indulge their insatiable hunger for flesh.
Rakshasas can withstand some degree of magic, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons.
Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All rakshasas have a physical oddity that remains when they adopt magical disguises, such as palms where the backs of the hands would be on humans.

Rakshasa
Link to original"name": "Rakshasa (XMM)" "size": "Medium" "type": "fiend" "alignment": "Lawful Evil" "ac": !!int "17" "hp": !!int "221" "hit_dice": "26d8 + 104" "modifier": !!int "8" "stats": - !!int "14" - !!int "17" - !!int "18" - !!int "13" - !!int "16" - !!int "20" "speed": "40 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+10" - "name": "[[skills#insight|Insight]]" "desc": "+8" - "name": "[[skills#perception|Perception]]" "desc": "+8" "damage_vulnerabilities": "piercing damage from weapons wielded by creatures under\ \ the effect of a Bless spell" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]]" "senses": "[[senses#truesight|Truesight]] 60 ft., passive Perception\ \ 18" "languages": "Common, Infernal" "cr": "13" "traits": - "desc": "The rakshasa automatically succeeds on saving throws against spells and\ \ other magical effects, and the attack rolls of spells automatically miss it.\ \ Without the rakshasa's permission, no spell can observe the rakshasa remotely\ \ or detect its thoughts, creature type, or alignment." "name": "Greater Magic Resistance" - "desc": "If the rakshasa dies outside the Nine Hells, its body turns to ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Nine Hells." "name": "Fiendish Restoration" "actions": - "desc": "The rakshasa makes three Cursed Touch attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 5 ft. *Hit:* 12 (2d6 + 5) Slashing\ \ damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is\ \ cursed. While cursed, the target gains no benefit from finishing a [[short-rest-xphb|Short]]\ \ or [[long-rest-xphb|Long Rest]]." "name": "Cursed Touch" - "desc": "*Wisdom Saving Throw:* DC 18, each enemy in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the rakshasa. *Failure:* 28 (8d6) Psychic damage, and the\ \ target has the [[conditions#frightened|Frightened]] and\ \ [[conditions#incapacitated|Incapacitated]] conditions until\ \ the start of the rakshasa's next turn." "name": "Baleful Command (Recharge 5-6)" - "desc": "The rakshasa casts one of the following spells, requiring no Material\ \ components and using Charisma as the spellcasting ability (spell save DC 18):\n\ \n**At will:** [[detect-magic-xphb|Detect Magic]], [[detect-thoughts-xphb|Detect\ \ Thoughts]], [[disguise-self-xphb|Disguise Self]],\ \ [[mage-hand-xphb|Mage Hand]], [[minor-illusion-xphb|Minor Illusion]]\n\ \n**1/day each:** [[fly-xphb|Fly]], [[invisibility-xphb|Invisibility]],\ \ [[major-image-xphb|Major Image]], [[plane-shift-xphb|Plane Shift]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/rakshasa-xmm.webp"
Red Dragons
Red Dragons. Dragons of Greed and Devastation
- Habitat. Hill, Mountain
- Treasure. Any
Red dragons take whatever they desire and burn to ash anything that stands in their way. These chromatic dragons endlessly desire more—more magic, territory, treasure, or whatever else inflames their cruel ambitions.
Red dragons make their lairs amid perilous cliffs and volcanoes. Within, they amass and fiercely protect hoards of treasure, and many have perfect recall of the hoards’ contents and the locations of all they’ve collected. Should anything go missing, red dragons fly into rages. They don’t rest until their treasures are returned and the thieves have burned.
Red dragons believe themselves to be the greatest of all dragons and, by extension, the greatest of all creatures. To them, pillaging and conquering are their right—treasures can find no more honored place than in their hoards, and other creatures are privileged to serve them.
Red Dragon Lairs. Red dragons make their lairs in smoldering, unapproachable places such as volcanic mountains, burning wastelands, and ruins they’ve stolen from other creatures.

Red Dragon Wyrmling
Link to original"name": "Red Dragon Wyrmling (XMM)" "size": "Medium" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "17" "hp": !!int "75" "hit_dice": "10d8 + 30" "modifier": !!int "2" "stats": - !!int "19" - !!int "10" - !!int "17" - !!int "12" - !!int "11" - !!int "15" "speed": "30 ft., climb 30 ft., fly 60 ft." "saves": - "dexterity": !!int "2" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+2" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Draconic" "cr": "4" "actions": - "desc": "The dragon makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 9 (1d10 + 4) Slashing\ \ damage plus 3 (1d6) Fire damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 13, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 24 (7d6) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/red-dragon-wyrmling-xmm.webp"
Young Red Dragon
Link to original"name": "Young Red Dragon (XMM)" "size": "Large" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "18" "hp": !!int "178" "hit_dice": "17d10 + 85" "modifier": !!int "4" "stats": - !!int "23" - !!int "10" - !!int "21" - !!int "14" - !!int "11" - !!int "19" "speed": "40 ft., climb 40 ft., fly 80 ft." "saves": - "dexterity": !!int "4" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+8" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 18" "languages": "Common, Draconic" "cr": "10" "actions": - "desc": "The dragon makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 13 (2d6 + 6) Slashing\ \ damage plus 3 (1d6) Fire damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 17, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 56 (16d6) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/young-red-dragon-xmm.webp"

Adult Red Dragon
Link to original"name": "Adult Red Dragon (XMM)" "size": "Huge" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "19" "hp": !!int "256" "hit_dice": "19d12 + 133" "modifier": !!int "12" "stats": - !!int "27" - !!int "10" - !!int "25" - !!int "16" - !!int "13" - !!int "23" "speed": "40 ft., climb 40 ft., fly 80 ft." "saves": - "dexterity": !!int "6" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+13" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 23" "languages": "Common, Draconic" "cr": "17" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Spellcasting to cast [[scorching-ray-xphb|Scorching Ray]]." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +14, reach 10 ft. *Hit:* 13 (1d10 + 8) Slashing\ \ damage plus 5 (2d4) Fire damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 21, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 59 (17d6) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 20, +12 to\ \ hit with spell attacks):\n\n**At will:** [[command-xphb|Command]]\ \ (level 2 version), [[detect-magic-xphb|Detect Magic]],\ \ [[scorching-ray-xphb|Scorching Ray]]\n\n**1/day:** [[fireball-xphb|Fireball]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient red dragon's lair is warped\ \ by its presence, creating the following effects:\n\n- **Burning Heat.** The\ \ area within 1 mile of the lair is an area of extreme heat. A burning creature\ \ or object takes an additional 1d4 Fire damage at the start of each of its\ \ turns. \n- **Smoldering Haze.** The area within 1 mile of the lair is [[lightly-obscured-xphb|Lightly\ \ Obscured]] with clouds\ \ of ash. Whenever a creature other than the dragon or one of its allies finishes\ \ a [[long-rest-xphb|Long Rest]] in that area,\ \ that creature must succeed on a DC 15 Constitution saving throw or have the\ \ [[conditions#poisoned|Poisoned]] condition for 1 hour.\ \ \n\nIf the dragon dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[command-xphb|Command]]\ \ (level 2 version). The dragon can't take this action again until the start\ \ of its next turn." "name": "Commanding Presence" - "desc": "The dragon uses Spellcasting to cast [[scorching-ray-xphb|Scorching Ray]].\ \ The dragon can't take this action again until the start of its next turn." "name": "Fiery Rays" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/adult-red-dragon-xmm.webp"

Ancient Red Dragon
Link to original"name": "Ancient Red Dragon (XMM)" "size": "Gargantuan" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "22" "hp": !!int "507" "hit_dice": "26d20 + 234" "modifier": !!int "14" "stats": - !!int "30" - !!int "10" - !!int "29" - !!int "18" - !!int "15" - !!int "27" "speed": "40 ft., climb 40 ft., fly 80 ft." "saves": - "dexterity": !!int "7" - "wisdom": !!int "9" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+16" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_immunities": "fire" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 26" "languages": "Common, Draconic" "cr": "24" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Spellcasting to cast [[scorching-ray-xphb|Scorching Ray]]\ \ (level 3 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +17, reach 15 ft. *Hit:* 19 (2d8 + 10) Slashing\ \ damage plus 10 (3d6) Fire damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 24, each creature in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 91 (26d6) Fire damage. *Success:* Half damage." "name": "Fire Breath (Recharge 5-6)" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 23, +15 to\ \ hit with spell attacks):\n\n**At will:** [[command-xphb|Command]]\ \ (level 2 version), [[detect-magic-xphb|Detect Magic]],\ \ [[scorching-ray-xphb|Scorching Ray]] (level 3 version)\n\ \n**1/day each:** [[fireball-xphb|Fireball]] (level 6 version),\ \ [[scrying-xphb|Scrying]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient red dragon's lair is warped\ \ by its presence, creating the following effects:\n\n- **Burning Heat.** The\ \ area within 1 mile of the lair is an area of extreme heat. A burning creature\ \ or object takes an additional 1d4 Fire damage at the start of each of its\ \ turns. \n- **Smoldering Haze.** The area within 1 mile of the lair is [[lightly-obscured-xphb|Lightly\ \ Obscured]] with clouds\ \ of ash. Whenever a creature other than the dragon or one of its allies finishes\ \ a [[long-rest-xphb|Long Rest]] in that area,\ \ that creature must succeed on a DC 15 Constitution saving throw or have the\ \ [[conditions#poisoned|Poisoned]] condition for 1 hour.\ \ \n\nIf the dragon dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[command-xphb|Command]]\ \ (level 2 version). The dragon can't take this action again until the start\ \ of its next turn." "name": "Commanding Presence" - "desc": "The dragon uses Spellcasting to cast [[scorching-ray-xphb|Scorching Ray]]\ \ (level 3 version). The dragon can't take this action again until the start\ \ of its next turn." "name": "Fiery Rays" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/ancient-red-dragon-xmm.webp"
Remorhazes
Remorhazes. Super-Heated Arctic Arthropods
- Habitat. Arctic
- Treasure. None
Remorhazes are centipede-like terrors that burrow through snow and ice to ambush smaller creatures that trespass in their frozen territories.

Young Remorhaz
Link to original"name": "Young Remorhaz (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "93" "hit_dice": "11d10 + 33" "modifier": !!int "1" "stats": - !!int "18" - !!int "13" - !!int "17" - !!int "3" - !!int "10" - !!int "4" "speed": "30 ft., burrow 20 ft." "damage_immunities": "cold, fire" "senses": "[[senses#darkvision|Darkvision]] 60 ft., Tremorsense\ \ 60 ft., passive Perception 10" "languages": "" "cr": "5" "traits": - "desc": "At the end of each of the remorhaz's turns, each creature in a 5-foot\ \ [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the remorhaz takes 11 (2d10) Fire damage." "name": "Heat Aura" "actions": - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 15 (2d10 + 4) Piercing\ \ damage plus 13 (3d8) Fire damage." "name": "Bite" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/young-remorhaz-xmm.webp"
Remorhaz
Link to original"name": "Remorhaz (XMM)" "size": "Huge" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "17" "hp": !!int "195" "hit_dice": "17d12 + 85" "modifier": !!int "5" "stats": - !!int "24" - !!int "13" - !!int "21" - !!int "4" - !!int "10" - !!int "5" "speed": "40 ft., burrow 30 ft." "damage_immunities": "cold, fire" "senses": "[[senses#darkvision|Darkvision]] 60 ft., Tremorsense\ \ 60 ft., passive Perception 10" "languages": "" "cr": "11" "traits": - "desc": "At the end of each of the remorhaz's turns, each creature in a 5-foot\ \ [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the remorhaz takes 16 (3d10) Fire damage." "name": "Heat Aura" "actions": - "desc": "*Melee Attack Roll:* +11, reach 10 ft. *Hit:* 18 (2d10 + 7) Piercing\ \ damage plus 14 (4d6) Fire damage. If the target is a Large or smaller creature,\ \ it has the [[conditions#grappled|Grappled]] condition (escape\ \ DC 17), and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Bite" "bonus_actions": - "desc": "*Strength Saving Throw:* DC 19, one Large or smaller creature [[conditions#grappled|Grappled]]\ \ by the remorhaz (it can have up to two creatures swallowed at a time). *Failure:*\ \ The target is swallowed by the remorhaz, and the [[conditions#grappled|Grappled]]\ \ condition ends. A swallowed creature has the [[conditions#blinded|Blinded]]\ \ and [[conditions#restrained|Restrained]] conditions, it\ \ has [[cover-table-xphb|Total Cover]] against attacks\ \ and other effects outside the remorhaz, and it takes 10 (3d6) Acid damage\ \ plus 10 (3d6) Fire damage at the start of each of the remorhaz's turns.\n\ \nIf the remorhaz takes 30 damage or more on a single turn from a creature inside\ \ it, the remorhaz must succeed on a DC 15 Constitution saving throw at the\ \ end of that turn or regurgitate all swallowed creatures, each of which falls\ \ in a space within 5 feet of the remorhaz and has the [[conditions#prone|Prone]]\ \ condition. If the remorhaz dies, any swallowed creature no longer has the\ \ [[conditions#restrained|Restrained]] condition and can\ \ escape from the corpse by using 15 feet of movement, exiting [[conditions#prone|Prone]]." "name": "Swallow" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/remorhaz-xmm.webp"
Revenants
Revenants. Vengeance from beyond the Grave
- Habitat. Forest, Swamp, Urban
- Treasure. Any
Wrathful spirits bent on revenge, revenants possess corpses and other materials, using them to seek justice or vent their rage on those who wronged them. Revenants refuse to rest until those they seek to punish are no more. If their bodies are destroyed, revenants claim new forms and continue their ruthless quests.

Revenant
Link to original"name": "Revenant (XMM)" "size": "Medium" "type": "undead" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "127" "hit_dice": "15d8 + 60" "modifier": !!int "2" "stats": - !!int "18" - !!int "14" - !!int "18" - !!int "13" - !!int "16" - !!int "18" "speed": "30 ft." "saves": - "strength": !!int "7" - "constitution": !!int "7" - "wisdom": !!int "6" - "charisma": !!int "7" "damage_resistances": "necrotic, psychic" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#poisoned|poisoned]], [[conditions#stunned|stunned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "Common plus one other language" "cr": "5" "traits": - "desc": "The revenant regains 10 [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns. If the revenant takes Fire or Radiant damage,\ \ this trait doesn't function at the start of its next turn. Its body is destroyed\ \ only if it starts its turn with 0 [[hit-points-xphb|Hit Points]]\ \ and doesn't regenerate." "name": "Regeneration" - "desc": "If the revenant dies, it revives 24 hours later in a different body unless\ \ [[dispel-evil-and-good-xphb|Dispel Evil and Good]] is\ \ cast on its corpse. If it revives, it animates a Humanoid corpse elsewhere\ \ on the same plane of existence; it now looks different but uses the same stat\ \ block and returns with all its [[hit-points-xphb|Hit Points]]." "name": "Undead Restoration" "actions": - "desc": "The revenant uses Vengeful Glare and makes two Slam attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 11 (2d6 + 4) Necrotic\ \ damage." "name": "Slam" - "desc": "*Wisdom Saving Throw:* DC 15, one creature the revenant can see within\ \ 30 feet. *Failure:* The target has the [[conditions#frightened|Frightened]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically.\ \ If the [[conditions#frightened|Frightened]] target is cursed\ \ by the revenant (see Vow of Revenge), the target also has the [[conditions#paralyzed|Paralyzed]]\ \ condition for the duration." "name": "Vengeful Glare" "bonus_actions": - "desc": "The revenant curses one creature it can see within 30 feet of itself.\ \ The revenant knows the distance to and direction of the cursed target, even\ \ if it is on a different plane of existence. The curse ends on the target if\ \ the revenant uses this [[bonus-action-xphb|Bonus Action]]\ \ on a different creature." "name": "Vow of Revenge (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/undead/token/revenant-xmm.webp"
Graveyard Revenant
Link to original"name": "Graveyard Revenant (XMM)" "size": "Huge" "type": "undead" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "161" "hit_dice": "14d12 + 70" "modifier": !!int "2" "stats": - !!int "20" - !!int "14" - !!int "20" - !!int "13" - !!int "16" - !!int "18" "speed": "40 ft." "saves": - "strength": !!int "8" - "constitution": !!int "8" - "wisdom": !!int "6" - "charisma": !!int "7" "damage_resistances": "necrotic, psychic" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#stunned|stunned]], [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 13" "languages": "Common plus two other languages" "cr": "7" "traits": - "desc": "If the revenant dies, it revives 24 hours later unless [[dispel-evil-and-good-xphb|Dispel Evil and\ \ Good]] is cast on its remains.\ \ If it revives, it animates another group of corpses elsewhere on the same\ \ plane of existence; it now looks different but uses the same stat block and\ \ returns with all its [[hit-points-xphb|Hit Points]]." "name": "Undead Restoration" "actions": - "desc": "The revenant makes two Suffocate attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 10 (1d10 + 5) Bludgeoning\ \ damage plus 10 (3d6) Necrotic damage. If the target is a Large or smaller\ \ creature, it has the [[conditions#grappled|Grappled]] condition\ \ (escape DC 15). Until the grapple ends, the target is suffocating. The revenant\ \ can have up to two targets [[conditions#grappled|Grappled]]\ \ in this way at a time." "name": "Suffocate" - "desc": "*Wisdom Saving Throw:* DC 15, each creature in a 30-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the revenant. *Failure:* The target has the [[conditions#paralyzed|Paralyzed]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically." "name": "Haunting Glare (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/undead/token/graveyard-revenant-xmm.webp"

Haunting Revenant
Link to original"name": "Haunting Revenant (XMM)" "size": "Gargantuan" "type": "undead" "alignment": "Neutral" "ac": !!int "20" "hp": !!int "203" "hit_dice": "14d20 + 56" "modifier": !!int "5" "stats": - !!int "20" - !!int "12" - !!int "18" - !!int "16" - !!int "18" - !!int "20" "speed": "30 ft." "saves": - "constitution": !!int "8" - "wisdom": !!int "8" "damage_resistances": "necrotic, psychic" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#grappled|grappled]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]], [[conditions#prone|prone]],\ \ [[conditions#restrained|restrained]], [[conditions#unconscious|unconscious]]" "senses": "[[senses#truesight|Truesight]] 60 ft., passive Perception\ \ 14" "languages": "Common plus two other languages" "cr": "10" "traits": - "desc": "*Constitution Saving Throw:* DC 17, any creature that casts a spell while\ \ inside the revenant's space. *Failure:* The spell fails and is wasted." "name": "Haunted Zone" - "desc": "If the revenant dies, it revives 24 hours later unless [[dispel-evil-and-good-xphb|Dispel Evil and\ \ Good]] is cast on its remains.\ \ If it revives, it animates another Gargantuan object or structure elsewhere\ \ on the same plane of existence; it now looks different but uses the same stat\ \ block and returns with all its [[hit-points-xphb|Hit Points]]." "name": "Undead Restoration" "actions": - "desc": "The revenant makes two [[object-xphb|Object]]\ \ Slam attacks and uses Invitation." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +9 (with [[advantage-xphb|Advantage]]\ \ if the target is inside the revenant's space), reach 10 ft. or range 30/90\ \ ft. *Hit:* 27 (5d8 + 5) Bludgeoning damage." "name": "Object Slam" - "desc": "*Charisma Saving Throw:* DC 17, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target is teleported inside the revenant's space and swallowed.\ \ A swallowed creature has [[cover-table-xphb|Total Cover]]\ \ against attacks and other effects outside the revenant.\n\nWhile the revenant\ \ has [[hit-points-xphb|Hit Points]], a swallowed\ \ creature can leave the revenant's space only by using magic that enables planar\ \ travel, such as the [[plane-shift-xphb|Plane Shift]] spell." "name": "Invitation" "source": - "XMM" "image": "Compendium/bestiary/undead/token/haunting-revenant-xmm.webp"
Roc
Roc. Avian of Unbelievable Size
- Habitat. Arctic, Coastal, Desert, Hill, Mountain
- Treasure. Any
Birds of prey of fantastic scale, rocs hunt over vast territories and can snatch whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles.
Rocs nest amid remote heights. Their nests are typically littered with treasure and uneaten prey. Roll on or choose an option from the Roc Nest Remnants table to inspire what’s in a roc’s nest.
Roc Nest Remnants
| dice: 1d6 | The Roc’s Nest Holds… |
|---|---|
| 1 | The burial litter of a lost hero. |
| 2 | A caravan wagon full of trade goods. |
| 3 | A live elephant. |
| 4 | 1d4 eggs larger than adult humans. |
| 5 | Someone marooned in the nest. |
| 6 | A statue of a knight riding a rearing steed. |
| ^roc-nest-remnants |

Roc
Link to original"name": "Roc (XMM)" "size": "Gargantuan" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "15" "hp": !!int "248" "hit_dice": "16d20 + 80" "modifier": !!int "8" "stats": - !!int "28" - !!int "10" - !!int "20" - !!int "3" - !!int "10" - !!int "9" "speed": "20 ft., fly 120 ft." "saves": - "dexterity": !!int "4" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+8" "senses": "passive Perception 18" "languages": "" "cr": "11" "actions": - "desc": "The roc makes two Beak attacks. It can replace one attack with a Talons\ \ attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +13, reach 10 ft. *Hit:* 28 (3d12 + 9) Piercing\ \ damage." "name": "Beak" - "desc": "*Melee Attack Roll:* +13, reach 5 ft. *Hit:* 23 (4d6 + 9) Slashing\ \ damage. If the target is a Huge or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 19) from both talons, and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Talons" "bonus_actions": - "desc": "If the roc has a creature [[conditions#grappled|Grappled]],\ \ the roc flies up to half its [[fly-speed-xphb|Fly Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]]\ \ and drops that creature." "name": "Swoop (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/roc-xmm.webp"
Roper
Roper. Tentacled Subterranean Trapper
- Habitat. Underdark
- Treasure. Any
Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare victims and drag them close to ropers’ toothy maws. If these tentacles are severed, ropers rapidly grow replacements.
Ropers can move, albeit slowly. Crawling on the sticky cilia that cover their undersides, ropers can climb walls and suspend themselves from ceilings. These hunters often position themselves in unexpected or treacherous locations, using their surroundings to weaken their prey. Roll on or choose a result from the Roper Hazards table to inspire what dangers ropers employ when ambushing prey.
Roper Hazards
| dice: 1d8 | The Roper Drags Prey Through… |
|---|---|
| 1 | Areas that trigger traps. |
| 2 | Caverns filled with smoke or gas. |
| 3 | ”dead magic zone” or Wild Magic zones. |
| 4 | The lair of a creature it is trying to bait out. |
| 5 | A nest of rats, insects, or other vermin. |
| 6 | Patches of brown mold* or green slime*. |
| 7 | Pools of magma or boiling water. |
| 8 | ”razorvine” or similar dangerous plants. |
| ^roper-hazards |
Quote
Rule 9: Never trust a stalagmite.

Roper
Link to original"name": "Roper (XMM)" "size": "Large" "type": "aberration" "alignment": "Neutral Evil" "ac": !!int "20" "hp": !!int "93" "hit_dice": "11d10 + 33" "modifier": !!int "5" "stats": - !!int "18" - !!int "8" - !!int "17" - !!int "7" - !!int "16" - !!int "6" "speed": "10 ft., climb 20 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 16" "languages": "" "cr": "5" "traits": - "desc": "The roper can climb difficult surfaces, including along ceilings, without\ \ needing to make an ability check." "name": "Spider Climb" "actions": - "desc": "The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 17 (3d8 + 4) Piercing\ \ damage." "name": "Bite" - "desc": "*Melee Attack Roll:* +7, reach 60 ft. *Hit:* The target has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14) from one of six tentacles, and the target has the\ \ [[conditions#poisoned|Poisoned]] condition until the grapple\ \ ends.\n\nThe tentacle can be damaged, freeing a creature it has [[conditions#grappled|Grappled]]\ \ when destroyed (AC 20, HP 10, [[immunity-xphb|Immunity]]\ \ to Poison and Psychic damage). Damaging the tentacle deals no damage to the\ \ roper, and a destroyed tentacle regrows at the start of the roper's next turn." "name": "Tentacle" - "desc": "The roper pulls each creature [[conditions#grappled|Grappled]]\ \ by it up to 30 feet straight toward it." "name": "Reel" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/roper-xmm.webp"
Rust Monster
Rust Monster. Corrosive, Equipment-Eating Scavenger
- Habitat. Underdark
- Treasure. None
Rust monsters roam the Underdark searching for ferrous metal. When they find this material—whether natural veins, subterranean structures, or creatures’ equipment—these beetle-like scavengers rush to feed. Using their feathery antennae, rust monsters dissolve metals such as iron and steel into rusted scrap. They easily gnaw through this corroded metal using their mandibles. Rust monsters usually ignore creatures without metal equipment, but they defend themselves if attacked.

Rust Monster
Link to original"name": "Rust Monster (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "33" "hit_dice": "6d8 + 6" "modifier": !!int "1" "stats": - !!int "13" - !!int "12" - !!int "13" - !!int "2" - !!int "13" - !!int "6" "speed": "40 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "" "cr": "1/2" "traits": - "desc": "The rust monster can pinpoint the location of ferrous metal within 30\ \ feet of itself." "name": "Iron Scent" "actions": - "desc": "The rust monster makes one Bite attack and uses Antennae twice." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 5 (1d8 + 1) Piercing\ \ damage." "name": "Bite" - "desc": "The rust monster targets one nonmagical metal object—armor or a weapon—\ worn or carried by a creature within 5 feet of itself. *Dexterity Saving Throw:*\ \ DC 11, the creature with the object. *Failure:* The object takes a -1 penalty\ \ to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed\ \ if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty\ \ reaches -5. The penalty can be removed by casting the [[mending-xphb|Mending]]\ \ spell on the armor or weapon." "name": "Antennae" - "desc": "The rust monster touches a nonmagical metal object within 5 feet of itself\ \ that isn't being worn or carried. The touch destroys a 1-foot [[cube-area-of-effect-xphb|Cube]]\ \ of the object." "name": "Destroy Metal" "reactions": - "desc": "Trigger: An attack roll hits the rust monster. _Response:_ The rust monster\ \ uses Antennae." "name": "Reflexive Antennae" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/rust-monster-xmm.webp"
Monsters (S)
Sahuagin
Sahuagin. Ravagers from Beneath the Waves
- Habitat. Coastal, Underwater
- Treasure. Any
Sahuagin are fiendish terrors that prey on creatures above and below the water. Called “sea devils” by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and undersea communities to slake their bloodthirst, claim treasure, and make sacrifices to their vicious deity—the sharklike god Sekolah.
Sahuagin constantly war on any peoples living near their territory. Merfolk and other aquatic folk bear the brunt of these attacks, but sahuagin also hunt air-breathers who sail over or swim through the waters the sea devils claim. Sahuagin often attack alongside sharks, which they can telepathically command.
A quote from Tiguran Maremrynd
When a sahuagin comes at you, it doesn’t seem to be living until it bites you. Then the thing’s black eyes turn red as hellfire and the waves foam crimson. Then comes the screaming.

Sahuagin Warrior
Link to original"name": "Sahuagin Warrior (XMM)" "size": "Medium" "type": "fiend" "alignment": "Lawful Evil" "ac": !!int "12" "hp": !!int "22" "hit_dice": "4d8 + 4" "modifier": !!int "0" "stats": - !!int "13" - !!int "11" - !!int "12" - !!int "12" - !!int "13" - !!int "9" "speed": "30 ft., swim 40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "damage_resistances": "acid, cold" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 15" "languages": "Sahuagin" "cr": "1/2" "traits": - "desc": "The sahuagin has [[advantage-xphb|Advantage]]\ \ on attack rolls against any creature that doesn't have all its [[hit-points-xphb|Hit Points]]." "name": "Blood Frenzy" - "desc": "The sahuagin can breathe air and water, but it must be submerged at least\ \ once every 4 hours to avoid suffocating outside water." "name": "Limited Amphibiousness" - "desc": "The sahuagin can magically control sharks within 120 feet of itself,\ \ using a special telepathy." "name": "Shark Telepathy" "actions": - "desc": "The sahuagin makes two Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Slashing\ \ damage." "name": "Claw" "bonus_actions": - "desc": "The sahuagin swims up to its [[swim-speed-xphb|Swim Speed]]\ \ straight toward an enemy it can see." "name": "Aquatic Charge" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/sahuagin-warrior-xmm.webp"
Sahuagin Priest
Link to original"name": "Sahuagin Priest (XMM)" "size": "Medium" "type": "fiend" "alignment": "Lawful Evil" "ac": !!int "12" "hp": !!int "38" "hit_dice": "7d8 + 7" "modifier": !!int "0" "stats": - !!int "13" - !!int "11" - !!int "12" - !!int "12" - !!int "14" - !!int "13" "speed": "30 ft., swim 40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#religion|Religion]]" "desc": "+3" "damage_resistances": "acid, cold" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 16" "languages": "Sahuagin" "cr": "2" "traits": - "desc": "The sahuagin has [[advantage-xphb|Advantage]]\ \ on attack rolls against any creature that doesn't have all its [[hit-points-xphb|Hit Points]]." "name": "Blood Frenzy" - "desc": "The sahuagin can breathe air and water, but it must be submerged at least\ \ once every 4 hours to avoid suffocating outside water." "name": "Limited Amphibiousness" - "desc": "The sahuagin can magically control sharks within 120 feet of itself,\ \ using a special telepathy." "name": "Shark Telepathy" "actions": - "desc": "The sahuagin makes two Spectral Jaws attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +4, reach 5 ft. or range 120 ft. *Hit:*\ \ 11 (2d8 + 2) Force damage." "name": "Spectral Jaws" - "desc": "The sahuagin casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 12):\n\ \n**At will:** [[thaumaturgy-xphb|Thaumaturgy]]\n\n**2/day\ \ each:** [[hold-person-xphb|Hold Person]], [[tongues-xphb|Tongues]]" "name": "Spellcasting" "bonus_actions": - "desc": "The sahuagin casts [[bless-xphb|Bless]] or [[healing-word-xphb|Healing\ \ Word]], using the same spellcasting\ \ ability as Spellcasting.\n" "name": "Fiendish Aid (2/Day)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/sahuagin-priest-xmm.webp"
Sahuagin Baron
Link to original"name": "Sahuagin Baron (XMM)" "size": "Large" "type": "fiend" "alignment": "Lawful Evil" "ac": !!int "16" "hp": !!int "76" "hit_dice": "9d10 + 27" "modifier": !!int "5" "stats": - !!int "19" - !!int "15" - !!int "16" - !!int "14" - !!int "13" - !!int "17" "speed": "30 ft., swim 50 ft." "saves": - "dexterity": !!int "5" - "constitution": !!int "6" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+7" "damage_resistances": "acid, cold" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 17" "languages": "Sahuagin" "cr": "5" "traits": - "desc": "The sahuagin has [[advantage-xphb|Advantage]]\ \ on attack rolls against any creature that doesn't have all its [[hit-points-xphb|Hit Points]]." "name": "Blood Frenzy" - "desc": "The sahuagin can breathe air and water, but it must be submerged at least\ \ once every 4 hours to avoid suffocating outside water." "name": "Limited Amphibiousness" - "desc": "The sahuagin can magically control sharks within 120 feet of itself,\ \ using a special telepathy." "name": "Shark Telepathy" "actions": - "desc": "The sahuagin makes three Trident attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 13 (2d8 + 4) Piercing damage." "name": "Trident" "reactions": - "desc": "Trigger: The sahuagin takes Piercing or Slashing damage. _Response—_*Constitution\ \ Saving Throw:* DC 14, each creature of the sahuagin's choice in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the sahuagin. *Failure:* 10 (3d6) Acid damage, and the\ \ target is cursed until it finishes a [[short-rest-xphb|Short]]\ \ or [[long-rest-xphb|Long Rest]]. While cursed,\ \ the target can't benefit from the [[conditions#invisible|Invisible]]\ \ condition, its [[speed-xphb|Speed]] decreases\ \ by 10 feet, and all Fiends within 120 feet of the target can sense its location\ \ regardless of interposing obstacles." "name": "Fiendish Blood" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/sahuagin-baron-xmm.webp"
Salamanders
Salamanders. Serpentine Artists of the Inferno
- Habitat. Planar (Elemental Plane of Fire), Underdark
- Treasure. Armaments
Salamanders are serpentine denizens of the Elemental Plane of Fire. They believe that flames expose the purest forms of all things and delight in burning and melting things, seeing fleeting beauty and striking nuances in blazes consuming different fuels—ancient forests, artistic masterpieces, or living creatures. To salamanders, those that can’t endure their flames are nothing but ashes in disguise. They harbor malice toward few creatures, but they consider creating remarkable flames more important than the pain and loss their fires cause.
Salamanders are typically content to dwell on the Elemental Plane of Fire, creating strange, temporary art amid the flames. Some travel to other planes of existence and worlds to experience the flames of other realms or create conflagrations of unprecedented scale.
A quote from Filiag Highthumbs
The salamanders of the Elemental Plane of Fire delight in meeting visitors from other realms. For them, every stranger is a potential addition to their fiery artistry. Don’t fall for their flattery, no matter how beautifully they say you’ll burn.

