Enspelled Weapon (Cantrip)
Uncommon (requires attunement)
Bound into this weapon is a cantrip. The cantrip is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.
The spell’s saving throw DC is 13, and its attack bonus is +5.
Variants:
- Enspelled (Cantrip) Antimatter Rifle
- Enspelled (Cantrip) Automatic Rifle
- Enspelled (Cantrip) Battleaxe
- Enspelled (Cantrip) Blowgun
- Enspelled (Cantrip) Club
- Enspelled (Cantrip) Dagger
- Enspelled (Cantrip) Dart
- Enspelled (Cantrip) Double-Bladed Scimitar
- Enspelled (Cantrip) Flail
- Enspelled (Cantrip) Glaive
- Enspelled (Cantrip) Greataxe
- Enspelled (Cantrip) Greatclub
- Enspelled (Cantrip) Greatsword
- Enspelled (Cantrip) Halberd
- Enspelled (Cantrip) Hand Crossbow
- Enspelled (Cantrip) Handaxe
- Enspelled (Cantrip) Heavy Crossbow
- Enspelled (Cantrip) Hooked Shortspear
- Enspelled (Cantrip) Hoopak
- Enspelled (Cantrip) Hunting Rifle
- Enspelled (Cantrip) Javelin
- Enspelled (Cantrip) Lance
- Enspelled (Cantrip) Laser Pistol
- Enspelled (Cantrip) Laser Rifle
- Enspelled (Cantrip) Light Crossbow
- Enspelled (Cantrip) Light Hammer
- Enspelled (Cantrip) Light Repeating Crossbow
- Enspelled (Cantrip) Longbow
- Enspelled (Cantrip) Longsword
- Enspelled (Cantrip) Mace
- Enspelled (Cantrip) Maul
- Enspelled (Cantrip) Morningstar
- Enspelled (Cantrip) Musket
- Enspelled (Cantrip) Pike
- Enspelled (Cantrip) Pistol
- Enspelled (Cantrip) Quarterstaff
- Enspelled (Cantrip) Rapier
- Enspelled (Cantrip) Revolver
- Enspelled (Cantrip) Scimitar
- Enspelled (Cantrip) Semiautomatic Pistol
- Enspelled (Cantrip) Shortbow
- Enspelled (Cantrip) Shortsword
- Enspelled (Cantrip) Shotgun
- Enspelled (Cantrip) Sickle
- Enspelled (Cantrip) Sling
- Enspelled (Cantrip) Spear
- Enspelled (Cantrip) Staff
- Enspelled (Cantrip) Trident
- Enspelled (Cantrip) War Pick
- Enspelled (Cantrip) Warhammer
- Enspelled (Cantrip) Whip
- Enspelled (Cantrip) Wooden Staff
- Enspelled (Cantrip) Yklwa
Enspelled (Cantrip) Antimatter Rifle
- Damage: 6d8 necrotic
- Range: 120/360
- Properties: Ammunition, Reload, Two-Handed
- Weight: 10.0 lbs.
Enspelled (Cantrip) Automatic Rifle
- Damage: 2d8 piercing
- Range: 80/240
- Properties: Ammunition, Burst Fire, Reload, Two-Handed
- Weight: 8.0 lbs.
Enspelled (Cantrip) Battleaxe
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 4.0 lbs.
Enspelled (Cantrip) Blowgun
- Damage: 1 piercing
- Range: 25/100
- Properties: Ammunition, Loading
- Weight: 1.0 lbs.
Enspelled (Cantrip) Club
- Damage: 1d4 bludgeoning
- Properties: Light
- Weight: 2.0 lbs.
Enspelled (Cantrip) Dagger
Enspelled (Cantrip) Dart
Enspelled (Cantrip) Double-Bladed Scimitar
- Damage: 2d4 slashing
- Properties: Two-Handed, special
- Weight: 6.0 lbs.
Enspelled (Cantrip) Flail
- Damage: 1d8 bludgeoning
- Weight: 2.0 lbs.
Enspelled (Cantrip) Glaive
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
Enspelled (Cantrip) Greataxe
- Damage: 1d12 slashing
- Properties: Heavy, Two-Handed
- Weight: 7.0 lbs.
Enspelled (Cantrip) Greatclub
- Damage: 1d8 bludgeoning
- Properties: Two-Handed
- Weight: 10.0 lbs.
Enspelled (Cantrip) Greatsword
- Damage: 2d6 slashing
- Properties: Heavy, Two-Handed
- Weight: 6.0 lbs.
Enspelled (Cantrip) Halberd
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
Enspelled (Cantrip) Hand Crossbow
- Damage: 1d6 piercing
- Range: 30/120
- Properties: Ammunition, Light, Loading
- Weight: 3.0 lbs.
Enspelled (Cantrip) Handaxe
Enspelled (Cantrip) Heavy Crossbow
- Damage: 1d10 piercing
- Range: 100/400
- Properties: Ammunition, Heavy, Loading, Two-Handed
- Weight: 18.0 lbs.
Enspelled (Cantrip) Hooked Shortspear
- Damage: 1d4 piercing
- Properties: Light
- Weight: 2.0 lbs.
Enspelled (Cantrip) Hoopak
- Damage: 1d6 piercing
- Range: 40/160
- Properties: Ammunition, Finesse, Two-Handed, special
- Weight: 2.0 lbs.
