Spy Master
Source: Monster Manual (2024) p. 295
Spy masters have extensive experience in gathering secrets while leaving no evidence of their presence.
Spies
Infiltrators and Informants
Spies gather information and disseminate lies, manipulating people to gain the results the spies’ patrons desire. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas table to inspire a spy’s disguise.
Spy Personas
dice: 1d4 The Spy Disguises Themself As… 1 A bard or traveling performer. 2 A captive or servant of a monster or villain. 3 A dignitary or traveler from a distant land. 4 A visitor from a different time or world. ^spy-personas
Statblock
"name": "Spy Master (XMM)"
"size": "Small or Medium"
"type": "humanoid"
"alignment": "Neutral"
"ac": !!int "19"
"hp": !!int "137"
"hit_dice": "25d8 + 25"
"modifier": !!int "9"
"stats":
- !!int "10"
- !!int "20"
- !!int "12"
- !!int "18"
- !!int "16"
- !!int "16"
"speed": "30 ft., climb 30 ft."
"saves":
- "dexterity": !!int "9"
- "constitution": !!int "5"
- "intelligence": !!int "8"
- "wisdom": !!int "7"
"skillsaves":
- "name": "[Deception](../../../Compendium/rules/skills#deception)"
"desc": "+7"
- "name": "[Insight](../../../Compendium/rules/skills#insight)"
"desc": "+7"
- "name": "[Investigation](../../../Compendium/rules/skills#investigation)"
"desc": "+8"
- "name": "[Perception](../../../Compendium/rules/skills#perception)"
"desc": "+11"
- "name": "[Sleight of Hand](../../../Compendium/rules/skills#sleight20of20hand)"
"desc": "+9"
- "name": "[Stealth](../../../Compendium/rules/skills#stealth)"
"desc": "+13"
"senses": "passive Perception 21"
"languages": "Common plus two other languages"
"cr": "10"
"actions":
- "desc": "The spy makes three attacks, using Rapier or Hand Crossbow in any combination."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 14 (2d8 + 5) Piercing\
\ damage plus 7 (2d6) Poison damage."
"name": "Rapier"
- "desc": "*Ranged Attack Roll:* +9, range 30/120 ft. *Hit:* 12 (2d6 + 5) Piercing\
\ damage plus 9 (2d8) Poison damage."
"name": "Hand Crossbow"
- "desc": "The spy throws a bomb to a point it can see within 30 feet of itself.\
\ *Constitution Saving Throw:* DC 16, each creature in a 20-foot-radius [Sphere](../../../Compendium/rules/variant-rules/sphere-area-of-effect-xphb)\
\ centered on that point. *Failure:* 28 (8d6) Poison damage, and the target\
\ has the [Blinded](../../../Compendium/rules/conditions#blinded) condition until\
\ the end of the spy's next turn. *Success:* Half damage only."
"name": "Smoke Bomb (1/Day)"
"bonus_actions":
- "desc": "The spy takes the Dash, Disengage, or Hide action."
"name": "Cunning Action"
"source":
- "XMM"
"image": "Compendium/bestiary/humanoid/token/spy-master-xmm.webp"