Enspelled Weapon (Level 2)
Rare (requires attunement)
Bound into this weapon is a level 2 spell. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.
The spell’s saving throw DC is 13, and its attack bonus is +5.
Variants:
- Enspelled (Level 2) Antimatter Rifle
- Enspelled (Level 2) Automatic Rifle
- Enspelled (Level 2) Battleaxe
- Enspelled (Level 2) Blowgun
- Enspelled (Level 2) Club
- Enspelled (Level 2) Dagger
- Enspelled (Level 2) Dart
- Enspelled (Level 2) Double-Bladed Scimitar
- Enspelled (Level 2) Flail
- Enspelled (Level 2) Glaive
- Enspelled (Level 2) Greataxe
- Enspelled (Level 2) Greatclub
- Enspelled (Level 2) Greatsword
- Enspelled (Level 2) Halberd
- Enspelled (Level 2) Hand Crossbow
- Enspelled (Level 2) Handaxe
- Enspelled (Level 2) Heavy Crossbow
- Enspelled (Level 2) Hooked Shortspear
- Enspelled (Level 2) Hoopak
- Enspelled (Level 2) Hunting Rifle
- Enspelled (Level 2) Javelin
- Enspelled (Level 2) Lance
- Enspelled (Level 2) Laser Pistol
- Enspelled (Level 2) Laser Rifle
- Enspelled (Level 2) Light Crossbow
- Enspelled (Level 2) Light Hammer
- Enspelled (Level 2) Light Repeating Crossbow
- Enspelled (Level 2) Longbow
- Enspelled (Level 2) Longsword
- Enspelled (Level 2) Mace
- Enspelled (Level 2) Maul
- Enspelled (Level 2) Morningstar
- Enspelled (Level 2) Musket
- Enspelled (Level 2) Pike
- Enspelled (Level 2) Pistol
- Enspelled (Level 2) Quarterstaff
- Enspelled (Level 2) Rapier
- Enspelled (Level 2) Revolver
- Enspelled (Level 2) Scimitar
- Enspelled (Level 2) Semiautomatic Pistol
- Enspelled (Level 2) Shortbow
- Enspelled (Level 2) Shortsword
- Enspelled (Level 2) Shotgun
- Enspelled (Level 2) Sickle
- Enspelled (Level 2) Sling
- Enspelled (Level 2) Spear
- Enspelled (Level 2) Staff
- Enspelled (Level 2) Trident
- Enspelled (Level 2) War Pick
- Enspelled (Level 2) Warhammer
- Enspelled (Level 2) Whip
- Enspelled (Level 2) Wooden Staff
- Enspelled (Level 2) Yklwa
Enspelled (Level 2) Antimatter Rifle
- Damage: 6d8 necrotic
- Range: 120/360
- Properties: Ammunition, Reload, Two-Handed
- Weight: 10.0 lbs.
Enspelled (Level 2) Automatic Rifle
- Damage: 2d8 piercing
- Range: 80/240
- Properties: Ammunition, Burst Fire, Reload, Two-Handed
- Weight: 8.0 lbs.
Enspelled (Level 2) Battleaxe
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 4.0 lbs.
Enspelled (Level 2) Blowgun
- Damage: 1 piercing
- Range: 25/100
- Properties: Ammunition, Loading
- Weight: 1.0 lbs.
Enspelled (Level 2) Club
- Damage: 1d4 bludgeoning
- Properties: Light
- Weight: 2.0 lbs.
Enspelled (Level 2) Dagger
Enspelled (Level 2) Dart
Enspelled (Level 2) Double-Bladed Scimitar
- Damage: 2d4 slashing
- Properties: Two-Handed, special
- Weight: 6.0 lbs.
Enspelled (Level 2) Flail
- Damage: 1d8 bludgeoning
- Weight: 2.0 lbs.
Enspelled (Level 2) Glaive
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
Enspelled (Level 2) Greataxe
- Damage: 1d12 slashing
- Properties: Heavy, Two-Handed
- Weight: 7.0 lbs.
Enspelled (Level 2) Greatclub
- Damage: 1d8 bludgeoning
- Properties: Two-Handed
- Weight: 10.0 lbs.
Enspelled (Level 2) Greatsword
- Damage: 2d6 slashing
- Properties: Heavy, Two-Handed
- Weight: 6.0 lbs.
Enspelled (Level 2) Halberd
- Damage: 1d10 slashing
- Properties: Heavy, Reach, Two-Handed
- Weight: 6.0 lbs.
Enspelled (Level 2) Hand Crossbow
- Damage: 1d6 piercing
- Range: 30/120
- Properties: Ammunition, Light, Loading
- Weight: 3.0 lbs.
Enspelled (Level 2) Handaxe
Enspelled (Level 2) Heavy Crossbow
- Damage: 1d10 piercing
- Range: 100/400
- Properties: Ammunition, Heavy, Loading, Two-Handed
- Weight: 18.0 lbs.
Enspelled (Level 2) Hooked Shortspear
- Damage: 1d4 piercing
- Properties: Light
- Weight: 2.0 lbs.
Enspelled (Level 2) Hoopak
- Damage: 1d6 piercing
- Range: 40/160
- Properties: Ammunition, Finesse, Two-Handed, special
- Weight: 2.0 lbs.
