Ammunition of Slaying
Ammunition, very rare

This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
| dice: 1d100 | Creature Type |
|---|---|
| 01-10 | Aberrations |
| 11-15 | Beasts |
| 16-20 | Celestials |
| 21-25 | Constructs |
| 26-35 | Dragons |
| 36-45 | Elementals |
| 46-50 | Humanoids |
| 51-60 | Fey |
| 61-70 | Fiends |
| 71-75 | Giants |
| 76-80 | Monstrosities |
| 81-85 | Oozes |
| 86-90 | Plants |
| 91-00 | Undead |
| ^1-creature-type |
Variants:
- Arrow of Slaying
- Bolt of Slaying
- Energy Cell of Slaying
- Firearm Bullet of Slaying
- Needle of Slaying
- Sling Bullet of Slaying
Arrow of Slaying
- Weight: 0.05 lbs.
Bolt of Slaying
- Weight: 0.075 lbs.
Energy Cell of Slaying
- Weight: 0.5 lbs.
Firearm Bullet of Slaying
- Weight: 0.2 lbs.
Needle of Slaying
- Weight: 0.02 lbs.
Sling Bullet of Slaying
- Weight: 0.075 lbs.
Source: Dungeon Master’s Guide (2024) p. 228. Available in the SRD and the Free Rules (2024)