Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the natural world and heal its ills. These magic-users might be recluses devoted to a particular land, or they might be part of a mystic organization. Roll on or choose a result from the Druidic Traditions table to inspire a druid’s magical practices.
Druid Traditions
dice: 1d6
The Druid Is…
1
An avenger who strikes against destructive civilizations and those who abuse nature.
2
A guide who aids travelers in navigating the realms of Beasts, Fey, or Plants.
3
A hermit who works alone to protect the lands, seas, or skies they call home.
4
A mender who travels the world healing natural, magical, or manufactured disasters.
5
Part of a loose organization that adheres to timeless rituals and guards natural secrets.
6
A warden who minds the underpinnings of reality and protects against extraplanar threats.