Wraith

Source: Monster Manual (2024) p. 336, FRHoF. Available in the SRD and the Free Rules (2024)

Wraith

Essence of Evil

  • Habitat. Planar (Shadowfell), Underdark
  • Treasure. None

Wraiths are spectral evils, life-hungry embodiments of malice and terror. Arising from the souls of tyrants, moments of catastrophic pain, or magical blasphemies, wraiths spread suffering and the torment of undeath. Humanoids that die near a wraith might be entrapped by the foul spirit and rise as specters bound to the wraith’s sinister will.

Wraiths lurk in forgotten dungeons, accursed ruins, or lands influenced by sinister planes of existence. Such haunted domains might bear hints of the tragedies or foul magic that brought the wraiths into being.

Wraiths might arise from a single powerfully evil soul or other baleful forces. Roll on or choose a result from the Wraith Manifestations table to inspire the wickedness a wraith embodies.

Wraith Manifestations

dice: 1d10The Wraith Embodies…
1The blasphemous magic of a cursed location.
2The exorcised evil of a redeemed villain.
3A legendary villain who returns once a century.
4Locals’ fear of a superstition or legend.
5The memory of a tragedy.
6A profane idea or foul piece of lore.
7The torment of one or more suffering souls.
8The viciousness of a profane Artifact.
9The vile dreams of a slumbering god.
10The voracity of a life-hungry realm, such as the Shadowfell or Negative Plane.
^wraith-manifestations