Implements - Uncommon Source: Dungeon Master’s Guide (2024) p. 329 Implements - Uncommon dice: 1d100Item01–02Alchemy Jug03–06Ammunition, +107–10Bag of Holding11–12Boots of Elvenkind13–14Boots of Striding and Springing15–16Boots of the Winterlands17–18Broom of Flying19–20Cap of Water Breathing21–22Cloak of Elvenkind23–24Cloak of Protection25–26Cloak of the Manta Ray27Decanter of Endless Water28–30Driftglobe31–32Dust of Disappearance33–34Dust of Dryness35–36Dust of Sneezing and Choking37–38Enspelled Weapon (cantrip or level 1 spell)39–40Eyes of Minute Seeing41–42Eyes of the Eagle43–44Gloves of Missile Snaring45–46Gloves of Swimming and Climbing47–48Gloves of Thievery49–50Goggles of Night51Hag Eye52–54Helm of Comprehending Languages55Immovable Rod56–57Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern)58–59Lantern of Revealing60–61Nature’s Mantle62–63Oil of Slipperiness64–65Pipes of Haunting66–67Pipes of the Sewers68–71Potion of Growth72–80Potion of Healing (greater)81–84Potion of Water Breathing85–86Quaal’s Feather Token (anchor, fan, or tree)87–88Ring of Jumping89–90Ring of Swimming91–92Ring of Warmth93–94Robe of Useful Items95–96Rope of Climbing97–98Stone of Good Luck99–00Wand of Secrets^implements-uncommon