Enspelled (Cantrip) Hunting Rifle
- Damage: 2d10 piercing
- Range: 80/240
- Properties: Ammunition, Reload, Two-Handed
- Weight: 8.0 lbs.
Enspelled (Cantrip) Javelin
- Damage: 1d6 piercing
- Range: 30/120
- Properties: Thrown
- Weight: 2.0 lbs.
Enspelled (Cantrip) Lance
Enspelled (Cantrip) Laser Pistol
- Damage: 3d6 radiant
- Range: 40/120
- Properties: Ammunition, Reload
- Weight: 2.0 lbs.
Enspelled (Cantrip) Laser Rifle
- Damage: 3d8 radiant
- Range: 100/300
- Properties: Ammunition, Reload, Two-Handed
- Weight: 7.0 lbs.
Enspelled (Cantrip) Light Crossbow
- Damage: 1d8 piercing
- Range: 80/320
- Properties: Ammunition, Loading, Two-Handed
- Weight: 5.0 lbs.
Enspelled (Cantrip) Light Hammer
Enspelled (Cantrip) Light Repeating Crossbow
- Damage: 1d8 piercing
- Range: 40/160
- Properties: Ammunition, Two-Handed
- Weight: 5.0 lbs.
Enspelled (Cantrip) Longbow
- Damage: 1d8 piercing
- Range: 150/600
- Properties: Ammunition, Heavy, Two-Handed
- Weight: 2.0 lbs.
Enspelled (Cantrip) Longsword
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 3.0 lbs.
Enspelled (Cantrip) Mace
- Damage: 1d6 bludgeoning
- Weight: 4.0 lbs.
Enspelled (Cantrip) Maul
- Damage: 2d6 bludgeoning
- Properties: Heavy, Two-Handed
- Weight: 10.0 lbs.
Enspelled (Cantrip) Morningstar
- Damage: 1d8 piercing
- Weight: 4.0 lbs.
Enspelled (Cantrip) Musket
- Damage: 1d12 piercing
- Range: 40/120
- Properties: Ammunition, Loading, Two-Handed
- Weight: 10.0 lbs.
Enspelled (Cantrip) Pike
- Damage: 1d10 piercing
- Properties: Heavy, Reach, Two-Handed
- Weight: 18.0 lbs.
Enspelled (Cantrip) Pistol
- Damage: 1d10 piercing
- Range: 30/90
- Properties: Ammunition, Loading
- Weight: 3.0 lbs.
Enspelled (Cantrip) Quarterstaff
- Damage:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- Properties: Versatile
- Weight: 4.0 lbs.
Enspelled (Cantrip) Rapier
- Damage: 1d8 piercing
- Properties: Finesse
- Weight: 2.0 lbs.
Enspelled (Cantrip) Revolver
- Damage: 2d8 piercing
- Range: 40/120
- Properties: Ammunition, Reload
- Weight: 3.0 lbs.
Enspelled (Cantrip) Scimitar
Enspelled (Cantrip) Semiautomatic Pistol
- Damage: 2d6 piercing
- Range: 50/150
- Properties: Ammunition, Reload
- Weight: 3.0 lbs.
Enspelled (Cantrip) Shortbow
- Damage: 1d6 piercing
- Range: 80/320
- Properties: Ammunition, Two-Handed
- Weight: 2.0 lbs.
Enspelled (Cantrip) Shortsword
Enspelled (Cantrip) Shotgun
- Damage: 2d8 piercing
- Range: 30/90
- Properties: Ammunition, Reload, Two-Handed
- Weight: 7.0 lbs.
Enspelled (Cantrip) Sickle
- Damage: 1d4 slashing
- Properties: Light
- Weight: 2.0 lbs.
Enspelled (Cantrip) Sling
- Damage: 1d4 bludgeoning
- Range: 30/120
- Properties: Ammunition
Enspelled (Cantrip) Spear
- Damage:
- One-handed: 1d6 piercing
- Two-handed: 1d8 piercing
- Range: 20/60
- Properties: Thrown, Versatile
- Weight: 3.0 lbs.
Enspelled (Cantrip) Staff
- Damage:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- Properties: Versatile
- Weight: 4.0 lbs.
Enspelled (Cantrip) Trident
- Damage:
- One-handed: 1d8 piercing
- Two-handed: 1d10 piercing
- Range: 20/60
- Properties: Thrown, Versatile
- Weight: 4.0 lbs.
Enspelled (Cantrip) War Pick
- Damage:
- One-handed: 1d8 piercing
- Two-handed: 1d10 piercing
- Properties: Versatile
- Weight: 2.0 lbs.
Enspelled (Cantrip) Warhammer
- Damage:
- One-handed: 1d8 bludgeoning
- Two-handed: 1d10 bludgeoning
- Properties: Versatile
- Weight: 5.0 lbs.
Enspelled (Cantrip) Whip
Enspelled (Cantrip) Wooden Staff
- Damage:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- Properties: Versatile
- Weight: 4.0 lbs.
Enspelled (Cantrip) Yklwa
- Damage: 1d8 piercing
- Range: 10/30
- Properties: Thrown
- Weight: 3.0 lbs.
Source: Dungeon Master’s Guide (2024) p. 258