Salamander Fire Snake
Link to original"name": "Salamander Fire Snake (XMM)" "size": "Medium" "type": "elemental" "alignment": "Neutral Evil" "ac": !!int "14" "hp": !!int "27" "hit_dice": "6d8" "modifier": !!int "2" "stats": - !!int "12" - !!int "14" - !!int "11" - !!int "7" - !!int "10" - !!int "8" "speed": "30 ft., climb 30 ft." "damage_vulnerabilities": "cold" "damage_immunities": "fire" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "understands Primordial but can't speak" "cr": "1" "traits": - "desc": "At the end of each of the salamander's turns, each creature of the salamander's\ \ choice in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the salamander takes 3 (1d6) Fire damage." "name": "Fire Aura" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing\ \ damage plus 3 (1d6) Fire damage." "name": "Bite" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/salamander-fire-snake-xmm.webp"
Salamander
Link to original"name": "Salamander (XMM)" "size": "Large" "type": "elemental" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "90" "hit_dice": "12d10 + 24" "modifier": !!int "2" "stats": - !!int "18" - !!int "14" - !!int "15" - !!int "11" - !!int "10" - !!int "12" "speed": "30 ft., climb 30 ft." "damage_vulnerabilities": "cold" "damage_immunities": "fire" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Primordial (Ignan)" "cr": "5" "traits": - "desc": "At the end of each of the salamander's turns, each creature of the salamander's\ \ choice in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the salamander takes 7 (2d6) Fire damage." "name": "Fire Aura" "actions": - "desc": "The salamander makes two Flame Spear attacks. It can replace one attack\ \ with a use of Constrict." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. *Hit or\ \ Miss:* The spear magically returns to the salamander's hand immediately after\ \ a ranged attack." "name": "Flame Spear" - "desc": "*Strength Saving Throw:* DC 15, one Large or smaller creature the salamander\ \ can see within 10 feet. *Failure:* 11 (2d6 + 4) Bludgeoning damage plus\ \ 7 (2d6) Fire damage. The target has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14), and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Constrict" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/salamander-xmm.webp"
Salamander Inferno Master
Link to original"name": "Salamander Inferno Master (XMM)" "size": "Large" "type": "elemental" "alignment": "Neutral Evil" "ac": !!int "18" "hp": !!int "256" "hit_dice": "27d10 + 108" "modifier": !!int "8" "stats": - !!int "24" - !!int "16" - !!int "18" - !!int "14" - !!int "10" - !!int "20" "speed": "40 ft., climb 40 ft." "saves": - "dexterity": !!int "8" - "wisdom": !!int "5" "damage_vulnerabilities": "cold" "damage_immunities": "fire" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 10" "languages": "Primordial (Ignan)" "cr": "15" "traits": - "desc": "At the end of each of the salamander's turns, each creature of the salamander's\ \ choice in a 10-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the salamander takes 10 (3d6) Fire damage." "name": "Fire Aura" - "desc": "The salamander has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The salamander makes two Flame Trident attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +12, reach 5 ft. or range 30/90 ft.\ \ *Hit:* 16 (2d8 + 7) Piercing damage plus 14 (4d6) Fire damage. *Hit or\ \ Miss:* The trident magically returns to the salamander's hand immediately\ \ after a ranged attack." "name": "Flame Trident" - "desc": "*Dexterity Saving Throw:* DC 18, each creature in a 30-foot-radius [[sphere-area-of-effect-xphb|Sphere]]\ \ centered on a point the salamander can see within 120 feet. *Failure:* 35\ \ (10d6) Fire damage, and the target starts [[burning-xphb|burning]],\ \ taking 5 (1d10) Fire damage at the start of each of its turns instead of\ \ the normal [[burning-xphb|burning]] damage. The\ \ target gains 1 [[conditions#exhaustion|Exhaustion]] level\ \ whenever it takes this [[burning-xphb|burning]]\ \ damage. *Success:* Half damage only." "name": "Inferno Blast (Recharge 5-6)" "bonus_actions": - "desc": "The salamander moves up to its [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]].\ \ During this movement, fire fills a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the salamander. When the [[emanation-area-of-effect-xphb|Emanation]]\ \ enters a creature's space, that creature takes 7 (2d6) Fire damage. A creature\ \ can take this damage only once per turn." "name": "Blazing Movement" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/salamander-inferno-master-xmm.webp"
Satyrs
Satyrs. Horned and Hoofed Revelers
- Habitat. Forest, Planar (Feywild)
- Treasure. Implements
Satyrs embody the untamed joys of the wilderness. They indulge in sprees of merrymaking—eating, drinking, performing, fighting, and frolicking.

Satyr
Link to original"name": "Satyr (XMM)" "size": "Medium" "type": "fey" "alignment": "Chaotic Neutral" "ac": !!int "13" "hp": !!int "31" "hit_dice": "7d8" "modifier": !!int "3" "stats": - !!int "12" - !!int "16" - !!int "11" - !!int "12" - !!int "10" - !!int "14" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+2" - "name": "[[skills#performance|Performance]]" "desc": "+6" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "passive Perception 12" "languages": "Common, Elvish, Sylvan" "cr": "1/2" "traits": - "desc": "The satyr has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Bludgeoning\ \ damage. If the target is a Medium or smaller creature, the satyr pushes the\ \ target up to 10 feet straight away from itself." "name": "Hooves" - "desc": "*Wisdom Saving Throw:* DC 12, one creature the satyr can see within 90\ \ feet. *Failure:* 5 (1d6 + 2) Psychic damage." "name": "Mockery" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fey/token/satyr-xmm.webp"
Satyr Revelmaster
Link to original"name": "Satyr Revelmaster (XMM)" "size": "Medium" "type": "fey" "alignment": "Chaotic Neutral" "ac": !!int "17" "hp": !!int "82" "hit_dice": "15d8 + 15" "modifier": !!int "7" "stats": - !!int "12" - !!int "18" - !!int "12" - !!int "12" - !!int "14" - !!int "17" "speed": "40 ft." "saves": - "dexterity": !!int "7" - "wisdom": !!int "5" "skillsaves": - "name": "[[skills#acrobatics|Acrobatics]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#performance|Performance]]" "desc": "+9" "senses": "passive Perception 15" "languages": "Common, Elvish, Sylvan" "cr": "6" "traits": - "desc": "The satyr has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The satyr makes three Prance attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 13 (2d8 + 4) Bludgeoning\ \ damage, and the target has the [[conditions#charmed|Charmed]]\ \ condition until the start of the satyr's next turn." "name": "Prance" - "desc": "The satyr conjures a charming or frightening song. *Wisdom Saving Throw:*\ \ DC 14, each enemy in a 60-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the satyr. *Failure:* The target is subjected to the song's\ \ effect:\n\n- **Charming.** The target has the [[conditions#charmed|Charmed]]\ \ condition for 1 minute. While [[conditions#charmed|Charmed]],\ \ the target has the [[conditions#incapacitated|Incapacitated]]\ \ condition and uses all its movement to dance in place. The effect ends on\ \ the target if it takes any damage. \n- **Frightening.** 10 (2d6 + 3) Psychic\ \ damage, and the target has the [[conditions#frightened|Frightened]]\ \ condition for 1 minute. If the target ends its turn out of line of sight from\ \ the satyr, the condition ends on it. " "name": "Fey Melody (Recharge 4-6)" "source": - "XMM" "image": "Compendium/bestiary/fey/token/satyr-revelmaster-xmm.webp"
Scarecrow
Scarecrow. Servant of Superstition
- Habitat. Grassland
- Treasure. None
Spirits of vengeance bound to crude frames, scarecrows arise from folk magic, the prayers of desperate commoners, or possession by spirits that died with violent work left undone. Scarecrows might serve those who created them or might defend a place, family, or community from threats—whether physical or to their way of life.
Although scarecrows take their name from rural effigies, they might take varied patchwork forms. Roll on or choose a result from the Scarecrow Frames table to inspire a scarecrow’s appearance.
Scarecrow Frames
| dice: 1d8 | The Scarecrow Is Made From… |
|---|---|
| 1 | Animal furs, bones, horns, and claws. |
| 2 | Beehives or wasp nests over a wicker frame. |
| 3 | A carved pumpkin atop a body of thick vines. |
| 4 | Nets, flotsam, grapnels, and fishing tackle. |
| 5 | Oversize stuffed animal or mannequin parts. |
| 6 | Rusty armor and torture devices. |
| 7 | A sackcloth head atop straw-stuffed clothes. |
| 8 | Wedding clothes that were never worn. |
| ^scarecrow-frames |

Scarecrow
Link to original"name": "Scarecrow (XMM)" "size": "Medium" "type": "construct" "alignment": "Chaotic Evil" "ac": !!int "11" "hp": !!int "27" "hit_dice": "6d8" "modifier": !!int "3" "stats": - !!int "11" - !!int "13" - !!int "11" - !!int "10" - !!int "10" - !!int "13" "speed": "30 ft." "damage_vulnerabilities": "fire" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Common plus one other language" "cr": "1" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 6 (2d4 + 1) Slashing\ \ damage, and the target has the [[conditions#frightened|Frightened]]\ \ condition until the end of the scarecrow's next turn." "name": "Fearsome Claw" - "desc": "*Wisdom Saving Throw:* DC 11, one creature the scarecrow can see within\ \ 30 feet. *Failure:* The target has the [[conditions#frightened|Frightened]]\ \ condition until the end of the scarecrow's next turn. While [[conditions#frightened|Frightened]],\ \ the target has the [[conditions#paralyzed|Paralyzed]] condition." "name": "Terrifying Glare" "source": - "XMM" "image": "Compendium/bestiary/construct/token/scarecrow-xmm.webp"
Scouts
Scouts. Watchers and Wanderers
- Habitat. Any
- Treasure. Implements, Individual
Scouts are warriors of the wilderness, trained in hunting and tracking. They might be explorers or trappers, or they could perform more martial roles as archers, bounty hunters, or outriders.

Scout
Link to original"name": "Scout (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "16" "hit_dice": "3d8 + 3" "modifier": !!int "2" "stats": - !!int "11" - !!int "14" - !!int "12" - !!int "11" - !!int "13" - !!int "11" "speed": "30 ft." "skillsaves": - "name": "[[skills#nature|Nature]]" "desc": "+4" - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" - "name": "[[skills#survival|Survival]]" "desc": "+5" "senses": "passive Perception 15" "languages": "Common plus one other language" "cr": "1/2" "actions": - "desc": "The scout makes two attacks, using Shortsword and Longbow in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage." "name": "Shortsword" - "desc": "*Ranged Attack Roll:* +4, range 150/600 ft. *Hit:* 6 (1d8 + 2) Piercing\ \ damage." "name": "Longbow" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/humanoid/token/scout-xmm.webp"
Scout Captain
Link to original"name": "Scout Captain (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "66" "hit_dice": "12d8 + 12" "modifier": !!int "5" "stats": - !!int "11" - !!int "16" - !!int "12" - !!int "14" - !!int "15" - !!int "11" "speed": "30 ft., climb 30 ft." "saves": - "dexterity": !!int "5" - "intelligence": !!int "4" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" - "name": "[[skills#survival|Survival]]" "desc": "+6" "senses": "passive Perception 16" "languages": "Common plus one other language" "cr": "3" "actions": - "desc": "The scout makes two attacks, using Shortsword or Longbow in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing\ \ damage, plus 10 (3d6) Piercing damage if the attack was made with [[advantage-xphb|Advantage]]." "name": "Shortsword" - "desc": "*Ranged Attack Roll:* +5, range 150/600 ft. *Hit:* 7 (1d8 + 3) Piercing\ \ damage, plus 10 (3d6) Piercing damage if the attack was made with [[advantage-xphb|Advantage]]." "name": "Longbow" "bonus_actions": - "desc": "The scout has [[advantage-xphb|Advantage]]\ \ on the next attack roll it makes during the current turn." "name": "Aim" "reactions": - "desc": "Trigger: The scout is hit by an attack roll. _Response:_ The scout halves\ \ the damage (round down) it takes from that attack." "name": "Uncanny Dodge" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/scout-captain-xmm.webp"
Sea Hag
Sea Hag. Hag of Despair and the Dismal Deep
- Habitat. Coastal, Underwater
- Treasure. Arcana
Sea hags loathe peace and beauty. Bitter, jealous creatures, they spread chaos and undermine joy however they can, undertaking elaborate deceptions to sow discord for its own sake. The hags’ true forms are supernaturally vile, and their baleful gazes can strike down creatures frightened by their appearance.
Sea hags cloak themselves in illusions to work their schemes. Roll on or choose a result from the Sea Hag Disguises table to inspire a sea hag’s illusion and how they might use it to wreak chaos and destruction.
Sea Hag Disguises
| dice: 1d6 | The Sea Hag Takes the Form of A… |
|---|---|
| 1 | Captive and claims nearby villagers bound them and left them to drown. |
| 2 | Castaway and shares a cursed item’s location with would-be rescuers. |
| 3 | Healer and passes off poisons as medicine. |
| 4 | Panic-spreading prophesier of doom. |
| 5 | Ship captain and delivers passengers to the hag’s pet sea monster. |
| 6 | Wounded sailor and claims their ship was destroyed by merfolk or other peaceful people. |
| ^sea-hag-disguises |

Sea Hag
Link to original"name": "Sea Hag (XMM)" "size": "Medium" "type": "fey" "alignment": "Chaotic Evil" "ac": !!int "14" "hp": !!int "52" "hit_dice": "7d8 + 21" "modifier": !!int "1" "stats": - !!int "16" - !!int "13" - !!int "16" - !!int "12" - !!int "12" - !!int "13" "speed": "30 ft., swim 40 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "Common, Giant, Primordial (Aquan)" "cr": "2" "traits": - "desc": "While within 30 feet of at least two hag allies, the hag can cast one\ \ of the following spells, requiring no Material components, using the spell's\ \ normal casting time, and using Intelligence as the spellcasting ability (spell\ \ save DC 11): [[augury-xphb|Augury]], [[find-familiar-xphb|Find Familiar]],\ \ [[identify-xphb|Identify]], [[locate-object-xphb|Locate Object]],\ \ [[scrying-xphb|Scrying]], or [[unseen-servant-xphb|Unseen Servant]].\ \ The hag must finish a [[long-rest-xphb|Long Rest]]\ \ before using this trait to cast that spell again.\n" "name": "Coven Magic" - "desc": "The hag can breathe air and water." "name": "Amphibious" - "desc": "*Wisdom Saving Throw:* DC 11, any Beast or Humanoid that starts its turn\ \ within 30 feet of the hag and can see the hag's true form. *Failure:* The\ \ target has the [[conditions#frightened|Frightened]] condition\ \ until the start of its next turn. *Success:* The target is immune to this\ \ hag's Vile Appearance for 24 hours." "name": "Vile Appearance" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing\ \ damage." "name": "Claw" - "desc": "*Wisdom Saving Throw:* DC 11, one [[conditions#frightened|Frightened]]\ \ creature the hag can see within 30 feet. *Failure:* If the target has 20 [[hit-points-xphb|Hit\ \ Points]] or fewer, it drops\ \ to 0 [[hit-points-xphb|Hit Points]]. Otherwise,\ \ the target takes 13 (3d8) Psychic damage." "name": "Death Glare (Recharge 5-6)" - "desc": "The hag casts [[disguise-self-xphb|Disguise Self]],\ \ using Constitution as the spellcasting ability (spell save DC 13). The spell's\ \ duration is 24 hours.\n" "name": "Illusory Appearance" "source": - "XMM" "image": "Compendium/bestiary/fey/token/sea-hag-xmm.webp"
Shadow
Shadow. Disembodied, Life-Drinking Shade
- Habitat. Planar (Shadowfell), Underdark, Urban
- Treasure. None
Shadows are incorporeal Undead that feed on life. They resent the living for possessing the potential and vitality lost to them.
Shadows lurk in dark, lonely places, typically sites that were meaningful to them in life or cursed places with ties to death, sinister magic, or the Shadowfell. Their victims rise as new shadows and prey on the living.
Shadows might resemble the silhouettes of who they were in life or take on more menacing forms. Roll on or choose a result from the Shadow Shapes table to inspire a shadow’s form and haunting.
Shadow Shapes
| dice: 1d6 | The Shadow Appears As… |
|---|---|
| 1 | A distorted stalker that lurks in the woods. |
| 2 | A fiend that dwells near a wicked ritual site. |
| 3 | Grasping hands that haunt a miser’s home. |
| 4 | A grim storybook character that follows those who speak its name. |
| 5 | Its target, acting in eerie pantomime. |
| 6 | An ominous priest that haunts a defiled site. |
| ^shadow-shapes |

Shadow
Link to original"name": "Shadow (XMM)" "size": "Medium" "type": "undead" "alignment": "Chaotic Evil" "ac": !!int "12" "hp": !!int "27" "hit_dice": "5d8 + 5" "modifier": !!int "2" "stats": - !!int "6" - !!int "14" - !!int "13" - !!int "6" - !!int "10" - !!int "8" "speed": "40 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_vulnerabilities": "radiant" "damage_resistances": "acid, cold, fire, lightning, thunder" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#grappled|grappled]],\ \ [[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]], [[conditions#prone|prone]],\ \ [[conditions#restrained|restrained]], [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "" "cr": "1/2" "traits": - "desc": "The shadow can move through a space as narrow as 1 inch without expending\ \ extra movement to do so." "name": "Amorphous" - "desc": "While in sunlight, the shadow has [[disadvantage-xphb|Disadvantage]]\ \ on [[d20-test-xphb|D20 Tests]]." "name": "Sunlight Weakness" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Necrotic\ \ damage, and the target's Strength score decreases by 1d4. The target dies\ \ if this reduces that score to 0. If a Humanoid is slain by this attack, a\ \ Shadow rises from the corpse 1d4 hours later." "name": "Draining Swipe" "bonus_actions": - "desc": "While in [[dim-light-xphb|Dim Light]]\ \ or [[darkness-rules-xphb|Darkness]], the shadow\ \ takes the Hide action." "name": "Shadow Stealth" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/undead/token/shadow-xmm.webp"
Shadow Demon
Shadow Demon. Vestige of Evil
- Habitat. Planar (Abyss)
- Treasure. None
Shadow demons form when exceptionally wicked demons are destroyed and prevented from reconstituting their physical forms in the Abyss. This might occur due to divine intervention, when a demon is destroyed in the Abyss, or under more unusual circumstances. Shadow demons are the incorporeal remnants of these destroyed demons’ evil. They usually vaguely resemble their former shapes, but some take purposefully deceptive shapes. Many lurk in dark places or venture out only at night to hide their true forms from those they manipulate.
Shadow demons seek ways to regain their former might and take revenge on those who destroyed them. They often ingratiate themselves with more powerful demons or mortal spellcasters, bargaining with and coercing others into restoring them to power. Many try to claim or corrupt souls to restore their fiendish forms, while some shadow demons seek wicked relics or nexuses of profane magic. It typically takes shadow demons centuries to recover their demonic power, if they ever do.
Particularly powerful demons might return as multiple shadow demons after being defeated. These fiendish entities each think they’re the true manifestation of their past self and hunt one another to recover their power.
In rare cases, Fiends other than demons might adopt forms similar to shadow demons.
A quote from Tarsheva Longreach, Planar Traveler
There are three rules to endings. First, good always wins. Second, evil always returns. Third, the first rule isn’t always true.

Shadow Demon
Link to original"name": "Shadow Demon (XMM)" "size": "Medium" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "14" "hp": !!int "66" "hit_dice": "12d8 + 12" "modifier": !!int "3" "stats": - !!int "1" - !!int "17" - !!int "12" - !!int "14" - !!int "13" - !!int "14" "speed": "30 ft., fly 30 ft. (hover)" "saves": - "dexterity": !!int "5" - "charisma": !!int "4" "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_vulnerabilities": "radiant" "damage_resistances": "acid, bludgeoning, cold, fire, lightning, piercing, slashing,\ \ thunder" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 11" "languages": "Abyssal; telepathy 120 ft." "cr": "4" "traits": - "desc": "If the demon dies outside the Abyss, its body dissolves into ichor, and\ \ it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Abyss." "name": "Demonic Restoration" - "desc": "The demon can move through other creatures and objects as if they were\ \ [[difficult-terrain-xphb|Difficult Terrain]].\ \ It takes 5 (1d10) Force damage if it ends its turn inside an object." "name": "Incorporeal Movement" - "desc": "While in [[bright-light-xphb|Bright Light]],\ \ the demon has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Light Sensitivity" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 16 (3d8 + 3) Psychic\ \ damage." "name": "Umbral Claw" "bonus_actions": - "desc": "While in [[dim-light-xphb|Dim Light]]\ \ or [[darkness-rules-xphb|Darkness]], the demon\ \ takes the Hide action." "name": "Shadow Stealth" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fiend/token/shadow-demon-xmm.webp"
Shadow Dragons
Shadow Dragons. Dragon Corrupted by Darkness
- Habitat. Planar (Shadowfell), Underdark
- Treasure. Any
Shadow dragons haunt forgotten, lightless places. While they might have once been other types of dragons, the influence of planar forces, negative energy, or sinister magic has stripped them of their former color or luster. In place of any former breath weapon, shadow dragons exhale caliginous gouts that saps life from everything it touches. Those slain by a shadow dragon’s breath rise as shades obedient to the shadow dragon’s will.
Shadow dragons typically dwell in the Underdark, particularly in areas with connections to the Shadowfell or other tenebrous realms. In some cases, they might lurk in dark, corrupted reaches of the regions they preferred before transforming into shadow dragons. Overgrown swamps, sepulchral desert ruins, and ash-choked volcanoes make natural lairs for shadow dragons.
Like many other dragons, shadow dragons collect hoards. Their tastes tend to be morbid—collecting coins from ruined empires and their victims’ skulls.
Shadow Dragon Lairs. Shadow dragons lair in places of darkness and despair, such as accursed ruins, the depths of the Underdark, or the Shadowfell.
A quote from Challenge Tempting Victims to the Lair of the Shadow Dragon Aurgloroasa
If ye truly be adventurers of lore, seek the great shadowy wyrm who lairs beneath the Peaks of Thunder and return in triumph bearing aloft her fabled Eye of Shadow.

Juvenile Shadow Dragon
Link to original"name": "Juvenile Shadow Dragon (XMM)" "size": "Medium" "type": "dragon" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "45" "hit_dice": "6d8 + 18" "modifier": !!int "4" "stats": - !!int "17" - !!int "14" - !!int "17" - !!int "12" - !!int "11" - !!int "15" "speed": "30 ft., climb 30 ft., fly 60 ft." "saves": - "dexterity": !!int "4" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_resistances": "See Living Shadow" "damage_immunities": "necrotic" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Common, Draconic" "cr": "4" "traits": - "desc": "While in [[dim-light-xphb|Dim Light]]\ \ or [[darkness-rules-xphb|Darkness]], the dragon\ \ has [[resistance-rules-xphb|Resistance]] to damage\ \ that isn't Force, Psychic, or Radiant." "name": "Living Shadow" - "desc": "While in sunlight, the dragon has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "The dragon makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 7 (1d8 + 3) Slashing\ \ damage plus 3 (1d6) Necrotic damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 13, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 17 (5d6) Necrotic damage. *Success:* Half damage. *Failure or\ \ Success:* A Humanoid reduced to 0 [[hit-points-xphb|Hit Points]]\ \ by this damage dies, and a [[shadow-xmm|Shadow]]\ \ rises from its corpse. The shadow is under the dragon's control and shares\ \ the dragon's [[initiative-xphb|Initiative]]\ \ count but acts immediately after the dragon." "name": "Shadow Breath (Recharge 5-6)" "bonus_actions": - "desc": "While in [[dim-light-xphb|Dim Light]]\ \ or [[darkness-rules-xphb|Darkness]], the dragon\ \ takes the Hide action." "name": "Shadow Stealth" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/juvenile-shadow-dragon-xmm.webp"
Shadow Dragon
Link to original"name": "Shadow Dragon (XMM)" "size": "Huge" "type": "dragon" "alignment": "Chaotic Evil" "ac": !!int "16" "hp": !!int "189" "hit_dice": "18d12 + 72" "modifier": !!int "14" "stats": - !!int "21" - !!int "19" - !!int "18" - !!int "14" - !!int "12" - !!int "18" "speed": "40 ft., climb 40 ft., fly 80 ft." "saves": - "dexterity": !!int "9" - "wisdom": !!int "6" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+11" - "name": "[[skills#stealth|Stealth]]" "desc": "+14" "damage_resistances": "See Living Shadow" "damage_immunities": "necrotic" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 21" "languages": "Common, Draconic" "cr": "13" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" - "desc": "While in [[dim-light-xphb|Dim Light]]\ \ or [[darkness-rules-xphb|Darkness]], the dragon\ \ has [[resistance-rules-xphb|Resistance]] to damage\ \ that isn't Force, Psychic, or Radiant." "name": "Living Shadow" - "desc": "While in sunlight, the dragon has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "The dragon makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 12 (2d6 + 5) Slashing\ \ damage plus 3 (1d6) Necrotic damage." "name": "Rend" - "desc": "*Dexterity Saving Throw:* DC 17, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 35 (10d6) Necrotic damage. *Success:* Half damage. *Failure or\ \ Success:* A Humanoid reduced to 0 [[hit-points-xphb|Hit Points]]\ \ by this damage dies, and a [[shadow-xmm|Shadow]]\ \ rises from the corpse. The shadow is under the dragon's control and shares\ \ the dragon's [[initiative-xphb|Initiative]]\ \ count but acts immediately after the dragon." "name": "Shadow Breath (Recharge 5-6)" "bonus_actions": - "desc": "While in [[dim-light-xphb|Dim Light]]\ \ or [[darkness-rules-xphb|Darkness]], the dragon\ \ takes the Hide action." "name": "Shadow Stealth" "regional_effects": - "desc": "The region around a shadow dragon's lair is twisted by its presence,\ \ creating the following effects:\n\n- **Negative Energy Suffusion.** Whenever\ \ a creature within 1 mile of the lair regains [[hit-points-xphb|Hit Points]]\ \ from a spell, it subtracts 1d10 from the number of [[hit-points-xphb|Hit Points]]\ \ regained. \n- **Stifling Shadows.** Within 1 mile of the lair, effects that\ \ normally create [[bright-light-xphb|Bright Light]]\ \ instead create [[dim-light-xphb|Dim Light]],\ \ and creatures there have [[advantage-xphb|Advantage]]\ \ on Dexterity ([[skills#stealth|Stealth]]) checks. \n\n\ If the dragon dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the shadow dragon can expend a use to take one of the\ \ following actions. The shadow dragon regains all expended uses at the start of\ \ each of its turns." "legendary_actions": - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" - "desc": "The dragon uses Shadow Stealth, and one creature of its choice that it\ \ can see within 10 feet of it takes 10 (3d6) Necrotic damage. The dragon\ \ can't take this action again until the start of its next turn." "name": "Veil of Shadow" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/shadow-dragon-xmm.webp"
Shambling Mound
Shambling Mound. Manifestation of Primeval Power
- Habitat. Forest, Swamp
- Treasure. None
Shambling mounds—also known as “shamblers”—embody the tenacity of the wilderness, seeking only to consume and grow. These masses of vegetation rise up to half again as tall as a human and possess thick limbs and a vague head. As they move through bogs and undergrowth, they ensnare creatures that come within reach. Shambling mounds bury those they catch within their own forms as compost.
Strange circumstances might give rise to shambling mounds, transforming vegetation into hulks with rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a shambling mound’s origins and features.
Shambling Mound Cultivation
| dice: 1d6 | The Shambling Mound Is… |
|---|---|
| 1 | Covered in vibrant alien or Feywild blooms. |
| 2 | Hauling a rune-etched menhir in its torso. |
| 3 | Infested with vermin or fungi. |
| 4 | Made up of knotty vines entangling skeletons. |
| 5 | Mutated and leaking glowing pollution. |
| 6 | The remains of an ancient tree or a treant. |
| ^shambling-mound-cultivation |

Shambling Mound
Link to original"name": "Shambling Mound (XMM)" "size": "Large" "type": "plant" "alignment": "Unaligned" "ac": !!int "15" "hp": !!int "110" "hit_dice": "13d10 + 39" "modifier": !!int "-1" "stats": - !!int "18" - !!int "8" - !!int "16" - !!int "5" - !!int "10" - !!int "5" "speed": "30 ft., swim 20 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "damage_resistances": "cold, fire" "damage_immunities": "lightning" "condition_immunities": "[[conditions#deafened|deafened]], [[conditions#exhaustion|exhaustion]]" "senses": "[[senses#blindsight|Blindsight]] 60 ft., passive Perception\ \ 10" "languages": "" "cr": "5" "traits": - "desc": "Whenever the shambling mound is subjected to Lightning damage, it regains\ \ a number of [[hit-points-xphb|Hit Points]]\ \ equal to the Lightning damage dealt." "name": "Lightning Absorption" "actions": - "desc": "The shambling mound makes three Charged Tendril attacks. It can replace\ \ one attack with a use of Engulf." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 7 (1d6 + 4) Bludgeoning\ \ damage plus 5 (2d4) Lightning damage. If the target is a Medium or smaller\ \ creature, the shambling mound pulls the target 5 feet straight toward itself." "name": "Charged Tendril" - "desc": "*Strength Saving Throw:* DC 15, one Medium or smaller creature within\ \ 5 feet. *Failure:* The target is pulled into the shambling mound's space and\ \ has the [[conditions#grappled|Grappled]] condition (escape\ \ DC 14). Until the grapple ends, the target has the [[conditions#blinded|Blinded]]\ \ and [[conditions#restrained|Restrained]] conditions, and\ \ it takes 10 (3d6) Lightning damage at the start of each of its turns. When\ \ the shambling mound moves, the [[conditions#grappled|Grappled]]\ \ target moves with it, costing it no extra movement. The shambling mound can\ \ have only one creature [[conditions#grappled|Grappled]]\ \ by this action at a time." "name": "Engulf" "source": - "XMM" "image": "Compendium/bestiary/plant/token/shambling-mound-xmm.webp"
Shield Guardian
Shield Guardian. Device-Controlled Magical Bodyguard
- Habitat. Urban
- Treasure. None
An intimidating magical automaton, a shield guardian obeys its master’s commands and protects its master from danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian’s command amulet can control that Construct and, in the case of magic-users, imbue it with a spell to unleash under predetermined circumstances. Yet a shield guardian’s primary goal is to protect its master. It escorts whoever bears its command amulet and intercedes between the bearer and any threat. Although it isn’t mindless, a shield guardian has no sense of self preservation and will sacrifice itself to protect its master.
Shield guardians are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for shield guardians to eventually serve creatures other than their creators. A shield guardian’s command amulet might be passed down through a magic-using society or family for generations.

