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Implements Uncommon

Implements - Uncommon

Feb 17, 20261 min read

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Implements - Uncommon

Source: Dungeon Master’s Guide (2024) p. 329

Implements - Uncommon

dice: 1d100Item
01–02Alchemy Jug
03–06Ammunition, +1
07–10Bag of Holding
11–12Boots of Elvenkind
13–14Boots of Striding and Springing
15–16Boots of the Winterlands
17–18Broom of Flying
19–20Cap of Water Breathing
21–22Cloak of Elvenkind
23–24Cloak of Protection
25–26Cloak of the Manta Ray
27Decanter of Endless Water
28–30Driftglobe
31–32Dust of Disappearance
33–34Dust of Dryness
35–36Dust of Sneezing and Choking
37–38Enspelled Weapon (cantrip or level 1 spell)
39–40Eyes of Minute Seeing
41–42Eyes of the Eagle
43–44Gloves of Missile Snaring
45–46Gloves of Swimming and Climbing
47–48Gloves of Thievery
49–50Goggles of Night
51Hag Eye
52–54Helm of Comprehending Languages
55Immovable Rod
56–57Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern)
58–59Lantern of Revealing
60–61Nature’s Mantle
62–63Oil of Slipperiness
64–65Pipes of Haunting
66–67Pipes of the Sewers
68–71Potion of Growth
72–80Potion of Healing (greater)
81–84Potion of Water Breathing
85–86Quaal’s Feather Token (anchor, fan, or tree)
87–88Ring of Jumping
89–90Ring of Swimming
91–92Ring of Warmth
93–94Robe of Useful Items
95–96Rope of Climbing
97–98Stone of Good Luck
99–00Wand of Secrets
^implements-uncommon

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