"name": "Vampire (XMM)"
"size": "Small or Medium"
"type": "undead"
"alignment": "Lawful Evil"
"ac": !!int "16"
"hp": !!int "195"
"hit_dice": "23d8 + 92"
"modifier": !!int "14"
"stats":
- !!int "18"
- !!int "18"
- !!int "18"
- !!int "17"
- !!int "15"
- !!int "18"
"speed": "40 ft., climb 40 ft."
"saves":
- "dexterity": !!int "9"
- "constitution": !!int "9"
- "wisdom": !!int "7"
- "charisma": !!int "9"
"skillsaves":
- "name": "[Perception](../../../Compendium/rules/skills#perception)"
"desc": "+7"
- "name": "[Stealth](../../../Compendium/rules/skills#stealth)"
"desc": "+9"
"damage_resistances": "necrotic"
"senses": "[Darkvision](../../../Compendium/rules/senses#darkvision) 120 ft., passive Perception\
\ 17"
"languages": "Common plus two other languages"
"cr": "13"
"traits":
- "desc": "If the vampire fails a saving throw, it can choose to succeed instead."
"name": "Legendary Resistance (3/Day, or 4/Day in Lair)"
- "desc": "If the vampire drops to 0 [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb)\
\ outside its resting place, the vampire uses Shape-Shift to become mist (no\
\ action required). If it can't use Shape-Shift, it is destroyed.\n\nWhile it\
\ has 0 [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb) in mist\
\ form, it can't return to its vampire form, and it must reach its resting place\
\ within 2 hours or be destroyed. Once in its resting place, it returns to its\
\ vampire form and has the [Paralyzed](../../../Compendium/rules/conditions#paralyzed)\
\ condition until it regains any [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb),\
\ and it regains 1 [Hit Point](../../../Compendium/rules/variant-rules/hit-points-xphb)\
\ after spending 1 hour there."
"name": "Misty Escape"
- "desc": "The vampire can climb difficult surfaces, including along ceilings, without\
\ needing to make an ability check."
"name": "Spider Climb"
- "desc": "The vampire has these weaknesses:\n\n- **Forbiddance.** The vampire can't\
\ enter a residence without an invitation from an occupant. \n- **Running Water.**\
\ The vampire takes 20 Acid damage if it ends its turn in running water. \n\
- **Stake to the Heart.** If a weapon that deals Piercing damage is driven into\
\ the vampire's heart while the vampire has the [Incapacitated](../../../Compendium/rules/conditions#incapacitated)\
\ condition in its resting place, the vampire has the [Paralyzed](../../../Compendium/rules/conditions#paralyzed)\
\ condition until the weapon is removed. \n- **Sunlight.** The vampire takes\
\ 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it\
\ has [Disadvantage](../../../Compendium/rules/variant-rules/disadvantage-xphb) on\
\ attack rolls and ability checks. "
"name": "Vampire Weakness"
"actions":
- "desc": "The vampire makes two Grave Strike attacks and uses Bite."
"name": "Multiattack (Vampire Form Only)"
- "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 8 (1d8 + 4) Bludgeoning\
\ damage plus 7 (2d6) Necrotic damage. If the target is a Large or smaller\
\ creature, it has the [Grappled](../../../Compendium/rules/conditions#grappled) condition\
\ (escape DC 14) from one of two hands."
"name": "Grave Strike (Vampire Form Only)"
- "desc": "*Constitution Saving Throw:* DC 17, one creature within 5 feet that is\
\ willing or that has the [Grappled](../../../Compendium/rules/conditions#grappled),\
\ [Incapacitated](../../../Compendium/rules/conditions#incapacitated), or [Restrained](../../../Compendium/rules/conditions#restrained)\
\ condition. *Failure:* 6 (1d4 + 4) Piercing damage plus 13 (3d8) Necrotic\
\ damage. The target's [Hit Point](../../../Compendium/rules/variant-rules/hit-points-xphb)\
\ maximum decreases by an amount equal to the Necrotic damage taken, and the\
\ vampire regains [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb)\
\ equal to that amount. A Humanoid reduced to 0 [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb)\
\ by this damage and then buried rises the following sunset as a [Vampire Spawn](../../../Compendium/bestiary/undead/vampire-spawn-xmm)\
\ under the vampire's control."