Shield Guardian
Link to original"name": "Shield Guardian (XMM)" "size": "Large" "type": "construct" "alignment": "Unaligned" "ac": !!int "17" "hp": !!int "142" "hit_dice": "15d10 + 60" "modifier": !!int "-1" "stats": - !!int "18" - !!int "8" - !!int "18" - !!int "7" - !!int "10" - !!int "3" "speed": "30 ft." "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 10" "languages": "understands commands given in any language but can't speak" "cr": "7" "traits": - "desc": "The guardian is magically bound to an amulet. While the guardian and\ \ its amulet are on the same plane of existence, the amulet's wearer can telepathically\ \ call the guardian to travel to it, and the guardian knows the distance and\ \ direction to the amulet. If the guardian is within 60 feet of the amulet's\ \ wearer, half of any damage the wearer takes (round up) is transferred to the\ \ guardian." "name": "Bound" - "desc": "The guardian regains 10 [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns if it has at least 1 [[hit-points-xphb|Hit Point]]." "name": "Regeneration" - "desc": "A spellcaster who wears the guardian's amulet can cause the guardian\ \ to store one spell of level 4 or lower. To do so, the wearer must cast the\ \ spell on the guardian while within 5 feet of it. The spell has no effect but\ \ is stored within the guardian. Any previously stored spell is lost when a\ \ new spell is stored. The guardian can cast the spell stored with any parameters\ \ set by the original caster, requiring no spell components and using the caster's\ \ spellcasting ability. The stored spell is then lost." "name": "Spell Storing" "actions": - "desc": "The guardian makes two Fist attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 11 (2d6 + 4) Bludgeoning\ \ damage plus 7 (2d6) Force damage." "name": "Fist" "reactions": - "desc": "Trigger: An attack roll hits the wearer of the guardian's amulet while\ \ the wearer is within 5 feet of the guardian. _Response:_ The wearer gains\ \ a +5 bonus to AC, including against the triggering attack and possibly causing\ \ it to miss, until the start of the guardian's next turn." "name": "Protection" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/construct/token/shield-guardian-xmm.webp"
Silver Dragons
Silver Dragons. Dragons of Courage and Fairness
- Habitat. Mountain, Urban
- Treasure. Arcana
Silver dragons work to preserve peace and encourage greatness. They try to live as examples of decency while remaining watchful against evil.
Silver dragons typically dwell amid snow-capped mountains, though aspirations and congeniality drive some to instead live among cosmopolitan societies. Disguised as humanoids, they ally with artists, historians, knights, and humble leaders who learn from the past to create better futures.
Silver dragons take inspiration from legendary heroes and have grand ambitions. Many collect treasures that reflect these interests, such as histories, ancient art, and the gear of famous champions.
Silver Dragon Lairs. Silver dragons typically lair in picturesque mountain retreats or on sculpted cloud “islands.”
Silver Dragon Wyrmling
Link to original"name": "Silver Dragon Wyrmling (XMM)" "size": "Medium" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "17" "hp": !!int "45" "hit_dice": "6d8 + 18" "modifier": !!int "2" "stats": - !!int "19" - !!int "10" - !!int "17" - !!int "12" - !!int "11" - !!int "15" "speed": "30 ft., fly 60 ft." "saves": - "dexterity": !!int "2" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+2" "damage_immunities": "cold" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Draconic" "cr": "2" "actions": - "desc": "The dragon makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 9 (1d10 + 4) Piercing\ \ damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 13, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 18 (4d8) Cold damage. *Success:* Half damage." "name": "Cold Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 13, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *1St Failure:* The target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn, when it repeats the save. *2Nd Failure:*\ \ The target has the [[conditions#paralyzed|Paralyzed]] condition,\ \ and it repeats the save at the end of each of its turns, ending the effect\ \ on itself on a success. After 1 minute, it succeeds automatically." "name": "Paralyzing Breath" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/silver-dragon-wyrmling-xmm.webp"

Young Silver Dragon
Link to original"name": "Young Silver Dragon (XMM)" "size": "Large" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "18" "hp": !!int "168" "hit_dice": "16d10 + 80" "modifier": !!int "4" "stats": - !!int "23" - !!int "10" - !!int "21" - !!int "14" - !!int "11" - !!int "19" "speed": "40 ft., fly 80 ft." "saves": - "dexterity": !!int "4" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#history|History]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+8" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_immunities": "cold" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 18" "languages": "Common, Draconic" "cr": "9" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of Paralyzing Breath." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 15 (2d8 + 6) Slashing\ \ damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 17, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 49 (11d8) Cold damage. *Success:* Half damage." "name": "Cold Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 17, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *1St Failure:* The target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn, when it repeats the save. *2Nd Failure:*\ \ The target has the [[conditions#paralyzed|Paralyzed]] condition,\ \ and it repeats the save at the end of each of its turns, ending the effect\ \ on itself on a success. After 1 minute, it succeeds automatically." "name": "Paralyzing Breath" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/young-silver-dragon-xmm.webp"

Adult Silver Dragon
Link to original"name": "Adult Silver Dragon (XMM)" "size": "Huge" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "19" "hp": !!int "216" "hit_dice": "16d12 + 112" "modifier": !!int "10" "stats": - !!int "27" - !!int "10" - !!int "25" - !!int "16" - !!int "13" - !!int "22" "speed": "40 ft., fly 80 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "6" "skillsaves": - "name": "[[skills#history|History]]" "desc": "+8" - "name": "[[skills#perception|Perception]]" "desc": "+11" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_immunities": "cold" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 21" "languages": "Common, Draconic" "cr": "16" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of (A) Paralyzing Breath or (B) Spellcasting to cast [[ice-knife-xphb|Ice Knife]]." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +13, reach 10 ft. *Hit:* 17 (2d8 + 8) Slashing\ \ damage plus 4 (1d8) Cold damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 20, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 54 (12d8) Cold damage. *Success:* Half damage." "name": "Cold Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 20, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *1St Failure:* The target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn, when it repeats the save. *2Nd Failure:*\ \ The target has the [[conditions#paralyzed|Paralyzed]] condition,\ \ and it repeats the save at the end of each of its turns, ending the effect\ \ on itself on a success. After 1 minute, it succeeds automatically." "name": "Paralyzing Breath" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 19, +11 to\ \ hit with spell attacks):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[hold-monster-xphb|Hold Monster]], [[ice-knife-xphb|Ice Knife]],\ \ [[shapechange-xphb|Shapechange]] (Beast or Humanoid form\ \ only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell)\n\n**1/day each:** [[ice-storm-xphb|Ice Storm]]\ \ (level 5 version), [[zone-of-truth-xphb|Zone of Truth]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient silver dragon's lair is changed\ \ by its magic, creating the following effects:\n\n- **Gentle Gusts.** Winds\ \ buoy creatures that fall within 1 mile of the lair. Such creatures descend\ \ at a rate of 60 feet per round and take no damage from falling. \n- **Sun\ \ and Storms.** While in its lair, the dragon can cast [[control-weather-xphb|Control Weather]],\ \ requiring no Material components and using the same spellcasting ability as\ \ its Spellcasting action. \n\nIf the dragon dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[hold-monster-xphb|Hold Monster]].\ \ The dragon can't take this action again until the start of its next turn." "name": "Chill" - "desc": "*Dexterity Saving Throw:* DC 19, each creature in a 60-foot-long, 10-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away\ \ from the dragon. *Success:* Half damage only. *Failure or Success:* The dragon\ \ can't take this action again until the start of its next turn." "name": "Cold Gale" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/adult-silver-dragon-xmm.webp"

Ancient Silver Dragon
Link to original"name": "Ancient Silver Dragon (XMM)" "size": "Gargantuan" "type": "dragon" "subtype": "metallic" "alignment": "Lawful Good" "ac": !!int "22" "hp": !!int "468" "hit_dice": "24d20 + 216" "modifier": !!int "14" "stats": - !!int "30" - !!int "10" - !!int "29" - !!int "18" - !!int "15" - !!int "26" "speed": "40 ft., fly 80 ft." "saves": - "dexterity": !!int "7" - "wisdom": !!int "9" "skillsaves": - "name": "[[skills#history|History]]" "desc": "+11" - "name": "[[skills#perception|Perception]]" "desc": "+16" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_immunities": "cold" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 26" "languages": "Common, Draconic" "cr": "23" "traits": - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks. It can replace one attack with a\ \ use of (A) Paralyzing Breath or (B) Spellcasting to cast [[ice-knife-xphb|Ice Knife]]\ \ (level 2 version)." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +17, reach 15 ft. *Hit:* 19 (2d8 + 10) Slashing\ \ damage plus 9 (2d8) Cold damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 24, each creature in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 67 (15d8) Cold damage. *Success:* Half damage." "name": "Cold Breath (Recharge 5-6)" - "desc": "*Constitution Saving Throw:* DC 24, each creature in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *1St Failure:* The target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the end of its next turn, when it repeats the save. *2Nd Failure:*\ \ The target has the [[conditions#paralyzed|Paralyzed]] condition,\ \ and it repeats the save at the end of each of its turns, ending the effect\ \ on itself on a success. After 1 minute, it succeeds automatically." "name": "Paralyzing Breath" - "desc": "The dragon casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 23, +15 to\ \ hit with spell attacks):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[hold-monster-xphb|Hold Monster]], [[ice-knife-xphb|Ice Knife]]\ \ (level 2 version), [[shapechange-xphb|Shapechange]] (Beast\ \ or Humanoid form only, no [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ gained from the spell, and no Concentration or [[temporary-hit-points-xphb|Temporary Hit Points]]\ \ required to maintain the spell)\n\n**1/day each:** [[control-weather-xphb|Control Weather]],\ \ [[ice-storm-xphb|Ice Storm]] (level 7 version), [[teleport-xphb|Teleport]],\ \ [[zone-of-truth-xphb|Zone of Truth]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing an adult or ancient silver dragon's lair is changed\ \ by its magic, creating the following effects:\n\n- **Gentle Gusts.** Winds\ \ buoy creatures that fall within 1 mile of the lair. Such creatures descend\ \ at a rate of 60 feet per round and take no damage from falling. \n- **Sun\ \ and Storms.** While in its lair, the dragon can cast [[control-weather-xphb|Control Weather]],\ \ requiring no Material components and using the same spellcasting ability as\ \ its Spellcasting action. \n\nIf the dragon dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The dragon uses Spellcasting to cast [[hold-monster-xphb|Hold Monster]].\ \ The dragon can't take this action again until the start of its next turn." "name": "Chill" - "desc": "*Dexterity Saving Throw:* DC 23, each creature in a 60-foot-long, 10-foot-wide\ \ [[line-area-of-effect-xphb|Line]]. *Failure:*\ \ 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away\ \ from the dragon. *Success:* Half damage only. *Failure or Success:* The dragon\ \ can't take this action again until the start of its next turn." "name": "Cold Gale" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/ancient-silver-dragon-xmm.webp"
Skeletons
Skeletons. Ossified Evil
- Habitat. Planar (Shadowfell), Underdark, Urban
- Treasure. None
Skeletons rise at the summons of necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected skeletons behave.
Skeleton Pantomimes
| dice: 1d6 | Left to Its Own Devices, the Skeleton… |
|---|---|
| 1 | Delivers meal salvers or ages-old correspondence to the crypt of its dead master. |
| 2 | Endlessly trains in battle with other skeletons, despite being hacked to animate splinters. |
| 3 | Mimics ways it entertained itself in life, such as acting, dancing, or reading. |
| 4 | Performs a familiar task, such as cleaning, cooking, mining, or praying. |
| 5 | Repeats its final moments of life. |
| 6 | Stands guard at the post it protected in life. |
| ^skeleton-pantomimes |

Skeleton
Link to original"name": "Skeleton (XMM)" "size": "Medium" "type": "undead" "alignment": "Lawful Evil" "ac": !!int "14" "hp": !!int "13" "hit_dice": "2d8 + 4" "modifier": !!int "3" "stats": - !!int "10" - !!int "16" - !!int "15" - !!int "6" - !!int "8" - !!int "5" "speed": "30 ft." "damage_vulnerabilities": "bludgeoning" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "understands Common plus one other language but can't speak" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing\ \ damage." "name": "Shortsword" - "desc": "*Ranged Attack Roll:* +5, range 80/320 ft. *Hit:* 6 (1d6 + 3) Piercing\ \ damage." "name": "Shortbow" "source": - "XMM" - "XPHB" "image": "Compendium/bestiary/undead/token/skeleton-xmm.webp"
Warhorse Skeleton
Link to original"name": "Warhorse Skeleton (XMM)" "size": "Large" "type": "undead" "alignment": "Lawful Evil" "ac": !!int "13" "hp": !!int "22" "hit_dice": "3d10 + 6" "modifier": !!int "1" "stats": - !!int "18" - !!int "12" - !!int "15" - !!int "2" - !!int "8" - !!int "5" "speed": "60 ft." "damage_vulnerabilities": "bludgeoning" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "" "cr": "1/2" "actions": - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 7 (1d6 + 4) Bludgeoning\ \ damage. If the target is a Large or smaller creature and the skeleton moved\ \ 20+ feet straight toward it immediately before the hit, the target has the\ \ [[conditions#prone|Prone]] condition." "name": "Hooves" "source": - "XMM" "image": "Compendium/bestiary/undead/token/warhorse-skeleton-xmm.webp"
Minotaur Skeleton
Link to original"name": "Minotaur Skeleton (XMM)" "size": "Large" "type": "undead" "alignment": "Lawful Evil" "ac": !!int "12" "hp": !!int "45" "hit_dice": "6d10 + 12" "modifier": !!int "0" "stats": - !!int "18" - !!int "11" - !!int "15" - !!int "6" - !!int "8" - !!int "5" "speed": "40 ft." "damage_vulnerabilities": "bludgeoning" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "understands Abyssal but can't speak" "cr": "2" "actions": - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 11 (2d6 + 4) Piercing\ \ damage. If the target is a Large or smaller creature and the skeleton moved\ \ 20+ feet straight toward it immediately before the hit, the target takes an\ \ extra 9 (2d8) Piercing damage and has the [[conditions#prone|Prone]]\ \ condition." "name": "Gore" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 15 (2d10 + 4) Bludgeoning\ \ damage." "name": "Slam" "source": - "XMM" "image": "Compendium/bestiary/undead/token/minotaur-skeleton-xmm.webp"
Flaming Skeleton
Link to original"name": "Flaming Skeleton (XMM)" "size": "Medium" "type": "undead" "alignment": "Lawful Evil" "ac": !!int "15" "hp": !!int "65" "hit_dice": "10d8 + 20" "modifier": !!int "2" "stats": - !!int "10" - !!int "14" - !!int "15" - !!int "10" - !!int "15" - !!int "8" "speed": "30 ft." "damage_vulnerabilities": "bludgeoning" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "understands Common plus one other language but can't speak" "cr": "3" "traits": - "desc": "The skeleton explodes when it dies. *Dexterity Saving Throw:* DC 12,\ \ each creature in a 10-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the skeleton. *Failure:* 14 (4d6) Fire damage. *Success:*\ \ Half damage." "name": "Death Burst" - "desc": "The skeleton sheds [[bright-light-xphb|Bright Light]]\ \ in a 15-foot radius and [[dim-light-xphb|Dim Light]]\ \ for an additional 15 feet." "name": "Illumination" "actions": - "desc": "The skeleton makes two attacks, using Flame Scepter or Hurl Flame in\ \ any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Bludgeoning\ \ damage plus 3 (1d6) Fire damage." "name": "Flame Scepter" - "desc": "*Ranged Attack Roll:* +4, range 60 ft. *Hit:* 7 (1d10 + 2) Fire damage." "name": "Hurl Flame" "source": - "XMM" "image": "Compendium/bestiary/undead/token/flaming-skeleton-xmm.webp"
Slaadi
Slaadi. Chaos-Spawned Hordes of Limbo
- Habitat. Planar (Limbo)
- Treasure. Any
Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence. While slaadi aren’t inherently evil, their impulses are wild and often destructive. Many are driven to propagate through supernatural processes. Unfortunately, these processes typically are fatal for other creatures.
Slaadi have no formal society. Rather, strong slaadi dominate weaker ones. Blue and red slaadi rampage across Limbo and spill into other worlds at the direction of green slaadi. More powerful slaadi have connections to the Spawning Stone, a source of chaotic magic from which the first slaadi originated. The Spawning Stone is hidden deep within Limbo, and legends tie its origins to the modron overlord Primus or the ruinous slaad lords, such as Ssendam, the golden amoeboid terror, and Ygorl, the winged skeleton. These slaad lords and others plot to spread slaadi across the multiverse.
Slaad Control Gems
A slaad born from the Spawning Stone has a magical control gem embedded in its head. If a creature claims the gem, the slaad has the Charmed condition and obeys the gem’s bearer. The slaad ceases to be Charmed if it is harmed by the gem’s bearer or the bearer’s allies or if the gem is returned to the slaad. A Greater Restoration spell cast on a slaad destroys the gem, and the slaad ceases to be Charmed.
One can obtain a slaad’s control gem using a Wish or Imprisonment spell. If the slaad fails its saving throw against Imprisonment, the caster gains the gem, and the slaad isn’t imprisoned. An Incapacitated slaad’s control gem can be removed by spending 1 minute and succeeding on a DC 20 Wisdom (Medicine) check. Failing this check deals 22 (
4d10) Piercing damage to the slaad.
A quote from Jebeel Sloom
Fight a slaad and lose, the story’s over. Fight a slaad and win, there’s a thousand more standing in line just to prove they’re tougher.

Slaad Tadpole
Link to original"name": "Slaad Tadpole (XMM)" "size": "Tiny" "type": "aberration" "alignment": "Chaotic Neutral" "ac": !!int "12" "hp": !!int "7" "hit_dice": "3d4" "modifier": !!int "2" "stats": - !!int "7" - !!int "15" - !!int "10" - !!int "3" - !!int "5" - !!int "3" "speed": "30 ft., burrow 10 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_resistances": "acid, cold, fire, lightning, thunder" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 7" "languages": "understands Slaad but can't speak" "cr": "1/8" "traits": - "desc": "The slaad has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage." "name": "Bite" "source": - "XMM" - "XPHB" "image": "Compendium/bestiary/aberration/token/slaad-tadpole-xmm.webp"
Red Slaad
Link to original"name": "Red Slaad (XMM)" "size": "Large" "type": "aberration" "alignment": "Chaotic Neutral" "ac": !!int "14" "hp": !!int "93" "hit_dice": "11d10 + 33" "modifier": !!int "1" "stats": - !!int "16" - !!int "12" - !!int "16" - !!int "6" - !!int "6" - !!int "7" "speed": "30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+1" "damage_resistances": "acid, cold, fire, lightning, thunder" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "Slaad; telepathy 60 ft." "cr": "5" "traits": - "desc": "The slaad has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The slaad regains 10 [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns if it has at least 1 [[hit-points-xphb|Hit Point]]." "name": "Regeneration" "actions": - "desc": "The slaad makes three Injecting Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 10 (2d6 + 3) Piercing\ \ damage. If the target is a Humanoid not cursed by a slaad, it is subjected\ \ to the following effect. *Constitution Saving Throw:* DC 14. *Failure:* The\ \ target is cursed unawares, and a minuscule slaad egg is implanted in it. Removing\ \ the curse destroys the egg.\n\nOver 2d4 × 10 days, the egg gestates. In\ \ the final 24 hours, the cursed target feels unwell; its [[speed-xphb|Speed]]\ \ is halved, and it has [[disadvantage-xphb|Disadvantage]]\ \ on [[d20-test-xphb|D20 Tests]]. At the end\ \ of this time, the egg turns into a Slaad Tadpole, which chews out of the host\ \ and kills it." "name": "Injecting Claw" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/red-slaad-xmm.webp"
Blue Slaad
Link to original"name": "Blue Slaad (XMM)" "size": "Large" "type": "aberration" "alignment": "Chaotic Neutral" "ac": !!int "15" "hp": !!int "133" "hit_dice": "14d10 + 56" "modifier": !!int "2" "stats": - !!int "20" - !!int "15" - !!int "18" - !!int "7" - !!int "7" - !!int "9" "speed": "30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+1" "damage_resistances": "acid, cold, fire, lightning, thunder" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "Slaad; telepathy 60 ft." "cr": "7" "traits": - "desc": "The slaad has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The slaad regains 10 [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns if it has at least 1 [[hit-points-xphb|Hit Point]]." "name": "Regeneration" "actions": - "desc": "The slaad makes three Mutating Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 12 (2d6 + 5) Slashing\ \ damage plus 3 (1d6) Poison damage. If the target is a Humanoid not cursed\ \ by a slaad, it is subjected to the following effect. *Constitution Saving\ \ Throw:* DC 15. *Failure:* The target is cursed. The cursed target can't regain\ \ [[hit-points-xphb|Hit Points]], and its [[hit-points-xphb|Hit\ \ Point]] maximum decreases\ \ by 10 (3d6) after every 24 hours and doesn't return to normal after finishing\ \ a [[long-rest-xphb|Long Rest]]. If the curse\ \ reduces the target's [[hit-points-xphb|Hit Point]]\ \ maximum to 0, the curse ends, and instead of dying, the target instantly transforms\ \ into a [[red-slaad-xmm|Red Slaad]] or, if\ \ it can cast spells of level 3 or higher, a [[green-slaad-xmm|Green Slaad]].\ \ Only a [[wish-xphb|Wish]] spell can reverse this transformation." "name": "Mutating Claw" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/blue-slaad-xmm.webp"

Green Slaad
Link to original"name": "Green Slaad (XMM)" "size": "Large" "type": "aberration" "alignment": "Chaotic Neutral" "ac": !!int "16" "hp": !!int "144" "hit_dice": "17d10 + 51" "modifier": !!int "5" "stats": - !!int "16" - !!int "15" - !!int "16" - !!int "11" - !!int "8" - !!int "18" "speed": "30 ft." "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+3" - "name": "[[skills#perception|Perception]]" "desc": "+2" "damage_resistances": "acid, cold, fire, lightning, thunder" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 12" "languages": "Common, Slaad; telepathy 60 ft." "cr": "8" "traits": - "desc": "The slaad has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The slaad regains 10 [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns if it has at least 1 [[hit-points-xphb|Hit Point]]." "name": "Regeneration" "actions": - "desc": "The slaad makes three Chaos Staff attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 10 ft. or range 60 ft. *Hit:*\ \ 8 (1d8 + 4) Force damage. Until the start of the slaad's next turn, the\ \ target has a condition determined by rolling 1d4: on a 1, [[conditions#charmed|Charmed]];\ \ on a 2, [[conditions#frightened|Frightened]]; on a 3, [[conditions#poisoned|Poisoned]];\ \ or on a 4, [[conditions#incapacitated|Incapacitated]]." "name": "Chaos Staff" - "desc": "The slaad casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 14, +6 to\ \ hit with spell attacks):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[detect-thoughts-xphb|Detect Thoughts]], [[mage-hand-xphb|Mage Hand]]\n\ \n**1/day each:** [[fireball-xphb|Fireball]], [[invisibility-xphb|Invisibility]]\ \ (self only)" "name": "Spellcasting" "bonus_actions": - "desc": "The slaad shape-shifts into a Small or Medium Humanoid, or it returns\ \ to its true form. Other than its size, its game statistics are the same in\ \ each form. Any equipment it is wearing or carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/green-slaad-xmm.webp"
Gray Slaad
Link to original"name": "Gray Slaad (XMM)" "size": "Medium" "type": "aberration" "alignment": "Chaotic Neutral" "ac": !!int "18" "hp": !!int "150" "hit_dice": "20d8 + 60" "modifier": !!int "7" "stats": - !!int "19" - !!int "17" - !!int "16" - !!int "13" - !!int "8" - !!int "18" "speed": "40 ft." "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+7" "damage_resistances": "acid, cold, fire, lightning, thunder" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 17" "languages": "Common, Slaad; telepathy 60 ft." "cr": "9" "traits": - "desc": "The slaad has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The slaad regains 10 [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns if it has at least 1 [[hit-points-xphb|Hit Point]]." "name": "Regeneration" "actions": - "desc": "The slaad makes two Chaos Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 9 (1d10 + 4) Slashing\ \ damage plus 11 (2d10) Necrotic damage. Until the start of the slaad's next\ \ turn, the target has a condition determined by rolling 1d4: on a 1, [[conditions#charmed|Charmed]];\ \ on a 2, [[conditions#frightened|Frightened]]; on a 3, [[conditions#poisoned|Poisoned]];\ \ or on a 4, [[conditions#incapacitated|Incapacitated]]." "name": "Chaos Claw" - "desc": "The slaad casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 16):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[detect-thoughts-xphb|Detect Thoughts]],\ \ [[invisibility-xphb|Invisibility]] (self only), [[mage-hand-xphb|Mage\ \ Hand]], [[major-image-xphb|Major Image]]\n\ \n**1/day each:** [[cloudkill-xphb|Cloudkill]], [[fly-xphb|Fly]],\ \ [[plane-shift-xphb|Plane Shift]] (self only), [[tongues-xphb|Tongues]]" "name": "Spellcasting" "bonus_actions": - "desc": "The slaad shape-shifts into a Small or Medium Humanoid, or it returns\ \ to its true form. Other than its size, its game statistics are the same in\ \ each form. Any equipment it is wearing or carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/gray-slaad-xmm.webp"
Death Slaad
Link to original"name": "Death Slaad (XMM)" "size": "Medium" "type": "aberration" "alignment": "Chaotic Evil" "ac": !!int "18" "hp": !!int "178" "hit_dice": "21d8 + 84" "modifier": !!int "10" "stats": - !!int "20" - !!int "15" - !!int "19" - !!int "15" - !!int "10" - !!int "19" "speed": "40 ft." "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+6" - "name": "[[skills#perception|Perception]]" "desc": "+8" "damage_resistances": "acid, cold, fire, lightning, thunder" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 18" "languages": "Common, Slaad; telepathy 60 ft." "cr": "10" "traits": - "desc": "The slaad has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The slaad regains 10 [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns if it has at least 1 [[hit-points-xphb|Hit Point]]." "name": "Regeneration" "actions": - "desc": "The slaad makes two Chaos Blade attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 10 ft. *Hit:* 11 (1d12 + 5) Slashing\ \ damage plus 10 (3d6) Necrotic damage. Until the start of the slaad's next\ \ turn, the target has a condition determined by rolling 1d4: on a 1, [[conditions#charmed|Charmed]];\ \ on a 2, [[conditions#frightened|Frightened]]; on a 3, [[conditions#poisoned|Poisoned]];\ \ or on a 4, [[conditions#incapacitated|Incapacitated]]." "name": "Chaos Blade" - "desc": "The slaad casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 16):\n\n**At\ \ will:** [[detect-magic-xphb|Detect Magic]], [[detect-thoughts-xphb|Detect Thoughts]],\ \ [[invisibility-xphb|Invisibility]] (self only), [[mage-hand-xphb|Mage\ \ Hand]], [[major-image-xphb|Major Image]]\n\ \n**1/day each:** [[blight-xphb|Blight]] (level 8 version),\ \ [[cloudkill-xphb|Cloudkill]] (level 6 version), [[fly-xphb|Fly]],\ \ [[plane-shift-xphb|Plane Shift]], [[tongues-xphb|Tongues]]" "name": "Spellcasting" "bonus_actions": - "desc": "The slaad shape-shifts into a Small or Medium Humanoid, or it returns\ \ to its true form. Other than its size, its game statistics are the same in\ \ each form. Any equipment it is wearing or carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/death-slaad-xmm.webp"
Solar
Solar. Angelic Protector of the Multiverse
- Habitat. Planar (Upper Planes)
- Treasure. Any
Solars stand as the final line of defense between unspeakable evils and the order of the multiverse. They are the servants of just deities and ageless forces of good. Their interests span the planes, but they rarely intervene in conflicts on the worlds of the Material Plane. When they act, they lead vast angelic hosts and wield holy weapons capable of laying low the wickedest Fiends.
Solars can resurrect the dead and often use that power to enlist mortal aid. They bestow grand, new purposes on those they return to life. Solars don’t enforce these destinies, but they trust in the potential of mortals to achieve great things.

Solar
Link to original"name": "Solar (XMM)" "size": "Large" "type": "celestial" "subtype": "angel" "alignment": "Lawful Good" "ac": !!int "21" "hp": !!int "297" "hit_dice": "22d10 + 176" "modifier": !!int "20" "stats": - !!int "26" - !!int "22" - !!int "26" - !!int "25" - !!int "25" - !!int "30" "speed": "50 ft., fly 150 ft. (hover)" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+14" "damage_immunities": "poison, radiant" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 24" "languages": "all; telepathy 120 ft." "cr": "21" "traits": - "desc": "The solar knows if it hears a lie." "name": "Divine Awareness" - "desc": "If the solar dies outside Mount Celestia, its body disappears, and it\ \ gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in Mount Celestia." "name": "Exalted Restoration" - "desc": "If the solar fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day)" - "desc": "The solar has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The solar makes two Flying Sword attacks. It can replace one attack with\ \ a use of Slaying Bow." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +15, reach 10 ft. or range 120 ft.\ \ *Hit:* 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. *Hit\ \ or Miss:* The sword magically returns to the solar's hand or hovers within\ \ 5 feet of the solar immediately after a ranged attack." "name": "Flying Sword" - "desc": "*Dexterity Saving Throw:* DC 21, one creature the solar can see within\ \ 600 feet. *Failure:* If the creature has 100 [[hit-points-xphb|Hit Points]]\ \ or fewer, it dies. It otherwise takes 24 (4d8 + 6) Piercing damage plus\ \ 36 (8d8) Radiant damage." "name": "Slaying Bow" - "desc": "The solar casts one of the following spells, requiring no Material components\ \ and using Charisma as the spellcasting ability (spell save DC 25):\n\n**At\ \ will:** [[detect-evil-and-good-xphb|Detect Evil and Good]]\n\ \n**1/day each:** [[commune-xphb|Commune]], [[control-weather-xphb|Control Weather]],\ \ [[dispel-evil-and-good-xphb|Dispel Evil and Good]], [[resurrection-xphb|Resurrection]]" "name": "Spellcasting" "bonus_actions": - "desc": "The solar casts [[cure-wounds-xphb|Cure Wounds]]\ \ (level 2 version), [[lesser-restoration-xphb|Lesser Restoration]],\ \ or [[remove-curse-xphb|Remove Curse]], using the same\ \ spellcasting ability as Spellcasting.\n" "name": "Divine Aid (3/Day)" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the solar can expend a use to take one of the following actions. The solar\ \ regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "*Constitution Saving Throw:* DC 25, one creature the solar can see within\ \ 120 feet. *Failure:* The target has the [[conditions#blinded|Blinded]]\ \ condition for 1 minute. *Failure or Success:* The solar can't take this action\ \ again until the start of its next turn." "name": "Blinding Gaze" - "desc": "The solar teleports up to 60 feet to an unoccupied space it can see.\ \ *Dexterity Saving Throw:* DC 25, each creature in a 10-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the solar at its destination space. *Failure:* 11 (2d10)\ \ Radiant damage. *Success:* Half damage." "name": "Radiant Teleport" "source": - "XMM" "image": "Compendium/bestiary/celestial/token/solar-xmm.webp"
Spectator
Spectator. Magic-Bound Beholder-Kin
- Habitat. Underdark
- Treasure. Any
Invoking mysterious rites involving four beholder eyestalks, a spellcaster can mold aberrant dreams into a beholder-like guardian. Called a spectator, the being summoned by such a ritual resembles a beholder with five magical eyes—a central eye and four on stalks arrayed around the crown of the creature’s spherical body.
A spectator serves its conjurer for 101 years by guarding something of the spellcaster’s choice—typically a treasure or location. The spectator is a reliable guardian and allows only its summoner access to what it protects. A spectator might converse with other creatures, openly discussing its orders and the magic-user who conjured it, but it has no ambitions of its own and won’t abandon its post. Should an intruder ignore its warnings, a spectator attempts to drive away the intruder with its magical eye rays.
At the end of its service, a spectator might discorporate back into nothingness or wander away, seeking to learn more of the multiverse.

