Source: Monster Manual (2024) p. 336, FRHoF. Available in the SRD and the Free Rules (2024)
Wraith
Essence of Evil
Habitat. Planar (Shadowfell), Underdark
Treasure. None
Wraiths are spectral evils, life-hungry embodiments of malice and terror. Arising from the souls of tyrants, moments of catastrophic pain, or magical blasphemies, wraiths spread suffering and the torment of undeath. Humanoids that die near a wraith might be entrapped by the foul spirit and rise as specters bound to the wraith’s sinister will.
Wraiths lurk in forgotten dungeons, accursed ruins, or lands influenced by sinister planes of existence. Such haunted domains might bear hints of the tragedies or foul magic that brought the wraiths into being.
Wraiths might arise from a single powerfully evil soul or other baleful forces. Roll on or choose a result from the Wraith Manifestations table to inspire the wickedness a wraith embodies.
Wraith Manifestations
dice: 1d10
The Wraith Embodies…
1
The blasphemous magic of a cursed location.
2
The exorcised evil of a redeemed villain.
3
A legendary villain who returns once a century.
4
Locals’ fear of a superstition or legend.
5
The memory of a tragedy.
6
A profane idea or foul piece of lore.
7
The torment of one or more suffering souls.
8
The viciousness of a profane Artifact.
9
The vile dreams of a slumbering god.
10
The voracity of a life-hungry realm, such as the Shadowfell or Negative Plane.