"name": "Bite (Bat or Vampire Form Only)"
"bonus_actions":
- "desc": "If the vampire isn't in sunlight or running water, it shape-shifts into\
\ a Tiny bat ([Speed](../../../Compendium/rules/variant-rules/speed-xphb) 5 ft., [Fly\
\ Speed](../../../Compendium/rules/variant-rules/fly-speed-xphb) 30 ft.) or a Medium\
\ cloud of mist ([Speed](../../../Compendium/rules/variant-rules/speed-xphb) 5 ft.,\
\ [Fly Speed](../../../Compendium/rules/variant-rules/fly-speed-xphb) 20 ft. [hover]),\
\ or it returns to its vampire form. Anything it is wearing transforms with\
\ it.\n\nWhile in bat form, the vampire can't speak. Its game statistics, other\
\ than its size and [Speed](../../../Compendium/rules/variant-rules/speed-xphb), are\
\ unchanged.\n\nWhile in mist form, the vampire can't take any actions, speak,\
\ or manipulate objects. It is weightless and can enter an enemy's space and\
\ stop there. If air can pass through a space, the mist can do so, but it can't\
\ pass through liquid. It has [Resistance](../../../Compendium/rules/variant-rules/resistance-rules-xphb)\
\ to all damage, except the damage it takes from sunlight."
"name": "Shape-Shift"
- "desc": "The vampire casts [Charm Person](../../../Compendium/spells/charm-person-xphb),\
\ requiring no spell components and using Charisma as the spellcasting ability\
\ (spell save DC 17), and the duration is 24 hours. The Charmed target is a\
\ willing recipient of the vampire's Bite, the damage of which doesn't end the\
\ spell. When the spell ends, the target is unaware it was Charmed by the vampire.\n"
"name": "Charm (Recharge 5-6)"
"regional_effects":
- "desc": "The region containing a vampire's lair is warped by its presence, creating\
\ the following effects:\n\n- **Children of the Night.** The vampire exerts\
\ influence over the animals in its domain. From dusk until dawn, Medium or\
\ smaller Beasts have the [Charmed](../../../Compendium/rules/conditions#charmed)\
\ condition while within 1 mile of the lair. \n- **Looming Shadows.** Shadows\
\ within 1 mile of the lair seem to move as if alive. Any creature (excluding\
\ the vampire and its allies) that finishes a [Short Rest](../../../Compendium/rules/variant-rules/short-rest-xphb)\
\ while within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw\
\ or gain no benefit from that rest. \n- **Mists.** The area within 1 mile\
\ of the lair is [Lightly Obscured](../../../Compendium/rules/variant-rules/lightly-obscured-xphb)\
\ by a persistent, creeping fog. The vampire and any creatures of its choice\
\ are unaffected by the fog. \n\nIf the vampire dies or moves its lair elsewhere,\
\ these effects end immediately."
"name": ""
"legendary_description": "Legendary Action Uses: 3 (4 in Lair). Immediately after\
\ another creature's turn, the vampire can expend a use to take one of the following\
\ actions. The vampire regains all expended uses at the start of each of its turns."
"legendary_actions":
- "desc": "The vampire moves up to half its [Speed](../../../Compendium/rules/variant-rules/speed-xphb),\
\ and it makes one Grave Strike attack."
"name": "Deathless Strike"
- "desc": "The vampire casts [Command](../../../Compendium/spells/command-xphb), requiring\
\ no spell components and using Charisma as the spellcasting ability (spell\
\ save DC 17). The vampire can't take this action again until the start of its\
\ next turn.\n"
"name": "Beguile"
"source":
- "XMM"
"image": "Compendium/bestiary/undead/token/vampire-xmm.webp"