Spectator
Link to original"name": "Spectator (XMM)" "size": "Medium" "type": "aberration" "subtype": "beholder" "alignment": "Lawful Neutral" "ac": !!int "14" "hp": !!int "45" "hit_dice": "7d8 + 14" "modifier": !!int "2" "stats": - !!int "8" - !!int "14" - !!int "14" - !!int "13" - !!int "14" - !!int "11" "speed": "5 ft., fly 30 ft. (hover)" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#prone|prone]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 16" "languages": "Deep Speech, Undercommon; telepathy 120 ft." "cr": "3" "actions": - "desc": "The spectator uses Eye Rays twice." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage." "name": "Bite" - "desc": "The spectator randomly shoots one of the following magical rays at a\ \ target it can see within 90 feet of itself (roll 1d4; reroll if the spectator\ \ has already used that ray during this turn):\n\n- **1 Confusion Ray.** *Wisdom\ \ Saving Throw:* DC 12. *Failure:* 5 (2d4) Psychic damage, and the target\ \ can't take Reactions until the end of its next turn. On its next turn, the\ \ target can't move, and it uses its action to make a melee or ranged attack\ \ against a randomly determined creature within range. If the target can't attack,\ \ it does nothing on that turn. \n- **2 Paralyzing Ray.** *Constitution Saving\ \ Throw:* DC 12. *Failure:* The target has the [[conditions#paralyzed|Paralyzed]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically.\ \ \n- **3 Fear Ray.** *Wisdom Saving Throw:* DC 12. *Failure:* 5 (2d4) Psychic\ \ damage, and the target has the [[conditions#frightened|Frightened]]\ \ condition until the end of its next turn. \n- **4 Wounding Ray.** *Constitution\ \ Saving Throw:* DC 12. *Failure:* 16 (3d10) Necrotic damage. *Success:* Half\ \ damage. " "name": "Eye Rays" "reactions": - "desc": "Trigger: The spectator succeeds on a saving throw against a spell, or\ \ a spell's attack roll misses it. _Response—_*Dexterity Saving Throw:* DC 12,\ \ one creature the spectator can see within 120 feet. *Failure:* 10 (3d6)\ \ Force damage." "name": "Spell Reflection" "source": - "XMM" "image": "Compendium/bestiary/aberration/token/spectator-xmm.webp"
Specter
Specter. Spirit of Wrath and Servant of Death
- Habitat. Underdark, Urban
- Treasure. None
Specters are bodiless, life-devouring spirits drawn to darkness and negative emotions. Having lost all connection to the beings they once were, these hateful spirits drain mortal essence to steal fleeting tastes of life and warmth.
Specters seek creatures and locations that exude evil and feed on the suffering they inspire. Roll on or choose a result from the Specter Haunts table to inspire where a specter lurks.
Specter Haunts
| dice: 1d8 | The Specter Lurks Near… |
|---|---|
| 1 | A community afflicted by curses, grudges, plagues, or tragedies. |
| 2 | An evil Artifact or a deadly magical device. |
| 3 | The lair of a Fiend or an Undead. |
| 4 | The place where a villain died or is buried. |
| 5 | A portal to the Lower Planes, Negative Plane, or Shadowfell. |
| 6 | The sanctuary of a necromancer or death cult. |
| 7 | A secluded monument binding wicked souls. |
| 8 | The site of a disaster or mass death. |
| ^specter-haunts |

Specter
Link to original"name": "Specter (XMM)" "size": "Medium" "type": "undead" "alignment": "Chaotic Evil" "ac": !!int "12" "hp": !!int "22" "hit_dice": "5d8" "modifier": !!int "2" "stats": - !!int "1" - !!int "14" - !!int "11" - !!int "10" - !!int "10" - !!int "11" "speed": "30 ft., fly 50 ft. (hover)" "damage_resistances": "acid, bludgeoning, cold, fire, lightning, piercing, slashing,\ \ thunder" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "understands Common plus one other language but can't speak" "cr": "1" "traits": - "desc": "The specter can move through other creatures and objects as if they were\ \ [[difficult-terrain-xphb|Difficult Terrain]].\ \ It takes 5 (1d10) Force damage if it ends its turn inside an object." "name": "Incorporeal Movement" - "desc": "While in sunlight, the specter has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (2d6) Necrotic damage.\ \ If the target is a creature, its [[hit-points-xphb|Hit Point]]\ \ maximum decreases by an amount equal to the damage taken." "name": "Life Drain" "source": - "XMM" "image": "Compendium/bestiary/undead/token/specter-xmm.webp"
Sphinxes
Sphinxes. Collectors and Keepers of Secrets
- Habitat. Desert, Planar (Upper Planes)
- Treasure. Arcana
Sphinxes protect the secrets of the multiverse. Formed from the spirits of sages and explorers, sphinxes know the power of truth and the importance of preserving it. They share their wisdom only with those who prove themselves wise or overcome tests of worthiness, such as riddles or battles with dangerous beasts. Through their existences, sphinxes might change form as they gain more nuanced understanding of cosmic enigmas.
Sphinx Lairs. Sphinxes typically dwell in places that hold great knowledge or prophetic magic.
Quote
Round she is, yet flat as a board
Altar of the Lupine Lords
Jewel on black velvet, pearl in the sea
Unchanged but e’erchanging eternally
Note
Answer to the riddle of White Plume Mountain: The Moon.

Sphinx of Wonder
Link to original"name": "Sphinx of Wonder (XMM)" "size": "Tiny" "type": "celestial" "alignment": "Lawful Good" "ac": !!int "13" "hp": !!int "24" "hit_dice": "7d4 + 7" "modifier": !!int "3" "stats": - !!int "6" - !!int "17" - !!int "13" - !!int "15" - !!int "12" - !!int "11" "speed": "20 ft., fly 40 ft." "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+4" - "name": "[[skills#religion|Religion]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_resistances": "necrotic, psychic, radiant" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 11" "languages": "Celestial, Common" "cr": "1" "traits": - "desc": "The sphinx has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Slashing\ \ damage plus 7 (2d6) Radiant damage." "name": "Rend" "reactions": - "desc": "Trigger: The sphinx or another creature within 30 feet makes an ability\ \ check or a saving throw. _Response:_ The sphinx adds 2 to the roll." "name": "Burst of Ingenuity (2/Day)" "source": - "XMM" - "XPHB" "image": "Compendium/bestiary/celestial/token/sphinx-of-wonder-xmm.webp"

Sphinx of Secrets
Link to original"name": "Sphinx of Secrets (XMM)" "size": "Large" "type": "celestial" "alignment": "Lawful Neutral" "ac": !!int "16" "hp": !!int "136" "hit_dice": "16d10 + 48" "modifier": !!int "5" "stats": - !!int "18" - !!int "15" - !!int "16" - !!int "18" - !!int "18" - !!int "18" "speed": "40 ft., fly 60 ft." "skillsaves": - "name": "[[skills#history|History]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#religion|Religion]]" "desc": "+7" "damage_resistances": "necrotic, radiant" "damage_immunities": "psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]]" "senses": "[[senses#truesight|Truesight]] 60 ft., passive Perception\ \ 17" "languages": "Celestial, Common" "cr": "8" "traits": - "desc": "No magic can observe the sphinx remotely or detect its thoughts without\ \ its permission. Wisdom ([[skills#insight|Insight]]) checks\ \ made to ascertain its intentions or sincerity are made with [[disadvantage-xphb|Disadvantage]]." "name": "Inscrutable" - "desc": "The sphinx has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The sphinx makes three Claw attacks. It can replace one attack with a\ \ use of [[curses-xphb|Curse]] of the Riddle." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 13 (2d8 + 4) Slashing\ \ damage plus 7 (2d6) Radiant damage." "name": "Claw" - "desc": "*Intelligence Saving Throw:* DC 15, one creature the sphinx can see within\ \ 60 feet. *Failure:* 21 (6d6) Psychic damage, and the target is cursed with\ \ a riddle. The cursed target has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls. In addition, if it takes the Magic action,\ \ it must succeed on a DC 15 Intelligence saving throw or that action is wasted.\ \ The cursed target can take a Study action to make a DC 15 Intelligence check,\ \ solving the riddle and ending the curse on a success. The curse ends early\ \ if the sphinx curses another target." "name": "Curse of the Riddle" - "desc": "The sphinx casts one of the following spells, requiring no Material components\ \ and using Intelligence as the spellcasting ability (spell save DC 15):\n\n\ **At will:** [[detect-magic-xphb|Detect Magic]], [[identify-xphb|Identify]],\ \ [[prestidigitation-xphb|Prestidigitation]]\n\n**1/day\ \ each:** [[locate-object-xphb|Locate Object]], [[remove-curse-xphb|Remove\ \ Curse]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/celestial/token/sphinx-of-secrets-xmm.webp"

Sphinx of Lore
Link to original"name": "Sphinx of Lore (XMM)" "size": "Large" "type": "celestial" "alignment": "Lawful Neutral" "ac": !!int "17" "hp": !!int "170" "hit_dice": "20d10 + 60" "modifier": !!int "10" "stats": - !!int "18" - !!int "15" - !!int "16" - !!int "18" - !!int "18" - !!int "18" "speed": "40 ft., fly 60 ft." "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+12" - "name": "[[skills#history|History]]" "desc": "+12" - "name": "[[skills#perception|Perception]]" "desc": "+8" - "name": "[[skills#religion|Religion]]" "desc": "+12" "damage_resistances": "necrotic, radiant" "damage_immunities": "psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 18" "languages": "Celestial, Common" "cr": "11" "traits": - "desc": "No magic can observe the sphinx remotely or detect its thoughts without\ \ its permission. Wisdom ([[skills#insight|Insight]]) checks\ \ made to ascertain its intentions or sincerity are made with [[disadvantage-xphb|Disadvantage]]." "name": "Inscrutable" - "desc": "If the sphinx fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The sphinx makes three Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 14 (3d6 + 4) Slashing\ \ damage." "name": "Claw" - "desc": "*Wisdom Saving Throw:* DC 16, each enemy in a 300-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the sphinx. *Failure:* 35 (10d6) Psychic damage, and the\ \ target has the [[conditions#incapacitated|Incapacitated]]\ \ condition until the start of the sphinx's next turn." "name": "Mind-Rending Roar (Recharge 5-6)" - "desc": "The sphinx casts one of the following spells, requiring no Material components\ \ and using Intelligence as the spellcasting ability (spell save DC 16):\n\n\ **At will:** [[detect-magic-xphb|Detect Magic]], [[identify-xphb|Identify]],\ \ [[mage-hand-xphb|Mage Hand]], [[minor-illusion-xphb|Minor Illusion]],\ \ [[prestidigitation-xphb|Prestidigitation]]\n\n**1/day\ \ each:** [[dispel-magic-xphb|Dispel Magic]], [[legend-lore-xphb|Legend Lore]],\ \ [[locate-object-xphb|Locate Object]], [[plane-shift-xphb|Plane Shift]],\ \ [[remove-curse-xphb|Remove Curse]], [[tongues-xphb|Tongues]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing a sphinx of lore's or sphinx of valor's lair is\ \ altered by its presence, creating the following effects:\n\n- **Distant Sight.**\ \ While in its lair, the sphinx can cast [[clairvoyance-xphb|Clairvoyance]],\ \ requiring no spell components and using the same spellcasting ability as its\ \ Spellcasting action. When cast this way, the spell's range is 1 mile. \n\ - **Infusion of Knowledge.** Whenever the sphinx or one of its allies takes\ \ a [[actions#study|Study]] action while within 1 mile of\ \ the lair, it adds 1d6 to any ability check it makes for that action. \n\ \nIf the sphinx dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the sphinx of lore can expend a use to take one of the\ \ following actions. The sphinx of lore regains all expended uses at the start of\ \ each of its turns." "legendary_actions": - "desc": "The sphinx can teleport up to 30 feet to an unoccupied space it can see,\ \ and it makes one Claw attack." "name": "Arcane Prowl" - "desc": "*Constitution Saving Throw:* DC 16, one creature the sphinx can see within\ \ 120 feet. *Failure:* The target gains 1 [[conditions#exhaustion|Exhaustion]]\ \ level. While the target has any [[conditions#exhaustion|Exhaustion]]\ \ levels, it appears 3d10 years older. *Failure or Success:* The sphinx can't\ \ take this action again until the start of its next turn." "name": "Weight of Years" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/celestial/token/sphinx-of-lore-xmm.webp"

Sphinx of Valor
Link to original"name": "Sphinx of Valor (XMM)" "size": "Large" "type": "celestial" "alignment": "Lawful Neutral" "ac": !!int "17" "hp": !!int "199" "hit_dice": "19d10 + 95" "modifier": !!int "12" "stats": - !!int "22" - !!int "10" - !!int "20" - !!int "16" - !!int "23" - !!int "18" "speed": "40 ft., fly 60 ft." "saves": - "dexterity": !!int "6" - "constitution": !!int "11" - "intelligence": !!int "9" - "wisdom": !!int "12" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+12" - "name": "[[skills#religion|Religion]]" "desc": "+15" "damage_resistances": "necrotic, radiant" "damage_immunities": "psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 22" "languages": "Celestial, Common" "cr": "17" "traits": - "desc": "No magic can observe the sphinx remotely or detect its thoughts without\ \ its permission. Wisdom ([[skills#insight|Insight]]) checks\ \ made to ascertain its intentions or sincerity are made with [[disadvantage-xphb|Disadvantage]]." "name": "Inscrutable" - "desc": "If the sphinx fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The sphinx makes two Claw attacks and uses Roar." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +12, reach 5 ft. *Hit:* 20 (4d6 + 6) Slashing\ \ damage." "name": "Claw" - "desc": "The sphinx emits a magical roar. Whenever it roars, the roar has a different\ \ effect, as detailed below (the sequence resets when it takes a [[long-rest-xphb|Long Rest]]):\n\ \n- **First Roar.** *Wisdom Saving Throw:* DC 20, each enemy in a 500-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the sphinx. *Failure:* The target has the [[conditions#frightened|Frightened]]\ \ condition for 1 minute. \n- **Second Roar.** *Wisdom Saving Throw:* DC 20,\ \ each enemy in a 500-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the sphinx. *Failure:* The target has the [[conditions#paralyzed|Paralyzed]]\ \ condition, and it repeats the save at the end of each of its turns, ending\ \ the effect on itself on a success. After 1 minute, it succeeds automatically.\ \ \n- **Third Roar.** *Constitution Saving Throw:* DC 20, each enemy in a 500-foot\ \ [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the sphinx. *Failure:* 44 (8d10) Thunder damage, and the\ \ target has the [[conditions#prone|Prone]] condition. *Success:*\ \ Half damage only. " "name": "Roar (3/Day)" - "desc": "The sphinx casts one of the following spells, requiring no Material components\ \ and using Wisdom as the spellcasting ability (spell save DC 20):\n\n**At will:**\ \ [[detect-evil-and-good-xphb|Detect Evil and Good]], [[thaumaturgy-xphb|Thaumaturgy]]\n\ \n**1/day each:** [[detect-magic-xphb|Detect Magic]], [[dispel-magic-xphb|Dispel\ \ Magic]], [[greater-restoration-xphb|Greater Restoration]],\ \ [[heroes-feast-xphb|Heroes' Feast]], [[zone-of-truth-xphb|Zone of Truth]]" "name": "Spellcasting" "regional_effects": - "desc": "The region containing a sphinx of lore's or sphinx of valor's lair is\ \ altered by its presence, creating the following effects:\n\n- **Distant Sight.**\ \ While in its lair, the sphinx can cast [[clairvoyance-xphb|Clairvoyance]],\ \ requiring no spell components and using the same spellcasting ability as its\ \ Spellcasting action. When cast this way, the spell's range is 1 mile. \n\ - **Infusion of Knowledge.** Whenever the sphinx or one of its allies takes\ \ a [[actions#study|Study]] action while within 1 mile of\ \ the lair, it adds 1d6 to any ability check it makes for that action. \n\ \nIf the sphinx dies or moves its lair elsewhere, these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the sphinx of valor can expend a use to take one of the\ \ following actions. The sphinx of valor regains all expended uses at the start\ \ of each of its turns." "legendary_actions": - "desc": "The sphinx can teleport up to 30 feet to an unoccupied space it can see,\ \ and it makes one Claw attack." "name": "Arcane Prowl" - "desc": "*Constitution Saving Throw:* DC 16, one creature the sphinx can see within\ \ 120 feet. *Failure:* The target gains 1 [[conditions#exhaustion|Exhaustion]]\ \ level. While the target has any [[conditions#exhaustion|Exhaustion]]\ \ levels, it appears 3d10 years older. *Failure or Success:* The sphinx can't\ \ take this action again until the start of its next turn." "name": "Weight of Years" "source": - "XMM" "image": "Compendium/bestiary/celestial/token/sphinx-of-valor-xmm.webp"
Spies
Spies. Infiltrators and Informants
- Habitat. Any
- Treasure. Implements, Individual
Spies gather information and disseminate lies, manipulating people to gain the results the spies’ patrons desire. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas table to inspire a spy’s disguise.
Spy Personas
| dice: 1d4 | The Spy Disguises Themself As… |
|---|---|
| 1 | A bard or traveling performer. |
| 2 | A captive or servant of a monster or villain. |
| 3 | A dignitary or traveler from a distant land. |
| 4 | A visitor from a different time or world. |
| ^spy-personas |

Spy
Link to original"name": "Spy (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "12" "hp": !!int "27" "hit_dice": "6d8" "modifier": !!int "4" "stats": - !!int "10" - !!int "15" - !!int "10" - !!int "12" - !!int "14" - !!int "16" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+5" - "name": "[[skills#insight|Insight]]" "desc": "+4" - "name": "[[skills#investigation|Investigation]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#sleight20of20hand|Sleight of Hand]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "senses": "passive Perception 16" "languages": "Common plus one other language" "cr": "1" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage plus 7 (2d6) Poison damage." "name": "Shortsword" - "desc": "*Ranged Attack Roll:* +4, range 30/120 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage plus 7 (2d6) Poison damage." "name": "Hand Crossbow" "bonus_actions": - "desc": "The spy takes the Dash, Disengage, or Hide action." "name": "Cunning Action" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/humanoid/token/spy-xmm.webp"
Spy Master
Link to original"name": "Spy Master (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "19" "hp": !!int "137" "hit_dice": "25d8 + 25" "modifier": !!int "9" "stats": - !!int "10" - !!int "20" - !!int "12" - !!int "18" - !!int "16" - !!int "16" "speed": "30 ft., climb 30 ft." "saves": - "dexterity": !!int "9" - "constitution": !!int "5" - "intelligence": !!int "8" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+7" - "name": "[[skills#insight|Insight]]" "desc": "+7" - "name": "[[skills#investigation|Investigation]]" "desc": "+8" - "name": "[[skills#perception|Perception]]" "desc": "+11" - "name": "[[skills#sleight20of20hand|Sleight of Hand]]" "desc": "+9" - "name": "[[skills#stealth|Stealth]]" "desc": "+13" "senses": "passive Perception 21" "languages": "Common plus two other languages" "cr": "10" "actions": - "desc": "The spy makes three attacks, using Rapier or Hand Crossbow in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 14 (2d8 + 5) Piercing\ \ damage plus 7 (2d6) Poison damage." "name": "Rapier" - "desc": "*Ranged Attack Roll:* +9, range 30/120 ft. *Hit:* 12 (2d6 + 5) Piercing\ \ damage plus 9 (2d8) Poison damage." "name": "Hand Crossbow" - "desc": "The spy throws a bomb to a point it can see within 30 feet of itself.\ \ *Constitution Saving Throw:* DC 16, each creature in a 20-foot-radius [[sphere-area-of-effect-xphb|Sphere]]\ \ centered on that point. *Failure:* 28 (8d6) Poison damage, and the target\ \ has the [[conditions#blinded|Blinded]] condition until\ \ the end of the spy's next turn. *Success:* Half damage only." "name": "Smoke Bomb (1/Day)" "bonus_actions": - "desc": "The spy takes the Dash, Disengage, or Hide action." "name": "Cunning Action" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/spy-master-xmm.webp"
Spined Devil
Spined Devil. Devil of Intrusion and Suspicion
- Habitat. Planar (Nine Hells)
- Treasure. None
Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what information a spined devil seeks or already possesses.
Spined Devil Intelligence
| dice: 1d6 | The Spined Devil Covets Information About… |
|---|---|
| 1 | Artifacts, their locations, and their owners. |
| 2 | Betrayals by infernal allies or other devils. |
| 3 | Crimes or deceptions by influential leaders. |
| 4 | The identities of incognito individuals. |
| 5 | The movements of extraplanar armies. |
| 6 | Prophecies or secrets hidden by gods. |
| ^spined-devil-intelligence |

Spined Devil
Link to original"name": "Spined Devil (XMM)" "size": "Small" "type": "fiend" "subtype": "devil" "alignment": "Lawful Evil" "ac": !!int "13" "hp": !!int "45" "hit_dice": "10d6 + 10" "modifier": !!int "2" "stats": - !!int "10" - !!int "15" - !!int "12" - !!int "11" - !!int "14" - !!int "8" "speed": "20 ft., fly 40 ft." "damage_resistances": "cold" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft. (unimpeded\ \ by magical [[darkness-rules-xphb|Darkness]]), passive\ \ Perception 12" "languages": "Infernal; telepathy 120 ft." "cr": "2" "traits": - "desc": "The devil doesn't provoke an Opportunity Attack when it flies out of\ \ an enemy's reach." "name": "Flyby" - "desc": "The devil has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The devil makes two attacks, using Infernal Fork and Tail Spine in any\ \ combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing\ \ damage plus 3 (1d6) Fire damage." "name": "Infernal Fork" - "desc": "*Ranged Attack Roll:* +4, range 20/80 ft. *Hit:* 4 (1d4 + 2) Piercing\ \ damage plus 3 (1d6) Fire damage." "name": "Tail Spine" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/spined-devil-xmm.webp"
Spirit Naga
Spirit Naga. Spiteful Serpentine Grudge Keeper
- Habitat. Planar (Lower Planes), Underdark
- Treasure. Arcana
Spirit nagas loathe the world and all creatures. Possessing perfect memories, these venomous, cobra-like creatures recall every slight committed against them during their immortal existences. In their dank, joyless lairs, they create vicious plots to avenge themselves against even petty offenses.
Spirit nagas seek to claim what they believe they deserve. Their schemes often involve poisons, vile spells, cursed objects, or magical compulsions, eventually making them wellsprings of diabolical knowledge and evil inspiration. Other villains often seek out spirit nagas as advisers and allies. Roll on or choose a result from the Spirit Naga Grievances table to inspire what motivates a spirit naga’s schemes.
Spirit Naga Grievances
| dice: 1d6 | The Spirit Naga Believes… |
|---|---|
| 1 | A character is to blame for its recent failures. |
| 2 | It has been evicted from its rightful home. |
| 3 | Locals have reneged on an age-old bargain. |
| 4 | Other creatures are mocking it. |
| 5 | A rival is spying on it. |
| 6 | Someone’s treasure rightfully belongs to it. |
| ^spirit-naga-grievances |

Spirit Naga
Link to original"name": "Spirit Naga (XMM)" "size": "Large" "type": "fiend" "alignment": "Chaotic Evil" "ac": !!int "17" "hp": !!int "135" "hit_dice": "18d10 + 36" "modifier": !!int "3" "stats": - !!int "18" - !!int "17" - !!int "14" - !!int "16" - !!int "15" - !!int "16" "speed": "40 ft." "saves": - "dexterity": !!int "6" - "constitution": !!int "5" - "wisdom": !!int "5" - "charisma": !!int "6" "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "Abyssal, Common" "cr": "8" "traits": - "desc": "If it dies, the naga returns to life in 1d6 days and regains all its\ \ [[hit-points-xphb|Hit Points]]. Only a [[wish-xphb|Wish]]\ \ spell can prevent this trait from functioning." "name": "Fiendish Restoration" "actions": - "desc": "The naga makes three attacks, using Bite or Necrotic Ray in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 7 (1d6 + 4) Piercing\ \ damage plus 14 (4d6) Poison damage." "name": "Bite" - "desc": "*Ranged Attack Roll:* +6, range 60 ft. *Hit:* 21 (6d6) Necrotic damage." "name": "Necrotic Ray" - "desc": "The naga casts one of the following spells, requiring no Somatic or Material\ \ components and using Intelligence as the spellcasting ability (spell save\ \ DC 14):\n\n**At will:** [[detect-magic-xphb|Detect Magic]],\ \ [[mage-hand-xphb|Mage Hand]], [[minor-illusion-xphb|Minor Illusion]],\ \ [[water-breathing-xphb|Water Breathing]]\n\n**2/day each:**\ \ [[detect-thoughts-xphb|Detect Thoughts]], [[dimension-door-xphb|Dimension Door]],\ \ [[hold-person-xphb|Hold Person]] (level 3 version), [[lightning-bolt-xphb|Lightning\ \ Bolt]] (level 4 version)" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/spirit-naga-xmm.webp"
Sprite
Sprite. Elusive Defender of Fey Realms
- Habitat. Forest, Planar (Feywild)
- Treasure. Armaments
Sprites dwell in mystical forests touched by the magic of the Feywild, living peacefully with most other Fey and friends of nature. These foot-tall spirits of nature resemble elves with exaggerated, whimsical features and gossamer wings.
Sprites can sense the innate goodness or wickedness of other creatures. Those that enter their realms with good intentions might be treated to tiny feasts and celebrations. The wicked face nasty tricks and bold ambushes at the hands of invisible sprite defenders. These woodland guardians enchant the arrows of their tiny bows with charming magic that can pierce the heart of the fiercest foe.
Sprites oppose any creatures that seek to harm places of natural magic and beauty. This can put them into conflict with would-be settlers, monsters like ettercaps, and despoilers such as goblinoids and hags. They frequently aid other good creatures of the forest, including treants and unicorns, in defending their homes.
Quote
The tree had a wee village nestled in its boughs, I swear. Next thing I knew, I was lyin’ face-down in the dirt. My head was full of stars, an’ when I stood up an’ looked around, both the tree an’ the wee village were gone.
![]()
Sprite
Link to original"name": "Sprite (XMM)" "size": "Tiny" "type": "fey" "alignment": "Neutral Good" "ac": !!int "15" "hp": !!int "10" "hit_dice": "4d4" "modifier": !!int "4" "stats": - !!int "3" - !!int "18" - !!int "10" - !!int "14" - !!int "13" - !!int "11" "speed": "10 ft., fly 40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+3" - "name": "[[skills#stealth|Stealth]]" "desc": "+8" "senses": "passive Perception 13" "languages": "Common, Elvish, Sylvan" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 6 (1d4 + 4) Piercing\ \ damage." "name": "Needle Sword" - "desc": "*Ranged Attack Roll:* +6, range 40/160 ft. *Hit:* 1 Piercing damage,\ \ and the target has the [[conditions#charmed|Charmed]] condition\ \ until the start of the sprite's next turn." "name": "Enchanting Bow" - "desc": "*Charisma Saving Throw:* DC 10, one creature within 5 feet the sprite\ \ can see (Celestials, Fiends, and Undead automatically fail the save). *Failure:*\ \ The sprite knows the target's emotions and alignment." "name": "Heart Sight" - "desc": "The sprite casts [[invisibility-xphb|Invisibility]]\ \ on itself, requiring no spell components and using Charisma as the spellcasting\ \ ability.\n" "name": "Invisibility" "source": - "XMM" - "XPHB" - "FRHoF" "image": "Compendium/bestiary/fey/token/sprite-xmm.webp"
Stirges
Stirges. Notorious, Clinging Bloodsuckers
- Habitat. Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Urban
- Treasure. None
Stirges are bat-size vermin with dagger-length proboscises that attach to other creatures and drain life from them. Stirges are most active at night and hide in shadowy places during the day. If disturbed, they take flight and defend themselves. Roll on or choose a result from the Stirge Roosts table to inspire where stirges might lurk.
Stirge Roosts
| dice: 1d4 | Between Hunts, the Stirge Lurks In… |
|---|---|
| 1 | The attic or furniture of a ruined building. |
| 2 | A cave or narrow crevice. |
| 3 | A hollow tree or thicket. |
| 4 | The remains of a gigantic, dead creature. |
| ^stirge-roosts |

Stirge
Link to original"name": "Stirge (XMM)" "size": "Tiny" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "13" "hp": !!int "5" "hit_dice": "2d4" "modifier": !!int "3" "stats": - !!int "4" - !!int "16" - !!int "11" - !!int "2" - !!int "8" - !!int "6" "speed": "10 ft., fly 40 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "" "cr": "1/8" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing\ \ damage, and the stirge attaches to the target. While attached, the stirge\ \ can't make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage\ \ at the start of each of the stirge's turns.\n\nThe stirge can detach itself\ \ by spending 5 feet of its movement. The target or a creature within 5 feet\ \ of it can detach the stirge as an action." "name": "Proboscis" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/stirge-xmm.webp"
Swarm of Stirges
Link to original"name": "Swarm of Stirges (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "36" "hit_dice": "8d8" "modifier": !!int "3" "stats": - !!int "4" - !!int "16" - !!int "11" - !!int "2" - !!int "8" - !!int "6" "speed": "10 ft., fly 40 ft." "damage_resistances": "bludgeoning, piercing, slashing" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#prone|prone]],\ \ [[conditions#restrained|restrained]], [[conditions#stunned|stunned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "" "cr": "2" "traits": - "desc": "The swarm can occupy another creature's space and vice versa, and the\ \ swarm can move through any opening large enough for a Tiny creature. The swarm\ \ can't regain [[hit-points-xphb|Hit Points]]\ \ or gain [[temporary-hit-points-xphb|Temporary Hit Points]]." "name": "Swarm" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 14 (2d10 + 3) Piercing\ \ damage, or 8 (1d10 + 3) Piercing damage if the swarm is [[conditions#bloodied|Bloodied]].\ \ If the target is a Medium or smaller creature in the swarm's space, the target\ \ has the [[conditions#grappled|Grappled]] condition (escape\ \ DC 13). Until the grapple ends, the target takes 7 (2d6) Necrotic damage\ \ at the end of each of its turns." "name": "Swarm of Proboscises" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/swarm-of-stirges-xmm.webp"
Stone Giant
Stone Giant. Giant of the Earth
- Habitat. Mountain, Underdark
- Treasure. Armaments
In cavernous depths and amid mountain canyons, stone giants contemplate the strength and persistence of the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite their size.
Stone giants rarely interfere in the affairs of other creatures, whether their smaller neighbors or other Giants. Most are slow to act, preferring to weather hardships or wait out perilous times. When roused to action—particularly when sites of ancient wonder or their homes are threatened—stone giants can unleash the might of mountains and crush foes with the force of an avalanche.
Stone giants often ponder the mysteries of natural wonders, such as mountain spires, crystal formations, or mystical petroglyphs. Some know much about the magic and secret messages hidden within the earth. Those who confine themselves to the Underdark often regard the surface world and its inhabitants as dreams imagined into being by slumbering primordials, strange gods, or other entities.

Stone Giant
Link to original"name": "Stone Giant (XMM)" "size": "Huge" "type": "giant" "alignment": "Neutral" "ac": !!int "17" "hp": !!int "126" "hit_dice": "11d12 + 55" "modifier": !!int "5" "stats": - !!int "23" - !!int "15" - !!int "20" - !!int "10" - !!int "12" - !!int "9" "speed": "40 ft." "saves": - "dexterity": !!int "5" - "constitution": !!int "8" - "wisdom": !!int "4" "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+12" - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Giant" "cr": "7" "actions": - "desc": "The giant makes two attacks, using Stone Club or Boulder in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 15 ft. *Hit:* 22 (3d10 + 6) Bludgeoning\ \ damage." "name": "Stone Club" - "desc": "*Ranged Attack Roll:* +9, range 60/240 ft. *Hit:* 15 (2d8 + 6) Bludgeoning\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Boulder" "reactions": - "desc": "Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning,\ \ Piercing, or Slashing damage from it. _Response:_ The giant reduces the damage\ \ it takes from the attack by 11 (1d10 + 6), and if that damage is reduced\ \ to 0, the giant can redirect some of the attack's force. *Dexterity Saving\ \ Throw:* DC 17, one creature the giant can see within 60 feet. *Failure:* 11\ \ (1d10 + 6) Force damage." "name": "Deflect Missile (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/giant/token/stone-giant-xmm.webp"
Stone Golem
Stone Golem. Guardian of the Storied and Sacred
- Habitat. Any
- Treasure. None
Stone golems take varied forms, such as weathered carvings of ancient deities, lifelike sculptures of heroes, or any other shape their makers imagine. No matter their design or the rock from which they’re crafted, these golems are strengthened by the magic that animates them, allowing them to follow their creators’ orders for centuries.
Stone golems are typically created to protect places of significance to a group, such as a monument to an important event, a leader’s tomb, or a faith’s sanctuary. Roll on or choose a result from the Stone Golem Orders table to inspire the commands a stone golem follows.
Stone Golem Orders
| dice: 1d6 | The Stone Golem Follows Orders To… |
|---|---|
| 1 | Allow only those wearing ritual garb to pass. |
| 2 | Cast Slow on and aid in apprehending anyone who touches a city’s prized relic. |
| 3 | Destroy a dam or bridge at the command of one bearing a ruler’s medallion of office. |
| 4 | Obey whoever places a missing crest in its chest, then deactivate for a year. |
| 5 | Reveal a hidden passage to those who recite a leader’s final words. |
| 6 | Watch for and do battle with the type of monster that slew the hero it resembles. |
| ^stone-golem-orders |
Quote
Exercise discernment when deciding the golem’s appearance, as your creation is likely to long outlive its model.