Enspelled (Level 2) Hunting Rifle
- Damage: 2d10 piercing
- Range: 80/240
- Properties: Ammunition, Reload, Two-Handed
- Weight: 8.0 lbs.
Enspelled (Level 2) Javelin
- Damage: 1d6 piercing
- Range: 30/120
- Properties: Thrown
- Weight: 2.0 lbs.
Enspelled (Level 2) Lance
Enspelled (Level 2) Laser Pistol
- Damage: 3d6 radiant
- Range: 40/120
- Properties: Ammunition, Reload
- Weight: 2.0 lbs.
Enspelled (Level 2) Laser Rifle
- Damage: 3d8 radiant
- Range: 100/300
- Properties: Ammunition, Reload, Two-Handed
- Weight: 7.0 lbs.
Enspelled (Level 2) Light Crossbow
- Damage: 1d8 piercing
- Range: 80/320
- Properties: Ammunition, Loading, Two-Handed
- Weight: 5.0 lbs.
Enspelled (Level 2) Light Hammer
Enspelled (Level 2) Light Repeating Crossbow
- Damage: 1d8 piercing
- Range: 40/160
- Properties: Ammunition, Two-Handed
- Weight: 5.0 lbs.
Enspelled (Level 2) Longbow
- Damage: 1d8 piercing
- Range: 150/600
- Properties: Ammunition, Heavy, Two-Handed
- Weight: 2.0 lbs.
Enspelled (Level 2) Longsword
- Damage:
- One-handed: 1d8 slashing
- Two-handed: 1d10 slashing
- Properties: Versatile
- Weight: 3.0 lbs.
Enspelled (Level 2) Mace
- Damage: 1d6 bludgeoning
- Weight: 4.0 lbs.
Enspelled (Level 2) Maul
- Damage: 2d6 bludgeoning
- Properties: Heavy, Two-Handed
- Weight: 10.0 lbs.
Enspelled (Level 2) Morningstar
- Damage: 1d8 piercing
- Weight: 4.0 lbs.
Enspelled (Level 2) Musket
- Damage: 1d12 piercing
- Range: 40/120
- Properties: Ammunition, Loading, Two-Handed
- Weight: 10.0 lbs.
Enspelled (Level 2) Pike
- Damage: 1d10 piercing
- Properties: Heavy, Reach, Two-Handed
- Weight: 18.0 lbs.
Enspelled (Level 2) Pistol
- Damage: 1d10 piercing
- Range: 30/90
- Properties: Ammunition, Loading
- Weight: 3.0 lbs.
Enspelled (Level 2) Quarterstaff
- Damage:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- Properties: Versatile
- Weight: 4.0 lbs.
Enspelled (Level 2) Rapier
- Damage: 1d8 piercing
- Properties: Finesse
- Weight: 2.0 lbs.
Enspelled (Level 2) Revolver
- Damage: 2d8 piercing
- Range: 40/120
- Properties: Ammunition, Reload
- Weight: 3.0 lbs.
Enspelled (Level 2) Scimitar
Enspelled (Level 2) Semiautomatic Pistol
- Damage: 2d6 piercing
- Range: 50/150
- Properties: Ammunition, Reload
- Weight: 3.0 lbs.
Enspelled (Level 2) Shortbow
- Damage: 1d6 piercing
- Range: 80/320
- Properties: Ammunition, Two-Handed
- Weight: 2.0 lbs.
Enspelled (Level 2) Shortsword
Enspelled (Level 2) Shotgun
- Damage: 2d8 piercing
- Range: 30/90
- Properties: Ammunition, Reload, Two-Handed
- Weight: 7.0 lbs.
Enspelled (Level 2) Sickle
- Damage: 1d4 slashing
- Properties: Light
- Weight: 2.0 lbs.
Enspelled (Level 2) Sling
- Damage: 1d4 bludgeoning
- Range: 30/120
- Properties: Ammunition
Enspelled (Level 2) Spear
- Damage:
- One-handed: 1d6 piercing
- Two-handed: 1d8 piercing
- Range: 20/60
- Properties: Thrown, Versatile
- Weight: 3.0 lbs.
Enspelled (Level 2) Staff
- Damage:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- Properties: Versatile
- Weight: 4.0 lbs.
Enspelled (Level 2) Trident
- Damage:
- One-handed: 1d8 piercing
- Two-handed: 1d10 piercing
- Range: 20/60
- Properties: Thrown, Versatile
- Weight: 4.0 lbs.
Enspelled (Level 2) War Pick
- Damage:
- One-handed: 1d8 piercing
- Two-handed: 1d10 piercing
- Properties: Versatile
- Weight: 2.0 lbs.
Enspelled (Level 2) Warhammer
- Damage:
- One-handed: 1d8 bludgeoning
- Two-handed: 1d10 bludgeoning
- Properties: Versatile
- Weight: 5.0 lbs.
Enspelled (Level 2) Whip
Enspelled (Level 2) Wooden Staff
- Damage:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- Properties: Versatile
- Weight: 4.0 lbs.
Enspelled (Level 2) Yklwa
- Damage: 1d8 piercing
- Range: 10/30
- Properties: Thrown
- Weight: 3.0 lbs.
Source: Dungeon Master’s Guide (2024) p. 258