Water Elemental
Source: Monster Manual (2024) p. 322, FRHoF. Available in the SRD and the Free Rules (2024)

Water Elemental
Primal Spirit of Waves and Tides
- Habitat. Coastal, Planar (Elemental Plane of Water), Swamp, Underwater
- Treasure. None
Spirits of the Elemental Plane of Water form shapeless liquids into water elementals, aqueous beings with the might of surging waves. Water elementals are as mutable as liquid, allowing them to crash into foes and seep through narrow cracks. They can crush foes with limb-like geysers, or they might flood over creatures, submerging and drowning foes within their whirling forms. Water elementals often appear near nexuses of elemental power, such as aquatic abysses, magical springs, and whirlpools.
Water elementals’ shapes are influenced by the liquid bodies in which they form. Roll on or choose a result from the Water Elemental Compositions table to inspire a water elemental’s features.
Water Elemental Compositions
| dice: 1d4 | The Water Elemental’s Body Features… |
|---|---|
| 1 | Chilling or near-boiling temperatures. |
| 2 | Energetic effervescence. |
| 3 | Muddy, polluted, or crystal-clear water. |
| 4 | Seaweed, tiny fish, or other sea life. |
| ^water-elemental-compositions |
A quote from Kalbari, Mother of Foam, Ruler of Marids
Water: greatest of the elements in might and form. A tsunami’s torrent. A blizzard’s claws. A parent’s tears. What is not moved by water?