Stone Golem
Link to original"name": "Stone Golem (XMM)" "size": "Large" "type": "construct" "alignment": "Unaligned" "ac": !!int "18" "hp": !!int "220" "hit_dice": "21d10 + 105" "modifier": !!int "3" "stats": - !!int "22" - !!int "9" - !!int "20" - !!int "3" - !!int "11" - !!int "1" "speed": "30 ft." "damage_immunities": "poison, psychic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 10" "languages": "understands Common plus two other languages but can't speak" "cr": "10" "traits": - "desc": "The golem can't shape-shift." "name": "Immutable Form" - "desc": "The golem has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The golem makes two attacks, using Slam or Force Bolt in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 5 ft. *Hit:* 15 (2d8 + 6) Bludgeoning\ \ damage plus 9 (2d8) Force damage." "name": "Slam" - "desc": "*Ranged Attack Roll:* +9, range 120 ft. *Hit:* 22 (4d10) Force damage." "name": "Force Bolt" "bonus_actions": - "desc": "The golem casts the [[slow-xphb|Slow]] spell, requiring\ \ no spell components and using Constitution as the spellcasting ability (spell\ \ save DC 17).\n" "name": "Slow (Recharge 5-6)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/construct/token/stone-golem-xmm.webp"
Storm Giant
Storm Giant. Giant of Seas and Skies
- Habitat. Coastal, Underwater
- Treasure. Armaments
Among the tallest giants, storm giants live amid extreme forces of nature. In palaces at the bottom of the sea and castles floating amid the clouds, they revel in the power of mighty storms. When angered, they can shape the weather and call down devastating lightning. More often, though, these giants watch the rise and fall of nations and interpret supernatural omens, interfering in the world only when they’re needed most.

Storm Giant
Link to original"name": "Storm Giant (XMM)" "size": "Huge" "type": "giant" "alignment": "Chaotic Good" "ac": !!int "16" "hp": !!int "230" "hit_dice": "20d12 + 100" "modifier": !!int "7" "stats": - !!int "29" - !!int "14" - !!int "20" - !!int "16" - !!int "20" - !!int "18" "speed": "50 ft., fly 25 ft. (hover), swim 50 ft." "saves": - "strength": !!int "14" - "constitution": !!int "10" - "wisdom": !!int "10" - "charisma": !!int "9" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+8" - "name": "[[skills#athletics|Athletics]]" "desc": "+14" - "name": "[[skills#history|History]]" "desc": "+8" - "name": "[[skills#perception|Perception]]" "desc": "+10" "damage_resistances": "cold" "damage_immunities": "lightning, thunder" "senses": "[[senses#darkvision|Darkvision]] 120 ft., [[senses#truesight|Truesight]]\ \ 30 ft., passive Perception 20" "languages": "Common, Giant" "cr": "13" "traits": - "desc": "The giant can breathe air and water." "name": "Amphibious" "actions": - "desc": "The giant makes two attacks, using Storm Sword or Thunderbolt in any\ \ combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +14, reach 10 ft. *Hit:* 23 (4d6 + 9) Slashing\ \ damage plus 13 (3d8) Lightning damage." "name": "Storm Sword" - "desc": "*Ranged Attack Roll:* +14, range 500 ft. *Hit:* 22 (2d12 + 9) Lightning\ \ damage, and the target has the [[conditions#blinded|Blinded]]\ \ and [[conditions#deafened|Deafened]] conditions until the\ \ start of the giant's next turn." "name": "Thunderbolt" - "desc": "*Dexterity Saving Throw:* DC 18, each creature in a 10-foot-radius, 40-foot-high\ \ [[cylinder-area-of-effect-xphb|Cylinder]]\ \ originating from a point the giant can see within 500 feet. *Failure:* 55\ \ (10d10) Lightning damage. *Success:* Half damage." "name": "Lightning Storm (Recharge 5-6)" - "desc": "The giant casts one of the following spells, requiring no Material components\ \ and using Wisdom as the spellcasting ability (spell save DC 18):\n\n**At will:**\ \ [[detect-magic-xphb|Detect Magic]], [[light-xphb|Light]]\n\ \n**1/day:** [[control-weather-xphb|Control Weather]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/giant/token/storm-giant-xmm.webp"
Succubus
Succubus. Life-Draining Seducer
- Habitat. Planar (Lower Planes), Urban
- Treasure. Implements
Succubi prey on mortals physically and exploit their waking desires. They relish corrupting virtuous souls and the pain an individual’s downfall can cause. Once their targets are at their lowest, succubi slay their victims with their essence-draining kiss.
Through fiendish rites, succubi can transform into incubi to manipulate their prey in dreams as well as the waking world. They can also change shape to torment their victims. These tempters can dominate Humanoids, but they usually do so to reinforce their manipulations or defend themselves rather than controlling others outright. Roll on or choose a result from the Succubus Temptations table to inspire how a succubus toys with its victims.
Succubus Temptations
| dice: 1d6 | The Succubus Manipulates Its Target By… |
|---|---|
| 1 | Adopting the form of a lost loved one. |
| 2 | Charming someone close to its target. |
| 3 | Isolating them from their loved ones. |
| 4 | Manipulating events to bring surprise fortune. |
| 5 | Posing as a flattering underling. |
| 6 | Taking the form of one in need of protection. |
| ^succubus-temptations |

Succubus
Link to original"name": "Succubus (XMM)" "size": "Medium" "type": "fiend" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "71" "hit_dice": "13d8 + 13" "modifier": !!int "3" "stats": - !!int "8" - !!int "17" - !!int "13" - !!int "15" - !!int "12" - !!int "20" "speed": "30 ft., fly 60 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+9" - "name": "[[skills#insight|Insight]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+9" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_resistances": "cold, fire, poison, psychic" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "Abyssal, Common, Infernal; telepathy 60 ft." "cr": "4" "traits": - "desc": "When the succubus finishes a [[long-rest-xphb|Long Rest]],\ \ it can shape-shift into an [[incubus-xmm|Incubus]],\ \ using that stat block instead of this one." "name": "Incubus Form" "actions": - "desc": "The succubus makes one Fiendish Touch attack and uses Charm or Draining\ \ Kiss." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 16 (2d10 + 5) Psychic\ \ damage." "name": "Fiendish Touch" - "desc": "The succubus casts [[dominate-person-xphb|Dominate Person]]\ \ (level 8 version), requiring no spell components and using Charisma as the\ \ spellcasting ability (spell save DC 15)." "name": "Charm" - "desc": "*Constitution Saving Throw:* DC 15, one creature [[conditions#charmed|Charmed]]\ \ by the succubus within 5 feet. *Failure:* 13 (3d8) Psychic damage. *Success:*\ \ Half damage. *Failure or Success:* The target's [[hit-points-xphb|Hit Point]]\ \ maximum decreases by an amount equal to the damage taken." "name": "Draining Kiss" "bonus_actions": - "desc": "The succubus shape-shifts to resemble a Medium or Small Humanoid or back\ \ into its true form. Its game statistics are the same in each form, except\ \ its [[fly-speed-xphb|Fly Speed]] is available\ \ only in its true form. Any equipment it's wearing or carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fiend/token/succubus-xmm.webp"
Monsters (T)
Tarrasque
Tarrasque. The Shape of Calamity
- Habitat. Urban
- Treasure. None
Among the most devastating creatures in existence, the tarrasque is an engine of catastrophe and a ruiner of nations. A terror of massive size and overwhelming might, this primeval destroyer survives from the earliest epochs of the Material Plane, when it served as a weapon of immortal forces. Since then, the tarrasque has slumbered in secret, rising every few ages to usher in eras of destruction.
The tarrasque is a bipedal, prehistoric Monstrosity that stands over seventy feet tall. Bristling with horns and spikes, its spiny carapace deflects harm and can reflect magical attacks.
The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure or foe is, the greater the tarrasque’s wrath.
It is a mystery what—if anything—calms the tarrasque, but eventually it returns to its slumber, leaving the world irrevocably changed. While the tarrasque might be halted by incredible opposition, its threat can never be wiped from the multiverse. Whenever the tarrasque is defeated, another tarrasque awakes somewhere else on the Material Plane.
Few things survive the tarrasque’s rampages, and reports of the monster’s devastation are often contradictory, incomplete, or beyond belief. In cases where it leaves no survivors, its calamities might initially be blamed on evil dragons or magical disasters, but the tarrasque frequently leaves behind some unmistakable indication of its passage. Roll on or choose a result from the Tarrasque Evidence table to inspire what marks the monster’s rampages.
Tarrasque Evidence
| dice: 1d4 | Amid Destruction, the Tarrasque Leaves… |
|---|---|
| 1 | Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s Acid Arrow. |
| 2 | Massive footprints or claw marks. |
| 3 | A russet scale the size of a knight’s shield. |
| 4 | A shattered mountain or diverted river. |
| ^tarrasque-evidence |

Tarrasque
Link to original"name": "Tarrasque (XMM)" "size": "Gargantuan" "type": "monstrosity" "subtype": "titan" "alignment": "Unaligned" "ac": !!int "25" "hp": !!int "697" "hit_dice": "34d20 + 340" "modifier": !!int "18" "stats": - !!int "30" - !!int "11" - !!int "30" - !!int "3" - !!int "11" - !!int "11" "speed": "60 ft., burrow 40 ft., climb 60 ft." "saves": - "dexterity": !!int "9" - "intelligence": !!int "5" - "wisdom": !!int "9" - "charisma": !!int "9" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+9" "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "fire, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#deafened|deafened]],\ \ [[conditions#frightened|frightened]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#blindsight|Blindsight]] 120 ft., passive Perception\ \ 19" "languages": "" "cr": "30" "traits": - "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (6/Day)" - "desc": "The tarrasque has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "If the tarrasque is targeted by a [[magic-missile-xphb|Magic Missile]]\ \ spell or a spell that requires a ranged attack roll, roll 1d6. On a 1-5,\ \ the tarrasque is unaffected. On a 6, the tarrasque is unaffected and reflects\ \ the spell, turning the caster into the target." "name": "Reflective Carapace" - "desc": "The tarrasque deals double damage to objects and structures." "name": "Siege Monster" "actions": - "desc": "The tarrasque makes one Bite attack and three other attacks, using Claw\ \ or Tail in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +19, reach 15 ft. *Hit:* 36 (4d12 + 10) Piercing\ \ damage, and the target has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 20). Until the grapple ends, the target has the [[conditions#restrained|Restrained]]\ \ condition and can't teleport." "name": "Bite" - "desc": "*Melee Attack Roll:* +19, reach 15 ft. *Hit:* 28 (4d8 + 10) Slashing\ \ damage." "name": "Claw" - "desc": "*Melee Attack Roll:* +19, reach 30 ft. *Hit:* 23 (3d8 + 10) Bludgeoning\ \ damage. If the target is a Huge or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Tail" - "desc": "*Constitution Saving Throw:* DC 27, each creature and each object that\ \ isn't being worn or carried in a 150-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 78 (12d12) Thunder damage, and the target has the [[conditions#deafened|Deafened]]\ \ and [[conditions#frightened|Frightened]] conditions until\ \ the end of its next turn. *Success:* Half damage only." "name": "Thunderous Bellow (Recharge 5-6)" "bonus_actions": - "desc": "*Strength Saving Throw:* DC 27, one Large or smaller creature [[conditions#grappled|Grappled]]\ \ by the tarrasque (it can have up to six creatures swallowed at a time). *Failure:*\ \ The target is swallowed, and the [[conditions#grappled|Grappled]]\ \ condition ends. A swallowed creature has the [[conditions#blinded|Blinded]]\ \ and [[conditions#restrained|Restrained]] conditions and\ \ can't teleport, it has [[cover-table-xphb|Total Cover]]\ \ against attacks and other effects outside the tarrasque, and it takes 56 (16d6)\ \ Acid damage at the start of each of the tarrasque's turns.\n\nIf the tarrasque\ \ takes 60 damage or more on a single turn from a creature inside it, the tarrasque\ \ must succeed on a DC 20 Constitution saving throw at the end of that turn\ \ or regurgitate all swallowed creatures, each of which falls in a space within\ \ 10 feet of the tarrasque and has the [[conditions#prone|Prone]]\ \ condition. If the tarrasque dies, any swallowed creature no longer has the\ \ [[conditions#restrained|Restrained]] condition and can\ \ escape from the corpse using 20 feet of movement, exiting [[conditions#prone|Prone]]." "name": "Swallow" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the tarrasque can expend a use to take one of the following actions. The\ \ tarrasque regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The tarrasque moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Claw or Tail attack." "name": "Onslaught" - "desc": "The tarrasque moves up to its [[speed-xphb|Speed]].\ \ At the end of this movement, the tarrasque creates an instantaneous shock\ \ wave in a 60-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from itself. Creatures in that area lose [[conditions#concentration|Concentration]]\ \ and, if Medium or smaller, have the [[conditions#prone|Prone]]\ \ condition. The tarrasque can't take this action again until the start of its\ \ next turn." "name": "World-Shaking Movement" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/tarrasque-xmm.webp"
Thri-kreen
Thri-kreen. Mantid Psychics and Scavengers
- Habitat. Desert, Grassland
- Treasure. Armaments
Thri-kreen are mantis-like wanderers who harness their innate camouflage and psychic abilities to survive. Different groups of thri-kreen have distinct carapaces, from the rocky shades of desert dwellers to the vibrant hues of those living in verdant lands. While their language has a distinctly insectile quality, thri-kreen often use telepathy to communicate, and groups can rapidly share a wealth of detailed information without making a sound.
A quote from Ka'Cha, Thri-kreen Knowledge Hunter
I would tell you now the tale of the first Ka’Cha, the first thri-kreen who knew and taught the truth: that the clutch is all.

Thri-kreen Marauder
Link to original"name": "Thri-kreen Marauder (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral" "ac": !!int "15" "hp": !!int "33" "hit_dice": "6d8 + 6" "modifier": !!int "2" "stats": - !!int "12" - !!int "15" - !!int "13" - !!int "8" - !!int "12" - !!int "7" "speed": "40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+3" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" - "name": "[[skills#survival|Survival]]" "desc": "+3" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "Thri-kreen; telepathy 60 ft." "cr": "1" "actions": - "desc": "The thri-kreen makes two attacks, using Gythka or Chatkcha in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 5 (1d8 + 1) Slashing\ \ damage plus 2 (1d4) Poison damage." "name": "Gythka" - "desc": "*Ranged Attack Roll:* +4, range 30/120 ft. *Hit:* 5 (1d6 + 2) Slashing\ \ damage." "name": "Chatkcha" "bonus_actions": - "desc": "The thri-kreen jumps up to 15 feet by spending 5 feet of movement." "name": "Leap" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/thri-kreen-marauder-xmm.webp"
Thri-kreen Psion
Link to original"name": "Thri-kreen Psion (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "149" "hit_dice": "23d8 + 46" "modifier": !!int "5" "stats": - !!int "18" - !!int "15" - !!int "14" - !!int "19" - !!int "12" - !!int "11" "speed": "40 ft., fly 20 ft. (hover)" "saves": - "strength": !!int "7" - "dexterity": !!int "5" - "constitution": !!int "5" - "intelligence": !!int "7" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+8" "damage_resistances": "psychic" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Thri-kreen; telepathy 120 ft." "cr": "8" "actions": - "desc": "The thri-kreen makes three Psionic Lance attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 10 ft. or range 120 ft. *Hit:*\ \ 18 (4d6 + 4) Psychic damage." "name": "Psionic Lance" - "desc": "The thri-kreen casts one of the following spells, requiring no spell\ \ components and using Intelligence as the spellcasting ability (spell save\ \ DC 15):\n\n**At will:** [[mage-hand-xphb|Mage Hand]] (the\ \ hand is Invisible)\n\n**1/day each:** [[detect-thoughts-xphb|Detect Thoughts]],\ \ [[sending-xphb|Sending]], [[synaptic-static-xphb|Synaptic Static]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/thri-kreen-psion-xmm.webp"
Toughs
Toughs. Brawlers and Bullies
- Habitat. Any
- Treasure. Armaments
Bodyguards, belligerents, and laborers, toughs rely on their physical strength to intimidate foes. They might be brawny criminals, rowdy tavern goers, seasoned workers, or anyone who uses their muscle to get what they want.
Quote
There are two answers to every question: ours, and the wrong one.
Tough
Link to original"name": "Tough (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "12" "hp": !!int "32" "hit_dice": "5d8 + 10" "modifier": !!int "1" "stats": - !!int "15" - !!int "12" - !!int "14" - !!int "10" - !!int "10" - !!int "11" "speed": "30 ft." "senses": "passive Perception 10" "languages": "Common" "cr": "1/2" "traits": - "desc": "The tough has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the tough's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Bludgeoning\ \ damage." "name": "Mace" - "desc": "*Ranged Attack Roll:* +3, range 100/400 ft. *Hit:* 6 (1d10 + 1) Piercing\ \ damage." "name": "Heavy Crossbow" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/tough-xmm.webp"

Tough Boss
Link to original"name": "Tough Boss (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "16" "hp": !!int "82" "hit_dice": "11d8 + 33" "modifier": !!int "2" "stats": - !!int "17" - !!int "14" - !!int "16" - !!int "11" - !!int "10" - !!int "11" "speed": "30 ft." "saves": - "strength": !!int "5" - "constitution": !!int "5" - "charisma": !!int "2" "senses": "passive Perception 10" "languages": "Common plus one other language" "cr": "4" "traits": - "desc": "The tough has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the tough's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" "actions": - "desc": "The tough makes two attacks, using Warhammer or Heavy Crossbow in any\ \ combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 12 (2d8 + 3) Bludgeoning\ \ damage. If the target is a Large or smaller creature, the tough pushes the\ \ target up to 10 feet straight away from itself." "name": "Warhammer" - "desc": "*Ranged Attack Roll:* +4, range 100/400 ft. *Hit:* 13 (2d10 + 2)\ \ Piercing damage." "name": "Heavy Crossbow" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/tough-boss-xmm.webp"
Treant
Treant. Wise and Mighty Animate Tree
- Habitat. Forest
- Treasure. None
Ancient inhabitants of the forest, treants are gigantic, animate trees with wizened faces. Most have lived for centuries and know secrets of the natural world. They avoid becoming embroiled in the conflicts of shorter-lived creatures, but they’re protective of their forest homes. If roused to anger, treants can animate trees to aid them.
Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets table to inspire what mysteries a treant protects.
Treant Secrets
| dice: 1d6 | The Treant Is… |
|---|---|
| 1 | Blessed by a god and grows magic fruit. |
| 2 | Growing atop the entrance to a dungeon or portal to the Feywild. |
| 3 | Home to a community of pixies or sprites. |
| 4 | The last lore keeper of lost druidic knowledge. |
| 5 | Rooted on a hero’s burial mound and animates trees that look like questing knights. |
| 6 | Scarred by a fire and holds the bones of the arsonist who started it in a hollow. |
| ^treant-secrets |

Treant
Link to original"name": "Treant (XMM)" "size": "Huge" "type": "plant" "alignment": "Chaotic Good" "ac": !!int "16" "hp": !!int "138" "hit_dice": "12d12 + 60" "modifier": !!int "3" "stats": - !!int "23" - !!int "8" - !!int "21" - !!int "12" - !!int "16" - !!int "12" "speed": "30 ft." "damage_vulnerabilities": "fire" "damage_resistances": "bludgeoning, piercing" "senses": "passive Perception 13" "languages": "Common, Druidic, Elvish, Sylvan" "cr": "9" "traits": - "desc": "The treant deals double damage to objects and structures." "name": "Siege Monster" "actions": - "desc": "The treant makes two Slam attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 5 ft. *Hit:* 16 (3d6 + 6) Bludgeoning\ \ damage." "name": "Slam" - "desc": "*Ranged Attack Roll:* +10, range 180 ft. *Hit:* 28 (4d10 + 6) Piercing\ \ damage." "name": "Hail of Bark" - "desc": "The treant magically animates up to two trees it can see within 60 feet\ \ of itself. Each tree uses the Treant stat block, except it has Intelligence\ \ and Charisma scores of 1, it can't speak, and it lacks this action. The tree\ \ takes its turn immediately after the treant on the same [[initiative-xphb|Initiative]]\ \ count, and it obeys the treant. A tree remains animate for 1 day or until\ \ it dies, the treant dies, or it is more than 120 feet from the treant. The\ \ tree then takes root if possible." "name": "Animate Trees (1/Day)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/plant/token/treant-xmm.webp"
Troglodyte
Troglodyte. Reeking Subterranean Hunter
- Habitat. Underdark
- Treasure. Armaments
With features similar to those of pale cave lizards, troglodytes stalk the Underdark in an endless hunt for food. Troglodytes consume almost anything, including bones, giant insects, and other subterranean dwellers. They prey on subterranean communities and those near entrances to the Underdark, stealing livestock and kidnapping residents.
Troglodytes prefer to ambush prey and can change their scale color to blend in with their surroundings. They often climb along cavern walls or emerge from deep fissures to take their prey by surprise. Despite their stealthiness, these stalkers exude a distinctly repulsive stench. Descriptions of what troglodytes smell like span a spectrum as complex as it is vile. This reek nauseates many who smell it, but it can also warn of the presence of troglodytes before they strike.
A quote from Caarey Gelthik, Ghast
Smells fine to me.

Troglodyte
Link to original"name": "Troglodyte (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "11" "hp": !!int "13" "hit_dice": "2d8 + 4" "modifier": !!int "0" "stats": - !!int "14" - !!int "10" - !!int "14" - !!int "6" - !!int "10" - !!int "6" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Troglodyte" "cr": "1/4" "traits": - "desc": "*Constitution Saving Throw:* DC 12, any creature (other than a troglodyte)\ \ that starts its turn in a 5-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the troglodyte. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of its next turn. *Success:* The target is immune\ \ to the Stench of all troglodytes for 1 hour." "name": "Stench" - "desc": "While in sunlight, the troglodyte has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Slashing\ \ damage." "name": "Rend" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/troglodyte-xmm.webp"
Troll
Troll. Loathsome, Regenerating Lurker
- Habitat. Arctic, Forest, Hill, Mountain, Swamp, Underdark
- Treasure. None
Trolls creep forth to prey on smaller creatures and drag captives back to festering lairs. These misshapen brutes can regenerate from wounds and regrow severed body parts—including their heads. A troll’s severed limbs continue to move and attack. Unless they’re burned by flames or acid, trolls can recover from egregious wounds and seek revenge on those who felled them.
Trolls typically hunt alone, but small groups occasionally cooperate to ambush prey or raid villages. Creatures such as hags and hill giants might convince trolls to work for them in exchange for disgusting meals.

Troll
Link to original"name": "Troll (XMM)" "size": "Large" "type": "giant" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "94" "hit_dice": "9d10 + 45" "modifier": !!int "1" "stats": - !!int "18" - !!int "13" - !!int "20" - !!int "7" - !!int "9" - !!int "7" "speed": "30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "Giant" "cr": "5" "traits": - "desc": "If the troll ends any turn [[conditions#bloodied|Bloodied]]\ \ and took 15+ Slashing damage during that turn, one of the troll's limbs is\ \ severed, falls into the troll's space, and becomes a [[troll-limb-xmm|Troll Limb]].\ \ The limb acts immediately after the troll's turn. The troll has 1 [[conditions#exhaustion|Exhaustion]]\ \ level for each missing limb, and it grows replacement limbs the next time\ \ it regains [[hit-points-xphb|Hit Points]]." "name": "Loathsome Limbs (4/Day)" - "desc": "The troll regains 15 [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns. If the troll takes Acid or Fire damage,\ \ this trait doesn't function on the troll's next turn. The troll dies only\ \ if it starts its turn with 0 [[hit-points-xphb|Hit Points]]\ \ and doesn't regenerate." "name": "Regeneration" "actions": - "desc": "The troll makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 11 (2d6 + 4) Slashing\ \ damage." "name": "Rend" "bonus_actions": - "desc": "The troll moves up to half its [[speed-xphb|Speed]]\ \ straight toward an enemy it can see." "name": "Charge" "source": - "XMM" "image": "Compendium/bestiary/giant/token/troll-xmm.webp"
Troll Limb
Link to original"name": "Troll Limb (XMM)" "size": "Small" "type": "giant" "alignment": "Chaotic Evil" "ac": !!int "13" "hp": !!int "14" "hit_dice": "4d6" "modifier": !!int "1" "stats": - !!int "18" - !!int "12" - !!int "10" - !!int "1" - !!int "9" - !!int "1" "speed": "20 ft." "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "" "cr": "1/2" "traits": - "desc": "The limb regains 5 [[hit-points-xphb|Hit Points]]\ \ at the start of each of its turns. If the limb takes Acid or Fire damage,\ \ this trait doesn't function on the limb's next turn. The limb dies only if\ \ it starts its turn with 0 [[hit-points-xphb|Hit Points]]\ \ and doesn't regenerate." "name": "Regeneration" - "desc": "The limb uncannily has the same senses as a whole troll. If the limb\ \ isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into\ \ a [[troll-xmm|Troll]]. Otherwise, the limb withers\ \ away." "name": "Troll Spawn" "actions": - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 9 (2d4 + 4) Slashing\ \ damage." "name": "Rend" "source": - "XMM" "image": "Compendium/bestiary/giant/token/troll-limb-xmm.webp"
Monsters (U)
Ultroloth
Ultroloth. Yugoloth of Conspiracy and Control
- Habitat. Planar (Lower Planes)
- Treasure. Armaments
With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn’t work, ultroloths use their eerie eyes and innate magic to hypnotize or charm targets.
Ultroloths strive to achieve planes-spanning plots. Roll on or choose a result from the Ultroloth Conspiracies table to inspire such villainy.
Ultroloth Conspiracies
| dice: 1d6 | The Ultroloth Schemes To… |
|---|---|
| 1 | Convince cultists their god has forsaken them. |
| 2 | Destabilize a nation and rule the chaos. |
| 3 | Incite a calamity and hold a world hostage. |
| 4 | Provoke hostilities between immortal armies and sell magic weapons to both sides. |
| 5 | Steal an invention and slay all who know of it. |
| 6 | Unleash fiendish hordes on a foe’s homeland. |
| ^ultroloth-conspiracies |

Ultroloth
Link to original"name": "Ultroloth (XMM)" "size": "Medium" "type": "fiend" "subtype": "yugoloth" "alignment": "Neutral Evil" "ac": !!int "19" "hp": !!int "221" "hit_dice": "26d8 + 104" "modifier": !!int "8" "stats": - !!int "19" - !!int "16" - !!int "18" - !!int "19" - !!int "15" - !!int "18" "speed": "30 ft., fly 60 ft. (hover)" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#stealth|Stealth]]" "desc": "+8" "damage_resistances": "cold, fire, lightning" "damage_immunities": "acid, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#frightened|frightened]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#truesight|Truesight]] 120 ft., passive Perception\ \ 17" "languages": "Abyssal, Infernal; telepathy 120 ft." "cr": "13" "traits": - "desc": "If the ultroloth dies outside Gehenna, its body dissolves into ichor,\ \ and it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in Gehenna." "name": "Fiendish Restoration" - "desc": "The ultroloth has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The ultroloth uses Hypnotic Gaze and makes two Mercurial Whip attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 15 ft. *Hit:* 25 (6d6 + 4) Force damage,\ \ and the ultroloth can teleport the target up to 10 feet to an unoccupied space\ \ the ultroloth can see that isn't in the air." "name": "Mercurial Whip" - "desc": "*Wisdom Saving Throw:* DC 17, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 10 (3d6) Psychic damage, and the target has the [[conditions#stunned|Stunned]]\ \ condition until the start of the ultroloth's next turn. *Success:* The target\ \ is immune to this ultroloth's Hypnotic Gaze for 24 hours." "name": "Hypnotic Gaze" - "desc": "The ultroloth casts one of the following spells, requiring no Material\ \ components and using Intelligence as the spellcasting ability (spell save\ \ DC 17):\n\n**At will:** [[alter-self-xphb|Alter Self]],\ \ [[clairvoyance-xphb|Clairvoyance]], [[detect-magic-xphb|Detect Magic]]\n\ \n**1/day each:** [[dimension-door-xphb|Dimension Door]],\ \ [[fireball-xphb|Fireball]] (level 5 version), [[wall-of-fire-xphb|Wall of\ \ Fire]]" "name": "Spellcasting" "bonus_actions": - "desc": "The ultroloth casts [[dispel-magic-xphb|Dispel Magic]],\ \ [[invisibility-xphb|Invisibility]] (self only), [[misty-step-xphb|Misty\ \ Step]], or [[suggestion-xphb|Suggestion]],\ \ requiring no Material components and using the same spellcasting ability as\ \ Spellcasting.\n" "name": "Fiendish Guile (Recharge 4-6)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/ultroloth-xmm.webp"
Umber Hulk
Umber Hulk. Burrowing Brute from Below
- Habitat. Underdark
- Treasure. None
Lumbering, carapace-armored bipeds, umber hulks burrow through the Underdark, feeding on anything they can crush in their mighty mandibles. These tenacious hunters sense movement through the surrounding earth, then burst through cavern walls to surprise their prey. Those ambushed by umber hulks risk meeting the gaze of the monsters’ eerie, multifaceted eyes, which can cause others to act irrationally and even lash out at their allies.
Umber hulks typically lurk in tunnels they’ve burrowed alongside other passages. When they detect creatures moving, they burst through the rock walls between the passages to attack. While these monsters can communicate with one other, they usually hunt alone and avoid each other’s territories. Umber hulks focus on finding food and crushing intruders. They have little interest in allying with other creatures, but manipulative inhabitants of the Underdark, such as beholders and mind flayers, sometimes compel umber hulks to serve them.

Umber Hulk
Link to original"name": "Umber Hulk (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "18" "hp": !!int "93" "hit_dice": "11d10 + 33" "modifier": !!int "4" "stats": - !!int "20" - !!int "13" - !!int "16" - !!int "9" - !!int "10" - !!int "10" "speed": "30 ft., burrow 20 ft." "senses": "[[senses#darkvision|Darkvision]] 120 ft., Tremorsense\ \ 60 ft., passive Perception 10" "languages": "Umber Hulk" "cr": "5" "traits": - "desc": "The umber hulk can burrow through solid rock at half its [[burrow-speed-xphb|Burrow Speed]]\ \ and leaves a 10-foot-diameter tunnel in its wake." "name": "Tunneler" "actions": - "desc": "The umber hulk makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 12 (2d6 + 5) Slashing\ \ damage." "name": "Rend" "bonus_actions": - "desc": "*Wisdom Saving Throw:* DC 14, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* The target can't take Reactions until the start of the umber hulk's\ \ next turn, and the target rolls 1d8 to determine what it does on its next\ \ turn:\n\n- **1-4.** The target does nothing. \n- **5-6.** The target takes\ \ no action or [[bonus-action-xphb|Bonus Action]]\ \ and uses all its movement to move in a random direction. \n- **7-8.** The\ \ target makes a melee attack against a random creature within its reach or\ \ does nothing if it can't make such an attack. " "name": "Confusing Gaze (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/umber-hulk-xmm.webp"
Unicorn
Unicorn. Majestic and Magical Forest Master
- Habitat. Forest, Planar (Feywild)
- Treasure. Any
Unicorns are majestic defenders of forests. They are revered by many Fey and other forest dwellers, and they do whatever they can to ensure the peace and health of those who shelter in their wooded realms.
Unicorn Lairs. Unicorns dwell in unspoiled forests, particularly where benevolent Fey creatures live.

