Defender

Legendary (requires attunement)

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.

The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.

Variants:

Defender Battleaxe

  • Damage:
    • One-handed: 1d8 slashing
    • Two-handed: 1d10 slashing
  • Properties: Versatile
  • Weight: 4.0 lbs.

Defender Club

  • Damage: 1d4 bludgeoning
  • Properties: Light
  • Weight: 2.0 lbs.

Defender Dagger

Defender Flail

  • Damage: 1d8 bludgeoning
  • Weight: 2.0 lbs.

Defender Glaive

Defender Greataxe

Defender Greatclub

  • Damage: 1d8 bludgeoning
  • Properties: Two-Handed
  • Weight: 10.0 lbs.

Defender Greatsword

Defender Halberd

Defender Handaxe

  • Damage: 1d6 slashing
  • Range: 20/60
  • Properties: Light, Thrown
  • Weight: 2.0 lbs.

Defender Javelin

  • Damage: 1d6 piercing
  • Range: 30/120
  • Properties: Thrown
  • Weight: 2.0 lbs.

Defender Lance

  • Damage: 1d10 piercing
  • Properties: Heavy, Reach
  • Weight: 6.0 lbs.

Defender Light Hammer

  • Damage: 1d4 bludgeoning
  • Range: 20/60
  • Properties: Light, Thrown
  • Weight: 2.0 lbs.

Defender Longsword

  • Damage:
    • One-handed: 1d8 slashing
    • Two-handed: 1d10 slashing
  • Properties: Versatile
  • Weight: 3.0 lbs.

Defender Mace

  • Damage: 1d6 bludgeoning
  • Weight: 4.0 lbs.

Defender Maul

Defender Morningstar

  • Damage: 1d8 piercing
  • Weight: 4.0 lbs.

Defender Pike

Defender Quarterstaff

  • Damage:
    • One-handed: 1d6 bludgeoning
    • Two-handed: 1d8 bludgeoning
  • Properties: Versatile
  • Weight: 4.0 lbs.

Defender Rapier

  • Damage: 1d8 piercing
  • Properties: Finesse
  • Weight: 2.0 lbs.

Defender Scimitar

  • Damage: 1d6 slashing
  • Properties: Finesse, Light
  • Weight: 3.0 lbs.

Defender Shortsword

  • Damage: 1d6 piercing
  • Properties: Finesse, Light
  • Weight: 2.0 lbs.

Defender Sickle

  • Damage: 1d4 slashing
  • Properties: Light
  • Weight: 2.0 lbs.

Defender Spear

  • Damage:
    • One-handed: 1d6 piercing
    • Two-handed: 1d8 piercing
  • Range: 20/60
  • Properties: Thrown, Versatile
  • Weight: 3.0 lbs.

Defender Trident

  • Damage:
    • One-handed: 1d8 piercing
    • Two-handed: 1d10 piercing
  • Range: 20/60
  • Properties: Thrown, Versatile
  • Weight: 4.0 lbs.

Defender War Pick

  • Damage:
    • One-handed: 1d8 piercing
    • Two-handed: 1d10 piercing
  • Properties: Versatile
  • Weight: 2.0 lbs.

Defender Warhammer

  • Damage:
    • One-handed: 1d8 bludgeoning
    • Two-handed: 1d10 bludgeoning
  • Properties: Versatile
  • Weight: 5.0 lbs.

Defender Whip

  • Damage: 1d4 slashing
  • Properties: Finesse, Reach
  • Weight: 3.0 lbs.

Source: Dungeon Master’s Guide (2024) p. 252. Available in the SRD and the Free Rules (2024)