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Armaments Rare

Armaments - Rare

Jul 13, 20261 min read

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Armaments - Rare

Source: Dungeon Master’s Guide (2024) p. 328

Armaments - Rare

dice: 1d100Item
01–03Ammunition, +2
04–07Armor, +1
08–10Armor of Resistance
11–13Armor of Vulnerability
14–15Arrow-Catching Shield
16–18Belt of Giant Strength (hill)
19–20Berserker Axe
21–22Daern’s Instant Fortress
23–25Dagger of Venom
26–28Dragon Slayer
29–31Elven Chain
32–34Enspelled Armor (level 2 or 3 spell)
35–37Enspelled Weapon (level 2 or 3 spell)
38–40Flame Tongue
41–43Giant Slayer
44–46Horn of Blasting
47–48Horn of Valhalla (brass or silver)
49–51Ioun Stone (protection)
52–54Mace of Disruption
55–57Mace of Smiting
58–60Mace of Terror
61–63Potion of Giant Strength (fire)
64–66Potion of Giant Strength (frost or stone)
67–69Potion of Heroism
70–72Potion of Invulnerability
73–75Ring of Protection
76–78Ring of the Ram
79–81Shield, +2
82–84Shield of Missile Attraction
85–86Sun Blade
87–88Sword of Life Stealing
89–90Sword of Wounding
91–92Tentacle Rod
93–94Vicious Weapon
95–97Weapon, +2
98–00Wraps of Unarmed Power, +2
^armaments-rare

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