Unicorn
Link to original"name": "Unicorn (XMM)" "size": "Large" "type": "celestial" "alignment": "Lawful Good" "ac": !!int "12" "hp": !!int "97" "hit_dice": "13d10 + 26" "modifier": !!int "8" "stats": - !!int "18" - !!int "14" - !!int "15" - !!int "11" - !!int "17" - !!int "16" "speed": "50 ft." "damage_immunities": "poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "Celestial, Elvish, Sylvan; telepathy 120 ft." "cr": "5" "traits": - "desc": "If the unicorn fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day)" - "desc": "The unicorn has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The unicorn makes one Hooves attack and one Radiant Horn attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 11 (2d6 + 4) Bludgeoning\ \ damage." "name": "Hooves" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 9 (1d10 + 4) Radiant\ \ damage." "name": "Radiant Horn" - "desc": "The unicorn casts one of the following spells, requiring no spell components\ \ and using Charisma as the spellcasting ability (spell save DC 14):\n\n**At\ \ will:** [[detect-evil-and-good-xphb|Detect Evil and Good]],\ \ [[druidcraft-xphb|Druidcraft]]\n\n**1/day each:** [[calm-emotions-xphb|Calm\ \ Emotions]], [[dispel-evil-and-good-xphb|Dispel Evil and Good]],\ \ [[entangle-xphb|Entangle]], [[pass-without-trace-xphb|Pass without Trace]],\ \ [[word-of-recall-xphb|Word of Recall]]" "name": "Spellcasting" "bonus_actions": - "desc": "The unicorn touches another creature with its horn and casts [[cure-wounds-xphb|Cure Wounds]]\ \ or [[lesser-restoration-xphb|Lesser Restoration]] on that\ \ creature, using the same spellcasting ability as Spellcasting.\n" "name": "Unicorn's Blessing (3/Day)" "regional_effects": - "desc": "The region containing a unicorn's lair is changed by its presence, creating\ \ the following effects:\n\n- **Obscuring Foliage.** The unicorn and its allies\ \ have [[advantage-xphb|Advantage]] on Dexterity\ \ ([[skills#stealth|Stealth]]) checks while within 1 mile\ \ of the lair. \n- **Positive Energy.** Whenever a creature within 1 mile of\ \ the lair regains [[hit-points-xphb|Hit Points]]\ \ from a spell, it regains the maximum number of [[hit-points-xphb|Hit Points]]\ \ possible. Additionally, the effects of curses are suppressed within 1 mile\ \ of the lair. \n\nIf the unicorn dies or moves its lair elsewhere, these effects\ \ end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the unicorn can expend a use to take one of the following actions. The unicorn\ \ regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The unicorn moves up to half its [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]],\ \ and it makes one Radiant Horn attack." "name": "Charging Horn" - "desc": "The unicorn targets itself or one creature it can see within 60 feet\ \ of itself. The target gains 10 (3d6) [[temporary-hit-points-xphb|Temporary Hit Points]],\ \ and its AC increases by 2 until the end of the unicorn's next turn. The unicorn\ \ can't take this action again until the start of its next turn." "name": "Shimmering Shield" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/celestial/token/unicorn-xmm.webp"
Monsters (V)
Vampires
Vampires. Blood-Sucking Lords of the Night
- Habitat. Underdark, Urban
- Treasure. Any
Vampires disguise their accursed, immortal natures, passing as mortals to feed on the blood of the living. While the youngest vampires might be little more than bloodthirsty servants of their creators, the eldest possess incredible cunning and control over supernatural forces of the night.
Undead vampires lie dormant during the day, retreating to resting places hidden from foes and the sun’s searing rays. Roll on or choose a result from the Vampire Resting Places table to inspire a vampire’s grim sanctuary.
Vampire Resting Places
| dice: 1d6 | The Vampire’s Resting Place Is… |
|---|---|
| 1 | Among the roots of a dead tree. |
| 2 | At the bottom of a stagnant pool. |
| 3 | A coffin filled with grave dirt. |
| 4 | A large pot full of blood or vinegar. |
| 5 | A space accessible only by shape-shifting. |
| 6 | Within a statue or suit of armor. |
| ^vampire-resting-places |
Vampire Lairs. Vampires and vampire umbral lords create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life.
A quote from Astarion, Vampire Spawn
Darling, you are simply delicious…

Vampire Familiar
Link to original"name": "Vampire Familiar (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "65" "hit_dice": "10d8 + 20" "modifier": !!int "5" "stats": - !!int "17" - !!int "16" - !!int "15" - !!int "10" - !!int "10" - !!int "14" "speed": "30 ft., climb 30 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#persuasion|Persuasion]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_resistances": "necrotic" "condition_immunities": "[[conditions#charmed|charmed]] (except\ \ from its vampire master)" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Common plus one other language" "cr": "3" "traits": - "desc": "While the familiar and its vampire master are on the same plane of existence,\ \ the vampire can communicate with the familiar telepathically, and the vampire\ \ can perceive through the familiar's senses." "name": "Vampiric Connection" "actions": - "desc": "The familiar makes two Umbral Dagger attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the\ \ target is reduced to 0 [[hit-points-xphb|Hit Points]]\ \ by this attack, the target becomes [[stable-xphb|Stable]]\ \ but has the [[conditions#poisoned|Poisoned]] condition\ \ for 1 hour. While it has the [[conditions#poisoned|Poisoned]]\ \ condition, the target has the [[conditions#paralyzed|Paralyzed]]\ \ condition." "name": "Umbral Dagger" "bonus_actions": - "desc": "The familiar takes the Dash or Disengage action." "name": "Deathless Agility" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/vampire-familiar-xmm.webp"
Vampire Spawn
Link to original"name": "Vampire Spawn (XMM)" "size": "Small or Medium" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "16" "hp": !!int "90" "hit_dice": "12d8 + 36" "modifier": !!int "3" "stats": - !!int "16" - !!int "16" - !!int "16" - !!int "11" - !!int "10" - !!int "12" "speed": "30 ft." "saves": - "dexterity": !!int "6" - "wisdom": !!int "3" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+3" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_resistances": "necrotic" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "Common plus one other language" "cr": "5" "traits": - "desc": "The vampire can climb difficult surfaces, including along ceilings, without\ \ needing to make an ability check." "name": "Spider Climb" - "desc": "The vampire has these weaknesses:\n\n- **Forbiddance.** The vampire can't\ \ enter a residence without an invitation from an occupant. \n- **Running Water.**\ \ The vampire takes 20 Acid damage if it ends its turn in running water. \n\ - **Stake to the Heart.** The vampire is destroyed if a weapon that deals Piercing\ \ damage is driven into the vampire's heart while the vampire has the [[conditions#incapacitated|Incapacitated]]\ \ condition. \n- **Sunlight.** The vampire takes 20 Radiant damage if it starts\ \ its turn in sunlight. While in sunlight, it has [[disadvantage-xphb|Disadvantage]]\ \ on attack rolls and ability checks. " "name": "Vampire Weakness" "actions": - "desc": "The vampire makes two Claw attacks and uses Bite." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 8 (2d4 + 3) Slashing\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 13) from one of two claws." "name": "Claw" - "desc": "*Constitution Saving Throw:* DC 14, one creature within 5 feet that is\ \ willing or that has the [[conditions#grappled|Grappled]],\ \ [[conditions#incapacitated|Incapacitated]], or [[conditions#restrained|Restrained]]\ \ condition. *Failure:* 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic\ \ damage. The target's [[hit-points-xphb|Hit Point]]\ \ maximum decreases by an amount equal to the Necrotic damage taken, and the\ \ vampire regains [[hit-points-xphb|Hit Points]]\ \ equal to that amount." "name": "Bite" "bonus_actions": - "desc": "The vampire takes the Dash or Disengage action." "name": "Deathless Agility" "source": - "XMM" "image": "Compendium/bestiary/undead/token/vampire-spawn-xmm.webp"

Vampire Nightbringer
Link to original"name": "Vampire Nightbringer (XMM)" "size": "Small or Medium" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "16" "hp": !!int "142" "hit_dice": "19d8 + 57" "modifier": !!int "4" "stats": - !!int "16" - !!int "18" - !!int "16" - !!int "13" - !!int "14" - !!int "15" "speed": "30 ft., fly 30 ft. (hover)" "saves": - "dexterity": !!int "7" - "wisdom": !!int "5" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+7" "damage_immunities": "cold, necrotic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#frightened|frightened]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 15" "languages": "Common plus one other language" "cr": "8" "traits": - "desc": "The vampire takes 10 Radiant damage if it starts its turn in sunlight.\ \ While in sunlight, it has [[disadvantage-xphb|Disadvantage]]\ \ on attack rolls and ability checks." "name": "Sunlight Hypersensitivity" "actions": - "desc": "The vampire makes one Bite attack and one Shadow Strike attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 7 (1d6 + 4) Piercing\ \ damage plus 10 (3d6) Necrotic damage. The target's [[hit-points-xphb|Hit Point]]\ \ maximum decreases by an amount equal to the Necrotic damage taken, and the\ \ vampire regains [[hit-points-xphb|Hit Points]]\ \ equal to that amount." "name": "Bite" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 7 (1d6 + 4) Slashing\ \ damage plus 14 (4d6) Cold damage." "name": "Shadow Strike" "bonus_actions": - "desc": "While in [[dim-light-xphb|Dim Light]]\ \ or [[darkness-rules-xphb|Darkness]], the vampire\ \ takes the Hide action." "name": "Shadow Stealth" "source": - "XMM" "image": "Compendium/bestiary/undead/token/vampire-nightbringer-xmm.webp"

Vampire
Link to original"name": "Vampire (XMM)" "size": "Small or Medium" "type": "undead" "alignment": "Lawful Evil" "ac": !!int "16" "hp": !!int "195" "hit_dice": "23d8 + 92" "modifier": !!int "14" "stats": - !!int "18" - !!int "18" - !!int "18" - !!int "17" - !!int "15" - !!int "18" "speed": "40 ft., climb 40 ft." "saves": - "dexterity": !!int "9" - "constitution": !!int "9" - "wisdom": !!int "7" - "charisma": !!int "9" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#stealth|Stealth]]" "desc": "+9" "damage_resistances": "necrotic" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 17" "languages": "Common plus two other languages" "cr": "13" "traits": - "desc": "If the vampire fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" - "desc": "If the vampire drops to 0 [[hit-points-xphb|Hit Points]]\ \ outside its resting place, the vampire uses Shape-Shift to become mist (no\ \ action required). If it can't use Shape-Shift, it is destroyed.\n\nWhile it\ \ has 0 [[hit-points-xphb|Hit Points]] in mist\ \ form, it can't return to its vampire form, and it must reach its resting place\ \ within 2 hours or be destroyed. Once in its resting place, it returns to its\ \ vampire form and has the [[conditions#paralyzed|Paralyzed]]\ \ condition until it regains any [[hit-points-xphb|Hit Points]],\ \ and it regains 1 [[hit-points-xphb|Hit Point]]\ \ after spending 1 hour there." "name": "Misty Escape" - "desc": "The vampire can climb difficult surfaces, including along ceilings, without\ \ needing to make an ability check." "name": "Spider Climb" - "desc": "The vampire has these weaknesses:\n\n- **Forbiddance.** The vampire can't\ \ enter a residence without an invitation from an occupant. \n- **Running Water.**\ \ The vampire takes 20 Acid damage if it ends its turn in running water. \n\ - **Stake to the Heart.** If a weapon that deals Piercing damage is driven into\ \ the vampire's heart while the vampire has the [[conditions#incapacitated|Incapacitated]]\ \ condition in its resting place, the vampire has the [[conditions#paralyzed|Paralyzed]]\ \ condition until the weapon is removed. \n- **Sunlight.** The vampire takes\ \ 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it\ \ has [[disadvantage-xphb|Disadvantage]] on\ \ attack rolls and ability checks. " "name": "Vampire Weakness" "actions": - "desc": "The vampire makes two Grave Strike attacks and uses Bite." "name": "Multiattack (Vampire Form Only)" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 8 (1d8 + 4) Bludgeoning\ \ damage plus 7 (2d6) Necrotic damage. If the target is a Large or smaller\ \ creature, it has the [[conditions#grappled|Grappled]] condition\ \ (escape DC 14) from one of two hands." "name": "Grave Strike (Vampire Form Only)" - "desc": "*Constitution Saving Throw:* DC 17, one creature within 5 feet that is\ \ willing or that has the [[conditions#grappled|Grappled]],\ \ [[conditions#incapacitated|Incapacitated]], or [[conditions#restrained|Restrained]]\ \ condition. *Failure:* 6 (1d4 + 4) Piercing damage plus 13 (3d8) Necrotic\ \ damage. The target's [[hit-points-xphb|Hit Point]]\ \ maximum decreases by an amount equal to the Necrotic damage taken, and the\ \ vampire regains [[hit-points-xphb|Hit Points]]\ \ equal to that amount. A Humanoid reduced to 0 [[hit-points-xphb|Hit Points]]\ \ by this damage and then buried rises the following sunset as a [[vampire-spawn-xmm|Vampire Spawn]]\ \ under the vampire's control." "name": "Bite (Bat or Vampire Form Only)" "bonus_actions": - "desc": "If the vampire isn't in sunlight or running water, it shape-shifts into\ \ a Tiny bat ([[speed-xphb|Speed]] 5 ft., [[fly-speed-xphb|Fly\ \ Speed]] 30 ft.) or a Medium\ \ cloud of mist ([[speed-xphb|Speed]] 5 ft.,\ \ [[fly-speed-xphb|Fly Speed]] 20 ft. [hover]),\ \ or it returns to its vampire form. Anything it is wearing transforms with\ \ it.\n\nWhile in bat form, the vampire can't speak. Its game statistics, other\ \ than its size and [[speed-xphb|Speed]], are\ \ unchanged.\n\nWhile in mist form, the vampire can't take any actions, speak,\ \ or manipulate objects. It is weightless and can enter an enemy's space and\ \ stop there. If air can pass through a space, the mist can do so, but it can't\ \ pass through liquid. It has [[resistance-rules-xphb|Resistance]]\ \ to all damage, except the damage it takes from sunlight." "name": "Shape-Shift" - "desc": "The vampire casts [[charm-person-xphb|Charm Person]],\ \ requiring no spell components and using Charisma as the spellcasting ability\ \ (spell save DC 17), and the duration is 24 hours. The Charmed target is a\ \ willing recipient of the vampire's Bite, the damage of which doesn't end the\ \ spell. When the spell ends, the target is unaware it was Charmed by the vampire.\n" "name": "Charm (Recharge 5-6)" "regional_effects": - "desc": "The region containing a vampire's lair is warped by its presence, creating\ \ the following effects:\n\n- **Children of the Night.** The vampire exerts\ \ influence over the animals in its domain. From dusk until dawn, Medium or\ \ smaller Beasts have the [[conditions#charmed|Charmed]]\ \ condition while within 1 mile of the lair. \n- **Looming Shadows.** Shadows\ \ within 1 mile of the lair seem to move as if alive. Any creature (excluding\ \ the vampire and its allies) that finishes a [[short-rest-xphb|Short Rest]]\ \ while within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw\ \ or gain no benefit from that rest. \n- **Mists.** The area within 1 mile\ \ of the lair is [[lightly-obscured-xphb|Lightly Obscured]]\ \ by a persistent, creeping fog. The vampire and any creatures of its choice\ \ are unaffected by the fog. \n\nIf the vampire dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the vampire can expend a use to take one of the following\ \ actions. The vampire regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The vampire moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Grave Strike attack." "name": "Deathless Strike" - "desc": "The vampire casts [[command-xphb|Command]], requiring\ \ no spell components and using Charisma as the spellcasting ability (spell\ \ save DC 17). The vampire can't take this action again until the start of its\ \ next turn.\n" "name": "Beguile" "source": - "XMM" "image": "Compendium/bestiary/undead/token/vampire-xmm.webp"

Vampire Umbral Lord
Link to original"name": "Vampire Umbral Lord (XMM)" "size": "Small or Medium" "type": "undead" "alignment": "Lawful Evil" "ac": !!int "16" "hp": !!int "187" "hit_dice": "22d8 + 88" "modifier": !!int "14" "stats": - !!int "20" - !!int "18" - !!int "18" - !!int "19" - !!int "16" - !!int "21" "speed": "40 ft., climb 40 ft., fly 40 ft. (hover)" "saves": - "strength": !!int "10" - "dexterity": !!int "9" - "wisdom": !!int "8" - "charisma": !!int "10" "skillsaves": - "name": "[[skills#arcana|Arcana]]" "desc": "+9" - "name": "[[skills#perception|Perception]]" "desc": "+13" - "name": "[[skills#stealth|Stealth]]" "desc": "+9" "damage_immunities": "cold, necrotic" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]]" "senses": "[[senses#blindsight|Blindsight]] 120 ft., passive Perception\ \ 23" "languages": "Common plus three other languages" "cr": "15" "traits": - "desc": "If the vampire fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" - "desc": "If the vampire drops to 0 [[hit-points-xphb|Hit Points]]\ \ outside its resting place, it teleports into its resting place unless it is\ \ in running water or sunlight. If it can't teleport, it is destroyed. Once\ \ inside its resting place, it has the [[conditions#paralyzed|Paralyzed]]\ \ condition for 1 hour, after which it regains 1 [[hit-points-xphb|Hit Point]]." "name": "Shadow Escape" - "desc": "The vampire has these weaknesses:\n\n- **Forbiddance.** The vampire can't\ \ enter a residence without an invitation from an occupant. \n- **Running Water.**\ \ The vampire takes 20 Acid damage if it ends its turn in running water. \n\ - **Stake to the Heart.** If a weapon that deals Piercing damage is driven into\ \ the vampire's heart while the vampire has the [[conditions#incapacitated|Incapacitated]]\ \ condition in its resting place, the vampire has the [[conditions#paralyzed|Paralyzed]]\ \ condition until the weapon is removed. \n- **Sunlight.** The vampire takes\ \ 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it\ \ has [[disadvantage-xphb|Disadvantage]] on\ \ attack rolls and ability checks. " "name": "Vampire Weakness" "actions": - "desc": "The vampire makes two attacks, using Grave Strike or Sickening Ray in\ \ any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 5 ft. *Hit:* 9 (1d8 + 5) Slashing\ \ damage plus 13 (3d8) Necrotic damage." "name": "Grave Strike" - "desc": "*Ranged Attack Roll:* +10, range 120 ft. *Hit:* 16 (2d10 + 5) Necrotic\ \ damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the vampire's next turn." "name": "Sickening Ray" - "desc": "The vampire casts [[hunger-of-hadar-xphb|Hunger of Hadar]]\ \ (level 5 version), requiring no spell components and using Charisma as the\ \ spellcasting ability (spell save DC 18).\n" "name": "Hunger of Hadar (Recharge 5-6)" "bonus_actions": - "desc": "*Constitution Saving Throw:* DC 18, one creature the vampire can see\ \ within 30 feet that isn't a Construct or an Undead. *Failure:* 14 (4d6)\ \ Necrotic damage. The target's [[hit-points-xphb|Hit Point]]\ \ maximum decreases by an amount equal to the damage taken, and the vampire\ \ regains [[hit-points-xphb|Hit Points]] equal\ \ to that amount." "name": "Sanguine Drain" "regional_effects": - "desc": "The region containing a vampire's lair is warped by its presence, creating\ \ the following effects:\n\n- **Children of the Night.** The vampire exerts\ \ influence over the animals in its domain. From dusk until dawn, Medium or\ \ smaller Beasts have the [[conditions#charmed|Charmed]]\ \ condition while within 1 mile of the lair. \n- **Looming Shadows.** Shadows\ \ within 1 mile of the lair seem to move as if alive. Any creature (excluding\ \ the vampire and its allies) that finishes a [[short-rest-xphb|Short Rest]]\ \ while within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw\ \ or gain no benefit from that rest. \n- **Mists.** The area within 1 mile\ \ of the lair is [[lightly-obscured-xphb|Lightly Obscured]]\ \ by a persistent, creeping fog. The vampire and any creatures of its choice\ \ are unaffected by the fog. \n\nIf the vampire dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the vampire umbral lord can expend a use to take one\ \ of the following actions. The vampire umbral lord regains all expended uses at\ \ the start of each of its turns." "legendary_actions": - "desc": "The vampire moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Grave Strike or Sickening Ray attack." "name": "Umbral Strike" - "desc": "The vampire casts [[command-xphb|Command]], requiring\ \ no spell components and using Charisma as the spellcasting ability (spell\ \ save DC 18). The vampire can't take this action again until the start of its\ \ next turn.\n" "name": "Beguile" "source": - "XMM" "image": "Compendium/bestiary/undead/token/vampire-umbral-lord-xmm.webp"
Vrock
Vrock. Demon of Carnage and Ruin
- Habitat. Planar (Abyss)
- Treasure. Armaments
Screeching, vulturelike demons, vrocks soar from the Abyss to spread ruin and slaughter. Their filthy feathers carry magical toxins from the Lower Planes, creating a noxious cloud capable of killing those who escape the vrocks’ vicious beaks and claws. To further terrorize their foes, vrocks unleash an otherworldly screech so terrible it can halt creatures in their tracks.

Vrock
Link to original"name": "Vrock (XMM)" "size": "Large" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "152" "hit_dice": "16d10 + 64" "modifier": !!int "2" "stats": - !!int "17" - !!int "15" - !!int "18" - !!int "8" - !!int "13" - !!int "8" "speed": "40 ft., fly 60 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "4" - "charisma": !!int "2" "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 11" "languages": "Abyssal; telepathy 120 ft." "cr": "6" "traits": - "desc": "If the vrock dies outside the Abyss, its body dissolves into ichor, and\ \ it gains a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ somewhere in the Abyss." "name": "Demonic Restoration" - "desc": "The vrock has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The vrock makes two Shred attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 10 (2d6 + 3) Piercing\ \ damage plus 10 (3d6) Poison damage." "name": "Shred" - "desc": "*Constitution Saving Throw:* DC 15, each creature in a 20-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the vrock. *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. While [[conditions#poisoned|Poisoned]],\ \ the target takes 5 (1d10) Poison damage at the start of each of its turns.\ \ Emptying a flask of Holy Water on the target ends the effect early." "name": "Spores (Recharge 6)" - "desc": "*Constitution Saving Throw:* DC 15, each creature in a 20-foot [[emanation-area-of-effect-xphb|Emanation]]\ \ originating from the vrock (demons succeed automatically). *Failure:* 10 (3d6)\ \ Thunder damage, and the target has the [[conditions#stunned|Stunned]]\ \ condition until the end of the vrock's next turn." "name": "Stunning Screech (1/Day)" "source": - "XMM" "image": "Compendium/bestiary/fiend/token/vrock-xmm.webp"
Monsters (W)
Warriors
Warriors. Soldiers and Scrappers
- Habitat. Any
- Treasure. Armaments
Warriors are professionals who make a living through their prowess in battle. They might be skilled in using a variety of tactics or trained to take advantage of unusual battlefields. Warriors often work together, whether in armies or in teams with deliberate goals.
Roll on or choose a result from the Warrior Roles table to inspire the creation of different sorts of warriors.
Warrior Roles
| dice: 1d10 | The Warrior Is… |
|---|---|
| 1 | A bodyguard who protects a noble. |
| 2 | A cavalry officer with an unusual steed. |
| 3 | A crusader who fights for a divine cause. |
| 4 | A duelist who claims to be unbeatable. |
| 5 | A gate guard who asks nonsensical questions. |
| 6 | A grizzled veteran who trains new recruits. |
| 7 | A hunter skilled at slaying specific monsters. |
| 8 | A retired general who is weary of battle. |
| 9 | A volunteer with a homemade weapon. |
| 10 | A young mercenary trying to prove their skill. |
| ^warrior-roles |
A quote from Minsc, Hero of Baldur's Gate
Make way, evil! I’m armed to the teeth and packing a hamster!

Warrior Infantry
Link to original"name": "Warrior Infantry (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "9" "hit_dice": "2d8" "modifier": !!int "0" "stats": - !!int "13" - !!int "11" - !!int "11" - !!int "8" - !!int "11" - !!int "8" "speed": "30 ft." "senses": "passive Perception 10" "languages": "Common" "cr": "1/8" "traits": - "desc": "The warrior has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the warrior's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" "actions": - "desc": "*Melee or Ranged Attack Roll:* +3, reach 5 ft. or range 20/60 ft.\ \ *Hit:* 4 (1d6 + 1) Piercing damage." "name": "Spear" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/humanoid/token/warrior-infantry-xmm.webp"
Warrior Veteran
Link to original"name": "Warrior Veteran (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "17" "hp": !!int "65" "hit_dice": "10d8 + 20" "modifier": !!int "3" "stats": - !!int "16" - !!int "13" - !!int "14" - !!int "10" - !!int "11" - !!int "10" "speed": "30 ft." "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+2" "senses": "passive Perception 12" "languages": "Common plus one other language" "cr": "3" "actions": - "desc": "The warrior makes two Greatsword or Heavy Crossbow attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing\ \ damage." "name": "Greatsword" - "desc": "*Ranged Attack Roll:* +3, range 100/400 ft. *Hit:* 12 (2d10 + 1)\ \ Piercing damage." "name": "Heavy Crossbow" "reactions": - "desc": "Trigger: The warrior is hit by a melee attack roll while holding a weapon.\ \ _Response:_ The warrior adds 2 to its AC against that attack, possibly causing\ \ it to miss." "name": "Parry" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/warrior-veteran-xmm.webp"
Warrior Commander
Link to original"name": "Warrior Commander (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "18" "hp": !!int "161" "hit_dice": "19d8 + 76" "modifier": !!int "9" "stats": - !!int "21" - !!int "20" - !!int "18" - !!int "14" - !!int "16" - !!int "14" "speed": "30 ft." "saves": - "strength": !!int "9" - "dexterity": !!int "9" - "constitution": !!int "8" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#athletics|Athletics]]" "desc": "+9" - "name": "[[skills#insight|Insight]]" "desc": "+7" - "name": "[[skills#perception|Perception]]" "desc": "+7" "senses": "passive Perception 17" "languages": "Common plus one other language" "cr": "10" "actions": - "desc": "The warrior makes three attacks, using Greatsword or Longbow in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 19 (4d6 + 5) Slashing\ \ damage. The warrior also creates one of the following effects:\n\n- **Sap.**\ \ The target has [[disadvantage-xphb|Disadvantage]]\ \ on its next attack roll before the start of the warrior's next turn. \n-\ \ **Maneuver.** One ally who can see or hear the warrior can take a [[reaction-xphb|Reaction]]\ \ to move up to half the ally's [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]].\ \ " "name": "Greatsword" - "desc": "*Ranged Attack Roll:* +9, range 150/600 ft. *Hit:* 18 (3d8 + 5) Piercing\ \ damage, and the target's [[speed-xphb|Speed]]\ \ decreases by 10 feet until the end of the target's next turn." "name": "Longbow" "bonus_actions": - "desc": "The warrior moves up to half its [[speed-xphb|Speed]]\ \ straight toward an enemy it can see without provoking [[actions#opportunity20attack|Opportunity Attacks]]." "name": "Tactical Charge" "reactions": - "desc": "Trigger: The warrior is hit by an attack roll. _Response:_ The warrior\ \ adds 4 to its AC against that attack, possibly causing it to miss. On a miss,\ \ the warrior can make one Greatsword or Longbow attack against the attacker." "name": "Counterattack" "source": - "XMM" "image": "Compendium/bestiary/humanoid/token/warrior-commander-xmm.webp"
Water Elemental
Water Elemental. Primal Spirit of Waves and Tides
- Habitat. Coastal, Planar (Elemental Plane of Water), Swamp, Underwater
- Treasure. None
Spirits of the Elemental Plane of Water form shapeless liquids into water elementals, aqueous beings with the might of surging waves. Water elementals are as mutable as liquid, allowing them to crash into foes and seep through narrow cracks. They can crush foes with limb-like geysers, or they might flood over creatures, submerging and drowning foes within their whirling forms. Water elementals often appear near nexuses of elemental power, such as aquatic abysses, magical springs, and whirlpools.
Water elementals’ shapes are influenced by the liquid bodies in which they form. Roll on or choose a result from the Water Elemental Compositions table to inspire a water elemental’s features.
Water Elemental Compositions
| dice: 1d4 | The Water Elemental’s Body Features… |
|---|---|
| 1 | Chilling or near-boiling temperatures. |
| 2 | Energetic effervescence. |
| 3 | Muddy, polluted, or crystal-clear water. |
| 4 | Seaweed, tiny fish, or other sea life. |
| ^water-elemental-compositions |
A quote from Kalbari, Mother of Foam, Ruler of Marids
Water: greatest of the elements in might and form. A tsunami’s torrent. A blizzard’s claws. A parent’s tears. What is not moved by water?

Water Elemental
Link to original"name": "Water Elemental (XMM)" "size": "Large" "type": "elemental" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "114" "hit_dice": "12d10 + 48" "modifier": !!int "2" "stats": - !!int "18" - !!int "14" - !!int "18" - !!int "5" - !!int "10" - !!int "8" "speed": "30 ft., swim 90 ft." "damage_resistances": "acid, fire" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 10" "languages": "Primordial (Aquan)" "cr": "5" "traits": - "desc": "If the elemental takes Cold damage, its [[speed-xphb|Speed]]\ \ decreases by 20 feet until the end of its next turn." "name": "Freeze" - "desc": "The elemental can enter an enemy's space and stop there. It can move\ \ through a space as narrow as 1 inch without expending extra movement to do\ \ so." "name": "Water Form" "actions": - "desc": "The elemental makes two Slam attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 13 (2d8 + 4) Bludgeoning\ \ damage. If the target is a Medium or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Slam" - "desc": "*Strength Saving Throw:* DC 15, each creature in the elemental's space.\ \ *Failure:* 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or\ \ smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14). Until the grapple ends, the target has the [[conditions#restrained|Restrained]]\ \ condition, is suffocating unless it can breathe water, and takes 9 (2d8)\ \ Bludgeoning damage at the start of each of the elemental's turns. The elemental\ \ can grapple one Large creature or up to two Medium or smaller creatures at\ \ a time with Whelm. As an action, a creature within 5 feet of the elemental\ \ can pull a creature out of it by succeeding on a DC 14 Strength ([[skills#athletics|Athletics]])\ \ check. *Success:* Half damage only." "name": "Whelm (Recharge 4-6)" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/elemental/token/water-elemental-xmm.webp"
Water Weird
Water Weird. Servant of Primeval Magic
- Habitat. Underdark, Urban
- Treasure. Any
Serpentine nature spirits, water weirds protect pools, fountains, and magical bodies of water. In the water, these creatures are indistinguishable from the liquid surrounding them. Should their aquatic territory be disturbed, they rise as animate water spouts with vague snake- or dragon-like features. Often their appearance is enough to drive off foes, but if forced to fight, water weirds crush enemies within their fluid coils.
Water weirds might protect a site for generations and learn much about their surroundings. Some gain reputations as oracles and might respond to questions posed to them in Primordial. Since water weirds don’t speak, they often communicate using spouts of water or objects submerged in their pools.
Quote
Rule 2: Before you drink from a fountain or pool, toss a copper coin into it. It’s a small price to pay for your life!
Water Weird
Link to original"name": "Water Weird (XMM)" "size": "Large" "type": "elemental" "alignment": "Neutral" "ac": !!int "13" "hp": !!int "65" "hit_dice": "10d10 + 10" "modifier": !!int "3" "stats": - !!int "17" - !!int "16" - !!int "13" - !!int "11" - !!int "10" - !!int "10" "speed": "5 ft., swim 60 ft." "damage_resistances": "fire" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#blindsight|Blindsight]] 30 ft., passive Perception\ \ 10" "languages": "understands Primordial but can't speak" "cr": "3" "traits": - "desc": "The water weird has the [[conditions#invisible|Invisible]]\ \ condition while fully immersed in water." "name": "Invisible in Water" - "desc": "The water weird dies if it leaves the water to which it is bound or if\ \ that water is destroyed." "name": "Water Bound" "actions": - "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 13 (3d6 + 3) Cold damage.\ \ If the target is a Medium or smaller creature, it has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 13), and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Surge" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/water-weird-xmm.webp"

Werebear
Werebear. Changed by the Might of the Bear
- Habitat. Arctic, Forest, Hill
- Treasure. Relics
When threatened or compelled by magic, werebears shape-shift from their humanoid forms into mighty bears or hybrids of those two forms. They scare off or sabotage those who threaten the wilds, and they frequently aid Fey, druids, or spirits of the wilderness, as many owe their magical nature to such forces. Werebears take the shape of bears common to the regions in which they dwell, with brown and polar bear forms being common.
Werebear
Link to original"name": "Werebear (XMM)" "size": "Small or Medium" "type": "monstrosity" "subtype": "lycanthrope" "alignment": "Neutral Good" "ac": !!int "15" "hp": !!int "135" "hit_dice": "18d8 + 54" "modifier": !!int "3" "stats": - !!int "19" - !!int "10" - !!int "17" - !!int "11" - !!int "12" - !!int "12" "speed": "30 ft., 40 ft. (bear form only), climb 30 ft. (bear form only)" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+7" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 17" "languages": "Common (can't speak in bear form)" "cr": "5" "actions": - "desc": "The werebear makes two attacks, using Handaxe or Rend in any combination.\ \ It can replace one attack with a Bite attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 17 (2d12 + 4) Piercing\ \ damage. If the target is a Humanoid, it is subjected to the following effect.\ \ *Constitution Saving Throw:* DC 14. *Failure:* The target is cursed. If the\ \ cursed target drops to 0 [[hit-points-xphb|Hit Points]],\ \ it instead becomes a Werebear under the DM's control and has 10 [[hit-points-xphb|Hit Points]].\ \ *Success:* The target is immune to this werebear's curse for 24 hours." "name": "Bite (Bear or Hybrid Form Only)" - "desc": "*Melee or Ranged Attack Roll:* +7, reach 5 ft or range 20/60 ft. *Hit:*\ \ 14 (3d6 + 4) Slashing damage." "name": "Handaxe (Humanoid or Hybrid Form Only)" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 13 (2d8 + 4) Slashing\ \ damage." "name": "Rend (Bear or Hybrid Form Only)" "bonus_actions": - "desc": "The werebear shape-shifts into a Large bear-humanoid hybrid form or a\ \ Large bear, or it returns to its true humanoid form. Its game statistics,\ \ other than its size, are the same in each form. Any equipment it is wearing\ \ or carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/monstrosity/token/werebear-xmm.webp"
Wereboar
Wereboar. Changed by the Hunger of the Boar
- Habitat. Forest, Grassland, Hill
- Treasure. Individual
Wereboars shape-shift from their humanoid forms into powerful boars or humanoid-boar hybrids. Many wereboars suffer their shape-shifting nature as a curse, with some involuntarily transforming any time they perform a greedy act or indulge their selfish nature.
Wereboar
Link to original"name": "Wereboar (XMM)" "size": "Small or Medium" "type": "monstrosity" "subtype": "lycanthrope" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "97" "hit_dice": "15d8 + 30" "modifier": !!int "2" "stats": - !!int "17" - !!int "10" - !!int "15" - !!int "10" - !!int "11" - !!int "8" "speed": "30 ft., 40 ft. (boar form only)" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+2" "senses": "passive Perception 12" "languages": "Common (can't speak in boar form)" "cr": "4" "actions": - "desc": "The wereboar makes two attacks, using Javelin or Tusk in any combination.\ \ It can replace one attack with a Gore attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 12 (2d8 + 3) Piercing\ \ damage. If the target is a Humanoid, it is subjected to the following effect.\ \ *Constitution Saving Throw:* DC 12. *Failure:* The target is cursed. If the\ \ cursed target drops to 0 [[hit-points-xphb|Hit Points]],\ \ it instead becomes a Wereboar under the DM's control and has 10 [[hit-points-xphb|Hit Points]].\ \ *Success:* The target is immune to this wereboar's curse for 24 hours." "name": "Gore (Boar or Hybrid Form Only)" - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 30/120 ft.\ \ *Hit:* 13 (3d6 + 3) Piercing damage." "name": "Javelin (Humanoid or Hybrid Form Only)" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Piercing\ \ damage. If the target is a Medium or smaller creature and the wereboar moved\ \ 20+ feet straight toward it immediately before the hit, the target takes an\ \ extra 7 (2d6) Piercing damage and has the [[conditions#prone|Prone]]\ \ condition." "name": "Tusk (Boar or Hybrid Form Only)" "bonus_actions": - "desc": "The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small\ \ boar, or it returns to its true humanoid form. Its game statistics, other\ \ than its size, are the same in each form. Any equipment it is wearing or carrying\ \ isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/wereboar-xmm.webp"

Wererat
Wererat. Changed by the Deviousness of the Rat
- Habitat. Forest, Urban
- Treasure. Individual
Wererats can shape-shift from their humanoid forms into giant rats or humanoid-rat hybrids. These creatures can transform voluntarily, but some are magically compelled to shape-shift when exposed to complete darkness or during nights of a new moon. Often, wererats’ nature results from a divine curse—punishment for their deceitful natures or the crimes of their treacherous families. Wererats frequently work in groups, forming bandit gangs or thieves’ guilds.
Wererat
Link to original"name": "Wererat (XMM)" "size": "Small or Medium" "type": "monstrosity" "subtype": "lycanthrope" "alignment": "Lawful Evil" "ac": !!int "13" "hp": !!int "60" "hit_dice": "11d8 + 11" "modifier": !!int "3" "stats": - !!int "10" - !!int "16" - !!int "12" - !!int "11" - !!int "10" - !!int "8" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Common (can't speak in rat form)" "cr": "2" "actions": - "desc": "The wererat makes two attacks, using Scratch or Hand Crossbow in any\ \ combination. It can replace one attack with a Bite attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (2d4 + 3) Piercing\ \ damage. If the target is a Humanoid, it is subjected to the following effect.\ \ *Constitution Saving Throw:* DC 11. *Failure:* The target is cursed. If the\ \ cursed target drops to 0 [[hit-points-xphb|Hit Points]],\ \ it instead becomes a Wererat under the DM's control and has 10 [[hit-points-xphb|Hit Points]].\ \ *Success:* The target is immune to this wererat's curse for 24 hours." "name": "Bite (Rat or Hybrid Form Only)" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Slashing\ \ damage." "name": "Scratch" - "desc": "*Ranged Attack Roll:* +5, range 30/120 ft. *Hit:* 6 (1d6 + 3) Piercing\ \ damage." "name": "Hand Crossbow (Humanoid or Hybrid Form Only)" "bonus_actions": - "desc": "The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small\ \ rat, or it returns to its true humanoid form. Its game statistics, other than\ \ its size, are the same in each form. Any equipment it is wearing or carrying\ \ isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/wererat-xmm.webp"
Weretiger
Weretiger. Changed by the Power of the Tiger
- Habitat. Desert, Forest, Grassland
- Treasure. Armaments
Weretigers shape-shift from humanoid forms into tigers or tiger-humanoid hybrids. Although they can transform at will or when their magical nature demands, many weretigers are nocturnal and transform into their bestial shapes at night. Some weretigers’ transformations might also be tied to the crescent moon, seasons, or momentous events. Weretigers often view their abilities as a blessing or a family honor, and they use their shape-shifting abilities to defend something with historic importance. Roll on or choose a result from the Weretiger Wards table to inspire what a weretiger defends.
Weretiger Wards
| dice: 1d4 | The Weretiger Protects A… |
|---|---|
| 1 | Legendary weapon or symbol of rulership. |
| 2 | Proving ground for prophesied heroes. |
| 3 | Rare species of magical plant or animal. |
| 4 | Sacred fountain with magical waters. |
| ^weretiger-wards |
A quote from Delmair Rallyhorn, Weretiger
I hunt evil like the great cat hunts its prey, but evil will not long yield to blade alone. It takes strength, honor, and sometimes a little more.

Weretiger
Link to original"name": "Weretiger (XMM)" "size": "Small or Medium" "type": "monstrosity" "subtype": "lycanthrope" "alignment": "Neutral" "ac": !!int "12" "hp": !!int "120" "hit_dice": "16d8 + 48" "modifier": !!int "2" "stats": - !!int "17" - !!int "15" - !!int "16" - !!int "10" - !!int "13" - !!int "11" "speed": "30 ft., 40 ft. (tiger form only)" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "Common (can't speak in tiger form)" "cr": "4" "actions": - "desc": "The weretiger makes two attacks, using Scratch or Longbow in any combination.\ \ It can replace one attack with a Bite attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 12 (2d8 + 3) Piercing\ \ damage. If the target is a Humanoid, it is subjected to the following effect.\ \ *Constitution Saving Throw:* DC 13. *Failure:* The target is cursed. If the\ \ cursed target drops to 0 [[hit-points-xphb|Hit Points]],\ \ it instead becomes a Weretiger under the DM's control and has 10 [[hit-points-xphb|Hit Points]].\ \ *Success:* The target is immune to this weretiger's curse for 24 hours." "name": "Bite (Tiger or Hybrid Form Only)" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing\ \ damage." "name": "Scratch" - "desc": "*Ranged Attack Roll:* +4, range 150/600 ft. *Hit:* 11 (2d8 + 2) Piercing\ \ damage." "name": "Longbow (Humanoid or Hybrid Form Only)" "bonus_actions": - "desc": "The weretiger moves up to its [[speed-xphb|Speed]]\ \ without provoking [[actions#opportunity20attack|Opportunity Attacks]].\ \ At the end of this movement, the weretiger can take the Hide action." "name": "Prowl (Tiger or Hybrid Form Only)" - "desc": "The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large\ \ tiger, or it returns to its true humanoid form. Its game statistics, other\ \ than its size, are the same in each form. Any equipment it is wearing or carrying\ \ isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/weretiger-xmm.webp"
Werewolf
Werewolf. Changed by the Ferocity of the Wolf
- Habitat. Forest, Hill
- Treasure. Any
Werewolves change from their humanoid forms into fierce wolves or wolf-humanoid hybrids. Werewolves can shape-shift voluntarily, but many can’t resist transforming during the nights of a full moon.

Werewolf
Link to original"name": "Werewolf (XMM)" "size": "Small or Medium" "type": "monstrosity" "subtype": "lycanthrope" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "71" "hit_dice": "11d8 + 22" "modifier": !!int "4" "stats": - !!int "16" - !!int "14" - !!int "14" - !!int "10" - !!int "11" - !!int "10" "speed": "30 ft., 40 ft. (wolf form only)" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Common (can't speak in wolf form)" "cr": "3" "traits": - "desc": "The werewolf has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the werewolf's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" "actions": - "desc": "The werewolf makes two attacks, using Scratch or Longbow in any combination.\ \ It can replace one attack with a Bite attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 12 (2d8 + 3) Piercing\ \ damage. If the target is a Humanoid, it is subjected to the following effect.\ \ *Constitution Saving Throw:* DC 12. *Failure:* The target is cursed. If the\ \ cursed target drops to 0 [[hit-points-xphb|Hit Points]],\ \ it instead becomes a Werewolf under the DM's control and has 10 [[hit-points-xphb|Hit Points]].\ \ *Success:* The target is immune to this werewolf's curse for 24 hours." "name": "Bite (Wolf or Hybrid Form Only)" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing\ \ damage." "name": "Scratch" - "desc": "*Ranged Attack Roll:* +4, range 150/600 ft. *Hit:* 11 (2d8 + 2) Piercing\ \ damage." "name": "Longbow (Humanoid or Hybrid Form Only)" "bonus_actions": - "desc": "The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium\ \ wolf, or it returns to its true humanoid form. Its game statistics, other\ \ than its size, are the same in each form. Any equipment it is wearing or carrying\ \ isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/werewolf-xmm.webp"
White Dragons
White Dragons. Dragons of Cold and Cruelty
- Habitat. Arctic
- Treasure. Arcana
Among the most primal chromatic dragons, white dragons prioritize survival over all. Life is harsh and uncertain in the arctic expanses, glacial heights, and frozen seas where these dragons dwell. White dragons fiercely protect their territories, scouring the frigid regions for food and evidence of trespassers. Most white dragons ignore the plots of smaller creatures and other dragons, concerning themselves only with their own survival.
White dragons create lairs to defend themselves from other deadly arctic creatures and from dangerous natural conditions. Within these shelters, white dragons hoard testaments to their superiority, such as monstrous skulls, the gear of defeated rivals, and curiosities that capture their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victory—the details of which inflate as these dragons age.
White Dragon Lairs. White dragons brood in bitterly cold lairs clawed from stone and ice.

White Dragon Wyrmling
Link to original"name": "White Dragon Wyrmling (XMM)" "size": "Medium" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "16" "hp": !!int "32" "hit_dice": "5d8 + 10" "modifier": !!int "2" "stats": - !!int "14" - !!int "10" - !!int "14" - !!int "5" - !!int "10" - !!int "11" "speed": "30 ft., burrow 15 ft., fly 60 ft., swim 30 ft." "saves": - "dexterity": !!int "2" - "wisdom": !!int "2" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+2" "damage_immunities": "cold" "senses": "[[senses#blindsight|Blindsight]] 10 ft., [[senses#darkvision|Darkvision]]\ \ 60 ft., passive Perception 14" "languages": "Draconic" "cr": "2" "traits": - "desc": "The dragon can move across and climb icy surfaces without needing to\ \ make an ability check. Additionally, [[difficult-terrain-xphb|Difficult Terrain]]\ \ composed of ice or snow doesn't cost it extra movement." "name": "Ice Walk" "actions": - "desc": "The dragon makes two Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Slashing\ \ damage plus 2 (1d4) Cold damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 12, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 22 (5d8) Cold damage. *Success:* Half damage." "name": "Cold Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/white-dragon-wyrmling-xmm.webp"
Young White Dragon
Link to original"name": "Young White Dragon (XMM)" "size": "Large" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "17" "hp": !!int "123" "hit_dice": "13d10 + 52" "modifier": !!int "3" "stats": - !!int "18" - !!int "10" - !!int "18" - !!int "6" - !!int "11" - !!int "12" "speed": "40 ft., burrow 20 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "3" - "wisdom": !!int "3" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "damage_immunities": "cold" "senses": "[[senses#blindsight|Blindsight]] 30 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 16" "languages": "Common, Draconic" "cr": "6" "traits": - "desc": "The dragon can move across and climb icy surfaces without needing to\ \ make an ability check. Additionally, [[difficult-terrain-xphb|Difficult Terrain]]\ \ composed of ice or snow doesn't cost it extra movement." "name": "Ice Walk" "actions": - "desc": "The dragon makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 9 (2d4 + 4) Slashing\ \ damage plus 2 (1d4) Cold damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 15, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 40 (9d8) Cold damage. *Success:* Half damage." "name": "Cold Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/young-white-dragon-xmm.webp"

Adult White Dragon
Link to original"name": "Adult White Dragon (XMM)" "size": "Huge" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "18" "hp": !!int "200" "hit_dice": "16d12 + 96" "modifier": !!int "10" "stats": - !!int "22" - !!int "10" - !!int "22" - !!int "8" - !!int "12" - !!int "12" "speed": "40 ft., burrow 30 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "5" - "wisdom": !!int "6" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+11" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_immunities": "cold" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 21" "languages": "Common, Draconic" "cr": "13" "traits": - "desc": "The dragon can move across and climb icy surfaces without needing to\ \ make an ability check. Additionally, [[difficult-terrain-xphb|Difficult Terrain]]\ \ composed of ice or snow doesn't cost it extra movement." "name": "Ice Walk" - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +11, reach 10 ft. *Hit:* 13 (2d6 + 6) Slashing\ \ damage plus 4 (1d8) Cold damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 19, each creature in a 60-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 54 (12d8) Cold damage. *Success:* Half damage." "name": "Cold Breath (Recharge 5-6)" "regional_effects": - "desc": "The region containing an adult or ancient white dragon's lair is affected\ \ by its presence, creating the following effects:\n\n- **Frigid Cold.** The\ \ area within 1 mile of the lair is an area of [[extreme-cold-xdmg|extreme cold]].\ \ Any water in that area is [[frigid-water-xdmg|frigid water]].\ \ See the \"Dungeon Master's Guide\" for rules on extreme cold and frigid water.\ \ \n- **Glacial Gloom.** The area within 1 mile of the lair is [[lightly-obscured-xphb|Lightly Obscured]]\ \ by chilly fog. Whenever a creature other than the dragon or one of its allies\ \ finishes a [[long-rest-xphb|Long Rest]] in\ \ that area, that creature must succeed on a DC 15 Constitution saving throw\ \ or have its [[speed-xphb|Speed]] reduced\ \ by 10 feet for 1 hour. \n\nIf the dragon dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "*Constitution Saving Throw:* DC 14, each creature in a 30-foot-radius\ \ [[sphere-area-of-effect-xphb|Sphere]] centered\ \ on a point the dragon can see within 120 feet. *Failure:* 7 (2d6) Cold damage,\ \ and the target's [[speed-xphb|Speed]] is\ \ 0 until the end of the target's next turn. *Failure or Success:* The dragon\ \ can't take this action again until the start of its next turn." "name": "Freezing Burst" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" - "desc": "The dragon casts [[fear-xphb|Fear]], requiring no\ \ Material components and using Charisma as the spellcasting ability (spell\ \ save DC 14). The dragon can't take this action again until the start of its\ \ next turn.\n" "name": "Frightful Presence" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/adult-white-dragon-xmm.webp"

Ancient White Dragon
Link to original"name": "Ancient White Dragon (XMM)" "size": "Gargantuan" "type": "dragon" "subtype": "chromatic" "alignment": "Chaotic Evil" "ac": !!int "20" "hp": !!int "333" "hit_dice": "18d20 + 144" "modifier": !!int "12" "stats": - !!int "26" - !!int "10" - !!int "26" - !!int "10" - !!int "13" - !!int "18" "speed": "40 ft., burrow 40 ft., fly 80 ft., swim 40 ft." "saves": - "dexterity": !!int "6" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+13" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "cold" "senses": "[[senses#blindsight|Blindsight]] 60 ft., [[senses#darkvision|Darkvision]]\ \ 120 ft., passive Perception 23" "languages": "Common, Draconic" "cr": "20" "traits": - "desc": "The dragon can move across and climb icy surfaces without needing to\ \ make an ability check. Additionally, [[difficult-terrain-xphb|Difficult Terrain]]\ \ composed of ice or snow doesn't cost it extra movement." "name": "Ice Walk" - "desc": "If the dragon fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (4/Day, or 5/Day in Lair)" "actions": - "desc": "The dragon makes three Rend attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +14, reach 15 ft. *Hit:* 17 (2d8 + 8) Slashing\ \ damage plus 7 (2d6) Cold damage." "name": "Rend" - "desc": "*Constitution Saving Throw:* DC 22, each creature in a 90-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 63 (14d8) Cold damage. *Success:* Half damage." "name": "Cold Breath (Recharge 5-6)" "regional_effects": - "desc": "The region containing an adult or ancient white dragon's lair is affected\ \ by its presence, creating the following effects:\n\n- **Frigid Cold.** The\ \ area within 1 mile of the lair is an area of [[extreme-cold-xdmg|extreme cold]].\ \ Any water in that area is [[frigid-water-xdmg|frigid water]].\ \ See the \"Dungeon Master's Guide\" for rules on extreme cold and frigid water.\ \ \n- **Glacial Gloom.** The area within 1 mile of the lair is [[lightly-obscured-xphb|Lightly Obscured]]\ \ by chilly fog. Whenever a creature other than the dragon or one of its allies\ \ finishes a [[long-rest-xphb|Long Rest]] in\ \ that area, that creature must succeed on a DC 15 Constitution saving throw\ \ or have its [[speed-xphb|Speed]] reduced\ \ by 10 feet for 1 hour. \n\nIf the dragon dies or moves its lair elsewhere,\ \ these effects end immediately." "name": "" "legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\ \ another creature's turn, the dragon can expend a use to take one of the following\ \ actions. The dragon regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "*Constitution Saving Throw:* DC 20, each creature in a 30-foot-radius\ \ [[sphere-area-of-effect-xphb|Sphere]] centered\ \ on a point the dragon can see within 120 feet. *Failure:* 14 (4d6) Cold\ \ damage, and the target's [[speed-xphb|Speed]]\ \ is 0 until the end of the target's next turn. *Failure or Success:* The dragon\ \ can't take this action again until the start of its next turn." "name": "Freezing Burst" - "desc": "The dragon moves up to half its [[speed-xphb|Speed]],\ \ and it makes one Rend attack." "name": "Pounce" - "desc": "The dragon casts [[fear-xphb|Fear]], requiring no\ \ Material components and using Charisma as the spellcasting ability (spell\ \ save DC 18). The dragon can't take this action again until the start of its\ \ next turn.\n" "name": "Frightful Presence" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/ancient-white-dragon-xmm.webp"
Wight
Wight. Life-Leeching Corpse Warrior
- Habitat. Desert, Planar (Shadowfell), Swamp, Underdark, Urban
- Treasure. Armaments
Wights are the withered corpses of relentless warriors whose wickedness sustains them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life.
After dying and returning from the grave, a wight continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks. Humanoids slain by a wight’s life-sapping grip reanimate a day later and serve the wight as obedient zombies.
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight Motives
| dice: 1d8 | The Wight Returned from the Dead To… |
|---|---|
| 1 | Challenge anyone who passes near its grave on a certain cursed night. |
| 2 | Conquer the land it believes it should rule. |
| 3 | Continue the crimes it was executed for. |
| 4 | Follow the foul master it served in life. |
| 5 | Honor an oath it left unfulfilled in life. |
| 6 | Obey the cult or deity that gave it unlife. |
| 7 | Prove it was the greatest warrior to ever live. |
| 8 | Seek its stolen heart or other treasure. |
| ^wight-motives |

Wight
Link to original"name": "Wight (XMM)" "size": "Medium" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "14" "hp": !!int "82" "hit_dice": "11d8 + 33" "modifier": !!int "4" "stats": - !!int "15" - !!int "14" - !!int "16" - !!int "10" - !!int "13" - !!int "15" "speed": "30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+3" - "name": "[[skills#stealth|Stealth]]" "desc": "+4" "damage_resistances": "necrotic" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "Common plus one other language" "cr": "3" "traits": - "desc": "While in sunlight, the wight has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "The wight makes two attacks, using Necrotic Sword or Necrotic Bow in\ \ any combination. It can replace one attack with a use of Life Drain." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Slashing\ \ damage plus 4 (1d8) Necrotic damage." "name": "Necrotic Sword" - "desc": "*Ranged Attack Roll:* +4, range 150/600 ft. *Hit:* 6 (1d8 + 2) Piercing\ \ damage plus 4 (1d8) Necrotic damage." "name": "Necrotic Bow" - "desc": "*Constitution Saving Throw:* DC 13, one creature within 5 feet. *Failure:*\ \ 6 (1d8 + 2) Necrotic damage, and the target's [[hit-points-xphb|Hit Point]]\ \ maximum decreases by an amount equal to the damage taken.\n\nA Humanoid slain\ \ by this attack rises 24 hours later as a [[zombie-xmm|Zombie]]\ \ under the wight's control, unless the Humanoid is restored to life or its\ \ body is destroyed. The wight can have no more than twelve zombies under its\ \ control at a time." "name": "Life Drain" "source": - "XMM" "image": "Compendium/bestiary/undead/token/wight-xmm.webp"
Will-o’-Wisp
Will-o’-Wisp. Guide on the Path to Doom
- Habitat. Forest, Swamp, Urban
- Treasure. None
From a distance, will-o’-wisps look like lanterns bobbing in the dark. Through the windows of abandoned structures or around the bends of treacherous paths, these spirits tempt the curious into peril. Once their prey is vulnerable, will-o’-wisps feed on the life force of those they lay low.
Roll on or choose a result from the Will-o’-Wisp Ambushes table to inspire how a will-o’-wisp imperils its victims.
Will-o’-Wisp Ambushes
| dice: 1d6 | The Will-o’-Wisp Tempts Victims Into… |
|---|---|
| 1 | An abandoned structure ready to collapse. |
| 2 | An ambush by hungry ghouls or vampires. |
| 3 | A dreaded ruin that curses those who enter. |
| 4 | The lair of a predator, like a bear or wyvern. |
| 5 | Patches of brown mold or green slime. |
| 6 | Quicksand or pools covered in thin ice. |
| ^will-o-wisp-ambushes |

Will-o'-Wisp
Link to original"name": "Will-o'-Wisp (XMM)" "size": "Tiny" "type": "undead" "alignment": "Chaotic Evil" "ac": !!int "19" "hp": !!int "27" "hit_dice": "11d4" "modifier": !!int "9" "stats": - !!int "1" - !!int "28" - !!int "10" - !!int "13" - !!int "14" - !!int "11" "speed": "5 ft., fly 50 ft. (hover)" "damage_resistances": "acid, bludgeoning, cold, fire, necrotic, piercing, slashing" "damage_immunities": "lightning, poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 12" "languages": "Common plus one other language" "cr": "2" "traits": - "desc": "The wisp can't wear or carry anything." "name": "Ephemeral" - "desc": "The wisp sheds [[bright-light-xphb|Bright Light]]\ \ in a 20-foot radius and [[dim-light-xphb|Dim Light]]\ \ for an additional 20 feet." "name": "Illumination" - "desc": "The wisp can move through other creatures and objects as if they were\ \ [[difficult-terrain-xphb|Difficult Terrain]].\ \ It takes 5 (1d10) Force damage if it ends its turn inside an object." "name": "Incorporeal Movement" "actions": - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 11 (2d8 + 2) Lightning\ \ damage." "name": "Shock" "bonus_actions": - "desc": "*Constitution Saving Throw:* DC 10, one living creature the wisp can\ \ see within 5 feet that has 0 [[hit-points-xphb|Hit Points]].\ \ *Failure:* The target dies, and the wisp regains 10 (3d6) [[hit-points-xphb|Hit Points]]." "name": "Consume Life" - "desc": "The wisp and its light have the [[conditions#invisible|Invisible]]\ \ condition until the wisp's [[conditions#concentration|Concentration]]\ \ ends on this effect, which ends early immediately after the wisp makes an\ \ attack roll or uses Consume Life." "name": "Vanish" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/undead/token/will-o-wisp-xmm.webp"
Winter Wolf
Winter Wolf. Cold-hearted Pack Hunter
- Habitat. Arctic
- Treasure. None
Winter wolves are horse-size, supernatural predators that prowl frigid wildernesses in deadly packs. With their great size and chilling breath, winter wolves pursue megafauna, arctic travelers, and any other creatures they catch on the tundra.
Winter wolves are more intelligent than natural wolves and can speak. Most are predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have something to gain. Winter wolves often hunt alongside frost giants that indulge them with frequent hunts and reliable meals.
A quote from Koran, Winter Wolf
Snowdrifts, driving hail, and wind fierce enough to strip the hairless skin off your bones—you lot have been through it all. But good news, there’s a town full of warm hearths right over this rise.
You’ll never reach it, but at least your last thoughts will be warm.

Winter Wolf
Link to original"name": "Winter Wolf (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Neutral Evil" "ac": !!int "13" "hp": !!int "75" "hit_dice": "10d10 + 20" "modifier": !!int "1" "stats": - !!int "18" - !!int "13" - !!int "14" - !!int "7" - !!int "12" - !!int "8" "speed": "50 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_immunities": "cold" "senses": "passive Perception 15" "languages": "Common, Giant" "cr": "3" "traits": - "desc": "The wolf has [[advantage-xphb|Advantage]]\ \ on an attack roll against a creature if at least one of the wolf's allies\ \ is within 5 feet of the creature and the ally doesn't have the [[conditions#incapacitated|Incapacitated]]\ \ condition." "name": "Pack Tactics" "actions": - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 11 (2d6 + 4) Piercing\ \ damage. If the target is a Large or smaller creature, it has the [[conditions#prone|Prone]]\ \ condition." "name": "Bite" - "desc": "*Constitution Saving Throw:* DC 12, each creature in a 15-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 18 (4d8) Cold damage. *Success:* Half damage." "name": "Cold Breath (Recharge 5-6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/winter-wolf-xmm.webp"
Worgs
Worgs. Malicious Lupine Ravagers
- Habitat. Forest, Grassland, Hill, Planar (Feywild)
- Treasure. None
Sometimes mistaken at first for giant wolves, worgs are vicious hunters. These sapient predators can speak and often taunt their prey, enjoying the taste of fear in their meals.

Worg
Link to original"name": "Worg (XMM)" "size": "Large" "type": "fey" "alignment": "Neutral Evil" "ac": !!int "13" "hp": !!int "26" "hit_dice": "4d10 + 4" "modifier": !!int "1" "stats": - !!int "16" - !!int "13" - !!int "13" - !!int "7" - !!int "11" - !!int "8" "speed": "50 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Goblin, Worg" "cr": "1/2" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing\ \ damage, and the next attack roll made against the target before the start\ \ of the worg's next turn has [[advantage-xphb|Advantage]]." "name": "Bite" "source": - "XMM" "image": "Compendium/bestiary/fey/token/worg-xmm.webp"
Dire Worg
Link to original"name": "Dire Worg (XMM)" "size": "Huge" "type": "fey" "alignment": "Neutral Evil" "ac": !!int "16" "hp": !!int "147" "hit_dice": "14d12 + 56" "modifier": !!int "2" "stats": - !!int "22" - !!int "14" - !!int "18" - !!int "7" - !!int "16" - !!int "8" "speed": "50 ft." "saves": - "dexterity": !!int "6" - "wisdom": !!int "7" "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+11" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 21" "languages": "Goblin, Sylvan, Worg" "cr": "10" "traits": - "desc": "The worg has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The worg makes three Bite attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +10, reach 5 ft. *Hit:* 15 (2d8 + 6) Piercing\ \ damage plus 7 (2d6) Poison damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the worg's next turn. While [[conditions#poisoned|Poisoned]],\ \ the target can't regain [[hit-points-xphb|Hit Points]]." "name": "Bite" - "desc": "*Wisdom Saving Throw:* DC 16, each creature within 30 feet that isn't\ \ a worg. *Failure:* 36 (8d8) Psychic damage, and the target has the [[conditions#frightened|Frightened]]\ \ condition until the start of the worg's next turn. *Success:* Half damage\ \ only." "name": "Dreadful Howl (Recharge 5-6)" "bonus_actions": - "desc": "The worg teleports, along with a willing creature of its choice within\ \ 5 feet of it, up to 30 feet to an unoccupied space it can see." "name": "Warp Step" "source": - "XMM" "image": "Compendium/bestiary/fey/token/dire-worg-xmm.webp"
Wraith
Wraith. Essence of Evil
- Habitat. Planar (Shadowfell), Underdark
- Treasure. None
Wraiths are spectral evils, life-hungry embodiments of malice and terror. Arising from the souls of tyrants, moments of catastrophic pain, or magical blasphemies, wraiths spread suffering and the torment of undeath. Humanoids that die near a wraith might be entrapped by the foul spirit and rise as specters bound to the wraith’s sinister will.
Wraiths lurk in forgotten dungeons, accursed ruins, or lands influenced by sinister planes of existence. Such haunted domains might bear hints of the tragedies or foul magic that brought the wraiths into being.
Wraiths might arise from a single powerfully evil soul or other baleful forces. Roll on or choose a result from the Wraith Manifestations table to inspire the wickedness a wraith embodies.
Wraith Manifestations
| dice: 1d10 | The Wraith Embodies… |
|---|---|
| 1 | The blasphemous magic of a cursed location. |
| 2 | The exorcised evil of a redeemed villain. |
| 3 | A legendary villain who returns once a century. |
| 4 | Locals’ fear of a superstition or legend. |
| 5 | The memory of a tragedy. |
| 6 | A profane idea or foul piece of lore. |
| 7 | The torment of one or more suffering souls. |
| 8 | The viciousness of a profane Artifact. |
| 9 | The vile dreams of a slumbering god. |
| 10 | The voracity of a life-hungry realm, such as the Shadowfell or Negative Plane. |
| ^wraith-manifestations |

Wraith
Link to original"name": "Wraith (XMM)" "size": "Small or Medium" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "13" "hp": !!int "67" "hit_dice": "9d8 + 27" "modifier": !!int "3" "stats": - !!int "6" - !!int "16" - !!int "16" - !!int "12" - !!int "14" - !!int "15" "speed": "5 ft., fly 60 ft. (hover)" "damage_resistances": "acid, bludgeoning, cold, fire, piercing, slashing" "damage_immunities": "necrotic, poison" "condition_immunities": "[[conditions#charmed|charmed]], [[conditions#exhaustion|exhaustion]],\ \ [[conditions#grappled|grappled]], [[conditions#paralyzed|paralyzed]],\ \ [[conditions#petrified|petrified]], [[conditions#poisoned|poisoned]],\ \ [[conditions#prone|prone]], [[conditions#restrained|restrained]],\ \ [[conditions#unconscious|unconscious]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 12" "languages": "Common plus two other languages" "cr": "5" "traits": - "desc": "The wraith can move through other creatures and objects as if they were\ \ [[difficult-terrain-xphb|Difficult Terrain]].\ \ It takes 5 (1d10) Force damage if it ends its turn inside an object." "name": "Incorporeal Movement" - "desc": "While in sunlight, the wraith has [[disadvantage-xphb|Disadvantage]]\ \ on ability checks and attack rolls." "name": "Sunlight Sensitivity" "actions": - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 21 (4d8 + 3) Necrotic\ \ damage. If the target is a creature, its [[hit-points-xphb|Hit Point]]\ \ maximum decreases by an amount equal to the damage taken." "name": "Life Drain" - "desc": "The wraith targets a Humanoid corpse within 10 feet of itself that has\ \ been dead for no longer than 1 minute. The target's spirit rises as a [[specter-xmm|Specter]]\ \ in the space of its corpse or in the nearest unoccupied space. The specter\ \ is under the wraith's control. The wraith can have no more than seven specters\ \ under its control at a time." "name": "Create Specter" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/undead/token/wraith-xmm.webp"
Wyvern
Wyvern. Draconic Hunter with a Venomous Sting
- Habitat. Hill, Mountain
- Treasure. Any
Opportunistic predators, wyverns are draconic ambushers that strike from above. These territorial hunters attack with their fangs and stinger-tipped tails. Wyvern stingers drip with deadly venom, a painful toxin feared by monster hunters and coveted by alchemists.
Wyverns are aggressive and claim sizable territories around the mountains, crags, and ruins where they dwell. Despite their considerable strength, they’re opportunistic hunters that target unwitting livestock and groups of encamped travelers. Wyverns usually land only to finish off creatures they’ve weakened with their poison and strafing attacks. Creatures that fight back or take flight might deter wyverns, convincing them to search for easier prey.
Once wyverns overpower a quarry, they carry it to their cavernous lairs to either consume it in safety or trap it to eat later. Most wyverns don’t hoard treasure, but their lairs are littered with the possessions of past victims. It isn’t uncommon for wyverns to carry off chests, carts, or small boats along with their prey.

Wyvern
Link to original"name": "Wyvern (XMM)" "size": "Large" "type": "dragon" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "127" "hit_dice": "15d10 + 45" "modifier": !!int "0" "stats": - !!int "19" - !!int "10" - !!int "16" - !!int "5" - !!int "12" - !!int "6" "speed": "30 ft., fly 80 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+4" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 14" "languages": "" "cr": "6" "actions": - "desc": "The wyvern makes one Bite attack and one Sting attack." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 13 (2d8 + 4) Piercing\ \ damage." "name": "Bite" - "desc": "*Melee Attack Roll:* +7, reach 10 ft. *Hit:* 11 (2d6 + 4) Piercing\ \ damage plus 24 (7d6) Poison damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the start of the wyvern's next turn." "name": "Sting" "source": - "XMM" "image": "Compendium/bestiary/dragon/token/wyvern-xmm.webp"
Monsters (X)
Xorn
Xorn. Treasure-Devouring Glutton
- Habitat. Underdark, Planar (Elemental Plane of Earth)
- Treasure. Any
On the Elemental Plane of Earth, xorn roam in search of meals they consider delicacies: gems, crystals, and veins of precious metals. For xorn, the Elemental Plane of Earth presents an endless buffet. Those that find their way to the Material Plane discover that most worlds are culinary wastelands. These xorn scour subterranean depths, consuming whatever sparse gems and ores they find. This might bring them into conflict with miners or others who hide their treasures underground.
Xorn have three eyes, three arms, and three legs arranged around their trilaterally symmetrical frames. At the top of their bodies is a toothy maw that’s equally capable of crushing minerals and dangerous creatures. Xorn move through the earth magically, leaving no tunnel or sign of their passage.
Rapt gourmands, xorn focus on their next meals. They care little for living creatures and avoid harming them when possible. They know others also covet the earth’s treasures, and they’re not above bargaining for their meals. Xorn might share their knowledge of the Underdark in exchange for snacks of gems, coins, or magical metals. If starving or angered, xorn might try to forcibly take their meals.
Roll on or choose a result from the Xorn Delicacies table to inspire a xorn’s favorite fare.
Xorn Delicacies
| dice: 1d8 | The Xorn Craves… |
|---|---|
| 1 | Adamantine or mithral. |
| 2 | Coins minted by a long-dead empire. |
| 3 | Fossils or petrified wood. |
| 4 | A gem that’s part of a magic item. |
| 5 | The keystone of a great arch or bridge. |
| 6 | Parts of a galeb duhr or stone golem. |
| 7 | A piece of a meteor or moon. |
| 8 | The stone crowning a mountain peak. |
| ^xorn-delicacies |

Xorn
Link to original"name": "Xorn (XMM)" "size": "Medium" "type": "elemental" "alignment": "Neutral" "ac": !!int "19" "hp": !!int "84" "hit_dice": "8d8 + 48" "modifier": !!int "0" "stats": - !!int "17" - !!int "10" - !!int "22" - !!int "11" - !!int "10" - !!int "11" "speed": "20 ft., burrow 20 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+6" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "poison" "condition_immunities": "[[conditions#paralyzed|paralyzed]], [[conditions#petrified|petrified]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., Tremorsense\ \ 60 ft., passive Perception 16" "languages": "Primordial (Terran)" "cr": "5" "traits": - "desc": "The xorn can burrow through nonmagical, unworked earth and stone. While\ \ doing so, the xorn doesn't disturb the material it moves through." "name": "Earth Glide" - "desc": "The xorn can pinpoint the location of precious metals and stones within\ \ 60 feet of itself." "name": "Treasure Sense" "actions": - "desc": "The xorn makes one Bite attack and three Claw attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 17 (4d6 + 3) Piercing\ \ damage." "name": "Bite" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 8 (1d10 + 3) Slashing\ \ damage." "name": "Claw" "bonus_actions": - "desc": "The xorn moves up to its [[speed-xphb|Speed]]\ \ or [[burrow-speed-xphb|Burrow Speed]] straight\ \ toward an enemy it can sense." "name": "Charge" "source": - "XMM" "image": "Compendium/bestiary/elemental/token/xorn-xmm.webp"
Monsters (Y)
Yetis
Yetis. Chilling Stalkers of the Frozen Wilds
- Habitat. Arctic
- Treasure. Any
Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless, they resemble giant apes with pale fur and ram-like horns. Yetis easily blend in with snow and icy cliffs, revealing themselves with blood-chilling howls just before striking with their icy claws. In addition to their physical might, yetis can chill creatures with a look, freezing their foes in place, and they can conjure ice and hurl it at foes.
Due to yetis’ elusiveness, folktales about yetis are more common than sightings. Whether a distant scream is the howl of an enraged yeti or just the wind, few can be certain. Nevertheless, many mountainous settlements burn bonfires to ward off yetis, taking advantage of these brutes’ aversion to fire.
A quote from Kelesta Hawke of the Emerald Enclave
In the yeti, I find no kinship, no understanding, no mercy. Theirs is not the might of the mountain or the magic of glacial wonders. Theirs is a world where harmony lies murdered and frozen.

Yeti
Link to original"name": "Yeti (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "12" "hp": !!int "51" "hit_dice": "6d10 + 18" "modifier": !!int "1" "stats": - !!int "18" - !!int "13" - !!int "16" - !!int "8" - !!int "12" - !!int "7" "speed": "40 ft., climb 40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+5" - "name": "[[skills#stealth|Stealth]]" "desc": "+5" "damage_immunities": "cold" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 15" "languages": "Yeti" "cr": "3" "traits": - "desc": "If the yeti takes Fire damage, it has [[disadvantage-xphb|Disadvantage]]\ \ on attack rolls and ability checks until the end of its next turn." "name": "Fear of Fire" "actions": - "desc": "The yeti can use its Chilling Gaze and makes two attacks, using Claw\ \ or Ice Throw in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 7 (1d6 + 4) Slashing\ \ damage plus 3 (1d6) Cold damage." "name": "Claw" - "desc": "*Ranged Attack Roll:* +6, range 30/120 ft. *Hit:* 6 (1d4 + 4) Bludgeoning\ \ damage plus 2 (1d4) Cold damage." "name": "Ice Throw" - "desc": "*Constitution Saving Throw:* DC 13, one creature the yeti can see within\ \ 30 feet. *Failure:* 5 (2d4) Cold damage, and the target has the [[conditions#paralyzed|Paralyzed]]\ \ condition until the start of the yeti's next turn unless the target has [[immunity-xphb|Immunity]]\ \ to Cold damage. *Success:* The target is immune to the Chilling Gaze of all\ \ yetis (but not abominable yetis) for 1 hour." "name": "Chilling Gaze" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/monstrosity/token/yeti-xmm.webp"

Abominable Yeti
Link to original"name": "Abominable Yeti (XMM)" "size": "Huge" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "137" "hit_dice": "11d12 + 66" "modifier": !!int "4" "stats": - !!int "24" - !!int "10" - !!int "22" - !!int "9" - !!int "13" - !!int "9" "speed": "40 ft., climb 40 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+9" - "name": "[[skills#stealth|Stealth]]" "desc": "+8" "damage_immunities": "cold" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 19" "languages": "Yeti" "cr": "9" "traits": - "desc": "If the yeti takes Fire damage, it has [[disadvantage-xphb|Disadvantage]]\ \ on attack rolls and ability checks until the end of its next turn." "name": "Fear of Fire" "actions": - "desc": "The yeti can use its Chilling Gaze and makes two attacks, using Claw\ \ or Ice Throw in any combination." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +11, reach 5 ft. *Hit:* 14 (2d6 + 7) Slashing\ \ damage plus 7 (2d6) Cold damage." "name": "Claw" - "desc": "*Ranged Attack Roll:* +11, range 60/240 ft. *Hit:* 12 (2d4 + 7) Bludgeoning\ \ damage plus 7 (2d6) Cold damage." "name": "Ice Throw" - "desc": "*Constitution Saving Throw:* DC 18, one creature the yeti can see within\ \ 30 feet. *Failure:* 21 (6d6) Cold damage, and the target has the [[conditions#paralyzed|Paralyzed]]\ \ condition until the start of the yeti's next turn unless the target has [[immunity-xphb|Immunity]]\ \ to Cold damage. *Success:* The target is immune to this yeti's Chilling Gaze\ \ for 1 hour." "name": "Chilling Gaze" - "desc": "*Constitution Saving Throw:* DC 18, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 45 (10d8) Cold damage. *Success:* Half damage." "name": "Cold Breath (Recharge 6)" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/abominable-yeti-xmm.webp"
Yochlol
Yochlol. Demon of Depraved Will
- Habitat. Planar (Abyss)
- Treasure. None
Yochlols embody the pernicious will and infectious philosophies of the Abyss. In their rarely seen true forms, these noxious manipulators appear as ever-shifting masses of dripping tentacles and toxic flesh crowned by a single baleful eye. More often, though, yochlols take the form of spiders or zealous cultists. They use manipulative magic and dangerous rhetoric to spread demonic cults, corrupt the righteous, and further the plots of their fiendish overlords. They relish coercing the unwitting into furthering demonic plots and turning mortals against one another.
Most yochlols serve Lolth. The Demon Queen of Spiders claims all yochlols as minions and orders any yochlols that disagree destroyed. In rare cases, yochlols might serve other demon lords, particularly manipulative or changeable ones like Graz’zt, Juiblex, and Zuggtmoy.
Despite their service to demon lords, yochlols harbor their own vicious whims and ambitions. They might claim to speak for their overlords to further their own ambitions or seek to reveal rivals’ selfish goals to gain standing with their demonic masters.

Yochlol
Link to original"name": "Yochlol (XMM)" "size": "Medium" "type": "fiend" "subtype": "demon" "alignment": "Chaotic Evil" "ac": !!int "15" "hp": !!int "153" "hit_dice": "18d8 + 72" "modifier": !!int "8" "stats": - !!int "15" - !!int "19" - !!int "18" - !!int "13" - !!int "15" - !!int "17" "speed": "30 ft., climb 30 ft." "saves": - "dexterity": !!int "8" - "intelligence": !!int "5" - "wisdom": !!int "6" - "charisma": !!int "7" "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+11" - "name": "[[skills#insight|Insight]]" "desc": "+6" "damage_resistances": "cold, fire, lightning" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 120 ft., passive Perception\ \ 12" "languages": "Abyssal, Elvish, Undercommon" "cr": "10" "traits": - "desc": "If the yochlol dies outside the Abyss, its body dissolves, and it gains\ \ a new body instantly, reviving with all its [[hit-points-xphb|Hit Points]]\ \ in the Abyss." "name": "Demonic Restoration" - "desc": "The yochlol has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The yochlol can climb difficult surfaces, including along ceilings, without\ \ needing to make an ability check." "name": "Spider Climb" - "desc": "The yochlol ignores movement restrictions caused by webs." "name": "Web Walker" "actions": - "desc": "The yochlol makes two Caustic Lash attacks, and it can use Spellcasting\ \ to cast [[web-xphb|Web]] or [[dominate-person-xphb|Dominate Person]]\ \ if available." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +8, reach 10 ft. or range 120 ft. *Hit:*\ \ 25 (6d6 + 4) Acid damage." "name": "Caustic Lash" - "desc": "The yochlol casts one of the following spells, requiring no Material\ \ components and using Charisma as the spellcasting ability (spell save DC 15):\n\ \n**At will:** [[detect-thoughts-xphb|Detect Thoughts]],\ \ [[gaseous-form-xphb|Gaseous Form]] (self only), [[web-xphb|Web]]\n\ \n**1/day:** [[dominate-person-xphb|Dominate Person]]" "name": "Spellcasting" "bonus_actions": - "desc": "The yochlol shape-shifts into a Medium Humanoid or a Medium spider or\ \ back into its true form. Its game statistics are the same in each form. Any\ \ equipment it is wearing or carrying isn't transformed." "name": "Shape-Shift" "reactions": - "desc": "Trigger: The yochlol is hit by an attack roll. _Response:_ The yochlol\ \ halves the attack's damage to itself (round down), and it teleports to an\ \ unoccupied space it can see within 30 feet of itself. *Constitution Saving\ \ Throw:* DC 15, each creature within 5 feet of the yochlol's destination space.\ \ *Failure:* The target has the [[conditions#poisoned|Poisoned]]\ \ condition until the end of its next turn. While [[conditions#poisoned|Poisoned]],\ \ it has the [[conditions#incapacitated|Incapacitated]] condition." "name": "Toxic Escape" "source": - "XMM" - "FRHoF" "image": "Compendium/bestiary/fiend/token/yochlol-xmm.webp"
Yuan-ti
Yuan-ti. Power-Hungry Serpentine Conspirators
- Habitat. Desert, Forest, Swamp, Urban
- Treasure. Relics
Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality and predatory deviousness of serpents. From hidden bastions, they manipulate rulers and the wealthy, seeking to control the world. Many yuan-ti possess venomous magic, which often manifests as fangs or striking serpents.
Yuan-ti have humanlike forms with a variety of horrifying serpentine transformations. Some have a scattering of reptilian scales, while others are giants that are more snake than human. Typically, the more snakelike yuan-ti are, the greater esteem they hold among their kind.
Yuan-ti might gain their reptilian features through dangerous supernatural rites. Roll on or choose a result from the Yuan-ti Transformations table to inspire how yuan-ti obtain their serpentine aspects.
Yuan-ti Transformations
| dice: 1d6 | A Yuan-ti Gained Its Snake Features From… |
|---|---|
| 1 | Bargaining parts of its soul to a pantheon of serpentine demigods. |
| 2 | A curse laid on its people in the distant past. |
| 3 | The dream-venom of Merrshaulk, a slumbering snake god. |
| 4 | Experiments by spirit nagas or other yuan-ti. |
| 5 | A ritual involving the skin of a fiendish snake. |
| 6 | Trials to excise its “weak” human parts. |
| ^yuan-ti-transformations |
A quote from Last Message of Sorril Venil, Explorer of the Labyrinth of Madness
Great magic, twisted and corrupted… Malice beyond reckoning… Flesh reshaped, becoming serpentine horrors…

Yuan-ti Infiltrator
Link to original"name": "Yuan-ti Infiltrator (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral Evil" "ac": !!int "11" "hp": !!int "40" "hit_dice": "9d8" "modifier": !!int "1" "stats": - !!int "11" - !!int "12" - !!int "11" - !!int "13" - !!int "14" - !!int "12" "speed": "30 ft." "skillsaves": - "name": "[[skills#deception|Deception]]" "desc": "+5" - "name": "[[skills#perception|Perception]]" "desc": "+4" - "name": "[[skills#stealth|Stealth]]" "desc": "+3" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 14" "languages": "Abyssal, Common, Draconic" "cr": "1" "traits": - "desc": "The yuan-ti has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The yuan-ti makes two Scimitar attacks." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Slashing\ \ damage." "name": "Scimitar" - "desc": "*Ranged Attack Roll:* +4, range 120 ft. *Hit:* 9 (2d6 + 2) Poison\ \ damage." "name": "Poison Ray" - "desc": "The yuan-ti casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 12):\n\ \n**At will:** [[animal-friendship-xphb|Animal Friendship]]\ \ (snakes only)\n\n**2/day:** [[suggestion-xphb|Suggestion]]" "name": "Spellcasting" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/yuan-ti-infiltrator-xmm.webp"

Yuan-ti Malison (Type 1)
Link to original"name": "Yuan-ti Malison (Type 1) (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "66" "hit_dice": "12d8 + 12" "modifier": !!int "2" "stats": - !!int "16" - !!int "14" - !!int "13" - !!int "14" - !!int "16" - !!int "12" "speed": "30 ft., climb 30 ft. (snake form only)" "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+4 (+6 while in snake form)" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "Abyssal, Common, Draconic" "cr": "3" "traits": - "desc": "The yuan-ti has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The yuan-ti makes two attacks, using Bite or Poison Ray in any combination,\ \ and it can use Spellcasting to cast [[suggestion-xphb|Suggestion]]\ \ if available." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Piercing\ \ damage plus 7 (2d6) Poison damage." "name": "Bite" - "desc": "*Ranged Attack Roll:* +5, range 120 ft. *Hit:* 12 (2d8 + 3) Poison\ \ damage." "name": "Poison Ray (Yuan-ti Form Only)" - "desc": "The yuan-ti casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 13):\n\ \n**At will:** [[animal-friendship-xphb|Animal Friendship]]\ \ (snakes only)\n\n**2/day:** [[suggestion-xphb|Suggestion]]" "name": "Spellcasting (Yuan-ti Form Only)" "bonus_actions": - "desc": "The yuan-ti shape-shifts into a Medium snake or returns to its true form.\ \ If it dies, it stays in its current form. The yuan-ti's game statistics are\ \ the same in each form, except where noted. Any equipment it is wearing or\ \ carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/yuan-ti-malison-type-1-xmm.webp"
Yuan-ti Malison (Type 2)
Link to original"name": "Yuan-ti Malison (Type 2) (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "66" "hit_dice": "12d8 + 12" "modifier": !!int "2" "stats": - !!int "16" - !!int "14" - !!int "13" - !!int "14" - !!int "16" - !!int "12" "speed": "30 ft., climb 30 ft. (snake form only)" "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+4 (+6 while in snake form)" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "Abyssal, Common, Draconic" "cr": "3" "traits": - "desc": "The yuan-ti has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The yuan-ti makes two Bite attacks, and it can use Spellcasting to cast\ \ [[suggestion-xphb|Suggestion]] if available." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 7 (1d8 + 3) Piercing\ \ damage plus 7 (2d6) Poison damage." "name": "Bite" - "desc": "The yuan-ti casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 13):\n\ \n**At will:** [[animal-friendship-xphb|Animal Friendship]]\ \ (snakes only)\n\n**2/day:** [[suggestion-xphb|Suggestion]]" "name": "Spellcasting (Yuan-ti Form Only)" "bonus_actions": - "desc": "The yuan-ti shape-shifts into a Medium snake or returns to its true form.\ \ If it dies, it stays in its current form. The yuan-ti's game statistics are\ \ the same in each form, except where noted. Any equipment it is wearing or\ \ carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/yuan-ti-malison-type-2-xmm.webp"

Yuan-ti Malison (Type 3)
Link to original"name": "Yuan-ti Malison (Type 3) (XMM)" "size": "Medium" "type": "monstrosity" "alignment": "Neutral Evil" "ac": !!int "12" "hp": !!int "66" "hit_dice": "12d8 + 12" "modifier": !!int "2" "stats": - !!int "16" - !!int "14" - !!int "13" - !!int "14" - !!int "16" - !!int "12" "speed": "30 ft., climb 30 ft." "skillsaves": - "name": "[[skills#stealth|Stealth]]" "desc": "+4 (+6 while in snake form)" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 13" "languages": "Abyssal, Common, Draconic" "cr": "3" "traits": - "desc": "The yuan-ti has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The yuan-ti makes two Poison Burst attacks, and it can use Spellcasting\ \ to cast [[suggestion-xphb|Suggestion]] if available." "name": "Multiattack" - "desc": "*Melee or Ranged Attack Roll:* +5, reach 5 ft. or range 120 ft. *Hit:*\ \ 12 (2d8 + 3) Poison damage." "name": "Poison Burst (Yuan-ti Form Only)" - "desc": "*Strength Saving Throw:* DC 13, one Medium or smaller creature within\ \ 5 feet. *Failure:* 21 (4d8 + 3) Bludgeoning damage. The target has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 13), and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends." "name": "Constrict" - "desc": "The yuan-ti casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 13):\n\ \n**At will:** [[animal-friendship-xphb|Animal Friendship]]\ \ (snakes only)\n\n**2/day:** [[suggestion-xphb|Suggestion]]" "name": "Spellcasting (Yuan-ti Form Only)" "bonus_actions": - "desc": "The yuan-ti shape-shifts into a Medium snake or returns to its true form.\ \ If it dies, it stays in its current form. The yuan-ti's game statistics are\ \ the same in each form, except where noted. Any equipment it is wearing or\ \ carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/yuan-ti-malison-type-3-xmm.webp"

Yuan-ti Abomination
Link to original"name": "Yuan-ti Abomination (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "127" "hit_dice": "15d10 + 45" "modifier": !!int "6" "stats": - !!int "19" - !!int "16" - !!int "17" - !!int "17" - !!int "18" - !!int "15" "speed": "40 ft., climb 30 ft." "skillsaves": - "name": "[[skills#perception|Perception]]" "desc": "+7" - "name": "[[skills#stealth|Stealth]]" "desc": "+6" "damage_immunities": "poison" "condition_immunities": "[[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 17" "languages": "Abyssal, Common, Draconic" "cr": "7" "traits": - "desc": "The yuan-ti has [[advantage-xphb|Advantage]]\ \ on saving throws against spells and other magical effects." "name": "Magic Resistance" "actions": - "desc": "The yuan-ti makes two Bite attacks, and it can use Spellcasting to cast\ \ [[suggestion-xphb|Suggestion]] if available." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 11 (2d6 + 4) Piercing\ \ damage plus 10 (3d6) Poison damage." "name": "Bite" - "desc": "*Strength Saving Throw:* DC 15, one Large or smaller creature within\ \ 5 feet. *Failure:* 28 (7d6 + 4) Bludgeoning damage. The target has the [[conditions#grappled|Grappled]]\ \ condition (escape DC 14), and it has the [[conditions#restrained|Restrained]]\ \ condition until the grapple ends. *Success:* Half damage only." "name": "Constrict" - "desc": "*Constitution Saving Throw:* DC 14, each creature in a 30-foot [[cone-area-of-effect-xphb|Cone]].\ \ *Failure:* 21 (6d6) Poison damage, and the target has the [[conditions#poisoned|Poisoned]]\ \ condition until the end of the yuan-ti's next turn. While [[conditions#poisoned|Poisoned]],\ \ the target has the [[conditions#blinded|Blinded]] condition.\ \ *Success:* Half damage only." "name": "Poison Spray (Recharge 5-6)" - "desc": "The yuan-ti casts one of the following spells, requiring no Material\ \ components and using Wisdom as the spellcasting ability (spell save DC 15):\n\ \n**At will:** [[animal-friendship-xphb|Animal Friendship]]\ \ (snakes only)\n\n**3/day:** [[suggestion-xphb|Suggestion]]" "name": "Spellcasting (Yuan-ti Form Only)" "bonus_actions": - "desc": "The yuan-ti shape-shifts into a Large snake or returns to its true form.\ \ If it dies, it stays in its current form. The yuan-ti's game statistics are\ \ the same in each form, except where noted. Any equipment it is wearing or\ \ carrying isn't transformed." "name": "Shape-Shift" "source": - "XMM" "image": "Compendium/bestiary/monstrosity/token/yuan-ti-abomination-xmm.webp"
Zombies
Zombies. Relentless Reanimated Corpses
- Habitat. Planar (Shadowfell), Underdark, Urban
- Treasure. None
Zombies are unthinking, reanimated corpses, often gruesomely marred by decay and lethal traumas. They serve whatever supernatural force animates them—typically evil necromancers or fiendish spirits. Zombies are relentless, merciless, and resilient, and their dead flesh can carry on even after suffering grievous wounds. While they can follow simple orders, they rely on primal drives rather than thought. They fulfill commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances.
Zombies are usually created from Humanoid corpses, but the remains of other creatures can also become zombies. Such monstrous zombies might possess the strength they had in life or a measure of their supernatural abilities, but they employ such abilities haphazardly at best.
A quote from Account of the Night of the Walking Dead
Then, by a spectacular crack of lightning, the figures came into view, moving slowly toward the village. Over driving winds a voice cried out, “The dead come for Marais d’Tarascon! An army of the walking dead!”

Zombie
Link to original"name": "Zombie (XMM)" "size": "Medium" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "8" "hp": !!int "15" "hit_dice": "2d8 + 6" "modifier": !!int "-2" "stats": - !!int "13" - !!int "6" - !!int "16" - !!int "3" - !!int "6" - !!int "5" "speed": "20 ft." "saves": - "wisdom": !!int "0" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 8" "languages": "understands Common plus one other language but can't speak" "cr": "1/4" "traits": - "desc": "If damage reduces the zombie to 0 [[hit-points-xphb|Hit Points]],\ \ it makes a Constitution saving throw (DC 5 plus the damage taken) unless the\ \ damage is Radiant or from a [[critical-hit-xphb|Critical Hit]].\ \ On a successful save, the zombie drops to 1 [[hit-points-xphb|Hit Point]]\ \ instead." "name": "Undead Fortitude" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 5 (1d8 + 1) Bludgeoning\ \ damage." "name": "Slam" "source": - "XMM" - "XPHB" "image": "Compendium/bestiary/undead/token/zombie-xmm.webp"
Ogre Zombie
Link to original"name": "Ogre Zombie (XMM)" "size": "Large" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "8" "hp": !!int "85" "hit_dice": "9d10 + 36" "modifier": !!int "-2" "stats": - !!int "19" - !!int "6" - !!int "18" - !!int "3" - !!int "6" - !!int "5" "speed": "30 ft." "saves": - "wisdom": !!int "0" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 8" "languages": "understands Common and Giant but can't speak" "cr": "2" "traits": - "desc": "If damage reduces the zombie to 0 [[hit-points-xphb|Hit Points]],\ \ it makes a Constitution saving throw (DC 5 plus the damage taken) unless the\ \ damage is Radiant or from a [[critical-hit-xphb|Critical Hit]].\ \ On a successful save, the zombie drops to 1 [[hit-points-xphb|Hit Point]]\ \ instead." "name": "Undead Fortitude" "actions": - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 13 (2d8 + 4) Bludgeoning\ \ damage." "name": "Slam" "source": - "XMM" "image": "Compendium/bestiary/undead/token/ogre-zombie-xmm.webp"
Beholder Zombie
Link to original"name": "Beholder Zombie (XMM)" "size": "Large" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "15" "hp": !!int "93" "hit_dice": "11d10 + 33" "modifier": !!int "-1" "stats": - !!int "14" - !!int "8" - !!int "16" - !!int "3" - !!int "8" - !!int "5" "speed": "5 ft., fly 20 ft. (hover)" "saves": - "wisdom": !!int "2" "damage_immunities": "poison" "condition_immunities": "[[conditions#exhaustion|exhaustion]],\ \ [[conditions#poisoned|poisoned]], [[conditions#prone|prone]]" "senses": "[[senses#darkvision|Darkvision]] 60 ft., passive Perception\ \ 9" "languages": "understands Deep Speech and Undercommon but can't speak" "cr": "5" "traits": - "desc": "If damage reduces the zombie to 0 [[hit-points-xphb|Hit Points]],\ \ it makes a Constitution saving throw (DC 5 plus the damage taken) unless the\ \ damage is Radiant or from a [[critical-hit-xphb|Critical Hit]].\ \ On a successful save, the zombie drops to 1 [[hit-points-xphb|Hit Point]]\ \ instead." "name": "Undead Fortitude" "actions": - "desc": "The zombie uses Eye Rays twice." "name": "Multiattack" - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 16 (4d6 + 2) Piercing\ \ damage." "name": "Bite" - "desc": "The zombie randomly shoots one of the following magical rays at a target\ \ it can see within 120 feet of itself (roll 1d4; reroll if the zombie has\ \ already used that ray during this turn):\n\n- **1 Paralyzing Ray.** *Constitution\ \ Saving Throw:* DC 14. *Failure:* The target has the [[conditions#paralyzed|Paralyzed]]\ \ condition and repeats the save at the end of each of its turns, ending the\ \ effect on itself on a success. After 1 minute, it succeeds automatically.\ \ \n- **2 Fear Ray.** *Wisdom Saving Throw:* DC 14. *Failure:* 13 (3d8) Psychic\ \ damage, and the target has the [[conditions#frightened|Frightened]]\ \ condition until the end of its next turn. \n- **3 Enervation Ray.** *Constitution\ \ Saving Throw:* DC 14. *Failure:* 10 (3d6) Necrotic damage, and the target\ \ has the [[conditions#poisoned|Poisoned]] condition until\ \ the end of its next turn. While [[conditions#poisoned|Poisoned]],\ \ the target can't regain [[hit-points-xphb|Hit Points]].\ \ *Success:* Half damage only. \n- **4 Disintegration Ray.** *Dexterity Saving\ \ Throw:* DC 14. *Failure:* 27 (5d10) Force damage. If the target is a nonmagical\ \ object or a creation of magical force, a 10-foot [[cube-area-of-effect-xphb|Cube]]\ \ of it disintegrates into dust. *Success:* Half damage. *Failure or Success:*\ \ If the target is a creature and this damage reduces it to 0 [[hit-points-xphb|Hit Points]],\ \ it disintegrates into dust. " "name": "Eye Rays" "source": - "XMM" "image": "Compendium/bestiary/undead/token/beholder-zombie-xmm.webp"